diff --git a/graphics/battle_interface/healthbox_doubles_frameend.png b/graphics/battle_interface/healthbox_doubles_frameend.png new file mode 100644 index 0000000000..812a6c2c45 Binary files /dev/null and b/graphics/battle_interface/healthbox_doubles_frameend.png differ diff --git a/graphics/battle_interface/healthbox_doubles_frameend_bar.png b/graphics/battle_interface/healthbox_doubles_frameend_bar.png new file mode 100644 index 0000000000..7bb1f0d4c9 Binary files /dev/null and b/graphics/battle_interface/healthbox_doubles_frameend_bar.png differ diff --git a/graphics/unknown/unknown_D12FEC.png b/graphics/unknown/unknown_D12FEC.png deleted file mode 100644 index 96c49a9921..0000000000 Binary files a/graphics/unknown/unknown_D12FEC.png and /dev/null differ diff --git a/graphics/unknown/unknown_D1300C.png b/graphics/unknown/unknown_D1300C.png deleted file mode 100644 index 0c077dd0b6..0000000000 Binary files a/graphics/unknown/unknown_D1300C.png and /dev/null differ diff --git a/src/battle_interface.c b/src/battle_interface.c index 83bdf0cb71..51dd82c37f 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -153,8 +153,8 @@ enum HEALTHBOX_GFX_STATUS_BRN_BATTLER3, //status4 "BRN" HEALTHBOX_GFX_114, HEALTHBOX_GFX_115, - HEALTHBOX_GFX_116, //unknown_D12FEC - HEALTHBOX_GFX_117, //unknown_D1300C + HEALTHBOX_GFX_116, //gBattleInterfaceGfx_frameend + HEALTHBOX_GFX_117, //gBattleInterfaceGfx_frameend_bar }; // strings diff --git a/src/graphics.c b/src/graphics.c index 37d9533135..5dfdbad687 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -374,8 +374,8 @@ const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now -const u8 gUnknown_D12FEC[] = INCBIN_U8("graphics/unknown/unknown_D12FEC.4bpp"); -const u8 gUnknown_D1300C[] = INCBIN_U8("graphics/unknown/unknown_D1300C.4bpp"); +const u8 gBattleInterfaceGfx_frameend[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend.4bpp"); +const u8 gBattleInterfaceGfx_frameend_bar[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp"); const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz"); const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");