mirror of https://github.com/pret/pokeemerald.git
Fix build
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parent
6bb1d58a11
commit
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@ -38,7 +38,7 @@ CPPFLAGS := -I ../../tools/agbcc/include -I ../../tools/agbcc -iquote include -n
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ROM := payload.gba
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OBJ_DIR := build
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CC1 := ../../tools/agbcc/bin/agbcc$(EXE)
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override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm -nostdlib
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override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
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ELF = $(ROM:.gba=.elf)
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@ -296,7 +296,7 @@ u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
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u8 TryWriteSector(u8 sectorNum, u8 *data)
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{
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if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
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if (ProgramFlashSectorAndVerify(sectorNum, data)) // is damaged?
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{
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SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
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return SAVE_STATUS_ERROR;
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@ -2686,8 +2686,7 @@ static void sub_80398BC(struct Sprite *sprite) // unused?
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static void sub_80398D0(struct Sprite *sprite)
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{
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sprite->data[4]--;
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if (sprite->data[4] == 0)
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if (--sprite->data[4] == 0)
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{
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sprite->data[4] = 8;
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sprite->invisible ^= 1;
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@ -3418,17 +3417,13 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
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}
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}
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) && (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
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{
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if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
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|| GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
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{
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BtlController_EmitDrawTrainerPic(0);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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BtlController_EmitDrawTrainerPic(0);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
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if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
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{
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BtlController_EmitDrawTrainerPic(0);
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MarkBattlerForControllerExec(gActiveBattler);
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@ -3961,11 +3956,7 @@ u8 IsRunningFromBattleImpossible(void)
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gPotentialItemEffectBattler = gActiveBattler;
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if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
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return 0;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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return 0;
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if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
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if ((holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) || (gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY))
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return 0;
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side = GetBattlerSide(gActiveBattler);
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