bool8 to u8

This commit is contained in:
DizzyEggg 2019-08-22 16:46:33 +02:00
parent 90edf596d8
commit d09c290eba
2 changed files with 2 additions and 2 deletions

View File

@ -506,7 +506,7 @@ u8 CalculatePlayerPartyCount(void);
u8 CalculateEnemyPartyCount(void); u8 CalculateEnemyPartyCount(void);
u8 GetMonsStateToDoubles(void); u8 GetMonsStateToDoubles(void);
u8 GetMonsStateToDoubles_2(void); u8 GetMonsStateToDoubles_2(void);
u8 GetAbilityBySpecies(u16 species, bool8 abilityNum); u8 GetAbilityBySpecies(u16 species, u8 abilityNum);
u8 GetMonAbility(struct Pokemon *mon); u8 GetMonAbility(struct Pokemon *mon);
void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord); void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
u8 GetSecretBaseTrainerPicIndex(void); u8 GetSecretBaseTrainerPicIndex(void);

View File

@ -4424,7 +4424,7 @@ u8 GetMonsStateToDoubles_2(void)
return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON; return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
} }
u8 GetAbilityBySpecies(u16 species, bool8 abilityNum) u8 GetAbilityBySpecies(u16 species, u8 abilityNum)
{ {
if (abilityNum) if (abilityNum)
gLastUsedAbility = gBaseStats[species].abilities[1]; gLastUsedAbility = gBaseStats[species].abilities[1];