mirror of https://github.com/pret/pokeemerald.git
Merge pull request #2055 from GriffinRichards/spinda-spots
Add TRY_DRAW_SPOT_PIXEL
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@ -5684,7 +5684,7 @@ u16 SpeciesToCryId(u16 species)
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// To draw a spot pixel, add 4 to the color index
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#define SPOT_COLOR_ADJUSTMENT 4
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/*
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The macro below handles drawing the randomly-placed spots on Spinda's front sprite.
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The macros below handle drawing the randomly-placed spots on Spinda's front sprite.
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Spinda has 4 spots, each with an entry in gSpindaSpotGraphics. Each entry contains
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a base x and y coordinate for the spot and a 16x16 binary image. Each bit in the image
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determines whether that pixel should be considered part of the spot.
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@ -5696,18 +5696,26 @@ u16 SpeciesToCryId(u16 species)
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coordinate is calculated as (baseCoord + (given 4 bits of personality) - 8). In effect this
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means each spot can start at any position -8 to +7 off of its base coordinates (256 possibilities).
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The macro then loops over the 16x16 spot image. For each bit in the spot's binary image, if
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DRAW_SPINDA_SPOTS loops over the 16x16 spot image. For each bit in the spot's binary image, if
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the bit is set then it's part of the spot; try to draw it. A pixel is drawn on Spinda if the
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pixel on Spinda satisfies the following formula: ((u8)(colorIndex - 1) <= 2). The -1 excludes
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transparent pixels, as these are index 0. Therefore only colors 1, 2, or 3 on Spinda will
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allow a spot to be drawn. These color indexes are Spinda's light brown body colors. To create
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pixel is between FIRST_SPOT_COLOR and LAST_SPOT_COLOR (so only colors 1, 2, or 3 on Spinda will
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allow a spot to be drawn). These color indexes are Spinda's light brown body colors. To create
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the spot it adds 4 to the color index, so Spinda's spots will be colors 5, 6, and 7.
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The above is done two different ways in the macro: one with << 4, and one without. This
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is because Spinda's sprite is a 4 bits per pixel image, but the pointer to Spinda's pixels
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The above is done in TRY_DRAW_SPOT_PIXEL two different ways: one with << 4, and one without.
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This is because Spinda's sprite is a 4 bits per pixel image, but the pointer to Spinda's pixels
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(destPixels) is an 8 bit pointer, so it addresses two pixels. Shifting by 4 accesses the 2nd
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of these pixels, so this is done every other time.
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*/
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// Draw spot pixel if this is Spinda's body color
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#define TRY_DRAW_SPOT_PIXEL(pixels, shift) \
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if (((*(pixels) & (0xF << (shift))) >= (FIRST_SPOT_COLOR << (shift))) \
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&& ((*(pixels) & (0xF << (shift))) <= (LAST_SPOT_COLOR << (shift)))) \
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{ \
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*(pixels) += (SPOT_COLOR_ADJUSTMENT << (shift)); \
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}
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#define DRAW_SPINDA_SPOTS(personality, dest) \
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{ \
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s32 i; \
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@ -5737,17 +5745,11 @@ u16 SpeciesToCryId(u16 species)
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/* of the two pixels is being considered for drawing */ \
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if (column & 1) \
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{ \
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/* Draw spot pixel if this is Spinda's body color */ \
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if ((u8)((*destPixels & 0xF0) - (FIRST_SPOT_COLOR << 4))\
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<= ((LAST_SPOT_COLOR - FIRST_SPOT_COLOR) << 4))\
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*destPixels += (SPOT_COLOR_ADJUSTMENT << 4); \
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TRY_DRAW_SPOT_PIXEL(destPixels, 4); \
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} \
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else \
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{ \
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/* Draw spot pixel if this is Spinda's body color */ \
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if ((u8)((*destPixels & 0xF) - FIRST_SPOT_COLOR) \
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<= (LAST_SPOT_COLOR - FIRST_SPOT_COLOR)) \
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*destPixels += SPOT_COLOR_ADJUSTMENT; \
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TRY_DRAW_SPOT_PIXEL(destPixels, 0); \
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} \
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} \
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\
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