Fix build

This commit is contained in:
PokeCodec 2020-09-08 19:44:33 -04:00
parent 6bb1d58a11
commit bb5da949f2
3 changed files with 8 additions and 17 deletions

View File

@ -38,7 +38,7 @@ CPPFLAGS := -I ../../tools/agbcc/include -I ../../tools/agbcc -iquote include -n
ROM := payload.gba
OBJ_DIR := build
CC1 := ../../tools/agbcc/bin/agbcc$(EXE)
override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm -nostdlib
override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
ELF = $(ROM:.gba=.elf)

View File

@ -296,7 +296,7 @@ u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
u8 TryWriteSector(u8 sectorNum, u8 *data)
{
if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
if (ProgramFlashSectorAndVerify(sectorNum, data)) // is damaged?
{
SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
return SAVE_STATUS_ERROR;

View File

@ -2686,8 +2686,7 @@ static void sub_80398BC(struct Sprite *sprite) // unused?
static void sub_80398D0(struct Sprite *sprite)
{
sprite->data[4]--;
if (sprite->data[4] == 0)
if (--sprite->data[4] == 0)
{
sprite->data[4] = 8;
sprite->invisible ^= 1;
@ -3418,17 +3417,13 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
}
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) && (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
{
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
|| GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
}
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
}
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
@ -3961,11 +3956,7 @@ u8 IsRunningFromBattleImpossible(void)
gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
if ((holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) || (gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY))
return 0;
side = GetBattlerSide(gActiveBattler);