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Update fldeff_teleport.c
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@ -4,17 +4,18 @@
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extern bool8 is_light_level_1_2_3_or_6(u8 mapType);
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extern void* hm_add_c3_launch_phase_2(void);
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extern void hm_teleport_run_dp02scr(void);
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extern void* gUnknown_0203CEEC;
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extern void* gUnknown_03005DB0;
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extern void sub_808469C(void);
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extern u8 GetCursorSelectionMonId(void);
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extern void sub_817C94C(void);
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extern u8 oei_task_add(void);
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extern void FieldEffectActiveListRemove(u8 id);
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extern void sub_80B7FC8(void);
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extern void SetPlayerAvatarTransitionFlags(u8);
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extern void* gUnknown_0203CEEC;
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extern void* gUnknown_03005DB0;
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void hm_teleport_run_dp02scr(void);
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void sub_817C94C(void);
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// 817C8BC
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bool8 SetUpFieldMove_Teleport(void)
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