Reverted comments from pokefirered

This commit is contained in:
Eduardo Quezada 2022-07-27 20:33:34 -04:00
parent b00bd8b181
commit dc47a959da
1 changed files with 18 additions and 18 deletions

View File

@ -657,7 +657,7 @@ static void Task_EvolutionScene(u8 taskId)
ShowBg(2);
ShowBg(3);
break;
case EVOSTATE_INTRO_MSG: // print 'whoa, poke is evolving!!!' msg
case EVOSTATE_INTRO_MSG:
if (!gPaletteFade.active)
{
StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving);
@ -665,7 +665,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_INTRO_MON_ANIM: // wait for string, animate mon(and play its cry)
case EVOSTATE_INTRO_MON_ANIM:
if (!IsTextPrinterActive(0))
{
EvoScene_DoMonAnimAndCry(sEvoStructPtr->preEvoSpriteId, gTasks[taskId].tPreEvoSpecies);
@ -679,7 +679,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_START_MUSIC: // play evolution music and fade screen black
case EVOSTATE_START_MUSIC:
if (!IsSEPlaying())
{
// Start music, fade background to black
@ -688,7 +688,7 @@ static void Task_EvolutionScene(u8 taskId)
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
break;
case EVOSTATE_START_BG_AND_SPARKLE_SPIRAL: // launch moving bg task, preapre evo sparkles
case EVOSTATE_START_BG_AND_SPARKLE_SPIRAL:
if (!gPaletteFade.active)
{
StartBgAnimation(FALSE);
@ -696,7 +696,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_SPARKLE_ARC: // another set of evo sparkles
case EVOSTATE_SPARKLE_ARC:
if (!gTasks[sEvoGraphicsTaskId].isActive)
{
gTasks[taskId].tState++;
@ -711,7 +711,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_WAIT_CYCLE_MON_SPRITE: // wait for the above task to finish
case EVOSTATE_WAIT_CYCLE_MON_SPRITE:
if (--sEvoStructPtr->delayTimer == 0)
{
sEvoStructPtr->delayTimer = 3;
@ -719,7 +719,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_SPARKLE_CIRCLE: // post evo sparkles
case EVOSTATE_SPARKLE_CIRCLE:
sEvoGraphicsTaskId = EvolutionSparkles_CircleInward();
gTasks[taskId].tState++;
break;
@ -730,7 +730,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_EVO_SOUND: // play tu du sound after evolution
case EVOSTATE_EVO_SOUND:
if (!gTasks[sEvoGraphicsTaskId].isActive)
{
PlaySE(SE_EXP);
@ -747,14 +747,14 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_EVO_MON_ANIM: // animate mon
case EVOSTATE_EVO_MON_ANIM:
if (!gPaletteFade.active)
{
EvoScene_DoMonAnimAndCry(sEvoStructPtr->postEvoSpriteId, gTasks[taskId].tPostEvoSpecies);
gTasks[taskId].tState++;
}
break;
case EVOSTATE_SET_MON_EVOLVED: // congratulations string and rename prompt
case EVOSTATE_SET_MON_EVOLVED:
if (IsCryFinished())
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
@ -769,7 +769,7 @@ static void Task_EvolutionScene(u8 taskId)
IncrementGameStat(GAME_STAT_EVOLVED_POKEMON);
}
break;
case EVOSTATE_TRY_LEARN_MOVE: // check if it wants to learn a new move
case EVOSTATE_TRY_LEARN_MOVE:
if (!IsTextPrinterActive(0))
{
var = MonTryLearningNewMove(mon, gTasks[taskId].tLearnsFirstMove);
@ -803,7 +803,7 @@ static void Task_EvolutionScene(u8 taskId)
}
}
break;
case EVOSTATE_END: // task has finished, return
case EVOSTATE_END:
if (!gPaletteFade.active)
{
if (!(gTasks[taskId].tBits & TASK_BIT_LEARN_MOVE))
@ -821,7 +821,7 @@ static void Task_EvolutionScene(u8 taskId)
SetMainCallback2(gCB2_AfterEvolution);
}
break;
case EVOSTATE_CANCEL: // evolution has been canceled, stop music and re-fade palette
case EVOSTATE_CANCEL:
if (!gTasks[sEvoGraphicsTaskId].isActive)
{
m4aMPlayAllStop();
@ -829,14 +829,14 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_CANCEL_MON_ANIM: // animate pokemon trying to evolve again, evolution has been stopped
case EVOSTATE_CANCEL_MON_ANIM:
if (!gPaletteFade.active)
{
EvoScene_DoMonAnimAndCry(sEvoStructPtr->preEvoSpriteId, gTasks[taskId].tPreEvoSpecies);
gTasks[taskId].tState++;
}
break;
case EVOSTATE_CANCEL_MSG: // after the animation, print the string 'WHOA IT DId NOT EVOLVE!!!'
case EVOSTATE_CANCEL_MSG:
if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteId))
{
if (gTasks[taskId].tEvoWasStopped) // FRLG auto cancellation
@ -849,7 +849,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
}
break;
case EVOSTATE_LEARNED_MOVE: // pokemon learned a new move, print string and play a fanfare
case EVOSTATE_LEARNED_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
@ -860,11 +860,11 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_TRY_LEARN_ANOTHER_MOVE: // wait a bit and check if can learn another move
case EVOSTATE_TRY_LEARN_ANOTHER_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying() && --gTasks[taskId].tLearnsFirstMove == 0)
gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
break;
case EVOSTATE_REPLACE_MOVE: // try to learn a new move
case EVOSTATE_REPLACE_MOVE:
switch (gTasks[taskId].tLearnMoveState)
{
case MVSTATE_INTRO_MSG_1: