mirror of https://github.com/pret/pokeemerald.git
Document math_util.c
This commit is contained in:
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210862f7b6
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@ -1,14 +1,14 @@
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#ifndef GUARD_MATH_UTIL_H
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#define GUARD_MATH_UTIL_H
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s16 sub_8151534(s16 x, s16 y);
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s16 sub_8151550(u8 s, s16 x, s16 y);
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s32 sub_8151574(s32 x, s32 y);
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s16 sub_81515B0(s16 x, s16 y);
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s16 sub_81515D4(u8 s, s16 x, s16 y);
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s32 sub_81515FC(s32 x, s32 y);
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s16 sub_8151624(s16 y);
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s16 sub_815163C(u8 s, s16 y);
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s32 sub_815165C(s32 y);
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s16 MathUtil_Mul16(s16 x, s16 y);
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s16 MathUtil_Mul16Shift(u8 s, s16 x, s16 y);
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s32 MathUtil_Mul32(s32 x, s32 y);
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s16 MathUtil_Div16(s16 x, s16 y);
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s16 MathUtil_Div16Shift(u8 s, s16 x, s16 y);
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s32 MathUtil_Div32(s32 x, s32 y);
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s16 MathUtil_Inv16(s16 y);
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s16 MathUtil_Inv16Shift(u8 s, s16 y);
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s32 MathUtil_Inv32(s32 y);
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#endif // GUARD_MATH_UTIL_H
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@ -1578,7 +1578,7 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
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{
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sprite->data[0] = 8;
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task->data[5] = 4;
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a = sub_8151624(0x1000);
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a = MathUtil_Inv16(0x1000);
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sprite->pos1.x += sprite->pos2.x;
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sprite->pos1.y += sprite->pos2.y;
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sprite->pos2.y = 0;
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@ -1597,8 +1597,8 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
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sprite->data[1] = 0;
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sprite->data[6] = 0;
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sprite->data[5] = 0;
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sprite->data[3] = sub_8151534(sub_8151534(b, a), sub_8151624(0x1C0));
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sprite->data[4] = sub_8151534(sub_8151534(c, a), sub_8151624(0x1C0));
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sprite->data[3] = MathUtil_Mul16(MathUtil_Mul16(b, a), MathUtil_Inv16(0x1C0));
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sprite->data[4] = MathUtil_Mul16(MathUtil_Mul16(c, a), MathUtil_Inv16(0x1C0));
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sprite->callback = AnimAirWaveProjectile_Step1;
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}
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}
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@ -1689,18 +1689,18 @@ void AnimTask_AirCutterProjectile(u8 taskId)
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else
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xDiff = attackerX - targetX;
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gTasks[taskId].data[5] = sub_8151534(xDiff, sub_8151624(gBattleAnimArgs[2] & ~1));
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gTasks[taskId].data[6] = sub_8151534(gTasks[taskId].data[5], 0x80);
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gTasks[taskId].data[5] = MathUtil_Mul16(xDiff, MathUtil_Inv16(gBattleAnimArgs[2] & ~1));
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gTasks[taskId].data[6] = MathUtil_Mul16(gTasks[taskId].data[5], 0x80);
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gTasks[taskId].data[7] = gBattleAnimArgs[2];
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if (targetY >= attackerY)
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{
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yDiff = targetY - attackerY;
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gTasks[taskId].data[8] = sub_8151534(yDiff, sub_8151624(gTasks[taskId].data[5])) & ~1;
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gTasks[taskId].data[8] = MathUtil_Mul16(yDiff, MathUtil_Inv16(gTasks[taskId].data[5])) & ~1;
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}
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else
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{
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yDiff = attackerY - targetY;
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gTasks[taskId].data[8] = sub_8151534(yDiff, sub_8151624(gTasks[taskId].data[5])) | 1;
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gTasks[taskId].data[8] = MathUtil_Mul16(yDiff, MathUtil_Inv16(gTasks[taskId].data[5])) | 1;
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}
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gTasks[taskId].data[3] = gBattleAnimArgs[3];
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@ -919,10 +919,10 @@ void sub_8020E58(void)
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var0 = gUnknown_02022C90->unk68.as_four_players.unk00.unk04;
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var0 <<= 8;
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var0 = sub_81515FC(var0, 60 << 8);
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var0 = MathUtil_Div32(var0, 60 << 8);
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var1 = gUnknown_02022C90->unk68.as_four_players.unk00.unk0A;
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var1 <<= 8;
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var1 = sub_81515FC(var1, var0) & 0xFFFF;
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var1 = MathUtil_Div32(var1, var0) & 0xFFFF;
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gUnknown_02022C90->unk16 = var1;
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switch (gUnknown_02022C90->unk9)
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{
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@ -1232,12 +1232,12 @@ void sub_80214A8(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
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var0 *= 128;
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var6 = var5 + 32;
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var6 = var6 / 2;
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var1 = sub_81515D4(7, 0x3F80, var6);
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var1 = MathUtil_Div16Shift(7, 0x3F80, var6);
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data[0] = (u16)arg1->unk38[i]->pos1.x * 128;
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data[3] = sub_81515D4(7, var0, var1);
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var1 = sub_8151550(7, var1, 85);
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data[3] = MathUtil_Div16Shift(7, var0, var1);
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var1 = MathUtil_Mul16Shift(7, var1, 85);
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data[4] = 0;
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data[5] = sub_81515D4(7, 0x3F80, var1);
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data[5] = MathUtil_Div16Shift(7, 0x3F80, var1);
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data[7] |= 0x8000;
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if (arg1->unkC[i]->unk8 < 0)
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StartSpriteAffineAnim(arg1->unk38[i], 1);
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@ -1383,7 +1383,7 @@ void sub_8021944(struct BerryCrushGame_138 *arg0, u16 arg1)
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arg0->unk4 = arg1 / 3600;
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arg0->unk6 = (arg1 % 3600) / 60;
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r3 = sub_8151534((arg1 % 60) << 8, 4);
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r3 = MathUtil_Mul16((arg1 % 60) << 8, 4);
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for (i = 0; i < 8; i++)
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{
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@ -1939,12 +1939,12 @@ void sub_8022B28(struct Sprite *sprite)
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r7[2] = 32;
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r7[7] = 168;
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r4 = sprite->pos2.x * 128;
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r5 = sub_81515D4(7, (168 - sprite->pos1.y) << 7, (r2 + 32) >> 1);
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r5 = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (r2 + 32) >> 1);
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sprite->data[0] = sprite->pos1.x << 7;
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r7[3] = sub_81515D4(7, r4, r5);
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r2 = sub_8151550(7, r5, 85);
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r7[3] = MathUtil_Div16Shift(7, r4, r5);
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r2 = MathUtil_Mul16Shift(7, r5, 85);
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r7[4] = r8;
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r7[5] = sub_81515D4(7, 0x3F80, r2);
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r7[5] = MathUtil_Div16Shift(7, 0x3F80, r2);
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r7[6] = sprite->pos2.x / 4;
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r7[7] |= 0x8000;
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sprite->pos2.y = r8;
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}
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r5->unk10 = 0;
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ResetBlockReceivedFlags();
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r5->unk20 = sub_81515FC(r5->unk18 << 8, 0x2000);
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r5->unk20 = MathUtil_Div32(r5->unk18 << 8, 0x2000);
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break;
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case 5:
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ClearDialogWindowAndFrame(0, 1);
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@ -2412,7 +2412,7 @@ void sub_802339C(struct BerryCrushGame *r4)
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if (r0 - r2_ > 0)
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{
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r2_ <<= 8;
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r2_ = sub_81515FC(r2_, r4->unk20);
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r2_ = MathUtil_Div32(r2_, r4->unk20);
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r2_ >>= 8;
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r4->unk24 = r2_;
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}
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@ -2800,14 +2800,14 @@ static u32 sub_8023CAC(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1
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);
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r7->unk68.as_four_players.unk00.unk04 = r7->unk28;
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r7->unk68.as_four_players.unk00.unk06 = r7->unk18 / (r7->unk28 / 60);
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r2 = sub_8151574(r7->unk30 << 8, 0x3200);
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r2 = sub_81515FC(r2, r7->unk32 << 8) + 0x3200;
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r2 = MathUtil_Mul32(r7->unk30 << 8, 0x3200);
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r2 = MathUtil_Div32(r2, r7->unk32 << 8) + 0x3200;
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r2 >>= 8;
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r7->unk68.as_four_players.unk00.unk08 = r2 & 0x7F;
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r2 <<= 8;
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r2 = sub_81515FC(r2, 0x6400);
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r2 = MathUtil_Div32(r2, 0x6400);
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r4 = (r7->unk1C * r7->unk9) << 8;
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r4 = sub_8151574(r4, r2);
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r4 = MathUtil_Mul32(r4, r2);
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r7->unk68.as_four_players.unk00.unk00 = r4 >> 8;
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r7->unk68.as_five_players.unk1C[0].unk4.as_2d_bytes[0][7] = Random() % 3;
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for (r6 = 0, r8 = 0; r8 < r7->unk9; ++r8)
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{
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r2 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[2];
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r2 <<= 8;
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r2 = sub_8151574(r2, 0x6400);
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r2 = MathUtil_Mul32(r2, 0x6400);
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r4 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[3];
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r4 <<= 8;
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r4 = sub_81515FC(r2, r4);
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r4 = MathUtil_Div32(r2, r4);
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}
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else
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{
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{
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r2 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[4];
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r2 <<= 8;
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r2 = sub_8151574(r2, 0x6400);
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r2 = MathUtil_Mul32(r2, 0x6400);
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r4 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[3];
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r4 <<= 8;
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r4 = sub_81515FC(r2, r4);
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r4 = MathUtil_Div32(r2, r4);
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}
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else
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{
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{
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r2 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[5];
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r2 <<= 8;
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r2 = sub_8151574(r2, 0x6400);
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r2 = MathUtil_Mul32(r2, 0x6400);
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r4 = r7->unk28;
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r4 <<= 8;
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r4 = sub_81515FC(r2, r4);
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r4 = MathUtil_Div32(r2, r4);
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}
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break;
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}
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@ -1038,15 +1038,15 @@ static void Task_DoFadeEffect(u8 taskId)
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
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}
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sPassGfx->setAffine = TRUE;
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sPassGfx->unk2E = sub_8151624(data[1]);
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sPassGfx->unk30 = sub_8151624(data[2]);
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sPassGfx->unk2E = MathUtil_Inv16(data[1]);
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sPassGfx->unk30 = MathUtil_Inv16(data[2]);
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break;
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case 1:
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UpdatePaletteFade();
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data[1] += data[3];
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data[2] += data[4];
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sPassGfx->unk2E = sub_8151624(data[1]);
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sPassGfx->unk30 = sub_8151624(data[2]);
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sPassGfx->unk2E = MathUtil_Inv16(data[1]);
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sPassGfx->unk30 = MathUtil_Inv16(data[2]);
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if (!data[0])
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{
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if (data[1] <= 0x1FC)
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@ -1154,8 +1154,8 @@ static void sub_80C5F58(bool8 arg0, bool8 arg1)
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gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
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gUnknown_085713E0[sPassData->unkE - 1][0],
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gUnknown_085713E0[sPassData->unkE - 1][1],
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sub_8151624(0x1FC),
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sub_8151624(0x1FC),
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MathUtil_Inv16(0x1FC),
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MathUtil_Inv16(0x1FC),
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0);
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}
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else
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gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
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gUnknown_085713E0[sPassData->unkE - 1][0],
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gUnknown_085713E0[sPassData->unkE - 1][1],
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sub_8151624(0x100),
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sub_8151624(0x100),
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MathUtil_Inv16(0x100),
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MathUtil_Inv16(0x100),
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0);
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}
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}
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@ -1,6 +1,6 @@
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#include "global.h"
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s16 sub_8151534(s16 x, s16 y)
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s16 MathUtil_Mul16(s16 x, s16 y)
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{
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s32 result;
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@ -10,7 +10,7 @@ s16 sub_8151534(s16 x, s16 y)
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return result;
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}
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s16 sub_8151550(u8 s, s16 x, s16 y)
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s16 MathUtil_Mul16Shift(u8 s, s16 x, s16 y)
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{
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s32 result;
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@ -20,7 +20,7 @@ s16 sub_8151550(u8 s, s16 x, s16 y)
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return result;
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}
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s32 sub_8151574(s32 x, s32 y)
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s32 MathUtil_Mul32(s32 x, s32 y)
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{
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s64 result;
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@ -30,7 +30,7 @@ s32 sub_8151574(s32 x, s32 y)
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return result;
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}
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s16 sub_81515B0(s16 x, s16 y)
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s16 MathUtil_Div16(s16 x, s16 y)
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{
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if (y == 0)
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{
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@ -39,7 +39,7 @@ s16 sub_81515B0(s16 x, s16 y)
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return (x << 8) / y;
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}
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s16 sub_81515D4(u8 s, s16 x, s16 y)
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s16 MathUtil_Div16Shift(u8 s, s16 x, s16 y)
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{
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if (y == 0)
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{
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@ -48,7 +48,7 @@ s16 sub_81515D4(u8 s, s16 x, s16 y)
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return (x << s) / y;
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}
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s32 sub_81515FC(s32 x, s32 y)
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s32 MathUtil_Div32(s32 x, s32 y)
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{
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s64 _x;
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@ -61,7 +61,7 @@ s32 sub_81515FC(s32 x, s32 y)
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return _x / y;
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}
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s16 sub_8151624(s16 y)
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s16 MathUtil_Inv16(s16 y)
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{
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s32 x;
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@ -69,7 +69,7 @@ s16 sub_8151624(s16 y)
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return x / y;
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}
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s16 sub_815163C(u8 s, s16 y)
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s16 MathUtil_Inv16Shift(u8 s, s16 y)
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{
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s32 x;
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@ -77,7 +77,7 @@ s16 sub_815163C(u8 s, s16 y)
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return x / y;
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}
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s32 sub_815165C(s32 y)
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s32 MathUtil_Inv32(s32 y)
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{
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s64 x;
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