Use PIXEL_FILL macro

This commit is contained in:
Phlosioneer 2019-03-08 04:02:05 -05:00
parent 622096a9d3
commit c3feb9871f
1 changed files with 4 additions and 4 deletions

View File

@ -1581,7 +1581,7 @@ void InitMoveRelearnerWindows(bool8 useContextWindow)
for (i = 0; i < 5; i++)
{
FillWindowPixelBuffer(i, 0x11);
FillWindowPixelBuffer(i, PIXEL_FILL(1));
}
if (!useContextWindow)
@ -1635,7 +1635,7 @@ static void MoveRelearnerLoadBattleMoveDescription(u32 chosenMove)
u8 buffer[0x20];
const u8 *labelStr;
FillWindowPixelBuffer(0, 0x11);
FillWindowPixelBuffer(0, PIXEL_FILL(1));
labelStr = gText_MoveRelearnerBattleMoves;
offset = GetStringCenterAlignXOffset(1, labelStr, 0x80);
AddTextPrinterParameterized(0, 1, labelStr, offset, 1, TEXT_SPEED_FF, NULL);
@ -1913,7 +1913,7 @@ static void MoveRelearnerMenuLoadContestMoveDescription(u32 chosenMove)
const u8 **temp;
MoveRelearnerShowHideHearts(chosenMove);
FillWindowPixelBuffer(1, 0x11);
FillWindowPixelBuffer(1, PIXEL_FILL(1));
labelStr = gText_MoveRelearnerContestMovesTitle;
// GCC compiles these as:
// add r3, r0, 0
@ -2076,7 +2076,7 @@ void MoveRelearnerPrintText(u8 *str)
{
u8 speed;
FillWindowPixelBuffer(3, 0x11);
FillWindowPixelBuffer(3, PIXEL_FILL(1));
gTextFlags.canABSpeedUpPrint = TRUE;
speed = GetPlayerTextSpeedDelay();
AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, 3);