#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H #define GUARD_UNION_ROOM_PLAYER_AVATAR_H u8 sub_8019BA8(struct UnkStruct_8019BA8 * ptr); void sub_8019E3C(void); void CreateGroupMemberObjectsInvisible(u8 *arg0, s32 arg1); void DestroyGroupMemberObjects(u8 *spriteIds); void sub_8019F2C(void); void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *arg0); void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *arg0); bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3); void UpdateUnionGroupMemberFacing(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2); #endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H