.set LOCALID_ATTENDANT, 1 BattleFrontier_BattleArenaCorridor_MapScripts:: @ 82573B9 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame .byte 0 BattleFrontier_BattleArenaCorridor_OnFrame: @ 82573BF map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom .2byte 0 BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom:: @ 82573C9 delay 16 setvar VAR_TEMP_0, 1 applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor waitmovement 0 applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer waitmovement 0 msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor waitmovement 0 setvar VAR_0x8006, 0 warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 255, 7, 5 waitstate end BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor: @ 8257417 walk_up walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_right walk_right walk_right step_end BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor: @ 825742C walk_right set_invisible step_end BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor: @ 825742F walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_right walk_right walk_right walk_right step_end BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer: @ 8257444 walk_in_place_fastest_left step_end BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay: @ 8257446 walk_up walk_in_place_fastest_down step_end BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: @ 8257449 .string "Your battles shall be waged in\n" .string "the next room. Please step in!$"