diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 8b490a5bfb..0d15152139 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -190,7 +190,7 @@ static void WallyHandleActions(void) switch (gBattleStruct->wallyBattleState) { case 0: - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; gBattleStruct->wallyBattleState++; case 1: if (--gBattleStruct->wallyWaitFrames == 0) @@ -200,7 +200,7 @@ static void WallyHandleActions(void) WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; } break; case 2: @@ -211,17 +211,17 @@ static void WallyHandleActions(void) WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; } break; case 3: if (--gBattleStruct->wallyWaitFrames == 0) { - BtlController_EmitTwoReturnValues(1, 9, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_WALLY_THROW, 0); WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; } break; case 4: @@ -230,7 +230,7 @@ static void WallyHandleActions(void) PlaySE(SE_SELECT); ActionSelectionDestroyCursorAt(0); ActionSelectionCreateCursorAt(1, 0); - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; gBattleStruct->wallyBattleState++; } break;