#ifndef GUARD_EASYCHAT_H #define GUARD_EASYCHAT_H // Taken from Pokeruby, check if it's correct enum { EC_GROUP_POKEMON, EC_GROUP_TRAINER, EC_GROUP_STATUS, EC_GROUP_BATTLE, EC_GROUP_GREETINGS, EC_GROUP_PEOPLE, EC_GROUP_VOICES, EC_GROUP_SPEECH, EC_GROUP_ENDINGS, EC_GROUP_FEELINGS, EC_GROUP_CONDITIONS, EC_GROUP_ACTIONS, EC_GROUP_LIFESTYLE, EC_GROUP_HOBBIES, EC_GROUP_TIME, EC_GROUP_MISC, EC_GROUP_ADJECTIVES, EC_GROUP_EVENTS, EC_GROUP_MOVE_1, EC_GROUP_MOVE_2, EC_GROUP_TRENDY_SAYING, EC_GROUP_POKEMON_2, }; void InitEasyChatPhrases(void); #endif // GUARD_EASYCHAT_H