mirror of https://github.com/pret/pokeemerald.git
Document music usage to make it easier to search for a specific track
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@ -795,7 +795,7 @@ MUS_LITTLEROOT = 95 01
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MUS_MT_CHIMNEY = 96 01
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MUS_ENCOUNTER_FEMALE = 97 01
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MUS_LILYCOVE = 98 01
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MUS_ROUTE111 = 99 01
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MUS_ROUTE111_DESERT = 99 01
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MUS_HELP = 9A 01
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MUS_UNDERWATER = 9B 01
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MUS_VICTORY_TRAINER = 9C 01
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@ -260,7 +260,7 @@ Route111_EventScript_SunTrigger::
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Route111_EventScript_SandstormTrigger::
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setweather WEATHER_SANDSTORM
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fadenewbgm MUS_ROUTE111
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fadenewbgm MUS_ROUTE111_DESERT
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doweather
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end
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@ -278,47 +278,47 @@
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#define SE_SUDOWOODO_SHAKE 269 // SE_USSOKI
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// Music
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#define MUS_LITTLEROOT_TEST 350 // MUS_TETSUJI
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#define MUS_GSC_ROUTE38 351 // MUS_FIELD13
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#define MUS_LITTLEROOT_TEST 350 // MUS_TETSUJI // Unused, likely a test track.
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#define MUS_GSC_ROUTE38 351 // MUS_FIELD13 // Unused, likely a test track.
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#define MUS_CAUGHT 352 // MUS_KACHI22
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#define MUS_VICTORY_WILD 353 // MUS_KACHI2
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#define MUS_VICTORY_GYM_LEADER 354 // MUS_KACHI3
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#define MUS_VICTORY_GYM_LEADER 354 // MUS_KACHI3 // Also used in Frontier Brain victories.
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#define MUS_VICTORY_LEAGUE 355 // MUS_KACHI5
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#define MUS_C_COMM_CENTER 356 // MUS_PCC
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#define MUS_GSC_PEWTER 357 // MUS_NIBI
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#define MUS_C_VS_LEGEND_BEAST 358 // MUS_SUIKUN
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#define MUS_ROUTE101 359 // MUS_DOORO1
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#define MUS_ROUTE110 360 // MUS_DOORO_X1
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#define MUS_ROUTE120 361 // MUS_DOORO_X3
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#define MUS_PETALBURG 362 // MUS_MACHI_S2
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#define MUS_OLDALE 363 // MUS_MACHI_S4
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#define MUS_C_COMM_CENTER 356 // MUS_PCC // Unused, likely a test track.
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#define MUS_GSC_PEWTER 357 // MUS_NIBI // Used in unused Contest Halls.
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#define MUS_C_VS_LEGEND_BEAST 358 // MUS_SUIKUN // Unused, likely a test track.
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#define MUS_ROUTE101 359 // MUS_DOORO1 // Also used in Routes 102 and 103.
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#define MUS_ROUTE110 360 // MUS_DOORO_X1 // Also used in Routes 112, 114, 117, 111's non-desert section and 118's west half.
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#define MUS_ROUTE120 361 // MUS_DOORO_X3 // Also used in Routes 121, 124, 125, 126, 127 and 128.
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#define MUS_PETALBURG 362 // MUS_MACHI_S2 // Also used in Mr. Briney's House and Pretty Petal Flower Shop.
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#define MUS_OLDALE 363 // MUS_MACHI_S4 // Also used in Lavaridge Town.
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#define MUS_GYM 364 // MUS_GIM
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#define MUS_SURF 365 // MUS_NAMINORI
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#define MUS_PETALBURG_WOODS 366 // MUS_DAN01
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#define MUS_PETALBURG_WOODS 366 // MUS_DAN01 // Also used in Artisan Cave, Fiery Path, Granite Cave, Jagged Pass, Marine Cave, Rusturf Tunnel, Scorched Slab and Terra Cave.
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#define MUS_LEVEL_UP 367 // MUS_FANFA1
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#define MUS_HEAL 368 // MUS_ME_ASA
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#define MUS_OBTAIN_BADGE 369 // MUS_ME_BACHI
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#define MUS_OBTAIN_ITEM 370 // MUS_FANFA4
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#define MUS_EVOLVED 371 // MUS_FANFA5
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#define MUS_EVOLVED 371 // MUS_FANFA5 // Also used in egg hatching, trades and upon catching.
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#define MUS_OBTAIN_TMHM 372 // MUS_ME_WAZA
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#define MUS_LILYCOVE_MUSEUM 373 // MUS_BIJYUTU
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#define MUS_ROUTE122 374 // MUS_DOORO_X4
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#define MUS_LILYCOVE_MUSEUM 373 // MUS_BIJYUTU // Also used in the Battle Frontier's Ranking Hall.
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#define MUS_ROUTE122 374 // MUS_DOORO_X4 // Also used in Route 123 and Birch's intro speech.
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#define MUS_OCEANIC_MUSEUM 375 // MUS_FUNE_KAN
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#define MUS_EVOLUTION_INTRO 376 // MUS_ME_SHINKA
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#define MUS_EVOLUTION 377 // MUS_SHINKA
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#define MUS_EVOLUTION_INTRO 376 // MUS_ME_SHINKA // Also used in egg hatching.
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#define MUS_EVOLUTION 377 // MUS_SHINKA // Also used in egg hatching and trades.
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#define MUS_MOVE_DELETED 378 // MUS_ME_WASURE
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#define MUS_ENCOUNTER_GIRL 379 // MUS_SYOUJOEYE
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#define MUS_ENCOUNTER_MALE 380 // MUS_BOYEYE
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#define MUS_ABANDONED_SHIP 381 // MUS_DAN02
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#define MUS_FORTREE 382 // MUS_MACHI_S3
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#define MUS_ABANDONED_SHIP 381 // MUS_DAN02 // Also used in Faraway and Southern Islands.
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#define MUS_FORTREE 382 // MUS_MACHI_S3 // Also used in Secret Bases and the Safari Zone's entrance.
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#define MUS_BIRCH_LAB 383 // MUS_ODAMAKI
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#define MUS_B_TOWER_RS 384 // MUS_B_TOWER
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#define MUS_B_TOWER_RS 384 // MUS_B_TOWER // Used in Battle Tents, Trainer Hill and Battle Frontier's lounges and Exchange Service Corner.
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#define MUS_ENCOUNTER_SWIMMER 385 // MUS_SWIMEYE
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#define MUS_CAVE_OF_ORIGIN 386 // MUS_DAN03
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#define MUS_CAVE_OF_ORIGIN 386 // MUS_DAN03 // Also used in Meteor Falls.
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#define MUS_OBTAIN_BERRY 387 // MUS_ME_KINOMI
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#define MUS_AWAKEN_LEGEND 388 // MUS_ME_TAMA
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#define MUS_SLOTS_JACKPOT 389 // MUS_ME_B_BIG
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#define MUS_SLOTS_WIN 390 // MUS_ME_B_SMALL
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#define MUS_SLOTS_JACKPOT 389 // MUS_ME_B_BIG // Also used in the Roulette.
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#define MUS_SLOTS_WIN 390 // MUS_ME_B_SMALL // Also used in the Roulette.
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#define MUS_TOO_BAD 391 // MUS_ME_ZANNEN
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#define MUS_ROULETTE 392 // MUS_BD_TIME
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#define MUS_LINK_CONTEST_P1 393 // MUS_TEST1
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@ -327,17 +327,17 @@
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#define MUS_LINK_CONTEST_P4 396 // MUS_TEST4
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#define MUS_ENCOUNTER_RICH 397 // MUS_TEST
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#define MUS_VERDANTURF 398 // MUS_GOMACHI0
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#define MUS_RUSTBORO 399 // MUS_GOTOWN
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#define MUS_POKE_CENTER 400 // MUS_POKECEN
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#define MUS_ROUTE104 401 // MUS_NEXTROAD
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#define MUS_ROUTE119 402 // MUS_GRANROAD
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#define MUS_RUSTBORO 399 // MUS_GOTOWN // Also used in Mauville City, Mossdeep City, Daycare, Weather Institute and several Route houses.
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#define MUS_POKE_CENTER 400 // MUS_POKECEN // Also used in the Pokémon League's lobby.
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#define MUS_ROUTE104 401 // MUS_NEXTROAD // Also used in Routes 105, 106, 107, 108, 109, 115 and 116.
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#define MUS_ROUTE119 402 // MUS_GRANROAD // Also used in Routes 129, 130, 131, 132, 133, 134 and 118's east half.
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#define MUS_CYCLING 403 // MUS_CYCLING
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#define MUS_POKE_MART 404 // MUS_FRIENDLY
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#define MUS_POKE_MART 404 // MUS_FRIENDLY // Also used in Lilycove's Department Store.
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#define MUS_LITTLEROOT 405 // MUS_MISHIRO
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#define MUS_MT_CHIMNEY 406 // MUS_TOZAN
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#define MUS_MT_CHIMNEY 406 // MUS_TOZAN // Also used in Desert Underpass, Mirage Tower, Seafloor Cavern and Sky Pillar.
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#define MUS_ENCOUNTER_FEMALE 407 // MUS_GIRLEYE
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#define MUS_LILYCOVE 408 // MUS_MINAMO
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#define MUS_ROUTE111 409 // MUS_ASHROAD
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#define MUS_LILYCOVE 408 // MUS_MINAMO // Also used in Pacifidlog Town and the Diving Treasure Hunter's house.
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#define MUS_ROUTE111_DESERT 409 // MUS_ASHROAD
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#define MUS_HELP 410 // MUS_EVENT0
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#define MUS_UNDERWATER 411 // MUS_DEEPDEEP
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#define MUS_VICTORY_TRAINER 412 // MUS_KACHI1
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@ -350,29 +350,29 @@
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#define MUS_ENCOUNTER_AQUA 419 // MUS_AQA_0
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#define MUS_FOLLOW_ME 420 // MUS_TSURETEK
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#define MUS_ENCOUNTER_BRENDAN 421 // MUS_BOY_SUP
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#define MUS_EVER_GRANDE 422 // MUS_RAINBOW
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#define MUS_EVER_GRANDE 422 // MUS_RAINBOW // Also used in link rooms.
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#define MUS_ENCOUNTER_SUSPICIOUS 423 // MUS_AYASII
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#define MUS_VICTORY_AQUA_MAGMA 424 // MUS_KACHI4
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#define MUS_CABLE_CAR 425 // MUS_ROPEWAY
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#define MUS_GAME_CORNER 426 // MUS_CASINO
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#define MUS_DEWFORD 427 // MUS_HIGHTOWN
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#define MUS_DEWFORD 427 // MUS_HIGHTOWN // Also used in Route 109's Seashore house.
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#define MUS_SAFARI_ZONE 428 // MUS_SAFARI
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#define MUS_VICTORY_ROAD 429 // MUS_C_ROAD
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#define MUS_VICTORY_ROAD 429 // MUS_C_ROAD // Also used in Pokémon League's E4/Champion rooms and halls.
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#define MUS_AQUA_MAGMA_HIDEOUT 430 // MUS_AJITO
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#define MUS_SAILING 431 // MUS_M_BOAT
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#define MUS_MT_PYRE 432 // MUS_M_DUNGON
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#define MUS_SLATEPORT 433 // MUS_FINECITY
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#define MUS_MT_PYRE 432 // MUS_M_DUNGON // Also used in New Mauville and Shoal Cave.
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#define MUS_SLATEPORT 433 // MUS_FINECITY // Also used in Cycling Road's entrances.
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#define MUS_MT_PYRE_EXTERIOR 434 // MUS_MACHUPI
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#define MUS_SCHOOL 435 // MUS_P_SCHOOL
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#define MUS_HALL_OF_FAME 436 // MUS_DENDOU
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#define MUS_FALLARBOR 437 // MUS_TONEKUSA
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#define MUS_SEALED_CHAMBER 438 // MUS_MABOROSI
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#define MUS_FALLARBOR 437 // MUS_TONEKUSA // Also used in Route 114's houses.
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#define MUS_SEALED_CHAMBER 438 // MUS_MABOROSI // Also used in Ancient Tomb, Desert Ruins and Island Cave.
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#define MUS_CONTEST_WINNER 439 // MUS_CON_FAN
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#define MUS_CONTEST 440 // MUS_CONTEST0
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#define MUS_ENCOUNTER_MAGMA 441 // MUS_MGM0
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#define MUS_INTRO_BATTLE 442 // MUS_T_BATTLE
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#define MUS_ABNORMAL_WEATHER 443 // MUS_OOAME (Replaces MUS_WEATHER_KYOGRE from R/S)
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#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI (Unused, from R/S)
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#define MUS_ABNORMAL_WEATHER 443 // MUS_OOAME // Replaces MUS_WEATHER_KYOGRE from R/S.
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#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI // Unused from R/S.
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#define MUS_SOOTOPOLIS 445 // MUS_RUNECITY
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#define MUS_CONTEST_RESULTS 446 // MUS_CON_K
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#define MUS_HALL_OF_FAME_ROOM 447 // MUS_EIKOU_R
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@ -381,7 +381,7 @@
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#define MUS_ENCOUNTER_ELITE_FOUR 450 // MUS_SITENNOU
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#define MUS_ENCOUNTER_HIKER 451 // MUS_YAMA_EYE
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#define MUS_CONTEST_LOBBY 452 // MUS_CONLOBBY
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#define MUS_ENCOUNTER_INTERVIEWER 453 // MUS_INTER_V
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#define MUS_ENCOUNTER_INTERVIEWER 453 // MUS_INTER_V // Also used during Petalburg City report at the beginning of the game.
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#define MUS_ENCOUNTER_CHAMPION 454 // MUS_DAIGO
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#define MUS_CREDITS 455 // MUS_THANKFOR
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#define MUS_END 456 // MUS_END
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#define MUS_B_DOME 467 // MUS_B_DOME
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#define MUS_B_PIKE 468 // MUS_B_TUBE
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#define MUS_B_FACTORY 469 // MUS_B_FACTORY
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#define MUS_VS_RAYQUAZA 470 // MUS_VS_REKKU (Identical to MUS_VS_KYOGRE_GROUDON)
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#define MUS_VS_RAYQUAZA 470 // MUS_VS_REKKU // Identical to MUS_VS_KYOGRE_GROUDON.
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#define MUS_VS_FRONTIER_BRAIN 471 // MUS_VS_FRONT
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#define MUS_VS_MEW 472 // MUS_VS_MEW
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#define MUS_B_DOME_LOBBY 473 // MUS_B_DOME1
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#define MUS_RG_SILPH 519 // MUS_RG_SHIRUHU
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#define MUS_RG_FUCHSIA 520 // MUS_RG_HANADA
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#define MUS_RG_CELADON 521 // MUS_RG_TAMAMUSI
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#define MUS_RG_VICTORY_TRAINER 522 // MUS_RG_WIN_TRE (Identical to MUS_VICTORY_TRAINER)
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#define MUS_RG_VICTORY_WILD 523 // MUS_RG_WIN_YASEI (Identical to MUS_VICTORY_WILD)
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#define MUS_RG_VICTORY_GYM_LEADER 524 // MUS_RG_WIN_GYM (Identical to MUS_VICTORY_GYM_LEADER)
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#define MUS_RG_VICTORY_TRAINER 522 // MUS_RG_WIN_TRE // Identical to MUS_VICTORY_TRAINER.
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#define MUS_RG_VICTORY_WILD 523 // MUS_RG_WIN_YASEI // Identical to MUS_VICTORY_WILD.
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#define MUS_RG_VICTORY_GYM_LEADER 524 // MUS_RG_WIN_GYM // Identical to MUS_VICTORY_GYM_LEADER.
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#define MUS_RG_VERMILLION 525 // MUS_RG_KUCHIBA
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#define MUS_RG_PEWTER 526 // MUS_RG_NIBI
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#define MUS_RG_ENCOUNTER_RIVAL 527 // MUS_RG_RIVAL1
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@ -472,11 +472,11 @@
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#define MUS_RG_NET_CENTER 540 // MUS_RG_NETWORK
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#define MUS_RG_MYSTERY_GIFT 541 // MUS_RG_OKURIMONO
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#define MUS_RG_BERRY_PICK 542 // MUS_RG_KINOMIKUI
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#define MUS_RG_SEVII_CAVE 543 // MUS_RG_NANADUNGEON (Identical to MUS_RG_MT_MOON)
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#define MUS_RG_TEACHY_TV_SHOW 544 // MUS_RG_OSHIE_TV (Identical to MUS_RG_FOLLOW_ME)
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#define MUS_RG_SEVII_CAVE 543 // MUS_RG_NANADUNGEON // Identical to MUS_RG_MT_MOON.
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#define MUS_RG_TEACHY_TV_SHOW 544 // MUS_RG_OSHIE_TV // Identical to MUS_RG_FOLLOW_ME.
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#define MUS_RG_SEVII_ROUTE 545 // MUS_RG_NANASHIMA
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#define MUS_RG_SEVII_DUNGEON 546 // MUS_RG_NANAISEKI (Identical to MUS_RG_VIRIDIAN_FOREST)
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#define MUS_RG_SEVII_123 547 // MUS_RG_NANA123 (Identical to MUS_RG_PEWTER)
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#define MUS_RG_SEVII_DUNGEON 546 // MUS_RG_NANAISEKI // Identical to MUS_RG_VIRIDIAN_FOREST.
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#define MUS_RG_SEVII_123 547 // MUS_RG_NANA123 // Identical to MUS_RG_PEWTER
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#define MUS_RG_SEVII_45 548 // MUS_RG_NANA45
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#define MUS_RG_SEVII_67 549 // MUS_RG_NANA67
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#define MUS_RG_POKE_FLUTE 550 // MUS_RG_POKEFUE
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@ -1104,7 +1104,7 @@ u16 GetCurrLocationDefaultMusic(void)
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111)
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&& GetSavedWeather() == WEATHER_SANDSTORM)
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return MUS_ROUTE111;
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return MUS_ROUTE111_DESERT;
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music = GetLocationMusic(&gSaveBlock1Ptr->location);
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if (music != MUS_ROUTE118)
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