#ifndef GUARD_BATTLE_INTERFACE_H #define GUARD_BATTLE_INTERFACE_H enum { HEALTHBOX_ALL, HEALTHBOX_CURRENT_HP, HEALTHBOX_MAX_HP, HEALTHBOX_LEVEL, HEALTHBOX_NICK, HEALTHBOX_HEALTH_BAR, HEALTHBOX_EXP_BAR, HEALTHBOX_UNUSED_7, HEALTHBOX_UNUSED_8, HEALTHBOX_STATUS_ICON, HEALTHBOX_SAFARI_ALL_TEXT, HEALTHBOX_SAFARI_BALLS_TEXT }; u8 CreateBankHealthboxSprites(u8 bank); u8 CreateSafariPlayerHealthboxSprites(void); void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 field_C); void SetHealthboxSpriteInvisible(u8 healthboxSpriteId); void SetHealthboxSpriteVisible(u8 healthboxSpriteId); void DestoryHealthboxSprite(u8 healthboxSpriteId); void nullsub_30(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly); void UpdateOamPriorityInAllHealthboxes(u8 priority); void SetBankHealthboxSpritePos(u8 bank); void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); void SwapHpBarsWithHpText(void); u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); void sub_8073C30(u8 taskId); void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId); s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u8 GetHPBarLevel(s16 hp, s16 maxhp); #endif // GUARD_BATTLE_INTERFACE_H