#ifndef GUARD_MENU_SPECIALIZED_H #define GUARD_MENU_SPECIALIZED_H #include "sprite.h" #include "player_pc.h" #include "list_menu.h" #include "pokemon.h" struct UnknownSubStruct_81D1ED4 { u16 unk0; u16 unk2; }; struct UnknownStruct_81D1ED4 { /*0x000*/ u8 unk0[4][5]; /*0x014*/ struct UnknownSubStruct_81D1ED4 unk14[4][5]; /*0x064*/ struct UnknownSubStruct_81D1ED4 unk64[10][5]; /*0x12C*/ struct UnknownSubStruct_81D1ED4 unk12C[5]; /*0x140*/ u16 unk140[66][2]; /*0x248*/ u16 unk248[66][2]; /*0x350*/ u16 unk350; /*0x352*/ u16 unk352; /*0x354*/ u8 unk354; /*0x355*/ u8 unk355; }; bool8 sub_81D1C44(u8 count); u8 sub_81D1C84(u8 a0); u8 sub_81D1DC0(struct PlayerPCItemPageStruct *page); void sub_81D1E90(struct PlayerPCItemPageStruct *page); void sub_81D1EC0(void); void sub_81D1D04(u8 a0); void DrawLevelUpWindowPg1(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); void DrawLevelUpWindowPg2(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); void sub_81D1ED4(struct UnknownStruct_81D1ED4 *a0); void sub_81D2108(struct UnknownStruct_81D1ED4 *arg0); void sub_81D20AC(struct UnknownStruct_81D1ED4 *arg0); void sub_81D2230(struct UnknownStruct_81D1ED4 *arg0); void sub_81D3520(struct Sprite **); bool8 sub_81D20BC(struct UnknownStruct_81D1ED4 *arg0); void sub_81D354C(struct Sprite **); void sub_81D3464(struct Sprite **arg0); void sub_81D3480(struct Sprite **arg0, u8 arg1, u8 arg2); u8 sub_81D3178(struct UnknownStruct_81D1ED4*, u16*); u8 sub_81D31A4(struct UnknownStruct_81D1ED4*, u16*); bool32 sub_81D2074(struct UnknownStruct_81D1ED4 *a0); u8 sub_81D3150(u16 *arg0); void sub_81D2754(u8 *arg0, struct UnknownSubStruct_81D1ED4 *arg1); void sub_81D1F84(struct UnknownStruct_81D1ED4 *arg0, struct UnknownSubStruct_81D1ED4 *arg1, struct UnknownSubStruct_81D1ED4 *arg2); void MoveRelearnerPrintText(u8 *str); bool16 MoveRelearnerRunTextPrinters(void); void MoveRelearnerCreateYesNoMenu(void); u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices); void InitMoveRelearnerWindows(bool8 useContextWindow); void GetMonLevelUpWindowStats(struct Pokemon* mon, void* statStoreLocation); #endif // GUARD_MENU_SPECIALIZED_H