// Copyright (c) 2015 YamaArashi #include #include #include #include #include "global.h" #include "gfx.h" #include "util.h" #define GET_GBA_PAL_RED(x) (((x) >> 0) & 0x1F) #define GET_GBA_PAL_GREEN(x) (((x) >> 5) & 0x1F) #define GET_GBA_PAL_BLUE(x) (((x) >> 10) & 0x1F) #define SET_GBA_PAL(r, g, b) (((b) << 10) | ((g) << 5) | (r)) #define UPCONVERT_BIT_DEPTH(x) (((x) * 255) / 31) #define DOWNCONVERT_BIT_DEPTH(x) ((x) / 8) static void ConvertFromTiles1Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors) { int tilesX = 0; int tilesY = 0; int pitch = tilesWidth; for (int i = 0; i < numTiles; i++) { for (int j = 0; j < 8; j++) { int destY = tilesY * 8 + j; int destX = tilesX; unsigned char srcPixelOctet = *src++; unsigned char *destPixelOctet = &dest[destY * pitch + destX]; for (int k = 0; k < 8; k++) { *destPixelOctet <<= 1; *destPixelOctet |= (srcPixelOctet & 1) ^ invertColors; srcPixelOctet >>= 1; } } tilesX++; if (tilesX == tilesWidth) { tilesX = 0; tilesY++; } } } static void ConvertFromTiles4Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors) { int tilesX = 0; int tilesY = 0; int pitch = tilesWidth * 4; for (int i = 0; i < numTiles; i++) { for (int j = 0; j < 8; j++) { int destY = tilesY * 8 + j; for (int k = 0; k < 4; k++) { int destX = tilesX * 4 + k; unsigned char srcPixelPair = *src++; unsigned char leftPixel = srcPixelPair & 0xF; unsigned char rightPixel = srcPixelPair >> 4; if (invertColors) { leftPixel = 15 - leftPixel; rightPixel = 15 - rightPixel; } dest[destY * pitch + destX] = (leftPixel << 4) | rightPixel; } } tilesX++; if (tilesX == tilesWidth) { tilesX = 0; tilesY++; } } } static void ConvertFromTiles8Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors) { int tilesX = 0; int tilesY = 0; int pitch = tilesWidth * 8; for (int i = 0; i < numTiles; i++) { for (int j = 0; j < 8; j++) { int destY = tilesY * 8 + j; for (int k = 0; k < 8; k++) { int destX = tilesX * 8 + k; unsigned char srcPixel = *src++; if (invertColors) srcPixel = 255 - srcPixel; dest[destY * pitch + destX] = srcPixel; } } tilesX++; if (tilesX == tilesWidth) { tilesX = 0; tilesY++; } } } static void ConvertToTiles1Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors) { int tilesX = 0; int tilesY = 0; int pitch = tilesWidth; for (int i = 0; i < numTiles; i++) { for (int j = 0; j < 8; j++) { int srcY = tilesY * 8 + j; int srcX = tilesX; unsigned char srcPixelOctet = src[srcY * pitch + srcX]; unsigned char *destPixelOctet = dest++; for (int k = 0; k < 8; k++) { *destPixelOctet <<= 1; *destPixelOctet |= (srcPixelOctet & 1) ^ invertColors; srcPixelOctet >>= 1; } } tilesX++; if (tilesX == tilesWidth) { tilesX = 0; tilesY++; } } } static void ConvertToTiles4Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors) { int tilesX = 0; int tilesY = 0; int pitch = tilesWidth * 4; for (int i = 0; i < numTiles; i++) { for (int j = 0; j < 8; j++) { int srcY = tilesY * 8 + j; for (int k = 0; k < 4; k++) { int srcX = tilesX * 4 + k; unsigned char srcPixelPair = src[srcY * pitch + srcX]; unsigned char leftPixel = srcPixelPair >> 4; unsigned char rightPixel = srcPixelPair & 0xF; if (invertColors) { leftPixel = 15 - leftPixel; rightPixel = 15 - rightPixel; } *dest++ = (rightPixel << 4) | leftPixel; } } tilesX++; if (tilesX == tilesWidth) { tilesX = 0; tilesY++; } } } static void ConvertToTiles8Bpp(unsigned char *src, unsigned char *dest, int numTiles, int tilesWidth, bool invertColors) { int tilesX = 0; int tilesY = 0; int pitch = tilesWidth * 8; for (int i = 0; i < numTiles; i++) { for (int j = 0; j < 8; j++) { int srcY = tilesY * 8 + j; for (int k = 0; k < 8; k++) { int srcX = tilesX * 8 + k; unsigned char srcPixel = src[srcY * pitch + srcX]; if (invertColors) srcPixel = 255 - srcPixel; *dest++ = srcPixel; } } tilesX++; if (tilesX == tilesWidth) { tilesX = 0; tilesY++; } } } void ReadImage(char *path, int tilesWidth, int bitDepth, struct Image *image, bool invertColors) { int tileSize = bitDepth * 8; int fileSize; unsigned char *buffer = ReadWholeFile(path, &fileSize); int numTiles = fileSize / tileSize; int tilesHeight = (numTiles + tilesWidth - 1) / tilesWidth; image->width = tilesWidth * 8; image->height = tilesHeight * 8; image->bitDepth = bitDepth; image->pixels = calloc(tilesWidth * tilesHeight, tileSize); if (image->pixels == NULL) FATAL_ERROR("Failed to allocate memory for pixels.\n"); switch (bitDepth) { case 1: ConvertFromTiles1Bpp(buffer, image->pixels, numTiles, tilesWidth, invertColors); break; case 4: ConvertFromTiles4Bpp(buffer, image->pixels, numTiles, tilesWidth, invertColors); break; case 8: ConvertFromTiles8Bpp(buffer, image->pixels, numTiles, tilesWidth, invertColors); break; } free(buffer); } void WriteImage(char *path, int numTiles, int bitDepth, struct Image *image, bool invertColors) { int tileSize = bitDepth * 8; if (image->width % 8 != 0) FATAL_ERROR("The width in pixels (%d) isn't a multiple of 8.\n", image->width); if (image->height % 8 != 0) FATAL_ERROR("The height in pixels (%d) isn't a multiple of 8.\n", image->height); int tilesWidth = image->width / 8; int tilesHeight = image->height / 8; int maxNumTiles = tilesWidth * tilesHeight; if (numTiles == 0) numTiles = maxNumTiles; else if (numTiles > maxNumTiles) FATAL_ERROR("The specified number of tiles (%d) is greater than the maximum possible value (%d).\n", numTiles, maxNumTiles); int bufferSize = numTiles * tileSize; unsigned char *buffer = malloc(bufferSize); if (buffer == NULL) FATAL_ERROR("Failed to allocate memory for pixels.\n"); switch (bitDepth) { case 1: ConvertToTiles1Bpp(image->pixels, buffer, numTiles, tilesWidth, invertColors); break; case 4: ConvertToTiles4Bpp(image->pixels, buffer, numTiles, tilesWidth, invertColors); break; case 8: ConvertToTiles8Bpp(image->pixels, buffer, numTiles, tilesWidth, invertColors); break; } WriteWholeFile(path, buffer, bufferSize); free(buffer); } void FreeImage(struct Image *image) { free(image->pixels); image->pixels = NULL; } void ReadGbaPalette(char *path, struct Palette *palette) { int fileSize; unsigned char *data = ReadWholeFile(path, &fileSize); if (fileSize % 2 != 0) FATAL_ERROR("The file size (%d) is not a multiple of 2.\n", fileSize); palette->numColors = fileSize / 2; for (int i = 0; i < palette->numColors; i++) { uint16_t paletteEntry = (data[i * 2 + 1] << 8) | data[i * 2]; palette->colors[i].red = UPCONVERT_BIT_DEPTH(GET_GBA_PAL_RED(paletteEntry)); palette->colors[i].green = UPCONVERT_BIT_DEPTH(GET_GBA_PAL_GREEN(paletteEntry)); palette->colors[i].blue = UPCONVERT_BIT_DEPTH(GET_GBA_PAL_BLUE(paletteEntry)); } free(data); } void WriteGbaPalette(char *path, struct Palette *palette) { FILE *fp = fopen(path, "wb"); if (fp == NULL) FATAL_ERROR("Failed to open \"%s\" for writing.\n", path); for (int i = 0; i < palette->numColors; i++) { unsigned char red = DOWNCONVERT_BIT_DEPTH(palette->colors[i].red); unsigned char green = DOWNCONVERT_BIT_DEPTH(palette->colors[i].green); unsigned char blue = DOWNCONVERT_BIT_DEPTH(palette->colors[i].blue); uint16_t paletteEntry = SET_GBA_PAL(red, green, blue); fputc(paletteEntry & 0xFF, fp); fputc(paletteEntry >> 8, fp); } fclose(fp); }