mirror of https://github.com/pret/pokeemerald.git
sub_8123C00
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parent
525b17a110
commit
cd9022f929
163
asm/region_map.s
163
asm/region_map.s
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@ -5,169 +5,6 @@
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.text
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thumb_func_start sub_8123C00
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sub_8123C00: @ 8123C00
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0x8
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movs r7, 0
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movs r0, 0
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mov r8, r0
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mov r4, sp
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adds r4, 0x1
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mov r5, sp
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adds r5, 0x2
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add r6, sp, 0x4
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mov r0, sp
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adds r1, r4, 0
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adds r2, r5, 0
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adds r3, r6, 0
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bl GetSSTidalLocation
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lsls r0, 24
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lsrs r0, 24
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mov r10, r5
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cmp r0, 0x4
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bhi _08123C94
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lsls r0, 2
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ldr r1, =_08123C40
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adds r0, r1
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ldr r0, [r0]
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mov pc, r0
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.pool
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.align 2, 0
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_08123C40:
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.4byte _08123C94
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.4byte _08123C54
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.4byte _08123C64
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.4byte _08123C74
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.4byte _08123C84
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_08123C54:
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ldr r2, =gRegionMap
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ldr r1, [r2]
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movs r0, 0x8
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strh r0, [r1]
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b _08123D10
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.pool
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_08123C64:
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ldr r2, =gRegionMap
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ldr r1, [r2]
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movs r0, 0xC
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strh r0, [r1]
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b _08123D10
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.pool
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_08123C74:
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ldr r2, =gRegionMap
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ldr r1, [r2]
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movs r0, 0x27
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strh r0, [r1]
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b _08123D10
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.pool
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_08123C84:
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ldr r2, =gRegionMap
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ldr r1, [r2]
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movs r0, 0x2E
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strh r0, [r1]
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b _08123D10
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.pool
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_08123C94:
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mov r0, sp
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ldrb r0, [r0]
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ldrb r1, [r4]
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bl get_mapheader_by_bank_and_number
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ldr r1, =gRegionMap
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mov r9, r1
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ldr r2, [r1]
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ldrb r1, [r0, 0x14]
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strh r1, [r2]
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ldr r6, [r0]
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ldr r1, =gRegionMapEntries
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ldrh r0, [r2]
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lsls r0, 3
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adds r5, r0, r1
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ldrb r4, [r5, 0x2]
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ldr r0, [r6]
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adds r1, r4, 0
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bl __divsi3
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lsls r0, 16
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lsrs r1, r0, 16
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cmp r1, 0
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bne _08123CC6
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movs r1, 0x1
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_08123CC6:
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mov r2, r10
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movs r3, 0
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ldrsh r0, [r2, r3]
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bl __divsi3
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lsls r0, 16
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lsrs r0, 16
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mov r8, r0
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cmp r8, r4
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bcc _08123CE2
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subs r0, r4, 0x1
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lsls r0, 16
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lsrs r0, 16
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mov r8, r0
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_08123CE2:
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ldrb r4, [r5, 0x3]
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ldr r0, [r6, 0x4]
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adds r1, r4, 0
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bl __divsi3
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lsls r0, 16
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lsrs r1, r0, 16
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cmp r1, 0
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bne _08123CF6
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movs r1, 0x1
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_08123CF6:
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mov r2, sp
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movs r3, 0x4
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ldrsh r0, [r2, r3]
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bl __divsi3
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lsls r0, 16
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lsrs r7, r0, 16
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mov r2, r9
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cmp r7, r4
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bcc _08123D10
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subs r0, r4, 0x1
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lsls r0, 16
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lsrs r7, r0, 16
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_08123D10:
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ldr r0, [r2]
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adds r0, 0x7F
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movs r1, 0
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strb r1, [r0]
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ldr r2, [r2]
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ldr r3, =gRegionMapEntries
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ldrh r0, [r2]
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lsls r0, 3
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adds r0, r3
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ldrb r0, [r0]
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add r0, r8
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adds r0, 0x1
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adds r1, r2, 0
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adds r1, 0x54
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strh r0, [r1]
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ldrh r0, [r2]
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lsls r0, 3
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adds r0, r3
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ldrb r0, [r0, 0x1]
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adds r0, r7, r0
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adds r0, 0x2
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adds r2, 0x56
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strh r0, [r2]
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add sp, 0x8
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8123C00
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thumb_func_start get_flagnr_blue_points
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get_flagnr_blue_points: @ 8123D58
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push {lr}
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@ -3,5 +3,6 @@
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void sub_81357FC(u8, void(void));
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u8 GetLeadMonIndex(void);
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u8 GetSSTidalLocation(u8 *grp, u8 *num, s16 *x, s16 *y);
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#endif //GUARD_ROM6_H
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@ -8,6 +8,7 @@
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#include "trig.h"
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#include "map_constants.h"
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#include "overworld.h"
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#include "rom6.h"
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#include "region_map.h"
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#define MAP_WIDTH 28
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@ -46,11 +47,11 @@ void UpdateRegionMapVideoRegs(void);
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u16 GetRegionMapSectionIdAt(u16 x, u16 y);
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void sub_812378C(s16 x, s16 y);
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static void sub_81238AC(void);
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static void sub_8123C00(void);
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u8 get_flagnr_blue_points(u16 mapSecId);
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u16 sub_8123EB4(u16 mapSecId);
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void sub_8123F30(u16 *x, u16 *y);
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void sub_8123FB0(void);
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void sub_8123C00(void);
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bool32 sub_8123F74(u8 mapSecId);
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void sub_8124238(void);
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void sub_81243B0(void);
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@ -710,3 +711,55 @@ static void sub_81238AC(void)
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gRegionMap->cursorPosX = gRegionMapEntries[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
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gRegionMap->cursorPosY = gRegionMapEntries[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
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}
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static void sub_8123C00(void)
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{
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u16 y;
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u16 x;
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u8 mapGroup;
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u8 mapNum;
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u16 r1;
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s16 sp2;
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s16 sp4;
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const struct MapHeader *mapHeader;
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y = 0;
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x = 0;
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switch (GetSSTidalLocation(&mapGroup, &mapNum, &sp2, &sp4))
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{
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case 1:
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gRegionMap->mapSecId = MAPSEC_SLATEPORT_CITY;
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break;
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case 2:
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gRegionMap->mapSecId = MAPSEC_LILYCOVE_CITY;
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break;
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case 3:
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gRegionMap->mapSecId = MAPSEC_ROUTE_124;
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break;
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case 4:
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gRegionMap->mapSecId = MAPSEC_ROUTE_131;
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break;
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default:
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case 0:
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mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
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gRegionMap->mapSecId = mapHeader->regionMapSectionId;
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r1 = mapHeader->mapData->width / gRegionMapEntries[gRegionMap->mapSecId].width;
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if (r1 == 0)
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r1 = 1;
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x = sp2 / r1;
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if (x >= gRegionMapEntries[gRegionMap->mapSecId].width)
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x = gRegionMapEntries[gRegionMap->mapSecId].width - 1;
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r1 = mapHeader->mapData->height / gRegionMapEntries[gRegionMap->mapSecId].height;
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if (r1 == 0)
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r1 = 1;
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y = sp4 / r1;
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if (y >= gRegionMapEntries[gRegionMap->mapSecId].height)
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y = gRegionMapEntries[gRegionMap->mapSecId].height - 1;
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break;
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}
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gRegionMap->playerIsInCave = FALSE;
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gRegionMap->cursorPosX = gRegionMapEntries[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
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gRegionMap->cursorPosY = gRegionMapEntries[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
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}
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