#ifndef GUARD_BATTLE_MESSAGE_H #define GUARD_BATTLE_MESSAGE_H // This buffer can hold many different things. Some of the things it can hold // that have explicit sizes are listed below to ensure it can contain them. #define TEXT_BUFF_ARRAY_COUNT max(16, \ max(MOVE_NAME_LENGTH + 2, /* +2 to hold the "!" and EOS. */ \ POKEMON_NAME_LENGTH + 1)) // for 0xFD #define B_TXT_BUFF1 0x0 #define B_TXT_BUFF2 0x1 #define B_TXT_COPY_VAR_1 0x2 #define B_TXT_COPY_VAR_2 0x3 #define B_TXT_COPY_VAR_3 0x4 #define B_TXT_PLAYER_MON1_NAME 0x5 #define B_TXT_OPPONENT_MON1_NAME 0x6 #define B_TXT_PLAYER_MON2_NAME 0x7 #define B_TXT_OPPONENT_MON2_NAME 0x8 #define B_TXT_LINK_PLAYER_MON1_NAME 0x9 #define B_TXT_LINK_OPPONENT_MON1_NAME 0xA #define B_TXT_LINK_PLAYER_MON2_NAME 0xB #define B_TXT_LINK_OPPONENT_MON2_NAME 0xC #define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0xD #define B_TXT_ATK_PARTNER_NAME 0xE #define B_TXT_ATK_NAME_WITH_PREFIX 0xF #define B_TXT_DEF_NAME_WITH_PREFIX 0x10 #define B_TXT_EFF_NAME_WITH_PREFIX 0x11 // EFF = short for gEffectBank #define B_TXT_ACTIVE_NAME_WITH_PREFIX 0x12 #define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x13 #define B_TXT_CURRENT_MOVE 0x14 #define B_TXT_LAST_MOVE 0x15 #define B_TXT_LAST_ITEM 0x16 #define B_TXT_LAST_ABILITY 0x17 #define B_TXT_ATK_ABILITY 0x18 #define B_TXT_DEF_ABILITY 0x19 #define B_TXT_SCR_ACTIVE_ABILITY 0x1A #define B_TXT_EFF_ABILITY 0x1B #define B_TXT_TRAINER1_CLASS 0x1C #define B_TXT_TRAINER1_NAME 0x1D #define B_TXT_LINK_PLAYER_NAME 0x1E #define B_TXT_LINK_PARTNER_NAME 0x1F #define B_TXT_LINK_OPPONENT1_NAME 0x20 #define B_TXT_LINK_OPPONENT2_NAME 0x21 #define B_TXT_LINK_SCR_TRAINER_NAME 0x22 #define B_TXT_PLAYER_NAME 0x23 #define B_TXT_TRAINER1_LOSE_TEXT 0x24 #define B_TXT_TRAINER1_WIN_TEXT 0x25 #define B_TXT_26 0x26 #define B_TXT_PC_CREATOR_NAME 0x27 #define B_TXT_ATK_PREFIX1 0x28 #define B_TXT_DEF_PREFIX1 0x29 #define B_TXT_ATK_PREFIX2 0x2A #define B_TXT_DEF_PREFIX2 0x2B #define B_TXT_ATK_PREFIX3 0x2C #define B_TXT_DEF_PREFIX3 0x2D #define B_TXT_TRAINER2_CLASS 0x2E #define B_TXT_TRAINER2_NAME 0x2F #define B_TXT_TRAINER2_LOSE_TEXT 0x30 #define B_TXT_TRAINER2_WIN_TEXT 0x31 #define B_TXT_PARTNER_CLASS 0x32 #define B_TXT_PARTNER_NAME 0x33 #define B_TXT_BUFF3 0x34 // for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3 #define B_BUFF_STRING 0 #define B_BUFF_NUMBER 1 #define B_BUFF_MOVE 2 #define B_BUFF_TYPE 3 #define B_BUFF_MON_NICK_WITH_PREFIX 4 #define B_BUFF_STAT 5 #define B_BUFF_SPECIES 6 #define B_BUFF_MON_NICK 7 #define B_BUFF_NEGATIVE_FLAVOR 8 #define B_BUFF_ABILITY 9 #define B_BUFF_ITEM 10 #define B_BUFF_PLACEHOLDER_BEGIN 0xFD #define B_BUFF_EOS 0xFF #define PREPARE_FLAVOR_BUFFER(textVar, flavorId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_NEGATIVE_FLAVOR; \ textVar[2] = flavorId; \ textVar[3] = B_BUFF_EOS; \ } #define PREPARE_STAT_BUFFER(textVar, statId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_STAT; \ textVar[2] = statId; \ textVar[3] = B_BUFF_EOS; \ } #define PREPARE_ABILITY_BUFFER(textVar, abilityId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_ABILITY; \ textVar[2] = abilityId; \ textVar[3] = B_BUFF_EOS; \ } #define PREPARE_TYPE_BUFFER(textVar, typeId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_TYPE; \ textVar[2] = typeId; \ textVar[3] = B_BUFF_EOS; \ } #define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_NUMBER; \ textVar[2] = 1; \ textVar[3] = maxDigits; \ textVar[4] = (number); \ textVar[5] = B_BUFF_EOS; \ } #define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_NUMBER; \ textVar[2] = 2; \ textVar[3] = maxDigits; \ textVar[4] = (number); \ textVar[5] = (number & 0x0000FF00) >> 8; \ textVar[6] = B_BUFF_EOS; \ } #define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_NUMBER; \ textVar[2] = 4; \ textVar[3] = maxDigits; \ textVar[4] = (number); \ textVar[5] = (number & 0x0000FF00) >> 8; \ textVar[6] = (number & 0x00FF0000) >> 16; \ textVar[7] = (number & 0xFF000000) >> 24; \ textVar[8] = B_BUFF_EOS; \ } #define PREPARE_STRING_BUFFER(textVar, stringId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_STRING; \ textVar[2] = stringId; \ textVar[3] = (stringId & 0xFF00) >> 8; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_MOVE_BUFFER(textVar, move) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_MOVE; \ textVar[2] = (move & 0xFF); \ textVar[3] = (move & 0xFF00) >> 8; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_ITEM_BUFFER(textVar, item) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_ITEM; \ textVar[2] = item; \ textVar[3] = (item & 0xFF00) >> 8; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_SPECIES_BUFFER(textVar, species) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_SPECIES; \ textVar[2] = species; \ textVar[3] = (species & 0xFF00) >> 8; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, battler, partyId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \ textVar[2] = battler; \ textVar[3] = partyId; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_MON_NICK_BUFFER(textVar, battler, partyId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_MON_NICK; \ textVar[2] = battler; \ textVar[3] = partyId; \ textVar[4] = B_BUFF_EOS; \ } struct BattleMsgData { u16 currentMove; u16 originallyUsedMove; u16 lastItem; u8 lastAbility; u8 scrActive; u8 bakScriptPartyIdx; u8 hpScale; u8 itemEffectBattler; u8 moveType; u8 abilities[MAX_BATTLERS_COUNT]; u8 textBuffs[3][TEXT_BUFF_ARRAY_COUNT]; }; void BufferStringBattle(u16 stringID); u32 BattleStringExpandPlaceholdersToDisplayedString(const u8 *src); u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst); void BattlePutTextOnWindow(const u8 *text, u8 windowId); void SetPpNumbersPaletteInMoveSelection(void); u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp); extern struct BattleMsgData *gBattleMsgDataPtr; extern const u8 *const gBattleStringsTable[]; extern const u8 *const gStatNamesTable[]; extern const u8 *const gPokeblockWasTooXStringTable[]; extern const u8 *const gRefereeStringsTable[]; extern const u8 *const gRoundsStringTable[]; extern const u8 gText_PkmnIsEvolving[]; extern const u8 gText_CongratsPkmnEvolved[]; extern const u8 gText_PkmnStoppedEvolving[]; extern const u8 gText_EllipsisQuestionMark[]; extern const u8 gText_WhatWillPkmnDo[]; extern const u8 gText_WhatWillPkmnDo2[]; extern const u8 gText_WhatWillWallyDo[]; extern const u8 gText_LinkStandby[]; extern const u8 gText_BattleMenu[]; extern const u8 gText_SafariZoneMenu[]; extern const u8 gText_MoveInterfacePP[]; extern const u8 gText_MoveInterfaceType[]; extern const u8 gText_MoveInterfacePpType[]; extern const u8 gText_MoveInterfaceDynamicColors[]; extern const u8 gText_WhichMoveToForget4[]; extern const u8 gText_BattleYesNoChoice[]; extern const u8 gText_BattleSwitchWhich[]; extern const u8 gText_BattleSwitchWhich2[]; extern const u8 gText_BattleSwitchWhich3[]; extern const u8 gText_BattleSwitchWhich4[]; extern const u8 gText_BattleSwitchWhich5[]; extern const u8 gText_SafariBalls[]; extern const u8 gText_SafariBallLeft[]; extern const u8 gText_Sleep[]; extern const u8 gText_Poison[]; extern const u8 gText_Burn[]; extern const u8 gText_Paralysis[]; extern const u8 gText_Ice[]; extern const u8 gText_Confusion[]; extern const u8 gText_Love[]; extern const u8 gText_SpaceAndSpace[]; extern const u8 gText_CommaSpace[]; extern const u8 gText_Space2[]; extern const u8 gText_LineBreak[]; extern const u8 gText_NewLine[]; extern const u8 gText_Are[]; extern const u8 gText_Are2[]; extern const u8 gText_BadEgg[]; extern const u8 gText_BattleWallyName[]; extern const u8 gText_Win[]; extern const u8 gText_Loss[]; extern const u8 gText_Draw[]; extern const u8 gText_StatRose[]; extern const u8 gText_DefendersStatRose[]; extern const u8 gText_PkmnGettingPumped[]; extern const u8 gText_PkmnShroudedInMist[]; extern const u8 gText_PkmnsXPreventsSwitching[]; extern const u8 gText_TheGreatNewHope[]; extern const u8 gText_WillChampionshipDreamComeTrue[]; extern const u8 gText_AFormerChampion[]; extern const u8 gText_ThePreviousChampion[]; extern const u8 gText_TheUnbeatenChampion[]; extern const u8 gText_PlayerMon1Name[]; extern const u8 gText_Vs[]; extern const u8 gText_OpponentMon1Name[]; extern const u8 gText_Mind[]; extern const u8 gText_Skill[]; extern const u8 gText_Body[]; extern const u8 gText_Judgment[]; extern const u8 gText_EmptyString3[]; extern const u8 gText_RecordBattleToPass[]; extern const u8 gText_BattleRecordedOnPass[]; extern const u8 gText_BattleTourney[]; extern const u16 gMissStringIds[]; extern const u16 gTrappingMoves[]; #endif // GUARD_BATTLE_MESSAGE_H