mirror of https://github.com/pret/pokeemerald.git
Fix conflicting types for rotating gate functions (#2087)
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@ -1,9 +1,9 @@
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#ifndef GUARD_ROTATING_GATE_H
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#define GUARD_ROTATING_GATE_H
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void RotatingGatePuzzleCameraUpdate(s16, s16);
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void RotatingGatePuzzleCameraUpdate(s16 deltaX, s16 deltaY);
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void RotatingGate_InitPuzzleAndGraphics(void);
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u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16);
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bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16);
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bool32 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y);
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bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8 direction, s16 x, s16 y);
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#endif // GUARD_ROTATING_GATE_H
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@ -3,6 +3,7 @@
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "fieldmap.h"
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#include "rotating_gate.h"
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#include "sound.h"
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#include "sprite.h"
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#include "constants/songs.h"
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@ -938,7 +939,7 @@ void RotatingGate_InitPuzzle(void)
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}
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}
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void RotatingGatePuzzleCameraUpdate(u16 deltaX, u16 deltaY)
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void RotatingGatePuzzleCameraUpdate(s16 deltaX, s16 deltaY)
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{
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if (GetCurrentMapRotatingGatePuzzleType())
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{
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@ -957,7 +958,7 @@ void RotatingGate_InitPuzzleAndGraphics(void)
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}
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}
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bool8 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y)
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bool32 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y)
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{
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s32 i;
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@ -995,7 +996,7 @@ bool8 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y)
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return FALSE;
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}
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bool8 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8 direction, s16 x, s16 y)
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bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8 direction, s16 x, s16 y)
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{
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s32 i;
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