diff --git a/asm/battle_2.s b/asm/battle_2.s index a4fa43fa22..2ff446dd05 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -4,4019 +4,7 @@ .syntax unified .text - - - - thumb_func_start sub_8039B58 -sub_8039B58: @ 8039B58 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08039BA0 - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08039B80 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x02000002 - ands r0, r1 - cmp r0, 0 - beq _08039B94 -_08039B80: - ldrh r0, [r4, 0x32] - bl HasTwoFramesAnimation - lsls r0, 24 - cmp r0, 0 - beq _08039B94 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_08039B94: - ldrh r1, [r4, 0x32] - adds r0, r4, 0 - movs r2, 0x1 - movs r3, 0x1 - bl BattleAnimateFrontSprite -_08039BA0: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8039B58 - - thumb_func_start sub_8039BB4 -sub_8039BB4: @ 8039BB4 - ldr r1, =oac_poke_ally_ - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8039BB4 - - thumb_func_start oac_poke_ally_ -oac_poke_ally_: @ 8039BC0 - push {lr} - adds r2, r0, 0 - ldr r0, =gUnknown_020243FC - ldrh r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08039BE4 - ldrh r0, [r2, 0x24] - subs r0, 0x2 - strh r0, [r2, 0x24] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _08039BE4 - ldr r0, =nullsub_19 - str r0, [r2, 0x1C] - strh r1, [r2, 0x30] -_08039BE4: - pop {r0} - bx r0 - .pool - thumb_func_end oac_poke_ally_ - - thumb_func_start sub_8039BF0 -sub_8039BF0: @ 8039BF0 - ldr r1, =nullsub_19 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8039BF0 - - thumb_func_start nullsub_19 -nullsub_19: @ 8039BFC - bx lr - thumb_func_end nullsub_19 - - thumb_func_start sub_8039C00 -sub_8039C00: @ 8039C00 - push {lr} - adds r2, r0, 0 - ldr r0, =gUnknown_020243FC - ldrh r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08039C20 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x32] - ldrh r1, [r2, 0x26] - adds r0, r1 - strh r0, [r2, 0x26] -_08039C20: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8039C00 - - thumb_func_start dp11b_obj_instanciate -dp11b_obj_instanciate: @ 8039C28 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r2, 24 - lsrs r2, 24 - mov r9, r2 - lsls r3, 24 - lsrs r3, 24 - mov r10, r3 - cmp r1, 0 - beq _08039C64 - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r2, r4, 1 - adds r0, r2, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - b _08039C76 - .pool -_08039C64: - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r2, r4, 1 - adds r0, r2, r4 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 -_08039C76: - ands r0, r1 - adds r6, r2, 0 - cmp r0, 0 - bne _08039D2C - ldr r0, =objc_dp11b_pingpong - bl CreateInvisibleSpriteWithCallback - lsls r0, 24 - lsrs r5, r0, 24 - mov r0, r8 - cmp r0, 0x1 - bne _08039CD0 - ldr r0, =gHealthBoxesIds - adds r0, r4, r0 - ldrb r7, [r0] - ldr r2, =gBattleSpritesDataPtr - ldr r0, [r2] - ldr r0, [r0, 0x4] - adds r1, r6, r4 - lsls r1, 2 - adds r0, r1, r0 - strb r5, [r0, 0x2] - ldr r0, [r2] - ldr r0, [r0, 0x4] - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x2 - orrs r0, r2 - strb r0, [r1] - ldr r2, =gSprites - lsls r3, r5, 4 - adds r0, r3, r5 - lsls r0, 2 - adds r0, r2 - movs r1, 0x80 - b _08039CFE - .pool -_08039CD0: - ldr r0, =gBankSpriteIds - adds r0, r4, r0 - ldrb r7, [r0] - ldr r2, =gBattleSpritesDataPtr - ldr r0, [r2] - ldr r0, [r0, 0x4] - adds r1, r6, r4 - lsls r1, 2 - adds r0, r1, r0 - strb r5, [r0, 0x3] - ldr r0, [r2] - ldr r0, [r0, 0x4] - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldr r2, =gSprites - lsls r3, r5, 4 - adds r0, r3, r5 - lsls r0, 2 - adds r0, r2 - movs r1, 0xC0 -_08039CFE: - strh r1, [r0, 0x2E] - adds r4, r2, 0 - adds r1, r3, r5 - lsls r1, 2 - adds r1, r4 - mov r2, r9 - lsls r0, r2, 24 - asrs r0, 24 - movs r2, 0 - strh r0, [r1, 0x30] - mov r3, r10 - lsls r0, r3, 24 - asrs r0, 24 - strh r0, [r1, 0x32] - strh r7, [r1, 0x34] - mov r0, r8 - strh r0, [r1, 0x36] - lsls r0, r7, 4 - adds r0, r7 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x24] - strh r2, [r0, 0x26] -_08039D2C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end dp11b_obj_instanciate - - thumb_func_start dp11b_obj_free -dp11b_obj_free: @ 8039D48 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r1, 24 - lsrs r1, 24 - cmp r1, 0x1 - bne _08039D9C - ldr r6, =gBattleSpritesDataPtr - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r5, r0, 2 - adds r3, r5, r1 - ldrb r1, [r3] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08039DEA - ldr r2, =gSprites - ldrb r1, [r3, 0x2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x34] - lsls r1, 24 - lsrs r4, r1, 24 - bl DestroySprite - ldr r0, [r6] - ldr r1, [r0, 0x4] - adds r1, r5, r1 - ldrb r2, [r1] - movs r0, 0x3 - negs r0, r0 - b _08039DD6 - .pool -_08039D9C: - ldr r6, =gBattleSpritesDataPtr - ldr r0, [r6] - ldr r1, [r0, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r5, r0, 2 - adds r3, r5, r1 - ldrb r1, [r3] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08039DEA - ldr r2, =gSprites - ldrb r1, [r3, 0x3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x34] - lsls r1, 24 - lsrs r4, r1, 24 - bl DestroySprite - ldr r0, [r6] - ldr r1, [r0, 0x4] - adds r1, r5, r1 - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 -_08039DD6: - ands r0, r2 - strb r0, [r1] - ldr r0, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - movs r0, 0 - strh r0, [r1, 0x24] - strh r0, [r1, 0x26] -_08039DEA: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end dp11b_obj_free - - thumb_func_start objc_dp11b_pingpong -objc_dp11b_pingpong: @ 8039DF8 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - lsls r0, 24 - lsrs r5, r0, 24 - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08039E10 - movs r2, 0x2E - ldrsh r0, [r4, r2] - b _08039E14 -_08039E10: - movs r1, 0x2E - ldrsh r0, [r4, r1] -_08039E14: - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - ldr r2, =gSprites - lsls r1, r5, 4 - adds r1, r5 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r4, 0x32] - adds r0, r2 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end objc_dp11b_pingpong - - thumb_func_start sub_8039E44 -sub_8039E44: @ 8039E44 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08039E5C - ldrh r1, [r2, 0x32] - adds r0, r2, 0 - bl BattleAnimateBackSprite -_08039E5C: - pop {r0} - bx r0 - thumb_func_end sub_8039E44 - - thumb_func_start sub_8039E60 -sub_8039E60: @ 8039E60 - push {r4,lr} - adds r4, r0, 0 - bl sub_8039E9C - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08039E7A - ldr r0, =nullsub_19 - str r0, [r4, 0x1C] -_08039E7A: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8039E60 - - thumb_func_start sub_8039E84 -sub_8039E84: @ 8039E84 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, =sub_8039E60 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8039E84 - - thumb_func_start sub_8039E9C -sub_8039E9C: @ 8039E9C - push {lr} - adds r2, r0, 0 - adds r0, 0x2C - ldrb r1, [r0] - movs r0, 0x3F - ands r0, r1 - cmp r0, 0 - bne _08039EBE - ldr r1, =gUnknown_0831ACE0 - adds r0, r2, 0 - adds r0, 0x2B - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - adds r0, r2, 0 - adds r0, 0x28 - strb r1, [r0] -_08039EBE: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8039E9C - - thumb_func_start nullsub_20 -nullsub_20: @ 8039EC8 - bx lr - thumb_func_end nullsub_20 - - thumb_func_start sub_8039ECC -sub_8039ECC: @ 8039ECC - push {lr} - bl sub_8039F40 - ldr r1, =gBattleCommunication - movs r0, 0 - strb r0, [r1, 0x1] - ldr r1, =gBattleMainFunc - ldr r0, =bc_8012FAC - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end sub_8039ECC - - thumb_func_start BattleMainCB1 -BattleMainCB1: @ 8039EF0 - push {r4,r5,lr} - ldr r0, =gBattleMainFunc - ldr r0, [r0] - bl _call_via_r0 - ldr r1, =gActiveBank - movs r0, 0 - strb r0, [r1] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r0, 0 - beq _08039F2A - ldr r5, =gBattleBankFunc - adds r4, r1, 0 -_08039F0C: - ldrb r0, [r4] - lsls r0, 2 - adds r0, r5 - ldr r0, [r0] - bl _call_via_r0 - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _08039F0C -_08039F2A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end BattleMainCB1 - - thumb_func_start sub_8039F40 -sub_8039F40: @ 8039F40 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r0, 0 - bl sub_803D580 - bl sub_803D6A0 - movs r2, 0 - movs r3, 0 - ldr r0, =gUnknown_02024260 - mov r10, r0 - ldr r1, =gUnknown_02024258 - mov r9, r1 - ldr r0, =gUnknown_02024250 - mov r8, r0 - ldr r1, =gLastUsedMovesByBanks - mov r12, r1 - ldr r5, =gDisableStructs - movs r4, 0 - ldr r7, =gUnknownMovesUsedByBanks - ldr r6, =gLockedMoves -_08039F70: - ldr r0, =gStatuses3 - adds r0, r4, r0 - str r3, [r0] - movs r1, 0 -_08039F78: - adds r0, r5, r1 - strb r3, [r0] - adds r1, 0x1 - cmp r1, 0x1B - bls _08039F78 - movs r0, 0x2 - strb r0, [r5, 0x16] - ldr r1, =gUnknown_02024284 - adds r0, r2, r1 - strb r3, [r0] - mov r0, r12 - strh r3, [r0] - mov r1, r8 - strh r3, [r1] - mov r0, r9 - strh r3, [r0] - mov r1, r10 - strh r3, [r1] - ldr r0, =gUnknown_02024270 - adds r1, r2, r0 - movs r0, 0xFF - strb r0, [r1] - strh r3, [r6] - strh r3, [r7] - ldr r1, =gBattleResources - ldr r0, [r1] - ldr r0, [r0, 0x4] - adds r0, r4 - str r3, [r0] - ldr r1, =gUnknown_02024230 - adds r0, r4, r1 - str r3, [r0] - movs r0, 0x2 - add r10, r0 - add r9, r0 - add r8, r0 - add r12, r0 - adds r5, 0x1C - adds r4, 0x4 - adds r7, 0x2 - adds r6, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - ble _08039F70 - movs r5, 0 - ldr r3, =gSideTimers - ldr r4, =gSideAffecting - movs r2, 0x1 -_08039FD8: - strh r5, [r4] - movs r1, 0 -_08039FDC: - adds r0, r3, r1 - strb r5, [r0] - adds r1, 0x1 - cmp r1, 0xB - bls _08039FDC - adds r3, 0xC - adds r4, 0x2 - subs r2, 0x1 - cmp r2, 0 - bge _08039FD8 - movs r1, 0 - ldr r2, =gBankAttacker - strb r1, [r2] - ldr r0, =gBankTarget - strb r1, [r0] - ldr r2, =gBattleWeather - strh r1, [r2] - ldr r1, =gWishFutureKnock - movs r2, 0 - movs r3, 0 -_0803A004: - adds r0, r1, r2 - strb r3, [r0] - adds r2, 0x1 - cmp r2, 0x2B - bls _0803A004 - ldr r2, =gHitMarker - movs r0, 0 - str r0, [r2] - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r0, r1 - cmp r0, 0 - bne _0803A090 - movs r0, 0x2 - ands r1, r0 - cmp r1, 0 - bne _0803A0AE - ldr r0, =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r1, [r0, 0x15] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0803A0AE - movs r0, 0x80 - b _0803A0AC - .pool -_0803A090: - ldr r0, =0x02000002 - ands r1, r0 - cmp r1, 0 - bne _0803A0AE - bl sub_8185FB8 - lsls r0, 24 - cmp r0, 0 - beq _0803A0AE - ldr r1, =gHitMarker - ldr r0, [r1] - movs r1, 0x80 - orrs r0, r1 - ldr r2, =gHitMarker -_0803A0AC: - str r0, [r2] -_0803A0AE: - ldr r3, =gBattleScripting - ldr r0, =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r0, [r0, 0x15] - lsls r0, 30 - lsrs r0, 31 - movs r1, 0 - strb r0, [r3, 0x1D] - ldr r0, =gMultiHitCounter - strb r1, [r0] - ldr r0, =gBattleOutcome - strb r1, [r0] - ldr r0, =gBattleExecBuffer - str r1, [r0] - ldr r0, =gPaydayMoney - movs r2, 0 - strh r1, [r0] - ldr r1, =gBattleResources - ldr r0, [r1] - ldr r0, [r0, 0x8] - adds r0, 0x20 - strb r2, [r0] - ldr r0, [r1] - ldr r0, [r0, 0xC] - adds r0, 0x20 - strb r2, [r0] - ldr r5, =gPauseCounterBattle - ldr r6, =gBattleMoveDamage - ldr r7, =gUnknown_020243FC - ldr r0, =gLeveledUpInBattle - mov r8, r0 - ldr r1, =gAbsentBankFlags - mov r9, r1 - ldr r2, =gEnemyParty - mov r10, r2 - ldr r1, =gBattleCommunication - movs r2, 0 - adds r0, r1, 0x7 -_0803A0FA: - strb r2, [r0] - subs r0, 0x1 - cmp r0, r1 - bge _0803A0FA - movs r4, 0 - strh r4, [r5] - movs r0, 0 - str r0, [r6] - strh r0, [r7] - strb r4, [r3, 0x18] - strb r4, [r3, 0x19] - mov r0, r8 - strb r4, [r0] - mov r1, r9 - strb r4, [r1] - ldr r5, =gBattleStruct - ldr r0, [r5] - adds r0, 0x6C - strb r4, [r0] - ldr r0, [r5] - adds r0, 0x79 - strb r4, [r0] - ldr r0, [r5] - adds r0, 0x7A - strb r4, [r0] - mov r0, r10 - movs r1, 0xB - bl GetMonData - ldr r6, [r5] - adds r6, 0x7C - ldr r2, =gBaseStats - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1, 0x8] - movs r0, 0x64 - muls r0, r1 - ldr r1, =0x000004fb - bl __divsi3 - strb r0, [r6] - ldr r0, [r5] - adds r0, 0x7B - movs r1, 0x3 - strb r1, [r0] - ldr r0, [r5] - strb r4, [r0, 0x12] - ldr r0, [r5] - adds r0, 0x4A - movs r1, 0x1 - strb r1, [r0] - movs r2, 0 - movs r1, 0 - adds r6, r5, 0 -_0803A16A: - ldr r0, [r5] - adds r0, r2, r0 - adds r0, 0x98 - strb r1, [r0] - ldr r0, [r5] - adds r0, r2, r0 - adds r0, 0xB8 - strb r1, [r0] - ldr r0, [r5] - adds r0, r2, r0 - adds r0, 0xC8 - strb r1, [r0] - ldr r0, [r5] - adds r0, r2, r0 - adds r0, 0xD0 - strb r1, [r0] - ldr r0, [r5] - adds r0, r2, r0 - adds r0, 0xE0 - strb r1, [r0] - ldr r0, [r5] - adds r0, r2, r0 - adds r0, 0xE8 - strb r1, [r0] - ldr r0, [r5] - adds r0, r2, r0 - adds r0, 0xF0 - strb r1, [r0] - ldr r0, [r5] - adds r0, r2, r0 - adds r0, 0xF8 - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x7 - ble _0803A16A - movs r2, 0 - ldr r4, =gBattleStruct - movs r3, 0xA5 - lsls r3, 2 - movs r1, 0x6 -_0803A1BA: - ldr r0, [r4] - adds r0, r2, r0 - adds r0, r3 - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x3 - ble _0803A1BA - ldr r0, [r6] - adds r0, 0xDF - movs r1, 0 - strb r1, [r0] - ldr r0, [r6] - adds r0, 0x92 - strb r1, [r0] - bl Random - ldr r1, =gUnknown_02024330 - strh r0, [r1] - ldr r1, =gBattleResults - movs r2, 0 - movs r3, 0 -_0803A1E4: - adds r0, r1, r2 - strb r3, [r0] - adds r2, 0x1 - cmp r2, 0x43 - bls _0803A1E4 - ldr r0, =gEnemyParty - bl IsMonShiny - ldr r3, =gBattleResults - movs r1, 0x1 - ands r1, r0 - lsls r1, 6 - ldrb r2, [r3, 0x5] - movs r0, 0x41 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x5] - ldr r2, =gBattleStruct - ldr r0, [r2] - movs r1, 0xA8 - lsls r1, 2 - adds r0, r1 - movs r1, 0 - strb r1, [r0] - ldr r0, [r2] - ldr r2, =0x000002a1 - adds r0, r2 - strb r1, [r0] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8039F40 - - thumb_func_start SwitchInClearStructs -SwitchInClearStructs: @ 803A284 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - ldr r4, =gDisableStructs - ldr r5, =gActiveBank - ldrb r1, [r5] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - mov r1, sp - adds r0, r4 - ldm r0!, {r2,r3,r6} - stm r1!, {r2,r3,r6} - ldm r0!, {r2,r3,r7} - stm r1!, {r2,r3,r7} - ldr r0, [r0] - str r0, [r1] - ldr r2, =gBattleMoves - ldr r3, =gCurrentMove - ldrh r1, [r3] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - mov r12, r4 - mov r9, r5 - ldr r6, =gStatuses3 - mov r10, r6 - cmp r0, 0x7F - beq _0803A35C - movs r5, 0 - mov r6, r9 - movs r4, 0x58 - ldr r2, =gBattleMons - adds r2, 0x18 - movs r1, 0x6 -_0803A2D4: - ldrb r0, [r6] - muls r0, r4 - adds r0, r5, r0 - adds r0, r2 - strb r1, [r0] - adds r5, 0x1 - cmp r5, 0x7 - ble _0803A2D4 - movs r5, 0 - ldr r7, =gNoOfAllBanks - ldrb r7, [r7] - cmp r5, r7 - bge _0803A348 - ldr r0, =gBattleMons + 0x50 - mov r8, r0 - ldr r4, =gDisableStructs - ldr r3, =gStatuses3 -_0803A2F6: - movs r0, 0x58 - muls r0, r5 - mov r1, r8 - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 19 - ands r0, r1 - cmp r0, 0 - beq _0803A31A - ldrb r0, [r4, 0x14] - ldr r6, =gActiveBank - ldrb r6, [r6] - cmp r0, r6 - bne _0803A31A - ldr r0, =0xfbffffff - ands r1, r0 - str r1, [r2] -_0803A31A: - ldr r1, [r3] - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _0803A33A - ldrb r0, [r4, 0x15] - ldr r7, =gActiveBank - ldrb r7, [r7] - cmp r0, r7 - bne _0803A33A - movs r0, 0x19 - negs r0, r0 - ands r1, r0 - str r1, [r3] - movs r0, 0 - strb r0, [r4, 0x15] -_0803A33A: - adds r4, 0x1C - adds r3, 0x4 - adds r5, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - blt _0803A2F6 -_0803A348: - ldr r1, =gCurrentMove - ldrh r0, [r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - ldr r2, =gBattleMoves - adds r1, r2 - ldrb r0, [r1] - cmp r0, 0x7F - bne _0803A414 -_0803A35C: - mov r3, r9 - ldrb r1, [r3] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - ldr r0, =gBattleMons - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - ldr r1, =0x15100007 - ands r0, r1 - str r0, [r2] - ldrb r1, [r3] - lsls r1, 2 - add r1, r10 - ldr r0, [r1] - ldr r2, =0x0003043f - ands r0, r2 - str r0, [r1] - movs r5, 0 - ldr r6, =gNoOfAllBanks - ldrb r6, [r6] - cmp r5, r6 - bge _0803A430 - mov r7, r9 - movs r6, 0 -_0803A390: - ldrb r0, [r7] - bl GetBankSide - adds r4, r0, 0 - lsls r0, r5, 24 - lsrs r0, 24 - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - beq _0803A3D0 - ldr r1, =gStatuses3 - lsls r0, r5, 2 - adds r2, r0, r1 - ldr r1, [r2] - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _0803A3D0 - ldr r0, =gDisableStructs - adds r0, r6, r0 - ldrb r0, [r0, 0x15] - ldrb r3, [r7] - cmp r0, r3 - bne _0803A3D0 - movs r0, 0x19 - negs r0, r0 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - str r1, [r2] -_0803A3D0: - adds r6, 0x1C - adds r5, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - blt _0803A390 - ldr r6, =gDisableStructs - mov r12, r6 - ldr r7, =gActiveBank - mov r9, r7 - b _0803A430 - .pool -_0803A414: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - ldr r1, =gBattleMons - adds r1, 0x50 - adds r0, r1 - movs r1, 0 - str r1, [r0] - mov r2, r9 - ldrb r0, [r2] - lsls r0, 2 - add r0, r10 - str r1, [r0] -_0803A430: - movs r5, 0 - ldr r3, =gBattleStruct - mov r8, r3 - ldr r6, =gUnknown_020244AC - mov r10, r6 - ldr r7, =gNoOfAllBanks - ldrb r7, [r7] - cmp r5, r7 - bge _0803A490 - ldr r3, =gBattleMons + 0x50 - ldr r7, =gBitTable - ldr r6, =gActiveBank -_0803A448: - movs r0, 0x58 - muls r0, r5 - adds r4, r0, r3 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r7 - ldr r0, [r0] - lsls r2, r0, 16 - ldr r1, [r4] - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _0803A466 - bics r1, r2 - str r1, [r4] -_0803A466: - ldr r1, [r4] - movs r0, 0xE0 - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _0803A486 - mov r2, r8 - ldr r0, [r2] - adds r0, r5, r0 - ldrb r0, [r0, 0x14] - ldrb r2, [r6] - cmp r0, r2 - bne _0803A486 - ldr r0, =0xffff1fff - ands r1, r0 - str r1, [r4] -_0803A486: - adds r5, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - blt _0803A448 -_0803A490: - mov r1, r9 - ldrb r0, [r1] - add r0, r10 - movs r1, 0 - strb r1, [r0] - mov r2, r9 - ldrb r0, [r2] - ldr r3, =gUnknown_020244B0 - adds r0, r3 - strb r1, [r0] - ldrb r1, [r2] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - mov r6, r12 - adds r1, r0, r6 - movs r5, 0 - movs r2, 0 -_0803A4B4: - adds r0, r1, r5 - strb r2, [r0] - adds r5, 0x1 - cmp r5, 0x1B - bls _0803A4B4 - ldr r7, =gCurrentMove - ldrh r0, [r7] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - ldr r0, =gBattleMoves - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x7F - bne _0803A540 - mov r2, r9 - ldrb r1, [r2] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - mov r1, sp - ldrb r1, [r1, 0xA] - strb r1, [r0, 0xA] - ldrb r1, [r2] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - mov r1, sp - ldrb r1, [r1, 0x15] - strb r1, [r0, 0x15] - ldrb r0, [r2] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - add r1, r12 - mov r0, sp - ldrb r2, [r0, 0xF] - lsls r2, 28 - movs r4, 0xF - lsrs r2, 28 - ldrb r3, [r1, 0xF] - movs r0, 0x10 - negs r0, r0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0xF] - mov r3, r9 - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - mov r1, sp - ldrb r1, [r1, 0xF] - lsrs r1, 4 - lsls r1, 4 - ldrb r2, [r0, 0xF] - ands r4, r2 - orrs r4, r1 - strb r4, [r0, 0xF] - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - mov r1, sp - ldrb r1, [r1, 0x14] - strb r1, [r0, 0x14] -_0803A540: - movs r0, 0 - ldr r6, =gBattleMoveFlags - strb r0, [r6] - mov r7, r9 - ldrb r1, [r7] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - movs r4, 0 - movs r1, 0x2 - strb r1, [r0, 0x16] - ldrb r0, [r7] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - add r1, r12 - mov r0, sp - ldrb r0, [r0, 0x18] - movs r2, 0x2 - ands r2, r0 - ldrb r3, [r1, 0x18] - movs r0, 0x3 - negs r0, r0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x18] - ldrb r0, [r7] - lsls r0, 1 - ldr r1, =gLastUsedMovesByBanks - adds r0, r1 - movs r2, 0 - strh r4, [r0] - ldrb r0, [r7] - lsls r0, 1 - ldr r3, =gUnknown_02024250 - adds r0, r3 - strh r4, [r0] - ldrb r0, [r7] - lsls r0, 1 - ldr r6, =gUnknown_02024258 - adds r0, r6 - strh r4, [r0] - ldrb r0, [r7] - lsls r0, 1 - ldr r7, =gUnknown_02024260 - adds r0, r7 - strh r4, [r0] - mov r1, r9 - ldrb r0, [r1] - lsls r0, 1 - ldr r3, =gUnknownMovesUsedByBanks - adds r0, r3 - strh r4, [r0] - ldrb r0, [r1] - ldr r6, =gUnknown_02024270 - adds r0, r6 - movs r1, 0xFF - strb r1, [r0] - mov r7, r9 - ldrb r0, [r7] - mov r3, r8 - ldr r1, [r3] - lsls r0, 1 - adds r0, r1 - adds r0, 0x98 - strb r2, [r0] - ldrb r0, [r7] - ldr r1, [r3] - lsls r0, 1 - adds r0, r1 - adds r0, 0x99 - strb r2, [r0] - ldrb r0, [r7] - ldr r1, [r3] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE0 - strb r2, [r0] - ldrb r0, [r7] - ldr r1, [r3] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE1 - strb r2, [r0] - ldrb r0, [r7] - ldr r1, [r3] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE2 - strb r2, [r0] - ldrb r0, [r7] - ldr r1, [r3] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE3 - strb r2, [r0] - ldrb r0, [r7] - ldr r1, [r3] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE4 - strb r2, [r0] - ldrb r0, [r7] - ldr r1, [r3] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE5 - strb r2, [r0] - ldrb r0, [r7] - ldr r1, [r3] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE6 - strb r2, [r0] - ldrb r0, [r7] - ldr r1, [r3] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE7 - strb r2, [r0] - ldr r1, [r3] - adds r1, 0x92 - ldrb r0, [r7] - lsls r0, 2 - ldr r6, =gBitTable - adds r0, r6 - ldr r2, [r0] - ldrb r0, [r1] - bics r0, r2 - strb r0, [r1] - movs r5, 0 - ldr r7, =gNoOfAllBanks - ldrb r7, [r7] - cmp r5, r7 - bge _0803A6B4 - mov r3, r9 - mov r7, r8 - movs r6, 0 -_0803A656: - ldrb r0, [r3] - cmp r5, r0 - beq _0803A68C - lsls r0, r5, 24 - lsrs r0, 24 - str r3, [sp, 0x1C] - bl GetBankSide - adds r4, r0, 0 - ldr r3, [sp, 0x1C] - ldrb r0, [r3] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - ldr r3, [sp, 0x1C] - cmp r4, r0 - beq _0803A68C - ldr r0, [r7] - lsls r1, r5, 1 - adds r0, r1, r0 - adds r0, 0x98 - strb r6, [r0] - ldr r0, [r7] - adds r1, r0 - adds r1, 0x99 - strb r6, [r1] -_0803A68C: - ldrb r0, [r3] - ldr r1, [r7] - lsls r0, 1 - lsls r2, r5, 3 - adds r0, r2 - adds r0, r1 - adds r0, 0xE0 - strb r6, [r0] - ldrb r0, [r3] - ldr r1, [r7] - lsls r0, 1 - adds r0, r2 - adds r0, r1 - adds r0, 0xE1 - strb r6, [r0] - adds r5, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - blt _0803A656 -_0803A6B4: - mov r1, r9 - ldrb r0, [r1] - mov r2, r8 - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - movs r2, 0 - strb r2, [r0] - mov r3, r9 - ldrb r0, [r3] - mov r6, r8 - ldr r1, [r6] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r2, [r0] - ldr r0, =gBattleResources - ldr r0, [r0] - ldr r1, [r0, 0x4] - ldrb r0, [r3] - lsls r0, 2 - adds r1, r0 - movs r2, 0 - str r2, [r1] - ldr r0, =gCurrentMove - strh r2, [r0] - ldr r0, [r6] - adds r0, 0xDA - movs r1, 0xFF - strb r1, [r0] - ldrb r0, [r3] - bl ClearBankMoveHistory - mov r7, r9 - ldrb r0, [r7] - bl ClearBankAbilityHistory - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end SwitchInClearStructs - - thumb_func_start UndoEffectsAfterFainting -UndoEffectsAfterFainting: @ 803A75C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - movs r5, 0 - ldr r6, =gBattleMons - ldr r0, =gStatuses3 - mov r8, r0 - ldr r1, =gBattleStruct - mov r12, r1 - ldr r2, =gUnknown_020244AC - mov r9, r2 - ldr r3, =gUnknown_020244B0 - mov r10, r3 - ldr r7, =gProtectStructs - ldr r4, =gActiveBank - movs r3, 0x58 - adds r2, r6, 0 - adds r2, 0x18 - movs r1, 0x6 -_0803A788: - ldrb r0, [r4] - muls r0, r3 - adds r0, r5, r0 - adds r0, r2 - strb r1, [r0] - adds r5, 0x1 - cmp r5, 0x7 - ble _0803A788 - ldr r0, =gActiveBank - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r2, r6, 0 - adds r2, 0x50 - adds r0, r2 - movs r1, 0 - str r1, [r0] - ldr r3, =gActiveBank - ldrb r0, [r3] - lsls r0, 2 - add r0, r8 - str r1, [r0] - movs r5, 0 - ldr r6, =gNoOfAllBanks - ldrb r6, [r6] - cmp r5, r6 - bge _0803A830 - adds r3, r2, 0 - movs r4, 0 - ldr r0, =gBitTable - mov r8, r0 -_0803A7C6: - ldr r1, [r3] - movs r0, 0x80 - lsls r0, 19 - ands r0, r1 - cmp r0, 0 - beq _0803A7E6 - ldr r2, =gDisableStructs - adds r0, r4, r2 - ldrb r0, [r0, 0x14] - ldr r6, =gActiveBank - ldrb r6, [r6] - cmp r0, r6 - bne _0803A7E6 - ldr r0, =0xfbffffff - ands r1, r0 - str r1, [r3] -_0803A7E6: - ldr r1, =gActiveBank - ldrb r0, [r1] - lsls r0, 2 - add r0, r8 - ldr r0, [r0] - lsls r2, r0, 16 - ldr r1, [r3] - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _0803A800 - bics r1, r2 - str r1, [r3] -_0803A800: - ldr r1, [r3] - movs r0, 0xE0 - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _0803A822 - mov r2, r12 - ldr r0, [r2] - adds r0, r5, r0 - ldrb r0, [r0, 0x14] - ldr r6, =gActiveBank - ldrb r6, [r6] - cmp r0, r6 - bne _0803A822 - ldr r0, =0xffff1fff - ands r1, r0 - str r1, [r3] -_0803A822: - adds r3, 0x58 - adds r4, 0x1C - adds r5, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - blt _0803A7C6 -_0803A830: - ldr r1, =gActiveBank - ldrb r0, [r1] - add r0, r9 - movs r1, 0 - strb r1, [r0] - ldr r2, =gActiveBank - ldrb r0, [r2] - add r0, r10 - strb r1, [r0] - ldrb r1, [r2] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - ldr r3, =gDisableStructs - adds r1, r0, r3 - movs r5, 0 - movs r2, 0 -_0803A852: - adds r0, r1, r5 - strb r2, [r0] - adds r5, 0x1 - cmp r5, 0x1B - bls _0803A852 - ldr r6, =gActiveBank - ldrb r1, [r6] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1] - movs r0, 0x2 - negs r0, r0 - mov r9, r0 - ands r0, r2 - strb r0, [r1] - ldrb r1, [r6] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1] - movs r3, 0x3 - negs r3, r3 - mov r8, r3 - mov r0, r8 - ands r0, r2 - strb r0, [r1] - ldrb r1, [r6] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1] - movs r6, 0x5 - negs r6, r6 - adds r0, r6, 0 - ands r0, r2 - strb r0, [r1] - ldr r0, =gActiveBank - ldrb r1, [r0] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1] - subs r3, 0x6 - mov r10, r3 - mov r0, r10 - ands r0, r2 - strb r0, [r1] - ldr r0, =gActiveBank - ldrb r1, [r0] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldr r2, =gActiveBank - ldrb r1, [r2] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1] - movs r5, 0x21 - negs r5, r5 - adds r0, r5, 0 - ands r0, r2 - strb r0, [r1] - ldr r3, =gActiveBank - ldrb r1, [r3] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1] - movs r4, 0x41 - negs r4, r4 - adds r0, r4, 0 - ands r0, r2 - strb r0, [r1] - ldrb r1, [r3] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1] - movs r3, 0x7F - adds r0, r3, 0 - ands r0, r2 - strb r0, [r1] - ldr r0, =gActiveBank - ldrb r1, [r0] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1, 0x1] - mov r0, r9 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r2, =gActiveBank - ldrb r1, [r2] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1, 0x1] - mov r0, r8 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r0, =gActiveBank - ldrb r1, [r0] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1, 0x1] - adds r0, r6, 0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r2, =gActiveBank - ldrb r1, [r2] - lsls r1, 4 - adds r1, r7 - ldrb r2, [r1, 0x1] - movs r0, 0x19 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r1, =gActiveBank - ldrb r0, [r1] - lsls r0, 4 - adds r0, r7 - ldrb r1, [r0, 0x1] - ands r5, r1 - strb r5, [r0, 0x1] - ldr r2, =gActiveBank - ldrb r0, [r2] - lsls r0, 4 - adds r0, r7 - ldrb r1, [r0, 0x1] - ands r4, r1 - strb r4, [r0, 0x1] - ldrb r0, [r2] - lsls r0, 4 - adds r0, r7 - ldrb r1, [r0, 0x1] - ands r3, r1 - strb r3, [r0, 0x1] - ldrb r0, [r2] - lsls r0, 4 - adds r0, r7 - ldrb r1, [r0, 0x2] - mov r3, r9 - ands r3, r1 - strb r3, [r0, 0x2] - ldrb r0, [r2] - lsls r0, 4 - adds r0, r7 - ldrb r1, [r0, 0x2] - mov r2, r8 - ands r2, r1 - strb r2, [r0, 0x2] - ldr r3, =gActiveBank - ldrb r0, [r3] - lsls r0, 4 - adds r0, r7 - ldrb r1, [r0, 0x2] - ands r6, r1 - strb r6, [r0, 0x2] - ldrb r0, [r3] - lsls r0, 4 - adds r0, r7 - ldrb r1, [r0, 0x2] - mov r6, r10 - ands r6, r1 - strb r6, [r0, 0x2] - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - ldr r1, =gDisableStructs - adds r0, r1 - movs r2, 0 - movs r1, 0x2 - strb r1, [r0, 0x16] - ldrb r0, [r3] - lsls r0, 1 - ldr r3, =gLastUsedMovesByBanks - adds r0, r3 - movs r3, 0 - strh r2, [r0] - ldr r6, =gActiveBank - ldrb r0, [r6] - lsls r0, 1 - ldr r1, =gUnknown_02024250 - adds r0, r1 - strh r2, [r0] - ldrb r0, [r6] - lsls r0, 1 - ldr r6, =gUnknown_02024258 - adds r0, r6 - strh r2, [r0] - ldr r1, =gActiveBank - ldrb r0, [r1] - lsls r0, 1 - ldr r6, =gUnknown_02024260 - adds r0, r6 - strh r2, [r0] - ldrb r0, [r1] - lsls r0, 1 - ldr r1, =gUnknownMovesUsedByBanks - adds r0, r1 - strh r2, [r0] - ldr r2, =gActiveBank - ldrb r0, [r2] - ldr r6, =gUnknown_02024270 - adds r0, r6 - movs r1, 0xFF - strb r1, [r0] - ldrb r0, [r2] - mov r2, r12 - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - strb r3, [r0] - ldr r6, =gActiveBank - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0x98 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0x99 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE0 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE1 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE2 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE3 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE4 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE5 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE6 - strb r3, [r0] - ldrb r0, [r6] - ldr r1, [r2] - lsls r0, 3 - adds r0, r1 - adds r0, 0xE7 - strb r3, [r0] - ldr r1, [r2] - adds r1, 0x92 - ldrb r0, [r6] - lsls r0, 2 - ldr r2, =gBitTable - adds r0, r2 - ldr r2, [r0] - ldrb r0, [r1] - bics r0, r2 - strb r0, [r1] - movs r5, 0 - ldr r3, =gNoOfAllBanks - ldrb r3, [r3] - cmp r5, r3 - bge _0803AB02 - adds r3, r6, 0 - mov r7, r12 - movs r6, 0 -_0803AAA4: - ldrb r0, [r3] - cmp r5, r0 - beq _0803AADA - lsls r0, r5, 24 - lsrs r0, 24 - str r3, [sp] - bl GetBankSide - adds r4, r0, 0 - ldr r3, [sp] - ldrb r0, [r3] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - ldr r3, [sp] - cmp r4, r0 - beq _0803AADA - ldr r0, [r7] - lsls r1, r5, 1 - adds r0, r1, r0 - adds r0, 0x98 - strb r6, [r0] - ldr r0, [r7] - adds r1, r0 - adds r1, 0x99 - strb r6, [r1] -_0803AADA: - ldrb r0, [r3] - ldr r1, [r7] - lsls r0, 1 - lsls r2, r5, 3 - adds r0, r2 - adds r0, r1 - adds r0, 0xE0 - strb r6, [r0] - ldrb r0, [r3] - ldr r1, [r7] - lsls r0, 1 - adds r0, r2 - adds r0, r1 - adds r0, 0xE1 - strb r6, [r0] - adds r5, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - blt _0803AAA4 -_0803AB02: - ldr r0, =gBattleResources - ldr r0, [r0] - ldr r1, [r0, 0x4] - ldr r2, =gActiveBank - ldrb r0, [r2] - lsls r0, 2 - adds r1, r0 - movs r0, 0 - str r0, [r1] - ldr r4, =gBattleMons - ldrb r0, [r2] - movs r3, 0x58 - adds r2, r0, 0 - muls r2, r3 - b _0803AB6C - .pool -_0803AB6C: - adds r2, r4 - ldr r5, =gBaseStats - ldrh r1, [r2] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x6] - adds r2, 0x21 - strb r0, [r2] - ldr r6, =gActiveBank - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r3 - adds r1, r4 - ldrh r2, [r1] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x7] - adds r1, 0x22 - strb r0, [r1] - ldrb r0, [r6] - bl ClearBankMoveHistory - ldrb r0, [r6] - bl ClearBankAbilityHistory - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end UndoEffectsAfterFainting - - thumb_func_start bc_8012FAC -bc_8012FAC: @ 803ABC0 - push {r4,r5,lr} - ldr r5, =gBattleCommunication - ldrb r0, [r5] - cmp r0, 0 - beq _0803ABD4 - cmp r0, 0x1 - beq _0803ABF8 - b _0803AC2E - .pool -_0803ABD4: - ldr r4, =gActiveBank - ldrb r0, [r5, 0x1] - strb r0, [r4] - movs r0, 0 - movs r1, 0 - movs r2, 0 - bl EmitGetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldrb r0, [r5] - adds r0, 0x1 - strb r0, [r5] - b _0803AC2E - .pool -_0803ABF8: - ldr r0, =gBattleExecBuffer - ldr r2, [r0] - cmp r2, 0 - bne _0803AC2E - ldrb r0, [r5, 0x1] - adds r0, 0x1 - strb r0, [r5, 0x1] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bne _0803AC2C - ldr r1, =gBattleMainFunc - ldr r0, =bc_load_battlefield - str r0, [r1] - b _0803AC2E - .pool -_0803AC2C: - strb r2, [r5] -_0803AC2E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end bc_8012FAC - - thumb_func_start bc_load_battlefield -bc_load_battlefield: @ 803AC34 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r5, [r0] - cmp r5, 0 - bne _0803AC64 - movs r0, 0 - bl GetBankByIdentity - ldr r4, =gActiveBank - strb r0, [r4] - ldr r0, =gBattleTerrain - ldrb r1, [r0] - movs r0, 0 - bl dp01_build_cmdbuf_x2E_a - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, =gBattleMainFunc - ldr r0, =sub_803AC84 - str r0, [r1] - ldr r0, =gBattleCommunication - strb r5, [r0] - strb r5, [r0, 0x1] -_0803AC64: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end bc_load_battlefield - - thumb_func_start sub_803AC84 -sub_803AC84: @ 803AC84 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, =gBattleExecBuffer - ldr r1, [r0] - cmp r1, 0 - beq _0803AC98 - b _0803AF4E -_0803AC98: - ldr r2, =gActiveBank - strb r1, [r2] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r1, r0 - bcc _0803ACA6 - b _0803AF48 -_0803ACA6: - movs r7, 0x58 - ldr r0, =gBattleMons - mov r8, r0 - mov r9, r2 - movs r1, 0x48 - add r1, r8 - mov r10, r1 -_0803ACB4: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0803ACFC - ldr r4, =gActiveBank - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _0803ACFC - ldrb r0, [r4] - muls r0, r7 - mov r2, r8 - adds r3, r0, r2 - movs r2, 0 - movs r1, 0 -_0803ACDA: - adds r0, r3, r2 - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x57 - bls _0803ACDA - b _0803ADCA - .pool -_0803ACFC: - mov r1, r9 - ldrb r0, [r1] - muls r0, r7 - mov r2, r8 - adds r3, r0, r2 - movs r2, 0 - ldr r6, =gBaseStats - ldr r5, =gBattleBufferB - ldr r4, =gActiveBank -_0803AD0E: - adds r0, r3, r2 - ldrb r1, [r4] - lsls r1, 9 - adds r1, 0x4 - adds r1, r2, r1 - adds r1, r5 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x57 - bls _0803AD0E - mov r1, r9 - ldrb r0, [r1] - adds r2, r0, 0 - muls r2, r7 - add r2, r8 - ldrh r1, [r2] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r0, [r0, 0x6] - adds r2, 0x21 - strb r0, [r2] - mov r2, r9 - ldrb r0, [r2] - adds r2, r0, 0 - muls r2, r7 - add r2, r8 - ldrh r1, [r2] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r0, [r0, 0x7] - adds r2, 0x22 - strb r0, [r2] - mov r1, r9 - ldrb r0, [r1] - adds r1, r0, 0 - muls r1, r7 - add r1, r8 - ldrh r0, [r1] - ldrb r1, [r1, 0x17] - lsrs r1, 7 - bl GetAbilityBySpecies - mov r2, r9 - ldrb r1, [r2] - muls r1, r7 - add r1, r8 - adds r1, 0x20 - strb r0, [r1] - ldrb r0, [r2] - bl GetBankSide - ldr r1, =gBattleStruct - lsls r0, 24 - lsrs r0, 23 - adds r0, 0xA8 - ldr r1, [r1] - adds r1, r0 - mov r2, r9 - ldrb r0, [r2] - muls r0, r7 - add r0, r8 - ldrh r0, [r0, 0x28] - strh r0, [r1] - movs r2, 0 - ldr r4, =gActiveBank - movs r5, 0x58 - ldr r1, =gBattleMons + 0x18 - adds r6, r4, 0 - movs r0, 0x18 - negs r0, r0 - adds r0, r1 - mov r12, r0 - movs r3, 0x6 -_0803ADAA: - ldrb r0, [r4] - muls r0, r5 - adds r0, r2, r0 - adds r0, r1 - strb r3, [r0] - adds r2, 0x1 - cmp r2, 0x7 - ble _0803ADAA - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r7 - mov r0, r12 - adds r0, 0x50 - adds r1, r0 - movs r0, 0 - str r0, [r1] -_0803ADCA: - ldr r4, =gActiveBank - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - cmp r0, 0 - bne _0803ADE4 - movs r0, 0 - bl dp01_build_cmdbuf_x07_7_7_7 - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0803ADE4: - ldr r5, =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0803AE60 - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0803AE0A - movs r0, 0 - bl dp01_build_cmdbuf_x07_7_7_7 - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0803AE0A: - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0803AEC0 - ldr r0, [r5] - ldr r1, =0x063f0902 - ands r0, r1 - cmp r0, 0 - bne _0803AEC0 - ldrb r0, [r4] - muls r0, r7 - add r0, r8 - ldrh r0, [r0] - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - ldrb r1, [r4] - muls r1, r7 - add r1, r10 - ldr r2, [r1] - movs r1, 0x2 - bl HandleSetPokedexFlag - b _0803AEC0 - .pool -_0803AE60: - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0803AEC0 - ldr r0, [r5] - ldr r1, =0x063f0902 - ands r0, r1 - cmp r0, 0 - bne _0803AE96 - ldrb r0, [r4] - muls r0, r7 - add r0, r8 - ldrh r0, [r0] - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - ldrb r1, [r4] - muls r1, r7 - add r1, r10 - ldr r2, [r1] - movs r1, 0x2 - bl HandleSetPokedexFlag -_0803AE96: - movs r0, 0 - bl dp01_build_cmdbuf_x04_4_4_4 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - adds r0, r1 - movs r1, 0xB - movs r2, 0 - bl GetMonData - ldr r1, =gBattleResults - strh r0, [r1, 0x20] -_0803AEC0: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0803AEF6 - ldr r4, =gActiveBank - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - beq _0803AEEA - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bne _0803AEF6 -_0803AEEA: - movs r0, 0 - bl dp01_build_cmdbuf_x07_7_7_7 - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0803AEF6: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0803AF20 - ldr r4, =gActiveBank - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bne _0803AF20 - movs r0, 0 - bl dp01_build_cmdbuf_x07_7_7_7 - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0803AF20: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _0803AF32 - bl sub_81A56B4 -_0803AF32: - mov r1, r9 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcs _0803AF48 - b _0803ACB4 -_0803AF48: - ldr r1, =gBattleMainFunc - ldr r0, =bc_801333C - str r0, [r1] -_0803AF4E: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_803AC84 - - thumb_func_start bc_801333C -bc_801333C: @ 803AF80 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x30 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0803AF92 - b _0803B10C -_0803AF92: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - bne _0803AFA0 - b _0803B0AC -_0803AFA0: - movs r7, 0 - add r0, sp, 0x4 - mov r8, r0 - mov r6, r8 - mov r5, sp -_0803AFAA: - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, =gEnemyParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _0803AFD0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - bne _0803AFE8 -_0803AFD0: - ldr r0, =0x0000ffff - strh r0, [r5] - movs r0, 0 - b _0803AFFA - .pool -_0803AFE8: - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - strh r0, [r5] - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData -_0803AFFA: - str r0, [r6] - adds r6, 0x8 - adds r5, 0x8 - adds r7, 0x1 - cmp r7, 0x5 - ble _0803AFAA - movs r0, 0x1 - bl GetBankByIdentity - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - mov r1, sp - movs r2, 0x80 - bl EmitCmd48 - ldrb r0, [r4] - bl MarkBufferBankForExecution - movs r7, 0 - mov r6, r8 - mov r5, sp -_0803B026: - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _0803B04C - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - bne _0803B060 -_0803B04C: - ldr r0, =0x0000ffff - strh r0, [r5] - movs r0, 0 - b _0803B072 - .pool -_0803B060: - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - strh r0, [r5] - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData -_0803B072: - str r0, [r6] - adds r6, 0x8 - adds r5, 0x8 - adds r7, 0x1 - cmp r7, 0x5 - ble _0803B026 - movs r0, 0 - bl GetBankByIdentity - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - mov r1, sp - movs r2, 0x80 - bl EmitCmd48 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, =gBattleMainFunc - ldr r0, =bc_battle_begin_message - b _0803B10A - .pool -_0803B0AC: - movs r7, 0 - add r6, sp, 0x4 - mov r5, sp -_0803B0B2: - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _0803B0D8 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - bne _0803B0E8 -_0803B0D8: - ldr r0, =0x0000ffff - strh r0, [r5] - movs r0, 0 - b _0803B0FA - .pool -_0803B0E8: - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - strh r0, [r5] - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData -_0803B0FA: - str r0, [r6] - adds r6, 0x8 - adds r5, 0x8 - adds r7, 0x1 - cmp r7, 0x5 - ble _0803B0B2 - ldr r1, =gBattleMainFunc - ldr r0, =bc_8013568 -_0803B10A: - str r0, [r1] -_0803B10C: - add sp, 0x30 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end bc_801333C - - thumb_func_start bc_battle_begin_message -bc_battle_begin_message: @ 803B120 - push {lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0803B142 - movs r0, 0x1 - bl GetBankByIdentity - ldr r1, =gActiveBank - strb r0, [r1] - ldrb r1, [r1] - movs r0, 0 - bl PrepareStringBattle - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B180 - str r0, [r1] -_0803B142: - pop {r0} - bx r0 - .pool - thumb_func_end bc_battle_begin_message - - thumb_func_start bc_8013568 -bc_8013568: @ 803B158 - push {lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0803B170 - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B3CC - str r0, [r1] - movs r0, 0 - movs r1, 0 - bl PrepareStringBattle -_0803B170: - pop {r0} - bx r0 - .pool - thumb_func_end bc_8013568 - - thumb_func_start sub_803B180 -sub_803B180: @ 803B180 - push {lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0803B1D0 - ldr r0, =gBattleTypeFlags - ldr r2, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r0, r2 - cmp r0, 0 - beq _0803B1B8 - movs r0, 0x80 - lsls r0, 18 - ands r0, r2 - cmp r0, 0 - beq _0803B1B8 - movs r1, 0x80 - lsls r1, 24 - ands r1, r2 - negs r0, r1 - orrs r0, r1 - lsrs r0, 31 - b _0803B1BA - .pool -_0803B1B8: - movs r0, 0x1 -_0803B1BA: - bl GetBankByIdentity - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x1 - bl PrepareStringBattle - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B25C - str r0, [r1] -_0803B1D0: - pop {r0} - bx r0 - .pool - thumb_func_end sub_803B180 - - thumb_func_start sub_803B1DC -sub_803B1DC: @ 803B1DC - push {r4,r5,lr} - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r0, r1 - cmp r0, 0 - beq _0803B1FC - movs r0, 0x80 - lsls r0, 18 - ands r0, r1 - cmp r0, 0 - beq _0803B1FC - movs r5, 0x2 - cmp r1, 0 - bge _0803B1FE -_0803B1FC: - movs r5, 0x3 -_0803B1FE: - ldr r1, =gActiveBank - movs r0, 0 - strb r0, [r1] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r0, 0 - beq _0803B23A - adds r4, r1, 0 -_0803B20E: - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, r5 - bne _0803B228 - movs r0, 0 - bl dp01_build_cmdbuf_x2F_2F_2F_2F - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0803B228: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _0803B20E -_0803B23A: - ldr r1, =gBattleMainFunc - ldr r0, =bc_801362C - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_803B1DC - - thumb_func_start sub_803B25C -sub_803B25C: @ 803B25C - push {r4-r6,lr} - ldr r0, =gBattleTypeFlags - ldr r2, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r0, r2 - cmp r0, 0 - beq _0803B298 - movs r0, 0x80 - lsls r0, 18 - ands r0, r2 - cmp r0, 0 - beq _0803B298 - movs r1, 0x80 - lsls r1, 24 - ands r1, r2 - negs r0, r1 - orrs r0, r1 - lsrs r5, r0, 31 - b _0803B29A - .pool -_0803B288: - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B1DC - b _0803B2F0 - .pool -_0803B298: - movs r5, 0x1 -_0803B29A: - ldr r0, =gBattleExecBuffer - ldr r2, [r0] - cmp r2, 0 - bne _0803B2F2 - ldr r0, =gActiveBank - strb r2, [r0] - ldr r1, =gNoOfAllBanks - adds r4, r0, 0 - ldrb r1, [r1] - cmp r2, r1 - bcs _0803B2EC - adds r6, r4, 0 -_0803B2B2: - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, r5 - bne _0803B2D8 - movs r0, 0 - bl dp01_build_cmdbuf_x2F_2F_2F_2F - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x00008040 - ands r0, r1 - cmp r0, 0 - bne _0803B288 -_0803B2D8: - ldrb r0, [r6] - adds r0, 0x1 - strb r0, [r6] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldr r4, =gActiveBank - ldrb r1, [r1] - cmp r0, r1 - bcc _0803B2B2 -_0803B2EC: - ldr r1, =gBattleMainFunc - ldr r0, =bc_801362C -_0803B2F0: - str r0, [r1] -_0803B2F2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_803B25C - - thumb_func_start bc_801362C -bc_801362C: @ 803B314 - push {r4-r7,lr} - ldr r0, =gBattleExecBuffer - ldr r1, [r0] - cmp r1, 0 - bne _0803B384 - ldr r2, =gActiveBank - strb r1, [r2] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r1, r0 - bcs _0803B37E - adds r4, r2, 0 - ldr r6, =gBattleMons - movs r5, 0x58 - adds r7, r6, 0 - adds r7, 0x48 -_0803B334: - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0803B36C - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x063f0902 - ands r0, r1 - cmp r0, 0 - bne _0803B36C - ldrb r0, [r4] - muls r0, r5 - adds r0, r6 - ldrh r0, [r0] - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - ldrb r1, [r4] - muls r1, r5 - adds r1, r7 - ldr r2, [r1] - movs r1, 0x2 - bl HandleSetPokedexFlag -_0803B36C: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _0803B334 -_0803B37E: - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B3CC - str r0, [r1] -_0803B384: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end bc_801362C - - thumb_func_start sub_803B3AC -sub_803B3AC: @ 803B3AC - push {lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0803B3BC - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B3CC - str r0, [r1] -_0803B3BC: - pop {r0} - bx r0 - .pool - thumb_func_end sub_803B3AC - - thumb_func_start sub_803B3CC -sub_803B3CC: @ 803B3CC - push {lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0803B418 - ldr r1, =gBattleTypeFlags - ldr r2, [r1] - movs r0, 0x80 - lsls r0, 17 - ands r0, r2 - cmp r0, 0 - beq _0803B3F4 - movs r0, 0x80 - lsls r0, 18 - ands r0, r2 - cmp r0, 0 - beq _0803B3F4 - movs r3, 0x1 - cmp r2, 0 - bge _0803B3F6 -_0803B3F4: - movs r3, 0 -_0803B3F6: - ldr r0, [r1] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0803B412 - adds r0, r3, 0 - bl GetBankByIdentity - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x1 - bl PrepareStringBattle -_0803B412: - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B4C8 - str r0, [r1] -_0803B418: - pop {r0} - bx r0 - .pool - thumb_func_end sub_803B3CC - - thumb_func_start sub_803B42C -sub_803B42C: @ 803B42C - push {r4,r5,lr} - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r0, r1 - cmp r0, 0 - beq _0803B44C - movs r0, 0x80 - lsls r0, 18 - ands r0, r1 - cmp r0, 0 - beq _0803B44C - movs r5, 0x3 - cmp r1, 0 - bge _0803B44E -_0803B44C: - movs r5, 0x2 -_0803B44E: - ldr r1, =gActiveBank - movs r0, 0 - strb r0, [r1] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r0, 0 - beq _0803B48A - adds r4, r1, 0 -_0803B45E: - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, r5 - bne _0803B478 - movs r0, 0 - bl dp01_build_cmdbuf_x2F_2F_2F_2F - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0803B478: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _0803B45E -_0803B48A: - ldr r2, =gBattleStruct - ldr r0, [r2] - adds r0, 0x4C - movs r1, 0 - strb r1, [r0] - ldr r0, [r2] - adds r0, 0xD9 - strb r1, [r0] - ldr r0, [r2] - movs r2, 0xD1 - lsls r2, 1 - adds r0, r2 - strb r1, [r0] - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B628 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_803B42C - - thumb_func_start sub_803B4C8 -sub_803B4C8: @ 803B4C8 - push {r4-r6,lr} - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r0, r1 - cmp r0, 0 - beq _0803B500 - movs r0, 0x80 - lsls r0, 18 - ands r0, r1 - cmp r0, 0 - beq _0803B500 - movs r6, 0x1 - cmp r1, 0 - bge _0803B502 - b _0803B500 - .pool -_0803B4F0: - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B42C - b _0803B572 - .pool -_0803B500: - movs r6, 0 -_0803B502: - ldr r0, =gBattleExecBuffer - ldr r2, [r0] - cmp r2, 0 - bne _0803B574 - ldr r0, =gActiveBank - strb r2, [r0] - ldr r1, =gNoOfAllBanks - adds r4, r0, 0 - ldrb r1, [r1] - cmp r2, r1 - bcs _0803B554 - adds r5, r4, 0 -_0803B51A: - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, r6 - bne _0803B540 - movs r0, 0 - bl dp01_build_cmdbuf_x2F_2F_2F_2F - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0803B4F0 -_0803B540: - ldrb r0, [r5] - adds r0, 0x1 - strb r0, [r5] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldr r4, =gActiveBank - ldrb r1, [r1] - cmp r0, r1 - bcc _0803B51A -_0803B554: - ldr r2, =gBattleStruct - ldr r0, [r2] - adds r0, 0x4C - movs r1, 0 - strb r1, [r0] - ldr r0, [r2] - adds r0, 0xD9 - strb r1, [r0] - ldr r0, [r2] - movs r2, 0xD1 - lsls r2, 1 - adds r0, r2 - strb r1, [r0] - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B628 -_0803B572: - str r0, [r1] -_0803B574: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_803B4C8 - - thumb_func_start sub_803B598 -sub_803B598: @ 803B598 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r1, [r0] - cmp r1, 0 - bne _0803B606 - ldr r2, =gActiveBank - strb r1, [r2] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r1, r0 - bcs _0803B5E6 - adds r4, r2, 0 - ldr r5, =gBattlePartyID -_0803B5B2: - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _0803B5D4 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r5 - ldrb r1, [r0] - movs r0, 0 - movs r2, 0 - bl EmitSwitchInAnim - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0803B5D4: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _0803B5B2 -_0803B5E6: - ldr r2, =gBattleStruct - ldr r0, [r2] - adds r0, 0x4C - movs r1, 0 - strb r1, [r0] - ldr r0, [r2] - adds r0, 0xD9 - strb r1, [r0] - ldr r0, [r2] - movs r2, 0xD1 - lsls r2, 1 - adds r0, r2 - strb r1, [r0] - ldr r1, =gBattleMainFunc - ldr r0, =sub_803B628 - str r0, [r1] -_0803B606: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_803B598 - - thumb_func_start sub_803B628 -sub_803B628: @ 803B628 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - movs r0, 0 - mov r9, r0 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0803B642 - b _0803B8B2 -_0803B642: - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x4C - ldrb r0, [r0] - cmp r0, 0 - bne _0803B6C2 - movs r5, 0 - ldr r1, =gNoOfAllBanks - mov r10, r1 - ldrb r3, [r1] - cmp r5, r3 - bge _0803B668 - ldr r2, =gTurnOrder -_0803B65C: - adds r0, r5, r2 - strb r5, [r0] - adds r5, 0x1 - ldrb r0, [r1] - cmp r5, r0 - blt _0803B65C -_0803B668: - movs r5, 0 - b _0803B6B8 - .pool -_0803B67C: - adds r4, r5, 0x1 - mov r8, r4 - ldrb r1, [r1] - cmp r8, r1 - bge _0803B6B6 - ldr r6, =gTurnOrder - ldr r1, =gNoOfAllBanks - mov r10, r1 - lsls r7, r5, 24 -_0803B68E: - adds r0, r5, r6 - ldrb r0, [r0] - adds r1, r4, r6 - ldrb r1, [r1] - movs r2, 0x1 - bl b_first_side - lsls r0, 24 - cmp r0, 0 - beq _0803B6AC - lsls r1, r4, 24 - lsrs r1, 24 - lsrs r0, r7, 24 - bl sub_803CEDC -_0803B6AC: - adds r4, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r4, r0 - blt _0803B68E -_0803B6B6: - mov r5, r8 -_0803B6B8: - mov r1, r10 - ldrb r0, [r1] - subs r0, 0x1 - cmp r5, r0 - blt _0803B67C -_0803B6C2: - ldr r5, =gBattleStruct - ldr r0, [r5] - movs r4, 0xD1 - lsls r4, 1 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - bne _0803B6FC - str r0, [sp] - movs r0, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0xFF - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0803B6FC - ldr r0, [r5] - adds r0, r4 - movs r1, 0x1 - strb r1, [r0] - b _0803B8B2 - .pool -_0803B6FC: - ldr r2, =gBattleStruct - ldr r0, [r2] - adds r0, 0x4C - ldr r1, =gNoOfAllBanks - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcs _0803B756 - ldr r5, =gTurnOrder - adds r4, r2, 0 -_0803B710: - ldr r0, [r4] - adds r0, 0x4C - ldrb r0, [r0] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0803B736 - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_0803B736: - ldr r1, [r4] - adds r1, 0x4C - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r3, r9 - cmp r3, 0 - beq _0803B748 - b _0803B8B2 -_0803B748: - ldr r0, [r4] - adds r0, 0x4C - ldr r1, =gNoOfAllBanks - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcc _0803B710 -_0803B756: - movs r0, 0 - str r0, [sp] - movs r0, 0x9 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _0803B770 - b _0803B8B2 -_0803B770: - str r0, [sp] - movs r0, 0xB - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0803B786 - b _0803B8B2 -_0803B786: - ldr r2, =gBattleStruct - ldr r0, [r2] - adds r0, 0xD9 - ldr r1, =gNoOfAllBanks - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcs _0803B7DA - ldr r5, =gTurnOrder - adds r4, r2, 0 -_0803B79A: - ldr r0, [r4] - adds r0, 0xD9 - ldrb r0, [r0] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0 - movs r2, 0 - bl ItemBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0803B7BC - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_0803B7BC: - ldr r1, [r4] - adds r1, 0xD9 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r0, r9 - cmp r0, 0 - bne _0803B8B2 - ldr r0, [r4] - adds r0, 0xD9 - ldr r1, =gNoOfAllBanks - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcc _0803B79A -_0803B7DA: - movs r5, 0 - ldr r1, =gBattleStruct - mov r8, r1 - movs r7, 0x6 - ldr r6, =gActionForBanks - ldr r2, =gChosenMovesByBanks - movs r4, 0xFF - movs r3, 0 -_0803B7EA: - mov r1, r8 - ldr r0, [r1] - adds r0, r5, r0 - adds r0, 0x5C - strb r7, [r0] - adds r1, r5, r6 - ldrb r0, [r1] - orrs r0, r4 - strb r0, [r1] - strh r3, [r2] - adds r2, 0x2 - adds r5, 0x1 - cmp r5, 0x3 - ble _0803B7EA - movs r0, 0 - bl sub_803D580 - bl sub_803D6A0 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x91 - ldr r1, =gAbsentBankFlags - ldrb r1, [r1] - strb r1, [r0] - ldr r0, =gText_EmptyString3 - movs r1, 0 - bl sub_814F9EC - ldr r1, =gBattleMainFunc - ldr r0, =sub_803BE74 - str r0, [r1] - bl ResetSentPokesToOpponentValue - ldr r1, =gBattleCommunication - movs r2, 0 - adds r0, r1, 0x7 -_0803B834: - strb r2, [r0] - subs r0, 0x1 - cmp r0, r1 - bge _0803B834 - movs r5, 0 - ldr r3, =gNoOfAllBanks - ldr r2, =gBattleStruct - ldr r6, =gBattleScripting - ldr r7, =gBattleMoveFlags - ldrb r0, [r3] - cmp r5, r0 - bge _0803B866 - ldr r0, =gBattleMons - movs r4, 0x9 - negs r4, r4 - adds r1, r0, 0 - adds r1, 0x50 -_0803B856: - ldr r0, [r1] - ands r0, r4 - str r0, [r1] - adds r1, 0x58 - adds r5, 0x1 - ldrb r0, [r3] - cmp r5, r0 - blt _0803B856 -_0803B866: - ldr r0, [r2] - movs r1, 0 - strb r1, [r0] - ldr r0, [r2] - strb r1, [r0, 0x1] - ldr r0, [r2] - movs r3, 0xD0 - lsls r3, 1 - adds r0, r3 - strb r1, [r0] - ldr r0, [r2] - adds r3, 0x1 - adds r0, r3 - strb r1, [r0] - movs r1, 0 - strb r1, [r6, 0x14] - ldr r0, [r2] - adds r0, 0x4D - strb r1, [r0] - ldr r0, [r2] - strb r1, [r0, 0x3] - strb r1, [r7] - bl Random - ldr r1, =gUnknown_02024330 - strh r0, [r1] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _0803B8B2 - bl StopCryAndClearCrySongs - ldr r0, =gUnknown_082DB8BE - bl BattleScriptExecute -_0803B8B2: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_803B628 - - thumb_func_start bc_8013B1C -bc_8013B1C: @ 803B904 - push {r4-r6,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0803B994 - ldr r1, =gBattleMainFunc - ldr r0, =BattleTurnPassed - str r0, [r1] - ldr r3, =gNoOfAllBanks - ldr r1, =gBattleCommunication - movs r2, 0 - adds r0, r1, 0x7 -_0803B91C: - strb r2, [r0] - subs r0, 0x1 - cmp r0, r1 - bge _0803B91C - movs r4, 0 - ldrb r3, [r3] - cmp r4, r3 - bge _0803B96E - ldr r5, =gBattleMons - adds r6, r5, 0 - adds r6, 0x4C -_0803B932: - movs r0, 0x58 - adds r2, r4, 0 - muls r2, r0 - adds r1, r5, 0 - adds r1, 0x50 - adds r1, r2, r1 - ldr r3, [r1] - subs r0, 0x61 - ands r3, r0 - str r3, [r1] - adds r2, r6 - ldr r0, [r2] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0803B964 - movs r0, 0x80 - lsls r0, 5 - ands r3, r0 - cmp r3, 0 - beq _0803B964 - lsls r0, r4, 24 - lsrs r0, 24 - bl CancelMultiTurnMoves -_0803B964: - adds r4, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r4, r0 - blt _0803B932 -_0803B96E: - ldr r2, =gBattleStruct - ldr r0, [r2] - movs r1, 0 - strb r1, [r0] - ldr r0, [r2] - strb r1, [r0, 0x1] - ldr r0, [r2] - movs r3, 0xD0 - lsls r3, 1 - adds r0, r3 - strb r1, [r0] - ldr r0, [r2] - adds r3, 0x1 - adds r0, r3 - strb r1, [r0] - ldr r0, [r2] - strb r1, [r0, 0x3] - ldr r0, =gBattleMoveFlags - strb r1, [r0] -_0803B994: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end bc_8013B1C - - thumb_func_start BattleTurnPassed -BattleTurnPassed: @ 803B9BC - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r0, 0x1 - bl sub_803D580 - ldr r0, =gBattleOutcome - ldrb r0, [r0] - cmp r0, 0 - bne _0803B9EA - bl UpdateTurnCounters - lsls r0, 24 - cmp r0, 0 - beq _0803B9DE - b _0803BB78 -_0803B9DE: - bl TurnBasedEffects - lsls r0, 24 - cmp r0, 0 - beq _0803B9EA - b _0803BB78 -_0803B9EA: - bl sub_8041728 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _0803B9F8 - b _0803BB78 -_0803B9F8: - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x4D - strb r1, [r0] - bl sub_8041364 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _0803BA0E - b _0803BB78 -_0803BA0E: - movs r0, 0 - bl sub_803D580 - ldr r2, =gHitMarker - ldr r0, [r2] - ldr r1, =0xfffffdff - ands r0, r1 - ldr r1, =0xfff7ffff - ands r0, r1 - ldr r1, =0xffbfffff - ands r0, r1 - ldr r1, =0xffefffff - ands r0, r1 - str r0, [r2] - ldr r0, =gBattleScripting - strb r4, [r0, 0x18] - strb r4, [r0, 0x19] - strb r4, [r0, 0x14] - ldr r0, =gBattleMoveDamage - str r4, [r0] - ldr r0, =gBattleMoveFlags - strb r4, [r0] - ldr r1, =gBattleCommunication - movs r2, 0 - adds r0, r1, 0x4 -_0803BA40: - strb r2, [r0] - subs r0, 0x1 - cmp r0, r1 - bge _0803BA40 - ldr r0, =gBattleOutcome - ldrb r0, [r0] - cmp r0, 0 - beq _0803BA98 - ldr r1, =gFightStateTracker - movs r0, 0xC - strb r0, [r1] - ldr r1, =gBattleMainFunc - ldr r0, =bc_bs_exec - str r0, [r1] - b _0803BB78 - .pool -_0803BA98: - ldr r1, =gBattleResults - ldrb r0, [r1, 0x13] - ldr r2, =gBattleStruct - mov r8, r2 - cmp r0, 0xFE - bhi _0803BAB2 - adds r0, 0x1 - strb r0, [r1, 0x13] - ldr r1, [r2] - adds r1, 0xDA - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_0803BAB2: - movs r2, 0 - ldr r4, =gNoOfAllBanks - ldr r0, =gAbsentBankFlags - mov r12, r0 - ldr r1, =gText_EmptyString3 - mov r9, r1 - ldrb r0, [r4] - cmp r2, r0 - bge _0803BAE0 - ldr r7, =gActionForBanks - movs r6, 0xFF - movs r5, 0 - ldr r3, =gChosenMovesByBanks -_0803BACC: - adds r1, r2, r7 - ldrb r0, [r1] - orrs r0, r6 - strb r0, [r1] - strh r5, [r3] - adds r3, 0x2 - adds r2, 0x1 - ldrb r1, [r4] - cmp r2, r1 - blt _0803BACC -_0803BAE0: - movs r2, 0 - ldr r3, =gBattleStruct - movs r1, 0x6 -_0803BAE6: - ldr r0, [r3] - adds r0, r2, r0 - adds r0, 0x5C - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x3 - ble _0803BAE6 - mov r2, r8 - ldr r0, [r2] - adds r0, 0x91 - mov r2, r12 - ldrb r1, [r2] - strb r1, [r0] - mov r0, r9 - movs r1, 0 - bl sub_814F9EC - ldr r1, =gBattleMainFunc - ldr r0, =sub_803BE74 - str r0, [r1] - bl Random - ldr r1, =gUnknown_02024330 - strh r0, [r1] - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 10 - ands r0, r1 - cmp r0, 0 - beq _0803BB5C - ldr r0, =gUnknown_082DB881 - bl BattleScriptExecute - b _0803BB78 - .pool -_0803BB5C: - movs r0, 0x80 - lsls r0, 11 - ands r1, r0 - cmp r1, 0 - beq _0803BB78 - mov r1, r8 - ldr r0, [r1] - adds r0, 0xDA - ldrb r0, [r0] - cmp r0, 0 - bne _0803BB78 - ldr r0, =gUnknown_082DB8BE - bl BattleScriptExecute -_0803BB78: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end BattleTurnPassed - - thumb_func_start IsRunningFromBattleImpossible -IsRunningFromBattleImpossible: @ 803BB88 - push {r4-r7,lr} - sub sp, 0x4 - ldr r1, =gBattleMons - ldr r0, =gActiveBank - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _0803BBB8 - ldr r1, =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0, 0x7] - b _0803BBC2 - .pool -_0803BBB8: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r2, r0, 24 -_0803BBC2: - ldr r1, =gStringBank - ldr r3, =gActiveBank - ldrb r0, [r3] - strb r0, [r1] - cmp r2, 0x25 - bne _0803BBD0 - b _0803BD4C -_0803BBD0: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0803BBDE - b _0803BD4C -_0803BBDE: - ldr r1, =gBattleMons - ldrb r2, [r3] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x32 - bne _0803BBF2 - b _0803BD4C -_0803BBF2: - adds r0, r2, 0 - bl GetBankSide - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - bge _0803BC86 - movs r7, 0 -_0803BC08: - lsrs r4, r7, 24 - adds r0, r4, 0 - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r6, r0 - beq _0803BC2C - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r5 - adds r0, r1 - adds r2, r0, 0 - adds r2, 0x20 - ldrb r0, [r2] - cmp r0, 0x17 - bne _0803BC2C - b _0803BD54 -_0803BC2C: - adds r0, r4, 0 - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r6, r0 - beq _0803BC76 - ldr r3, =gBattleMons - ldr r0, =gActiveBank - ldrb r0, [r0] - movs r2, 0x58 - muls r0, r2 - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1A - beq _0803BC76 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x2 - beq _0803BC76 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x2 - beq _0803BC76 - adds r0, r5, 0 - muls r0, r2 - adds r0, r3 - adds r2, r0, 0 - adds r2, 0x20 - ldrb r0, [r2] - cmp r0, 0x47 - bne _0803BC76 - b _0803BD70 -_0803BC76: - movs r0, 0x80 - lsls r0, 17 - adds r7, r0 - adds r5, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - blt _0803BC08 -_0803BC86: - ldr r4, =gActiveBank - ldrb r1, [r4] - movs r0, 0 - str r0, [sp] - movs r0, 0xF - movs r2, 0x2A - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _0803BCF8 - ldr r6, =gBattleMons - ldrb r0, [r4] - movs r3, 0x58 - muls r0, r3 - adds r1, r0, r6 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x8 - beq _0803BCBE - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x8 - bne _0803BCF8 -_0803BCBE: - ldr r0, =gBattleScripting - subs r1, r5, 0x1 - strb r1, [r0, 0x17] - ldr r2, =gLastUsedAbility - adds r0, r1, 0 - muls r0, r3 - adds r0, r6 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x2 - b _0803BD90 - .pool -_0803BCF8: - ldr r1, =gBattleMons - ldr r0, =gActiveBank - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x0400e000 - ands r0, r1 - cmp r0, 0 - bne _0803BD22 - ldr r1, =gStatuses3 - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - beq _0803BD40 -_0803BD22: - ldr r1, =gBattleCommunication - movs r0, 0 - strb r0, [r1, 0x5] - movs r0, 0x1 - b _0803BD92 - .pool -_0803BD40: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - bne _0803BD8C -_0803BD4C: - movs r0, 0 - b _0803BD92 - .pool -_0803BD54: - ldr r0, =gBattleScripting - strb r5, [r0, 0x17] - ldr r1, =gLastUsedAbility - ldrb r0, [r2] - strb r0, [r1] - ldr r1, =gBattleCommunication - movs r0, 0x2 - b _0803BD90 - .pool -_0803BD70: - ldr r0, =gBattleScripting - strb r5, [r0, 0x17] - ldr r1, =gLastUsedAbility - ldrb r0, [r2] - strb r0, [r1] - ldr r1, =gBattleCommunication - movs r0, 0x2 - b _0803BD90 - .pool -_0803BD8C: - ldr r1, =gBattleCommunication - movs r0, 0x1 -_0803BD90: - strb r0, [r1, 0x5] -_0803BD92: - add sp, 0x4 - pop {r4-r7} - pop {r1} - bx r1 - .pool - thumb_func_end IsRunningFromBattleImpossible + thumb_func_start sub_803BDA0 sub_803BDA0: @ 803BDA0 @@ -5907,8 +1895,8 @@ sub_803CEDC: @ 803CEDC .pool thumb_func_end sub_803CEDC - thumb_func_start b_first_side -b_first_side: @ 803CF10 + thumb_func_start GetWhoStrikesFirst +GetWhoStrikesFirst: @ 803CF10 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -6102,7 +2090,7 @@ _0803D07E: _0803D09C: cmp r6, 0x1A bne _0803D0B8 - ldr r0, =gUnknown_02024330 + ldr r0, =gRandomTurnNumber ldrh r4, [r0] lsls r0, r5, 16 subs r0, r5 @@ -6201,7 +2189,7 @@ _0803D162: _0803D17E: cmp r6, 0x1A bne _0803D198 - ldr r0, =gUnknown_02024330 + ldr r0, =gRandomTurnNumber ldrh r4, [r0] lsls r0, r5, 16 subs r0, r5 @@ -6369,7 +2357,7 @@ _0803D2D6: pop {r4-r7} pop {r1} bx r1 - thumb_func_end b_first_side + thumb_func_end GetWhoStrikesFirst thumb_func_start sub_803D2E8 sub_803D2E8: @ 803D2E8 @@ -6635,7 +2623,7 @@ _0803D4F8: beq _0803D534 adds r0, r3, 0 movs r2, 0 - bl b_first_side + bl GetWhoStrikesFirst lsls r0, 24 cmp r0, 0 beq _0803D534 @@ -6678,8 +2666,8 @@ _0803D554: .pool thumb_func_end sub_803D2E8 - thumb_func_start sub_803D580 -sub_803D580: @ 803D580 + thumb_func_start TurnValuesCleanUp +TurnValuesCleanUp: @ 803D580 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -6813,10 +2801,10 @@ _0803D678: pop {r0} bx r0 .pool - thumb_func_end sub_803D580 + thumb_func_end TurnValuesCleanUp - thumb_func_start sub_803D6A0 -sub_803D6A0: @ 803D6A0 + thumb_func_start SpecialStatusesClear +SpecialStatusesClear: @ 803D6A0 push {r4-r6,lr} ldr r2, =gActiveBank movs r0, 0 @@ -6855,7 +2843,7 @@ _0803D6DE: pop {r0} bx r0 .pool - thumb_func_end sub_803D6A0 + thumb_func_end SpecialStatusesClear thumb_func_start bc_80154A0 bc_80154A0: @ 803D6F0 @@ -7036,8 +3024,8 @@ _0803D8AC: .pool thumb_func_end bc_bs_exec - thumb_func_start sub_803D8C0 -sub_803D8C0: @ 803D8C0 + thumb_func_start HandleEndTurn_BattleWon +HandleEndTurn_BattleWon: @ 803D8C0 push {r4,lr} ldr r1, =gFightStateTracker movs r0, 0 @@ -7200,16 +3188,16 @@ _0803DA9E: str r0, [r1] _0803DAA4: ldr r1, =gBattleMainFunc - ldr r0, =sub_803DCD8 + ldr r0, =HandleEndTurn_FinishBattle str r0, [r1] pop {r4} pop {r0} bx r0 .pool - thumb_func_end sub_803D8C0 + thumb_func_end HandleEndTurn_BattleWon - thumb_func_start sub_803DAC0 -sub_803DAC0: @ 803DAC0 + thumb_func_start HandleEndTurn_BattleLost +HandleEndTurn_BattleLost: @ 803DAC0 push {r4,lr} ldr r1, =gFightStateTracker movs r0, 0 @@ -7279,16 +3267,16 @@ _0803DB7C: str r0, [r1] _0803DB82: ldr r1, =gBattleMainFunc - ldr r0, =sub_803DCD8 + ldr r0, =HandleEndTurn_FinishBattle str r0, [r1] pop {r4} pop {r0} bx r0 .pool - thumb_func_end sub_803DAC0 + thumb_func_end HandleEndTurn_BattleLost - thumb_func_start sub_803DBA0 -sub_803DBA0: @ 803DBA0 + thumb_func_start HandleEndTurn_RanFromBattle +HandleEndTurn_RanFromBattle: @ 803DBA0 push {lr} ldr r1, =gFightStateTracker movs r0, 0 @@ -7363,15 +3351,15 @@ _0803DC68: str r0, [r1] _0803DC6A: ldr r1, =gBattleMainFunc - ldr r0, =sub_803DCD8 + ldr r0, =HandleEndTurn_FinishBattle str r0, [r1] pop {r0} bx r0 .pool - thumb_func_end sub_803DBA0 + thumb_func_end HandleEndTurn_RanFromBattle - thumb_func_start bc_80158BC -bc_80158BC: @ 803DC84 + thumb_func_start HandleEndTurn_MonFled +HandleEndTurn_MonFled: @ 803DC84 ldr r1, =gFightStateTracker movs r0, 0 strb r0, [r1] @@ -7395,14 +3383,14 @@ bc_80158BC: @ 803DC84 ldr r0, =gUnknown_082DAAF7 str r0, [r1] ldr r1, =gBattleMainFunc - ldr r0, =sub_803DCD8 + ldr r0, =HandleEndTurn_FinishBattle str r0, [r1] bx lr .pool - thumb_func_end bc_80158BC + thumb_func_end HandleEndTurn_MonFled - thumb_func_start sub_803DCD8 -sub_803DCD8: @ 803DCD8 + thumb_func_start HandleEndTurn_FinishBattle +HandleEndTurn_FinishBattle: @ 803DCD8 push {r4-r7,lr} mov r7, r8 push {r7} @@ -7545,7 +3533,7 @@ _0803DE2A: pop {r0} bx r0 .pool - thumb_func_end sub_803DCD8 + thumb_func_end HandleEndTurn_FinishBattle thumb_func_start sub_803DE40 sub_803DE40: @ 803DE40 @@ -8646,11 +4634,11 @@ bs2_8016374: @ 803E868 strh r2, [r0] ldr r0, =gBattle_BG0_Y strh r2, [r0] - ldr r1, =gUnknown_020244AC + ldr r1, =gActionSelectionCursor ldrb r0, [r3] adds r0, r1 strb r2, [r0] - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldrb r0, [r3] adds r0, r1 strb r2, [r0] @@ -9757,7 +5745,7 @@ bsC_8016D70: @ 803F300 adds r0, r1 ldrb r0, [r0] strb r0, [r3] - bl sub_803D6A0 + bl SpecialStatusesClear ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xf1e892af diff --git a/asm/battle_controller_player.s b/asm/battle_controller_player.s index b47a8ecdf4..78236f1d7b 100644 --- a/asm/battle_controller_player.s +++ b/asm/battle_controller_player.s @@ -191,7 +191,7 @@ _080575F0: beq _08057658 movs r0, 0x5 bl PlaySE - ldr r1, =gUnknown_020244AC + ldr r1, =gActionSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 @@ -233,7 +233,7 @@ _08057658: ands r0, r2 cmp r0, 0 beq _08057698 - ldr r5, =gUnknown_020244AC + ldr r5, =gActionSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r5 @@ -261,7 +261,7 @@ _08057698: ands r0, r2 cmp r0, 0 beq _080576D8 - ldr r5, =gUnknown_020244AC + ldr r5, =gActionSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r5 @@ -290,7 +290,7 @@ _080576D8: ands r0, r2 cmp r0, 0 beq _08057700 - ldr r5, =gUnknown_020244AC + ldr r5, =gActionSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r5 @@ -306,7 +306,7 @@ _08057700: ands r0, r2 cmp r0, 0 beq _0805774C - ldr r5, =gUnknown_020244AC + ldr r5, =gActionSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r5 @@ -508,7 +508,7 @@ _080578A0: adds r0, r2 ldr r1, =sub_8039B2C str r1, [r0] - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 @@ -664,7 +664,7 @@ _08057A32: muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor adds r2, r1 ldrb r1, [r2] adds r1, 0xD @@ -792,7 +792,7 @@ _08057B56: muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor adds r2, r1 ldrb r1, [r2] adds r1, 0xD @@ -890,7 +890,7 @@ _08057C48: _08057C58: movs r0, 0x5 bl PlaySE - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 @@ -977,7 +977,7 @@ _08057D18: movs r0, 0x1 add r8, r0 _08057D24: - ldr r0, =gUnknown_020244B0 + ldr r0, =gMoveSelectionCursor adds r0, r3, r0 adds r1, r6, 0 adds r1, 0x8 @@ -1008,7 +1008,7 @@ _08057D5A: cmp r0, 0 bne _08057D80 _08057D62: - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldrb r0, [r7] adds r0, r1 ldrb r2, [r0] @@ -1095,7 +1095,7 @@ _08057E30: ands r0, r2 cmp r0, 0 beq _08057E60 - ldr r4, =gUnknown_020244B0 + ldr r4, =gMoveSelectionCursor ldrb r0, [r7] adds r2, r0, r4 ldrb r1, [r2] @@ -1119,7 +1119,7 @@ _08057E60: ands r0, r2 cmp r0, 0 beq _08057EA4 - ldr r4, =gUnknown_020244B0 + ldr r4, =gMoveSelectionCursor ldrb r0, [r7] adds r3, r0, r4 ldrb r2, [r3] @@ -1151,7 +1151,7 @@ _08057EA4: ands r0, r2 cmp r0, 0 beq _08057ED4 - ldr r4, =gUnknown_020244B0 + ldr r4, =gMoveSelectionCursor ldrb r0, [r7] adds r2, r0, r4 ldrb r1, [r2] @@ -1173,7 +1173,7 @@ _08057ED4: ands r0, r2 cmp r0, 0 beq _08057F30 - ldr r4, =gUnknown_020244B0 + ldr r4, =gMoveSelectionCursor ldrb r0, [r7] adds r3, r0, r4 ldrb r2, [r3] @@ -1221,7 +1221,7 @@ _08057F30: ands r5, r6 cmp r5, 0 bne _08057F9E - ldr r4, =gUnknown_020244B0 + ldr r4, =gMoveSelectionCursor ldrb r0, [r7] adds r0, r4 ldrb r0, [r0] @@ -1302,7 +1302,7 @@ _08057FF8: ands r0, r1 cmp r0, 0 beq _08058038 - ldr r5, =gUnknown_020244B0 + ldr r5, =gMoveSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r2, r0, r5 @@ -1333,7 +1333,7 @@ _08058038: ands r0, r1 cmp r0, 0 beq _08058086 - ldr r5, =gUnknown_020244B0 + ldr r5, =gMoveSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r3, r0, r5 @@ -1370,7 +1370,7 @@ _08058086: ands r0, r1 cmp r0, 0 beq _080580C8 - ldr r5, =gUnknown_020244B0 + ldr r5, =gMoveSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r2, r0, r5 @@ -1401,7 +1401,7 @@ _080580C8: ands r0, r1 cmp r0, 0 beq _08058116 - ldr r5, =gUnknown_020244B0 + ldr r5, =gMoveSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r3, r0, r5 @@ -1457,7 +1457,7 @@ sub_8058138: @ 8058138 _08058152: movs r0, 0x5 bl PlaySE - ldr r0, =gUnknown_020244B0 + ldr r0, =gMoveSelectionCursor mov r10, r0 ldr r1, =gActiveBank mov r8, r1 @@ -1594,7 +1594,7 @@ _0805824E: adds r6, 0x1 cmp r6, 0x3 ble _0805824E - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldrb r0, [r7] adds r0, r1 ldrb r0, [r0] @@ -1758,7 +1758,7 @@ _08058392: adds r6, 0x1 cmp r6, 0x3 ble _08058392 - ldr r4, =gUnknown_020244B0 + ldr r4, =gMoveSelectionCursor ldr r3, =gActiveBank ldrb r0, [r3] adds r0, r4 @@ -1892,7 +1892,7 @@ _080584A8: adds r0, r1 ldr r1, =sub_8057BFC str r1, [r0] - ldr r3, =gUnknown_020244B0 + ldr r3, =gMoveSelectionCursor ldrb r0, [r2] adds r0, r3 ldr r1, =gUnknown_03005D74 @@ -1915,7 +1915,7 @@ _08058500: ldr r0, =gUnknown_03005D74 ldrb r0, [r0] bl battle_menu_cursor_related - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r1 @@ -1947,7 +1947,7 @@ _08058554: bne _0805856A b _080586E8 _0805856A: - ldr r0, =gUnknown_020244B0 + ldr r0, =gMoveSelectionCursor ldr r1, =gActiveBank ldrb r1, [r1] adds r1, r0 @@ -1990,7 +1990,7 @@ _080585BA: bcc _080585C8 b _080586E8 _080585C8: - ldr r0, =gUnknown_020244B0 + ldr r0, =gMoveSelectionCursor ldr r1, =gActiveBank ldrb r1, [r1] adds r1, r0 @@ -2010,7 +2010,7 @@ _080585E8: ands r0, r2 cmp r0, 0 beq _080586E8 - ldr r0, =gUnknown_020244B0 + ldr r0, =gMoveSelectionCursor ldr r1, =gActiveBank ldrb r1, [r1] adds r1, r0 @@ -2034,7 +2034,7 @@ _0805862C: strb r0, [r4] movs r0, 0x5 bl PlaySE - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 @@ -2064,7 +2064,7 @@ _0805865C: ldrb r1, [r1] cmp r0, r1 bcs _080586E8 - ldr r0, =gUnknown_020244B0 + ldr r0, =gMoveSelectionCursor ldr r1, =gActiveBank ldrb r1, [r1] adds r1, r0 @@ -2087,7 +2087,7 @@ _080586AA: strb r0, [r4] movs r0, 0x5 bl PlaySE - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 @@ -4407,7 +4407,7 @@ sub_8059B3C: @ 8059B3C adds r0, r5, 0x4 adds r4, r0 ldr r6, =gDisplayedStringBattle - ldr r5, =gUnknown_020244B0 + ldr r5, =gMoveSelectionCursor adds r1, r5 adds r0, r4, 0 adds r0, 0x8 @@ -4462,7 +4462,7 @@ sub_8059BB0: @ 8059BB0 strb r1, [r0] adds r0, 0x1 ldr r3, =gBattleMoves - ldr r2, =gUnknown_020244B0 + ldr r2, =gMoveSelectionCursor ldrb r1, [r5] adds r1, r2 ldrb r1, [r1] @@ -6924,11 +6924,11 @@ sub_805B1CC: @ 805B1CC ldr r2, =gPlayerParty adds r0, r2 bl sub_805DD7C - ldr r1, =gUnknown_020244AC + ldr r1, =gActionSelectionCursor ldrb r0, [r5] adds r0, r1 strb r4, [r0] - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldrb r0, [r5] adds r0, r1 strb r4, [r0] @@ -8543,7 +8543,7 @@ _0805C062: adds r4, 0x1 cmp r4, 0x3 ble _0805C062 - ldr r1, =gUnknown_020244AC + ldr r1, =gActionSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 @@ -8715,7 +8715,7 @@ sub_805C210: @ 805C210 ldr r1, =gUnknown_03005D74 movs r0, 0xFF strb r0, [r1] - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 @@ -10333,21 +10333,21 @@ _0805D054: beq _0805D07C b _0805D084 _0805D05A: - ldr r0, =gUnknown_020244AC + ldr r0, =gActionSelectionCursor adds r0, r3, r0 strb r2, [r0] - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldrb r0, [r4] adds r0, r1 strb r2, [r0] b _0805D084 .pool _0805D074: - ldr r0, =gUnknown_020244AC + ldr r0, =gActionSelectionCursor b _0805D07E .pool _0805D07C: - ldr r0, =gUnknown_020244B0 + ldr r0, =gMoveSelectionCursor _0805D07E: adds r0, r3, r0 movs r1, 0 diff --git a/asm/battle_controller_safari.s b/asm/battle_controller_safari.s index acd7167766..26f7ad8f79 100644 --- a/asm/battle_controller_safari.s +++ b/asm/battle_controller_safari.s @@ -71,7 +71,7 @@ bx_battle_menu_t6_2: @ 81593D8 beq _08159446 movs r0, 0x5 bl PlaySE - ldr r1, =gUnknown_020244AC + ldr r1, =gActionSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 @@ -118,7 +118,7 @@ _08159446: ands r0, r1 cmp r0, 0 beq _08159484 - ldr r5, =gUnknown_020244AC + ldr r5, =gActionSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r5 @@ -144,7 +144,7 @@ _08159484: ands r0, r1 cmp r0, 0 beq _081594C0 - ldr r5, =gUnknown_020244AC + ldr r5, =gActionSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r5 @@ -170,7 +170,7 @@ _081594C0: ands r0, r1 cmp r0, 0 beq _0815950C - ldr r5, =gUnknown_020244AC + ldr r5, =gActionSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r5 @@ -204,7 +204,7 @@ _0815950C: ands r0, r1 cmp r0, 0 beq _0815954E - ldr r5, =gUnknown_020244AC + ldr r5, =gActionSelectionCursor ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r5 @@ -871,7 +871,7 @@ _08159AAE: adds r4, 0x1 cmp r4, 0x3 ble _08159AAE - ldr r1, =gUnknown_020244AC + ldr r1, =gActionSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 diff --git a/asm/battle_controller_wally.s b/asm/battle_controller_wally.s index 8291b05fa8..629fa308d9 100644 --- a/asm/battle_controller_wally.s +++ b/asm/battle_controller_wally.s @@ -3685,7 +3685,7 @@ _0816A48A: adds r4, 0x1 cmp r4, 0x3 ble _0816A48A - ldr r1, =gUnknown_020244AC + ldr r1, =gActionSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 diff --git a/asm/battle_link_817C95C.s b/asm/battle_link_817C95C.s index 94ae7ad7fc..39ae59d8b4 100644 --- a/asm/battle_link_817C95C.s +++ b/asm/battle_link_817C95C.s @@ -4322,7 +4322,7 @@ _0817EF36: b _0817F1FA _0817EF44: ldr r3, =gBattleMoves - ldr r2, =gUnknown_020244B0 + ldr r2, =gMoveSelectionCursor adds r0, r4, r2 ldrb r0, [r0] lsls r0, 1 @@ -4514,7 +4514,7 @@ _0817F0B4: ble _0817EFC2 movs r5, 0 ldr r3, =gBankAttacker - ldr r6, =gUnknown_020244B0 + ldr r6, =gMoveSelectionCursor ldr r4, =gBattlePartyID mov r8, r4 movs r7, 0x64 @@ -4624,7 +4624,7 @@ _0817F1D4: b _0817F0CC _0817F1DC: ldr r2, =gBattleMoveDamage - ldr r1, =gUnknown_020244B0 + ldr r1, =gMoveSelectionCursor ldr r0, =gBankAttacker ldrb r0, [r0] adds r0, r1 diff --git a/asm/battle_message.s b/asm/battle_message.s index 96869a350b..c39903dcc5 100644 --- a/asm/battle_message.s +++ b/asm/battle_message.s @@ -2998,7 +2998,7 @@ sub_814FBAC: @ 814FBAC ldr r0, =gBattleBufferA + 4 adds r1, r0 ldr r4, =gUnknown_08D85620 - ldr r0, =gUnknown_020244B0 + ldr r0, =gMoveSelectionCursor adds r2, r0 ldrb r2, [r2] adds r0, r1, 0 diff --git a/asm/reshow_battle_screen.s b/asm/reshow_battle_screen.s index c7e384a10f..d9b679750f 100644 --- a/asm/reshow_battle_screen.s +++ b/asm/reshow_battle_screen.s @@ -264,7 +264,7 @@ _080A94F8: adds r0, r4, 0 bl sub_805EE54 _080A955C: - ldr r1, =gUnknown_020244AC + ldr r1, =gActionSelectionCursor ldr r0, =gBankInMenu ldrb r0, [r0] adds r0, r1 diff --git a/asm/rom3.s b/asm/rom3.s index 23d3204741..2e040ff0f6 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -47,9 +47,9 @@ SetUpBattleVarsAndBirchZigzagoon: @ 803269C str r0, [sp, 0x10] movs r1, 0 ldr r7, =gBattleBankFunc - ldr r6, =gUnknown_020244AC + ldr r6, =gActionSelectionCursor movs r2, 0 - ldr r5, =gUnknown_020244B0 + ldr r5, =gMoveSelectionCursor ldr r4, =nullsub_21 ldr r3, =gBanksBySide _080326B8: @@ -222,7 +222,7 @@ b_setup_bx: @ 8032824 cmp r5, 0 beq _080328E4 ldr r1, =gBattleMainFunc - ldr r0, =sub_8039ECC + ldr r0, =BeginBattleIntro str r0, [r1] movs r4, 0x80 lsls r4, 17 @@ -286,7 +286,7 @@ _080328E4: b _080329E0 _080328F0: ldr r0, =gBattleMainFunc - ldr r2, =sub_8039ECC + ldr r2, =BeginBattleIntro str r2, [r0] movs r1, 0x80 ands r1, r3 @@ -380,7 +380,7 @@ _080329CC: b _08032CB2 .pool _080329E0: - ldr r1, =sub_8039ECC + ldr r1, =BeginBattleIntro ldr r2, =gBattleMainFunc str r1, [r2] ldr r2, =gBattleBankFunc @@ -419,7 +419,7 @@ _08032A20: ands r0, r1 cmp r0, r1 bne _08032AA0 - ldr r0, =sub_8039ECC + ldr r0, =BeginBattleIntro ldr r1, =gBattleMainFunc str r0, [r1] ldr r0, =SetBankFuncToRecordedPlayerBufferRunCommand @@ -751,7 +751,7 @@ b_setup_bx_link: @ 8032CC0 cmp r4, 0 beq _08032D1C ldr r1, =gBattleMainFunc - ldr r0, =sub_8039ECC + ldr r0, =BeginBattleIntro str r0, [r1] ldr r2, =gBattleBankFunc ldr r0, =SetBankFuncToPlayerBufferRunCommand @@ -789,7 +789,7 @@ _08032D48: cmp r3, 0 beq _08032D98 ldr r1, =gBattleMainFunc - ldr r0, =sub_8039ECC + ldr r0, =BeginBattleIntro str r0, [r1] ldr r2, =gBattleBankFunc ldr r4, =SetBankFuncToPlayerBufferRunCommand @@ -840,7 +840,7 @@ _08032DD0: cmp r3, 0 beq _08032E1C ldr r1, =gBattleMainFunc - ldr r0, =sub_8039ECC + ldr r0, =BeginBattleIntro str r0, [r1] ldr r2, =gBattleBankFunc ldr r0, =SetBankFuncToPlayerBufferRunCommand @@ -904,7 +904,7 @@ _08032E8C: cmp r0, 0 beq _08032EA4 ldr r1, =gBattleMainFunc - ldr r0, =sub_8039ECC + ldr r0, =BeginBattleIntro str r0, [r1] _08032EA4: movs r0, 0 @@ -2247,8 +2247,8 @@ _0803396C: .pool thumb_func_end sub_8033940 - thumb_func_start dp01_build_cmdbuf_x04_4_4_4 -dp01_build_cmdbuf_x04_4_4_4: @ 8033980 + thumb_func_start EmitLoadMonSprite +EmitLoadMonSprite: @ 8033980 push {lr} lsls r0, 24 lsrs r0, 24 @@ -2262,7 +2262,7 @@ dp01_build_cmdbuf_x04_4_4_4: @ 8033980 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x04_4_4_4 + thumb_func_end EmitLoadMonSprite thumb_func_start EmitSwitchInAnim EmitSwitchInAnim: @ 80339A0 @@ -2301,8 +2301,8 @@ EmitReturnPokeToBall: @ 80339C4 .pool thumb_func_end EmitReturnPokeToBall - thumb_func_start dp01_build_cmdbuf_x07_7_7_7 -dp01_build_cmdbuf_x07_7_7_7: @ 80339E4 + thumb_func_start EmitDrawTrainerPic +EmitDrawTrainerPic: @ 80339E4 push {lr} lsls r0, 24 lsrs r0, 24 @@ -2317,7 +2317,7 @@ dp01_build_cmdbuf_x07_7_7_7: @ 80339E4 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x07_7_7_7 + thumb_func_end EmitDrawTrainerPic thumb_func_start EmitTrainerSlide EmitTrainerSlide: @ 8033A04 @@ -3532,8 +3532,8 @@ EmitFaintingCry: @ 803432C .pool thumb_func_end EmitFaintingCry - thumb_func_start dp01_build_cmdbuf_x2E_a -dp01_build_cmdbuf_x2E_a: @ 803434C + thumb_func_start EmitIntroSlide +EmitIntroSlide: @ 803434C push {lr} adds r3, r1, 0 lsls r0, 24 @@ -3547,10 +3547,10 @@ dp01_build_cmdbuf_x2E_a: @ 803434C pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x2E_a + thumb_func_end EmitIntroSlide - thumb_func_start dp01_build_cmdbuf_x2F_2F_2F_2F -dp01_build_cmdbuf_x2F_2F_2F_2F: @ 803436C + thumb_func_start EmitIntroTrainerBallThrow +EmitIntroTrainerBallThrow: @ 803436C push {lr} lsls r0, 24 lsrs r0, 24 @@ -3565,10 +3565,10 @@ dp01_build_cmdbuf_x2F_2F_2F_2F: @ 803436C pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x2F_2F_2F_2F + thumb_func_end EmitIntroTrainerBallThrow - thumb_func_start EmitCmd48 -EmitCmd48: @ 803438C + thumb_func_start EmitDrawPartyStatusSummary +EmitDrawPartyStatusSummary: @ 803438C push {r4,r5,lr} adds r4, r1, 0 lsls r0, 24 @@ -3604,7 +3604,7 @@ _080343B4: pop {r0} bx r0 .pool - thumb_func_end EmitCmd48 + thumb_func_end EmitDrawPartyStatusSummary thumb_func_start EmitCmd49 EmitCmd49: @ 80343D4 diff --git a/include/battle.h b/include/battle.h index afb3c8d6e9..e5e5a94d1d 100644 --- a/include/battle.h +++ b/include/battle.h @@ -54,6 +54,7 @@ #define BATTLE_TYPE_GROUDON 0x10000000 #define BATTLE_TYPE_KYORGE 0x20000000 #define BATTLE_TYPE_RAYQUAZA 0x40000000 +#define BATTLE_TYPE_x80000000 0x80000000 #define TRAINER_OPPONENT_C00 0xC00 #define TRAINER_OPPONENT_800 0x800 @@ -178,6 +179,9 @@ #define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 #define ABILITYEFFECT_COUNT_ON_FIELD 0x12 #define ABILITYEFFECT_CHECK_ON_FIELD 0x13 +#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF + +#define ITEMEFFECT_ON_SWITCH_IN 0x0 #define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) @@ -228,6 +232,7 @@ #define MOVE_EFFECT_BYTE 0x3 #define MULTISTRING_CHOOSER 0x5 #define MSG_DISPLAY 0x7 +#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8 #define MOVE_TARGET_SELECTED 0x0 #define MOVE_TARGET_DEPENDS 0x1 @@ -556,7 +561,7 @@ struct BattleResults u16 caughtMonSpecies; // 0x28 u8 caughtMonNick[10]; // 0x2A u8 filler34[2]; - u8 catchAttempts[10]; // 0x36 + u8 catchAttempts[12]; // 0x36 }; extern struct BattleResults gBattleResults; @@ -587,7 +592,7 @@ struct BattleStruct u8 field_49; u8 moneyMultiplier; u8 field_4B; - u8 field_4C; + u8 switchInAbilitiesCounter; u8 field_4D; u8 field_4E; u8 field_4F; @@ -650,7 +655,7 @@ struct BattleStruct u16 choicedMove[BATTLE_BANKS_COUNT]; u16 changedItems[BATTLE_BANKS_COUNT]; u8 intimidateBank; - u8 fillerD9[0xDA-0xD9]; + u8 switchInItemsCounter; u8 field_DA; u8 turnSideTracker; u8 fillerDC[0xDF-0xDC]; @@ -664,7 +669,7 @@ struct BattleStruct struct BattleEnigmaBerry battleEnigmaBerry; u8 field_1A0; u8 field_1A1; - u8 filler1A2; + bool8 overworldWeatherDone; u8 atkCancellerTracker; u8 field_1A4[240]; u8 field_294[4]; @@ -845,7 +850,7 @@ struct BattleScripting u8 statChanger; u8 field_1B; u8 atk23_state; - u8 field_1D; + u8 battleStyle; u8 atk6C_state; u8 learnMoveState; u8 field_20; @@ -874,9 +879,9 @@ void CancelMultiTurnMoves(u8 bank); void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); void PrepareStringBattle(u16 stringId, u8 bank); u8 GetBattleBank(u8 caseId); -void UndoEffectsAfterFainting(void); +void FaintClearSetData(void); bool8 HasMoveFailed(u8 bank); -void SwitchInClearStructs(void); +void SwitchInClearSetData(void); void sub_803BDA0(u8 bank); void sub_803FA70(u8 bank); void BattleMainCB2(void); @@ -886,6 +891,9 @@ bool8 CanRunFromBattle(u8 bank); bool8 IsRunningFromBattleImpossible(void); void PressurePPLoseOnUsingPerishSong(u8 bankAtk); void PressurePPLoseOnUsingImprision(u8 bankAtk); +u8 GetWhoStrikesFirst(u8 bankAtk, u8 bankDef, bool8 ignoreChosenMoves); +void sub_803CEDC(u8, u8); +void BattleTurnPassed(void); // battle_3 #define MOVE_LIMITATION_ZEROMOVE (1 << 0) @@ -971,10 +979,28 @@ struct BattleAnimationInfo u16 field; // to fill up later }; +struct BattleHealthboxInfo +{ + u8 flag_x1 : 1; + u8 flag_x2 : 1; + u8 flag_x4 : 1; + u8 field_1; + u8 field_2; + u8 field_3; + u8 field_4; + u8 field_5; + u8 field_6; + u8 field_7; + u8 field_8; + u8 field_9; + u8 field_A; + u8 field_B; +}; + struct BattleSpriteData { struct BattleSpriteInfo *bankData; - void* field_4; + struct BattleHealthboxInfo *healthBoxesData; struct BattleAnimationInfo *animationData; }; diff --git a/include/battle_controllers.h b/include/battle_controllers.h index b2846d7cf0..61e8bec293 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -47,11 +47,15 @@ void EmitTrainerSlideBack(u8 bufferId); void EmitFaintingCry(u8 bufferId); void Emit_x37(u8 bufferId, u8 arg1); void EmitHitAnimation(u8 bufferId); -void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); +void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); void EmitCmd49(u8 bufferId); void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); void EmitCmd13(u8 bufferId); void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); +void EmitIntroSlide(u8 bufferId, u8 terrainId); +void EmitDrawTrainerPic(u8 bufferId); +void EmitLoadMonSprite(u8 bufferId); +void EmitIntroTrainerBallThrow(u8 bufferId); #define RESET_ACTION_MOVE_SELECTION 0 #define RESET_ACTION_SELECTION 1 diff --git a/include/pokemon.h b/include/pokemon.h index 4b678d6793..b3155881e9 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -633,10 +633,12 @@ s32 sub_806D864(u16 a1); bool16 sub_806D82C(u8 id); u16 MonTryLearningNewMove(struct Pokemon* mon, bool8); void sub_8068AA4(void); // sets stats for deoxys +bool8 HasTwoFramesAnimation(u16 species); #include "sprite.h" void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); +void BattleAnimateBackSprite(struct Sprite* sprite, u16 species); #endif // GUARD_POKEMON_H diff --git a/include/recorded_battle.h b/include/recorded_battle.h index 5f3099d83f..2040f2b8a2 100644 --- a/include/recorded_battle.h +++ b/include/recorded_battle.h @@ -9,6 +9,7 @@ void RecordedBattle_SetBankAction(u8 bank, u8 action); void sub_8185F90(u16 arg0); bool8 sub_8186450(void); u8 sub_8185FAC(void); +u8 sub_8185FB8(void); u8 MoveRecordedBattleToSaveData(void); #endif // GUARD_RECORDED_BATTLE_H diff --git a/include/sprite.h b/include/sprite.h index 838b0d7c0b..a9377165e4 100644 --- a/include/sprite.h +++ b/include/sprite.h @@ -212,14 +212,14 @@ struct Sprite u16 flags_5:1; //0x20 u16 flags_6:1; //0x40 u16 flags_7:1; //0x80 - /*0x3F*/ u16 hFlip:1; - u16 vFlip:1; - u16 animBeginning:1; - u16 affineAnimBeginning:1; - u16 animEnded:1; - u16 affineAnimEnded:1; - u16 usingSheet:1; - u16 flags_f:1; + /*0x3F*/ u16 hFlip:1; //1 + u16 vFlip:1; //2 + u16 animBeginning:1; //4 + u16 affineAnimBeginning:1; //8 + u16 animEnded:1; //0x10 + u16 affineAnimEnded:1; //0x20 + u16 usingSheet:1; //0x40 + u16 flags_f:1; //0x80 /*0x40*/ u16 sheetTileStart; diff --git a/src/battle_2.c b/src/battle_2.c index 8d1f6a7a13..769723c24c 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -13,6 +13,7 @@ #include "species.h" #include "berry.h" #include "text.h" +#include "item.h" #include "items.h" #include "hold_effects.h" #include "link.h" @@ -28,6 +29,13 @@ #include "sound.h" #include "battle_message.h" #include "sprite.h" +#include "util.h" +#include "trig.h" +#include "battle_ai_script_commands.h" +#include "battle_move_effects.h" +#include "battle_controllers.h" +#include "pokedex.h" +#include "abilities.h" struct UnknownStruct6 { @@ -70,6 +78,7 @@ extern u16 gTrainerBattleOpponent_A; extern u16 gTrainerBattleOpponent_B; extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; extern void (*gPreBattleCallback1)(void); +extern void (*gBattleMainFunc)(void); extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for? extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for? extern u8 gBattleOutcome; @@ -80,12 +89,56 @@ extern struct MusicPlayerInfo gMPlay_SE2; extern u8 gDecompressionBuffer[]; extern u16 gUnknown_020243FC; extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; +extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); +extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; +extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u8 gStringBank; +extern u32 gUnknown_02022F88; +extern u32 gHitMarker; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; +extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; +extern u16 gPaydayMoney; +extern u16 gBattleWeather; +extern u16 gPauseCounterBattle; +extern u16 gRandomTurnNumber; +extern u8 gActiveBank; +extern u8 gNoOfAllBanks; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern u8 gLeveledUpInBattle; +extern u8 gAbsentBankFlags; +extern u32 gBattleExecBuffer; +extern u8 gMultiHitCounter; +extern u8 gBattleMoveFlags; +extern s32 gBattleMoveDamage; +extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT]; +extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT]; +extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; +extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT]; +extern u16 gUnknown_02024258[BATTLE_BANKS_COUNT]; +extern u16 gUnknown_02024260[BATTLE_BANKS_COUNT]; +extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT]; +extern u32 gStatuses3[BATTLE_BANKS_COUNT]; +extern u16 gSideAffecting[2]; +extern u16 gCurrentMove; +extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; +extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u8 gTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; +extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; +extern u8 gFightStateTracker; +extern u8 gLastUsedAbility; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; extern const struct BattleMove gBattleMoves[]; extern const u16 gUnknown_08C004E0[]; // battle textbox palette extern const struct BgTemplate gUnknown_0831AA08[]; extern const struct WindowTemplate * const gUnknown_0831ABA0[]; +extern const u8 gUnknown_0831ACE0[]; // strings extern const u8 gText_LinkStandby3[]; @@ -94,6 +147,11 @@ extern const u8 gText_BattleYesNoChoice[]; extern const u8 gText_BattleRecordCouldntBeSaved[]; extern const u8 gText_BattleRecordedOnPass[]; extern const u8 gText_ShedinjaJapaneseName[]; +extern const u8 gText_EmptyString3[]; + +// battlescripts +extern const u8 gUnknown_082DB8BE[]; +extern const u8 gUnknown_082DB881[]; extern void HandleLinkBattleSetup(void); // rom_3 extern void SetUpBattleVarsAndBirchZigzagoon(void); // rom_3 @@ -109,6 +167,7 @@ extern void sub_800AC34(void); extern void sub_80B3AF8(u8 taskId); // cable club extern void sub_8076918(u8 bank); extern void sub_80729D0(u8 healthoxSpriteId); +extern void sub_81A56B4(void); // battle frontier 2 // this file's functions static void CB2_InitBattleInternal(void); @@ -133,6 +192,28 @@ static void sub_8039894(struct Sprite *sprite); static void sub_80398D0(struct Sprite *sprite); static void sub_8039A48(struct Sprite *sprite); void sub_8039AF4(struct Sprite *sprite); +void sub_8039E9C(struct Sprite *sprite); +void SpriteCallbackDummy_3(struct Sprite *sprite); +void oac_poke_ally_(struct Sprite *sprite); +void SpecialStatusesClear(void); +void TurnValuesCleanUp(u8); +static void SpriteCB_HealthBoxBounce(struct Sprite *sprite); +static void BattleStartClearSetData(void); +static void BattleIntroGetMonsData(void); +static void BattleIntroPrepareBackgroundSlide(void); +static void BattleIntroDrawTrainersOrMonsSprites(void); +static void BattleIntroDrawPartySummaryScreens(void); +static void BattleIntroPrintTrainerWantsToBattle(void); +static void BattleIntroPrintWildMonAttacked(void); +static void BattleIntroPrintOpponentSendsOut(void); +static void BattleIntroPrintPlayerSendsOut(void); +static void BattleIntroOpponent1SendsOutMonAnimation(void); +static void BattleIntroOpponent2SendsOutMonAnimation(void); +static void BattleIntroRecordMonsToDex(void); +static void BattleIntroPlayer1SendsOutMonAnimation(void); +static void TryDoEventsBeforeFirstTurn(void); +void sub_803BE74(void); +void bc_bs_exec(void); void CB2_InitBattle(void) { @@ -2244,10 +2325,6 @@ static void sub_80398BC(struct Sprite *sprite) // unused? sprite->callback = sub_80398D0; } -extern u32 gUnknown_02022F88; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; - static void sub_80398D0(struct Sprite *sprite) { sprite->data4--; @@ -2372,3 +2449,1290 @@ void sub_8039B2C(struct Sprite *sprite) sprite->callback = SpriteCallbackDummy_2; } +void sub_8039B58(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + { + if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + if (HasTwoFramesAnimation(sprite->tSpeciesId)) + StartSpriteAnim(sprite, 1); + } + BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, TRUE, 1); + } +} + +void sub_8039BB4(struct Sprite *sprite) +{ + sprite->callback = oac_poke_ally_; +} + +void oac_poke_ally_(struct Sprite *sprite) +{ + if ((gUnknown_020243FC & 1) == 0) + { + sprite->pos2.x -= 2; + if (sprite->pos2.x == 0) + { + sprite->callback = SpriteCallbackDummy_3; + sprite->data1 = 0; + } + } +} + +void sub_80105DC(struct Sprite *sprite) +{ + sprite->callback = SpriteCallbackDummy_3; +} + +void SpriteCallbackDummy_3(struct Sprite *sprite) +{ +} + +void sub_8039C00(struct Sprite *sprite) +{ + if (!(gUnknown_020243FC & 1)) + { + sprite->pos2.x += sprite->data1; + sprite->pos2.y += sprite->data2; + } +} + +void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d) +{ + u8 bounceHealthBoxSpriteId; + u8 spriteId2; + + if (b) + { + if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) + return; + } + else + { + if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) + return; + } + + bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce); + if (b == TRUE) + { + spriteId2 = gHealthBoxesIds[bank]; + gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId; + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1; + gSprites[bounceHealthBoxSpriteId].data0 = 0x80; + } + else + { + spriteId2 = gBankSpriteIds[bank]; + gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId; + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1; + gSprites[bounceHealthBoxSpriteId].data0 = 0xC0; + } + gSprites[bounceHealthBoxSpriteId].data1 = c; + gSprites[bounceHealthBoxSpriteId].data2 = d; + gSprites[bounceHealthBoxSpriteId].data3 = spriteId2; + gSprites[bounceHealthBoxSpriteId].data4 = b; + gSprites[spriteId2].pos2.x = 0; + gSprites[spriteId2].pos2.y = 0; +} + +void dp11b_obj_free(u8 bank, bool8 b) +{ + u8 r4; + + if (b == TRUE) + { + if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) + return; + + r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data3; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]); + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) + return; + + r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data3; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]); + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0; + } + gSprites[r4].pos2.x = 0; + gSprites[r4].pos2.y = 0; +} + +static void SpriteCB_HealthBoxBounce(struct Sprite *sprite) +{ + u8 spriteId = sprite->data3; + s32 var; + + if (sprite->data4 == 1) + var = sprite->data0; + else + var = sprite->data0; + + gSprites[spriteId].pos2.y = Sin(var, sprite->data2) + sprite->data2; + sprite->data0 = (sprite->data0 + sprite->data1) & 0xFF; +} + +void sub_8039E44(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + BattleAnimateBackSprite(sprite, sprite->tSpeciesId); +} + +void sub_8039E60(struct Sprite *sprite) +{ + sub_8039E9C(sprite); + if (sprite->animEnded) + sprite->callback = SpriteCallbackDummy_3; +} + +void sub_8039E84(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_8039E60; +} + +void sub_8039E9C(struct Sprite *sprite) +{ + if (sprite->animDelayCounter == 0) + sprite->centerToCornerVecX = gUnknown_0831ACE0[sprite->animCmdIndex]; +} + +void nullsub_20(void) +{ + +} + +void BeginBattleIntro(void) +{ + BattleStartClearSetData(); + gBattleCommunication[1] = 0; + gBattleMainFunc = BattleIntroGetMonsData; +} + +void BattleMainCB1(void) +{ + gBattleMainFunc(); + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + gBattleBankFunc[gActiveBank](); +} + +static void BattleStartClearSetData(void) +{ + s32 i; + u32 j; + u8 *dataPtr; + + TurnValuesCleanUp(0); + SpecialStatusesClear(); + + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + { + gStatuses3[i] = 0; + + dataPtr = (u8 *)&gDisableStructs[i]; + for (j = 0; j < sizeof(struct DisableStruct); j++) + dataPtr[j] = 0; + + gDisableStructs[i].isFirstTurn= 2; + gUnknown_02024284[i] = 0; + gLastUsedMovesByBanks[i] = 0; + gUnknown_02024250[i] = 0; + gUnknown_02024258[i] = 0; + gUnknown_02024260[i] = 0; + gUnknown_02024270[i] = 0xFF; + gLockedMoves[i] = 0; + gUnknownMovesUsedByBanks[i] = 0; + gBattleResources->flags->flags[i] = 0; + gUnknown_02024230[i] = 0; + } + + for (i = 0; i < 2; i++) + { + gSideAffecting[i] = 0; + + dataPtr = (u8 *)&gSideTimers[i]; + for (j = 0; j < sizeof(struct SideTimer); j++) + dataPtr[j] = 0; + } + + gBankAttacker = 0; + gBankTarget = 0; + gBattleWeather = 0; + + dataPtr = (u8 *)&gWishFutureKnock; + for (i = 0; i < sizeof(struct WishFutureKnock); i++) + dataPtr[i] = 0; + + gHitMarker = 0; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE) + gHitMarker |= HITMARKER_NO_ANIMATIONS; + } + else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && sub_8185FB8()) + gHitMarker |= HITMARKER_NO_ANIMATIONS; + + gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle; + + gMultiHitCounter = 0; + gBattleOutcome = 0; + gBattleExecBuffer = 0; + gPaydayMoney = 0; + gBattleResources->battleScriptsStack->size = 0; + gBattleResources->battleCallbackStack->size = 0; + + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) + gBattleCommunication[i] = 0; + + gPauseCounterBattle = 0; + gBattleMoveDamage = 0; + gUnknown_020243FC = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLeveledUpInBattle = 0; + gAbsentBankFlags = 0; + gBattleStruct->field_6C = 0; + gBattleStruct->field_79 = 0; + gBattleStruct->field_7A = 0; + *(&gBattleStruct->field_7C) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; + gBattleStruct->field_7B = 3; + gBattleStruct->wildVictorySong = 0; + gBattleStruct->moneyMultiplier = 1; + + for (i = 0; i < 8; i++) + { + *((u8 *)gBattleStruct->mirrorMoves + i) = 0; + *((u8 *)gBattleStruct->usedHeldItems + i) = 0; + *((u8 *)gBattleStruct->choicedMove + i) = 0; + *((u8 *)gBattleStruct->changedItems + i) = 0; + *(i + 0 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 1 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 2 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + } + + for (i = 0; i < 4; i++) + { + *(gBattleStruct->field_294 + i) = 6; + } + + gBattleStruct->field_DF = 0; + gBattleStruct->field_92 = 0; + + gRandomTurnNumber = Random(); + + dataPtr = (u8 *)(&gBattleResults); + for (i = 0; i < sizeof(struct BattleResults); i++) + dataPtr[i] = 0; + + gBattleResults.unk5_6 = IsMonShiny(&gEnemyParty[0]); + + gBattleStruct->field_2A0 = 0; + gBattleStruct->field_2A1 = 0; +} + +void SwitchInClearSetData(void) +{ + struct DisableStruct disableStructCopy = gDisableStructs[gActiveBank]; + s32 i; + u8 *ptr; + + if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) + { + for (i = 0; i < BATTLE_STATS_NO; i++) + gBattleMons[gActiveBank].statStages[i] = 6; + for (i = 0; i < gNoOfAllBanks; i++) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank) + { + gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; + gDisableStructs[i].bankWithSureHit = 0; + } + } + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); + gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (GetBankSide(gActiveBank) != GetBankSide(i) + && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 + && (gDisableStructs[i].bankWithSureHit == gActiveBank)) + { + gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; + gStatuses3[i] |= 0x10; + } + } + } + else + { + gBattleMons[gActiveBank].status2 = 0; + gStatuses3[gActiveBank] = 0; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + + gActionSelectionCursor[gActiveBank] = 0; + gMoveSelectionCursor[gActiveBank] = 0; + + ptr = (u8 *)&gDisableStructs[gActiveBank]; + for (i = 0; i < sizeof(struct DisableStruct); i++) + ptr[i] = 0; + + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP; + gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit; + gDisableStructs[gActiveBank].perishSong1 = disableStructCopy.perishSong1; + gDisableStructs[gActiveBank].perishSong2 = disableStructCopy.perishSong2; + gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape; + } + + gBattleMoveFlags = 0; + gDisableStructs[gActiveBank].isFirstTurn= 2; + gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit; + gLastUsedMovesByBanks[gActiveBank] = 0; + gUnknown_02024250[gActiveBank] = 0; + gUnknown_02024258[gActiveBank] = 0; + gUnknown_02024260[gActiveBank] = 0; + gUnknownMovesUsedByBanks[gActiveBank] = 0; + gUnknown_02024270[gActiveBank] = 0xFF; + + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + + gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) + { + *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; + } + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + } + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; + + gBattleResources->flags->flags[gActiveBank] = 0; + gCurrentMove = 0; + gBattleStruct->field_DA = 0xFF; + + ClearBankMoveHistory(gActiveBank); + ClearBankAbilityHistory(gActiveBank); +} + +void FaintClearSetData(void) +{ + s32 i; + u8 *ptr; + + for (i = 0; i < BATTLE_STATS_NO; i++) + gBattleMons[gActiveBank].statStages[i] = 6; + + gBattleMons[gActiveBank].status2 = 0; + gStatuses3[gActiveBank] = 0; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + + gActionSelectionCursor[gActiveBank] = 0; + gMoveSelectionCursor[gActiveBank] = 0; + + ptr = (u8 *)&gDisableStructs[gActiveBank]; + for (i = 0; i < sizeof(struct DisableStruct); i++) + ptr[i] = 0; + + gProtectStructs[gActiveBank].protected = 0; + gProtectStructs[gActiveBank].endured = 0; + gProtectStructs[gActiveBank].onlyStruggle = 0; + gProtectStructs[gActiveBank].helpingHand = 0; + gProtectStructs[gActiveBank].bounceMove = 0; + gProtectStructs[gActiveBank].stealMove = 0; + gProtectStructs[gActiveBank].flag0Unknown = 0; + gProtectStructs[gActiveBank].prlzImmobility = 0; + gProtectStructs[gActiveBank].confusionSelfDmg = 0; + gProtectStructs[gActiveBank].notEffective = 0; + gProtectStructs[gActiveBank].chargingTurn = 0; + gProtectStructs[gActiveBank].fleeFlag = 0; + gProtectStructs[gActiveBank].usedImprisionedMove = 0; + gProtectStructs[gActiveBank].loveImmobility = 0; + gProtectStructs[gActiveBank].usedDisabledMove = 0; + gProtectStructs[gActiveBank].usedTauntedMove = 0; + gProtectStructs[gActiveBank].flag2Unknown = 0; + gProtectStructs[gActiveBank].flinchImmobility = 0; + gProtectStructs[gActiveBank].notFirstStrike = 0; + + gDisableStructs[gActiveBank].isFirstTurn = 2; + + gLastUsedMovesByBanks[gActiveBank] = 0; + gUnknown_02024250[gActiveBank] = 0; + gUnknown_02024258[gActiveBank] = 0; + gUnknown_02024260[gActiveBank] = 0; + gUnknownMovesUsedByBanks[gActiveBank] = 0; + gUnknown_02024270[gActiveBank] = 0xFF; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; + + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + + gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) + { + *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; + } + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + } + + gBattleResources->flags->flags[gActiveBank] = 0; + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + + ClearBankMoveHistory(gActiveBank); + ClearBankAbilityHistory(gActiveBank); +} + +static void BattleIntroGetMonsData(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + gActiveBank = gBattleCommunication[1]; + EmitGetMonData(0, 0, 0); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 1: + if (gBattleExecBuffer == 0) + { + gBattleCommunication[1]++; + if (gBattleCommunication[1] == gNoOfAllBanks) + gBattleMainFunc = BattleIntroPrepareBackgroundSlide; + else + gBattleCommunication[MULTIUSE_STATE] = 0; + } + break; + } +} + +static void BattleIntroPrepareBackgroundSlide(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBankByIdentity(0); + EmitIntroSlide(0, gBattleTerrain); + MarkBufferBankForExecution(gActiveBank); + gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; + gBattleCommunication[0] = 0; + gBattleCommunication[1] = 0; + } +} + +static void BattleIntroDrawTrainersOrMonsSprites(void) +{ + u8 *ptr; + s32 i; + + if (gBattleExecBuffer) + return; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) + && GetBankSide(gActiveBank) == SIDE_PLAYER) + { + ptr = (u8 *)&gBattleMons[gActiveBank]; + for (i = 0; i < sizeof(struct BattlePokemon); i++) + ptr[i] = 0; + } + else + { + u16* hpOnSwitchout; + + ptr = (u8 *)&gBattleMons[gActiveBank]; + for (i = 0; i < sizeof(struct BattlePokemon); i++) + ptr[i] = gBattleBufferB[gActiveBank][4 + i]; + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); + hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(gActiveBank)]; + *hpOnSwitchout = gBattleMons[gActiveBank].hp; + for (i = 0; i < BATTLE_STATS_NO; i++) + gBattleMons[gActiveBank].statStages[i] = 6; + gBattleMons[gActiveBank].status2 = 0; + } + + if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + if (GetBankSide(gActiveBank) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + } + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + { + if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + } + EmitLoadMonSprite(0); + MarkBufferBankForExecution(gActiveBank); + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + } + } + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2 + || GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + } + + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A56B4(); + } + gBattleMainFunc = BattleIntroDrawPartySummaryScreens; +} + +static void BattleIntroDrawPartySummaryScreens(void) +{ + s32 i; + struct HpAndStatus hpStatus[6]; + + if (gBattleExecBuffer) + return; + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + for (i = 0; i < 6; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); + } + } + gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBufferBankForExecution(gActiveBank); + + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + } + } + gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBufferBankForExecution(gActiveBank); + + gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle; + } + else + { + // The struct gets set here, but nothing is ever done with it since + // wild battles don't show the party summary. + // Still, there's no point in having dead code. + + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + } + } + + gBattleMainFunc = BattleIntroPrintWildMonAttacked; + } + +} + +static void BattleIntroPrintTrainerWantsToBattle(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + PrepareStringBattle(0, gActiveBank); + gBattleMainFunc = BattleIntroPrintOpponentSendsOut; + } +} + +static void BattleIntroPrintWildMonAttacked(void) +{ + if (gBattleExecBuffer == 0) + { + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; + PrepareStringBattle(0, 0); + } +} + +static void BattleIntroPrintOpponentSendsOut(void) +{ + u32 identity; + + if (gBattleExecBuffer) + return; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_OPPONENT_MON1; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_OPPONENT_MON1; + else + identity = IDENTITY_PLAYER_MON1; + } + else + identity = IDENTITY_OPPONENT_MON1; + + PrepareStringBattle(1, GetBankByIdentity(identity)); + gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation; +} + +static void BattleIntroOpponent2SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_OPPONENT_MON2; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_OPPONENT_MON2; + else + identity = IDENTITY_PLAYER_MON2; + } + else + identity = IDENTITY_OPPONENT_MON2; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankIdentity(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + } + } + + gBattleMainFunc = BattleIntroRecordMonsToDex; +} + +#ifdef NONMATCHING +static void BattleIntroOpponent1SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_OPPONENT_MON1; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_OPPONENT_MON1; + else + identity = IDENTITY_PLAYER_MON1; + } + else + identity = IDENTITY_OPPONENT_MON1; + + if (gBattleExecBuffer) + return; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankIdentity(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) + { + gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation; + return; + } + } + } + + gBattleMainFunc = BattleIntroRecordMonsToDex; +} + +#else +__attribute__((naked)) +static void BattleIntroOpponent1SendsOutMonAnimation(void) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r2, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 17\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0803B298\n\ + movs r0, 0x80\n\ + lsls r0, 18\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0803B298\n\ + movs r1, 0x80\n\ + lsls r1, 24\n\ + ands r1, r2\n\ + negs r0, r1\n\ + orrs r0, r1\n\ + lsrs r5, r0, 31\n\ + b _0803B29A\n\ + .pool\n\ +_0803B288:\n\ + ldr r1, =gBattleMainFunc\n\ + ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\ + b _0803B2F0\n\ + .pool\n\ +_0803B298:\n\ + movs r5, 0x1\n\ +_0803B29A:\n\ + ldr r0, =gBattleExecBuffer\n\ + ldr r2, [r0]\n\ + cmp r2, 0\n\ + bne _0803B2F2\n\ + ldr r0, =gActiveBank\n\ + strb r2, [r0]\n\ + ldr r1, =gNoOfAllBanks\n\ + adds r4, r0, 0\n\ + ldrb r1, [r1]\n\ + cmp r2, r1\n\ + bcs _0803B2EC\n\ + adds r6, r4, 0\n\ +_0803B2B2:\n\ + ldrb r0, [r4]\n\ + bl GetBankIdentity\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, r5\n\ + bne _0803B2D8\n\ + movs r0, 0\n\ + bl EmitIntroTrainerBallThrow\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + ldr r1, =0x00008040\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0803B288\n\ +_0803B2D8:\n\ + ldrb r0, [r6]\n\ + adds r0, 0x1\n\ + strb r0, [r6]\n\ + ldr r1, =gNoOfAllBanks\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldr r4, =gActiveBank\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc _0803B2B2\n\ +_0803B2EC:\n\ + ldr r1, =gBattleMainFunc\n\ + ldr r0, =BattleIntroRecordMonsToDex\n\ +_0803B2F0:\n\ + str r0, [r1]\n\ +_0803B2F2:\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +static void BattleIntroRecordMonsToDex(void) +{ + if (gBattleExecBuffer == 0) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + } + } + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; + } +} + +void sub_803B3AC(void) // unused +{ + if (gBattleExecBuffer == 0) + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; +} + +static void BattleIntroPrintPlayerSendsOut(void) +{ + if (gBattleExecBuffer == 0) + { + u8 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_PLAYER_MON1; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_PLAYER_MON1; + else + identity = IDENTITY_OPPONENT_MON1; + } + else + identity = IDENTITY_PLAYER_MON1; + + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) + PrepareStringBattle(1, GetBankByIdentity(identity)); + + gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation; + } +} + +static void BattleIntroPlayer2SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_PLAYER_MON2; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_PLAYER_MON2; + else + identity = IDENTITY_OPPONENT_MON2; + } + else + identity = IDENTITY_PLAYER_MON2; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankIdentity(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + } + } + + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + + gBattleMainFunc = TryDoEventsBeforeFirstTurn; +} + +static void BattleIntroPlayer1SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_PLAYER_MON1; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_PLAYER_MON1; + else + identity = IDENTITY_OPPONENT_MON1; + } + else + identity = IDENTITY_PLAYER_MON1; + + if (gBattleExecBuffer) + return; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankIdentity(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + if (gBattleTypeFlags & (BATTLE_TYPE_MULTI)) + { + gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation; + return; + } + } + } + + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + + gBattleMainFunc = TryDoEventsBeforeFirstTurn; +} + +void sub_803B598(void) // unused +{ + if (gBattleExecBuffer == 0) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], FALSE); + MarkBufferBankForExecution(gActiveBank); + } + } + + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + + gBattleMainFunc = TryDoEventsBeforeFirstTurn; + } +} + +static void TryDoEventsBeforeFirstTurn(void) +{ + s32 i; + s32 j; + u8 effect = 0; + + if (gBattleExecBuffer) + return; + + if (gBattleStruct->switchInAbilitiesCounter == 0) + { + for (i = 0; i < gNoOfAllBanks; i++) + gTurnOrder[i] = i; + for (i = 0; i < gNoOfAllBanks - 1; i++) + { + for (j = i + 1; j < gNoOfAllBanks; j++) + { + if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], TRUE) != 0) + sub_803CEDC(i, j); + } + } + } + if (!gBattleStruct->overworldWeatherDone + && AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0) + { + gBattleStruct->overworldWeatherDone = TRUE; + return; + } + // check all switch in abilities happening from the fastest mon to slowest + while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks) + { + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) + effect++; + + gBattleStruct->switchInAbilitiesCounter++; + + if (effect) + return; + } + if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0) + return; + if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0) + return; + // check all switch in items having effect from the fastest mon to slowest + while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks) + { + if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) + effect++; + + gBattleStruct->switchInItemsCounter++; + + if (effect) + return; + } + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + { + *(gBattleStruct->field_5C + i) = 6; + gActionForBanks[i] = 0xFF; + gChosenMovesByBanks[i] = 0; + } + TurnValuesCleanUp(0); + SpecialStatusesClear(); + *(&gBattleStruct->field_91) = gAbsentBankFlags; + sub_814F9EC(gText_EmptyString3, 0); + gBattleMainFunc = sub_803BE74; + ResetSentPokesToOpponentValue(); + + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) + gBattleCommunication[i] = 0; + + for (i = 0; i < gNoOfAllBanks; i++) + gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); + + *(&gBattleStruct->turnEffectsTracker) = 0; + *(&gBattleStruct->turnEffectsBank) = 0; + *(&gBattleStruct->field_1A0) = 0; + *(&gBattleStruct->field_1A1) = 0; + gBattleScripting.atk49_state = 0; + gBattleStruct->field_4D = 0; + gBattleStruct->turncountersTracker = 0; + gBattleMoveFlags = 0; + + gRandomTurnNumber = Random(); + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + { + StopCryAndClearCrySongs(); + BattleScriptExecute(gUnknown_082DB8BE); + } +} + +void HandleEndTurn_ContinueBattle(void) +{ + s32 i; + + if (gBattleExecBuffer == 0) + { + gBattleMainFunc = BattleTurnPassed; + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) + gBattleCommunication[i] = 0; + for (i = 0; i < gNoOfAllBanks; i++) + { + gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); + if ((gBattleMons[i].status1 & STATUS_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS)) + CancelMultiTurnMoves(i); + } + gBattleStruct->turnEffectsTracker = 0; + gBattleStruct->turnEffectsBank = 0; + gBattleStruct->field_1A0 = 0; + gBattleStruct->field_1A1 = 0; + gBattleStruct->turncountersTracker = 0; + gBattleMoveFlags = 0; + } +} + +void BattleTurnPassed(void) +{ + s32 i; + + TurnValuesCleanUp(1); + if (gBattleOutcome == 0) + { + if (UpdateTurnCounters() != 0) + return; + if (TurnBasedEffects() != 0) + return; + } + if (sub_8041728() != 0) + return; + gBattleStruct->field_4D = 0; + if (sub_8041364() != 0) + return; + + TurnValuesCleanUp(0); + gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); + gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); + gHitMarker &= ~(HITMARKER_x400000); + gHitMarker &= ~(HITMARKER_x100000); + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gBattleScripting.atk49_state = 0; + gBattleMoveDamage = 0; + gBattleMoveFlags = 0; + + for (i = 0; i < 5; i++) + gBattleCommunication[i] = 0; + + if (gBattleOutcome != 0) + { + gFightStateTracker = 12; + gBattleMainFunc = bc_bs_exec; + return; + } + + if (gBattleResults.battleTurnCounter < 0xFF) + { + gBattleResults.battleTurnCounter++; + gBattleStruct->field_DA++; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + gActionForBanks[i] = 0xFF; + gChosenMovesByBanks[i] = 0; + } + + for (i = 0; i < 4; i++) + *(gBattleStruct->field_5C + i) = 6; + + *(&gBattleStruct->field_91) = gAbsentBankFlags; + sub_814F9EC(gText_EmptyString3, 0); + gBattleMainFunc = sub_803BE74; + gRandomTurnNumber = Random(); + + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + BattleScriptExecute(gUnknown_082DB881); + else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_DA == 0) + BattleScriptExecute(gUnknown_082DB8BE); +} + +u8 IsRunningFromBattleImpossible(void) +{ + u8 holdEffect; + u8 side; + s32 i; + + if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBank].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item); + + gStringBank = gActiveBank; + + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + return 0; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + return 0; + if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY) + return 0; + + side = GetBankSide(gActiveBank); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (side != GetBankSide(i) + && gBattleMons[i].ability == ABILITY_SHADOW_TAG) + { + gBattleScripting.bank = i; + gLastUsedAbility = gBattleMons[i].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return 2; + } + if (side != GetBankSide(i) + && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE + && gBattleMons[gActiveBank].type1 != TYPE_FLYING + && gBattleMons[gActiveBank].type2 != TYPE_FLYING + && gBattleMons[i].ability == ABILITY_ARENA_TRAP) + { + gBattleScripting.bank = i; + gLastUsedAbility = gBattleMons[i].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return 2; + } + } + i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0); + if (i != 0 && (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL)) + { + gBattleScripting.bank = i - 1; + gLastUsedAbility = gBattleMons[i - 1].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return 2; + } + if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) + || (gStatuses3[gActiveBank] & STATUS3_ROOTED)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + return 1; + } + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + return 1; + } + return 0; +} diff --git a/src/battle_3.c b/src/battle_3.c index e42d9317d2..071e4d59d8 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -178,9 +178,6 @@ extern const u8 gStatusConditionString_ConfusionJpn[]; extern const u8 gStatusConditionString_LoveJpn[]; extern const u16 gSoundMovesTable[]; -extern u8 b_first_side(u8, u8, u8); -extern void sub_803CEDC(u8, u8); -extern void BattleTurnPassed(void); extern void sub_803F9EC(); extern bool8 sub_80423F4(u8 bank, u8, u8); extern u8 weather_get_current(void); @@ -414,7 +411,7 @@ u8 UpdateTurnCounters(void) s32 j; for (j = i + 1; j < gNoOfAllBanks; j++) { - if (b_first_side(gTurnOrder[i], gTurnOrder[j], 0)) + if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], 0)) sub_803CEDC(i, j); } } @@ -1667,7 +1664,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBankAttacker = bank; switch (gLastUsedAbility) { - case 0xFF: //weather from overworld + case ABILITYEFFECT_SWITCH_IN_WEATHER: //_08042A86 switch (weather_get_current()) { diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index dae43f13c5..92126e40c7 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -73,7 +73,7 @@ extern const struct BaseStats gBaseStats[]; extern const u32 gBitTable[]; extern u8 * const gBattleAI_ScriptsTable[]; -extern u8 b_first_side(u8, u8, u8); +extern u8 GetWhoStrikesFirst(u8, u8, u8); extern void AI_CalcDmg(u8, u8); extern u8 CheckMoveLimitations(); @@ -1756,7 +1756,7 @@ static void BattleAICmd_if_arg_not_equal(void) static void BattleAICmd_if_would_go_first(void) { - if (b_first_side(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1]) + if (GetWhoStrikesFirst(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1764,7 +1764,7 @@ static void BattleAICmd_if_would_go_first(void) static void BattleAICmd_if_would_not_go_first(void) { - if (b_first_side(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1]) + if (GetWhoStrikesFirst(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 03e1b6a4a6..88c62841d5 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -360,7 +360,7 @@ static void atk5D_getmoneyreward(void); static void atk5E_8025A70(void); static void atk5F_8025B24(void); static void atk60_increment_gamestat(void); -static void atk61_8025BA4(void); +static void atk61_draw_party_status_summary(void); static void atk62_08025C6C(void); static void atk63_jumptorandomattack(void); static void atk64_statusanimation(void); @@ -612,7 +612,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk5E_8025A70, atk5F_8025B24, atk60_increment_gamestat, - atk61_8025BA4, + atk61_draw_party_status_summary, atk62_08025C6C, atk63_jumptorandomattack, atk64_statusanimation, @@ -3251,7 +3251,7 @@ static void atk1B_faint_effects_clear(void) MarkBufferBankForExecution(gActiveBank); } - UndoEffectsAfterFainting(); // Effects like attractions, trapping, etc. + FaintClearSetData(); // Effects like attractions, trapping, etc. gBattlescriptCurrInstr += 2; } } @@ -5366,7 +5366,7 @@ static void atk4D_switch_data_update(void) gBattleMons[gActiveBank].status2 = oldData.status2; } - SwitchInClearStructs(); + SwitchInClearSetData(); if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) @@ -6411,7 +6411,7 @@ static void atk60_increment_gamestat(void) gBattlescriptCurrInstr += 2; } -static void atk61_8025BA4(void) +static void atk61_draw_party_status_summary(void) { s32 i; struct Pokemon* party; @@ -6442,7 +6442,7 @@ static void atk61_8025BA4(void) } } - EmitCmd48(0, hpStatuses, 1); + EmitDrawPartyStatusSummary(0, hpStatuses, 1); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; diff --git a/src/pokemon_3.c b/src/pokemon_3.c index e4934306cc..5ff99aee26 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -1519,8 +1519,6 @@ void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u DoMonFrontSpriteAnimation(sprite, species, noCry, arg3); } -bool8 HasTwoFramesAnimation(u16 species); - extern void SpriteCallbackDummy_2(struct Sprite*); extern void sub_817F60C(struct Sprite*); diff --git a/sym_ewram.txt b/sym_ewram.txt index aecb28dac8..287bc4a5d2 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -445,7 +445,7 @@ gPauseCounterBattle: @ 202432C gPaydayMoney: @ 202432E .space 0x2 -gUnknown_02024330: @ 2024330 +gRandomTurnNumber: @ 2024330 .space 0x2 gBattleCommunication: @ 2024332 @@ -499,10 +499,10 @@ gUnknown_020244A4: @ 20244A4 gBattleResources: @ 20244A8 .space 0x4 -gUnknown_020244AC: @ 20244AC +gActionSelectionCursor: @ 20244AC .space 0x4 -gUnknown_020244B0: @ 20244B0 +gMoveSelectionCursor: @ 20244B0 .space 0x4 gUnknown_020244B4: @ 20244B4