Change type of state_to_direction argument 1 to match pokeruby

This commit is contained in:
PikalaxALT 2017-09-16 15:16:39 -04:00
parent 18e06b480b
commit c7f28f034c
1 changed files with 1 additions and 1 deletions

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@ -101,7 +101,7 @@ bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
void SetFieldObjectStepTimer(struct Sprite *, s16); void SetFieldObjectStepTimer(struct Sprite *, s16);
bool8 RunFieldObjectStepTimer(struct Sprite *); bool8 RunFieldObjectStepTimer(struct Sprite *);
bool8 npc_block_way__next_tile(struct MapObject *, u8); bool8 npc_block_way__next_tile(struct MapObject *, u8);
u32 state_to_direction(u8, u8, u32); u32 state_to_direction(u8, u32, u32);
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *); void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
void sub_80964E8(struct MapObject *, struct Sprite *); void sub_80964E8(struct MapObject *, struct Sprite *);
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *); bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);