mirror of https://github.com/pret/pokeemerald.git
Merge pull request #338 from DizzyEggg/small
Rename gRandomMove to gCalledMove
This commit is contained in:
commit
eb4408a6ff
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@ -530,7 +530,7 @@
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.byte \battler
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.endm
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.macro jumptorandomattack param0
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.macro jumptocalledmove param0
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.byte 0x63
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.byte \param0
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.endm
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@ -1354,7 +1354,7 @@ BattleScript_SleepTalkUsingMove::
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waitanimation
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setbyte sB_ANIM_TURN, 0x0
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setbyte sB_ANIM_TARGETS_HIT, 0x0
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jumptorandomattack TRUE
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jumptocalledmove TRUE
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BattleScript_EffectDestinyBond::
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attackcanceler
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@ -2399,7 +2399,7 @@ BattleScript_EffectAssist::
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waitanimation
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setbyte sB_ANIM_TURN, 0x0
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setbyte sB_ANIM_TARGETS_HIT, 0x0
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jumptorandomattack TRUE
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jumptocalledmove TRUE
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BattleScript_EffectIngrain::
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attackcanceler
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@ -4260,7 +4260,7 @@ BattleScript_IgnoresWhileAsleep::
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BattleScript_IgnoresAndUsesRandomMove::
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printstring STRINGID_PKMNIGNOREDORDERS
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waitmessage 0x40
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jumptorandomattack FALSE
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jumptocalledmove FALSE
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BattleScript_MoveUsedLoafingAround::
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jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x4, BattleScript_82DB6C7
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@ -730,7 +730,7 @@ extern u8 gCurrMovePos;
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extern u8 gChosenMovePos;
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extern u16 gCurrentMove;
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extern u16 gChosenMove;
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extern u16 gRandomMove;
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extern u16 gCalledMove;
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extern s32 gBattleMoveDamage;
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extern s32 gHpDealt;
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extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
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@ -219,7 +219,7 @@ EWRAM_DATA u8 gCurrMovePos = 0;
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EWRAM_DATA u8 gChosenMovePos = 0;
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EWRAM_DATA u16 gCurrentMove = 0;
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EWRAM_DATA u16 gChosenMove = 0;
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EWRAM_DATA u16 gRandomMove = 0;
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EWRAM_DATA u16 gCalledMove = 0;
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EWRAM_DATA s32 gBattleMoveDamage = 0;
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EWRAM_DATA s32 gHpDealt = 0;
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EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0};
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@ -190,7 +190,7 @@ static void atk5F_swapattackerwithtarget(void);
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static void atk60_incrementgamestat(void);
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static void atk61_drawpartystatussummary(void);
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static void atk62_hidepartystatussummary(void);
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static void atk63_jumptorandomattack(void);
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static void atk63_jumptocalledmove(void);
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static void atk64_statusanimation(void);
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static void atk65_status2animation(void);
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static void atk66_chosenstatusanimation(void);
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@ -442,7 +442,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atk60_incrementgamestat,
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atk61_drawpartystatussummary,
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atk62_hidepartystatussummary,
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atk63_jumptorandomattack,
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atk63_jumptocalledmove,
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atk64_statusanimation,
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atk65_status2animation,
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atk66_chosenstatusanimation,
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@ -6049,12 +6049,12 @@ static void atk62_hidepartystatussummary(void)
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gBattlescriptCurrInstr += 2;
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}
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static void atk63_jumptorandomattack(void)
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static void atk63_jumptocalledmove(void)
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{
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if (gBattlescriptCurrInstr[1])
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gCurrentMove = gRandomMove;
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gCurrentMove = gCalledMove;
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else
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gChosenMove = gCurrentMove = gRandomMove;
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gChosenMove = gCurrentMove = gCalledMove;
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gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
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}
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@ -8509,10 +8509,10 @@ static void atkA9_trychoosesleeptalkmove(void)
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movePosition = Random() & 3;
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} while ((gBitTable[movePosition] & unusableMovesBits));
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gRandomMove = gBattleMons[gBattlerAttacker].moves[movePosition];
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gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition];
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gCurrMovePos = movePosition;
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gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
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gBattlerTarget = GetMoveTarget(gRandomMove, 0);
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gBattlerTarget = GetMoveTarget(gCalledMove, 0);
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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}
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}
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@ -9737,8 +9737,8 @@ static void atkDE_asistattackselect(void)
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if (chooseableMovesNo)
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{
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gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
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gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
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gBattlerTarget = GetMoveTarget(gRandomMove, 0);
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gCalledMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
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gBattlerTarget = GetMoveTarget(gCalledMove, 0);
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gBattlescriptCurrInstr += 5;
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}
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else
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@ -3408,9 +3408,9 @@ u8 IsMonDisobedient(void)
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gCurrMovePos = gChosenMovePos = Random() & 3;
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} while (gBitTable[gCurrMovePos] & calc);
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gRandomMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
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gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
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gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
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gBattlerTarget = GetMoveTarget(gRandomMove, 0);
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gBattlerTarget = GetMoveTarget(gCalledMove, 0);
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gHitMarker |= HITMARKER_x200000;
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return 2;
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}
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