diff --git a/asm/macros/event.s b/asm/macros/event.s index b30686950a..c8473e7481 100644 --- a/asm/macros/event.s +++ b/asm/macros/event.s @@ -502,7 +502,7 @@ .endm ; Apparent clone of applymovement. Oddly, it doesn't seem to work at all if applied to any Person other than the player (0xFF), and the X and Y arguments don't seem to do anything. - This command in fact uses variables to access the Person event ID. So, for example, if you setvar 0x8000 to 0x3, and then use applymovementpos 0x8000 @move1, Person event 3 will have the movements at @move1 applied to them. Thank you Shiny Quagsire for bringing this to my attention. + ; This command in fact uses variables to access the Person event ID. So, for example, if you setvar 0x8000 to 0x3, and then use applymovementpos 0x8000 @move1, Person event 3 will have the movements at @move1 applied to them. Thank you Shiny Quagsire for bringing this to my attention. .macro movecoords variable, movements .byte 0x50 .2byte \variable @@ -1405,7 +1405,7 @@ .2byte \word .endm - .macro storeitems byte, word1, word2 + .macro storeitems2 byte, word1, word2 .byte 0xe2 .byte \byte .2byte \word1