diff --git a/graphics/battle_anims/sprites/061.png b/graphics/battle_anims/sprites/air_slash.png similarity index 100% rename from graphics/battle_anims/sprites/061.png rename to graphics/battle_anims/sprites/air_slash.png diff --git a/graphics/battle_anims/sprites/003.png b/graphics/battle_anims/sprites/air_wave.png similarity index 100% rename from graphics/battle_anims/sprites/003.png rename to graphics/battle_anims/sprites/air_wave.png diff --git a/graphics/battle_anims/sprites/154.png b/graphics/battle_anims/sprites/air_wave_2.png similarity index 100% rename from graphics/battle_anims/sprites/154.png rename to graphics/battle_anims/sprites/air_wave_2.png diff --git a/graphics/battle_anims/sprites/075.png b/graphics/battle_anims/sprites/alert.png similarity index 100% rename from graphics/battle_anims/sprites/075.png rename to graphics/battle_anims/sprites/alert.png diff --git a/graphics/battle_anims/sprites/093.png b/graphics/battle_anims/sprites/amnesia.png similarity index 100% rename from graphics/battle_anims/sprites/093.png rename to graphics/battle_anims/sprites/amnesia.png diff --git a/graphics/battle_anims/sprites/220.png b/graphics/battle_anims/sprites/angel.png similarity index 100% rename from graphics/battle_anims/sprites/220.png rename to graphics/battle_anims/sprites/angel.png diff --git a/graphics/battle_anims/sprites/087.png b/graphics/battle_anims/sprites/anger.png similarity index 100% rename from graphics/battle_anims/sprites/087.png rename to graphics/battle_anims/sprites/anger.png diff --git a/graphics/battle_anims/sprites/205.png b/graphics/battle_anims/sprites/bell.png similarity index 100% rename from graphics/battle_anims/sprites/205.png rename to graphics/battle_anims/sprites/bell.png diff --git a/graphics/battle_anims/sprites/080.png b/graphics/battle_anims/sprites/bell_2.png similarity index 100% rename from graphics/battle_anims/sprites/080.png rename to graphics/battle_anims/sprites/bell_2.png diff --git a/graphics/battle_anims/sprites/097.png b/graphics/battle_anims/sprites/bent_spoon.png similarity index 100% rename from graphics/battle_anims/sprites/097.png rename to graphics/battle_anims/sprites/bent_spoon.png diff --git a/graphics/battle_anims/sprites/284.png b/graphics/battle_anims/sprites/bird.png similarity index 100% rename from graphics/battle_anims/sprites/284.png rename to graphics/battle_anims/sprites/bird.png diff --git a/graphics/battle_anims/sprites/017.png b/graphics/battle_anims/sprites/black_ball.png similarity index 100% rename from graphics/battle_anims/sprites/017.png rename to graphics/battle_anims/sprites/black_ball.png diff --git a/graphics/battle_anims/sprites/171.png b/graphics/battle_anims/sprites/black_ball_2.png similarity index 100% rename from graphics/battle_anims/sprites/171.png rename to graphics/battle_anims/sprites/black_ball_2.png diff --git a/graphics/battle_anims/sprites/016.png b/graphics/battle_anims/sprites/black_smoke.png similarity index 100% rename from graphics/battle_anims/sprites/016.png rename to graphics/battle_anims/sprites/black_smoke.png diff --git a/graphics/battle_anims/sprites/028.png b/graphics/battle_anims/sprites/blue_burst.png similarity index 100% rename from graphics/battle_anims/sprites/028.png rename to graphics/battle_anims/sprites/blue_burst.png diff --git a/graphics/battle_anims/sprites/076.png b/graphics/battle_anims/sprites/blue_flames.png similarity index 100% rename from graphics/battle_anims/sprites/076.png rename to graphics/battle_anims/sprites/blue_flames.png diff --git a/graphics/battle_anims/sprites/077.png b/graphics/battle_anims/sprites/blue_flames_2.png similarity index 100% rename from graphics/battle_anims/sprites/077.png rename to graphics/battle_anims/sprites/blue_flames_2.png diff --git a/graphics/battle_anims/sprites/167.pal b/graphics/battle_anims/sprites/blue_light_wall.pal similarity index 100% rename from graphics/battle_anims/sprites/167.pal rename to graphics/battle_anims/sprites/blue_light_wall.pal diff --git a/graphics/battle_anims/sprites/082.png b/graphics/battle_anims/sprites/blue_lines.png similarity index 100% rename from graphics/battle_anims/sprites/082.png rename to graphics/battle_anims/sprites/blue_lines.png diff --git a/graphics/battle_anims/sprites/236.pal b/graphics/battle_anims/sprites/blue_orb.pal similarity index 100% rename from graphics/battle_anims/sprites/236.pal rename to graphics/battle_anims/sprites/blue_orb.pal diff --git a/graphics/battle_anims/sprites/165.pal b/graphics/battle_anims/sprites/blue_ring.pal similarity index 100% rename from graphics/battle_anims/sprites/165.pal rename to graphics/battle_anims/sprites/blue_ring.pal diff --git a/graphics/battle_anims/sprites/288.pal b/graphics/battle_anims/sprites/blue_ring_2.pal similarity index 100% rename from graphics/battle_anims/sprites/288.pal rename to graphics/battle_anims/sprites/blue_ring_2.pal diff --git a/graphics/battle_anims/sprites/023.png b/graphics/battle_anims/sprites/blue_shards.png similarity index 100% rename from graphics/battle_anims/sprites/023.png rename to graphics/battle_anims/sprites/blue_shards.png diff --git a/graphics/battle_anims/sprites/031.png b/graphics/battle_anims/sprites/blue_star.png similarity index 100% rename from graphics/battle_anims/sprites/031.png rename to graphics/battle_anims/sprites/blue_star.png diff --git a/graphics/battle_anims/sprites/251.png b/graphics/battle_anims/sprites/bluegreen_orb.png similarity index 100% rename from graphics/battle_anims/sprites/251.png rename to graphics/battle_anims/sprites/bluegreen_orb.png diff --git a/graphics/battle_anims/sprites/000.png b/graphics/battle_anims/sprites/bone.png similarity index 100% rename from graphics/battle_anims/sprites/000.png rename to graphics/battle_anims/sprites/bone.png diff --git a/graphics/battle_anims/sprites/119.png b/graphics/battle_anims/sprites/bone_2.png similarity index 100% rename from graphics/battle_anims/sprites/119.png rename to graphics/battle_anims/sprites/bone_2.png diff --git a/graphics/battle_anims/sprites/202.png b/graphics/battle_anims/sprites/breaking_egg.png similarity index 100% rename from graphics/battle_anims/sprites/202.png rename to graphics/battle_anims/sprites/breaking_egg.png diff --git a/graphics/battle_anims/sprites/086.png b/graphics/battle_anims/sprites/breath.png similarity index 100% rename from graphics/battle_anims/sprites/086.png rename to graphics/battle_anims/sprites/breath.png diff --git a/graphics/battle_anims/sprites/259.pal b/graphics/battle_anims/sprites/brown_orb.pal similarity index 100% rename from graphics/battle_anims/sprites/259.pal rename to graphics/battle_anims/sprites/brown_orb.pal diff --git a/graphics/battle_anims/sprites/066.png b/graphics/battle_anims/sprites/brown_triangle.png similarity index 100% rename from graphics/battle_anims/sprites/066.png rename to graphics/battle_anims/sprites/brown_triangle.png diff --git a/graphics/battle_anims/sprites/146.png b/graphics/battle_anims/sprites/bubble.png similarity index 100% rename from graphics/battle_anims/sprites/146.png rename to graphics/battle_anims/sprites/bubble.png diff --git a/graphics/battle_anims/sprites/032.png b/graphics/battle_anims/sprites/bubble_burst.png similarity index 100% rename from graphics/battle_anims/sprites/032.png rename to graphics/battle_anims/sprites/bubble_burst.png diff --git a/graphics/battle_anims/sprites/042.png b/graphics/battle_anims/sprites/bubble_burst_2.png similarity index 100% rename from graphics/battle_anims/sprites/042.png rename to graphics/battle_anims/sprites/bubble_burst_2.png diff --git a/graphics/battle_anims/sprites/136.png b/graphics/battle_anims/sprites/circle_impact.png similarity index 100% rename from graphics/battle_anims/sprites/136.png rename to graphics/battle_anims/sprites/circle_impact.png diff --git a/graphics/battle_anims/sprites/212.png b/graphics/battle_anims/sprites/circle_of_light.png similarity index 100% rename from graphics/battle_anims/sprites/212.png rename to graphics/battle_anims/sprites/circle_of_light.png diff --git a/graphics/battle_anims/sprites/145.png b/graphics/battle_anims/sprites/clamp.png similarity index 100% rename from graphics/battle_anims/sprites/145.png rename to graphics/battle_anims/sprites/clamp.png diff --git a/graphics/battle_anims/sprites/091.png b/graphics/battle_anims/sprites/clapping.png similarity index 100% rename from graphics/battle_anims/sprites/091.png rename to graphics/battle_anims/sprites/clapping.png diff --git a/graphics/battle_anims/sprites/039.png b/graphics/battle_anims/sprites/claw_slash.png similarity index 100% rename from graphics/battle_anims/sprites/039.png rename to graphics/battle_anims/sprites/claw_slash.png diff --git a/graphics/battle_anims/sprites/038.png b/graphics/battle_anims/sprites/claw_slash_2.png similarity index 100% rename from graphics/battle_anims/sprites/038.png rename to graphics/battle_anims/sprites/claw_slash_2.png diff --git a/graphics/battle_anims/sprites/024.png b/graphics/battle_anims/sprites/closing_eye.png similarity index 100% rename from graphics/battle_anims/sprites/024.png rename to graphics/battle_anims/sprites/closing_eye.png diff --git a/graphics/battle_anims/sprites/125.png b/graphics/battle_anims/sprites/closing_eye_2.png similarity index 100% rename from graphics/battle_anims/sprites/125.png rename to graphics/battle_anims/sprites/closing_eye_2.png diff --git a/graphics/battle_anims/sprites/100.png b/graphics/battle_anims/sprites/coin.png similarity index 100% rename from graphics/battle_anims/sprites/100.png rename to graphics/battle_anims/sprites/coin.png diff --git a/graphics/battle_anims/sprites/240.png b/graphics/battle_anims/sprites/confetti.png similarity index 100% rename from graphics/battle_anims/sprites/240.png rename to graphics/battle_anims/sprites/confetti.png diff --git a/graphics/battle_anims/sprites/018.png b/graphics/battle_anims/sprites/conversion.png similarity index 100% rename from graphics/battle_anims/sprites/018.png rename to graphics/battle_anims/sprites/conversion.png diff --git a/graphics/battle_anims/sprites/101.png b/graphics/battle_anims/sprites/cracked_egg.png similarity index 100% rename from graphics/battle_anims/sprites/101.png rename to graphics/battle_anims/sprites/cracked_egg.png diff --git a/graphics/battle_anims/sprites/285.png b/graphics/battle_anims/sprites/cross_impact.png similarity index 100% rename from graphics/battle_anims/sprites/285.png rename to graphics/battle_anims/sprites/cross_impact.png diff --git a/graphics/battle_anims/sprites/138.png b/graphics/battle_anims/sprites/cut.png similarity index 100% rename from graphics/battle_anims/sprites/138.png rename to graphics/battle_anims/sprites/cut.png diff --git a/graphics/battle_anims/sprites/221.png b/graphics/battle_anims/sprites/devil.png similarity index 100% rename from graphics/battle_anims/sprites/221.png rename to graphics/battle_anims/sprites/devil.png diff --git a/graphics/battle_anims/sprites/281.png b/graphics/battle_anims/sprites/dirt_mound.png similarity index 100% rename from graphics/battle_anims/sprites/281.png rename to graphics/battle_anims/sprites/dirt_mound.png diff --git a/graphics/battle_anims/sprites/073.png b/graphics/battle_anims/sprites/duck.png similarity index 100% rename from graphics/battle_anims/sprites/073.png rename to graphics/battle_anims/sprites/duck.png diff --git a/graphics/battle_anims/sprites/234.png b/graphics/battle_anims/sprites/eclipsing_orb.png similarity index 100% rename from graphics/battle_anims/sprites/234.png rename to graphics/battle_anims/sprites/eclipsing_orb.png diff --git a/graphics/battle_anims/sprites/211.png b/graphics/battle_anims/sprites/electric_orbs.png similarity index 100% rename from graphics/battle_anims/sprites/211.png rename to graphics/battle_anims/sprites/electric_orbs.png diff --git a/graphics/battle_anims/sprites/213.png b/graphics/battle_anims/sprites/electricity.png similarity index 100% rename from graphics/battle_anims/sprites/213.png rename to graphics/battle_anims/sprites/electricity.png diff --git a/graphics/battle_anims/sprites/198.png b/graphics/battle_anims/sprites/explosion.png similarity index 100% rename from graphics/battle_anims/sprites/198.png rename to graphics/battle_anims/sprites/explosion.png diff --git a/graphics/battle_anims/sprites/105.png b/graphics/battle_anims/sprites/explosion_2.png similarity index 100% rename from graphics/battle_anims/sprites/105.png rename to graphics/battle_anims/sprites/explosion_2.png diff --git a/graphics/battle_anims/sprites/106.png b/graphics/battle_anims/sprites/explosion_3.png similarity index 100% rename from graphics/battle_anims/sprites/106.png rename to graphics/battle_anims/sprites/explosion_3.png diff --git a/graphics/battle_anims/sprites/130.png b/graphics/battle_anims/sprites/explosion_4.png similarity index 100% rename from graphics/battle_anims/sprites/130.png rename to graphics/battle_anims/sprites/explosion_4.png diff --git a/graphics/battle_anims/sprites/131.png b/graphics/battle_anims/sprites/explosion_5.png similarity index 100% rename from graphics/battle_anims/sprites/131.png rename to graphics/battle_anims/sprites/explosion_5.png diff --git a/graphics/battle_anims/sprites/007.png b/graphics/battle_anims/sprites/explosion_6.png similarity index 100% rename from graphics/battle_anims/sprites/007.png rename to graphics/battle_anims/sprites/explosion_6.png diff --git a/graphics/battle_anims/sprites/187.png b/graphics/battle_anims/sprites/eye.png similarity index 100% rename from graphics/battle_anims/sprites/187.png rename to graphics/battle_anims/sprites/eye.png diff --git a/graphics/battle_anims/sprites/218.png b/graphics/battle_anims/sprites/eye_sparkle.png similarity index 100% rename from graphics/battle_anims/sprites/218.png rename to graphics/battle_anims/sprites/eye_sparkle.png diff --git a/graphics/battle_anims/sprites/192.png b/graphics/battle_anims/sprites/fang_attack.png similarity index 100% rename from graphics/battle_anims/sprites/192.png rename to graphics/battle_anims/sprites/fang_attack.png diff --git a/graphics/battle_anims/sprites/104.png b/graphics/battle_anims/sprites/fangs.png similarity index 100% rename from graphics/battle_anims/sprites/104.png rename to graphics/battle_anims/sprites/fangs.png diff --git a/graphics/battle_anims/sprites/064.png b/graphics/battle_anims/sprites/finger.png similarity index 100% rename from graphics/battle_anims/sprites/064.png rename to graphics/battle_anims/sprites/finger.png diff --git a/graphics/battle_anims/sprites/214.png b/graphics/battle_anims/sprites/finger_2.png similarity index 100% rename from graphics/battle_anims/sprites/214.png rename to graphics/battle_anims/sprites/finger_2.png diff --git a/graphics/battle_anims/sprites/033.png b/graphics/battle_anims/sprites/fire.png similarity index 100% rename from graphics/battle_anims/sprites/033.png rename to graphics/battle_anims/sprites/fire.png diff --git a/graphics/battle_anims/sprites/035.png b/graphics/battle_anims/sprites/fire_plume.png similarity index 100% rename from graphics/battle_anims/sprites/035.png rename to graphics/battle_anims/sprites/fire_plume.png diff --git a/graphics/battle_anims/sprites/257.png b/graphics/battle_anims/sprites/flat_rock.png similarity index 100% rename from graphics/battle_anims/sprites/257.png rename to graphics/battle_anims/sprites/flat_rock.png diff --git a/graphics/battle_anims/sprites/001.pal b/graphics/battle_anims/sprites/flower.pal similarity index 100% rename from graphics/battle_anims/sprites/001.pal rename to graphics/battle_anims/sprites/flower.pal diff --git a/graphics/battle_anims/sprites/159_0.png b/graphics/battle_anims/sprites/flower_0.png similarity index 100% rename from graphics/battle_anims/sprites/159_0.png rename to graphics/battle_anims/sprites/flower_0.png diff --git a/graphics/battle_anims/sprites/159_1.png b/graphics/battle_anims/sprites/flower_1.png similarity index 100% rename from graphics/battle_anims/sprites/159_1.png rename to graphics/battle_anims/sprites/flower_1.png diff --git a/graphics/battle_anims/sprites/261.png b/graphics/battle_anims/sprites/flying_dirt.png similarity index 100% rename from graphics/battle_anims/sprites/261.png rename to graphics/battle_anims/sprites/flying_dirt.png diff --git a/graphics/battle_anims/sprites/184.png b/graphics/battle_anims/sprites/focus_energy.png similarity index 100% rename from graphics/battle_anims/sprites/184.png rename to graphics/battle_anims/sprites/focus_energy.png diff --git a/graphics/battle_anims/sprites/103.png b/graphics/battle_anims/sprites/fresh_egg.png similarity index 100% rename from graphics/battle_anims/sprites/103.png rename to graphics/battle_anims/sprites/fresh_egg.png diff --git a/graphics/battle_anims/sprites/116.png b/graphics/battle_anims/sprites/fury_swipes.png similarity index 100% rename from graphics/battle_anims/sprites/116.png rename to graphics/battle_anims/sprites/fury_swipes.png diff --git a/graphics/battle_anims/sprites/274.png b/graphics/battle_anims/sprites/gem_1.png similarity index 100% rename from graphics/battle_anims/sprites/274.png rename to graphics/battle_anims/sprites/gem_1.png diff --git a/graphics/battle_anims/sprites/275.png b/graphics/battle_anims/sprites/gem_2.png similarity index 100% rename from graphics/battle_anims/sprites/275.png rename to graphics/battle_anims/sprites/gem_2.png diff --git a/graphics/battle_anims/sprites/276.png b/graphics/battle_anims/sprites/gem_3.png similarity index 100% rename from graphics/battle_anims/sprites/276.png rename to graphics/battle_anims/sprites/gem_3.png diff --git a/graphics/battle_anims/sprites/200.png b/graphics/battle_anims/sprites/ghostly_spirit.png similarity index 100% rename from graphics/battle_anims/sprites/200.png rename to graphics/battle_anims/sprites/ghostly_spirit.png diff --git a/graphics/battle_anims/sprites/019.png b/graphics/battle_anims/sprites/glass.png similarity index 100% rename from graphics/battle_anims/sprites/019.png rename to graphics/battle_anims/sprites/glass.png diff --git a/graphics/battle_anims/sprites/044.png b/graphics/battle_anims/sprites/glass_2.png similarity index 100% rename from graphics/battle_anims/sprites/044.png rename to graphics/battle_anims/sprites/glass_2.png diff --git a/graphics/battle_anims/sprites/268.pal b/graphics/battle_anims/sprites/glowy_blue_orb.pal similarity index 100% rename from graphics/battle_anims/sprites/268.pal rename to graphics/battle_anims/sprites/glowy_blue_orb.pal diff --git a/graphics/battle_anims/sprites/265.pal b/graphics/battle_anims/sprites/glowy_green_orb.pal similarity index 100% rename from graphics/battle_anims/sprites/265.pal rename to graphics/battle_anims/sprites/glowy_green_orb.pal diff --git a/graphics/battle_anims/sprites/264.png b/graphics/battle_anims/sprites/glowy_red_orb.png similarity index 100% rename from graphics/battle_anims/sprites/264.png rename to graphics/battle_anims/sprites/glowy_red_orb.png diff --git a/graphics/battle_anims/sprites/163.png b/graphics/battle_anims/sprites/gold_ring.png similarity index 100% rename from graphics/battle_anims/sprites/163.png rename to graphics/battle_anims/sprites/gold_ring.png diff --git a/graphics/battle_anims/sprites/233.png b/graphics/battle_anims/sprites/gold_stars.png similarity index 100% rename from graphics/battle_anims/sprites/233.png rename to graphics/battle_anims/sprites/gold_stars.png diff --git a/graphics/battle_anims/sprites/169.pal b/graphics/battle_anims/sprites/gray_light_wall.pal similarity index 100% rename from graphics/battle_anims/sprites/169.pal rename to graphics/battle_anims/sprites/gray_light_wall.pal diff --git a/graphics/battle_anims/sprites/235.png b/graphics/battle_anims/sprites/gray_orb.png similarity index 100% rename from graphics/battle_anims/sprites/235.png rename to graphics/battle_anims/sprites/gray_orb.png diff --git a/graphics/battle_anims/sprites/030.png b/graphics/battle_anims/sprites/gray_smoke.png similarity index 100% rename from graphics/battle_anims/sprites/030.png rename to graphics/battle_anims/sprites/gray_smoke.png diff --git a/graphics/battle_anims/sprites/166.png b/graphics/battle_anims/sprites/green_light_wall.png similarity index 100% rename from graphics/battle_anims/sprites/166.png rename to graphics/battle_anims/sprites/green_light_wall.png diff --git a/graphics/battle_anims/sprites/195.png b/graphics/battle_anims/sprites/green_sparkle.png similarity index 100% rename from graphics/battle_anims/sprites/195.png rename to graphics/battle_anims/sprites/green_sparkle.png diff --git a/graphics/battle_anims/sprites/266.png b/graphics/battle_anims/sprites/green_spike.png similarity index 100% rename from graphics/battle_anims/sprites/266.png rename to graphics/battle_anims/sprites/green_spike.png diff --git a/graphics/battle_anims/sprites/241.png b/graphics/battle_anims/sprites/green_star.png similarity index 100% rename from graphics/battle_anims/sprites/241.png rename to graphics/battle_anims/sprites/green_star.png diff --git a/graphics/battle_anims/sprites/244.png b/graphics/battle_anims/sprites/guard_ring.png similarity index 100% rename from graphics/battle_anims/sprites/244.png rename to graphics/battle_anims/sprites/guard_ring.png diff --git a/graphics/battle_anims/sprites/009.png b/graphics/battle_anims/sprites/gust.png similarity index 100% rename from graphics/battle_anims/sprites/009.png rename to graphics/battle_anims/sprites/gust.png diff --git a/graphics/battle_anims/sprites/263.png b/graphics/battle_anims/sprites/hail.png similarity index 100% rename from graphics/battle_anims/sprites/263.png rename to graphics/battle_anims/sprites/hail.png diff --git a/graphics/battle_anims/sprites/143.png b/graphics/battle_anims/sprites/hands_and_feet.png similarity index 100% rename from graphics/battle_anims/sprites/143.png rename to graphics/battle_anims/sprites/hands_and_feet.png diff --git a/graphics/battle_anims/sprites/102.png b/graphics/battle_anims/sprites/hatched_egg.png similarity index 100% rename from graphics/battle_anims/sprites/102.png rename to graphics/battle_anims/sprites/hatched_egg.png diff --git a/graphics/battle_anims/sprites/021.png b/graphics/battle_anims/sprites/hit.png similarity index 100% rename from graphics/battle_anims/sprites/021.png rename to graphics/battle_anims/sprites/hit.png diff --git a/graphics/battle_anims/sprites/022.pal b/graphics/battle_anims/sprites/hit_2.pal similarity index 100% rename from graphics/battle_anims/sprites/022.pal rename to graphics/battle_anims/sprites/hit_2.pal diff --git a/graphics/battle_anims/sprites/026.png b/graphics/battle_anims/sprites/hit_duplicate.png similarity index 100% rename from graphics/battle_anims/sprites/026.png rename to graphics/battle_anims/sprites/hit_duplicate.png diff --git a/graphics/battle_anims/sprites/249.png b/graphics/battle_anims/sprites/hollow_orb.png similarity index 100% rename from graphics/battle_anims/sprites/249.png rename to graphics/battle_anims/sprites/hollow_orb.png diff --git a/graphics/battle_anims/sprites/020.png b/graphics/battle_anims/sprites/horn_hit.png similarity index 100% rename from graphics/battle_anims/sprites/020.png rename to graphics/battle_anims/sprites/horn_hit.png diff --git a/graphics/battle_anims/sprites/153.png b/graphics/battle_anims/sprites/horn_hit_2.png similarity index 100% rename from graphics/battle_anims/sprites/153.png rename to graphics/battle_anims/sprites/horn_hit_2.png diff --git a/graphics/battle_anims/sprites/050.png b/graphics/battle_anims/sprites/humanoid_foot.png similarity index 100% rename from graphics/battle_anims/sprites/050.png rename to graphics/battle_anims/sprites/humanoid_foot.png diff --git a/graphics/battle_anims/sprites/052.png b/graphics/battle_anims/sprites/humanoid_hand.png similarity index 100% rename from graphics/battle_anims/sprites/052.png rename to graphics/battle_anims/sprites/humanoid_hand.png diff --git a/graphics/battle_anims/sprites/043.png b/graphics/battle_anims/sprites/ice_chunk.png similarity index 100% rename from graphics/battle_anims/sprites/043.png rename to graphics/battle_anims/sprites/ice_chunk.png diff --git a/graphics/battle_anims/sprites/010.pal b/graphics/battle_anims/sprites/ice_crystals.pal similarity index 100% rename from graphics/battle_anims/sprites/010.pal rename to graphics/battle_anims/sprites/ice_crystals.pal diff --git a/graphics/battle_anims/sprites/141_0.png b/graphics/battle_anims/sprites/ice_crystals_0.png similarity index 100% rename from graphics/battle_anims/sprites/141_0.png rename to graphics/battle_anims/sprites/ice_crystals_0.png diff --git a/graphics/battle_anims/sprites/141_1.png b/graphics/battle_anims/sprites/ice_crystals_1.png similarity index 100% rename from graphics/battle_anims/sprites/141_1.png rename to graphics/battle_anims/sprites/ice_crystals_1.png diff --git a/graphics/battle_anims/sprites/141_2.png b/graphics/battle_anims/sprites/ice_crystals_2.png similarity index 100% rename from graphics/battle_anims/sprites/141_2.png rename to graphics/battle_anims/sprites/ice_crystals_2.png diff --git a/graphics/battle_anims/sprites/141_3.png b/graphics/battle_anims/sprites/ice_crystals_3.png similarity index 100% rename from graphics/battle_anims/sprites/141_3.png rename to graphics/battle_anims/sprites/ice_crystals_3.png diff --git a/graphics/battle_anims/sprites/141_4.png b/graphics/battle_anims/sprites/ice_crystals_4.png similarity index 100% rename from graphics/battle_anims/sprites/141_4.png rename to graphics/battle_anims/sprites/ice_crystals_4.png diff --git a/graphics/battle_anims/sprites/141.pal b/graphics/battle_anims/sprites/ice_cube.pal similarity index 100% rename from graphics/battle_anims/sprites/141.pal rename to graphics/battle_anims/sprites/ice_cube.pal diff --git a/graphics/battle_anims/sprites/010_0.png b/graphics/battle_anims/sprites/ice_cube_0.png similarity index 100% rename from graphics/battle_anims/sprites/010_0.png rename to graphics/battle_anims/sprites/ice_cube_0.png diff --git a/graphics/battle_anims/sprites/010_1.png b/graphics/battle_anims/sprites/ice_cube_1.png similarity index 100% rename from graphics/battle_anims/sprites/010_1.png rename to graphics/battle_anims/sprites/ice_cube_1.png diff --git a/graphics/battle_anims/sprites/010_2.png b/graphics/battle_anims/sprites/ice_cube_2.png similarity index 100% rename from graphics/battle_anims/sprites/010_2.png rename to graphics/battle_anims/sprites/ice_cube_2.png diff --git a/graphics/battle_anims/sprites/010_3.png b/graphics/battle_anims/sprites/ice_cube_3.png similarity index 100% rename from graphics/battle_anims/sprites/010_3.png rename to graphics/battle_anims/sprites/ice_cube_3.png diff --git a/graphics/battle_anims/sprites/142.png b/graphics/battle_anims/sprites/ice_spikes.png similarity index 100% rename from graphics/battle_anims/sprites/142.png rename to graphics/battle_anims/sprites/ice_spikes.png diff --git a/graphics/battle_anims/sprites/262.png b/graphics/battle_anims/sprites/icicle_spear.png similarity index 100% rename from graphics/battle_anims/sprites/262.png rename to graphics/battle_anims/sprites/icicle_spear.png diff --git a/graphics/battle_anims/sprites/135.png b/graphics/battle_anims/sprites/impact.png similarity index 100% rename from graphics/battle_anims/sprites/135.png rename to graphics/battle_anims/sprites/impact.png diff --git a/graphics/battle_anims/sprites/084.png b/graphics/battle_anims/sprites/impact_2.png similarity index 100% rename from graphics/battle_anims/sprites/084.png rename to graphics/battle_anims/sprites/impact_2.png diff --git a/graphics/battle_anims/sprites/083.png b/graphics/battle_anims/sprites/impact_3.png similarity index 100% rename from graphics/battle_anims/sprites/083.png rename to graphics/battle_anims/sprites/impact_3.png diff --git a/graphics/battle_anims/sprites/224.png b/graphics/battle_anims/sprites/item_bag.png similarity index 100% rename from graphics/battle_anims/sprites/224.png rename to graphics/battle_anims/sprites/item_bag.png diff --git a/graphics/battle_anims/sprites/225.png b/graphics/battle_anims/sprites/jagged_music_note.png similarity index 100% rename from graphics/battle_anims/sprites/225.png rename to graphics/battle_anims/sprites/jagged_music_note.png diff --git a/graphics/battle_anims/sprites/175.png b/graphics/battle_anims/sprites/large_fresh_egg.png similarity index 100% rename from graphics/battle_anims/sprites/175.png rename to graphics/battle_anims/sprites/large_fresh_egg.png diff --git a/graphics/battle_anims/sprites/063.png b/graphics/battle_anims/sprites/leaf.png similarity index 100% rename from graphics/battle_anims/sprites/063.png rename to graphics/battle_anims/sprites/leaf.png diff --git a/graphics/battle_anims/sprites/027.png b/graphics/battle_anims/sprites/leer.png similarity index 100% rename from graphics/battle_anims/sprites/027.png rename to graphics/battle_anims/sprites/leer.png diff --git a/graphics/battle_anims/sprites/228.png b/graphics/battle_anims/sprites/letter_z.png similarity index 100% rename from graphics/battle_anims/sprites/228.png rename to graphics/battle_anims/sprites/letter_z.png diff --git a/graphics/battle_anims/sprites/177.png b/graphics/battle_anims/sprites/lick.png similarity index 100% rename from graphics/battle_anims/sprites/177.png rename to graphics/battle_anims/sprites/lick.png diff --git a/graphics/battle_anims/sprites/182.png b/graphics/battle_anims/sprites/lightbulb.png similarity index 100% rename from graphics/battle_anims/sprites/182.png rename to graphics/battle_anims/sprites/lightbulb.png diff --git a/graphics/battle_anims/sprites/037.png b/graphics/battle_anims/sprites/lightning.png similarity index 100% rename from graphics/battle_anims/sprites/037.png rename to graphics/battle_anims/sprites/lightning.png diff --git a/graphics/battle_anims/sprites/036.png b/graphics/battle_anims/sprites/lightning_2.png similarity index 100% rename from graphics/battle_anims/sprites/036.png rename to graphics/battle_anims/sprites/lightning_2.png diff --git a/graphics/battle_anims/sprites/014.png b/graphics/battle_anims/sprites/lock_on.png similarity index 100% rename from graphics/battle_anims/sprites/014.png rename to graphics/battle_anims/sprites/lock_on.png diff --git a/graphics/battle_anims/sprites/210.png b/graphics/battle_anims/sprites/magenta_heart.png similarity index 100% rename from graphics/battle_anims/sprites/210.png rename to graphics/battle_anims/sprites/magenta_heart.png diff --git a/graphics/battle_anims/sprites/258.png b/graphics/battle_anims/sprites/magnifying_glass.png similarity index 100% rename from graphics/battle_anims/sprites/258.png rename to graphics/battle_anims/sprites/magnifying_glass.png diff --git a/graphics/battle_anims/sprites/126.png b/graphics/battle_anims/sprites/metal_ball.png similarity index 100% rename from graphics/battle_anims/sprites/126.png rename to graphics/battle_anims/sprites/metal_ball.png diff --git a/graphics/battle_anims/sprites/260.png b/graphics/battle_anims/sprites/metal_sound_waves.png similarity index 100% rename from graphics/battle_anims/sprites/260.png rename to graphics/battle_anims/sprites/metal_sound_waves.png diff --git a/graphics/battle_anims/sprites/256.png b/graphics/battle_anims/sprites/meteor.png similarity index 100% rename from graphics/battle_anims/sprites/256.png rename to graphics/battle_anims/sprites/meteor.png diff --git a/graphics/battle_anims/sprites/099.png b/graphics/battle_anims/sprites/milk_bottle.png similarity index 100% rename from graphics/battle_anims/sprites/099.png rename to graphics/battle_anims/sprites/milk_bottle.png diff --git a/graphics/battle_anims/sprites/144.png b/graphics/battle_anims/sprites/mist_cloud.png similarity index 100% rename from graphics/battle_anims/sprites/144.png rename to graphics/battle_anims/sprites/mist_cloud.png diff --git a/graphics/battle_anims/sprites/127.png b/graphics/battle_anims/sprites/monster_doll.png similarity index 100% rename from graphics/battle_anims/sprites/127.png rename to graphics/battle_anims/sprites/monster_doll.png diff --git a/graphics/battle_anims/sprites/051.png b/graphics/battle_anims/sprites/monster_foot.png similarity index 100% rename from graphics/battle_anims/sprites/051.png rename to graphics/battle_anims/sprites/monster_foot.png diff --git a/graphics/battle_anims/sprites/194.png b/graphics/battle_anims/sprites/moon.png similarity index 100% rename from graphics/battle_anims/sprites/194.png rename to graphics/battle_anims/sprites/moon.png diff --git a/graphics/battle_anims/sprites/215.png b/graphics/battle_anims/sprites/movement_waves.png similarity index 100% rename from graphics/battle_anims/sprites/215.png rename to graphics/battle_anims/sprites/movement_waves.png diff --git a/graphics/battle_anims/sprites/074.pal b/graphics/battle_anims/sprites/mud_sand.pal similarity index 100% rename from graphics/battle_anims/sprites/074.pal rename to graphics/battle_anims/sprites/mud_sand.pal diff --git a/graphics/battle_anims/sprites/074_0.png b/graphics/battle_anims/sprites/mud_sand_0.png similarity index 100% rename from graphics/battle_anims/sprites/074_0.png rename to graphics/battle_anims/sprites/mud_sand_0.png diff --git a/graphics/battle_anims/sprites/074_1.png b/graphics/battle_anims/sprites/mud_sand_1.png similarity index 100% rename from graphics/battle_anims/sprites/074_1.png rename to graphics/battle_anims/sprites/mud_sand_1.png diff --git a/graphics/battle_anims/sprites/114.png b/graphics/battle_anims/sprites/mud_unk.png similarity index 100% rename from graphics/battle_anims/sprites/114.png rename to graphics/battle_anims/sprites/mud_unk.png diff --git a/graphics/battle_anims/sprites/072.png b/graphics/battle_anims/sprites/music_notes.png similarity index 100% rename from graphics/battle_anims/sprites/072.png rename to graphics/battle_anims/sprites/music_notes.png diff --git a/graphics/battle_anims/sprites/206.pal b/graphics/battle_anims/sprites/music_notes_2.pal similarity index 100% rename from graphics/battle_anims/sprites/206.pal rename to graphics/battle_anims/sprites/music_notes_2.pal diff --git a/graphics/battle_anims/sprites/206.png b/graphics/battle_anims/sprites/music_notes_2.png similarity index 100% rename from graphics/battle_anims/sprites/206.png rename to graphics/battle_anims/sprites/music_notes_2.png diff --git a/graphics/battle_anims/sprites/199.png b/graphics/battle_anims/sprites/nail.png similarity index 100% rename from graphics/battle_anims/sprites/199.png rename to graphics/battle_anims/sprites/nail.png diff --git a/graphics/battle_anims/sprites/161.png b/graphics/battle_anims/sprites/needle.png similarity index 100% rename from graphics/battle_anims/sprites/161.png rename to graphics/battle_anims/sprites/needle.png diff --git a/graphics/battle_anims/sprites/053.png b/graphics/battle_anims/sprites/noise_line.png similarity index 100% rename from graphics/battle_anims/sprites/053.png rename to graphics/battle_anims/sprites/noise_line.png diff --git a/graphics/battle_anims/sprites/190.png b/graphics/battle_anims/sprites/opening_eye.png similarity index 100% rename from graphics/battle_anims/sprites/190.png rename to graphics/battle_anims/sprites/opening_eye.png diff --git a/graphics/battle_anims/sprites/012.png b/graphics/battle_anims/sprites/orange.png similarity index 100% rename from graphics/battle_anims/sprites/012.png rename to graphics/battle_anims/sprites/orange.png diff --git a/graphics/battle_anims/sprites/170.pal b/graphics/battle_anims/sprites/orange_light_wall.pal similarity index 100% rename from graphics/battle_anims/sprites/170.pal rename to graphics/battle_anims/sprites/orange_light_wall.pal diff --git a/graphics/battle_anims/sprites/004.png b/graphics/battle_anims/sprites/orb.png similarity index 100% rename from graphics/battle_anims/sprites/004.png rename to graphics/battle_anims/sprites/orb.png diff --git a/graphics/battle_anims/sprites/147.png b/graphics/battle_anims/sprites/orbs.png similarity index 100% rename from graphics/battle_anims/sprites/147.png rename to graphics/battle_anims/sprites/orbs.png diff --git a/graphics/battle_anims/sprites/239.png b/graphics/battle_anims/sprites/pain_split.png similarity index 100% rename from graphics/battle_anims/sprites/239.png rename to graphics/battle_anims/sprites/pain_split.png diff --git a/graphics/battle_anims/sprites/252.png b/graphics/battle_anims/sprites/paw_print.png similarity index 100% rename from graphics/battle_anims/sprites/252.png rename to graphics/battle_anims/sprites/paw_print.png diff --git a/graphics/battle_anims/sprites/002.png b/graphics/battle_anims/sprites/pencil.png similarity index 100% rename from graphics/battle_anims/sprites/002.png rename to graphics/battle_anims/sprites/pencil.png diff --git a/graphics/battle_anims/sprites/095.png b/graphics/battle_anims/sprites/pencil_2.png similarity index 100% rename from graphics/battle_anims/sprites/095.png rename to graphics/battle_anims/sprites/pencil_2.png diff --git a/graphics/battle_anims/sprites/096.png b/graphics/battle_anims/sprites/petal.png similarity index 100% rename from graphics/battle_anims/sprites/096.png rename to graphics/battle_anims/sprites/petal.png diff --git a/graphics/battle_anims/sprites/242.png b/graphics/battle_anims/sprites/pink_cloud.png similarity index 100% rename from graphics/battle_anims/sprites/242.png rename to graphics/battle_anims/sprites/pink_cloud.png diff --git a/graphics/battle_anims/sprites/081.png b/graphics/battle_anims/sprites/pink_glove.png similarity index 100% rename from graphics/battle_anims/sprites/081.png rename to graphics/battle_anims/sprites/pink_glove.png diff --git a/graphics/battle_anims/sprites/219.pal b/graphics/battle_anims/sprites/pink_heart.pal similarity index 100% rename from graphics/battle_anims/sprites/219.pal rename to graphics/battle_anims/sprites/pink_heart.pal diff --git a/graphics/battle_anims/sprites/045.png b/graphics/battle_anims/sprites/pink_heart_2.png similarity index 100% rename from graphics/battle_anims/sprites/045.png rename to graphics/battle_anims/sprites/pink_heart_2.png diff --git a/graphics/battle_anims/sprites/008.png b/graphics/battle_anims/sprites/pink_orb.png similarity index 100% rename from graphics/battle_anims/sprites/008.png rename to graphics/battle_anims/sprites/pink_orb.png diff --git a/graphics/battle_anims/sprites/238.png b/graphics/battle_anims/sprites/pink_petal.png similarity index 100% rename from graphics/battle_anims/sprites/238.png rename to graphics/battle_anims/sprites/pink_petal.png diff --git a/graphics/battle_anims/sprites/150.png b/graphics/battle_anims/sprites/poison_bubble.png similarity index 100% rename from graphics/battle_anims/sprites/150.png rename to graphics/battle_anims/sprites/poison_bubble.png diff --git a/graphics/battle_anims/sprites/065.png b/graphics/battle_anims/sprites/poison_powder.png similarity index 100% rename from graphics/battle_anims/sprites/065.png rename to graphics/battle_anims/sprites/poison_powder.png diff --git a/graphics/battle_anims/sprites/226.png b/graphics/battle_anims/sprites/pokeball.png similarity index 100% rename from graphics/battle_anims/sprites/226.png rename to graphics/battle_anims/sprites/pokeball.png diff --git a/graphics/battle_anims/sprites/280.png b/graphics/battle_anims/sprites/protect.png similarity index 100% rename from graphics/battle_anims/sprites/280.png rename to graphics/battle_anims/sprites/protect.png diff --git a/graphics/battle_anims/sprites/204.png b/graphics/battle_anims/sprites/punch_impact.png similarity index 100% rename from graphics/battle_anims/sprites/204.png rename to graphics/battle_anims/sprites/punch_impact.png diff --git a/graphics/battle_anims/sprites/122.png b/graphics/battle_anims/sprites/purple_coral.png similarity index 100% rename from graphics/battle_anims/sprites/122.png rename to graphics/battle_anims/sprites/purple_coral.png diff --git a/graphics/battle_anims/sprites/123.png b/graphics/battle_anims/sprites/purple_droplet.png similarity index 100% rename from graphics/battle_anims/sprites/123.png rename to graphics/battle_anims/sprites/purple_droplet.png diff --git a/graphics/battle_anims/sprites/253.png b/graphics/battle_anims/sprites/purple_flame.png similarity index 100% rename from graphics/battle_anims/sprites/253.png rename to graphics/battle_anims/sprites/purple_flame.png diff --git a/graphics/battle_anims/sprites/172.pal b/graphics/battle_anims/sprites/purple_gas_cloud.pal similarity index 100% rename from graphics/battle_anims/sprites/172.pal rename to graphics/battle_anims/sprites/purple_gas_cloud.pal diff --git a/graphics/battle_anims/sprites/112.png b/graphics/battle_anims/sprites/purple_green_unk.png similarity index 100% rename from graphics/battle_anims/sprites/112.png rename to graphics/battle_anims/sprites/purple_green_unk.png diff --git a/graphics/battle_anims/sprites/193.png b/graphics/battle_anims/sprites/purple_hand_outline.png similarity index 100% rename from graphics/battle_anims/sprites/193.png rename to graphics/battle_anims/sprites/purple_hand_outline.png diff --git a/graphics/battle_anims/sprites/164.pal b/graphics/battle_anims/sprites/purple_ring.pal similarity index 100% rename from graphics/battle_anims/sprites/164.pal rename to graphics/battle_anims/sprites/purple_ring.pal diff --git a/graphics/battle_anims/sprites/245.png b/graphics/battle_anims/sprites/purple_scratch.png similarity index 100% rename from graphics/battle_anims/sprites/245.png rename to graphics/battle_anims/sprites/purple_scratch.png diff --git a/graphics/battle_anims/sprites/246.png b/graphics/battle_anims/sprites/purple_swipe.png similarity index 100% rename from graphics/battle_anims/sprites/246.png rename to graphics/battle_anims/sprites/purple_swipe.png diff --git a/graphics/battle_anims/sprites/115.png b/graphics/battle_anims/sprites/rain_drops.png similarity index 100% rename from graphics/battle_anims/sprites/115.png rename to graphics/battle_anims/sprites/rain_drops.png diff --git a/graphics/battle_anims/sprites/140.png b/graphics/battle_anims/sprites/rainbow_rings.png similarity index 100% rename from graphics/battle_anims/sprites/140.png rename to graphics/battle_anims/sprites/rainbow_rings.png diff --git a/graphics/battle_anims/sprites/229.png b/graphics/battle_anims/sprites/rapid_spin.png similarity index 100% rename from graphics/battle_anims/sprites/229.png rename to graphics/battle_anims/sprites/rapid_spin.png diff --git a/graphics/battle_anims/sprites/160.png b/graphics/battle_anims/sprites/razor_leaf.png similarity index 100% rename from graphics/battle_anims/sprites/160.png rename to graphics/battle_anims/sprites/razor_leaf.png diff --git a/graphics/battle_anims/sprites/278.png b/graphics/battle_anims/sprites/recycle.png similarity index 100% rename from graphics/battle_anims/sprites/278.png rename to graphics/battle_anims/sprites/recycle.png diff --git a/graphics/battle_anims/sprites/254.png b/graphics/battle_anims/sprites/red_ball.png similarity index 100% rename from graphics/battle_anims/sprites/254.png rename to graphics/battle_anims/sprites/red_ball.png diff --git a/graphics/battle_anims/sprites/269.png b/graphics/battle_anims/sprites/red_brick.png similarity index 100% rename from graphics/battle_anims/sprites/269.png rename to graphics/battle_anims/sprites/red_brick.png diff --git a/graphics/battle_anims/sprites/055.png b/graphics/battle_anims/sprites/red_fist.png similarity index 100% rename from graphics/battle_anims/sprites/055.png rename to graphics/battle_anims/sprites/red_fist.png diff --git a/graphics/battle_anims/sprites/216.pal b/graphics/battle_anims/sprites/red_heart.pal similarity index 100% rename from graphics/battle_anims/sprites/216.pal rename to graphics/battle_anims/sprites/red_heart.pal diff --git a/graphics/battle_anims/sprites/168.pal b/graphics/battle_anims/sprites/red_light_wall.pal similarity index 100% rename from graphics/battle_anims/sprites/168.pal rename to graphics/battle_anims/sprites/red_light_wall.pal diff --git a/graphics/battle_anims/sprites/217.png b/graphics/battle_anims/sprites/red_orb.png similarity index 100% rename from graphics/battle_anims/sprites/217.png rename to graphics/battle_anims/sprites/red_orb.png diff --git a/graphics/battle_anims/sprites/237.pal b/graphics/battle_anims/sprites/red_orb_2.pal similarity index 100% rename from graphics/battle_anims/sprites/237.pal rename to graphics/battle_anims/sprites/red_orb_2.pal diff --git a/graphics/battle_anims/sprites/279.png b/graphics/battle_anims/sprites/red_particles.png similarity index 100% rename from graphics/battle_anims/sprites/279.png rename to graphics/battle_anims/sprites/red_particles.png diff --git a/graphics/battle_anims/sprites/092.png b/graphics/battle_anims/sprites/red_tube.png similarity index 100% rename from graphics/battle_anims/sprites/092.png rename to graphics/battle_anims/sprites/red_tube.png diff --git a/graphics/battle_anims/sprites/111.png b/graphics/battle_anims/sprites/red_wand.png similarity index 100% rename from graphics/battle_anims/sprites/111.png rename to graphics/battle_anims/sprites/red_wand.png diff --git a/graphics/battle_anims/sprites/085.png b/graphics/battle_anims/sprites/reticle.png similarity index 100% rename from graphics/battle_anims/sprites/085.png rename to graphics/battle_anims/sprites/reticle.png diff --git a/graphics/battle_anims/sprites/057.png b/graphics/battle_anims/sprites/ring.png similarity index 100% rename from graphics/battle_anims/sprites/057.png rename to graphics/battle_anims/sprites/ring.png diff --git a/graphics/battle_anims/sprites/058.png b/graphics/battle_anims/sprites/rocks.png similarity index 100% rename from graphics/battle_anims/sprites/058.png rename to graphics/battle_anims/sprites/rocks.png diff --git a/graphics/battle_anims/sprites/223.png b/graphics/battle_anims/sprites/roots.png similarity index 100% rename from graphics/battle_anims/sprites/223.png rename to graphics/battle_anims/sprites/roots.png diff --git a/graphics/battle_anims/sprites/156.png b/graphics/battle_anims/sprites/round_shadow.png similarity index 100% rename from graphics/battle_anims/sprites/156.png rename to graphics/battle_anims/sprites/round_shadow.png diff --git a/graphics/battle_anims/sprites/191.png b/graphics/battle_anims/sprites/round_white_halo.png similarity index 100% rename from graphics/battle_anims/sprites/191.png rename to graphics/battle_anims/sprites/round_white_halo.png diff --git a/graphics/battle_anims/sprites/046.png b/graphics/battle_anims/sprites/sap_drip.png similarity index 100% rename from graphics/battle_anims/sprites/046.png rename to graphics/battle_anims/sprites/sap_drip.png diff --git a/graphics/battle_anims/sprites/047.pal b/graphics/battle_anims/sprites/sap_drip_2.pal similarity index 100% rename from graphics/battle_anims/sprites/047.pal rename to graphics/battle_anims/sprites/sap_drip_2.pal diff --git a/graphics/battle_anims/sprites/137.png b/graphics/battle_anims/sprites/scratch.png similarity index 100% rename from graphics/battle_anims/sprites/137.png rename to graphics/battle_anims/sprites/scratch.png diff --git a/graphics/battle_anims/sprites/041.png b/graphics/battle_anims/sprites/scratch_2.png similarity index 100% rename from graphics/battle_anims/sprites/041.png rename to graphics/battle_anims/sprites/scratch_2.png diff --git a/graphics/battle_anims/sprites/040.png b/graphics/battle_anims/sprites/scratch_3.png similarity index 100% rename from graphics/battle_anims/sprites/040.png rename to graphics/battle_anims/sprites/scratch_3.png diff --git a/graphics/battle_anims/sprites/006.png b/graphics/battle_anims/sprites/seed.png similarity index 100% rename from graphics/battle_anims/sprites/006.png rename to graphics/battle_anims/sprites/seed.png diff --git a/graphics/battle_anims/sprites/109.png b/graphics/battle_anims/sprites/seed_2.png similarity index 100% rename from graphics/battle_anims/sprites/109.png rename to graphics/battle_anims/sprites/seed_2.png diff --git a/graphics/battle_anims/sprites/176.png b/graphics/battle_anims/sprites/shadow_ball.png similarity index 100% rename from graphics/battle_anims/sprites/176.png rename to graphics/battle_anims/sprites/shadow_ball.png diff --git a/graphics/battle_anims/sprites/139.png b/graphics/battle_anims/sprites/sharp_teeth.png similarity index 100% rename from graphics/battle_anims/sprites/139.png rename to graphics/battle_anims/sprites/sharp_teeth.png diff --git a/graphics/battle_anims/sprites/079.png b/graphics/battle_anims/sprites/shock.png similarity index 100% rename from graphics/battle_anims/sprites/079.png rename to graphics/battle_anims/sprites/shock.png diff --git a/graphics/battle_anims/sprites/124.png b/graphics/battle_anims/sprites/shock_2.png similarity index 100% rename from graphics/battle_anims/sprites/124.png rename to graphics/battle_anims/sprites/shock_2.png diff --git a/graphics/battle_anims/sprites/282.png b/graphics/battle_anims/sprites/shock_3.png similarity index 100% rename from graphics/battle_anims/sprites/282.png rename to graphics/battle_anims/sprites/shock_3.png diff --git a/graphics/battle_anims/sprites/078.png b/graphics/battle_anims/sprites/shock_4.png similarity index 100% rename from graphics/battle_anims/sprites/078.png rename to graphics/battle_anims/sprites/shock_4.png diff --git a/graphics/battle_anims/sprites/056.png b/graphics/battle_anims/sprites/slam_hit.png similarity index 100% rename from graphics/battle_anims/sprites/056.png rename to graphics/battle_anims/sprites/slam_hit.png diff --git a/graphics/battle_anims/sprites/277.png b/graphics/battle_anims/sprites/slam_hit_2.png similarity index 100% rename from graphics/battle_anims/sprites/277.png rename to graphics/battle_anims/sprites/slam_hit_2.png diff --git a/graphics/battle_anims/sprites/183.png b/graphics/battle_anims/sprites/slash.png similarity index 100% rename from graphics/battle_anims/sprites/183.png rename to graphics/battle_anims/sprites/slash.png diff --git a/graphics/battle_anims/sprites/286.pal b/graphics/battle_anims/sprites/slash_2.pal similarity index 100% rename from graphics/battle_anims/sprites/286.pal rename to graphics/battle_anims/sprites/slash_2.pal diff --git a/graphics/battle_anims/sprites/067.pal b/graphics/battle_anims/sprites/sleep_powder.pal similarity index 100% rename from graphics/battle_anims/sprites/067.pal rename to graphics/battle_anims/sprites/sleep_powder.pal diff --git a/graphics/battle_anims/sprites/155.png b/graphics/battle_anims/sprites/small_bubbles.png similarity index 100% rename from graphics/battle_anims/sprites/155.png rename to graphics/battle_anims/sprites/small_bubbles.png diff --git a/graphics/battle_anims/sprites/029.png b/graphics/battle_anims/sprites/small_ember.png similarity index 100% rename from graphics/battle_anims/sprites/029.png rename to graphics/battle_anims/sprites/small_ember.png diff --git a/graphics/battle_anims/sprites/248.png b/graphics/battle_anims/sprites/small_red_eye.png similarity index 100% rename from graphics/battle_anims/sprites/248.png rename to graphics/battle_anims/sprites/small_red_eye.png diff --git a/graphics/battle_anims/sprites/255.png b/graphics/battle_anims/sprites/smellingsalt_effect.png similarity index 100% rename from graphics/battle_anims/sprites/255.png rename to graphics/battle_anims/sprites/smellingsalt_effect.png diff --git a/graphics/battle_anims/sprites/133.png b/graphics/battle_anims/sprites/smoke.png similarity index 100% rename from graphics/battle_anims/sprites/133.png rename to graphics/battle_anims/sprites/smoke.png diff --git a/graphics/battle_anims/sprites/134.png b/graphics/battle_anims/sprites/smoke_2.png similarity index 100% rename from graphics/battle_anims/sprites/134.png rename to graphics/battle_anims/sprites/smoke_2.png diff --git a/graphics/battle_anims/sprites/197.png b/graphics/battle_anims/sprites/snore_z.png similarity index 100% rename from graphics/battle_anims/sprites/197.png rename to graphics/battle_anims/sprites/snore_z.png diff --git a/graphics/battle_anims/sprites/088.png b/graphics/battle_anims/sprites/snowball.png similarity index 100% rename from graphics/battle_anims/sprites/088.png rename to graphics/battle_anims/sprites/snowball.png diff --git a/graphics/battle_anims/sprites/159.pal b/graphics/battle_anims/sprites/spark.pal similarity index 100% rename from graphics/battle_anims/sprites/159.pal rename to graphics/battle_anims/sprites/spark.pal diff --git a/graphics/battle_anims/sprites/001_0.png b/graphics/battle_anims/sprites/spark_0.png similarity index 100% rename from graphics/battle_anims/sprites/001_0.png rename to graphics/battle_anims/sprites/spark_0.png diff --git a/graphics/battle_anims/sprites/001_1.png b/graphics/battle_anims/sprites/spark_1.png similarity index 100% rename from graphics/battle_anims/sprites/001_1.png rename to graphics/battle_anims/sprites/spark_1.png diff --git a/graphics/battle_anims/sprites/011.png b/graphics/battle_anims/sprites/spark_2.png similarity index 100% rename from graphics/battle_anims/sprites/011.png rename to graphics/battle_anims/sprites/spark_2.png diff --git a/graphics/battle_anims/sprites/173.png b/graphics/battle_anims/sprites/spark_h.png similarity index 100% rename from graphics/battle_anims/sprites/173.png rename to graphics/battle_anims/sprites/spark_h.png diff --git a/graphics/battle_anims/sprites/048.png b/graphics/battle_anims/sprites/sparkle_1.png similarity index 100% rename from graphics/battle_anims/sprites/048.png rename to graphics/battle_anims/sprites/sparkle_1.png diff --git a/graphics/battle_anims/sprites/049.pal b/graphics/battle_anims/sprites/sparkle_2.pal similarity index 100% rename from graphics/battle_anims/sprites/049.pal rename to graphics/battle_anims/sprites/sparkle_2.pal diff --git a/graphics/battle_anims/sprites/070.png b/graphics/battle_anims/sprites/sparkle_3.png similarity index 100% rename from graphics/battle_anims/sprites/070.png rename to graphics/battle_anims/sprites/sparkle_3.png diff --git a/graphics/battle_anims/sprites/071.png b/graphics/battle_anims/sprites/sparkle_4.png similarity index 100% rename from graphics/battle_anims/sprites/071.png rename to graphics/battle_anims/sprites/sparkle_4.png diff --git a/graphics/battle_anims/sprites/271.png b/graphics/battle_anims/sprites/sparkle_6.png similarity index 100% rename from graphics/battle_anims/sprites/271.png rename to graphics/battle_anims/sprites/sparkle_6.png diff --git a/graphics/battle_anims/sprites/207.png b/graphics/battle_anims/sprites/speed_dust.png similarity index 100% rename from graphics/battle_anims/sprites/207.png rename to graphics/battle_anims/sprites/speed_dust.png diff --git a/graphics/battle_anims/sprites/185.png b/graphics/battle_anims/sprites/sphere_to_cube.png similarity index 100% rename from graphics/battle_anims/sprites/185.png rename to graphics/battle_anims/sprites/sphere_to_cube.png diff --git a/graphics/battle_anims/sprites/181.png b/graphics/battle_anims/sprites/spider_web.png similarity index 100% rename from graphics/battle_anims/sprites/181.png rename to graphics/battle_anims/sprites/spider_web.png diff --git a/graphics/battle_anims/sprites/152.png b/graphics/battle_anims/sprites/spikes.png similarity index 100% rename from graphics/battle_anims/sprites/152.png rename to graphics/battle_anims/sprites/spikes.png diff --git a/graphics/battle_anims/sprites/034.png b/graphics/battle_anims/sprites/spinning_fire.png similarity index 100% rename from graphics/battle_anims/sprites/034.png rename to graphics/battle_anims/sprites/spinning_fire.png diff --git a/graphics/battle_anims/sprites/062.png b/graphics/battle_anims/sprites/spinning_green_orbs.png similarity index 100% rename from graphics/battle_anims/sprites/062.png rename to graphics/battle_anims/sprites/spinning_green_orbs.png diff --git a/graphics/battle_anims/sprites/196.png b/graphics/battle_anims/sprites/spiral.png similarity index 100% rename from graphics/battle_anims/sprites/196.png rename to graphics/battle_anims/sprites/spiral.png diff --git a/graphics/battle_anims/sprites/272.png b/graphics/battle_anims/sprites/splash.png similarity index 100% rename from graphics/battle_anims/sprites/272.png rename to graphics/battle_anims/sprites/splash.png diff --git a/graphics/battle_anims/sprites/158.png b/graphics/battle_anims/sprites/spore.png similarity index 100% rename from graphics/battle_anims/sprites/158.png rename to graphics/battle_anims/sprites/spore.png diff --git a/graphics/battle_anims/sprites/227.png b/graphics/battle_anims/sprites/spotlight.png similarity index 100% rename from graphics/battle_anims/sprites/227.png rename to graphics/battle_anims/sprites/spotlight.png diff --git a/graphics/battle_anims/sprites/110.png b/graphics/battle_anims/sprites/sprout.png similarity index 100% rename from graphics/battle_anims/sprites/110.png rename to graphics/battle_anims/sprites/sprout.png diff --git a/graphics/battle_anims/sprites/179.png b/graphics/battle_anims/sprites/string.png similarity index 100% rename from graphics/battle_anims/sprites/179.png rename to graphics/battle_anims/sprites/string.png diff --git a/graphics/battle_anims/sprites/094.png b/graphics/battle_anims/sprites/string_2.png similarity index 100% rename from graphics/battle_anims/sprites/094.png rename to graphics/battle_anims/sprites/string_2.png diff --git a/graphics/battle_anims/sprites/068.pal b/graphics/battle_anims/sprites/stun_spore.pal similarity index 100% rename from graphics/battle_anims/sprites/068.pal rename to graphics/battle_anims/sprites/stun_spore.pal diff --git a/graphics/battle_anims/sprites/157.png b/graphics/battle_anims/sprites/sunlight.png similarity index 100% rename from graphics/battle_anims/sprites/157.png rename to graphics/battle_anims/sprites/sunlight.png diff --git a/graphics/battle_anims/sprites/273.png b/graphics/battle_anims/sprites/sweat_bead.png similarity index 100% rename from graphics/battle_anims/sprites/273.png rename to graphics/battle_anims/sprites/sweat_bead.png diff --git a/graphics/battle_anims/sprites/243.png b/graphics/battle_anims/sprites/sweat_drop.png similarity index 100% rename from graphics/battle_anims/sprites/243.png rename to graphics/battle_anims/sprites/sweat_drop.png diff --git a/graphics/battle_anims/sprites/222.png b/graphics/battle_anims/sprites/swipe.png similarity index 100% rename from graphics/battle_anims/sprites/222.png rename to graphics/battle_anims/sprites/swipe.png diff --git a/graphics/battle_anims/sprites/005.png b/graphics/battle_anims/sprites/sword.png similarity index 100% rename from graphics/battle_anims/sprites/005.png rename to graphics/battle_anims/sprites/sword.png diff --git a/graphics/battle_anims/sprites/090.png b/graphics/battle_anims/sprites/sword_2.png similarity index 100% rename from graphics/battle_anims/sprites/090.png rename to graphics/battle_anims/sprites/sword_2.png diff --git a/graphics/battle_anims/sprites/247.png b/graphics/battle_anims/sprites/tag_hand.png similarity index 100% rename from graphics/battle_anims/sprites/247.png rename to graphics/battle_anims/sprites/tag_hand.png diff --git a/graphics/battle_anims/sprites/189.png b/graphics/battle_anims/sprites/teal_alert.png similarity index 100% rename from graphics/battle_anims/sprites/189.png rename to graphics/battle_anims/sprites/teal_alert.png diff --git a/graphics/battle_anims/sprites/118.png b/graphics/battle_anims/sprites/teeth.png similarity index 100% rename from graphics/battle_anims/sprites/118.png rename to graphics/battle_anims/sprites/teeth.png diff --git a/graphics/battle_anims/sprites/186.png b/graphics/battle_anims/sprites/tendrils.png similarity index 100% rename from graphics/battle_anims/sprites/186.png rename to graphics/battle_anims/sprites/tendrils.png diff --git a/graphics/battle_anims/sprites/203.png b/graphics/battle_anims/sprites/thin_ring.png similarity index 100% rename from graphics/battle_anims/sprites/203.png rename to graphics/battle_anims/sprites/thin_ring.png diff --git a/graphics/battle_anims/sprites/209.png b/graphics/battle_anims/sprites/thought_bubble.png similarity index 100% rename from graphics/battle_anims/sprites/209.png rename to graphics/battle_anims/sprites/thought_bubble.png diff --git a/graphics/battle_anims/sprites/015.png b/graphics/battle_anims/sprites/tied_bag.png similarity index 100% rename from graphics/battle_anims/sprites/015.png rename to graphics/battle_anims/sprites/tied_bag.png diff --git a/graphics/battle_anims/sprites/132.png b/graphics/battle_anims/sprites/tongue.png similarity index 100% rename from graphics/battle_anims/sprites/132.png rename to graphics/battle_anims/sprites/tongue.png diff --git a/graphics/battle_anims/sprites/208.png b/graphics/battle_anims/sprites/torn_metal.png similarity index 100% rename from graphics/battle_anims/sprites/208.png rename to graphics/battle_anims/sprites/torn_metal.png diff --git a/graphics/battle_anims/sprites/151.png b/graphics/battle_anims/sprites/toxic_bubble.png similarity index 100% rename from graphics/battle_anims/sprites/151.png rename to graphics/battle_anims/sprites/toxic_bubble.png diff --git a/graphics/battle_anims/sprites/230.png b/graphics/battle_anims/sprites/tri_force_triangle.png similarity index 100% rename from graphics/battle_anims/sprites/230.png rename to graphics/battle_anims/sprites/tri_force_triangle.png diff --git a/graphics/battle_anims/sprites/121.png b/graphics/battle_anims/sprites/unknown.png similarity index 100% rename from graphics/battle_anims/sprites/121.png rename to graphics/battle_anims/sprites/unknown.png diff --git a/graphics/battle_anims/sprites/089.png b/graphics/battle_anims/sprites/vine.png similarity index 100% rename from graphics/battle_anims/sprites/089.png rename to graphics/battle_anims/sprites/vine.png diff --git a/graphics/battle_anims/sprites/117.png b/graphics/battle_anims/sprites/vine_2.png similarity index 100% rename from graphics/battle_anims/sprites/117.png rename to graphics/battle_anims/sprites/vine_2.png diff --git a/graphics/battle_anims/sprites/178.png b/graphics/battle_anims/sprites/void_lines.png similarity index 100% rename from graphics/battle_anims/sprites/178.png rename to graphics/battle_anims/sprites/void_lines.png diff --git a/graphics/battle_anims/sprites/201.png b/graphics/battle_anims/sprites/warm_rock.png similarity index 100% rename from graphics/battle_anims/sprites/201.png rename to graphics/battle_anims/sprites/warm_rock.png diff --git a/graphics/battle_anims/sprites/113.png b/graphics/battle_anims/sprites/water_column.png similarity index 100% rename from graphics/battle_anims/sprites/113.png rename to graphics/battle_anims/sprites/water_column.png diff --git a/graphics/battle_anims/sprites/107.png b/graphics/battle_anims/sprites/water_droplet.png similarity index 100% rename from graphics/battle_anims/sprites/107.png rename to graphics/battle_anims/sprites/water_droplet.png diff --git a/graphics/battle_anims/sprites/108.png b/graphics/battle_anims/sprites/water_droplet_2.png similarity index 100% rename from graphics/battle_anims/sprites/108.png rename to graphics/battle_anims/sprites/water_droplet_2.png diff --git a/graphics/battle_anims/sprites/148.png b/graphics/battle_anims/sprites/water_impact.png similarity index 100% rename from graphics/battle_anims/sprites/148.png rename to graphics/battle_anims/sprites/water_impact.png diff --git a/graphics/battle_anims/sprites/149.png b/graphics/battle_anims/sprites/water_orb.png similarity index 100% rename from graphics/battle_anims/sprites/149.png rename to graphics/battle_anims/sprites/water_orb.png diff --git a/graphics/battle_anims/sprites/025.png b/graphics/battle_anims/sprites/waving_hand.png similarity index 100% rename from graphics/battle_anims/sprites/025.png rename to graphics/battle_anims/sprites/waving_hand.png diff --git a/graphics/battle_anims/sprites/283.png b/graphics/battle_anims/sprites/weather_ball.png similarity index 100% rename from graphics/battle_anims/sprites/283.png rename to graphics/battle_anims/sprites/weather_ball.png diff --git a/graphics/battle_anims/sprites/098.png b/graphics/battle_anims/sprites/web.png similarity index 100% rename from graphics/battle_anims/sprites/098.png rename to graphics/battle_anims/sprites/web.png diff --git a/graphics/battle_anims/sprites/180.png b/graphics/battle_anims/sprites/web_thread.png similarity index 100% rename from graphics/battle_anims/sprites/180.png rename to graphics/battle_anims/sprites/web_thread.png diff --git a/graphics/battle_anims/sprites/287.pal b/graphics/battle_anims/sprites/whip_hit.pal similarity index 100% rename from graphics/battle_anims/sprites/287.pal rename to graphics/battle_anims/sprites/whip_hit.pal diff --git a/graphics/battle_anims/sprites/128.png b/graphics/battle_anims/sprites/whirlwind.png similarity index 100% rename from graphics/battle_anims/sprites/128.png rename to graphics/battle_anims/sprites/whirlwind.png diff --git a/graphics/battle_anims/sprites/129.png b/graphics/battle_anims/sprites/whirlwind_2.png similarity index 100% rename from graphics/battle_anims/sprites/129.png rename to graphics/battle_anims/sprites/whirlwind_2.png diff --git a/graphics/battle_anims/sprites/162.png b/graphics/battle_anims/sprites/whirlwind_lines.png similarity index 100% rename from graphics/battle_anims/sprites/162.png rename to graphics/battle_anims/sprites/whirlwind_lines.png diff --git a/graphics/battle_anims/sprites/120.png b/graphics/battle_anims/sprites/white_bag.png similarity index 100% rename from graphics/battle_anims/sprites/120.png rename to graphics/battle_anims/sprites/white_bag.png diff --git a/graphics/battle_anims/sprites/267.pal b/graphics/battle_anims/sprites/white_circle_of_light.pal similarity index 100% rename from graphics/battle_anims/sprites/267.pal rename to graphics/battle_anims/sprites/white_circle_of_light.pal diff --git a/graphics/battle_anims/sprites/270.png b/graphics/battle_anims/sprites/white_feather.png similarity index 100% rename from graphics/battle_anims/sprites/270.png rename to graphics/battle_anims/sprites/white_feather.png diff --git a/graphics/battle_anims/sprites/188.png b/graphics/battle_anims/sprites/white_shadow.png similarity index 100% rename from graphics/battle_anims/sprites/188.png rename to graphics/battle_anims/sprites/white_shadow.png diff --git a/graphics/battle_anims/sprites/232.png b/graphics/battle_anims/sprites/wisp_fire.png similarity index 100% rename from graphics/battle_anims/sprites/232.png rename to graphics/battle_anims/sprites/wisp_fire.png diff --git a/graphics/battle_anims/sprites/231.png b/graphics/battle_anims/sprites/wisp_orb.png similarity index 100% rename from graphics/battle_anims/sprites/231.png rename to graphics/battle_anims/sprites/wisp_orb.png diff --git a/graphics/battle_anims/sprites/250.png b/graphics/battle_anims/sprites/x_sign.png similarity index 100% rename from graphics/battle_anims/sprites/250.png rename to graphics/battle_anims/sprites/x_sign.png diff --git a/graphics/battle_anims/sprites/013.png b/graphics/battle_anims/sprites/yellow_ball.png similarity index 100% rename from graphics/battle_anims/sprites/013.png rename to graphics/battle_anims/sprites/yellow_ball.png diff --git a/graphics/battle_anims/sprites/174.png b/graphics/battle_anims/sprites/yellow_star.png similarity index 100% rename from graphics/battle_anims/sprites/174.png rename to graphics/battle_anims/sprites/yellow_star.png diff --git a/graphics/battle_anims/sprites/054.png b/graphics/battle_anims/sprites/yellow_unk.png similarity index 100% rename from graphics/battle_anims/sprites/054.png rename to graphics/battle_anims/sprites/yellow_unk.png diff --git a/graphics/battle_anims/sprites/060.png b/graphics/battle_anims/sprites/yellow_unk_2.png similarity index 100% rename from graphics/battle_anims/sprites/060.png rename to graphics/battle_anims/sprites/yellow_unk_2.png diff --git a/graphics/battle_anims/sprites/059.png b/graphics/battle_anims/sprites/z.png similarity index 100% rename from graphics/battle_anims/sprites/059.png rename to graphics/battle_anims/sprites/z.png diff --git a/graphics_file_rules.mk b/graphics_file_rules.mk index 0516a8a4dc..bc51b1e1fb 100644 --- a/graphics_file_rules.mk +++ b/graphics_file_rules.mk @@ -325,10 +325,10 @@ $(BATINTGFXDIR)/textbox.gbapal: $(BATINTGFXDIR)/textbox_0.gbapal \ $(BATINTGFXDIR)/textbox_1.gbapal @cat $^ >$@ -$(BTLANMSPRGFXDIR)/010.4bpp: $(BTLANMSPRGFXDIR)/010_0.4bpp \ - $(BTLANMSPRGFXDIR)/010_1.4bpp \ - $(BTLANMSPRGFXDIR)/010_2.4bpp \ - $(BTLANMSPRGFXDIR)/010_3.4bpp +$(BTLANMSPRGFXDIR)/ice_cube.4bpp: $(BTLANMSPRGFXDIR)/ice_cube_0.4bpp \ + $(BTLANMSPRGFXDIR)/ice_cube_1.4bpp \ + $(BTLANMSPRGFXDIR)/ice_cube_2.4bpp \ + $(BTLANMSPRGFXDIR)/ice_cube_3.4bpp @cat $^ >$@ $(UNUSEDGFXDIR)/obi_palpak1.gbapal: $(UNUSEDGFXDIR)/old_pal1.gbapal \ @@ -384,23 +384,23 @@ $(UNUSEDGFXDIR)/old_contest_2.4bpp: $(UNUSEDGFXDIR)/old_contest_2_1.4bpp \ $(UNKNOWNGFXDIR)/unknown_C19470.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 36 -$(BTLANMSPRGFXDIR)/141.4bpp: $(BTLANMSPRGFXDIR)/141_0.4bpp \ - $(BTLANMSPRGFXDIR)/141_1.4bpp \ - $(BTLANMSPRGFXDIR)/141_2.4bpp \ - $(BTLANMSPRGFXDIR)/141_3.4bpp \ - $(BTLANMSPRGFXDIR)/141_4.4bpp +$(BTLANMSPRGFXDIR)/ice_crystals.4bpp: $(BTLANMSPRGFXDIR)/ice_crystals_0.4bpp \ + $(BTLANMSPRGFXDIR)/ice_crystals_1.4bpp \ + $(BTLANMSPRGFXDIR)/ice_crystals_2.4bpp \ + $(BTLANMSPRGFXDIR)/ice_crystals_3.4bpp \ + $(BTLANMSPRGFXDIR)/ice_crystals_4.4bpp @cat $^ >$@ -$(BTLANMSPRGFXDIR)/074.4bpp: $(BTLANMSPRGFXDIR)/074_0.4bpp \ - $(BTLANMSPRGFXDIR)/074_1.4bpp +$(BTLANMSPRGFXDIR)/mud_sand.4bpp: $(BTLANMSPRGFXDIR)/mud_sand_0.4bpp \ + $(BTLANMSPRGFXDIR)/mud_sand_1.4bpp @cat $^ >$@ -$(BTLANMSPRGFXDIR)/159.4bpp: $(BTLANMSPRGFXDIR)/159_0.4bpp \ - $(BTLANMSPRGFXDIR)/159_1.4bpp +$(BTLANMSPRGFXDIR)/flower.4bpp: $(BTLANMSPRGFXDIR)/flower_0.4bpp \ + $(BTLANMSPRGFXDIR)/flower_1.4bpp @cat $^ >$@ -$(BTLANMSPRGFXDIR)/001.4bpp: $(BTLANMSPRGFXDIR)/001_0.4bpp \ - $(BTLANMSPRGFXDIR)/001_1.4bpp +$(BTLANMSPRGFXDIR)/spark.4bpp: $(BTLANMSPRGFXDIR)/spark_0.4bpp \ + $(BTLANMSPRGFXDIR)/spark_1.4bpp @cat $^ >$@ $(MASKSGFXDIR)/unknown_C2EA50.4bpp: %.4bpp: %.png diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index f660133890..6909d836bf 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -11,10 +11,10 @@ #define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) #define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) #define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) -#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) // unused +#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) #define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) #define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) -#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) // unused +#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) #define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused #define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) #define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) @@ -28,8 +28,8 @@ #define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) #define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused #define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) -#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) // unused -#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) // unused +#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) +#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) #define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused #define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused #define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused @@ -39,7 +39,7 @@ #define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) #define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) #define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) -#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) // unused +#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) #define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) #define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused #define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) @@ -58,7 +58,7 @@ #define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) #define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) #define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) -#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) // unused +#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) #define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused #define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) #define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused @@ -185,7 +185,7 @@ #define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) #define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) #define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) -#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) // unused +#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) #define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) #define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) #define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) @@ -276,7 +276,7 @@ #define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) #define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) #define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) -#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) // unused +#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) #define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) #define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) #define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) diff --git a/include/graphics.h b/include/graphics.h index 30ca2af824..c7d2786682 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4122,568 +4122,568 @@ extern const u32 gBattleArenaJudgementSymbolsGfx[]; extern const u32 gBattleArenaJudgementSymbolsPalette[]; extern const u32 gContest2Pal[]; -extern const u32 gBattleAnimSpriteSheet_000[]; -extern const u32 gBattleAnimSpriteSheet_001[]; -extern const u32 gBattleAnimSpriteSheet_002[]; -extern const u32 gBattleAnimSpriteSheet_003[]; -extern const u32 gBattleAnimSpriteSheet_004[]; -extern const u32 gBattleAnimSpriteSheet_005[]; -extern const u32 gBattleAnimSpriteSheet_006[]; -extern const u32 gBattleAnimSpriteSheet_007[]; -extern const u32 gBattleAnimSpriteSheet_008[]; -extern const u32 gBattleAnimSpriteSheet_009[]; -extern const u32 gBattleAnimSpriteSheet_010[]; -extern const u32 gBattleAnimSpriteSheet_011[]; -extern const u32 gBattleAnimSpriteSheet_012[]; -extern const u32 gBattleAnimSpriteSheet_013[]; -extern const u32 gBattleAnimSpriteSheet_014[]; -extern const u32 gBattleAnimSpriteSheet_015[]; -extern const u32 gBattleAnimSpriteSheet_016[]; -extern const u32 gBattleAnimSpriteSheet_017[]; -extern const u32 gBattleAnimSpriteSheet_018[]; -extern const u32 gBattleAnimSpriteSheet_019[]; -extern const u32 gBattleAnimSpriteSheet_020[]; -extern const u32 gBattleAnimSpriteSheet_021[]; -extern const u32 gBattleAnimSpriteSheet_021[]; -extern const u32 gBattleAnimSpriteSheet_023[]; -extern const u32 gBattleAnimSpriteSheet_024[]; -extern const u32 gBattleAnimSpriteSheet_025[]; -extern const u32 gBattleAnimSpriteSheet_026[]; -extern const u32 gBattleAnimSpriteSheet_027[]; -extern const u32 gBattleAnimSpriteSheet_028[]; -extern const u32 gBattleAnimSpriteSheet_029[]; -extern const u32 gBattleAnimSpriteSheet_030[]; -extern const u32 gBattleAnimSpriteSheet_031[]; -extern const u32 gBattleAnimSpriteSheet_032[]; -extern const u32 gBattleAnimSpriteSheet_033[]; -extern const u32 gBattleAnimSpriteSheet_034[]; -extern const u32 gBattleAnimSpriteSheet_035[]; -extern const u32 gBattleAnimSpriteSheet_036[]; -extern const u32 gBattleAnimSpriteSheet_037[]; -extern const u32 gBattleAnimSpriteSheet_038[]; -extern const u32 gBattleAnimSpriteSheet_039[]; -extern const u32 gBattleAnimSpriteSheet_040[]; -extern const u32 gBattleAnimSpriteSheet_041[]; -extern const u32 gBattleAnimSpriteSheet_042[]; -extern const u32 gBattleAnimSpriteSheet_043[]; -extern const u32 gBattleAnimSpriteSheet_044[]; -extern const u32 gBattleAnimSpriteSheet_045[]; -extern const u32 gBattleAnimSpriteSheet_046[]; -extern const u32 gBattleAnimSpriteSheet_046[]; -extern const u32 gBattleAnimSpriteSheet_048[]; -extern const u32 gBattleAnimSpriteSheet_048[]; -extern const u32 gBattleAnimSpriteSheet_050[]; -extern const u32 gBattleAnimSpriteSheet_051[]; -extern const u32 gBattleAnimSpriteSheet_052[]; -extern const u32 gBattleAnimSpriteSheet_053[]; +extern const u32 gBattleAnimSpriteSheet_Bone[]; +extern const u32 gBattleAnimSpriteSheet_Spark[]; +extern const u32 gBattleAnimSpriteSheet_Pencil[]; +extern const u32 gBattleAnimSpriteSheet_AirWave[]; +extern const u32 gBattleAnimSpriteSheet_Orb[]; +extern const u32 gBattleAnimSpriteSheet_Sword[]; +extern const u32 gBattleAnimSpriteSheet_Seed[]; +extern const u32 gBattleAnimSpriteSheet_Explosion6[]; +extern const u32 gBattleAnimSpriteSheet_PinkOrb[]; +extern const u32 gBattleAnimSpriteSheet_Gust[]; +extern const u32 gBattleAnimSpriteSheet_IceCube[]; +extern const u32 gBattleAnimSpriteSheet_Spark2[]; +extern const u32 gBattleAnimSpriteSheet_Orange[]; +extern const u32 gBattleAnimSpriteSheet_YellowBall[]; +extern const u32 gBattleAnimSpriteSheet_LockOn[]; +extern const u32 gBattleAnimSpriteSheet_TiedBag[]; +extern const u32 gBattleAnimSpriteSheet_BlackSmoke[]; +extern const u32 gBattleAnimSpriteSheet_BlackBall[]; +extern const u32 gBattleAnimSpriteSheet_Conversion[]; +extern const u32 gBattleAnimSpriteSheet_Glass[]; +extern const u32 gBattleAnimSpriteSheet_HornHit[]; +extern const u32 gBattleAnimSpriteSheet_Hit[]; +extern const u32 gBattleAnimSpriteSheet_Hit[]; +extern const u32 gBattleAnimSpriteSheet_BlueShards[]; +extern const u32 gBattleAnimSpriteSheet_ClosingEye[]; +extern const u32 gBattleAnimSpriteSheet_WavingHand[]; +extern const u32 gBattleAnimSpriteSheet_HitDuplicate[]; +extern const u32 gBattleAnimSpriteSheet_Leer[]; +extern const u32 gBattleAnimSpriteSheet_BlueBurst[]; +extern const u32 gBattleAnimSpriteSheet_SmallEmber[]; +extern const u32 gBattleAnimSpriteSheet_GraySmoke[]; +extern const u32 gBattleAnimSpriteSheet_BlueStar[]; +extern const u32 gBattleAnimSpriteSheet_BubbleBurst[]; +extern const u32 gBattleAnimSpriteSheet_Fire[]; +extern const u32 gBattleAnimSpriteSheet_SpinningFire[]; +extern const u32 gBattleAnimSpriteSheet_FirePlume[]; +extern const u32 gBattleAnimSpriteSheet_Lightning2[]; +extern const u32 gBattleAnimSpriteSheet_Lightning[]; +extern const u32 gBattleAnimSpriteSheet_ClawSlash2[]; +extern const u32 gBattleAnimSpriteSheet_ClawSlash[]; +extern const u32 gBattleAnimSpriteSheet_Scratch3[]; +extern const u32 gBattleAnimSpriteSheet_Scratch2[]; +extern const u32 gBattleAnimSpriteSheet_BubbleBurst2[]; +extern const u32 gBattleAnimSpriteSheet_IceChunk[]; +extern const u32 gBattleAnimSpriteSheet_Glass2[]; +extern const u32 gBattleAnimSpriteSheet_PinkHeart2[]; +extern const u32 gBattleAnimSpriteSheet_SapDrip[]; +extern const u32 gBattleAnimSpriteSheet_SapDrip[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; +extern const u32 gBattleAnimSpriteSheet_HumanoidFoot[]; +extern const u32 gBattleAnimSpriteSheet_MonsterFoot[]; +extern const u32 gBattleAnimSpriteSheet_HumanoidHand[]; +extern const u32 gBattleAnimSpriteSheet_NoiseLine[]; extern const u32 gUnknown_08C2EA50[]; extern const u32 gUnknown_08C2EA9C[]; -extern const u32 gBattleAnimSpriteSheet_054[]; -extern const u32 gBattleAnimSpriteSheet_055[]; -extern const u32 gBattleAnimSpriteSheet_056[]; -extern const u32 gBattleAnimSpriteSheet_057[]; -extern const u32 gBattleAnimSpriteSheet_058[]; -extern const u32 gBattleAnimSpriteSheet_059[]; -extern const u32 gBattleAnimSpriteSheet_060[]; -extern const u32 gBattleAnimSpriteSheet_061[]; -extern const u32 gBattleAnimSpriteSheet_062[]; -extern const u32 gBattleAnimSpriteSheet_063[]; -extern const u32 gBattleAnimSpriteSheet_064[]; -extern const u32 gBattleAnimSpriteSheet_065[]; -extern const u32 gBattleAnimSpriteSheet_066[]; -extern const u32 gBattleAnimSpriteSheet_070[]; -extern const u32 gBattleAnimSpriteSheet_071[]; -extern const u32 gBattleAnimSpriteSheet_072[]; -extern const u32 gBattleAnimSpriteSheet_073[]; -extern const u32 gBattleAnimSpriteSheet_074[]; -extern const u32 gBattleAnimSpriteSheet_075[]; -extern const u32 gBattleAnimSpriteSheet_076[]; -extern const u32 gBattleAnimSpriteSheet_077[]; -extern const u32 gBattleAnimSpriteSheet_078[]; -extern const u32 gBattleAnimSpriteSheet_079[]; -extern const u32 gBattleAnimSpriteSheet_080[]; -extern const u32 gBattleAnimSpriteSheet_081[]; -extern const u32 gBattleAnimSpriteSheet_082[]; -extern const u32 gBattleAnimSpriteSheet_083[]; -extern const u32 gBattleAnimSpriteSheet_084[]; -extern const u32 gBattleAnimSpriteSheet_085[]; -extern const u32 gBattleAnimSpriteSheet_086[]; -extern const u32 gBattleAnimSpriteSheet_087[]; -extern const u32 gBattleAnimSpriteSheet_088[]; -extern const u32 gBattleAnimSpriteSheet_089[]; -extern const u32 gBattleAnimSpriteSheet_090[]; -extern const u32 gBattleAnimSpriteSheet_091[]; -extern const u32 gBattleAnimSpriteSheet_092[]; -extern const u32 gBattleAnimSpriteSheet_093[]; -extern const u32 gBattleAnimSpriteSheet_094[]; -extern const u32 gBattleAnimSpriteSheet_095[]; -extern const u32 gBattleAnimSpriteSheet_096[]; -extern const u32 gBattleAnimSpriteSheet_097[]; -extern const u32 gBattleAnimSpriteSheet_098[]; -extern const u32 gBattleAnimSpriteSheet_099[]; -extern const u32 gBattleAnimSpriteSheet_100[]; -extern const u32 gBattleAnimSpriteSheet_101[]; -extern const u32 gBattleAnimSpriteSheet_102[]; -extern const u32 gBattleAnimSpriteSheet_103[]; -extern const u32 gBattleAnimSpriteSheet_104[]; -extern const u32 gBattleAnimSpriteSheet_105[]; -extern const u32 gBattleAnimSpriteSheet_106[]; -extern const u32 gBattleAnimSpriteSheet_107[]; -extern const u32 gBattleAnimSpriteSheet_108[]; -extern const u32 gBattleAnimSpriteSheet_109[]; -extern const u32 gBattleAnimSpriteSheet_110[]; -extern const u32 gBattleAnimSpriteSheet_111[]; -extern const u32 gBattleAnimSpriteSheet_112[]; -extern const u32 gBattleAnimSpriteSheet_113[]; -extern const u32 gBattleAnimSpriteSheet_114[]; -extern const u32 gBattleAnimSpriteSheet_115[]; -extern const u32 gBattleAnimSpriteSheet_116[]; -extern const u32 gBattleAnimSpriteSheet_117[]; -extern const u32 gBattleAnimSpriteSheet_118[]; -extern const u32 gBattleAnimSpriteSheet_119[]; -extern const u32 gBattleAnimSpriteSheet_120[]; -extern const u32 gBattleAnimSpriteSheet_121[]; -extern const u32 gBattleAnimSpriteSheet_122[]; -extern const u32 gBattleAnimSpriteSheet_123[]; -extern const u32 gBattleAnimSpriteSheet_124[]; -extern const u32 gBattleAnimSpriteSheet_125[]; -extern const u32 gBattleAnimSpriteSheet_126[]; -extern const u32 gBattleAnimSpriteSheet_127[]; -extern const u32 gBattleAnimSpriteSheet_128[]; -extern const u32 gBattleAnimSpriteSheet_129[]; -extern const u32 gBattleAnimSpriteSheet_130[]; -extern const u32 gBattleAnimSpriteSheet_131[]; -extern const u32 gBattleAnimSpriteSheet_132[]; -extern const u32 gBattleAnimSpriteSheet_133[]; -extern const u32 gBattleAnimSpriteSheet_134[]; -extern const u32 gBattleAnimSpriteSheet_135[]; +extern const u32 gBattleAnimSpriteSheet_YellowUnk[]; +extern const u32 gBattleAnimSpriteSheet_RedFist[]; +extern const u32 gBattleAnimSpriteSheet_SlamHit[]; +extern const u32 gBattleAnimSpriteSheet_Ring[]; +extern const u32 gBattleAnimSpriteSheet_Rocks[]; +extern const u32 gBattleAnimSpriteSheet_Z[]; +extern const u32 gBattleAnimSpriteSheet_YellowUnk2[]; +extern const u32 gBattleAnimSpriteSheet_AirSlash[]; +extern const u32 gBattleAnimSpriteSheet_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpriteSheet_Leaf[]; +extern const u32 gBattleAnimSpriteSheet_Finger[]; +extern const u32 gBattleAnimSpriteSheet_PoisonPowder[]; +extern const u32 gBattleAnimSpriteSheet_BrownTriangle[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle3[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle4[]; +extern const u32 gBattleAnimSpriteSheet_MusicNotes[]; +extern const u32 gBattleAnimSpriteSheet_Duck[]; +extern const u32 gBattleAnimSpriteSheet_MudSand[]; +extern const u32 gBattleAnimSpriteSheet_Alert[]; +extern const u32 gBattleAnimSpriteSheet_BlueFlames[]; +extern const u32 gBattleAnimSpriteSheet_BlueFlames2[]; +extern const u32 gBattleAnimSpriteSheet_Shock4[]; +extern const u32 gBattleAnimSpriteSheet_Shock[]; +extern const u32 gBattleAnimSpriteSheet_Bell2[]; +extern const u32 gBattleAnimSpriteSheet_PinkGlove[]; +extern const u32 gBattleAnimSpriteSheet_BlueLines[]; +extern const u32 gBattleAnimSpriteSheet_Impact3[]; +extern const u32 gBattleAnimSpriteSheet_Impact2[]; +extern const u32 gBattleAnimSpriteSheet_Reticle[]; +extern const u32 gBattleAnimSpriteSheet_Breath[]; +extern const u32 gBattleAnimSpriteSheet_Anger[]; +extern const u32 gBattleAnimSpriteSheet_Snowball[]; +extern const u32 gBattleAnimSpriteSheet_Vine[]; +extern const u32 gBattleAnimSpriteSheet_Sword2[]; +extern const u32 gBattleAnimSpriteSheet_Clapping[]; +extern const u32 gBattleAnimSpriteSheet_RedTube[]; +extern const u32 gBattleAnimSpriteSheet_Amnesia[]; +extern const u32 gBattleAnimSpriteSheet_String2[]; +extern const u32 gBattleAnimSpriteSheet_Pencil2[]; +extern const u32 gBattleAnimSpriteSheet_Petal[]; +extern const u32 gBattleAnimSpriteSheet_BentSpoon[]; +extern const u32 gBattleAnimSpriteSheet_Web[]; +extern const u32 gBattleAnimSpriteSheet_MilkBottle[]; +extern const u32 gBattleAnimSpriteSheet_Coin[]; +extern const u32 gBattleAnimSpriteSheet_CrackedEgg[]; +extern const u32 gBattleAnimSpriteSheet_HatchedEgg[]; +extern const u32 gBattleAnimSpriteSheet_FreshEgg[]; +extern const u32 gBattleAnimSpriteSheet_Fangs[]; +extern const u32 gBattleAnimSpriteSheet_Explosion2[]; +extern const u32 gBattleAnimSpriteSheet_Explosion3[]; +extern const u32 gBattleAnimSpriteSheet_WaterDroplet[]; +extern const u32 gBattleAnimSpriteSheet_WaterDroplet2[]; +extern const u32 gBattleAnimSpriteSheet_Seed2[]; +extern const u32 gBattleAnimSpriteSheet_Sprout[]; +extern const u32 gBattleAnimSpriteSheet_RedWand[]; +extern const u32 gBattleAnimSpriteSheet_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpriteSheet_WaterColumn[]; +extern const u32 gBattleAnimSpriteSheet_MudUnk[]; +extern const u32 gBattleAnimSpriteSheet_RainDrops[]; +extern const u32 gBattleAnimSpriteSheet_FurySwipes[]; +extern const u32 gBattleAnimSpriteSheet_Vine2[]; +extern const u32 gBattleAnimSpriteSheet_Teeth[]; +extern const u32 gBattleAnimSpriteSheet_Bone2[]; +extern const u32 gBattleAnimSpriteSheet_WhiteBag[]; +extern const u32 gBattleAnimSpriteSheet_Unknown[]; +extern const u32 gBattleAnimSpriteSheet_PurpleCoral[]; +extern const u32 gBattleAnimSpriteSheet_PurpleDroplet[]; +extern const u32 gBattleAnimSpriteSheet_Shock2[]; +extern const u32 gBattleAnimSpriteSheet_ClosingEye2[]; +extern const u32 gBattleAnimSpriteSheet_MetalBall[]; +extern const u32 gBattleAnimSpriteSheet_MonsterDoll[]; +extern const u32 gBattleAnimSpriteSheet_Whirlwind[]; +extern const u32 gBattleAnimSpriteSheet_Whirlwind2[]; +extern const u32 gBattleAnimSpriteSheet_Explosion4[]; +extern const u32 gBattleAnimSpriteSheet_Explosion5[]; +extern const u32 gBattleAnimSpriteSheet_Tongue[]; +extern const u32 gBattleAnimSpriteSheet_Smoke[]; +extern const u32 gBattleAnimSpriteSheet_Smoke2[]; +extern const u32 gBattleAnimSpriteSheet_Impact[]; extern const u32 gBattleAnimSpriteSheet_Particles[]; -extern const u32 gBattleAnimSpriteSheet_136[]; -extern const u32 gBattleAnimSpriteSheet_137[]; -extern const u32 gBattleAnimSpriteSheet_138[]; -extern const u32 gBattleAnimSpriteSheet_139[]; -extern const u32 gBattleAnimSpriteSheet_140[]; -extern const u32 gBattleAnimSpriteSheet_141[]; -extern const u32 gBattleAnimSpriteSheet_142[]; -extern const u32 gBattleAnimSpriteSheet_143[]; -extern const u32 gBattleAnimSpriteSheet_144[]; -extern const u32 gBattleAnimSpriteSheet_145[]; +extern const u32 gBattleAnimSpriteSheet_CircleImpact[]; +extern const u32 gBattleAnimSpriteSheet_Scratch[]; +extern const u32 gBattleAnimSpriteSheet_Cut[]; +extern const u32 gBattleAnimSpriteSheet_SharpTeeth[]; +extern const u32 gBattleAnimSpriteSheet_RainbowRings[]; +extern const u32 gBattleAnimSpriteSheet_IceCrystals[]; +extern const u32 gBattleAnimSpriteSheet_IceSpikes[]; +extern const u32 gBattleAnimSpriteSheet_HandsAndFeet[]; +extern const u32 gBattleAnimSpriteSheet_MistCloud[]; +extern const u32 gBattleAnimSpriteSheet_Clamp[]; //extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[]; -extern const u32 gBattleAnimSpriteSheet_146[]; -extern const u32 gBattleAnimSpriteSheet_147[]; -extern const u32 gBattleAnimSpriteSheet_148[]; -extern const u32 gBattleAnimSpriteSheet_149[]; -extern const u32 gBattleAnimSpriteSheet_150[]; -extern const u32 gBattleAnimSpriteSheet_151[]; -extern const u32 gBattleAnimSpriteSheet_152[]; -extern const u32 gBattleAnimSpriteSheet_153[]; -extern const u32 gBattleAnimSpriteSheet_154[]; -extern const u32 gBattleAnimSpriteSheet_155[]; -extern const u32 gBattleAnimSpriteSheet_156[]; -extern const u32 gBattleAnimSpriteSheet_157[]; -extern const u32 gBattleAnimSpriteSheet_158[]; -extern const u32 gBattleAnimSpriteSheet_159[]; -extern const u32 gBattleAnimSpriteSheet_160[]; -extern const u32 gBattleAnimSpriteSheet_161[]; -extern const u32 gBattleAnimSpriteSheet_162[]; -extern const u32 gBattleAnimSpriteSheet_163[]; -extern const u32 gBattleAnimSpriteSheet_166[]; -extern const u32 gBattleAnimSpriteSheet_171[]; -extern const u32 gBattleAnimSpriteSheet_173[]; -extern const u32 gBattleAnimSpriteSheet_174[]; -extern const u32 gBattleAnimSpriteSheet_175[]; -extern const u32 gBattleAnimSpriteSheet_176[]; -extern const u32 gBattleAnimSpriteSheet_177[]; -extern const u32 gBattleAnimSpriteSheet_178[]; -extern const u32 gBattleAnimSpriteSheet_179[]; -extern const u32 gBattleAnimSpriteSheet_180[]; -extern const u32 gBattleAnimSpriteSheet_181[]; -extern const u32 gBattleAnimSpriteSheet_182[]; -extern const u32 gBattleAnimSpriteSheet_183[]; -extern const u32 gBattleAnimSpriteSheet_184[]; -extern const u32 gBattleAnimSpriteSheet_185[]; -extern const u32 gBattleAnimSpriteSheet_186[]; -extern const u32 gBattleAnimSpriteSheet_187[]; -extern const u32 gBattleAnimSpriteSheet_188[]; -extern const u32 gBattleAnimSpriteSheet_189[]; -extern const u32 gBattleAnimSpriteSheet_190[]; -extern const u32 gBattleAnimSpriteSheet_191[]; -extern const u32 gBattleAnimSpriteSheet_192[]; -extern const u32 gBattleAnimSpriteSheet_193[]; -extern const u32 gBattleAnimSpriteSheet_194[]; -extern const u32 gBattleAnimSpriteSheet_195[]; -extern const u32 gBattleAnimSpriteSheet_196[]; -extern const u32 gBattleAnimSpriteSheet_197[]; -extern const u32 gBattleAnimSpriteSheet_198[]; -extern const u32 gBattleAnimSpriteSheet_199[]; -extern const u32 gBattleAnimSpriteSheet_200[]; -extern const u32 gBattleAnimSpriteSheet_201[]; -extern const u32 gBattleAnimSpriteSheet_202[]; -extern const u32 gBattleAnimSpriteSheet_203[]; -extern const u32 gBattleAnimSpriteSheet_204[]; -extern const u32 gBattleAnimSpriteSheet_205[]; -extern const u32 gBattleAnimSpriteSheet_206[]; -extern const u32 gBattleAnimSpriteSheet_207[]; -extern const u32 gBattleAnimSpriteSheet_208[]; -extern const u32 gBattleAnimSpriteSheet_209[]; -extern const u32 gBattleAnimSpriteSheet_210[]; -extern const u32 gBattleAnimSpriteSheet_211[]; -extern const u32 gBattleAnimSpriteSheet_212[]; -extern const u32 gBattleAnimSpriteSheet_213[]; -extern const u32 gBattleAnimSpriteSheet_214[]; -extern const u32 gBattleAnimSpriteSheet_215[]; -extern const u32 gBattleAnimSpriteSheet_210[]; -extern const u32 gBattleAnimSpriteSheet_217[]; -extern const u32 gBattleAnimSpriteSheet_218[]; -extern const u32 gBattleAnimSpriteSheet_210[]; -extern const u32 gBattleAnimSpriteSheet_220[]; -extern const u32 gBattleAnimSpriteSheet_221[]; -extern const u32 gBattleAnimSpriteSheet_222[]; -extern const u32 gBattleAnimSpriteSheet_223[]; -extern const u32 gBattleAnimSpriteSheet_224[]; -extern const u32 gBattleAnimSpriteSheet_225[]; -extern const u32 gBattleAnimSpriteSheet_226[]; -extern const u32 gBattleAnimSpriteSheet_227[]; -extern const u32 gBattleAnimSpriteSheet_228[]; -extern const u32 gBattleAnimSpriteSheet_229[]; -extern const u32 gBattleAnimSpriteSheet_230[]; -extern const u32 gBattleAnimSpriteSheet_231[]; -extern const u32 gBattleAnimSpriteSheet_232[]; -extern const u32 gBattleAnimSpriteSheet_233[]; -extern const u32 gBattleAnimSpriteSheet_234[]; -extern const u32 gBattleAnimSpriteSheet_235[]; -extern const u32 gBattleAnimSpriteSheet_235[]; -extern const u32 gBattleAnimSpriteSheet_235[]; -extern const u32 gBattleAnimSpriteSheet_238[]; -extern const u32 gBattleAnimSpriteSheet_239[]; -extern const u32 gBattleAnimSpriteSheet_240[]; -extern const u32 gBattleAnimSpriteSheet_241[]; -extern const u32 gBattleAnimSpriteSheet_242[]; -extern const u32 gBattleAnimSpriteSheet_243[]; -extern const u32 gBattleAnimSpriteSheet_244[]; -extern const u32 gBattleAnimSpriteSheet_245[]; -extern const u32 gBattleAnimSpriteSheet_246[]; -extern const u32 gBattleAnimSpriteSheet_247[]; -extern const u32 gBattleAnimSpriteSheet_248[]; -extern const u32 gBattleAnimSpriteSheet_249[]; -extern const u32 gBattleAnimSpriteSheet_250[]; -extern const u32 gBattleAnimSpriteSheet_251[]; -extern const u32 gBattleAnimSpriteSheet_252[]; -extern const u32 gBattleAnimSpriteSheet_253[]; -extern const u32 gBattleAnimSpriteSheet_254[]; -extern const u32 gBattleAnimSpriteSheet_255[]; -extern const u32 gBattleAnimSpriteSheet_256[]; -extern const u32 gBattleAnimSpriteSheet_257[]; -extern const u32 gBattleAnimSpriteSheet_258[]; -extern const u32 gBattleAnimSpriteSheet_260[]; -extern const u32 gBattleAnimSpriteSheet_261[]; -extern const u32 gBattleAnimSpriteSheet_262[]; -extern const u32 gBattleAnimSpriteSheet_263[]; -extern const u32 gBattleAnimSpriteSheet_264[]; -extern const u32 gBattleAnimSpriteSheet_266[]; -extern const u32 gBattleAnimSpriteSheet_269[]; -extern const u32 gBattleAnimSpriteSheet_270[]; -extern const u32 gBattleAnimSpriteSheet_271[]; -extern const u32 gBattleAnimSpriteSheet_272[]; -extern const u32 gBattleAnimSpriteSheet_273[]; -extern const u32 gBattleAnimSpriteSheet_274[]; -extern const u32 gBattleAnimSpriteSheet_275[]; -extern const u32 gBattleAnimSpriteSheet_276[]; -extern const u32 gBattleAnimSpriteSheet_277[]; -extern const u32 gBattleAnimSpriteSheet_278[]; -extern const u32 gBattleAnimSpriteSheet_279[]; -extern const u32 gBattleAnimSpriteSheet_280[]; -extern const u32 gBattleAnimSpriteSheet_281[]; -extern const u32 gBattleAnimSpriteSheet_282[]; -extern const u32 gBattleAnimSpriteSheet_283[]; +extern const u32 gBattleAnimSpriteSheet_Bubble[]; +extern const u32 gBattleAnimSpriteSheet_Orbs[]; +extern const u32 gBattleAnimSpriteSheet_WaterImpact[]; +extern const u32 gBattleAnimSpriteSheet_WaterOrb[]; +extern const u32 gBattleAnimSpriteSheet_PoisonBubble[]; +extern const u32 gBattleAnimSpriteSheet_ToxicBubble[]; +extern const u32 gBattleAnimSpriteSheet_Spikes[]; +extern const u32 gBattleAnimSpriteSheet_HornHit2[]; +extern const u32 gBattleAnimSpriteSheet_AirWave2[]; +extern const u32 gBattleAnimSpriteSheet_SmallBubbles[]; +extern const u32 gBattleAnimSpriteSheet_RoundShadow[]; +extern const u32 gBattleAnimSpriteSheet_Sunlight[]; +extern const u32 gBattleAnimSpriteSheet_Spore[]; +extern const u32 gBattleAnimSpriteSheet_Flower[]; +extern const u32 gBattleAnimSpriteSheet_RazorLeaf[]; +extern const u32 gBattleAnimSpriteSheet_Needle[]; +extern const u32 gBattleAnimSpriteSheet_WhirlwindLines[]; +extern const u32 gBattleAnimSpriteSheet_GoldRing[]; +extern const u32 gBattleAnimSpriteSheet_GreenLightWall[]; +extern const u32 gBattleAnimSpriteSheet_BlackBall2[]; +extern const u32 gBattleAnimSpriteSheet_SparkH[]; +extern const u32 gBattleAnimSpriteSheet_YellowStar[]; +extern const u32 gBattleAnimSpriteSheet_LargeFreshEgg[]; +extern const u32 gBattleAnimSpriteSheet_ShadowBall[]; +extern const u32 gBattleAnimSpriteSheet_Lick[]; +extern const u32 gBattleAnimSpriteSheet_VoidLines[]; +extern const u32 gBattleAnimSpriteSheet_String[]; +extern const u32 gBattleAnimSpriteSheet_WebThread[]; +extern const u32 gBattleAnimSpriteSheet_SpiderWeb[]; +extern const u32 gBattleAnimSpriteSheet_Lightbulb[]; +extern const u32 gBattleAnimSpriteSheet_Slash[]; +extern const u32 gBattleAnimSpriteSheet_FocusEnergy[]; +extern const u32 gBattleAnimSpriteSheet_SphereToCube[]; +extern const u32 gBattleAnimSpriteSheet_Tendrils[]; +extern const u32 gBattleAnimSpriteSheet_Eye[]; +extern const u32 gBattleAnimSpriteSheet_WhiteShadow[]; +extern const u32 gBattleAnimSpriteSheet_TealAlert[]; +extern const u32 gBattleAnimSpriteSheet_OpeningEye[]; +extern const u32 gBattleAnimSpriteSheet_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpriteSheet_FangAttack[]; +extern const u32 gBattleAnimSpriteSheet_PurpleHandOutline[]; +extern const u32 gBattleAnimSpriteSheet_Moon[]; +extern const u32 gBattleAnimSpriteSheet_GreenSparkle[]; +extern const u32 gBattleAnimSpriteSheet_Spiral[]; +extern const u32 gBattleAnimSpriteSheet_SnoreZ[]; +extern const u32 gBattleAnimSpriteSheet_Explosion[]; +extern const u32 gBattleAnimSpriteSheet_Nail[]; +extern const u32 gBattleAnimSpriteSheet_GhostlySpirit[]; +extern const u32 gBattleAnimSpriteSheet_WarmRock[]; +extern const u32 gBattleAnimSpriteSheet_BreakingEgg[]; +extern const u32 gBattleAnimSpriteSheet_ThinRing[]; +extern const u32 gBattleAnimSpriteSheet_PunchImpact[]; +extern const u32 gBattleAnimSpriteSheet_Bell[]; +extern const u32 gBattleAnimSpriteSheet_MusicNotes2[]; +extern const u32 gBattleAnimSpriteSheet_SpeedDust[]; +extern const u32 gBattleAnimSpriteSheet_TornMetal[]; +extern const u32 gBattleAnimSpriteSheet_ThoughtBubble[]; +extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; +extern const u32 gBattleAnimSpriteSheet_ElectricOrbs[]; +extern const u32 gBattleAnimSpriteSheet_CircleOfLight[]; +extern const u32 gBattleAnimSpriteSheet_Electricity[]; +extern const u32 gBattleAnimSpriteSheet_Finger2[]; +extern const u32 gBattleAnimSpriteSheet_MovementWaves[]; +extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; +extern const u32 gBattleAnimSpriteSheet_RedOrb[]; +extern const u32 gBattleAnimSpriteSheet_EyeSparkle[]; +extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; +extern const u32 gBattleAnimSpriteSheet_Angel[]; +extern const u32 gBattleAnimSpriteSheet_Devil[]; +extern const u32 gBattleAnimSpriteSheet_Swipe[]; +extern const u32 gBattleAnimSpriteSheet_Roots[]; +extern const u32 gBattleAnimSpriteSheet_ItemBag[]; +extern const u32 gBattleAnimSpriteSheet_JaggedMusicNote[]; +extern const u32 gBattleAnimSpriteSheet_Pokeball[]; +extern const u32 gBattleAnimSpriteSheet_Spotlight[]; +extern const u32 gBattleAnimSpriteSheet_LetterZ[]; +extern const u32 gBattleAnimSpriteSheet_RapidSpin[]; +extern const u32 gBattleAnimSpriteSheet_TriForceTriangle[]; +extern const u32 gBattleAnimSpriteSheet_WispOrb[]; +extern const u32 gBattleAnimSpriteSheet_WispFire[]; +extern const u32 gBattleAnimSpriteSheet_GoldStars[]; +extern const u32 gBattleAnimSpriteSheet_EclipsingOrb[]; +extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; +extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; +extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; +extern const u32 gBattleAnimSpriteSheet_PinkPetal[]; +extern const u32 gBattleAnimSpriteSheet_PainSplit[]; +extern const u32 gBattleAnimSpriteSheet_Confetti[]; +extern const u32 gBattleAnimSpriteSheet_GreenStar[]; +extern const u32 gBattleAnimSpriteSheet_PinkCloud[]; +extern const u32 gBattleAnimSpriteSheet_SweatDrop[]; +extern const u32 gBattleAnimSpriteSheet_GuardRing[]; +extern const u32 gBattleAnimSpriteSheet_PurpleScratch[]; +extern const u32 gBattleAnimSpriteSheet_PurpleSwipe[]; +extern const u32 gBattleAnimSpriteSheet_TagHand[]; +extern const u32 gBattleAnimSpriteSheet_SmallRedEye[]; +extern const u32 gBattleAnimSpriteSheet_HollowOrb[]; +extern const u32 gBattleAnimSpriteSheet_XSign[]; +extern const u32 gBattleAnimSpriteSheet_BluegreenOrb[]; +extern const u32 gBattleAnimSpriteSheet_PawPrint[]; +extern const u32 gBattleAnimSpriteSheet_PurpleFlame[]; +extern const u32 gBattleAnimSpriteSheet_RedBall[]; +extern const u32 gBattleAnimSpriteSheet_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpriteSheet_Meteor[]; +extern const u32 gBattleAnimSpriteSheet_FlatRock[]; +extern const u32 gBattleAnimSpriteSheet_MagnifyingGlass[]; +extern const u32 gBattleAnimSpriteSheet_MetalSoundWaves[]; +extern const u32 gBattleAnimSpriteSheet_FlyingDirt[]; +extern const u32 gBattleAnimSpriteSheet_IcicleSpear[]; +extern const u32 gBattleAnimSpriteSheet_Hail[]; +extern const u32 gBattleAnimSpriteSheet_GlowyRedOrb[]; +extern const u32 gBattleAnimSpriteSheet_GreenSpike[]; +extern const u32 gBattleAnimSpriteSheet_RedBrick[]; +extern const u32 gBattleAnimSpriteSheet_WhiteFeather[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle6[]; +extern const u32 gBattleAnimSpriteSheet_Splash[]; +extern const u32 gBattleAnimSpriteSheet_SweatBead[]; +extern const u32 gBattleAnimSpriteSheet_Gem1[]; +extern const u32 gBattleAnimSpriteSheet_Gem2[]; +extern const u32 gBattleAnimSpriteSheet_Gem3[]; +extern const u32 gBattleAnimSpriteSheet_SlamHit2[]; +extern const u32 gBattleAnimSpriteSheet_Recycle[]; +extern const u32 gBattleAnimSpriteSheet_RedParticles[]; +extern const u32 gBattleAnimSpriteSheet_Protect[]; +extern const u32 gBattleAnimSpriteSheet_DirtMound[]; +extern const u32 gBattleAnimSpriteSheet_Shock3[]; +extern const u32 gBattleAnimSpriteSheet_WeatherBall[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[]; -extern const u32 gBattleAnimSpriteSheet_284[]; -extern const u32 gBattleAnimSpriteSheet_285[]; +extern const u32 gBattleAnimSpriteSheet_Bird[]; +extern const u32 gBattleAnimSpriteSheet_CrossImpact[]; -extern const u32 gBattleAnimSpritePalette_000[]; -extern const u32 gBattleAnimSpritePalette_001[]; -extern const u32 gBattleAnimSpritePalette_002[]; -extern const u32 gBattleAnimSpritePalette_003[]; -extern const u32 gBattleAnimSpritePalette_004[]; -extern const u32 gBattleAnimSpritePalette_005[]; -extern const u32 gBattleAnimSpritePalette_006[]; -extern const u32 gBattleAnimSpritePalette_007[]; -extern const u32 gBattleAnimSpritePalette_008[]; -extern const u32 gBattleAnimSpritePalette_009[]; -extern const u32 gBattleAnimSpritePalette_010[]; -extern const u32 gBattleAnimSpritePalette_011[]; -extern const u32 gBattleAnimSpritePalette_012[]; -extern const u32 gBattleAnimSpritePalette_013[]; -extern const u32 gBattleAnimSpritePalette_014[]; -extern const u32 gBattleAnimSpritePalette_015[]; -extern const u32 gBattleAnimSpritePalette_016[]; -extern const u32 gBattleAnimSpritePalette_016[]; -extern const u32 gBattleAnimSpritePalette_018[]; -extern const u32 gBattleAnimSpritePalette_019[]; -extern const u32 gBattleAnimSpritePalette_020[]; -extern const u32 gBattleAnimSpritePalette_021[]; -extern const u32 gBattleAnimSpritePalette_022[]; -extern const u32 gBattleAnimSpritePalette_023[]; -extern const u32 gBattleAnimSpritePalette_024[]; -extern const u32 gBattleAnimSpritePalette_025[]; -extern const u32 gBattleAnimSpritePalette_026[]; -extern const u32 gBattleAnimSpritePalette_027[]; -extern const u32 gBattleAnimSpritePalette_028[]; -extern const u32 gBattleAnimSpritePalette_029[]; -extern const u32 gBattleAnimSpritePalette_030[]; -extern const u32 gBattleAnimSpritePalette_031[]; -extern const u32 gBattleAnimSpritePalette_032[]; -extern const u32 gBattleAnimSpritePalette_033[]; -extern const u32 gBattleAnimSpritePalette_033[]; -extern const u32 gBattleAnimSpritePalette_033[]; -extern const u32 gBattleAnimSpritePalette_036[]; -extern const u32 gBattleAnimSpritePalette_036[]; -extern const u32 gBattleAnimSpritePalette_038[]; -extern const u32 gBattleAnimSpritePalette_039[]; -extern const u32 gBattleAnimSpritePalette_038[]; -extern const u32 gBattleAnimSpritePalette_038[]; -extern const u32 gBattleAnimSpritePalette_042[]; -extern const u32 gBattleAnimSpritePalette_043[]; -extern const u32 gBattleAnimSpritePalette_044[]; -extern const u32 gBattleAnimSpritePalette_045[]; -extern const u32 gBattleAnimSpritePalette_046[]; -extern const u32 gBattleAnimSpritePalette_047[]; -extern const u32 gBattleAnimSpritePalette_048[]; -extern const u32 gBattleAnimSpritePalette_049[]; -extern const u32 gBattleAnimSpritePalette_050[]; -extern const u32 gBattleAnimSpritePalette_050[]; -extern const u32 gBattleAnimSpritePalette_050[]; -extern const u32 gBattleAnimSpritePalette_026[]; -extern const u32 gBattleAnimSpritePalette_054[]; -extern const u32 gBattleAnimSpritePalette_050[]; -extern const u32 gBattleAnimSpritePalette_056[]; -extern const u32 gBattleAnimSpritePalette_057[]; -extern const u32 gBattleAnimSpritePalette_058[]; -extern const u32 gBattleAnimSpritePalette_059[]; -extern const u32 gBattleAnimSpritePalette_060[]; -extern const u32 gBattleAnimSpritePalette_061[]; -extern const u32 gBattleAnimSpritePalette_062[]; -extern const u32 gBattleAnimSpritePalette_063[]; -extern const u32 gBattleAnimSpritePalette_064[]; -extern const u32 gBattleAnimSpritePalette_065[]; -extern const u32 gBattleAnimSpritePalette_066[]; -extern const u32 gBattleAnimSpritePalette_067[]; -extern const u32 gBattleAnimSpritePalette_068[]; -extern const u32 gBattleAnimSpritePalette_065[]; -extern const u32 gBattleAnimSpritePalette_070[]; -extern const u32 gBattleAnimSpritePalette_070[]; -extern const u32 gBattleAnimSpritePalette_072[]; -extern const u32 gBattleAnimSpritePalette_073[]; -extern const u32 gBattleAnimSpritePalette_074[]; -extern const u32 gBattleAnimSpritePalette_075[]; -extern const u32 gBattleAnimSpritePalette_076[]; -extern const u32 gBattleAnimSpritePalette_076[]; -extern const u32 gBattleAnimSpritePalette_078[]; -extern const u32 gBattleAnimSpritePalette_078[]; -extern const u32 gBattleAnimSpritePalette_080[]; -extern const u32 gBattleAnimSpritePalette_081[]; -extern const u32 gBattleAnimSpritePalette_082[]; -extern const u32 gBattleAnimSpritePalette_083[]; -extern const u32 gBattleAnimSpritePalette_084[]; -extern const u32 gBattleAnimSpritePalette_085[]; -extern const u32 gBattleAnimSpritePalette_086[]; -extern const u32 gBattleAnimSpritePalette_087[]; -extern const u32 gBattleAnimSpritePalette_088[]; -extern const u32 gBattleAnimSpritePalette_089[]; -extern const u32 gBattleAnimSpritePalette_090[]; -extern const u32 gBattleAnimSpritePalette_091[]; -extern const u32 gBattleAnimSpritePalette_092[]; -extern const u32 gBattleAnimSpritePalette_093[]; -extern const u32 gBattleAnimSpritePalette_094[]; -extern const u32 gBattleAnimSpritePalette_095[]; -extern const u32 gBattleAnimSpritePalette_096[]; -extern const u32 gBattleAnimSpritePalette_097[]; -extern const u32 gBattleAnimSpritePalette_094[]; -extern const u32 gBattleAnimSpritePalette_099[]; -extern const u32 gBattleAnimSpritePalette_100[]; -extern const u32 gBattleAnimSpritePalette_101[]; -extern const u32 gBattleAnimSpritePalette_101[]; -extern const u32 gBattleAnimSpritePalette_103[]; -extern const u32 gBattleAnimSpritePalette_104[]; -extern const u32 gBattleAnimSpritePalette_105[]; -extern const u32 gBattleAnimSpritePalette_105[]; -extern const u32 gBattleAnimSpritePalette_107[]; -extern const u32 gBattleAnimSpritePalette_107[]; -extern const u32 gBattleAnimSpritePalette_109[]; -extern const u32 gBattleAnimSpritePalette_109[]; -extern const u32 gBattleAnimSpritePalette_111[]; -extern const u32 gBattleAnimSpritePalette_112[]; -extern const u32 gBattleAnimSpritePalette_113[]; -extern const u32 gBattleAnimSpritePalette_114[]; -extern const u32 gBattleAnimSpritePalette_115[]; -extern const u32 gBattleAnimSpritePalette_116[]; -extern const u32 gBattleAnimSpritePalette_117[]; -extern const u32 gBattleAnimSpritePalette_118[]; -extern const u32 gBattleAnimSpritePalette_119[]; -extern const u32 gBattleAnimSpritePalette_120[]; -extern const u32 gBattleAnimSpritePalette_121[]; -extern const u32 gBattleAnimSpritePalette_122[]; -extern const u32 gBattleAnimSpritePalette_122[]; -extern const u32 gBattleAnimSpritePalette_124[]; -extern const u32 gBattleAnimSpritePalette_125[]; -extern const u32 gBattleAnimSpritePalette_126[]; -extern const u32 gBattleAnimSpritePalette_127[]; -extern const u32 gBattleAnimSpritePalette_128[]; -extern const u32 gBattleAnimSpritePalette_128[]; -extern const u32 gBattleAnimSpritePalette_130[]; -extern const u32 gBattleAnimSpritePalette_130[]; -extern const u32 gBattleAnimSpritePalette_132[]; -extern const u32 gBattleAnimSpritePalette_133[]; -extern const u32 gBattleAnimSpritePalette_133[]; -extern const u32 gBattleAnimSpritePalette_135[]; -extern const u32 gBattleAnimSpritePalette_136[]; -extern const u32 gBattleAnimSpritePalette_135[]; -extern const u32 gBattleAnimSpritePalette_135[]; -extern const u32 gBattleAnimSpritePalette_139[]; -extern const u32 gBattleAnimSpritePalette_140[]; -extern const u32 gBattleAnimSpritePalette_141[]; -extern const u32 gBattleAnimSpritePalette_141[]; -extern const u32 gBattleAnimSpritePalette_143[]; -extern const u32 gBattleAnimSpritePalette_144[]; -extern const u32 gBattleAnimSpritePalette_139[]; -extern const u32 gBattleAnimSpritePalette_115[]; -extern const u32 gBattleAnimSpritePalette_147[]; -extern const u32 gBattleAnimSpritePalette_148[]; -extern const u32 gBattleAnimSpritePalette_148[]; -extern const u32 gBattleAnimSpritePalette_150[]; -extern const u32 gBattleAnimSpritePalette_150[]; -extern const u32 gBattleAnimSpritePalette_152[]; -extern const u32 gBattleAnimSpritePalette_153[]; -extern const u32 gBattleAnimSpritePalette_154[]; -extern const u32 gBattleAnimSpritePalette_155[]; -extern const u32 gBattleAnimSpritePalette_156[]; -extern const u32 gBattleAnimSpritePalette_157[]; -extern const u32 gBattleAnimSpritePalette_158[]; -extern const u32 gBattleAnimSpritePalette_159[]; -extern const u32 gBattleAnimSpritePalette_160[]; -extern const u32 gBattleAnimSpritePalette_161[]; -extern const u32 gBattleAnimSpritePalette_162[]; -extern const u32 gBattleAnimSpritePalette_163[]; -extern const u32 gBattleAnimSpritePalette_164[]; -extern const u32 gBattleAnimSpritePalette_165[]; -extern const u32 gBattleAnimSpritePalette_166[]; -extern const u32 gBattleAnimSpritePalette_167[]; -extern const u32 gBattleAnimSpritePalette_168[]; -extern const u32 gBattleAnimSpritePalette_169[]; -extern const u32 gBattleAnimSpritePalette_170[]; -extern const u32 gBattleAnimSpritePalette_171[]; -extern const u32 gBattleAnimSpritePalette_172[]; -extern const u32 gBattleAnimSpritePalette_174[]; -extern const u32 gBattleAnimSpritePalette_175[]; -extern const u32 gBattleAnimSpritePalette_176[]; -extern const u32 gBattleAnimSpritePalette_177[]; -extern const u32 gBattleAnimSpritePalette_178[]; -extern const u32 gBattleAnimSpritePalette_179[]; -extern const u32 gBattleAnimSpritePalette_182[]; -extern const u32 gBattleAnimSpritePalette_183[]; -extern const u32 gBattleAnimSpritePalette_184[]; -extern const u32 gBattleAnimSpritePalette_185[]; -extern const u32 gBattleAnimSpritePalette_186[]; -extern const u32 gBattleAnimSpritePalette_187[]; -extern const u32 gBattleAnimSpritePalette_188[]; -extern const u32 gBattleAnimSpritePalette_189[]; -extern const u32 gBattleAnimSpritePalette_190[]; -extern const u32 gBattleAnimSpritePalette_191[]; -extern const u32 gBattleAnimSpritePalette_192[]; -extern const u32 gBattleAnimSpritePalette_193[]; -extern const u32 gBattleAnimSpritePalette_194[]; -extern const u32 gBattleAnimSpritePalette_195[]; -extern const u32 gBattleAnimSpritePalette_196[]; -extern const u32 gBattleAnimSpritePalette_197[]; -extern const u32 gBattleAnimSpritePalette_198[]; -extern const u32 gBattleAnimSpritePalette_199[]; -extern const u32 gBattleAnimSpritePalette_200[]; -extern const u32 gBattleAnimSpritePalette_201[]; -extern const u32 gBattleAnimSpritePalette_202[]; -extern const u32 gBattleAnimSpritePalette_203[]; -extern const u32 gBattleAnimSpritePalette_204[]; -extern const u32 gBattleAnimSpritePalette_205[]; -extern const u32 gBattleAnimSpritePalette_206[]; -extern const u32 gBattleAnimSpritePalette_207[]; -extern const u32 gBattleAnimSpritePalette_209[]; -extern const u32 gBattleAnimSpritePalette_210[]; -extern const u32 gBattleAnimSpritePalette_211[]; -extern const u32 gBattleAnimSpritePalette_215[]; +extern const u32 gBattleAnimSpritePalette_Bone[]; +extern const u32 gBattleAnimSpritePalette_Spark[]; +extern const u32 gBattleAnimSpritePalette_Pencil[]; +extern const u32 gBattleAnimSpritePalette_AirWave[]; +extern const u32 gBattleAnimSpritePalette_Orb[]; +extern const u32 gBattleAnimSpritePalette_Sword[]; +extern const u32 gBattleAnimSpritePalette_Seed[]; +extern const u32 gBattleAnimSpritePalette_Explosion6[]; +extern const u32 gBattleAnimSpritePalette_PinkOrb[]; +extern const u32 gBattleAnimSpritePalette_Gust[]; +extern const u32 gBattleAnimSpritePalette_IceCube[]; +extern const u32 gBattleAnimSpritePalette_Spark2[]; +extern const u32 gBattleAnimSpritePalette_Orange[]; +extern const u32 gBattleAnimSpritePalette_YellowBall[]; +extern const u32 gBattleAnimSpritePalette_LockOn[]; +extern const u32 gBattleAnimSpritePalette_TiedBag[]; +extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; +extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; +extern const u32 gBattleAnimSpritePalette_Conversion[]; +extern const u32 gBattleAnimSpritePalette_Glass[]; +extern const u32 gBattleAnimSpritePalette_HornHit[]; +extern const u32 gBattleAnimSpritePalette_Hit[]; +extern const u32 gBattleAnimSpritePalette_Hit2[]; +extern const u32 gBattleAnimSpritePalette_BlueShards[]; +extern const u32 gBattleAnimSpritePalette_ClosingEye[]; +extern const u32 gBattleAnimSpritePalette_WavingHand[]; +extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; +extern const u32 gBattleAnimSpritePalette_Leer[]; +extern const u32 gBattleAnimSpritePalette_BlueBurst[]; +extern const u32 gBattleAnimSpritePalette_SmallEmber[]; +extern const u32 gBattleAnimSpritePalette_GraySmoke[]; +extern const u32 gBattleAnimSpritePalette_BlueStar[]; +extern const u32 gBattleAnimSpritePalette_BubbleBurst[]; +extern const u32 gBattleAnimSpritePalette_Fire[]; +extern const u32 gBattleAnimSpritePalette_Fire[]; +extern const u32 gBattleAnimSpritePalette_Fire[]; +extern const u32 gBattleAnimSpritePalette_Lightning2[]; +extern const u32 gBattleAnimSpritePalette_Lightning2[]; +extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; +extern const u32 gBattleAnimSpritePalette_ClawSlash[]; +extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; +extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; +extern const u32 gBattleAnimSpritePalette_BubbleBurst2[]; +extern const u32 gBattleAnimSpritePalette_IceChunk[]; +extern const u32 gBattleAnimSpritePalette_Glass2[]; +extern const u32 gBattleAnimSpritePalette_PinkHeart2[]; +extern const u32 gBattleAnimSpritePalette_SapDrip[]; +extern const u32 gBattleAnimSpritePalette_SapDrip2[]; +extern const u32 gBattleAnimSpritePalette_Sparkle1[]; +extern const u32 gBattleAnimSpritePalette_Sparkle2[]; +extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; +extern const u32 gBattleAnimSpritePalette_YellowUnk[]; +extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePalette_SlamHit[]; +extern const u32 gBattleAnimSpritePalette_Ring[]; +extern const u32 gBattleAnimSpritePalette_Rocks[]; +extern const u32 gBattleAnimSpritePalette_Z[]; +extern const u32 gBattleAnimSpritePalette_YellowUnk2[]; +extern const u32 gBattleAnimSpritePalette_AirSlash[]; +extern const u32 gBattleAnimSpritePalette_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpritePalette_Leaf[]; +extern const u32 gBattleAnimSpritePalette_Finger[]; +extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; +extern const u32 gBattleAnimSpritePalette_BrownTriangle[]; +extern const u32 gBattleAnimSpritePalette_SleepPowder[]; +extern const u32 gBattleAnimSpritePalette_StunSpore[]; +extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; +extern const u32 gBattleAnimSpritePalette_Sparkle3[]; +extern const u32 gBattleAnimSpritePalette_Sparkle3[]; +extern const u32 gBattleAnimSpritePalette_MusicNotes[]; +extern const u32 gBattleAnimSpritePalette_Duck[]; +extern const u32 gBattleAnimSpritePalette_MudSand[]; +extern const u32 gBattleAnimSpritePalette_Alert[]; +extern const u32 gBattleAnimSpritePalette_BlueFlames[]; +extern const u32 gBattleAnimSpritePalette_BlueFlames[]; +extern const u32 gBattleAnimSpritePalette_Shock4[]; +extern const u32 gBattleAnimSpritePalette_Shock4[]; +extern const u32 gBattleAnimSpritePalette_Bell2[]; +extern const u32 gBattleAnimSpritePalette_PinkGlove[]; +extern const u32 gBattleAnimSpritePalette_BlueLines[]; +extern const u32 gBattleAnimSpritePalette_Impact3[]; +extern const u32 gBattleAnimSpritePalette_Impact2[]; +extern const u32 gBattleAnimSpritePalette_Reticle[]; +extern const u32 gBattleAnimSpritePalette_Breath[]; +extern const u32 gBattleAnimSpritePalette_Anger[]; +extern const u32 gBattleAnimSpritePalette_Snowball[]; +extern const u32 gBattleAnimSpritePalette_Vine[]; +extern const u32 gBattleAnimSpritePalette_Sword2[]; +extern const u32 gBattleAnimSpritePalette_Clapping[]; +extern const u32 gBattleAnimSpritePalette_RedTube[]; +extern const u32 gBattleAnimSpritePalette_Amnesia[]; +extern const u32 gBattleAnimSpritePalette_String2[]; +extern const u32 gBattleAnimSpritePalette_Pencil2[]; +extern const u32 gBattleAnimSpritePalette_Petal[]; +extern const u32 gBattleAnimSpritePalette_BentSpoon[]; +extern const u32 gBattleAnimSpritePalette_String2[]; +extern const u32 gBattleAnimSpritePalette_MilkBottle[]; +extern const u32 gBattleAnimSpritePalette_Coin[]; +extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; +extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; +extern const u32 gBattleAnimSpritePalette_FreshEgg[]; +extern const u32 gBattleAnimSpritePalette_Fangs[]; +extern const u32 gBattleAnimSpritePalette_Explosion2[]; +extern const u32 gBattleAnimSpritePalette_Explosion2[]; +extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; +extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; +extern const u32 gBattleAnimSpritePalette_Seed2[]; +extern const u32 gBattleAnimSpritePalette_Seed2[]; +extern const u32 gBattleAnimSpritePalette_RedWand[]; +extern const u32 gBattleAnimSpritePalette_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpritePalette_WaterColumn[]; +extern const u32 gBattleAnimSpritePalette_MudUnk[]; +extern const u32 gBattleAnimSpritePalette_RainDrops[]; +extern const u32 gBattleAnimSpritePalette_FurySwipes[]; +extern const u32 gBattleAnimSpritePalette_Vine2[]; +extern const u32 gBattleAnimSpritePalette_Teeth[]; +extern const u32 gBattleAnimSpritePalette_Bone2[]; +extern const u32 gBattleAnimSpritePalette_WhiteBag[]; +extern const u32 gBattleAnimSpritePalette_Unknown[]; +extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; +extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; +extern const u32 gBattleAnimSpritePalette_Shock2[]; +extern const u32 gBattleAnimSpritePalette_ClosingEye2[]; +extern const u32 gBattleAnimSpritePalette_MetalBall[]; +extern const u32 gBattleAnimSpritePalette_MonsterDoll[]; +extern const u32 gBattleAnimSpritePalette_Whirlwind[]; +extern const u32 gBattleAnimSpritePalette_Whirlwind[]; +extern const u32 gBattleAnimSpritePalette_Explosion4[]; +extern const u32 gBattleAnimSpritePalette_Explosion4[]; +extern const u32 gBattleAnimSpritePalette_Tongue[]; +extern const u32 gBattleAnimSpritePalette_Smoke[]; +extern const u32 gBattleAnimSpritePalette_Smoke[]; +extern const u32 gBattleAnimSpritePalette_Impact[]; +extern const u32 gBattleAnimSpritePalette_CircleImpact[]; +extern const u32 gBattleAnimSpritePalette_Impact[]; +extern const u32 gBattleAnimSpritePalette_Impact[]; +extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; +extern const u32 gBattleAnimSpritePalette_RainbowRings[]; +extern const u32 gBattleAnimSpritePalette_IceCrystals[]; +extern const u32 gBattleAnimSpritePalette_IceCrystals[]; +extern const u32 gBattleAnimSpritePalette_HandsAndFeet[]; +extern const u32 gBattleAnimSpritePalette_MistCloud[]; +extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; +extern const u32 gBattleAnimSpritePalette_RainDrops[]; +extern const u32 gBattleAnimSpritePalette_Orbs[]; +extern const u32 gBattleAnimSpritePalette_WaterImpact[]; +extern const u32 gBattleAnimSpritePalette_WaterImpact[]; +extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; +extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; +extern const u32 gBattleAnimSpritePalette_Spikes[]; +extern const u32 gBattleAnimSpritePalette_HornHit2[]; +extern const u32 gBattleAnimSpritePalette_AirWave2[]; +extern const u32 gBattleAnimSpritePalette_SmallBubbles[]; +extern const u32 gBattleAnimSpritePalette_RoundShadow[]; +extern const u32 gBattleAnimSpritePalette_Sunlight[]; +extern const u32 gBattleAnimSpritePalette_Spore[]; +extern const u32 gBattleAnimSpritePalette_Flower[]; +extern const u32 gBattleAnimSpritePalette_RazorLeaf[]; +extern const u32 gBattleAnimSpritePalette_Needle[]; +extern const u32 gBattleAnimSpritePalette_WhirlwindLines[]; +extern const u32 gBattleAnimSpritePalette_GoldRing[]; +extern const u32 gBattleAnimSpritePalette_PurpleRing[]; +extern const u32 gBattleAnimSpritePalette_BlueRing[]; +extern const u32 gBattleAnimSpritePalette_GreenLightWall[]; +extern const u32 gBattleAnimSpritePalette_BlueLightWall[]; +extern const u32 gBattleAnimSpritePalette_RedLightWall[]; +extern const u32 gBattleAnimSpritePalette_GrayLightWall[]; +extern const u32 gBattleAnimSpritePalette_OrangeLightWall[]; +extern const u32 gBattleAnimSpritePalette_BlackBall2[]; +extern const u32 gBattleAnimSpritePalette_PurpleGasCloud[]; +extern const u32 gBattleAnimSpritePalette_YellowStar[]; +extern const u32 gBattleAnimSpritePalette_LargeFreshEgg[]; +extern const u32 gBattleAnimSpritePalette_ShadowBall[]; +extern const u32 gBattleAnimSpritePalette_Lick[]; +extern const u32 gBattleAnimSpritePalette_VoidLines[]; +extern const u32 gBattleAnimSpritePalette_String[]; +extern const u32 gBattleAnimSpritePalette_Lightbulb[]; +extern const u32 gBattleAnimSpritePalette_Slash[]; +extern const u32 gBattleAnimSpritePalette_FocusEnergy[]; +extern const u32 gBattleAnimSpritePalette_SphereToCube[]; +extern const u32 gBattleAnimSpritePalette_Tendrils[]; +extern const u32 gBattleAnimSpritePalette_Eye[]; +extern const u32 gBattleAnimSpritePalette_WhiteShadow[]; +extern const u32 gBattleAnimSpritePalette_TealAlert[]; +extern const u32 gBattleAnimSpritePalette_OpeningEye[]; +extern const u32 gBattleAnimSpritePalette_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpritePalette_FangAttack[]; +extern const u32 gBattleAnimSpritePalette_PurpleHandOutline[]; +extern const u32 gBattleAnimSpritePalette_Moon[]; +extern const u32 gBattleAnimSpritePalette_GreenSparkle[]; +extern const u32 gBattleAnimSpritePalette_Spiral[]; +extern const u32 gBattleAnimSpritePalette_SnoreZ[]; +extern const u32 gBattleAnimSpritePalette_Explosion[]; +extern const u32 gBattleAnimSpritePalette_Nail[]; +extern const u32 gBattleAnimSpritePalette_GhostlySpirit[]; +extern const u32 gBattleAnimSpritePalette_WarmRock[]; +extern const u32 gBattleAnimSpritePalette_BreakingEgg[]; +extern const u32 gBattleAnimSpritePalette_ThinRing[]; +extern const u32 gBattleAnimSpritePalette_PunchImpact[]; +extern const u32 gBattleAnimSpritePalette_Bell[]; +extern const u32 gBattleAnimSpritePalette_MusicNotes2[]; +extern const u32 gBattleAnimSpritePalette_SpeedDust[]; +extern const u32 gBattleAnimSpritePalette_ThoughtBubble[]; +extern const u32 gBattleAnimSpritePalette_MagentaHeart[]; +extern const u32 gBattleAnimSpritePalette_ElectricOrbs[]; +extern const u32 gBattleAnimSpritePalette_MovementWaves[]; extern const u32 gUnknown_08C249D0[]; extern const u32 gUnknown_08C249F8[]; -extern const u32 gBattleAnimSpritePalette_216[]; -extern const u32 gBattleAnimSpritePalette_217[]; -extern const u32 gBattleAnimSpritePalette_218[]; -extern const u32 gBattleAnimSpritePalette_219[]; +extern const u32 gBattleAnimSpritePalette_RedHeart[]; +extern const u32 gBattleAnimSpritePalette_RedOrb[]; +extern const u32 gBattleAnimSpritePalette_EyeSparkle[]; +extern const u32 gBattleAnimSpritePalette_PinkHeart[]; extern const u32 gUnknown_08C232E0; extern const u32 gUnknown_08C23D50; extern const u32 gUnknown_08C23D78; -extern const u32 gBattleAnimSpritePalette_220[]; -extern const u32 gBattleAnimSpritePalette_221[]; -extern const u32 gBattleAnimSpritePalette_222[]; -extern const u32 gBattleAnimSpritePalette_223[]; -extern const u32 gBattleAnimSpritePalette_224[]; -extern const u32 gBattleAnimSpritePalette_225[]; -extern const u32 gBattleAnimSpritePalette_226[]; -extern const u32 gBattleAnimSpritePalette_228[]; -extern const u32 gBattleAnimSpritePalette_229[]; -extern const u32 gBattleAnimSpritePalette_230[]; -extern const u32 gBattleAnimSpritePalette_231[]; -extern const u32 gBattleAnimSpritePalette_233[]; -extern const u32 gBattleAnimSpritePalette_234[]; -extern const u32 gBattleAnimSpritePalette_235[]; -extern const u32 gBattleAnimSpritePalette_236[]; -extern const u32 gBattleAnimSpritePalette_237[]; -extern const u32 gBattleAnimSpritePalette_238[]; -extern const u32 gBattleAnimSpritePalette_239[]; -extern const u32 gBattleAnimSpritePalette_240[]; -extern const u32 gBattleAnimSpritePalette_241[]; -extern const u32 gBattleAnimSpritePalette_242[]; -extern const u32 gBattleAnimSpritePalette_243[]; -extern const u32 gBattleAnimSpritePalette_244[]; +extern const u32 gBattleAnimSpritePalette_Angel[]; +extern const u32 gBattleAnimSpritePalette_Devil[]; +extern const u32 gBattleAnimSpritePalette_Swipe[]; +extern const u32 gBattleAnimSpritePalette_Roots[]; +extern const u32 gBattleAnimSpritePalette_ItemBag[]; +extern const u32 gBattleAnimSpritePalette_JaggedMusicNote[]; +extern const u32 gBattleAnimSpritePalette_Pokeball[]; +extern const u32 gBattleAnimSpritePalette_LetterZ[]; +extern const u32 gBattleAnimSpritePalette_RapidSpin[]; +extern const u32 gBattleAnimSpritePalette_TriForceTriangle[]; +extern const u32 gBattleAnimSpritePalette_WispOrb[]; +extern const u32 gBattleAnimSpritePalette_GoldStars[]; +extern const u32 gBattleAnimSpritePalette_EclipsingOrb[]; +extern const u32 gBattleAnimSpritePalette_GrayOrb[]; +extern const u32 gBattleAnimSpritePalette_BlueOrb[]; +extern const u32 gBattleAnimSpritePalette_RedOrb2[]; +extern const u32 gBattleAnimSpritePalette_PinkPetal[]; +extern const u32 gBattleAnimSpritePalette_PainSplit[]; +extern const u32 gBattleAnimSpritePalette_Confetti[]; +extern const u32 gBattleAnimSpritePalette_GreenStar[]; +extern const u32 gBattleAnimSpritePalette_PinkCloud[]; +extern const u32 gBattleAnimSpritePalette_SweatDrop[]; +extern const u32 gBattleAnimSpritePalette_GuardRing[]; extern const u32 gCureBubblesGfx[]; extern const u32 gCureBubblesPal[]; extern const u32 gCureBubblesTilemap[]; -extern const u32 gBattleAnimSpritePalette_245[]; -extern const u32 gBattleAnimSpritePalette_248[]; -extern const u32 gBattleAnimSpritePalette_249[]; -extern const u32 gBattleAnimSpritePalette_251[]; -extern const u32 gBattleAnimSpritePalette_252[]; -extern const u32 gBattleAnimSpritePalette_253[]; -extern const u32 gBattleAnimSpritePalette_254[]; -extern const u32 gBattleAnimSpritePalette_255[]; -extern const u32 gBattleAnimSpritePalette_256[]; -extern const u32 gBattleAnimSpritePalette_257[]; -extern const u32 gBattleAnimSpritePalette_258[]; -extern const u32 gBattleAnimSpritePalette_259[]; -extern const u32 gBattleAnimSpritePalette_260[]; -extern const u32 gBattleAnimSpritePalette_261[]; -extern const u32 gBattleAnimSpritePalette_262[]; -extern const u32 gBattleAnimSpritePalette_263[]; -extern const u32 gBattleAnimSpritePalette_264[]; -extern const u32 gBattleAnimSpritePalette_265[]; -extern const u32 gBattleAnimSpritePalette_266[]; -extern const u32 gBattleAnimSpritePalette_267[]; -extern const u32 gBattleAnimSpritePalette_268[]; -extern const u32 gBattleAnimSpritePalette_269[]; -extern const u32 gBattleAnimSpritePalette_270[]; -extern const u32 gBattleAnimSpritePalette_271[]; -extern const u32 gBattleAnimSpritePalette_272[]; -extern const u32 gBattleAnimSpritePalette_274[]; -extern const u32 gBattleAnimSpritePalette_277[]; -extern const u32 gBattleAnimSpritePalette_278[]; -extern const u32 gBattleAnimSpritePalette_279[]; -extern const u32 gBattleAnimSpritePalette_280[]; -extern const u32 gBattleAnimSpritePalette_281[]; -extern const u32 gBattleAnimSpritePalette_282[]; -extern const u32 gBattleAnimSpritePalette_283[]; -extern const u32 gBattleAnimSpritePalette_284[]; -extern const u32 gBattleAnimSpritePalette_285[]; -extern const u32 gBattleAnimSpritePalette_286[]; -extern const u32 gBattleAnimSpritePalette_287[]; -extern const u32 gBattleAnimSpritePalette_288[]; +extern const u32 gBattleAnimSpritePalette_PurpleScratch[]; +extern const u32 gBattleAnimSpritePalette_SmallRedEye[]; +extern const u32 gBattleAnimSpritePalette_HollowOrb[]; +extern const u32 gBattleAnimSpritePalette_BluegreenOrb[]; +extern const u32 gBattleAnimSpritePalette_PawPrint[]; +extern const u32 gBattleAnimSpritePalette_PurpleFlame[]; +extern const u32 gBattleAnimSpritePalette_RedBall[]; +extern const u32 gBattleAnimSpritePalette_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpritePalette_Meteor[]; +extern const u32 gBattleAnimSpritePalette_FlatRock[]; +extern const u32 gBattleAnimSpritePalette_MagnifyingGlass[]; +extern const u32 gBattleAnimSpritePalette_BrownOrb[]; +extern const u32 gBattleAnimSpritePalette_MetalSoundWaves[]; +extern const u32 gBattleAnimSpritePalette_FlyingDirt[]; +extern const u32 gBattleAnimSpritePalette_IcicleSpear[]; +extern const u32 gBattleAnimSpritePalette_Hail[]; +extern const u32 gBattleAnimSpritePalette_GlowyRedOrb[]; +extern const u32 gBattleAnimSpritePalette_GlowyGreenOrb[]; +extern const u32 gBattleAnimSpritePalette_GreenSpike[]; +extern const u32 gBattleAnimSpritePalette_WhiteCircleOfLight[]; +extern const u32 gBattleAnimSpritePalette_GlowyBlueOrb[]; +extern const u32 gBattleAnimSpritePalette_RedBrick[]; +extern const u32 gBattleAnimSpritePalette_WhiteFeather[]; +extern const u32 gBattleAnimSpritePalette_Sparkle6[]; +extern const u32 gBattleAnimSpritePalette_Splash[]; +extern const u32 gBattleAnimSpritePalette_Gem1[]; +extern const u32 gBattleAnimSpritePalette_SlamHit2[]; +extern const u32 gBattleAnimSpritePalette_Recycle[]; +extern const u32 gBattleAnimSpritePalette_RedParticles[]; +extern const u32 gBattleAnimSpritePalette_Protect[]; +extern const u32 gBattleAnimSpritePalette_DirtMound[]; +extern const u32 gBattleAnimSpritePalette_Shock3[]; +extern const u32 gBattleAnimSpritePalette_WeatherBall[]; +extern const u32 gBattleAnimSpritePalette_Bird[]; +extern const u32 gBattleAnimSpritePalette_CrossImpact[]; +extern const u32 gBattleAnimSpritePalette_Slash2[]; +extern const u32 gBattleAnimSpritePalette_WhipHit[]; +extern const u32 gBattleAnimSpritePalette_BlueRing2[]; extern const u32 gBattleAnimBackgroundImage_00[]; extern const u32 gBattleAnimBackgroundImage_02[]; diff --git a/src/battle_anim.c b/src/battle_anim.c index b7fee6f2d6..fac07e02e4 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1126,589 +1126,588 @@ const struct OamData gUnknown_08524B3C = const struct CompressedSpriteSheet gBattleAnimPicTable[] = { - {gBattleAnimSpriteSheet_000, 0x0200, ANIM_TAG_BONE}, - {gBattleAnimSpriteSheet_001, 0x0300, ANIM_TAG_SPARK}, - {gBattleAnimSpriteSheet_002, 0x0200, ANIM_TAG_PENCIL}, - {gBattleAnimSpriteSheet_003, 0x0100, ANIM_TAG_AIR_WAVE}, - {gBattleAnimSpriteSheet_004, 0x0200, ANIM_TAG_ORB}, - {gBattleAnimSpriteSheet_005, 0x0400, ANIM_TAG_SWORD}, - {gBattleAnimSpriteSheet_006, 0x0180, ANIM_TAG_SEED}, - {gBattleAnimSpriteSheet_007, 0x0800, ANIM_TAG_EXPLOSION_6}, - {gBattleAnimSpriteSheet_008, 0x0020, ANIM_TAG_PINK_ORB}, - {gBattleAnimSpriteSheet_009, 0x0400, ANIM_TAG_GUST}, - {gBattleAnimSpriteSheet_010, 0x1200, ANIM_TAG_ICE_CUBE}, - {gBattleAnimSpriteSheet_011, 0x0180, ANIM_TAG_SPARK_2}, - {gBattleAnimSpriteSheet_012, 0x0080, ANIM_TAG_ORANGE}, - {gBattleAnimSpriteSheet_013, 0x0080, ANIM_TAG_YELLOW_BALL}, - {gBattleAnimSpriteSheet_014, 0x0280, ANIM_TAG_LOCK_ON}, - {gBattleAnimSpriteSheet_015, 0x0080, ANIM_TAG_TIED_BAG}, - {gBattleAnimSpriteSheet_016, 0x0100, ANIM_TAG_BLACK_SMOKE}, - {gBattleAnimSpriteSheet_017, 0x0020, ANIM_TAG_BLACK_BALL}, - {gBattleAnimSpriteSheet_018, 0x0080, ANIM_TAG_CONVERSION}, - {gBattleAnimSpriteSheet_019, 0x0400, ANIM_TAG_GLASS}, - {gBattleAnimSpriteSheet_020, 0x0200, ANIM_TAG_HORN_HIT}, - {gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_HIT}, - {gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_HIT_2}, - {gBattleAnimSpriteSheet_023, 0x0380, ANIM_TAG_BLUE_SHARDS}, - {gBattleAnimSpriteSheet_024, 0x0300, ANIM_TAG_CLOSING_EYE}, - {gBattleAnimSpriteSheet_025, 0x0A00, ANIM_TAG_WAVING_HAND}, - {gBattleAnimSpriteSheet_026, 0x0A00, ANIM_TAG_HIT_DUPLICATE}, - {gBattleAnimSpriteSheet_027, 0x0A00, ANIM_TAG_LEER}, - {gBattleAnimSpriteSheet_028, 0x0A00, ANIM_TAG_BLUE_BURST}, - {gBattleAnimSpriteSheet_029, 0x0A00, ANIM_TAG_SMALL_EMBER}, - {gBattleAnimSpriteSheet_030, 0x0A00, ANIM_TAG_GRAY_SMOKE}, - {gBattleAnimSpriteSheet_031, 0x0E00, ANIM_TAG_BLUE_STAR}, - {gBattleAnimSpriteSheet_032, 0x0380, ANIM_TAG_BUBBLE_BURST}, - {gBattleAnimSpriteSheet_033, 0x1000, ANIM_TAG_FIRE}, - {gBattleAnimSpriteSheet_034, 0x0800, ANIM_TAG_SPINNING_FIRE}, - {gBattleAnimSpriteSheet_035, 0x0A00, ANIM_TAG_FIRE_PLUME}, - {gBattleAnimSpriteSheet_036, 0x0800, ANIM_TAG_LIGHTNING_2}, - {gBattleAnimSpriteSheet_037, 0x0A00, ANIM_TAG_LIGHTNING}, - {gBattleAnimSpriteSheet_038, 0x0A00, ANIM_TAG_CLAW_SLASH_2}, - {gBattleAnimSpriteSheet_039, 0x0A00, ANIM_TAG_CLAW_SLASH}, - {gBattleAnimSpriteSheet_040, 0x0A00, ANIM_TAG_SCRATCH_3}, - {gBattleAnimSpriteSheet_041, 0x0A00, ANIM_TAG_SCRATCH_2}, - {gBattleAnimSpriteSheet_042, 0x0A00, ANIM_TAG_BUBBLE_BURST_2}, - {gBattleAnimSpriteSheet_043, 0x0A00, ANIM_TAG_ICE_CHUNK}, - {gBattleAnimSpriteSheet_044, 0x0A00, ANIM_TAG_GLASS_2}, - {gBattleAnimSpriteSheet_045, 0x0A00, ANIM_TAG_PINK_HEART_2}, - {gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_SAP_DRIP}, - {gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_SAP_DRIP_2}, - {gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_1}, - {gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_2}, - {gBattleAnimSpriteSheet_050, 0x0200, ANIM_TAG_HUMANOID_FOOT}, - {gBattleAnimSpriteSheet_051, 0x0200, ANIM_TAG_MONSTER_FOOT}, - {gBattleAnimSpriteSheet_052, 0x0200, ANIM_TAG_HUMANOID_HAND}, - {gBattleAnimSpriteSheet_053, 0x0800, ANIM_TAG_NOISE_LINE}, - {gBattleAnimSpriteSheet_054, 0x0080, ANIM_TAG_YELLOW_UNK}, - {gBattleAnimSpriteSheet_055, 0x0200, ANIM_TAG_RED_FIST}, - {gBattleAnimSpriteSheet_056, 0x1000, ANIM_TAG_SLAM_HIT}, - {gBattleAnimSpriteSheet_057, 0x0180, ANIM_TAG_RING}, - {gBattleAnimSpriteSheet_058, 0x0C00, ANIM_TAG_ROCKS}, - {gBattleAnimSpriteSheet_059, 0x0100, ANIM_TAG_Z}, - {gBattleAnimSpriteSheet_060, 0x0040, ANIM_TAG_YELLOW_UNK_2}, - {gBattleAnimSpriteSheet_061, 0x0180, ANIM_TAG_AIR_SLASH}, - {gBattleAnimSpriteSheet_062, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS}, - {gBattleAnimSpriteSheet_063, 0x0480, ANIM_TAG_LEAF}, - {gBattleAnimSpriteSheet_064, 0x0200, ANIM_TAG_FINGER}, - {gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_POISON_POWDER}, - {gBattleAnimSpriteSheet_066, 0x0100, ANIM_TAG_BROWN_TRIANGLE}, - {gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_SLEEP_POWDER}, - {gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_STUN_SPORE}, - {gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_POWDER}, - {gBattleAnimSpriteSheet_070, 0x0200, ANIM_TAG_SPARKLE_3}, - {gBattleAnimSpriteSheet_071, 0x0A00, ANIM_TAG_SPARKLE_4}, - {gBattleAnimSpriteSheet_072, 0x0300, ANIM_TAG_MUSIC_NOTES}, - {gBattleAnimSpriteSheet_073, 0x0180, ANIM_TAG_DUCK}, - {gBattleAnimSpriteSheet_074, 0x00A0, ANIM_TAG_MUD_SAND}, - {gBattleAnimSpriteSheet_075, 0x0700, ANIM_TAG_ALERT}, - {gBattleAnimSpriteSheet_076, 0x0400, ANIM_TAG_BLUE_FLAMES}, - {gBattleAnimSpriteSheet_077, 0x0200, ANIM_TAG_BLUE_FLAMES_2}, - {gBattleAnimSpriteSheet_078, 0x0300, ANIM_TAG_SHOCK_4}, - {gBattleAnimSpriteSheet_079, 0x0C00, ANIM_TAG_SHOCK}, - {gBattleAnimSpriteSheet_080, 0x0A00, ANIM_TAG_BELL_2}, - {gBattleAnimSpriteSheet_081, 0x0080, ANIM_TAG_PINK_GLOVE}, - {gBattleAnimSpriteSheet_082, 0x0040, ANIM_TAG_BLUE_LINES}, - {gBattleAnimSpriteSheet_083, 0x0E00, ANIM_TAG_IMPACT_3}, - {gBattleAnimSpriteSheet_084, 0x0E00, ANIM_TAG_IMPACT_2}, - {gBattleAnimSpriteSheet_085, 0x0280, ANIM_TAG_RETICLE}, - {gBattleAnimSpriteSheet_086, 0x0200, ANIM_TAG_BREATH}, - {gBattleAnimSpriteSheet_087, 0x0080, ANIM_TAG_ANGER}, - {gBattleAnimSpriteSheet_088, 0x00C0, ANIM_TAG_SNOWBALL}, - {gBattleAnimSpriteSheet_089, 0x0A00, ANIM_TAG_VINE}, - {gBattleAnimSpriteSheet_090, 0x0200, ANIM_TAG_SWORD_2}, - {gBattleAnimSpriteSheet_091, 0x0180, ANIM_TAG_CLAPPING}, - {gBattleAnimSpriteSheet_092, 0x0080, ANIM_TAG_RED_TUBE}, - {gBattleAnimSpriteSheet_093, 0x1000, ANIM_TAG_AMNESIA}, - {gBattleAnimSpriteSheet_094, 0x0A00, ANIM_TAG_STRING_2}, - {gBattleAnimSpriteSheet_095, 0x0180, ANIM_TAG_PENCIL_2}, - {gBattleAnimSpriteSheet_096, 0x0380, ANIM_TAG_PETAL}, - {gBattleAnimSpriteSheet_097, 0x0C00, ANIM_TAG_BENT_SPOON}, - {gBattleAnimSpriteSheet_098, 0x0200, ANIM_TAG_WEB}, - {gBattleAnimSpriteSheet_099, 0x0200, ANIM_TAG_MILK_BOTTLE}, - {gBattleAnimSpriteSheet_100, 0x0200, ANIM_TAG_COIN}, - {gBattleAnimSpriteSheet_101, 0x0200, ANIM_TAG_CRACKED_EGG}, - {gBattleAnimSpriteSheet_102, 0x0400, ANIM_TAG_HATCHED_EGG}, - {gBattleAnimSpriteSheet_103, 0x0080, ANIM_TAG_FRESH_EGG}, - {gBattleAnimSpriteSheet_104, 0x0400, ANIM_TAG_FANGS}, - {gBattleAnimSpriteSheet_105, 0x0c00, ANIM_TAG_EXPLOSION_2}, - {gBattleAnimSpriteSheet_106, 0x0200, ANIM_TAG_EXPLOSION_3}, - {gBattleAnimSpriteSheet_107, 0x1000, ANIM_TAG_WATER_DROPLET}, - {gBattleAnimSpriteSheet_108, 0x0a00, ANIM_TAG_WATER_DROPLET_2}, - {gBattleAnimSpriteSheet_109, 0x0020, ANIM_TAG_SEED_2}, - {gBattleAnimSpriteSheet_110, 0x0e00, ANIM_TAG_SPROUT}, - {gBattleAnimSpriteSheet_111, 0x0080, ANIM_TAG_RED_WAND}, - {gBattleAnimSpriteSheet_112, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK}, - {gBattleAnimSpriteSheet_113, 0x0400, ANIM_TAG_WATER_COLUMN}, - {gBattleAnimSpriteSheet_114, 0x0200, ANIM_TAG_MUD_UNK}, - {gBattleAnimSpriteSheet_115, 0x0700, ANIM_TAG_RAIN_DROPS}, - {gBattleAnimSpriteSheet_116, 0x0800, ANIM_TAG_FURY_SWIPES}, - {gBattleAnimSpriteSheet_117, 0x0a00, ANIM_TAG_VINE_2}, - {gBattleAnimSpriteSheet_118, 0x0600, ANIM_TAG_TEETH}, - {gBattleAnimSpriteSheet_119, 0x0800, ANIM_TAG_BONE_2}, - {gBattleAnimSpriteSheet_120, 0x0200, ANIM_TAG_WHITE_BAG}, - {gBattleAnimSpriteSheet_121, 0x0040, ANIM_TAG_UNKNOWN}, - {gBattleAnimSpriteSheet_122, 0x0180, ANIM_TAG_PURPLE_CORAL}, - {gBattleAnimSpriteSheet_123, 0x0600, ANIM_TAG_PURPLE_DROPLET}, - {gBattleAnimSpriteSheet_124, 0x0600, ANIM_TAG_SHOCK_2}, - {gBattleAnimSpriteSheet_125, 0x0200, ANIM_TAG_CLOSING_EYE_2}, - {gBattleAnimSpriteSheet_126, 0x0080, ANIM_TAG_METAL_BALL}, - {gBattleAnimSpriteSheet_127, 0x0200, ANIM_TAG_MONSTER_DOLL}, - {gBattleAnimSpriteSheet_128, 0x0800, ANIM_TAG_WHIRLWIND}, - {gBattleAnimSpriteSheet_129, 0x0080, ANIM_TAG_WHIRLWIND_2}, - {gBattleAnimSpriteSheet_130, 0x0a00, ANIM_TAG_EXPLOSION_4}, - {gBattleAnimSpriteSheet_131, 0x0280, ANIM_TAG_EXPLOSION_5}, - {gBattleAnimSpriteSheet_132, 0x0280, ANIM_TAG_TONGUE}, - {gBattleAnimSpriteSheet_133, 0x0100, ANIM_TAG_SMOKE}, - {gBattleAnimSpriteSheet_134, 0x0200, ANIM_TAG_SMOKE_2}, - {gBattleAnimSpriteSheet_135, 0x0200, ANIM_TAG_IMPACT}, - {gBattleAnimSpriteSheet_136, 0x0020, ANIM_TAG_CIRCLE_IMPACT}, - {gBattleAnimSpriteSheet_137, 0x0a00, ANIM_TAG_SCRATCH}, - {gBattleAnimSpriteSheet_138, 0x0800, ANIM_TAG_CUT}, - {gBattleAnimSpriteSheet_139, 0x0800, ANIM_TAG_SHARP_TEETH}, - {gBattleAnimSpriteSheet_140, 0x00c0, ANIM_TAG_RAINBOW_RINGS}, - {gBattleAnimSpriteSheet_141, 0x01c0, ANIM_TAG_ICE_CRYSTALS}, - {gBattleAnimSpriteSheet_142, 0x0100, ANIM_TAG_ICE_SPIKES}, - {gBattleAnimSpriteSheet_143, 0x0800, ANIM_TAG_HANDS_AND_FEET}, - {gBattleAnimSpriteSheet_144, 0x0200, ANIM_TAG_MIST_CLOUD}, - {gBattleAnimSpriteSheet_145, 0x0800, ANIM_TAG_CLAMP}, - {gBattleAnimSpriteSheet_146, 0x0180, ANIM_TAG_BUBBLE}, - {gBattleAnimSpriteSheet_147, 0x0180, ANIM_TAG_ORBS}, - {gBattleAnimSpriteSheet_148, 0x0200, ANIM_TAG_WATER_IMPACT}, - {gBattleAnimSpriteSheet_149, 0x0200, ANIM_TAG_WATER_ORB}, - {gBattleAnimSpriteSheet_150, 0x0180, ANIM_TAG_POISON_BUBBLE}, - {gBattleAnimSpriteSheet_151, 0x0400, ANIM_TAG_TOXIC_BUBBLE}, - {gBattleAnimSpriteSheet_152, 0x0080, ANIM_TAG_SPIKES}, - {gBattleAnimSpriteSheet_153, 0x0100, ANIM_TAG_HORN_HIT_2}, - {gBattleAnimSpriteSheet_154, 0x0100, ANIM_TAG_AIR_WAVE_2}, - {gBattleAnimSpriteSheet_155, 0x0140, ANIM_TAG_SMALL_BUBBLES}, - {gBattleAnimSpriteSheet_156, 0x0800, ANIM_TAG_ROUND_SHADOW}, - {gBattleAnimSpriteSheet_157, 0x0200, ANIM_TAG_SUNLIGHT}, - {gBattleAnimSpriteSheet_158, 0x0100, ANIM_TAG_SPORE}, - {gBattleAnimSpriteSheet_159, 0x00a0, ANIM_TAG_FLOWER}, - {gBattleAnimSpriteSheet_160, 0x0100, ANIM_TAG_RAZOR_LEAF}, - {gBattleAnimSpriteSheet_161, 0x0080, ANIM_TAG_NEEDLE}, - {gBattleAnimSpriteSheet_162, 0x0300, ANIM_TAG_WHIRLWIND_LINES}, - {gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_GOLD_RING}, - {gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_PURPLE_RING}, - {gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_BLUE_RING}, - {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL}, - {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL}, - {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_RED_LIGHT_WALL}, - {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL}, - {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL}, - {gBattleAnimSpriteSheet_171, 0x0080, ANIM_TAG_BLACK_BALL_2}, - {gBattleAnimSpriteSheet_144, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD}, - {gBattleAnimSpriteSheet_173, 0x0200, ANIM_TAG_SPARK_H}, - {gBattleAnimSpriteSheet_174, 0x0200, ANIM_TAG_YELLOW_STAR}, - {gBattleAnimSpriteSheet_175, 0x0080, ANIM_TAG_LARGE_FRESH_EGG}, - {gBattleAnimSpriteSheet_176, 0x0200, ANIM_TAG_SHADOW_BALL}, - {gBattleAnimSpriteSheet_177, 0x0500, ANIM_TAG_LICK}, - {gBattleAnimSpriteSheet_178, 0x0800, ANIM_TAG_VOID_LINES}, - {gBattleAnimSpriteSheet_179, 0x0400, ANIM_TAG_STRING}, - {gBattleAnimSpriteSheet_180, 0x0020, ANIM_TAG_WEB_THREAD}, - {gBattleAnimSpriteSheet_181, 0x0800, ANIM_TAG_SPIDER_WEB}, - {gBattleAnimSpriteSheet_182, 0x0100, ANIM_TAG_LIGHTBULB}, - {gBattleAnimSpriteSheet_183, 0x0800, ANIM_TAG_SLASH}, - {gBattleAnimSpriteSheet_184, 0x0400, ANIM_TAG_FOCUS_ENERGY}, - {gBattleAnimSpriteSheet_185, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE}, - {gBattleAnimSpriteSheet_186, 0x1000, ANIM_TAG_TENDRILS}, - {gBattleAnimSpriteSheet_187, 0x0800, ANIM_TAG_EYE}, - {gBattleAnimSpriteSheet_188, 0x0400, ANIM_TAG_WHITE_SHADOW}, - {gBattleAnimSpriteSheet_189, 0x0200, ANIM_TAG_TEAL_ALERT}, - {gBattleAnimSpriteSheet_190, 0x0800, ANIM_TAG_OPENING_EYE}, - {gBattleAnimSpriteSheet_191, 0x0800, ANIM_TAG_ROUND_WHITE_HALO}, - {gBattleAnimSpriteSheet_192, 0x0800, ANIM_TAG_FANG_ATTACK}, - {gBattleAnimSpriteSheet_193, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE}, - {gBattleAnimSpriteSheet_194, 0x0800, ANIM_TAG_MOON}, - {gBattleAnimSpriteSheet_195, 0x0200, ANIM_TAG_GREEN_SPARKLE}, - {gBattleAnimSpriteSheet_196, 0x0800, ANIM_TAG_SPIRAL}, - {gBattleAnimSpriteSheet_197, 0x0200, ANIM_TAG_SNORE_Z}, - {gBattleAnimSpriteSheet_198, 0x0800, ANIM_TAG_EXPLOSION}, - {gBattleAnimSpriteSheet_199, 0x0400, ANIM_TAG_NAIL}, - {gBattleAnimSpriteSheet_200, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT}, - {gBattleAnimSpriteSheet_201, 0x0a80, ANIM_TAG_WARM_ROCK}, - {gBattleAnimSpriteSheet_202, 0x0600, ANIM_TAG_BREAKING_EGG}, - {gBattleAnimSpriteSheet_203, 0x0800, ANIM_TAG_THIN_RING}, - {gBattleAnimSpriteSheet_204, 0x0200, ANIM_TAG_PUNCH_IMPACT}, - {gBattleAnimSpriteSheet_205, 0x0600, ANIM_TAG_BELL}, - {gBattleAnimSpriteSheet_206, 0x0800, ANIM_TAG_MUSIC_NOTES_2}, - {gBattleAnimSpriteSheet_207, 0x0180, ANIM_TAG_SPEED_DUST}, - {gBattleAnimSpriteSheet_208, 0x0800, ANIM_TAG_TORN_METAL}, - {gBattleAnimSpriteSheet_209, 0x0800, ANIM_TAG_THOUGHT_BUBBLE}, - {gBattleAnimSpriteSheet_210, 0x0080, ANIM_TAG_MAGENTA_HEART}, - {gBattleAnimSpriteSheet_211, 0x0080, ANIM_TAG_ELECTRIC_ORBS}, - {gBattleAnimSpriteSheet_212, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT}, - {gBattleAnimSpriteSheet_213, 0x0800, ANIM_TAG_ELECTRICITY}, - {gBattleAnimSpriteSheet_214, 0x0600, ANIM_TAG_FINGER_2}, - {gBattleAnimSpriteSheet_215, 0x0600, ANIM_TAG_MOVEMENT_WAVES}, - {gBattleAnimSpriteSheet_210, 0x0080, ANIM_TAG_RED_HEART}, - {gBattleAnimSpriteSheet_217, 0x0080, ANIM_TAG_RED_ORB}, - {gBattleAnimSpriteSheet_218, 0x0180, ANIM_TAG_EYE_SPARKLE}, - {gBattleAnimSpriteSheet_210, 0x0080, ANIM_TAG_PINK_HEART}, - {gBattleAnimSpriteSheet_220, 0x0200, ANIM_TAG_ANGEL}, - {gBattleAnimSpriteSheet_221, 0x0400, ANIM_TAG_DEVIL}, - {gBattleAnimSpriteSheet_222, 0x0a00, ANIM_TAG_SWIPE}, - {gBattleAnimSpriteSheet_223, 0x0800, ANIM_TAG_ROOTS}, - {gBattleAnimSpriteSheet_224, 0x0200, ANIM_TAG_ITEM_BAG}, - {gBattleAnimSpriteSheet_225, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE}, - {gBattleAnimSpriteSheet_226, 0x0080, ANIM_TAG_POKEBALL}, - {gBattleAnimSpriteSheet_227, 0x0800, ANIM_TAG_SPOTLIGHT}, - {gBattleAnimSpriteSheet_228, 0x0200, ANIM_TAG_LETTER_Z}, - {gBattleAnimSpriteSheet_229, 0x0300, ANIM_TAG_RAPID_SPIN}, - {gBattleAnimSpriteSheet_230, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE}, - {gBattleAnimSpriteSheet_231, 0x0380, ANIM_TAG_WISP_ORB}, - {gBattleAnimSpriteSheet_232, 0x0800, ANIM_TAG_WISP_FIRE}, - {gBattleAnimSpriteSheet_233, 0x00c0, ANIM_TAG_GOLD_STARS}, - {gBattleAnimSpriteSheet_234, 0x0800, ANIM_TAG_ECLIPSING_ORB}, - {gBattleAnimSpriteSheet_235, 0x0060, ANIM_TAG_GRAY_ORB}, - {gBattleAnimSpriteSheet_235, 0x0060, ANIM_TAG_BLUE_ORB}, - {gBattleAnimSpriteSheet_235, 0x0060, ANIM_TAG_RED_ORB_2}, - {gBattleAnimSpriteSheet_238, 0x0080, ANIM_TAG_PINK_PETAL}, - {gBattleAnimSpriteSheet_239, 0x0180, ANIM_TAG_PAIN_SPLIT}, - {gBattleAnimSpriteSheet_240, 0x0180, ANIM_TAG_CONFETTI}, - {gBattleAnimSpriteSheet_241, 0x0200, ANIM_TAG_GREEN_STAR}, - {gBattleAnimSpriteSheet_242, 0x0200, ANIM_TAG_PINK_CLOUD}, - {gBattleAnimSpriteSheet_243, 0x0020, ANIM_TAG_SWEAT_DROP}, - {gBattleAnimSpriteSheet_244, 0x0400, ANIM_TAG_GUARD_RING}, - {gBattleAnimSpriteSheet_245, 0x0600, ANIM_TAG_PURPLE_SCRATCH}, - {gBattleAnimSpriteSheet_246, 0x1000, ANIM_TAG_PURPLE_SWIPE}, - {gBattleAnimSpriteSheet_247, 0x0400, ANIM_TAG_TAG_HAND}, - {gBattleAnimSpriteSheet_248, 0x0020, ANIM_TAG_SMALL_RED_EYE}, - {gBattleAnimSpriteSheet_249, 0x0080, ANIM_TAG_HOLLOW_ORB}, - {gBattleAnimSpriteSheet_250, 0x0800, ANIM_TAG_X_SIGN}, - {gBattleAnimSpriteSheet_251, 0x0080, ANIM_TAG_BLUEGREEN_ORB}, - {gBattleAnimSpriteSheet_252, 0x0200, ANIM_TAG_PAW_PRINT}, - {gBattleAnimSpriteSheet_253, 0x0400, ANIM_TAG_PURPLE_FLAME}, - {gBattleAnimSpriteSheet_254, 0x0200, ANIM_TAG_RED_BALL}, - {gBattleAnimSpriteSheet_255, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT}, - {gBattleAnimSpriteSheet_256, 0x0800, ANIM_TAG_METEOR}, - {gBattleAnimSpriteSheet_257, 0x0280, ANIM_TAG_FLAT_ROCK}, - {gBattleAnimSpriteSheet_258, 0x0200, ANIM_TAG_MAGNIFYING_GLASS}, - {gBattleAnimSpriteSheet_149, 0x0200, ANIM_TAG_BROWN_ORB}, - {gBattleAnimSpriteSheet_260, 0x0400, ANIM_TAG_METAL_SOUND_WAVES}, - {gBattleAnimSpriteSheet_261, 0x0200, ANIM_TAG_FLYING_DIRT}, - {gBattleAnimSpriteSheet_262, 0x0200, ANIM_TAG_ICICLE_SPEAR}, - {gBattleAnimSpriteSheet_263, 0x0080, ANIM_TAG_HAIL}, - {gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_RED_ORB}, - {gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB}, - {gBattleAnimSpriteSheet_266, 0x0080, ANIM_TAG_GREEN_SPIKE}, - {gBattleAnimSpriteSheet_212, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, - {gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB}, - {gBattleAnimSpriteSheet_269, 0x0080, ANIM_TAG_RED_BRICK}, - {gBattleAnimSpriteSheet_270, 0x0400, ANIM_TAG_WHITE_FEATHER}, - {gBattleAnimSpriteSheet_271, 0x0080, ANIM_TAG_SPARKLE_6}, - {gBattleAnimSpriteSheet_272, 0x0800, ANIM_TAG_SPLASH}, - {gBattleAnimSpriteSheet_273, 0x0020, ANIM_TAG_SWEAT_BEAD}, - {gBattleAnimSpriteSheet_274, 0x0800, ANIM_TAG_GEM_1}, - {gBattleAnimSpriteSheet_275, 0x0800, ANIM_TAG_GEM_2}, - {gBattleAnimSpriteSheet_276, 0x0800, ANIM_TAG_GEM_3}, - {gBattleAnimSpriteSheet_277, 0x1000, ANIM_TAG_SLAM_HIT_2}, - {gBattleAnimSpriteSheet_278, 0x0800, ANIM_TAG_RECYCLE}, - {gBattleAnimSpriteSheet_279, 0x00a0, ANIM_TAG_RED_PARTICLES}, - {gBattleAnimSpriteSheet_280, 0x0800, ANIM_TAG_PROTECT}, - {gBattleAnimSpriteSheet_281, 0x0200, ANIM_TAG_DIRT_MOUND}, - {gBattleAnimSpriteSheet_282, 0x0600, ANIM_TAG_SHOCK_3}, - {gBattleAnimSpriteSheet_283, 0x0200, ANIM_TAG_WEATHER_BALL}, - {gBattleAnimSpriteSheet_284, 0x0800, ANIM_TAG_BIRD}, - {gBattleAnimSpriteSheet_285, 0x0200, ANIM_TAG_CROSS_IMPACT}, - {gBattleAnimSpriteSheet_183, 0x0800, ANIM_TAG_SLASH_2}, - {gBattleAnimSpriteSheet_056, 0x1000, ANIM_TAG_WHIP_HIT}, - {gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_BLUE_RING_2}, + {gBattleAnimSpriteSheet_Bone, 0x0200, ANIM_TAG_BONE}, + {gBattleAnimSpriteSheet_Spark, 0x0300, ANIM_TAG_SPARK}, + {gBattleAnimSpriteSheet_Pencil, 0x0200, ANIM_TAG_PENCIL}, + {gBattleAnimSpriteSheet_AirWave, 0x0100, ANIM_TAG_AIR_WAVE}, + {gBattleAnimSpriteSheet_Orb, 0x0200, ANIM_TAG_ORB}, + {gBattleAnimSpriteSheet_Sword, 0x0400, ANIM_TAG_SWORD}, + {gBattleAnimSpriteSheet_Seed, 0x0180, ANIM_TAG_SEED}, + {gBattleAnimSpriteSheet_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6}, + {gBattleAnimSpriteSheet_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB}, + {gBattleAnimSpriteSheet_Gust, 0x0400, ANIM_TAG_GUST}, + {gBattleAnimSpriteSheet_IceCube, 0x1200, ANIM_TAG_ICE_CUBE}, + {gBattleAnimSpriteSheet_Spark2, 0x0180, ANIM_TAG_SPARK_2}, + {gBattleAnimSpriteSheet_Orange, 0x0080, ANIM_TAG_ORANGE}, + {gBattleAnimSpriteSheet_YellowBall, 0x0080, ANIM_TAG_YELLOW_BALL}, + {gBattleAnimSpriteSheet_LockOn, 0x0280, ANIM_TAG_LOCK_ON}, + {gBattleAnimSpriteSheet_TiedBag, 0x0080, ANIM_TAG_TIED_BAG}, + {gBattleAnimSpriteSheet_BlackSmoke, 0x0100, ANIM_TAG_BLACK_SMOKE}, + {gBattleAnimSpriteSheet_BlackBall, 0x0020, ANIM_TAG_BLACK_BALL}, + {gBattleAnimSpriteSheet_Conversion, 0x0080, ANIM_TAG_CONVERSION}, + {gBattleAnimSpriteSheet_Glass, 0x0400, ANIM_TAG_GLASS}, + {gBattleAnimSpriteSheet_HornHit, 0x0200, ANIM_TAG_HORN_HIT}, + {gBattleAnimSpriteSheet_Hit, 0x0A00, ANIM_TAG_HIT}, + {gBattleAnimSpriteSheet_Hit, 0x0A00, ANIM_TAG_HIT_2}, + {gBattleAnimSpriteSheet_BlueShards, 0x0380, ANIM_TAG_BLUE_SHARDS}, + {gBattleAnimSpriteSheet_ClosingEye, 0x0300, ANIM_TAG_CLOSING_EYE}, + {gBattleAnimSpriteSheet_WavingHand, 0x0A00, ANIM_TAG_WAVING_HAND}, + {gBattleAnimSpriteSheet_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE}, + {gBattleAnimSpriteSheet_Leer, 0x0A00, ANIM_TAG_LEER}, + {gBattleAnimSpriteSheet_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST}, + {gBattleAnimSpriteSheet_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER}, + {gBattleAnimSpriteSheet_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE}, + {gBattleAnimSpriteSheet_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR}, + {gBattleAnimSpriteSheet_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST}, + {gBattleAnimSpriteSheet_Fire, 0x1000, ANIM_TAG_FIRE}, + {gBattleAnimSpriteSheet_SpinningFire, 0x0800, ANIM_TAG_SPINNING_FIRE}, + {gBattleAnimSpriteSheet_FirePlume, 0x0A00, ANIM_TAG_FIRE_PLUME}, + {gBattleAnimSpriteSheet_Lightning2, 0x0800, ANIM_TAG_LIGHTNING_2}, + {gBattleAnimSpriteSheet_Lightning, 0x0A00, ANIM_TAG_LIGHTNING}, + {gBattleAnimSpriteSheet_ClawSlash2, 0x0A00, ANIM_TAG_CLAW_SLASH_2}, + {gBattleAnimSpriteSheet_ClawSlash, 0x0A00, ANIM_TAG_CLAW_SLASH}, + {gBattleAnimSpriteSheet_Scratch3, 0x0A00, ANIM_TAG_SCRATCH_3}, + {gBattleAnimSpriteSheet_Scratch2, 0x0A00, ANIM_TAG_SCRATCH_2}, + {gBattleAnimSpriteSheet_BubbleBurst2, 0x0A00, ANIM_TAG_BUBBLE_BURST_2}, + {gBattleAnimSpriteSheet_IceChunk, 0x0A00, ANIM_TAG_ICE_CHUNK}, + {gBattleAnimSpriteSheet_Glass2, 0x0A00, ANIM_TAG_GLASS_2}, + {gBattleAnimSpriteSheet_PinkHeart2, 0x0A00, ANIM_TAG_PINK_HEART_2}, + {gBattleAnimSpriteSheet_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP}, + {gBattleAnimSpriteSheet_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP_2}, + {gBattleAnimSpriteSheet_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_1}, + {gBattleAnimSpriteSheet_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_2}, + {gBattleAnimSpriteSheet_HumanoidFoot, 0x0200, ANIM_TAG_HUMANOID_FOOT}, + {gBattleAnimSpriteSheet_MonsterFoot, 0x0200, ANIM_TAG_MONSTER_FOOT}, + {gBattleAnimSpriteSheet_HumanoidHand, 0x0200, ANIM_TAG_HUMANOID_HAND}, + {gBattleAnimSpriteSheet_NoiseLine, 0x0800, ANIM_TAG_NOISE_LINE}, + {gBattleAnimSpriteSheet_YellowUnk, 0x0080, ANIM_TAG_YELLOW_UNK}, + {gBattleAnimSpriteSheet_RedFist, 0x0200, ANIM_TAG_RED_FIST}, + {gBattleAnimSpriteSheet_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT}, + {gBattleAnimSpriteSheet_Ring, 0x0180, ANIM_TAG_RING}, + {gBattleAnimSpriteSheet_Rocks, 0x0C00, ANIM_TAG_ROCKS}, + {gBattleAnimSpriteSheet_Z, 0x0100, ANIM_TAG_Z}, + {gBattleAnimSpriteSheet_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2}, + {gBattleAnimSpriteSheet_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH}, + {gBattleAnimSpriteSheet_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS}, + {gBattleAnimSpriteSheet_Leaf, 0x0480, ANIM_TAG_LEAF}, + {gBattleAnimSpriteSheet_Finger, 0x0200, ANIM_TAG_FINGER}, + {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER}, + {gBattleAnimSpriteSheet_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE}, + {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_SLEEP_POWDER}, + {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_STUN_SPORE}, + {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_POWDER}, + {gBattleAnimSpriteSheet_Sparkle3, 0x0200, ANIM_TAG_SPARKLE_3}, + {gBattleAnimSpriteSheet_Sparkle4, 0x0A00, ANIM_TAG_SPARKLE_4}, + {gBattleAnimSpriteSheet_MusicNotes, 0x0300, ANIM_TAG_MUSIC_NOTES}, + {gBattleAnimSpriteSheet_Duck, 0x0180, ANIM_TAG_DUCK}, + {gBattleAnimSpriteSheet_MudSand, 0x00A0, ANIM_TAG_MUD_SAND}, + {gBattleAnimSpriteSheet_Alert, 0x0700, ANIM_TAG_ALERT}, + {gBattleAnimSpriteSheet_BlueFlames, 0x0400, ANIM_TAG_BLUE_FLAMES}, + {gBattleAnimSpriteSheet_BlueFlames2, 0x0200, ANIM_TAG_BLUE_FLAMES_2}, + {gBattleAnimSpriteSheet_Shock4, 0x0300, ANIM_TAG_SHOCK_4}, + {gBattleAnimSpriteSheet_Shock, 0x0C00, ANIM_TAG_SHOCK}, + {gBattleAnimSpriteSheet_Bell2, 0x0A00, ANIM_TAG_BELL_2}, + {gBattleAnimSpriteSheet_PinkGlove, 0x0080, ANIM_TAG_PINK_GLOVE}, + {gBattleAnimSpriteSheet_BlueLines, 0x0040, ANIM_TAG_BLUE_LINES}, + {gBattleAnimSpriteSheet_Impact3, 0x0E00, ANIM_TAG_IMPACT_3}, + {gBattleAnimSpriteSheet_Impact2, 0x0E00, ANIM_TAG_IMPACT_2}, + {gBattleAnimSpriteSheet_Reticle, 0x0280, ANIM_TAG_RETICLE}, + {gBattleAnimSpriteSheet_Breath, 0x0200, ANIM_TAG_BREATH}, + {gBattleAnimSpriteSheet_Anger, 0x0080, ANIM_TAG_ANGER}, + {gBattleAnimSpriteSheet_Snowball, 0x00C0, ANIM_TAG_SNOWBALL}, + {gBattleAnimSpriteSheet_Vine, 0x0A00, ANIM_TAG_VINE}, + {gBattleAnimSpriteSheet_Sword2, 0x0200, ANIM_TAG_SWORD_2}, + {gBattleAnimSpriteSheet_Clapping, 0x0180, ANIM_TAG_CLAPPING}, + {gBattleAnimSpriteSheet_RedTube, 0x0080, ANIM_TAG_RED_TUBE}, + {gBattleAnimSpriteSheet_Amnesia, 0x1000, ANIM_TAG_AMNESIA}, + {gBattleAnimSpriteSheet_String2, 0x0A00, ANIM_TAG_STRING_2}, + {gBattleAnimSpriteSheet_Pencil2, 0x0180, ANIM_TAG_PENCIL_2}, + {gBattleAnimSpriteSheet_Petal, 0x0380, ANIM_TAG_PETAL}, + {gBattleAnimSpriteSheet_BentSpoon, 0x0C00, ANIM_TAG_BENT_SPOON}, + {gBattleAnimSpriteSheet_Web, 0x0200, ANIM_TAG_WEB}, + {gBattleAnimSpriteSheet_MilkBottle, 0x0200, ANIM_TAG_MILK_BOTTLE}, + {gBattleAnimSpriteSheet_Coin, 0x0200, ANIM_TAG_COIN}, + {gBattleAnimSpriteSheet_CrackedEgg, 0x0200, ANIM_TAG_CRACKED_EGG}, + {gBattleAnimSpriteSheet_HatchedEgg, 0x0400, ANIM_TAG_HATCHED_EGG}, + {gBattleAnimSpriteSheet_FreshEgg, 0x0080, ANIM_TAG_FRESH_EGG}, + {gBattleAnimSpriteSheet_Fangs, 0x0400, ANIM_TAG_FANGS}, + {gBattleAnimSpriteSheet_Explosion2, 0x0c00, ANIM_TAG_EXPLOSION_2}, + {gBattleAnimSpriteSheet_Explosion3, 0x0200, ANIM_TAG_EXPLOSION_3}, + {gBattleAnimSpriteSheet_WaterDroplet, 0x1000, ANIM_TAG_WATER_DROPLET}, + {gBattleAnimSpriteSheet_WaterDroplet2, 0x0a00, ANIM_TAG_WATER_DROPLET_2}, + {gBattleAnimSpriteSheet_Seed2, 0x0020, ANIM_TAG_SEED_2}, + {gBattleAnimSpriteSheet_Sprout, 0x0e00, ANIM_TAG_SPROUT}, + {gBattleAnimSpriteSheet_RedWand, 0x0080, ANIM_TAG_RED_WAND}, + {gBattleAnimSpriteSheet_PurpleGreenUnk, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK}, + {gBattleAnimSpriteSheet_WaterColumn, 0x0400, ANIM_TAG_WATER_COLUMN}, + {gBattleAnimSpriteSheet_MudUnk, 0x0200, ANIM_TAG_MUD_UNK}, + {gBattleAnimSpriteSheet_RainDrops, 0x0700, ANIM_TAG_RAIN_DROPS}, + {gBattleAnimSpriteSheet_FurySwipes, 0x0800, ANIM_TAG_FURY_SWIPES}, + {gBattleAnimSpriteSheet_Vine2, 0x0a00, ANIM_TAG_VINE_2}, + {gBattleAnimSpriteSheet_Teeth, 0x0600, ANIM_TAG_TEETH}, + {gBattleAnimSpriteSheet_Bone2, 0x0800, ANIM_TAG_BONE_2}, + {gBattleAnimSpriteSheet_WhiteBag, 0x0200, ANIM_TAG_WHITE_BAG}, + {gBattleAnimSpriteSheet_Unknown, 0x0040, ANIM_TAG_UNKNOWN}, + {gBattleAnimSpriteSheet_PurpleCoral, 0x0180, ANIM_TAG_PURPLE_CORAL}, + {gBattleAnimSpriteSheet_PurpleDroplet, 0x0600, ANIM_TAG_PURPLE_DROPLET}, + {gBattleAnimSpriteSheet_Shock2, 0x0600, ANIM_TAG_SHOCK_2}, + {gBattleAnimSpriteSheet_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2}, + {gBattleAnimSpriteSheet_MetalBall, 0x0080, ANIM_TAG_METAL_BALL}, + {gBattleAnimSpriteSheet_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL}, + {gBattleAnimSpriteSheet_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND}, + {gBattleAnimSpriteSheet_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2}, + {gBattleAnimSpriteSheet_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4}, + {gBattleAnimSpriteSheet_Explosion5, 0x0280, ANIM_TAG_EXPLOSION_5}, + {gBattleAnimSpriteSheet_Tongue, 0x0280, ANIM_TAG_TONGUE}, + {gBattleAnimSpriteSheet_Smoke, 0x0100, ANIM_TAG_SMOKE}, + {gBattleAnimSpriteSheet_Smoke2, 0x0200, ANIM_TAG_SMOKE_2}, + {gBattleAnimSpriteSheet_Impact, 0x0200, ANIM_TAG_IMPACT}, + {gBattleAnimSpriteSheet_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT}, + {gBattleAnimSpriteSheet_Scratch, 0x0a00, ANIM_TAG_SCRATCH}, + {gBattleAnimSpriteSheet_Cut, 0x0800, ANIM_TAG_CUT}, + {gBattleAnimSpriteSheet_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH}, + {gBattleAnimSpriteSheet_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS}, + {gBattleAnimSpriteSheet_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS}, + {gBattleAnimSpriteSheet_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES}, + {gBattleAnimSpriteSheet_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET}, + {gBattleAnimSpriteSheet_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD}, + {gBattleAnimSpriteSheet_Clamp, 0x0800, ANIM_TAG_CLAMP}, + {gBattleAnimSpriteSheet_Bubble, 0x0180, ANIM_TAG_BUBBLE}, + {gBattleAnimSpriteSheet_Orbs, 0x0180, ANIM_TAG_ORBS}, + {gBattleAnimSpriteSheet_WaterImpact, 0x0200, ANIM_TAG_WATER_IMPACT}, + {gBattleAnimSpriteSheet_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB}, + {gBattleAnimSpriteSheet_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE}, + {gBattleAnimSpriteSheet_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE}, + {gBattleAnimSpriteSheet_Spikes, 0x0080, ANIM_TAG_SPIKES}, + {gBattleAnimSpriteSheet_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2}, + {gBattleAnimSpriteSheet_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2}, + {gBattleAnimSpriteSheet_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES}, + {gBattleAnimSpriteSheet_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW}, + {gBattleAnimSpriteSheet_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT}, + {gBattleAnimSpriteSheet_Spore, 0x0100, ANIM_TAG_SPORE}, + {gBattleAnimSpriteSheet_Flower, 0x00a0, ANIM_TAG_FLOWER}, + {gBattleAnimSpriteSheet_RazorLeaf, 0x0100, ANIM_TAG_RAZOR_LEAF}, + {gBattleAnimSpriteSheet_Needle, 0x0080, ANIM_TAG_NEEDLE}, + {gBattleAnimSpriteSheet_WhirlwindLines, 0x0300, ANIM_TAG_WHIRLWIND_LINES}, + {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_GOLD_RING}, + {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_PURPLE_RING}, + {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_BLUE_RING}, + {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL}, + {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL}, + {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_RED_LIGHT_WALL}, + {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL}, + {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL}, + {gBattleAnimSpriteSheet_BlackBall2, 0x0080, ANIM_TAG_BLACK_BALL_2}, + {gBattleAnimSpriteSheet_MistCloud, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD}, + {gBattleAnimSpriteSheet_SparkH, 0x0200, ANIM_TAG_SPARK_H}, + {gBattleAnimSpriteSheet_YellowStar, 0x0200, ANIM_TAG_YELLOW_STAR}, + {gBattleAnimSpriteSheet_LargeFreshEgg, 0x0080, ANIM_TAG_LARGE_FRESH_EGG}, + {gBattleAnimSpriteSheet_ShadowBall, 0x0200, ANIM_TAG_SHADOW_BALL}, + {gBattleAnimSpriteSheet_Lick, 0x0500, ANIM_TAG_LICK}, + {gBattleAnimSpriteSheet_VoidLines, 0x0800, ANIM_TAG_VOID_LINES}, + {gBattleAnimSpriteSheet_String, 0x0400, ANIM_TAG_STRING}, + {gBattleAnimSpriteSheet_WebThread, 0x0020, ANIM_TAG_WEB_THREAD}, + {gBattleAnimSpriteSheet_SpiderWeb, 0x0800, ANIM_TAG_SPIDER_WEB}, + {gBattleAnimSpriteSheet_Lightbulb, 0x0100, ANIM_TAG_LIGHTBULB}, + {gBattleAnimSpriteSheet_Slash, 0x0800, ANIM_TAG_SLASH}, + {gBattleAnimSpriteSheet_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY}, + {gBattleAnimSpriteSheet_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE}, + {gBattleAnimSpriteSheet_Tendrils, 0x1000, ANIM_TAG_TENDRILS}, + {gBattleAnimSpriteSheet_Eye, 0x0800, ANIM_TAG_EYE}, + {gBattleAnimSpriteSheet_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW}, + {gBattleAnimSpriteSheet_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT}, + {gBattleAnimSpriteSheet_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE}, + {gBattleAnimSpriteSheet_RoundWhiteHalo, 0x0800, ANIM_TAG_ROUND_WHITE_HALO}, + {gBattleAnimSpriteSheet_FangAttack, 0x0800, ANIM_TAG_FANG_ATTACK}, + {gBattleAnimSpriteSheet_PurpleHandOutline, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE}, + {gBattleAnimSpriteSheet_Moon, 0x0800, ANIM_TAG_MOON}, + {gBattleAnimSpriteSheet_GreenSparkle, 0x0200, ANIM_TAG_GREEN_SPARKLE}, + {gBattleAnimSpriteSheet_Spiral, 0x0800, ANIM_TAG_SPIRAL}, + {gBattleAnimSpriteSheet_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z}, + {gBattleAnimSpriteSheet_Explosion, 0x0800, ANIM_TAG_EXPLOSION}, + {gBattleAnimSpriteSheet_Nail, 0x0400, ANIM_TAG_NAIL}, + {gBattleAnimSpriteSheet_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT}, + {gBattleAnimSpriteSheet_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK}, + {gBattleAnimSpriteSheet_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG}, + {gBattleAnimSpriteSheet_ThinRing, 0x0800, ANIM_TAG_THIN_RING}, + {gBattleAnimSpriteSheet_PunchImpact, 0x0200, ANIM_TAG_PUNCH_IMPACT}, + {gBattleAnimSpriteSheet_Bell, 0x0600, ANIM_TAG_BELL}, + {gBattleAnimSpriteSheet_MusicNotes2, 0x0800, ANIM_TAG_MUSIC_NOTES_2}, + {gBattleAnimSpriteSheet_SpeedDust, 0x0180, ANIM_TAG_SPEED_DUST}, + {gBattleAnimSpriteSheet_TornMetal, 0x0800, ANIM_TAG_TORN_METAL}, + {gBattleAnimSpriteSheet_ThoughtBubble, 0x0800, ANIM_TAG_THOUGHT_BUBBLE}, + {gBattleAnimSpriteSheet_MagentaHeart, 0x0080, ANIM_TAG_MAGENTA_HEART}, + {gBattleAnimSpriteSheet_ElectricOrbs, 0x0080, ANIM_TAG_ELECTRIC_ORBS}, + {gBattleAnimSpriteSheet_CircleOfLight, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT}, + {gBattleAnimSpriteSheet_Electricity, 0x0800, ANIM_TAG_ELECTRICITY}, + {gBattleAnimSpriteSheet_Finger2, 0x0600, ANIM_TAG_FINGER_2}, + {gBattleAnimSpriteSheet_MovementWaves, 0x0600, ANIM_TAG_MOVEMENT_WAVES}, + {gBattleAnimSpriteSheet_MagentaHeart, 0x0080, ANIM_TAG_RED_HEART}, + {gBattleAnimSpriteSheet_RedOrb, 0x0080, ANIM_TAG_RED_ORB}, + {gBattleAnimSpriteSheet_EyeSparkle, 0x0180, ANIM_TAG_EYE_SPARKLE}, + {gBattleAnimSpriteSheet_MagentaHeart, 0x0080, ANIM_TAG_PINK_HEART}, + {gBattleAnimSpriteSheet_Angel, 0x0200, ANIM_TAG_ANGEL}, + {gBattleAnimSpriteSheet_Devil, 0x0400, ANIM_TAG_DEVIL}, + {gBattleAnimSpriteSheet_Swipe, 0x0a00, ANIM_TAG_SWIPE}, + {gBattleAnimSpriteSheet_Roots, 0x0800, ANIM_TAG_ROOTS}, + {gBattleAnimSpriteSheet_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG}, + {gBattleAnimSpriteSheet_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE}, + {gBattleAnimSpriteSheet_Pokeball, 0x0080, ANIM_TAG_POKEBALL}, + {gBattleAnimSpriteSheet_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT}, + {gBattleAnimSpriteSheet_LetterZ, 0x0200, ANIM_TAG_LETTER_Z}, + {gBattleAnimSpriteSheet_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN}, + {gBattleAnimSpriteSheet_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE}, + {gBattleAnimSpriteSheet_WispOrb, 0x0380, ANIM_TAG_WISP_ORB}, + {gBattleAnimSpriteSheet_WispFire, 0x0800, ANIM_TAG_WISP_FIRE}, + {gBattleAnimSpriteSheet_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS}, + {gBattleAnimSpriteSheet_EclipsingOrb, 0x0800, ANIM_TAG_ECLIPSING_ORB}, + {gBattleAnimSpriteSheet_GrayOrb, 0x0060, ANIM_TAG_GRAY_ORB}, + {gBattleAnimSpriteSheet_GrayOrb, 0x0060, ANIM_TAG_BLUE_ORB}, + {gBattleAnimSpriteSheet_GrayOrb, 0x0060, ANIM_TAG_RED_ORB_2}, + {gBattleAnimSpriteSheet_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL}, + {gBattleAnimSpriteSheet_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT}, + {gBattleAnimSpriteSheet_Confetti, 0x0180, ANIM_TAG_CONFETTI}, + {gBattleAnimSpriteSheet_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, + {gBattleAnimSpriteSheet_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD}, + {gBattleAnimSpriteSheet_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP}, + {gBattleAnimSpriteSheet_GuardRing, 0x0400, ANIM_TAG_GUARD_RING}, + {gBattleAnimSpriteSheet_PurpleScratch, 0x0600, ANIM_TAG_PURPLE_SCRATCH}, + {gBattleAnimSpriteSheet_PurpleSwipe, 0x1000, ANIM_TAG_PURPLE_SWIPE}, + {gBattleAnimSpriteSheet_TagHand, 0x0400, ANIM_TAG_TAG_HAND}, + {gBattleAnimSpriteSheet_SmallRedEye, 0x0020, ANIM_TAG_SMALL_RED_EYE}, + {gBattleAnimSpriteSheet_HollowOrb, 0x0080, ANIM_TAG_HOLLOW_ORB}, + {gBattleAnimSpriteSheet_XSign, 0x0800, ANIM_TAG_X_SIGN}, + {gBattleAnimSpriteSheet_BluegreenOrb, 0x0080, ANIM_TAG_BLUEGREEN_ORB}, + {gBattleAnimSpriteSheet_PawPrint, 0x0200, ANIM_TAG_PAW_PRINT}, + {gBattleAnimSpriteSheet_PurpleFlame, 0x0400, ANIM_TAG_PURPLE_FLAME}, + {gBattleAnimSpriteSheet_RedBall, 0x0200, ANIM_TAG_RED_BALL}, + {gBattleAnimSpriteSheet_SmellingsaltEffect, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT}, + {gBattleAnimSpriteSheet_Meteor, 0x0800, ANIM_TAG_METEOR}, + {gBattleAnimSpriteSheet_FlatRock, 0x0280, ANIM_TAG_FLAT_ROCK}, + {gBattleAnimSpriteSheet_MagnifyingGlass, 0x0200, ANIM_TAG_MAGNIFYING_GLASS}, + {gBattleAnimSpriteSheet_WaterOrb, 0x0200, ANIM_TAG_BROWN_ORB}, + {gBattleAnimSpriteSheet_MetalSoundWaves, 0x0400, ANIM_TAG_METAL_SOUND_WAVES}, + {gBattleAnimSpriteSheet_FlyingDirt, 0x0200, ANIM_TAG_FLYING_DIRT}, + {gBattleAnimSpriteSheet_IcicleSpear, 0x0200, ANIM_TAG_ICICLE_SPEAR}, + {gBattleAnimSpriteSheet_Hail, 0x0080, ANIM_TAG_HAIL}, + {gBattleAnimSpriteSheet_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_RED_ORB}, + {gBattleAnimSpriteSheet_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB}, + {gBattleAnimSpriteSheet_GreenSpike, 0x0080, ANIM_TAG_GREEN_SPIKE}, + {gBattleAnimSpriteSheet_CircleOfLight, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, + {gBattleAnimSpriteSheet_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB}, + {gBattleAnimSpriteSheet_RedBrick, 0x0080, ANIM_TAG_RED_BRICK}, + {gBattleAnimSpriteSheet_WhiteFeather, 0x0400, ANIM_TAG_WHITE_FEATHER}, + {gBattleAnimSpriteSheet_Sparkle6, 0x0080, ANIM_TAG_SPARKLE_6}, + {gBattleAnimSpriteSheet_Splash, 0x0800, ANIM_TAG_SPLASH}, + {gBattleAnimSpriteSheet_SweatBead, 0x0020, ANIM_TAG_SWEAT_BEAD}, + {gBattleAnimSpriteSheet_Gem1, 0x0800, ANIM_TAG_GEM_1}, + {gBattleAnimSpriteSheet_Gem2, 0x0800, ANIM_TAG_GEM_2}, + {gBattleAnimSpriteSheet_Gem3, 0x0800, ANIM_TAG_GEM_3}, + {gBattleAnimSpriteSheet_SlamHit2, 0x1000, ANIM_TAG_SLAM_HIT_2}, + {gBattleAnimSpriteSheet_Recycle, 0x0800, ANIM_TAG_RECYCLE}, + {gBattleAnimSpriteSheet_RedParticles, 0x00a0, ANIM_TAG_RED_PARTICLES}, + {gBattleAnimSpriteSheet_Protect, 0x0800, ANIM_TAG_PROTECT}, + {gBattleAnimSpriteSheet_DirtMound, 0x0200, ANIM_TAG_DIRT_MOUND}, + {gBattleAnimSpriteSheet_Shock3, 0x0600, ANIM_TAG_SHOCK_3}, + {gBattleAnimSpriteSheet_WeatherBall, 0x0200, ANIM_TAG_WEATHER_BALL}, + {gBattleAnimSpriteSheet_Bird, 0x0800, ANIM_TAG_BIRD}, + {gBattleAnimSpriteSheet_CrossImpact, 0x0200, ANIM_TAG_CROSS_IMPACT}, + {gBattleAnimSpriteSheet_Slash, 0x0800, ANIM_TAG_SLASH_2}, + {gBattleAnimSpriteSheet_SlamHit, 0x1000, ANIM_TAG_WHIP_HIT}, + {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_BLUE_RING_2}, }; - const struct CompressedSpritePalette gBattleAnimPaletteTable[] = { - {gBattleAnimSpritePalette_000, ANIM_TAG_BONE}, - {gBattleAnimSpritePalette_001, ANIM_TAG_SPARK}, - {gBattleAnimSpritePalette_002, ANIM_TAG_PENCIL}, - {gBattleAnimSpritePalette_003, ANIM_TAG_AIR_WAVE}, - {gBattleAnimSpritePalette_004, ANIM_TAG_ORB}, - {gBattleAnimSpritePalette_005, ANIM_TAG_SWORD}, - {gBattleAnimSpritePalette_006, ANIM_TAG_SEED}, - {gBattleAnimSpritePalette_007, ANIM_TAG_EXPLOSION_6}, - {gBattleAnimSpritePalette_008, ANIM_TAG_PINK_ORB}, - {gBattleAnimSpritePalette_009, ANIM_TAG_GUST}, - {gBattleAnimSpritePalette_010, ANIM_TAG_ICE_CUBE}, - {gBattleAnimSpritePalette_011, ANIM_TAG_SPARK_2}, - {gBattleAnimSpritePalette_012, ANIM_TAG_ORANGE}, - {gBattleAnimSpritePalette_013, ANIM_TAG_YELLOW_BALL}, - {gBattleAnimSpritePalette_014, ANIM_TAG_LOCK_ON}, - {gBattleAnimSpritePalette_015, ANIM_TAG_TIED_BAG}, - {gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_SMOKE}, - {gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_BALL}, - {gBattleAnimSpritePalette_018, ANIM_TAG_CONVERSION}, - {gBattleAnimSpritePalette_019, ANIM_TAG_GLASS}, - {gBattleAnimSpritePalette_020, ANIM_TAG_HORN_HIT}, - {gBattleAnimSpritePalette_021, ANIM_TAG_HIT}, - {gBattleAnimSpritePalette_022, ANIM_TAG_HIT_2}, - {gBattleAnimSpritePalette_023, ANIM_TAG_BLUE_SHARDS}, - {gBattleAnimSpritePalette_024, ANIM_TAG_CLOSING_EYE}, - {gBattleAnimSpritePalette_025, ANIM_TAG_WAVING_HAND}, - {gBattleAnimSpritePalette_026, ANIM_TAG_HIT_DUPLICATE}, - {gBattleAnimSpritePalette_027, ANIM_TAG_LEER}, - {gBattleAnimSpritePalette_028, ANIM_TAG_BLUE_BURST}, - {gBattleAnimSpritePalette_029, ANIM_TAG_SMALL_EMBER}, - {gBattleAnimSpritePalette_030, ANIM_TAG_GRAY_SMOKE}, - {gBattleAnimSpritePalette_031, ANIM_TAG_BLUE_STAR}, - {gBattleAnimSpritePalette_032, ANIM_TAG_BUBBLE_BURST}, - {gBattleAnimSpritePalette_033, ANIM_TAG_FIRE}, - {gBattleAnimSpritePalette_033, ANIM_TAG_SPINNING_FIRE}, - {gBattleAnimSpritePalette_033, ANIM_TAG_FIRE_PLUME}, - {gBattleAnimSpritePalette_036, ANIM_TAG_LIGHTNING_2}, - {gBattleAnimSpritePalette_036, ANIM_TAG_LIGHTNING}, - {gBattleAnimSpritePalette_038, ANIM_TAG_CLAW_SLASH_2}, - {gBattleAnimSpritePalette_039, ANIM_TAG_CLAW_SLASH}, - {gBattleAnimSpritePalette_038, ANIM_TAG_SCRATCH_3}, - {gBattleAnimSpritePalette_038, ANIM_TAG_SCRATCH_2}, - {gBattleAnimSpritePalette_042, ANIM_TAG_BUBBLE_BURST_2}, - {gBattleAnimSpritePalette_043, ANIM_TAG_ICE_CHUNK}, - {gBattleAnimSpritePalette_044, ANIM_TAG_GLASS_2}, - {gBattleAnimSpritePalette_045, ANIM_TAG_PINK_HEART_2}, - {gBattleAnimSpritePalette_046, ANIM_TAG_SAP_DRIP}, - {gBattleAnimSpritePalette_047, ANIM_TAG_SAP_DRIP}, - {gBattleAnimSpritePalette_048, ANIM_TAG_SPARKLE_1}, - {gBattleAnimSpritePalette_049, ANIM_TAG_SPARKLE_2}, - {gBattleAnimSpritePalette_050, ANIM_TAG_HUMANOID_FOOT}, - {gBattleAnimSpritePalette_050, ANIM_TAG_MONSTER_FOOT}, - {gBattleAnimSpritePalette_050, ANIM_TAG_HUMANOID_HAND}, - {gBattleAnimSpritePalette_026, ANIM_TAG_NOISE_LINE}, - {gBattleAnimSpritePalette_054, ANIM_TAG_YELLOW_UNK}, - {gBattleAnimSpritePalette_050, ANIM_TAG_RED_FIST}, - {gBattleAnimSpritePalette_056, ANIM_TAG_SLAM_HIT}, - {gBattleAnimSpritePalette_057, ANIM_TAG_RING}, - {gBattleAnimSpritePalette_058, ANIM_TAG_ROCKS}, - {gBattleAnimSpritePalette_059, ANIM_TAG_Z}, - {gBattleAnimSpritePalette_060, ANIM_TAG_YELLOW_UNK_2}, - {gBattleAnimSpritePalette_061, ANIM_TAG_AIR_SLASH}, - {gBattleAnimSpritePalette_062, ANIM_TAG_SPINNING_GREEN_ORBS}, - {gBattleAnimSpritePalette_063, ANIM_TAG_LEAF}, - {gBattleAnimSpritePalette_064, ANIM_TAG_FINGER}, - {gBattleAnimSpritePalette_065, ANIM_TAG_POISON_POWDER}, - {gBattleAnimSpritePalette_066, ANIM_TAG_BROWN_TRIANGLE}, - {gBattleAnimSpritePalette_067, ANIM_TAG_SLEEP_POWDER}, - {gBattleAnimSpritePalette_068, ANIM_TAG_STUN_SPORE}, - {gBattleAnimSpritePalette_065, ANIM_TAG_POWDER}, - {gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_3}, - {gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_4}, - {gBattleAnimSpritePalette_072, ANIM_TAG_MUSIC_NOTES}, - {gBattleAnimSpritePalette_073, ANIM_TAG_DUCK}, - {gBattleAnimSpritePalette_074, ANIM_TAG_MUD_SAND}, - {gBattleAnimSpritePalette_075, ANIM_TAG_ALERT}, - {gBattleAnimSpritePalette_076, ANIM_TAG_BLUE_FLAMES}, - {gBattleAnimSpritePalette_076, ANIM_TAG_BLUE_FLAMES_2}, - {gBattleAnimSpritePalette_078, ANIM_TAG_SHOCK_4}, - {gBattleAnimSpritePalette_078, ANIM_TAG_SHOCK}, - {gBattleAnimSpritePalette_080, ANIM_TAG_BELL_2}, - {gBattleAnimSpritePalette_081, ANIM_TAG_PINK_GLOVE}, - {gBattleAnimSpritePalette_082, ANIM_TAG_BLUE_LINES}, - {gBattleAnimSpritePalette_083, ANIM_TAG_IMPACT_3}, - {gBattleAnimSpritePalette_084, ANIM_TAG_IMPACT_2}, - {gBattleAnimSpritePalette_085, ANIM_TAG_RETICLE}, - {gBattleAnimSpritePalette_086, ANIM_TAG_BREATH}, - {gBattleAnimSpritePalette_087, ANIM_TAG_ANGER}, - {gBattleAnimSpritePalette_088, ANIM_TAG_SNOWBALL}, - {gBattleAnimSpritePalette_089, ANIM_TAG_VINE}, - {gBattleAnimSpritePalette_090, ANIM_TAG_SWORD_2}, - {gBattleAnimSpritePalette_091, ANIM_TAG_CLAPPING}, - {gBattleAnimSpritePalette_092, ANIM_TAG_RED_TUBE}, - {gBattleAnimSpritePalette_093, ANIM_TAG_AMNESIA}, - {gBattleAnimSpritePalette_094, ANIM_TAG_STRING_2}, - {gBattleAnimSpritePalette_095, ANIM_TAG_PENCIL_2}, - {gBattleAnimSpritePalette_096, ANIM_TAG_PETAL}, - {gBattleAnimSpritePalette_097, ANIM_TAG_BENT_SPOON}, - {gBattleAnimSpritePalette_094, ANIM_TAG_WEB}, - {gBattleAnimSpritePalette_099, ANIM_TAG_MILK_BOTTLE}, - {gBattleAnimSpritePalette_100, ANIM_TAG_COIN}, - {gBattleAnimSpritePalette_101, ANIM_TAG_CRACKED_EGG}, - {gBattleAnimSpritePalette_101, ANIM_TAG_HATCHED_EGG}, - {gBattleAnimSpritePalette_103, ANIM_TAG_FRESH_EGG}, - {gBattleAnimSpritePalette_104, ANIM_TAG_FANGS}, - {gBattleAnimSpritePalette_105, ANIM_TAG_EXPLOSION_2}, - {gBattleAnimSpritePalette_105, ANIM_TAG_EXPLOSION_3}, - {gBattleAnimSpritePalette_107, ANIM_TAG_WATER_DROPLET}, - {gBattleAnimSpritePalette_107, ANIM_TAG_WATER_DROPLET_2}, - {gBattleAnimSpritePalette_109, ANIM_TAG_SEED_2}, - {gBattleAnimSpritePalette_109, ANIM_TAG_SPROUT}, - {gBattleAnimSpritePalette_111, ANIM_TAG_RED_WAND}, - {gBattleAnimSpritePalette_112, ANIM_TAG_PURPLE_GREEN_UNK}, - {gBattleAnimSpritePalette_113, ANIM_TAG_WATER_COLUMN}, - {gBattleAnimSpritePalette_114, ANIM_TAG_MUD_UNK}, - {gBattleAnimSpritePalette_115, ANIM_TAG_RAIN_DROPS}, - {gBattleAnimSpritePalette_116, ANIM_TAG_FURY_SWIPES}, - {gBattleAnimSpritePalette_117, ANIM_TAG_VINE_2}, - {gBattleAnimSpritePalette_118, ANIM_TAG_TEETH}, - {gBattleAnimSpritePalette_119, ANIM_TAG_BONE_2}, - {gBattleAnimSpritePalette_120, ANIM_TAG_WHITE_BAG}, - {gBattleAnimSpritePalette_121, ANIM_TAG_UNKNOWN}, - {gBattleAnimSpritePalette_122, ANIM_TAG_PURPLE_CORAL}, - {gBattleAnimSpritePalette_122, ANIM_TAG_PURPLE_DROPLET}, - {gBattleAnimSpritePalette_124, ANIM_TAG_SHOCK_2}, - {gBattleAnimSpritePalette_125, ANIM_TAG_CLOSING_EYE_2}, - {gBattleAnimSpritePalette_126, ANIM_TAG_METAL_BALL}, - {gBattleAnimSpritePalette_127, ANIM_TAG_MONSTER_DOLL}, - {gBattleAnimSpritePalette_128, ANIM_TAG_WHIRLWIND}, - {gBattleAnimSpritePalette_128, ANIM_TAG_WHIRLWIND_2}, - {gBattleAnimSpritePalette_130, ANIM_TAG_EXPLOSION_4}, - {gBattleAnimSpritePalette_130, ANIM_TAG_EXPLOSION_5}, - {gBattleAnimSpritePalette_132, ANIM_TAG_TONGUE}, - {gBattleAnimSpritePalette_133, ANIM_TAG_SMOKE}, - {gBattleAnimSpritePalette_133, ANIM_TAG_SMOKE_2}, - {gBattleAnimSpritePalette_135, ANIM_TAG_IMPACT}, - {gBattleAnimSpritePalette_136, ANIM_TAG_CIRCLE_IMPACT}, - {gBattleAnimSpritePalette_135, ANIM_TAG_SCRATCH}, - {gBattleAnimSpritePalette_135, ANIM_TAG_CUT}, - {gBattleAnimSpritePalette_139, ANIM_TAG_SHARP_TEETH}, - {gBattleAnimSpritePalette_140, ANIM_TAG_RAINBOW_RINGS}, - {gBattleAnimSpritePalette_141, ANIM_TAG_ICE_CRYSTALS}, - {gBattleAnimSpritePalette_141, ANIM_TAG_ICE_SPIKES}, - {gBattleAnimSpritePalette_143, ANIM_TAG_HANDS_AND_FEET}, - {gBattleAnimSpritePalette_144, ANIM_TAG_MIST_CLOUD}, - {gBattleAnimSpritePalette_139, ANIM_TAG_CLAMP}, - {gBattleAnimSpritePalette_115, ANIM_TAG_BUBBLE}, - {gBattleAnimSpritePalette_147, ANIM_TAG_ORBS}, - {gBattleAnimSpritePalette_148, ANIM_TAG_WATER_IMPACT}, - {gBattleAnimSpritePalette_148, ANIM_TAG_WATER_ORB}, - {gBattleAnimSpritePalette_150, ANIM_TAG_POISON_BUBBLE}, - {gBattleAnimSpritePalette_150, ANIM_TAG_TOXIC_BUBBLE}, - {gBattleAnimSpritePalette_152, ANIM_TAG_SPIKES}, - {gBattleAnimSpritePalette_153, ANIM_TAG_HORN_HIT_2}, - {gBattleAnimSpritePalette_154, ANIM_TAG_AIR_WAVE_2}, - {gBattleAnimSpritePalette_155, ANIM_TAG_SMALL_BUBBLES}, - {gBattleAnimSpritePalette_156, ANIM_TAG_ROUND_SHADOW}, - {gBattleAnimSpritePalette_157, ANIM_TAG_SUNLIGHT}, - {gBattleAnimSpritePalette_158, ANIM_TAG_SPORE}, - {gBattleAnimSpritePalette_159, ANIM_TAG_FLOWER}, - {gBattleAnimSpritePalette_160, ANIM_TAG_RAZOR_LEAF}, - {gBattleAnimSpritePalette_161, ANIM_TAG_NEEDLE}, - {gBattleAnimSpritePalette_162, ANIM_TAG_WHIRLWIND_LINES}, - {gBattleAnimSpritePalette_163, ANIM_TAG_GOLD_RING}, - {gBattleAnimSpritePalette_164, ANIM_TAG_PURPLE_RING}, - {gBattleAnimSpritePalette_165, ANIM_TAG_BLUE_RING}, - {gBattleAnimSpritePalette_166, ANIM_TAG_GREEN_LIGHT_WALL}, - {gBattleAnimSpritePalette_167, ANIM_TAG_BLUE_LIGHT_WALL}, - {gBattleAnimSpritePalette_168, ANIM_TAG_RED_LIGHT_WALL}, - {gBattleAnimSpritePalette_169, ANIM_TAG_GRAY_LIGHT_WALL}, - {gBattleAnimSpritePalette_170, ANIM_TAG_ORANGE_LIGHT_WALL}, - {gBattleAnimSpritePalette_171, ANIM_TAG_BLACK_BALL_2}, - {gBattleAnimSpritePalette_172, ANIM_TAG_PURPLE_GAS_CLOUD}, - {gBattleAnimSpritePalette_001, ANIM_TAG_SPARK_H}, - {gBattleAnimSpritePalette_174, ANIM_TAG_YELLOW_STAR}, - {gBattleAnimSpritePalette_175, ANIM_TAG_LARGE_FRESH_EGG}, - {gBattleAnimSpritePalette_176, ANIM_TAG_SHADOW_BALL}, - {gBattleAnimSpritePalette_177, ANIM_TAG_LICK}, - {gBattleAnimSpritePalette_178, ANIM_TAG_VOID_LINES}, - {gBattleAnimSpritePalette_179, ANIM_TAG_STRING}, - {gBattleAnimSpritePalette_179, ANIM_TAG_WEB_THREAD}, - {gBattleAnimSpritePalette_179, ANIM_TAG_SPIDER_WEB}, - {gBattleAnimSpritePalette_182, ANIM_TAG_LIGHTBULB}, - {gBattleAnimSpritePalette_183, ANIM_TAG_SLASH}, - {gBattleAnimSpritePalette_184, ANIM_TAG_FOCUS_ENERGY}, - {gBattleAnimSpritePalette_185, ANIM_TAG_SPHERE_TO_CUBE}, - {gBattleAnimSpritePalette_186, ANIM_TAG_TENDRILS}, - {gBattleAnimSpritePalette_187, ANIM_TAG_EYE}, - {gBattleAnimSpritePalette_188, ANIM_TAG_WHITE_SHADOW}, - {gBattleAnimSpritePalette_189, ANIM_TAG_TEAL_ALERT}, - {gBattleAnimSpritePalette_190, ANIM_TAG_OPENING_EYE}, - {gBattleAnimSpritePalette_191, ANIM_TAG_ROUND_WHITE_HALO}, - {gBattleAnimSpritePalette_192, ANIM_TAG_FANG_ATTACK}, - {gBattleAnimSpritePalette_193, ANIM_TAG_PURPLE_HAND_OUTLINE}, - {gBattleAnimSpritePalette_194, ANIM_TAG_MOON}, - {gBattleAnimSpritePalette_195, ANIM_TAG_GREEN_SPARKLE}, - {gBattleAnimSpritePalette_196, ANIM_TAG_SPIRAL}, - {gBattleAnimSpritePalette_197, ANIM_TAG_SNORE_Z}, - {gBattleAnimSpritePalette_198, ANIM_TAG_EXPLOSION}, - {gBattleAnimSpritePalette_199, ANIM_TAG_NAIL}, - {gBattleAnimSpritePalette_200, ANIM_TAG_GHOSTLY_SPIRIT}, - {gBattleAnimSpritePalette_201, ANIM_TAG_WARM_ROCK}, - {gBattleAnimSpritePalette_202, ANIM_TAG_BREAKING_EGG}, - {gBattleAnimSpritePalette_203, ANIM_TAG_THIN_RING}, - {gBattleAnimSpritePalette_204, ANIM_TAG_PUNCH_IMPACT}, - {gBattleAnimSpritePalette_205, ANIM_TAG_BELL}, - {gBattleAnimSpritePalette_206, ANIM_TAG_MUSIC_NOTES_2}, - {gBattleAnimSpritePalette_207, ANIM_TAG_SPEED_DUST}, - {gBattleAnimSpritePalette_167, ANIM_TAG_TORN_METAL}, - {gBattleAnimSpritePalette_209, ANIM_TAG_THOUGHT_BUBBLE}, - {gBattleAnimSpritePalette_210, ANIM_TAG_MAGENTA_HEART}, - {gBattleAnimSpritePalette_211, ANIM_TAG_ELECTRIC_ORBS}, - {gBattleAnimSpritePalette_211, ANIM_TAG_CIRCLE_OF_LIGHT}, - {gBattleAnimSpritePalette_211, ANIM_TAG_ELECTRICITY}, - {gBattleAnimSpritePalette_064, ANIM_TAG_FINGER_2}, - {gBattleAnimSpritePalette_215, ANIM_TAG_MOVEMENT_WAVES}, - {gBattleAnimSpritePalette_216, ANIM_TAG_RED_HEART}, - {gBattleAnimSpritePalette_217, ANIM_TAG_RED_ORB}, - {gBattleAnimSpritePalette_218, ANIM_TAG_EYE_SPARKLE}, - {gBattleAnimSpritePalette_219, ANIM_TAG_PINK_HEART}, - {gBattleAnimSpritePalette_220, ANIM_TAG_ANGEL}, - {gBattleAnimSpritePalette_221, ANIM_TAG_DEVIL}, - {gBattleAnimSpritePalette_222, ANIM_TAG_SWIPE}, - {gBattleAnimSpritePalette_223, ANIM_TAG_ROOTS}, - {gBattleAnimSpritePalette_224, ANIM_TAG_ITEM_BAG}, - {gBattleAnimSpritePalette_225, ANIM_TAG_JAGGED_MUSIC_NOTE}, - {gBattleAnimSpritePalette_226, ANIM_TAG_POKEBALL}, - {gBattleAnimSpritePalette_226, ANIM_TAG_SPOTLIGHT}, - {gBattleAnimSpritePalette_228, ANIM_TAG_LETTER_Z}, - {gBattleAnimSpritePalette_229, ANIM_TAG_RAPID_SPIN}, - {gBattleAnimSpritePalette_230, ANIM_TAG_TRI_FORCE_TRIANGLE}, - {gBattleAnimSpritePalette_231, ANIM_TAG_WISP_ORB}, - {gBattleAnimSpritePalette_231, ANIM_TAG_WISP_FIRE}, - {gBattleAnimSpritePalette_233, ANIM_TAG_GOLD_STARS}, - {gBattleAnimSpritePalette_234, ANIM_TAG_ECLIPSING_ORB}, - {gBattleAnimSpritePalette_235, ANIM_TAG_GRAY_ORB}, - {gBattleAnimSpritePalette_236, ANIM_TAG_BLUE_ORB}, - {gBattleAnimSpritePalette_237, ANIM_TAG_RED_ORB_2}, - {gBattleAnimSpritePalette_238, ANIM_TAG_PINK_PETAL}, - {gBattleAnimSpritePalette_239, ANIM_TAG_PAIN_SPLIT}, - {gBattleAnimSpritePalette_240, ANIM_TAG_CONFETTI}, - {gBattleAnimSpritePalette_241, ANIM_TAG_GREEN_STAR}, - {gBattleAnimSpritePalette_242, ANIM_TAG_PINK_CLOUD}, - {gBattleAnimSpritePalette_243, ANIM_TAG_SWEAT_DROP}, - {gBattleAnimSpritePalette_244, ANIM_TAG_GUARD_RING}, - {gBattleAnimSpritePalette_245, ANIM_TAG_PURPLE_SCRATCH}, - {gBattleAnimSpritePalette_245, ANIM_TAG_PURPLE_SWIPE}, - {gBattleAnimSpritePalette_064, ANIM_TAG_TAG_HAND}, - {gBattleAnimSpritePalette_248, ANIM_TAG_SMALL_RED_EYE}, - {gBattleAnimSpritePalette_249, ANIM_TAG_HOLLOW_ORB}, - {gBattleAnimSpritePalette_249, ANIM_TAG_X_SIGN}, - {gBattleAnimSpritePalette_251, ANIM_TAG_BLUEGREEN_ORB}, - {gBattleAnimSpritePalette_252, ANIM_TAG_PAW_PRINT}, - {gBattleAnimSpritePalette_253, ANIM_TAG_PURPLE_FLAME}, - {gBattleAnimSpritePalette_254, ANIM_TAG_RED_BALL}, - {gBattleAnimSpritePalette_255, ANIM_TAG_SMELLINGSALT_EFFECT}, - {gBattleAnimSpritePalette_256, ANIM_TAG_METEOR}, - {gBattleAnimSpritePalette_257, ANIM_TAG_FLAT_ROCK}, - {gBattleAnimSpritePalette_258, ANIM_TAG_MAGNIFYING_GLASS}, - {gBattleAnimSpritePalette_259, ANIM_TAG_BROWN_ORB}, - {gBattleAnimSpritePalette_260, ANIM_TAG_METAL_SOUND_WAVES}, - {gBattleAnimSpritePalette_261, ANIM_TAG_FLYING_DIRT}, - {gBattleAnimSpritePalette_262, ANIM_TAG_ICICLE_SPEAR}, - {gBattleAnimSpritePalette_263, ANIM_TAG_HAIL}, - {gBattleAnimSpritePalette_264, ANIM_TAG_GLOWY_RED_ORB}, - {gBattleAnimSpritePalette_265, ANIM_TAG_GLOWY_GREEN_ORB}, - {gBattleAnimSpritePalette_266, ANIM_TAG_GREEN_SPIKE}, - {gBattleAnimSpritePalette_267, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, - {gBattleAnimSpritePalette_268, ANIM_TAG_GLOWY_BLUE_ORB}, - {gBattleAnimSpritePalette_269, ANIM_TAG_RED_BRICK}, - {gBattleAnimSpritePalette_270, ANIM_TAG_WHITE_FEATHER}, - {gBattleAnimSpritePalette_271, ANIM_TAG_SPARKLE_6}, - {gBattleAnimSpritePalette_272, ANIM_TAG_SPLASH}, - {gBattleAnimSpritePalette_272, ANIM_TAG_SWEAT_BEAD}, - {gBattleAnimSpritePalette_274, ANIM_TAG_GEM_1}, - {gBattleAnimSpritePalette_274, ANIM_TAG_GEM_2}, - {gBattleAnimSpritePalette_274, ANIM_TAG_GEM_3}, - {gBattleAnimSpritePalette_277, ANIM_TAG_SLAM_HIT_2}, - {gBattleAnimSpritePalette_278, ANIM_TAG_RECYCLE}, - {gBattleAnimSpritePalette_279, ANIM_TAG_RED_PARTICLES}, - {gBattleAnimSpritePalette_280, ANIM_TAG_PROTECT}, - {gBattleAnimSpritePalette_281, ANIM_TAG_DIRT_MOUND}, - {gBattleAnimSpritePalette_282, ANIM_TAG_SHOCK_3}, - {gBattleAnimSpritePalette_283, ANIM_TAG_WEATHER_BALL}, - {gBattleAnimSpritePalette_284, ANIM_TAG_BIRD}, - {gBattleAnimSpritePalette_285, ANIM_TAG_CROSS_IMPACT}, - {gBattleAnimSpritePalette_286, ANIM_TAG_SLASH_2}, - {gBattleAnimSpritePalette_287, ANIM_TAG_WHIP_HIT}, - {gBattleAnimSpritePalette_288, ANIM_TAG_BLUE_RING_2}, + {gBattleAnimSpritePalette_Bone, ANIM_TAG_BONE}, + {gBattleAnimSpritePalette_Spark, ANIM_TAG_SPARK}, + {gBattleAnimSpritePalette_Pencil, ANIM_TAG_PENCIL}, + {gBattleAnimSpritePalette_AirWave, ANIM_TAG_AIR_WAVE}, + {gBattleAnimSpritePalette_Orb, ANIM_TAG_ORB}, + {gBattleAnimSpritePalette_Sword, ANIM_TAG_SWORD}, + {gBattleAnimSpritePalette_Seed, ANIM_TAG_SEED}, + {gBattleAnimSpritePalette_Explosion6, ANIM_TAG_EXPLOSION_6}, + {gBattleAnimSpritePalette_PinkOrb, ANIM_TAG_PINK_ORB}, + {gBattleAnimSpritePalette_Gust, ANIM_TAG_GUST}, + {gBattleAnimSpritePalette_IceCube, ANIM_TAG_ICE_CUBE}, + {gBattleAnimSpritePalette_Spark2, ANIM_TAG_SPARK_2}, + {gBattleAnimSpritePalette_Orange, ANIM_TAG_ORANGE}, + {gBattleAnimSpritePalette_YellowBall, ANIM_TAG_YELLOW_BALL}, + {gBattleAnimSpritePalette_LockOn, ANIM_TAG_LOCK_ON}, + {gBattleAnimSpritePalette_TiedBag, ANIM_TAG_TIED_BAG}, + {gBattleAnimSpritePalette_BlackSmoke, ANIM_TAG_BLACK_SMOKE}, + {gBattleAnimSpritePalette_BlackSmoke, ANIM_TAG_BLACK_BALL}, + {gBattleAnimSpritePalette_Conversion, ANIM_TAG_CONVERSION}, + {gBattleAnimSpritePalette_Glass, ANIM_TAG_GLASS}, + {gBattleAnimSpritePalette_HornHit, ANIM_TAG_HORN_HIT}, + {gBattleAnimSpritePalette_Hit, ANIM_TAG_HIT}, + {gBattleAnimSpritePalette_Hit2, ANIM_TAG_HIT_2}, + {gBattleAnimSpritePalette_BlueShards, ANIM_TAG_BLUE_SHARDS}, + {gBattleAnimSpritePalette_ClosingEye, ANIM_TAG_CLOSING_EYE}, + {gBattleAnimSpritePalette_WavingHand, ANIM_TAG_WAVING_HAND}, + {gBattleAnimSpritePalette_HitDuplicate, ANIM_TAG_HIT_DUPLICATE}, + {gBattleAnimSpritePalette_Leer, ANIM_TAG_LEER}, + {gBattleAnimSpritePalette_BlueBurst, ANIM_TAG_BLUE_BURST}, + {gBattleAnimSpritePalette_SmallEmber, ANIM_TAG_SMALL_EMBER}, + {gBattleAnimSpritePalette_GraySmoke, ANIM_TAG_GRAY_SMOKE}, + {gBattleAnimSpritePalette_BlueStar, ANIM_TAG_BLUE_STAR}, + {gBattleAnimSpritePalette_BubbleBurst, ANIM_TAG_BUBBLE_BURST}, + {gBattleAnimSpritePalette_Fire, ANIM_TAG_FIRE}, + {gBattleAnimSpritePalette_Fire, ANIM_TAG_SPINNING_FIRE}, + {gBattleAnimSpritePalette_Fire, ANIM_TAG_FIRE_PLUME}, + {gBattleAnimSpritePalette_Lightning2, ANIM_TAG_LIGHTNING_2}, + {gBattleAnimSpritePalette_Lightning2, ANIM_TAG_LIGHTNING}, + {gBattleAnimSpritePalette_ClawSlash2, ANIM_TAG_CLAW_SLASH_2}, + {gBattleAnimSpritePalette_ClawSlash, ANIM_TAG_CLAW_SLASH}, + {gBattleAnimSpritePalette_ClawSlash2, ANIM_TAG_SCRATCH_3}, + {gBattleAnimSpritePalette_ClawSlash2, ANIM_TAG_SCRATCH_2}, + {gBattleAnimSpritePalette_BubbleBurst2, ANIM_TAG_BUBBLE_BURST_2}, + {gBattleAnimSpritePalette_IceChunk, ANIM_TAG_ICE_CHUNK}, + {gBattleAnimSpritePalette_Glass2, ANIM_TAG_GLASS_2}, + {gBattleAnimSpritePalette_PinkHeart2, ANIM_TAG_PINK_HEART_2}, + {gBattleAnimSpritePalette_SapDrip, ANIM_TAG_SAP_DRIP}, + {gBattleAnimSpritePalette_SapDrip2, ANIM_TAG_SAP_DRIP}, + {gBattleAnimSpritePalette_Sparkle1, ANIM_TAG_SPARKLE_1}, + {gBattleAnimSpritePalette_Sparkle2, ANIM_TAG_SPARKLE_2}, + {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_HUMANOID_FOOT}, + {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_MONSTER_FOOT}, + {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_HUMANOID_HAND}, + {gBattleAnimSpritePalette_HitDuplicate, ANIM_TAG_NOISE_LINE}, + {gBattleAnimSpritePalette_YellowUnk, ANIM_TAG_YELLOW_UNK}, + {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_RED_FIST}, + {gBattleAnimSpritePalette_SlamHit, ANIM_TAG_SLAM_HIT}, + {gBattleAnimSpritePalette_Ring, ANIM_TAG_RING}, + {gBattleAnimSpritePalette_Rocks, ANIM_TAG_ROCKS}, + {gBattleAnimSpritePalette_Z, ANIM_TAG_Z}, + {gBattleAnimSpritePalette_YellowUnk2, ANIM_TAG_YELLOW_UNK_2}, + {gBattleAnimSpritePalette_AirSlash, ANIM_TAG_AIR_SLASH}, + {gBattleAnimSpritePalette_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS}, + {gBattleAnimSpritePalette_Leaf, ANIM_TAG_LEAF}, + {gBattleAnimSpritePalette_Finger, ANIM_TAG_FINGER}, + {gBattleAnimSpritePalette_PoisonPowder, ANIM_TAG_POISON_POWDER}, + {gBattleAnimSpritePalette_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE}, + {gBattleAnimSpritePalette_SleepPowder, ANIM_TAG_SLEEP_POWDER}, + {gBattleAnimSpritePalette_StunSpore, ANIM_TAG_STUN_SPORE}, + {gBattleAnimSpritePalette_PoisonPowder, ANIM_TAG_POWDER}, + {gBattleAnimSpritePalette_Sparkle3, ANIM_TAG_SPARKLE_3}, + {gBattleAnimSpritePalette_Sparkle3, ANIM_TAG_SPARKLE_4}, + {gBattleAnimSpritePalette_MusicNotes, ANIM_TAG_MUSIC_NOTES}, + {gBattleAnimSpritePalette_Duck, ANIM_TAG_DUCK}, + {gBattleAnimSpritePalette_MudSand, ANIM_TAG_MUD_SAND}, + {gBattleAnimSpritePalette_Alert, ANIM_TAG_ALERT}, + {gBattleAnimSpritePalette_BlueFlames, ANIM_TAG_BLUE_FLAMES}, + {gBattleAnimSpritePalette_BlueFlames, ANIM_TAG_BLUE_FLAMES_2}, + {gBattleAnimSpritePalette_Shock4, ANIM_TAG_SHOCK_4}, + {gBattleAnimSpritePalette_Shock4, ANIM_TAG_SHOCK}, + {gBattleAnimSpritePalette_Bell2, ANIM_TAG_BELL_2}, + {gBattleAnimSpritePalette_PinkGlove, ANIM_TAG_PINK_GLOVE}, + {gBattleAnimSpritePalette_BlueLines, ANIM_TAG_BLUE_LINES}, + {gBattleAnimSpritePalette_Impact3, ANIM_TAG_IMPACT_3}, + {gBattleAnimSpritePalette_Impact2, ANIM_TAG_IMPACT_2}, + {gBattleAnimSpritePalette_Reticle, ANIM_TAG_RETICLE}, + {gBattleAnimSpritePalette_Breath, ANIM_TAG_BREATH}, + {gBattleAnimSpritePalette_Anger, ANIM_TAG_ANGER}, + {gBattleAnimSpritePalette_Snowball, ANIM_TAG_SNOWBALL}, + {gBattleAnimSpritePalette_Vine, ANIM_TAG_VINE}, + {gBattleAnimSpritePalette_Sword2, ANIM_TAG_SWORD_2}, + {gBattleAnimSpritePalette_Clapping, ANIM_TAG_CLAPPING}, + {gBattleAnimSpritePalette_RedTube, ANIM_TAG_RED_TUBE}, + {gBattleAnimSpritePalette_Amnesia, ANIM_TAG_AMNESIA}, + {gBattleAnimSpritePalette_String2, ANIM_TAG_STRING_2}, + {gBattleAnimSpritePalette_Pencil2, ANIM_TAG_PENCIL_2}, + {gBattleAnimSpritePalette_Petal, ANIM_TAG_PETAL}, + {gBattleAnimSpritePalette_BentSpoon, ANIM_TAG_BENT_SPOON}, + {gBattleAnimSpritePalette_String2, ANIM_TAG_WEB}, + {gBattleAnimSpritePalette_MilkBottle, ANIM_TAG_MILK_BOTTLE}, + {gBattleAnimSpritePalette_Coin, ANIM_TAG_COIN}, + {gBattleAnimSpritePalette_CrackedEgg, ANIM_TAG_CRACKED_EGG}, + {gBattleAnimSpritePalette_CrackedEgg, ANIM_TAG_HATCHED_EGG}, + {gBattleAnimSpritePalette_FreshEgg, ANIM_TAG_FRESH_EGG}, + {gBattleAnimSpritePalette_Fangs, ANIM_TAG_FANGS}, + {gBattleAnimSpritePalette_Explosion2, ANIM_TAG_EXPLOSION_2}, + {gBattleAnimSpritePalette_Explosion2, ANIM_TAG_EXPLOSION_3}, + {gBattleAnimSpritePalette_WaterDroplet, ANIM_TAG_WATER_DROPLET}, + {gBattleAnimSpritePalette_WaterDroplet, ANIM_TAG_WATER_DROPLET_2}, + {gBattleAnimSpritePalette_Seed2, ANIM_TAG_SEED_2}, + {gBattleAnimSpritePalette_Seed2, ANIM_TAG_SPROUT}, + {gBattleAnimSpritePalette_RedWand, ANIM_TAG_RED_WAND}, + {gBattleAnimSpritePalette_PurpleGreenUnk, ANIM_TAG_PURPLE_GREEN_UNK}, + {gBattleAnimSpritePalette_WaterColumn, ANIM_TAG_WATER_COLUMN}, + {gBattleAnimSpritePalette_MudUnk, ANIM_TAG_MUD_UNK}, + {gBattleAnimSpritePalette_RainDrops, ANIM_TAG_RAIN_DROPS}, + {gBattleAnimSpritePalette_FurySwipes, ANIM_TAG_FURY_SWIPES}, + {gBattleAnimSpritePalette_Vine2, ANIM_TAG_VINE_2}, + {gBattleAnimSpritePalette_Teeth, ANIM_TAG_TEETH}, + {gBattleAnimSpritePalette_Bone2, ANIM_TAG_BONE_2}, + {gBattleAnimSpritePalette_WhiteBag, ANIM_TAG_WHITE_BAG}, + {gBattleAnimSpritePalette_Unknown, ANIM_TAG_UNKNOWN}, + {gBattleAnimSpritePalette_PurpleCoral, ANIM_TAG_PURPLE_CORAL}, + {gBattleAnimSpritePalette_PurpleCoral, ANIM_TAG_PURPLE_DROPLET}, + {gBattleAnimSpritePalette_Shock2, ANIM_TAG_SHOCK_2}, + {gBattleAnimSpritePalette_ClosingEye2, ANIM_TAG_CLOSING_EYE_2}, + {gBattleAnimSpritePalette_MetalBall, ANIM_TAG_METAL_BALL}, + {gBattleAnimSpritePalette_MonsterDoll, ANIM_TAG_MONSTER_DOLL}, + {gBattleAnimSpritePalette_Whirlwind, ANIM_TAG_WHIRLWIND}, + {gBattleAnimSpritePalette_Whirlwind, ANIM_TAG_WHIRLWIND_2}, + {gBattleAnimSpritePalette_Explosion4, ANIM_TAG_EXPLOSION_4}, + {gBattleAnimSpritePalette_Explosion4, ANIM_TAG_EXPLOSION_5}, + {gBattleAnimSpritePalette_Tongue, ANIM_TAG_TONGUE}, + {gBattleAnimSpritePalette_Smoke, ANIM_TAG_SMOKE}, + {gBattleAnimSpritePalette_Smoke, ANIM_TAG_SMOKE_2}, + {gBattleAnimSpritePalette_Impact, ANIM_TAG_IMPACT}, + {gBattleAnimSpritePalette_CircleImpact, ANIM_TAG_CIRCLE_IMPACT}, + {gBattleAnimSpritePalette_Impact, ANIM_TAG_SCRATCH}, + {gBattleAnimSpritePalette_Impact, ANIM_TAG_CUT}, + {gBattleAnimSpritePalette_SharpTeeth, ANIM_TAG_SHARP_TEETH}, + {gBattleAnimSpritePalette_RainbowRings, ANIM_TAG_RAINBOW_RINGS}, + {gBattleAnimSpritePalette_IceCrystals, ANIM_TAG_ICE_CRYSTALS}, + {gBattleAnimSpritePalette_IceCrystals, ANIM_TAG_ICE_SPIKES}, + {gBattleAnimSpritePalette_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET}, + {gBattleAnimSpritePalette_MistCloud, ANIM_TAG_MIST_CLOUD}, + {gBattleAnimSpritePalette_SharpTeeth, ANIM_TAG_CLAMP}, + {gBattleAnimSpritePalette_RainDrops, ANIM_TAG_BUBBLE}, + {gBattleAnimSpritePalette_Orbs, ANIM_TAG_ORBS}, + {gBattleAnimSpritePalette_WaterImpact, ANIM_TAG_WATER_IMPACT}, + {gBattleAnimSpritePalette_WaterImpact, ANIM_TAG_WATER_ORB}, + {gBattleAnimSpritePalette_PoisonBubble, ANIM_TAG_POISON_BUBBLE}, + {gBattleAnimSpritePalette_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE}, + {gBattleAnimSpritePalette_Spikes, ANIM_TAG_SPIKES}, + {gBattleAnimSpritePalette_HornHit2, ANIM_TAG_HORN_HIT_2}, + {gBattleAnimSpritePalette_AirWave2, ANIM_TAG_AIR_WAVE_2}, + {gBattleAnimSpritePalette_SmallBubbles, ANIM_TAG_SMALL_BUBBLES}, + {gBattleAnimSpritePalette_RoundShadow, ANIM_TAG_ROUND_SHADOW}, + {gBattleAnimSpritePalette_Sunlight, ANIM_TAG_SUNLIGHT}, + {gBattleAnimSpritePalette_Spore, ANIM_TAG_SPORE}, + {gBattleAnimSpritePalette_Flower, ANIM_TAG_FLOWER}, + {gBattleAnimSpritePalette_RazorLeaf, ANIM_TAG_RAZOR_LEAF}, + {gBattleAnimSpritePalette_Needle, ANIM_TAG_NEEDLE}, + {gBattleAnimSpritePalette_WhirlwindLines, ANIM_TAG_WHIRLWIND_LINES}, + {gBattleAnimSpritePalette_GoldRing, ANIM_TAG_GOLD_RING}, + {gBattleAnimSpritePalette_PurpleRing, ANIM_TAG_PURPLE_RING}, + {gBattleAnimSpritePalette_BlueRing, ANIM_TAG_BLUE_RING}, + {gBattleAnimSpritePalette_GreenLightWall, ANIM_TAG_GREEN_LIGHT_WALL}, + {gBattleAnimSpritePalette_BlueLightWall, ANIM_TAG_BLUE_LIGHT_WALL}, + {gBattleAnimSpritePalette_RedLightWall, ANIM_TAG_RED_LIGHT_WALL}, + {gBattleAnimSpritePalette_GrayLightWall, ANIM_TAG_GRAY_LIGHT_WALL}, + {gBattleAnimSpritePalette_OrangeLightWall, ANIM_TAG_ORANGE_LIGHT_WALL}, + {gBattleAnimSpritePalette_BlackBall2, ANIM_TAG_BLACK_BALL_2}, + {gBattleAnimSpritePalette_PurpleGasCloud, ANIM_TAG_PURPLE_GAS_CLOUD}, + {gBattleAnimSpritePalette_Spark, ANIM_TAG_SPARK_H}, + {gBattleAnimSpritePalette_YellowStar, ANIM_TAG_YELLOW_STAR}, + {gBattleAnimSpritePalette_LargeFreshEgg, ANIM_TAG_LARGE_FRESH_EGG}, + {gBattleAnimSpritePalette_ShadowBall, ANIM_TAG_SHADOW_BALL}, + {gBattleAnimSpritePalette_Lick, ANIM_TAG_LICK}, + {gBattleAnimSpritePalette_VoidLines, ANIM_TAG_VOID_LINES}, + {gBattleAnimSpritePalette_String, ANIM_TAG_STRING}, + {gBattleAnimSpritePalette_String, ANIM_TAG_WEB_THREAD}, + {gBattleAnimSpritePalette_String, ANIM_TAG_SPIDER_WEB}, + {gBattleAnimSpritePalette_Lightbulb, ANIM_TAG_LIGHTBULB}, + {gBattleAnimSpritePalette_Slash, ANIM_TAG_SLASH}, + {gBattleAnimSpritePalette_FocusEnergy, ANIM_TAG_FOCUS_ENERGY}, + {gBattleAnimSpritePalette_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE}, + {gBattleAnimSpritePalette_Tendrils, ANIM_TAG_TENDRILS}, + {gBattleAnimSpritePalette_Eye, ANIM_TAG_EYE}, + {gBattleAnimSpritePalette_WhiteShadow, ANIM_TAG_WHITE_SHADOW}, + {gBattleAnimSpritePalette_TealAlert, ANIM_TAG_TEAL_ALERT}, + {gBattleAnimSpritePalette_OpeningEye, ANIM_TAG_OPENING_EYE}, + {gBattleAnimSpritePalette_RoundWhiteHalo, ANIM_TAG_ROUND_WHITE_HALO}, + {gBattleAnimSpritePalette_FangAttack, ANIM_TAG_FANG_ATTACK}, + {gBattleAnimSpritePalette_PurpleHandOutline, ANIM_TAG_PURPLE_HAND_OUTLINE}, + {gBattleAnimSpritePalette_Moon, ANIM_TAG_MOON}, + {gBattleAnimSpritePalette_GreenSparkle, ANIM_TAG_GREEN_SPARKLE}, + {gBattleAnimSpritePalette_Spiral, ANIM_TAG_SPIRAL}, + {gBattleAnimSpritePalette_SnoreZ, ANIM_TAG_SNORE_Z}, + {gBattleAnimSpritePalette_Explosion, ANIM_TAG_EXPLOSION}, + {gBattleAnimSpritePalette_Nail, ANIM_TAG_NAIL}, + {gBattleAnimSpritePalette_GhostlySpirit, ANIM_TAG_GHOSTLY_SPIRIT}, + {gBattleAnimSpritePalette_WarmRock, ANIM_TAG_WARM_ROCK}, + {gBattleAnimSpritePalette_BreakingEgg, ANIM_TAG_BREAKING_EGG}, + {gBattleAnimSpritePalette_ThinRing, ANIM_TAG_THIN_RING}, + {gBattleAnimSpritePalette_PunchImpact, ANIM_TAG_PUNCH_IMPACT}, + {gBattleAnimSpritePalette_Bell, ANIM_TAG_BELL}, + {gBattleAnimSpritePalette_MusicNotes2, ANIM_TAG_MUSIC_NOTES_2}, + {gBattleAnimSpritePalette_SpeedDust, ANIM_TAG_SPEED_DUST}, + {gBattleAnimSpritePalette_BlueLightWall, ANIM_TAG_TORN_METAL}, + {gBattleAnimSpritePalette_ThoughtBubble, ANIM_TAG_THOUGHT_BUBBLE}, + {gBattleAnimSpritePalette_MagentaHeart, ANIM_TAG_MAGENTA_HEART}, + {gBattleAnimSpritePalette_ElectricOrbs, ANIM_TAG_ELECTRIC_ORBS}, + {gBattleAnimSpritePalette_ElectricOrbs, ANIM_TAG_CIRCLE_OF_LIGHT}, + {gBattleAnimSpritePalette_ElectricOrbs, ANIM_TAG_ELECTRICITY}, + {gBattleAnimSpritePalette_Finger, ANIM_TAG_FINGER_2}, + {gBattleAnimSpritePalette_MovementWaves, ANIM_TAG_MOVEMENT_WAVES}, + {gBattleAnimSpritePalette_RedHeart, ANIM_TAG_RED_HEART}, + {gBattleAnimSpritePalette_RedOrb, ANIM_TAG_RED_ORB}, + {gBattleAnimSpritePalette_EyeSparkle, ANIM_TAG_EYE_SPARKLE}, + {gBattleAnimSpritePalette_PinkHeart, ANIM_TAG_PINK_HEART}, + {gBattleAnimSpritePalette_Angel, ANIM_TAG_ANGEL}, + {gBattleAnimSpritePalette_Devil, ANIM_TAG_DEVIL}, + {gBattleAnimSpritePalette_Swipe, ANIM_TAG_SWIPE}, + {gBattleAnimSpritePalette_Roots, ANIM_TAG_ROOTS}, + {gBattleAnimSpritePalette_ItemBag, ANIM_TAG_ITEM_BAG}, + {gBattleAnimSpritePalette_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE}, + {gBattleAnimSpritePalette_Pokeball, ANIM_TAG_POKEBALL}, + {gBattleAnimSpritePalette_Pokeball, ANIM_TAG_SPOTLIGHT}, + {gBattleAnimSpritePalette_LetterZ, ANIM_TAG_LETTER_Z}, + {gBattleAnimSpritePalette_RapidSpin, ANIM_TAG_RAPID_SPIN}, + {gBattleAnimSpritePalette_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE}, + {gBattleAnimSpritePalette_WispOrb, ANIM_TAG_WISP_ORB}, + {gBattleAnimSpritePalette_WispOrb, ANIM_TAG_WISP_FIRE}, + {gBattleAnimSpritePalette_GoldStars, ANIM_TAG_GOLD_STARS}, + {gBattleAnimSpritePalette_EclipsingOrb, ANIM_TAG_ECLIPSING_ORB}, + {gBattleAnimSpritePalette_GrayOrb, ANIM_TAG_GRAY_ORB}, + {gBattleAnimSpritePalette_BlueOrb, ANIM_TAG_BLUE_ORB}, + {gBattleAnimSpritePalette_RedOrb2, ANIM_TAG_RED_ORB_2}, + {gBattleAnimSpritePalette_PinkPetal, ANIM_TAG_PINK_PETAL}, + {gBattleAnimSpritePalette_PainSplit, ANIM_TAG_PAIN_SPLIT}, + {gBattleAnimSpritePalette_Confetti, ANIM_TAG_CONFETTI}, + {gBattleAnimSpritePalette_GreenStar, ANIM_TAG_GREEN_STAR}, + {gBattleAnimSpritePalette_PinkCloud, ANIM_TAG_PINK_CLOUD}, + {gBattleAnimSpritePalette_SweatDrop, ANIM_TAG_SWEAT_DROP}, + {gBattleAnimSpritePalette_GuardRing, ANIM_TAG_GUARD_RING}, + {gBattleAnimSpritePalette_PurpleScratch, ANIM_TAG_PURPLE_SCRATCH}, + {gBattleAnimSpritePalette_PurpleScratch, ANIM_TAG_PURPLE_SWIPE}, + {gBattleAnimSpritePalette_Finger, ANIM_TAG_TAG_HAND}, + {gBattleAnimSpritePalette_SmallRedEye, ANIM_TAG_SMALL_RED_EYE}, + {gBattleAnimSpritePalette_HollowOrb, ANIM_TAG_HOLLOW_ORB}, + {gBattleAnimSpritePalette_HollowOrb, ANIM_TAG_X_SIGN}, + {gBattleAnimSpritePalette_BluegreenOrb, ANIM_TAG_BLUEGREEN_ORB}, + {gBattleAnimSpritePalette_PawPrint, ANIM_TAG_PAW_PRINT}, + {gBattleAnimSpritePalette_PurpleFlame, ANIM_TAG_PURPLE_FLAME}, + {gBattleAnimSpritePalette_RedBall, ANIM_TAG_RED_BALL}, + {gBattleAnimSpritePalette_SmellingsaltEffect, ANIM_TAG_SMELLINGSALT_EFFECT}, + {gBattleAnimSpritePalette_Meteor, ANIM_TAG_METEOR}, + {gBattleAnimSpritePalette_FlatRock, ANIM_TAG_FLAT_ROCK}, + {gBattleAnimSpritePalette_MagnifyingGlass, ANIM_TAG_MAGNIFYING_GLASS}, + {gBattleAnimSpritePalette_BrownOrb, ANIM_TAG_BROWN_ORB}, + {gBattleAnimSpritePalette_MetalSoundWaves, ANIM_TAG_METAL_SOUND_WAVES}, + {gBattleAnimSpritePalette_FlyingDirt, ANIM_TAG_FLYING_DIRT}, + {gBattleAnimSpritePalette_IcicleSpear, ANIM_TAG_ICICLE_SPEAR}, + {gBattleAnimSpritePalette_Hail, ANIM_TAG_HAIL}, + {gBattleAnimSpritePalette_GlowyRedOrb, ANIM_TAG_GLOWY_RED_ORB}, + {gBattleAnimSpritePalette_GlowyGreenOrb, ANIM_TAG_GLOWY_GREEN_ORB}, + {gBattleAnimSpritePalette_GreenSpike, ANIM_TAG_GREEN_SPIKE}, + {gBattleAnimSpritePalette_WhiteCircleOfLight, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, + {gBattleAnimSpritePalette_GlowyBlueOrb, ANIM_TAG_GLOWY_BLUE_ORB}, + {gBattleAnimSpritePalette_RedBrick, ANIM_TAG_RED_BRICK}, + {gBattleAnimSpritePalette_WhiteFeather, ANIM_TAG_WHITE_FEATHER}, + {gBattleAnimSpritePalette_Sparkle6, ANIM_TAG_SPARKLE_6}, + {gBattleAnimSpritePalette_Splash, ANIM_TAG_SPLASH}, + {gBattleAnimSpritePalette_Splash, ANIM_TAG_SWEAT_BEAD}, + {gBattleAnimSpritePalette_Gem1, ANIM_TAG_GEM_1}, + {gBattleAnimSpritePalette_Gem1, ANIM_TAG_GEM_2}, + {gBattleAnimSpritePalette_Gem1, ANIM_TAG_GEM_3}, + {gBattleAnimSpritePalette_SlamHit2, ANIM_TAG_SLAM_HIT_2}, + {gBattleAnimSpritePalette_Recycle, ANIM_TAG_RECYCLE}, + {gBattleAnimSpritePalette_RedParticles, ANIM_TAG_RED_PARTICLES}, + {gBattleAnimSpritePalette_Protect, ANIM_TAG_PROTECT}, + {gBattleAnimSpritePalette_DirtMound, ANIM_TAG_DIRT_MOUND}, + {gBattleAnimSpritePalette_Shock3, ANIM_TAG_SHOCK_3}, + {gBattleAnimSpritePalette_WeatherBall, ANIM_TAG_WEATHER_BALL}, + {gBattleAnimSpritePalette_Bird, ANIM_TAG_BIRD}, + {gBattleAnimSpritePalette_CrossImpact, ANIM_TAG_CROSS_IMPACT}, + {gBattleAnimSpritePalette_Slash2, ANIM_TAG_SLASH_2}, + {gBattleAnimSpritePalette_WhipHit, ANIM_TAG_WHIP_HIT}, + {gBattleAnimSpritePalette_BlueRing2, ANIM_TAG_BLUE_RING_2}, }; const struct BattleAnimBackground gBattleAnimBackgroundTable[] = @@ -3448,5 +3447,3 @@ static void ScriptCmd_stopsound(void) m4aMPlayStop(&gMPlayInfo_SE2); sBattleAnimScriptPtr++; } - - diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index af4bc19ec0..49bb0216bc 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -1121,8 +1121,8 @@ const union AnimCmd *const gUnknown_08592918[] = const struct SpriteTemplate gUnknown_0859291C = { - .tileTag = ANIM_TAG_UNUSED_HIT, - .paletteTag = ANIM_TAG_UNUSED_HIT, + .tileTag = ANIM_TAG_HIT, + .paletteTag = ANIM_TAG_HIT, .oam = &gUnknown_08524914, .anims = gUnknown_08592918, .images = NULL, @@ -1132,8 +1132,8 @@ const struct SpriteTemplate gUnknown_0859291C = const struct SpriteTemplate gUnknown_08592934 = { - .tileTag = ANIM_TAG_UNUSED_HIT_2, - .paletteTag = ANIM_TAG_UNUSED_HIT_2, + .tileTag = ANIM_TAG_HIT_2, + .paletteTag = ANIM_TAG_HIT_2, .oam = &gUnknown_08524914, .anims = gUnknown_08592918, .images = NULL, @@ -1442,8 +1442,8 @@ const union AnimCmd *const gUnknown_08592BF4[] = const struct SpriteTemplate gUnknown_08592BFC = { - .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST, - .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST, + .tileTag = ANIM_TAG_BUBBLE_BURST, + .paletteTag = ANIM_TAG_BUBBLE_BURST, .oam = &gUnknown_0852490C, .anims = gUnknown_08592BF4, .images = NULL, diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index e3295acb87..09a4422219 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -189,8 +189,8 @@ const union AffineAnimCmd *const gUnknown_08593300[] = const struct SpriteTemplate gUnknown_08593304 = { - .tileTag = ANIM_TAG_UNUSED_EXPLOSION, - .paletteTag = ANIM_TAG_UNUSED_EXPLOSION, + .tileTag = ANIM_TAG_EXPLOSION_6, + .paletteTag = ANIM_TAG_EXPLOSION_6, .oam = &gUnknown_08524974, .anims = gUnknown_085932E4, .images = NULL, @@ -359,8 +359,8 @@ const struct SpriteTemplate gUnknown_08593488 = const struct SpriteTemplate gUnknown_085934A0 = { - .tileTag = ANIM_TAG_UNUSED_VOID_LINES, - .paletteTag = ANIM_TAG_UNUSED_VOID_LINES, + .tileTag = ANIM_TAG_VOID_LINES, + .paletteTag = ANIM_TAG_VOID_LINES, .oam = &gUnknown_08524A3C, .anims = gDummySpriteAnimTable, .images = NULL, @@ -3067,7 +3067,7 @@ void sub_8105CB4(u8 taskId) paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i); gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); - LZDecompressWram(gBattleAnimSpritePalette_206, gMonSpritesGfxPtr->field_17C); + LZDecompressWram(gBattleAnimSpritePalette_MusicNotes2, gMonSpritesGfxPtr->field_17C); for (i = 0; i < 3; i++) LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32); diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c index 92874fe092..8583276ee4 100755 --- a/src/battle_anim_special.c +++ b/src/battle_anim_special.c @@ -121,18 +121,18 @@ const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] = const struct CompressedSpritePalette gBallOpenParticlePalettes[] = { - {gBattleAnimSpritePalette_136, 0xD6EC}, - {gBattleAnimSpritePalette_136, 0xD6ED}, - {gBattleAnimSpritePalette_136, 0xD6EE}, - {gBattleAnimSpritePalette_136, 0xD6EF}, - {gBattleAnimSpritePalette_136, 0xD6F0}, - {gBattleAnimSpritePalette_136, 0xD6F1}, - {gBattleAnimSpritePalette_136, 0xD6F2}, - {gBattleAnimSpritePalette_136, 0xD6F3}, - {gBattleAnimSpritePalette_136, 0xD6F4}, - {gBattleAnimSpritePalette_136, 0xD6F5}, - {gBattleAnimSpritePalette_136, 0xD6F6}, - {gBattleAnimSpritePalette_136, 0xD6F7}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6EC}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6ED}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6EE}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6EF}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6F0}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6F1}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6F2}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6F3}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6F4}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6F5}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6F6}, + {gBattleAnimSpritePalette_CircleImpact, 0xD6F7}, }; const union AnimCmd gUnknown_085E5154[] = @@ -357,8 +357,8 @@ const u16 gUnknown_085E5310[] = const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 = { - .tileTag = ANIM_TAG_UNUSED_RED_BRICK, - .paletteTag = ANIM_TAG_UNUSED_RED_BRICK, + .tileTag = ANIM_TAG_RED_BRICK, + .paletteTag = ANIM_TAG_RED_BRICK, .oam = &gUnknown_0852490C, .anims = gDummySpriteAnimTable, .images = NULL, @@ -1314,7 +1314,7 @@ static void sub_8171BAC(struct Sprite *sprite) if (sprite->animEnded) sprite->invisible = 1; - + if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded) { StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0); @@ -1323,7 +1323,7 @@ static void sub_8171BAC(struct Sprite *sprite) else { gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288; - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; } if (sprite->animEnded && next) @@ -1907,7 +1907,7 @@ void sub_8172BF0(u8 taskId) u8 spriteId; u32 x; u32 done; - + done = FALSE; spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; switch (gTasks[taskId].data[10]) @@ -2063,7 +2063,7 @@ static void sub_8172FEC(u8 taskId) gTasks[taskId].data[13]++; return; } - + if (gBattleSpritesDataPtr->animationData->field_A) return; diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c index 1271680e02..7ed78ea9a0 100644 --- a/src/battle_anim_status_effects.c +++ b/src/battle_anim_status_effects.c @@ -44,8 +44,8 @@ static const union AnimCmd *const sSpriteAnimTable_853EDF8[] = const struct SpriteTemplate gUnknown_0853EDFC = { - .tileTag = ANIM_TAG_UNUSED_ORB, - .paletteTag = ANIM_TAG_UNUSED_ORB, + .tileTag = ANIM_TAG_ORB, + .paletteTag = ANIM_TAG_ORB, .oam = &gUnknown_0852490C, .anims = sSpriteAnimTable_853EDF8, .images = NULL, @@ -55,8 +55,8 @@ const struct SpriteTemplate gUnknown_0853EDFC = const struct SpriteTemplate gUnknown_0853EE14 = { - .tileTag = ANIM_TAG_UNUSED_ORB, - .paletteTag = ANIM_TAG_UNUSED_ORB, + .tileTag = ANIM_TAG_ORB, + .paletteTag = ANIM_TAG_ORB, .oam = &gUnknown_0852490C, .anims = sSpriteAnimTable_853EDF8, .images = NULL, @@ -125,8 +125,8 @@ const struct SpriteTemplate gUnknown_0853EE84 = const struct SpriteTemplate gUnknown_0853EE9C = { - .tileTag = ANIM_TAG_UNUSED_MONSTER_FOOT, - .paletteTag = ANIM_TAG_UNUSED_MONSTER_FOOT, + .tileTag = ANIM_TAG_MONSTER_FOOT, + .paletteTag = ANIM_TAG_MONSTER_FOOT, .oam = &gUnknown_08524914, .anims = gDummySpriteAnimTable, .images = NULL, @@ -195,8 +195,8 @@ static const union AffineAnimCmd *const sSpriteAffineAnimTable_853EEF8[] = const struct SpriteTemplate gUnknown_0853EF18 = { - .tileTag = ANIM_TAG_UNUSED_ORB, - .paletteTag = ANIM_TAG_UNUSED_ORB, + .tileTag = ANIM_TAG_ORB, + .paletteTag = ANIM_TAG_ORB, .oam = &gUnknown_085249CC, .anims = sSpriteAnimTable_853EEF8, .images = NULL, diff --git a/src/graphics.c b/src/graphics.c index c243c64a54..f585a3feb0 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -21,112 +21,112 @@ const u32 gSmokescreenImpactPalette[] = INCBIN_U32("graphics/battle_anims/sprite const u32 gBlankGfxCompressed[] = INCBIN_U32("graphics/interface/blank.4bpp.lz"); // Battle anims -const u32 gBattleAnimSpriteSheet_146[] = INCBIN_U32("graphics/battle_anims/sprites/146.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_000[] = INCBIN_U32("graphics/battle_anims/sprites/000.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_003[] = INCBIN_U32("graphics/battle_anims/sprites/003.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_004[] = INCBIN_U32("graphics/battle_anims/sprites/004.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_005[] = INCBIN_U32("graphics/battle_anims/sprites/005.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_006[] = INCBIN_U32("graphics/battle_anims/sprites/006.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz"); -const u32 gBattleAnimSpritePalette_115[] = INCBIN_U32("graphics/battle_anims/sprites/115.gbapal.lz"); -const u32 gBattleAnimSpritePalette_000[] = INCBIN_U32("graphics/battle_anims/sprites/000.gbapal.lz"); -const u32 gBattleAnimSpritePalette_003[] = INCBIN_U32("graphics/battle_anims/sprites/003.gbapal.lz"); -const u32 gBattleAnimSpritePalette_004[] = INCBIN_U32("graphics/battle_anims/sprites/004.gbapal.lz"); -const u32 gBattleAnimSpritePalette_005[] = INCBIN_U32("graphics/battle_anims/sprites/005.gbapal.lz"); -const u32 gBattleAnimSpritePalette_006[] = INCBIN_U32("graphics/battle_anims/sprites/006.gbapal.lz"); +const u32 gBattleAnimSpritePalette_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz"); +const u32 gBattleAnimSpritePalette_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_161[] = INCBIN_U32("graphics/battle_anims/sprites/161.4bpp.lz"); -const u32 gBattleAnimSpritePalette_161[] = INCBIN_U32("graphics/battle_anims/sprites/161.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_007[] = INCBIN_U32("graphics/battle_anims/sprites/007.4bpp.lz"); -const u32 gBattleAnimSpritePalette_007[] = INCBIN_U32("graphics/battle_anims/sprites/007.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_008[] = INCBIN_U32("graphics/battle_anims/sprites/008.4bpp.lz"); -const u32 gBattleAnimSpritePalette_008[] = INCBIN_U32("graphics/battle_anims/sprites/008.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.gbapal.lz"); -const u32 gBattleAnimSpritePalette_010[] = INCBIN_U32("graphics/battle_anims/sprites/010.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_010[] = INCBIN_U32("graphics/battle_anims/sprites/010.4bpp.lz"); +const u32 gBattleAnimSpritePalette_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_009[] = INCBIN_U32("graphics/battle_anims/sprites/009.4bpp.lz"); -const u32 gBattleAnimSpritePalette_009[] = INCBIN_U32("graphics/battle_anims/sprites/009.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_011[] = INCBIN_U32("graphics/battle_anims/sprites/011.4bpp.lz"); -const u32 gBattleAnimSpritePalette_011[] = INCBIN_U32("graphics/battle_anims/sprites/011.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_012[] = INCBIN_U32("graphics/battle_anims/sprites/012.4bpp.lz"); -const u32 gBattleAnimSpritePalette_012[] = INCBIN_U32("graphics/battle_anims/sprites/012.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_152[] = INCBIN_U32("graphics/battle_anims/sprites/152.4bpp.lz"); -const u32 gBattleAnimSpritePalette_152[] = INCBIN_U32("graphics/battle_anims/sprites/152.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_013[] = INCBIN_U32("graphics/battle_anims/sprites/013.4bpp.lz"); -const u32 gBattleAnimSpritePalette_013[] = INCBIN_U32("graphics/battle_anims/sprites/013.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.4bpp.lz"); +const u32 gBattleAnimSpritePalette_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_015[] = INCBIN_U32("graphics/battle_anims/sprites/015.4bpp.lz"); -const u32 gBattleAnimSpritePalette_015[] = INCBIN_U32("graphics/battle_anims/sprites/015.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.4bpp.lz"); +const u32 gBattleAnimSpritePalette_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_016[] = INCBIN_U32("graphics/battle_anims/sprites/016.4bpp.lz"); -const u32 gBattleAnimSpritePalette_016[] = INCBIN_U32("graphics/battle_anims/sprites/016.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_017[] = INCBIN_U32("graphics/battle_anims/sprites/017.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.4bpp.lz"); const u32 gUnknownGfx_C035B8[] = INCBIN_U32("graphics/unknown/unknown_C035B8.4bpp.lz"); -const u32 gBattleAnimSpritePalette_019[] = INCBIN_U32("graphics/battle_anims/sprites/019.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_019[] = INCBIN_U32("graphics/battle_anims/sprites/019.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_020[] = INCBIN_U32("graphics/battle_anims/sprites/020.4bpp.lz"); -const u32 gBattleAnimSpritePalette_020[] = INCBIN_U32("graphics/battle_anims/sprites/020.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.4bpp.lz"); +const u32 gBattleAnimSpritePalette_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.gbapal.lz"); -const u32 gBattleAnimSpritePalette_023[] = INCBIN_U32("graphics/battle_anims/sprites/023.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_023[] = INCBIN_U32("graphics/battle_anims/sprites/023.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.4bpp.lz"); const u32 gUnused_BattleSpritePalette_023[] = INCBIN_U32("graphics/unused/battle_anim_023.gbapal.lz"); const u32 gUnusedGfx_MusicNotes[] = INCBIN_U32("graphics/unused/music_notes.4bpp.lz"); -const u32 gBattleAnimSpritePalette_021[] = INCBIN_U32("graphics/battle_anims/sprites/021.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_021[] = INCBIN_U32("graphics/battle_anims/sprites/021.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.4bpp.lz"); -const u32 gBattleAnimSpritePalette_022[] = INCBIN_U32("graphics/battle_anims/sprites/022.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Hit2[] = INCBIN_U32("graphics/battle_anims/sprites/hit_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_025[] = INCBIN_U32("graphics/battle_anims/sprites/025.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_025[] = INCBIN_U32("graphics/battle_anims/sprites/025.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_024[] = INCBIN_U32("graphics/battle_anims/sprites/024.4bpp.lz"); -const u32 gBattleAnimSpritePalette_024[] = INCBIN_U32("graphics/battle_anims/sprites/024.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz"); +const u32 gBattleAnimSpritePalette_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_031[] = INCBIN_U32("graphics/battle_anims/sprites/031.4bpp.lz"); -const u32 gBattleAnimSpritePalette_031[] = INCBIN_U32("graphics/battle_anims/sprites/031.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.gbapal.lz"); -const u32 gBattleAnimSpritePalette_032[] = INCBIN_U32("graphics/battle_anims/sprites/032.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_032[] = INCBIN_U32("graphics/battle_anims/sprites/032.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_026[] = INCBIN_U32("graphics/battle_anims/sprites/026.4bpp.lz"); -const u32 gBattleAnimSpritePalette_026[] = INCBIN_U32("graphics/battle_anims/sprites/026.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.4bpp.lz"); +const u32 gBattleAnimSpritePalette_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.gbapal.lz"); -const u32 gBattleAnimSpritePalette_027[] = INCBIN_U32("graphics/battle_anims/sprites/027.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_027[] = INCBIN_U32("graphics/battle_anims/sprites/027.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.4bpp.lz"); -const u32 gBattleAnimSpritePalette_028[] = INCBIN_U32("graphics/battle_anims/sprites/028.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_028[] = INCBIN_U32("graphics/battle_anims/sprites/028.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_029[] = INCBIN_U32("graphics/battle_anims/sprites/029.4bpp.lz"); -const u32 gBattleAnimSpritePalette_029[] = INCBIN_U32("graphics/battle_anims/sprites/029.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_030[] = INCBIN_U32("graphics/battle_anims/sprites/030.4bpp.lz"); -const u32 gBattleAnimSpritePalette_030[] = INCBIN_U32("graphics/battle_anims/sprites/030.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.gbapal.lz"); -const u32 gBattleAnimSpritePalette_033[] = INCBIN_U32("graphics/battle_anims/sprites/033.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_033[] = INCBIN_U32("graphics/battle_anims/sprites/033.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_034[] = INCBIN_U32("graphics/battle_anims/sprites/034.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_035[] = INCBIN_U32("graphics/battle_anims/sprites/035.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_SpinningFire[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_fire.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_FirePlume[] = INCBIN_U32("graphics/battle_anims/sprites/fire_plume.4bpp.lz"); -const u32 gBattleAnimSpritePalette_036[] = INCBIN_U32("graphics/battle_anims/sprites/036.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_036[] = INCBIN_U32("graphics/battle_anims/sprites/036.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_037[] = INCBIN_U32("graphics/battle_anims/sprites/037.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz"); const u32 gUnknownGfx_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.4bpp.lz"); const u32 gUnknownPal_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.gbapal.lz"); @@ -141,118 +141,118 @@ const u32 gOldBattleInterfacePal_5_6_7[] = INCBIN_U32("graphics/unused/obi_palpa const u32 gOldBattleInterfaceGfx2[] = INCBIN_U32("graphics/unused/obi2.4bpp.lz"); const u32 gOldBattleInterfaceTilemap[] = INCBIN_U32("graphics/unused/old_battle_interface_tilemap.bin.lz"); -const u32 gBattleAnimSpritePalette_038[] = INCBIN_U32("graphics/battle_anims/sprites/038.gbapal.lz"); -const u32 gBattleAnimSpritePalette_039[] = INCBIN_U32("graphics/battle_anims/sprites/039.gbapal.lz"); +const u32 gBattleAnimSpritePalette_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.gbapal.lz"); +const u32 gBattleAnimSpritePalette_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_038[] = INCBIN_U32("graphics/battle_anims/sprites/038.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_039[] = INCBIN_U32("graphics/battle_anims/sprites/039.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_040[] = INCBIN_U32("graphics/battle_anims/sprites/040.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_041[] = INCBIN_U32("graphics/battle_anims/sprites/041.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz"); const u32 gPartyMenuHpBar_Gfx[] = INCBIN_U32("graphics/interface/party_menu_hpbar.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_042[] = INCBIN_U32("graphics/battle_anims/sprites/042.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_042[] = INCBIN_U32("graphics/battle_anims/sprites/042.gbapal.lz"); +const u32 gBattleAnimSpritePalette_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_043[] = INCBIN_U32("graphics/battle_anims/sprites/043.4bpp.lz"); -const u32 gBattleAnimSpritePalette_043[] = INCBIN_U32("graphics/battle_anims/sprites/043.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.4bpp.lz"); +const u32 gBattleAnimSpritePalette_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.gbapal.lz"); -const u32 gBattleAnimSpritePalette_044[] = INCBIN_U32("graphics/battle_anims/sprites/044.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_044[] = INCBIN_U32("graphics/battle_anims/sprites/044.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_045[] = INCBIN_U32("graphics/battle_anims/sprites/045.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_045[] = INCBIN_U32("graphics/battle_anims/sprites/045.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.4bpp.lz"); const u32 gUnknown_08C08F0C[] = INCBIN_U32("graphics/battle_interface/unused_window.4bpp.lz"); const u32 gUnknown_08C093C8[] = INCBIN_U32("graphics/battle_interface/unused_window.gbapal.lz"); const u32 gUnknown_08C093F0[] = INCBIN_U32("graphics/interface/hp_numbers.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_046[] = INCBIN_U32("graphics/battle_anims/sprites/046.4bpp.lz"); -const u32 gBattleAnimSpritePalette_046[] = INCBIN_U32("graphics/battle_anims/sprites/046.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.gbapal.lz"); -const u32 gBattleAnimSpritePalette_047[] = INCBIN_U32("graphics/battle_anims/sprites/047.gbapal.lz"); +const u32 gBattleAnimSpritePalette_SapDrip2[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip_2.gbapal.lz"); const u32 gUnusedGfx_Window2[] = INCBIN_U32("graphics/battle_interface/unused_window2.4bpp.lz"); const u32 gUnusedGfx_Window2Bar[] = INCBIN_U32("graphics/battle_interface/unused_window2bar.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_048[] = INCBIN_U32("graphics/battle_anims/sprites/048.4bpp.lz"); -const u32 gBattleAnimSpritePalette_048[] = INCBIN_U32("graphics/battle_anims/sprites/048.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.gbapal.lz"); -const u32 gBattleAnimSpritePalette_049[] = INCBIN_U32("graphics/battle_anims/sprites/049.gbapal.lz"); -const u32 gBattleAnimSpritePalette_050[] = INCBIN_U32("graphics/battle_anims/sprites/050.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Sparkle2[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_2.gbapal.lz"); +const u32 gBattleAnimSpritePalette_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_050[] = INCBIN_U32("graphics/battle_anims/sprites/050.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_051[] = INCBIN_U32("graphics/battle_anims/sprites/051.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_052[] = INCBIN_U32("graphics/battle_anims/sprites/052.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_MonsterFoot[] = INCBIN_U32("graphics/battle_anims/sprites/monster_foot.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_HumanoidHand[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_hand.4bpp.lz"); const u32 gUnusedGfx_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.4bpp.lz"); const u32 gUnusedPal_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_054[] = INCBIN_U32("graphics/battle_anims/sprites/054.4bpp.lz"); -const u32 gBattleAnimSpritePalette_054[] = INCBIN_U32("graphics/battle_anims/sprites/054.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.4bpp.lz"); +const u32 gBattleAnimSpritePalette_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_056[] = INCBIN_U32("graphics/battle_anims/sprites/056.4bpp.lz"); -const u32 gBattleAnimSpritePalette_056[] = INCBIN_U32("graphics/battle_anims/sprites/056.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_055[] = INCBIN_U32("graphics/battle_anims/sprites/055.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_RedFist[] = INCBIN_U32("graphics/battle_anims/sprites/red_fist.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_057[] = INCBIN_U32("graphics/battle_anims/sprites/057.4bpp.lz"); -const u32 gBattleAnimSpritePalette_057[] = INCBIN_U32("graphics/battle_anims/sprites/057.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_058[] = INCBIN_U32("graphics/battle_anims/sprites/058.4bpp.lz"); -const u32 gBattleAnimSpritePalette_058[] = INCBIN_U32("graphics/battle_anims/sprites/058.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_059[] = INCBIN_U32("graphics/battle_anims/sprites/059.4bpp.lz"); -const u32 gBattleAnimSpritePalette_059[] = INCBIN_U32("graphics/battle_anims/sprites/059.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_060[] = INCBIN_U32("graphics/battle_anims/sprites/060.4bpp.lz"); -const u32 gBattleAnimSpritePalette_060[] = INCBIN_U32("graphics/battle_anims/sprites/060.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_061[] = INCBIN_U32("graphics/battle_anims/sprites/061.4bpp.lz"); -const u32 gBattleAnimSpritePalette_061[] = INCBIN_U32("graphics/battle_anims/sprites/061.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.4bpp.lz"); +const u32 gBattleAnimSpritePalette_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_062[] = INCBIN_U32("graphics/battle_anims/sprites/062.4bpp.lz"); -const u32 gBattleAnimSpritePalette_062[] = INCBIN_U32("graphics/battle_anims/sprites/062.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_063[] = INCBIN_U32("graphics/battle_anims/sprites/063.4bpp.lz"); -const u32 gBattleAnimSpritePalette_063[] = INCBIN_U32("graphics/battle_anims/sprites/063.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.gbapal.lz"); const u32 gUnusedGfx_Metronome[] = INCBIN_U32("graphics/unused/metronome_hand_small.4bpp.lz"); // unused, was for metronome at one point -const u32 gBattleAnimSpritePalette_091[] = INCBIN_U32("graphics/battle_anims/sprites/091.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_065[] = INCBIN_U32("graphics/battle_anims/sprites/065.4bpp.lz"); -const u32 gBattleAnimSpritePalette_065[] = INCBIN_U32("graphics/battle_anims/sprites/065.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_066[] = INCBIN_U32("graphics/battle_anims/sprites/066.4bpp.lz"); -const u32 gBattleAnimSpritePalette_066[] = INCBIN_U32("graphics/battle_anims/sprites/066.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_070[] = INCBIN_U32("graphics/battle_anims/sprites/070.4bpp.lz"); -const u32 gBattleAnimSpritePalette_070[] = INCBIN_U32("graphics/battle_anims/sprites/070.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_071[] = INCBIN_U32("graphics/battle_anims/sprites/071.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Sparkle4[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_4.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_072[] = INCBIN_U32("graphics/battle_anims/sprites/072.4bpp.lz"); -const u32 gBattleAnimSpritePalette_072[] = INCBIN_U32("graphics/battle_anims/sprites/072.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_073[] = INCBIN_U32("graphics/battle_anims/sprites/073.4bpp.lz"); -const u32 gBattleAnimSpritePalette_073[] = INCBIN_U32("graphics/battle_anims/sprites/073.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_075[] = INCBIN_U32("graphics/battle_anims/sprites/075.4bpp.lz"); -const u32 gBattleAnimSpritePalette_075[] = INCBIN_U32("graphics/battle_anims/sprites/075.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_078[] = INCBIN_U32("graphics/battle_anims/sprites/078.4bpp.lz"); -const u32 gBattleAnimSpritePalette_078[] = INCBIN_U32("graphics/battle_anims/sprites/078.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_079[] = INCBIN_U32("graphics/battle_anims/sprites/079.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Shock[] = INCBIN_U32("graphics/battle_anims/sprites/shock.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_080[] = INCBIN_U32("graphics/battle_anims/sprites/080.4bpp.lz"); -const u32 gBattleAnimSpritePalette_080[] = INCBIN_U32("graphics/battle_anims/sprites/080.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_081[] = INCBIN_U32("graphics/battle_anims/sprites/081.4bpp.lz"); -const u32 gBattleAnimSpritePalette_081[] = INCBIN_U32("graphics/battle_anims/sprites/081.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.gbapal.lz"); const u16 gUnknown_C0CA1C[] = INCBIN_U16("graphics/unknown/unknown_C0CA1C.bin"); const u16 gUnknown_C0CA40[] = INCBIN_U16("graphics/unknown/unknown_C0CA40.bin"); @@ -261,85 +261,85 @@ const u32 gUnusedGfx8bpp_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch const u16 gUnknown_C0CAE0[] = INCBIN_U16("graphics/unknown/unknown_C0CAE0.bin"); const u32 gUnusedTilemap_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch_2.bin.lz"); -const u32 gBattleAnimSpriteSheet_082[] = INCBIN_U32("graphics/battle_anims/sprites/082.4bpp.lz"); -const u32 gBattleAnimSpritePalette_082[] = INCBIN_U32("graphics/battle_anims/sprites/082.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.gbapal.lz"); -const u32 gBattleAnimSpritePalette_083[] = INCBIN_U32("graphics/battle_anims/sprites/083.gbapal.lz"); -const u32 gBattleAnimSpritePalette_084[] = INCBIN_U32("graphics/battle_anims/sprites/084.gbapal.lz"); -const u32 gBattleAnimSpritePalette_085[] = INCBIN_U32("graphics/battle_anims/sprites/085.gbapal.lz"); -const u32 gBattleAnimSpritePalette_086[] = INCBIN_U32("graphics/battle_anims/sprites/086.gbapal.lz"); -const u32 gBattleAnimSpritePalette_088[] = INCBIN_U32("graphics/battle_anims/sprites/088.gbapal.lz"); -const u32 gBattleAnimSpritePalette_089[] = INCBIN_U32("graphics/battle_anims/sprites/089.gbapal.lz"); -const u32 gBattleAnimSpritePalette_090[] = INCBIN_U32("graphics/battle_anims/sprites/090.gbapal.lz"); -const u32 gBattleAnimSpritePalette_092[] = INCBIN_U32("graphics/battle_anims/sprites/092.gbapal.lz"); -const u32 gBattleAnimSpritePalette_093[] = INCBIN_U32("graphics/battle_anims/sprites/093.gbapal.lz"); -const u32 gBattleAnimSpritePalette_094[] = INCBIN_U32("graphics/battle_anims/sprites/094.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.gbapal.lz"); +const u32 gBattleAnimSpritePalette_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.gbapal.lz"); +const u32 gBattleAnimSpritePalette_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.gbapal.lz"); const u32 gUnknown_D0D2B4[] = INCBIN_U32("graphics/unknown/unknown_D0D2B4.bin.lz"); -const u32 gBattleAnimSpritePalette_095[] = INCBIN_U32("graphics/battle_anims/sprites/095.gbapal.lz"); -const u32 gBattleAnimSpritePalette_096[] = INCBIN_U32("graphics/battle_anims/sprites/096.gbapal.lz"); -const u32 gBattleAnimSpritePalette_097[] = INCBIN_U32("graphics/battle_anims/sprites/097.gbapal.lz"); -const u32 gBattleAnimSpritePalette_100[] = INCBIN_U32("graphics/battle_anims/sprites/100.gbapal.lz"); -const u32 gBattleAnimSpritePalette_101[] = INCBIN_U32("graphics/battle_anims/sprites/101.gbapal.lz"); -const u32 gBattleAnimSpritePalette_103[] = INCBIN_U32("graphics/battle_anims/sprites/103.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.gbapal.lz"); +const u32 gBattleAnimSpritePalette_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.gbapal.lz"); +const u32 gBattleAnimSpritePalette_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.gbapal.lz"); +const u32 gBattleAnimSpritePalette_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_083[] = INCBIN_U32("graphics/battle_anims/sprites/083.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_084[] = INCBIN_U32("graphics/battle_anims/sprites/084.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_085[] = INCBIN_U32("graphics/battle_anims/sprites/085.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_086[] = INCBIN_U32("graphics/battle_anims/sprites/086.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_088[] = INCBIN_U32("graphics/battle_anims/sprites/088.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_089[] = INCBIN_U32("graphics/battle_anims/sprites/089.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_090[] = INCBIN_U32("graphics/battle_anims/sprites/090.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_091[] = INCBIN_U32("graphics/battle_anims/sprites/091.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_092[] = INCBIN_U32("graphics/battle_anims/sprites/092.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_093[] = INCBIN_U32("graphics/battle_anims/sprites/093.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_094[] = INCBIN_U32("graphics/battle_anims/sprites/094.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_095[] = INCBIN_U32("graphics/battle_anims/sprites/095.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_096[] = INCBIN_U32("graphics/battle_anims/sprites/096.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_097[] = INCBIN_U32("graphics/battle_anims/sprites/097.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_098[] = INCBIN_U32("graphics/battle_anims/sprites/098.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_100[] = INCBIN_U32("graphics/battle_anims/sprites/100.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_101[] = INCBIN_U32("graphics/battle_anims/sprites/101.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_102[] = INCBIN_U32("graphics/battle_anims/sprites/102.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_103[] = INCBIN_U32("graphics/battle_anims/sprites/103.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Web[] = INCBIN_U32("graphics/battle_anims/sprites/web.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_HatchedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/hatched_egg.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_104[] = INCBIN_U32("graphics/battle_anims/sprites/104.4bpp.lz"); -const u32 gBattleAnimSpritePalette_104[] = INCBIN_U32("graphics/battle_anims/sprites/104.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_105[] = INCBIN_U32("graphics/battle_anims/sprites/105.4bpp.lz"); -const u32 gBattleAnimSpritePalette_105[] = INCBIN_U32("graphics/battle_anims/sprites/105.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_106[] = INCBIN_U32("graphics/battle_anims/sprites/106.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Explosion3[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_3.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_107[] = INCBIN_U32("graphics/battle_anims/sprites/107.4bpp.lz"); -const u32 gBattleAnimSpritePalette_107[] = INCBIN_U32("graphics/battle_anims/sprites/107.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_108[] = INCBIN_U32("graphics/battle_anims/sprites/108.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_WaterDroplet2[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_109[] = INCBIN_U32("graphics/battle_anims/sprites/109.4bpp.lz"); -const u32 gBattleAnimSpritePalette_109[] = INCBIN_U32("graphics/battle_anims/sprites/109.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_110[] = INCBIN_U32("graphics/battle_anims/sprites/110.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Sprout[] = INCBIN_U32("graphics/battle_anims/sprites/sprout.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_111[] = INCBIN_U32("graphics/battle_anims/sprites/111.4bpp.lz"); -const u32 gBattleAnimSpritePalette_111[] = INCBIN_U32("graphics/battle_anims/sprites/111.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_112[] = INCBIN_U32("graphics/battle_anims/sprites/112.4bpp.lz"); -const u32 gBattleAnimSpritePalette_112[] = INCBIN_U32("graphics/battle_anims/sprites/112.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_113[] = INCBIN_U32("graphics/battle_anims/sprites/113.4bpp.lz"); -const u32 gBattleAnimSpritePalette_113[] = INCBIN_U32("graphics/battle_anims/sprites/113.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_114[] = INCBIN_U32("graphics/battle_anims/sprites/114.4bpp.lz"); -const u32 gBattleAnimSpritePalette_114[] = INCBIN_U32("graphics/battle_anims/sprites/114.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.gbapal.lz"); const u32 gUnusedTilemap_BlueFrame[] = INCBIN_U32("graphics/unused/blue_frame.bin.lz"); // P1, P2, P3 and P4 tilemaps? const u32 gUnusedTilemap_RedYellowGreenFrame[] = INCBIN_U32("graphics/unused/redyellowgreen_frame.bin.lz"); const u32 gUnusedGfx_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.4bpp.lz"); const u32 gUnusedPal_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_115[] = INCBIN_U32("graphics/battle_anims/sprites/115.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.4bpp.lz"); const u32 gUnusedGfx8bpp_WaterSplash [] = INCBIN_U32("graphics/unused/water_splash.8bpp.lz"); const u32 gUnusedTilemap_WaterSplash[] = INCBIN_U32("graphics/unused/water_splash.bin.lz"); @@ -379,63 +379,63 @@ const u8 gUnknown_D1300C[] = INCBIN_U8("graphics/unknown/unknown_D1300C.4bpp"); const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz"); const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_116[] = INCBIN_U32("graphics/battle_anims/sprites/116.4bpp.lz"); -const u32 gBattleAnimSpritePalette_116[] = INCBIN_U32("graphics/battle_anims/sprites/116.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.4bpp.lz"); +const u32 gBattleAnimSpritePalette_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_117[] = INCBIN_U32("graphics/battle_anims/sprites/117.4bpp.lz"); -const u32 gBattleAnimSpritePalette_117[] = INCBIN_U32("graphics/battle_anims/sprites/117.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_118[] = INCBIN_U32("graphics/battle_anims/sprites/118.4bpp.lz"); -const u32 gBattleAnimSpritePalette_118[] = INCBIN_U32("graphics/battle_anims/sprites/118.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_119[] = INCBIN_U32("graphics/battle_anims/sprites/119.4bpp.lz"); -const u32 gBattleAnimSpritePalette_119[] = INCBIN_U32("graphics/battle_anims/sprites/119.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_120[] = INCBIN_U32("graphics/battle_anims/sprites/120.4bpp.lz"); -const u32 gBattleAnimSpritePalette_120[] = INCBIN_U32("graphics/battle_anims/sprites/120.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_121[] = INCBIN_U32("graphics/battle_anims/sprites/121.4bpp.lz"); -const u32 gBattleAnimSpritePalette_121[] = INCBIN_U32("graphics/battle_anims/sprites/121.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_122[] = INCBIN_U32("graphics/battle_anims/sprites/122.4bpp.lz"); -const u32 gBattleAnimSpritePalette_122[] = INCBIN_U32("graphics/battle_anims/sprites/122.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_123[] = INCBIN_U32("graphics/battle_anims/sprites/123.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_PurpleDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/purple_droplet.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_124[] = INCBIN_U32("graphics/battle_anims/sprites/124.4bpp.lz"); -const u32 gBattleAnimSpritePalette_124[] = INCBIN_U32("graphics/battle_anims/sprites/124.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_125[] = INCBIN_U32("graphics/battle_anims/sprites/125.4bpp.lz"); -const u32 gBattleAnimSpritePalette_125[] = INCBIN_U32("graphics/battle_anims/sprites/125.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_126[] = INCBIN_U32("graphics/battle_anims/sprites/126.4bpp.lz"); -const u32 gBattleAnimSpritePalette_126[] = INCBIN_U32("graphics/battle_anims/sprites/126.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_127[] = INCBIN_U32("graphics/battle_anims/sprites/127.4bpp.lz"); -const u32 gBattleAnimSpritePalette_127[] = INCBIN_U32("graphics/battle_anims/sprites/127.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_128[] = INCBIN_U32("graphics/battle_anims/sprites/128.4bpp.lz"); -const u32 gBattleAnimSpritePalette_128[] = INCBIN_U32("graphics/battle_anims/sprites/128.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_129[] = INCBIN_U32("graphics/battle_anims/sprites/129.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Whirlwind2[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_130[] = INCBIN_U32("graphics/battle_anims/sprites/130.4bpp.lz"); -const u32 gBattleAnimSpritePalette_130[] = INCBIN_U32("graphics/battle_anims/sprites/130.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_131[] = INCBIN_U32("graphics/battle_anims/sprites/131.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Explosion5[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_5.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_132[] = INCBIN_U32("graphics/battle_anims/sprites/132.4bpp.lz"); -const u32 gBattleAnimSpritePalette_132[] = INCBIN_U32("graphics/battle_anims/sprites/132.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_133[] = INCBIN_U32("graphics/battle_anims/sprites/133.4bpp.lz"); -const u32 gBattleAnimSpritePalette_133[] = INCBIN_U32("graphics/battle_anims/sprites/133.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_134[] = INCBIN_U32("graphics/battle_anims/sprites/134.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Smoke2[] = INCBIN_U32("graphics/battle_anims/sprites/smoke_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_076[] = INCBIN_U32("graphics/battle_anims/sprites/076.4bpp.lz"); -const u32 gBattleAnimSpritePalette_076[] = INCBIN_U32("graphics/battle_anims/sprites/076.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_077[] = INCBIN_U32("graphics/battle_anims/sprites/077.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_BlueFlames2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames_2.4bpp.lz"); // Contest @@ -479,114 +479,114 @@ const u32 gUnknown_08C1A12C[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bi const u32 gUnknown_08C1A2B4[] = INCBIN_U32("graphics/contest/misc_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_135[] = INCBIN_U32("graphics/battle_anims/sprites/135.4bpp.lz"); -const u32 gBattleAnimSpritePalette_135[] = INCBIN_U32("graphics/battle_anims/sprites/135.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz"); const u32 gBattleAnimSpriteSheet_Particles[] = INCBIN_U32("graphics/battle_anims/sprites/particles.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_136[] = INCBIN_U32("graphics/battle_anims/sprites/136.4bpp.lz"); -const u32 gBattleAnimSpritePalette_136[] = INCBIN_U32("graphics/battle_anims/sprites/136.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.4bpp.lz"); +const u32 gBattleAnimSpritePalette_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_137[] = INCBIN_U32("graphics/battle_anims/sprites/137.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Scratch[] = INCBIN_U32("graphics/battle_anims/sprites/scratch.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_139[] = INCBIN_U32("graphics/battle_anims/sprites/139.4bpp.lz"); -const u32 gBattleAnimSpritePalette_139[] = INCBIN_U32("graphics/battle_anims/sprites/139.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_145[] = INCBIN_U32("graphics/battle_anims/sprites/145.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Clamp[] = INCBIN_U32("graphics/battle_anims/sprites/clamp.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_138[] = INCBIN_U32("graphics/battle_anims/sprites/138.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Cut[] = INCBIN_U32("graphics/battle_anims/sprites/cut.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_140[] = INCBIN_U32("graphics/battle_anims/sprites/140.4bpp.lz"); -const u32 gBattleAnimSpritePalette_140[] = INCBIN_U32("graphics/battle_anims/sprites/140.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_141[] = INCBIN_U32("graphics/battle_anims/sprites/141.4bpp.lz"); -const u32 gBattleAnimSpritePalette_141[] = INCBIN_U32("graphics/battle_anims/sprites/141.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.4bpp.lz"); +const u32 gBattleAnimSpritePalette_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_142[] = INCBIN_U32("graphics/battle_anims/sprites/142.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_IceSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/ice_spikes.4bpp.lz"); const u32 gUnusedGfx_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.4bpp.lz"); const u32 gUnusedPal_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_147[] = INCBIN_U32("graphics/battle_anims/sprites/147.4bpp.lz"); -const u32 gBattleAnimSpritePalette_147[] = INCBIN_U32("graphics/battle_anims/sprites/147.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_149[] = INCBIN_U32("graphics/battle_anims/sprites/149.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_WaterOrb[] = INCBIN_U32("graphics/battle_anims/sprites/water_orb.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_148[] = INCBIN_U32("graphics/battle_anims/sprites/148.4bpp.lz"); -const u32 gBattleAnimSpritePalette_148[] = INCBIN_U32("graphics/battle_anims/sprites/148.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.gbapal.lz"); -const u32 gBattleAnimSpritePalette_259[] = INCBIN_U32("graphics/battle_anims/sprites/259.gbapal.lz"); +const u32 gBattleAnimSpritePalette_BrownOrb[] = INCBIN_U32("graphics/battle_anims/sprites/brown_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_074[] = INCBIN_U32("graphics/battle_anims/sprites/074.4bpp.lz"); -const u32 gBattleAnimSpritePalette_074[] = INCBIN_U32("graphics/battle_anims/sprites/074.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_150[] = INCBIN_U32("graphics/battle_anims/sprites/150.4bpp.lz"); -const u32 gBattleAnimSpritePalette_150[] = INCBIN_U32("graphics/battle_anims/sprites/150.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_151[] = INCBIN_U32("graphics/battle_anims/sprites/151.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_ToxicBubble[] = INCBIN_U32("graphics/battle_anims/sprites/toxic_bubble.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_153[] = INCBIN_U32("graphics/battle_anims/sprites/153.4bpp.lz"); -const u32 gBattleAnimSpritePalette_153[] = INCBIN_U32("graphics/battle_anims/sprites/153.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_154[] = INCBIN_U32("graphics/battle_anims/sprites/154.4bpp.lz"); -const u32 gBattleAnimSpritePalette_154[] = INCBIN_U32("graphics/battle_anims/sprites/154.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_155[] = INCBIN_U32("graphics/battle_anims/sprites/155.4bpp.lz"); -const u32 gBattleAnimSpritePalette_155[] = INCBIN_U32("graphics/battle_anims/sprites/155.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_156[] = INCBIN_U32("graphics/battle_anims/sprites/156.4bpp.lz"); -const u32 gBattleAnimSpritePalette_156[] = INCBIN_U32("graphics/battle_anims/sprites/156.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_157[] = INCBIN_U32("graphics/battle_anims/sprites/157.4bpp.lz"); -const u32 gBattleAnimSpritePalette_157[] = INCBIN_U32("graphics/battle_anims/sprites/157.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_158[] = INCBIN_U32("graphics/battle_anims/sprites/158.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.4bpp.lz"); -const u32 gBattleAnimSpritePalette_158[] = INCBIN_U32("graphics/battle_anims/sprites/158.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_159[] = INCBIN_U32("graphics/battle_anims/sprites/159.4bpp.lz"); -const u32 gBattleAnimSpritePalette_159[] = INCBIN_U32("graphics/battle_anims/sprites/159.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_160[] = INCBIN_U32("graphics/battle_anims/sprites/160.4bpp.lz"); -const u32 gBattleAnimSpritePalette_160[] = INCBIN_U32("graphics/battle_anims/sprites/160.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_144[] = INCBIN_U32("graphics/battle_anims/sprites/144.4bpp.lz"); -const u32 gBattleAnimSpritePalette_144[] = INCBIN_U32("graphics/battle_anims/sprites/144.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.gbapal.lz"); const u32 gUnknownGfx_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.4bpp.lz"); const u32 gUnknownPal_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.gbapal.lz"); const u32 gUnknownTilemap_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.bin.lz"); -const u32 gBattleAnimSpriteSheet_162[] = INCBIN_U32("graphics/battle_anims/sprites/162.4bpp.lz"); -const u32 gBattleAnimSpritePalette_162[] = INCBIN_U32("graphics/battle_anims/sprites/162.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_163[] = INCBIN_U32("graphics/battle_anims/sprites/163.4bpp.lz"); -const u32 gBattleAnimSpritePalette_163[] = INCBIN_U32("graphics/battle_anims/sprites/163.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.gbapal.lz"); -const u32 gBattleAnimSpritePalette_288[] = INCBIN_U32("graphics/battle_anims/sprites/288.gbapal.lz"); -const u32 gBattleAnimSpritePalette_164[] = INCBIN_U32("graphics/battle_anims/sprites/164.gbapal.lz"); -const u32 gBattleAnimSpritePalette_165[] = INCBIN_U32("graphics/battle_anims/sprites/165.gbapal.lz"); +const u32 gBattleAnimSpritePalette_BlueRing2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring_2.gbapal.lz"); +const u32 gBattleAnimSpritePalette_PurpleRing[] = INCBIN_U32("graphics/battle_anims/sprites/purple_ring.gbapal.lz"); +const u32 gBattleAnimSpritePalette_BlueRing[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_166[] = INCBIN_U32("graphics/battle_anims/sprites/166.4bpp.lz"); -const u32 gBattleAnimSpritePalette_166[] = INCBIN_U32("graphics/battle_anims/sprites/166.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.gbapal.lz"); -const u32 gBattleAnimSpritePalette_167[] = INCBIN_U32("graphics/battle_anims/sprites/167.gbapal.lz"); -const u32 gBattleAnimSpritePalette_168[] = INCBIN_U32("graphics/battle_anims/sprites/168.gbapal.lz"); -const u32 gBattleAnimSpritePalette_169[] = INCBIN_U32("graphics/battle_anims/sprites/169.gbapal.lz"); -const u32 gBattleAnimSpritePalette_170[] = INCBIN_U32("graphics/battle_anims/sprites/170.gbapal.lz"); +const u32 gBattleAnimSpritePalette_BlueLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/blue_light_wall.gbapal.lz"); +const u32 gBattleAnimSpritePalette_RedLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/red_light_wall.gbapal.lz"); +const u32 gBattleAnimSpritePalette_GrayLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/gray_light_wall.gbapal.lz"); +const u32 gBattleAnimSpritePalette_OrangeLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/orange_light_wall.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_171[] = INCBIN_U32("graphics/battle_anims/sprites/171.4bpp.lz"); -const u32 gBattleAnimSpritePalette_171[] = INCBIN_U32("graphics/battle_anims/sprites/171.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_172[] = INCBIN_U32("graphics/battle_anims/sprites/172.gbapal.lz"); +const u32 gBattleAnimSpritePalette_PurpleGasCloud[] = INCBIN_U32("graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz"); const u32 gContestJudgeGfx[] = INCBIN_U32("graphics/contest/judge.4bpp.lz"); const u32 gContest2Pal[] = INCBIN_U32("graphics/contest/judge.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_001[] = INCBIN_U32("graphics/battle_anims/sprites/001.4bpp.lz"); -const u32 gBattleAnimSpritePalette_001[] = INCBIN_U32("graphics/battle_anims/sprites/001.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_173[] = INCBIN_U32("graphics/battle_anims/sprites/173.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_SparkH[] = INCBIN_U32("graphics/battle_anims/sprites/spark_h.4bpp.lz"); const u32 gBattleAnimBackgroundImage_00[] = INCBIN_U32("graphics/battle_anims/backgrounds/00.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_00[] = INCBIN_U32("graphics/battle_anims/backgrounds/00.gbapal.lz"); @@ -600,48 +600,48 @@ const u32 gUnusedGfx_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.4bpp.lz"); const u32 gUnusedPal_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.gbapal.lz"); const u32 gUnusedTilemap_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.bin.lz"); -const u32 gBattleAnimSpriteSheet_174[] = INCBIN_U32("graphics/battle_anims/sprites/174.4bpp.lz"); -const u32 gBattleAnimSpritePalette_174[] = INCBIN_U32("graphics/battle_anims/sprites/174.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.4bpp.lz"); +const u32 gBattleAnimSpritePalette_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_175[] = INCBIN_U32("graphics/battle_anims/sprites/175.4bpp.lz"); -const u32 gBattleAnimSpritePalette_175[] = INCBIN_U32("graphics/battle_anims/sprites/175.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.4bpp.lz"); +const u32 gBattleAnimSpritePalette_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_176[] = INCBIN_U32("graphics/battle_anims/sprites/176.4bpp.lz"); -const u32 gBattleAnimSpritePalette_176[] = INCBIN_U32("graphics/battle_anims/sprites/176.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.4bpp.lz"); +const u32 gBattleAnimSpritePalette_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_177[] = INCBIN_U32("graphics/battle_anims/sprites/177.4bpp.lz"); -const u32 gBattleAnimSpritePalette_177[] = INCBIN_U32("graphics/battle_anims/sprites/177.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_178[] = INCBIN_U32("graphics/battle_anims/sprites/178.4bpp.lz"); -const u32 gBattleAnimSpritePalette_178[] = INCBIN_U32("graphics/battle_anims/sprites/178.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.4bpp.lz"); +const u32 gBattleAnimSpritePalette_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.gbapal.lz"); -const u32 gBattleAnimSpritePalette_179[] = INCBIN_U32("graphics/battle_anims/sprites/179.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_179[] = INCBIN_U32("graphics/battle_anims/sprites/179.4bpp.lz"); +const u32 gBattleAnimSpritePalette_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_180[] = INCBIN_U32("graphics/battle_anims/sprites/180.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_181[] = INCBIN_U32("graphics/battle_anims/sprites/181.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_WebThread[] = INCBIN_U32("graphics/battle_anims/sprites/web_thread.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_SpiderWeb[] = INCBIN_U32("graphics/battle_anims/sprites/spider_web.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_182[] = INCBIN_U32("graphics/battle_anims/sprites/182.4bpp.lz"); -const u32 gBattleAnimSpritePalette_182[] = INCBIN_U32("graphics/battle_anims/sprites/182.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_183[] = INCBIN_U32("graphics/battle_anims/sprites/183.4bpp.lz"); -const u32 gBattleAnimSpritePalette_183[] = INCBIN_U32("graphics/battle_anims/sprites/183.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_184[] = INCBIN_U32("graphics/battle_anims/sprites/184.4bpp.lz"); -const u32 gBattleAnimSpritePalette_184[] = INCBIN_U32("graphics/battle_anims/sprites/184.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.4bpp.lz"); +const u32 gBattleAnimSpritePalette_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_185[] = INCBIN_U32("graphics/battle_anims/sprites/185.4bpp.lz"); -const u32 gBattleAnimSpritePalette_185[] = INCBIN_U32("graphics/battle_anims/sprites/185.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.gbapal.lz"); const u32 gBattleAnimBackgroundImage_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.bin.lz"); -const u32 gBattleAnimSpriteSheet_187[] = INCBIN_U32("graphics/battle_anims/sprites/187.4bpp.lz"); -const u32 gBattleAnimSpritePalette_187[] = INCBIN_U32("graphics/battle_anims/sprites/187.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_186[] = INCBIN_U32("graphics/battle_anims/sprites/186.4bpp.lz"); -const u32 gBattleAnimSpritePalette_186[] = INCBIN_U32("graphics/battle_anims/sprites/186.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.gbapal.lz"); const u32 gHealthboxSinglesPlayerGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_player.4bpp.lz"); const u32 gHealthboxSinglesOpponentGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_opponent.4bpp.lz"); @@ -652,136 +652,136 @@ const u32 gHealthboxSafariGfx[] = INCBIN_U32("graphics/battle_interface/healthbo const u32 gUnusedGfx_Shadow[] = INCBIN_U32("graphics/unused/shadow.4bpp.lz"); const u32 gUnusedPal_Shadow[] = INCBIN_U32("graphics/unused/shadow.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_014[] = INCBIN_U32("graphics/battle_anims/sprites/014.4bpp.lz"); -const u32 gBattleAnimSpritePalette_014[] = INCBIN_U32("graphics/battle_anims/sprites/014.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.4bpp.lz"); +const u32 gBattleAnimSpritePalette_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_190[] = INCBIN_U32("graphics/battle_anims/sprites/190.4bpp.lz"); -const u32 gBattleAnimSpritePalette_190[] = INCBIN_U32("graphics/battle_anims/sprites/190.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.4bpp.lz"); +const u32 gBattleAnimSpritePalette_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_191[] = INCBIN_U32("graphics/battle_anims/sprites/191.4bpp.lz"); -const u32 gBattleAnimSpritePalette_191[] = INCBIN_U32("graphics/battle_anims/sprites/191.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_189[] = INCBIN_U32("graphics/battle_anims/sprites/189.4bpp.lz"); -const u32 gBattleAnimSpritePalette_189[] = INCBIN_U32("graphics/battle_anims/sprites/189.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.4bpp.lz"); +const u32 gBattleAnimSpritePalette_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_192[] = INCBIN_U32("graphics/battle_anims/sprites/192.4bpp.lz"); -const u32 gBattleAnimSpritePalette_192[] = INCBIN_U32("graphics/battle_anims/sprites/192.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.4bpp.lz"); +const u32 gBattleAnimSpritePalette_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_193[] = INCBIN_U32("graphics/battle_anims/sprites/193.4bpp.lz"); -const u32 gBattleAnimSpritePalette_193[] = INCBIN_U32("graphics/battle_anims/sprites/193.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz"); const u32 gUnknown_08C20668[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz"); const u32 gUnknown_08C20684[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz"); -const u32 gBattleAnimSpriteSheet_002[] = INCBIN_U32("graphics/battle_anims/sprites/002.4bpp.lz"); -const u32 gBattleAnimSpritePalette_002[] = INCBIN_U32("graphics/battle_anims/sprites/002.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_196[] = INCBIN_U32("graphics/battle_anims/sprites/196.4bpp.lz"); -const u32 gBattleAnimSpritePalette_196[] = INCBIN_U32("graphics/battle_anims/sprites/196.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_194[] = INCBIN_U32("graphics/battle_anims/sprites/194.4bpp.lz"); -const u32 gBattleAnimSpritePalette_194[] = INCBIN_U32("graphics/battle_anims/sprites/194.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_195[] = INCBIN_U32("graphics/battle_anims/sprites/195.4bpp.lz"); -const u32 gBattleAnimSpritePalette_195[] = INCBIN_U32("graphics/battle_anims/sprites/195.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_197[] = INCBIN_U32("graphics/battle_anims/sprites/197.4bpp.lz"); -const u32 gBattleAnimSpritePalette_197[] = INCBIN_U32("graphics/battle_anims/sprites/197.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_198[] = INCBIN_U32("graphics/battle_anims/sprites/198.4bpp.lz"); -const u32 gBattleAnimSpritePalette_198[] = INCBIN_U32("graphics/battle_anims/sprites/198.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_199[] = INCBIN_U32("graphics/battle_anims/sprites/199.4bpp.lz"); -const u32 gBattleAnimSpritePalette_199[] = INCBIN_U32("graphics/battle_anims/sprites/199.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_200[] = INCBIN_U32("graphics/battle_anims/sprites/200.4bpp.lz"); -const u32 gBattleAnimSpritePalette_200[] = INCBIN_U32("graphics/battle_anims/sprites/200.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_201[] = INCBIN_U32("graphics/battle_anims/sprites/201.4bpp.lz"); -const u32 gBattleAnimSpritePalette_201[] = INCBIN_U32("graphics/battle_anims/sprites/201.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_204[] = INCBIN_U32("graphics/battle_anims/sprites/204.4bpp.lz"); -const u32 gBattleAnimSpritePalette_204[] = INCBIN_U32("graphics/battle_anims/sprites/204.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_202[] = INCBIN_U32("graphics/battle_anims/sprites/202.4bpp.lz"); -const u32 gBattleAnimSpritePalette_202[] = INCBIN_U32("graphics/battle_anims/sprites/202.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_203[] = INCBIN_U32("graphics/battle_anims/sprites/203.4bpp.lz"); -const u32 gBattleAnimSpritePalette_203[] = INCBIN_U32("graphics/battle_anims/sprites/203.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.4bpp.lz"); +const u32 gBattleAnimSpritePalette_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_206[] = INCBIN_U32("graphics/battle_anims/sprites/206.4bpp.lz"); -const u32 gBattleAnimSpritePalette_206[] = INCBIN_U32("graphics/battle_anims/sprites/206.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_205[] = INCBIN_U32("graphics/battle_anims/sprites/205.4bpp.lz"); -const u32 gBattleAnimSpritePalette_205[] = INCBIN_U32("graphics/battle_anims/sprites/205.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_207[] = INCBIN_U32("graphics/battle_anims/sprites/207.4bpp.lz"); -const u32 gBattleAnimSpritePalette_207[] = INCBIN_U32("graphics/battle_anims/sprites/207.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_208[] = INCBIN_U32("graphics/battle_anims/sprites/208.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_TornMetal[] = INCBIN_U32("graphics/battle_anims/sprites/torn_metal.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_209[] = INCBIN_U32("graphics/battle_anims/sprites/209.4bpp.lz"); -const u32 gBattleAnimSpritePalette_209[] = INCBIN_U32("graphics/battle_anims/sprites/209.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.4bpp.lz"); +const u32 gBattleAnimSpritePalette_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_064[] = INCBIN_U32("graphics/battle_anims/sprites/064.4bpp.lz"); -const u32 gBattleAnimSpritePalette_064[] = INCBIN_U32("graphics/battle_anims/sprites/064.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_210[] = INCBIN_U32("graphics/battle_anims/sprites/210.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.4bpp.lz"); -const u32 gBattleAnimSpritePalette_219[] = INCBIN_U32("graphics/battle_anims/sprites/219.gbapal.lz"); -const u32 gBattleAnimSpritePalette_210[] = INCBIN_U32("graphics/battle_anims/sprites/210.gbapal.lz"); -const u32 gBattleAnimSpritePalette_216[] = INCBIN_U32("graphics/battle_anims/sprites/216.gbapal.lz"); +const u32 gBattleAnimSpritePalette_PinkHeart[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart.gbapal.lz"); +const u32 gBattleAnimSpritePalette_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.gbapal.lz"); +const u32 gBattleAnimSpritePalette_RedHeart[] = INCBIN_U32("graphics/battle_anims/sprites/red_heart.gbapal.lz"); const u32 gUnknown_08C232E0[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.4bpp.lz"); const u32 gUnknown_08C23D50[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.gbapal.lz"); const u32 gUnknown_08C23D78[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.bin.lz"); -const u32 gBattleAnimSpriteSheet_217[] = INCBIN_U32("graphics/battle_anims/sprites/217.4bpp.lz"); -const u32 gBattleAnimSpritePalette_217[] = INCBIN_U32("graphics/battle_anims/sprites/217.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_212[] = INCBIN_U32("graphics/battle_anims/sprites/212.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_211[] = INCBIN_U32("graphics/battle_anims/sprites/211.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_213[] = INCBIN_U32("graphics/battle_anims/sprites/213.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_CircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/circle_of_light.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Electricity[] = INCBIN_U32("graphics/battle_anims/sprites/electricity.4bpp.lz"); -const u32 gBattleAnimSpritePalette_211[] = INCBIN_U32("graphics/battle_anims/sprites/211.gbapal.lz"); +const u32 gBattleAnimSpritePalette_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_214[] = INCBIN_U32("graphics/battle_anims/sprites/214.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Finger2[] = INCBIN_U32("graphics/battle_anims/sprites/finger_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_215[] = INCBIN_U32("graphics/battle_anims/sprites/215.4bpp.lz"); -const u32 gBattleAnimSpritePalette_215[] = INCBIN_U32("graphics/battle_anims/sprites/215.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.gbapal.lz"); const u32 gUnknown_08C249D0[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face.gbapal.lz"); const u32 gUnknown_08C249F8[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face.4bpp.lz"); -const u32 gBattleAnimSpritePalette_218[] = INCBIN_U32("graphics/battle_anims/sprites/218.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_218[] = INCBIN_U32("graphics/battle_anims/sprites/218.4bpp.lz"); +const u32 gBattleAnimSpritePalette_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_087[] = INCBIN_U32("graphics/battle_anims/sprites/087.4bpp.lz"); -const u32 gBattleAnimSpritePalette_087[] = INCBIN_U32("graphics/battle_anims/sprites/087.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_018[] = INCBIN_U32("graphics/battle_anims/sprites/018.4bpp.lz"); -const u32 gBattleAnimSpritePalette_018[] = INCBIN_U32("graphics/battle_anims/sprites/018.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.gbapal.lz"); -const u32 gBattleAnimSpritePalette_220[] = INCBIN_U32("graphics/battle_anims/sprites/220.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_220[] = INCBIN_U32("graphics/battle_anims/sprites/220.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.4bpp.lz"); -const u32 gBattleAnimSpritePalette_221[] = INCBIN_U32("graphics/battle_anims/sprites/221.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_221[] = INCBIN_U32("graphics/battle_anims/sprites/221.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_222[] = INCBIN_U32("graphics/battle_anims/sprites/222.4bpp.lz"); -const u32 gBattleAnimSpritePalette_222[] = INCBIN_U32("graphics/battle_anims/sprites/222.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.gbapal.lz"); -const u32 gBattleAnimSpritePalette_223[] = INCBIN_U32("graphics/battle_anims/sprites/223.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_223[] = INCBIN_U32("graphics/battle_anims/sprites/223.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.4bpp.lz"); -const u32 gBattleAnimSpritePalette_224[] = INCBIN_U32("graphics/battle_anims/sprites/224.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_224[] = INCBIN_U32("graphics/battle_anims/sprites/224.4bpp.lz"); +const u32 gBattleAnimSpritePalette_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.4bpp.lz"); -const u32 gBattleAnimSpritePalette_230[] = INCBIN_U32("graphics/battle_anims/sprites/230.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_230[] = INCBIN_U32("graphics/battle_anims/sprites/230.4bpp.lz"); +const u32 gBattleAnimSpritePalette_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.4bpp.lz"); -const u32 gBattleAnimSpritePalette_228[] = INCBIN_U32("graphics/battle_anims/sprites/228.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_228[] = INCBIN_U32("graphics/battle_anims/sprites/228.4bpp.lz"); +const u32 gBattleAnimSpritePalette_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_04[] = INCBIN_U32("graphics/battle_anims/backgrounds/04.gbapal.lz"); const u32 gBattleAnimBackgroundImage_04[] = INCBIN_U32("graphics/battle_anims/backgrounds/04.4bpp.lz"); @@ -790,39 +790,39 @@ const u32 gBattleAnimBackgroundTilemap_04[] = INCBIN_U32("graphics/battle_anims/ const u32 gBattleAnimBackgroundTilemap_05[] = INCBIN_U32("graphics/battle_anims/backgrounds/05.bin.lz"); const u32 gBattleAnimBackgroundTilemap_06[] = INCBIN_U32("graphics/battle_anims/backgrounds/06.bin.lz"); -const u32 gBattleAnimSpriteSheet_225[] = INCBIN_U32("graphics/battle_anims/sprites/225.4bpp.lz"); -const u32 gBattleAnimSpritePalette_225[] = INCBIN_U32("graphics/battle_anims/sprites/225.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.4bpp.lz"); +const u32 gBattleAnimSpritePalette_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_227[] = INCBIN_U32("graphics/battle_anims/sprites/227.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Spotlight[] = INCBIN_U32("graphics/battle_anims/sprites/spotlight.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_226[] = INCBIN_U32("graphics/battle_anims/sprites/226.4bpp.lz"); -const u32 gBattleAnimSpritePalette_226[] = INCBIN_U32("graphics/battle_anims/sprites/226.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_229[] = INCBIN_U32("graphics/battle_anims/sprites/229.4bpp.lz"); -const u32 gBattleAnimSpritePalette_229[] = INCBIN_U32("graphics/battle_anims/sprites/229.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_099[] = INCBIN_U32("graphics/battle_anims/sprites/099.4bpp.lz"); -const u32 gBattleAnimSpritePalette_099[] = INCBIN_U32("graphics/battle_anims/sprites/099.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_232[] = INCBIN_U32("graphics/battle_anims/sprites/232.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_WispFire[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_fire.4bpp.lz"); -const u32 gBattleAnimSpritePalette_231[] = INCBIN_U32("graphics/battle_anims/sprites/231.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_231[] = INCBIN_U32("graphics/battle_anims/sprites/231.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_233[] = INCBIN_U32("graphics/battle_anims/sprites/233.4bpp.lz"); -const u32 gBattleAnimSpritePalette_233[] = INCBIN_U32("graphics/battle_anims/sprites/233.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_234[] = INCBIN_U32("graphics/battle_anims/sprites/234.4bpp.lz"); -const u32 gBattleAnimSpritePalette_234[] = INCBIN_U32("graphics/battle_anims/sprites/234.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.4bpp.lz"); +const u32 gBattleAnimSpritePalette_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_238[] = INCBIN_U32("graphics/battle_anims/sprites/238.4bpp.lz"); -const u32 gBattleAnimSpritePalette_238[] = INCBIN_U32("graphics/battle_anims/sprites/238.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_235[] = INCBIN_U32("graphics/battle_anims/sprites/235.4bpp.lz"); -const u32 gBattleAnimSpritePalette_235[] = INCBIN_U32("graphics/battle_anims/sprites/235.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.gbapal.lz"); -const u32 gBattleAnimSpritePalette_236[] = INCBIN_U32("graphics/battle_anims/sprites/236.gbapal.lz"); -const u32 gBattleAnimSpritePalette_237[] = INCBIN_U32("graphics/battle_anims/sprites/237.gbapal.lz"); +const u32 gBattleAnimSpritePalette_BlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/blue_orb.gbapal.lz"); +const u32 gBattleAnimSpritePalette_RedOrb2[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb_2.gbapal.lz"); const u32 gBattleAnimBackgroundImage_07[] = INCBIN_U32("graphics/battle_anims/backgrounds/07.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_07[] = INCBIN_U32("graphics/battle_anims/backgrounds/07.gbapal.lz"); @@ -859,30 +859,30 @@ const u32 gBattleAnimBackgroundImage_11[] = INCBIN_U32("graphics/battle_anims/ba const u32 gBattleAnimBackgroundPalette_11[] = INCBIN_U32("graphics/battle_anims/backgrounds/11.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_11[] = INCBIN_U32("graphics/battle_anims/backgrounds/11.bin.lz"); -const u32 gBattleAnimSpriteSheet_239[] = INCBIN_U32("graphics/battle_anims/sprites/239.4bpp.lz"); -const u32 gBattleAnimSpritePalette_239[] = INCBIN_U32("graphics/battle_anims/sprites/239.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_143[] = INCBIN_U32("graphics/battle_anims/sprites/143.4bpp.lz"); -const u32 gBattleAnimSpritePalette_143[] = INCBIN_U32("graphics/battle_anims/sprites/143.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.4bpp.lz"); +const u32 gBattleAnimSpritePalette_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_240[] = INCBIN_U32("graphics/battle_anims/sprites/240.4bpp.lz"); -const u32 gBattleAnimSpritePalette_240[] = INCBIN_U32("graphics/battle_anims/sprites/240.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.gbapal.lz"); const u32 gSubstituteDollPal[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.gbapal.lz"); const u32 gSubstituteDollGfx[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.lz"); const u32 gSubstituteDollTilemap[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.bin.lz"); -const u32 gBattleAnimSpriteSheet_241[] = INCBIN_U32("graphics/battle_anims/sprites/241.4bpp.lz"); -const u32 gBattleAnimSpritePalette_241[] = INCBIN_U32("graphics/battle_anims/sprites/241.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.gbapal.lz"); const u32 gContestConfetti_Gfx[] = INCBIN_U32("graphics/misc/confetti.4bpp.lz"); const u32 gContestConfetti_Pal[] = INCBIN_U32("graphics/misc/confetti.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_242[] = INCBIN_U32("graphics/battle_anims/sprites/242.4bpp.lz"); -const u32 gBattleAnimSpritePalette_242[] = INCBIN_U32("graphics/battle_anims/sprites/242.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.4bpp.lz"); -const u32 gBattleAnimSpritePalette_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.gbapal.lz"); const u32 gBattleStatMask_Gfx[] = INCBIN_U32("graphics/battle_anims/masks/stat.4bpp.lz"); const u32 gBattleStatMask1_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_1.bin.lz"); @@ -901,52 +901,52 @@ const u32 gCureBubblesGfx[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbl const u32 gCureBubblesPal[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz"); const u32 gCureBubblesTilemap[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz"); -const u32 gBattleAnimSpritePalette_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_246[] = INCBIN_U32("graphics/battle_anims/sprites/246.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_PurpleSwipe[] = INCBIN_U32("graphics/battle_anims/sprites/purple_swipe.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_244[] = INCBIN_U32("graphics/battle_anims/sprites/244.4bpp.lz"); -const u32 gBattleAnimSpritePalette_244[] = INCBIN_U32("graphics/battle_anims/sprites/244.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_247[] = INCBIN_U32("graphics/battle_anims/sprites/247.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_TagHand[] = INCBIN_U32("graphics/battle_anims/sprites/tag_hand.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_053[] = INCBIN_U32("graphics/battle_anims/sprites/053.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz"); const u32 gUnknown_08C2EA50[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz"); const u32 gUnknown_08C2EA9C[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.bin.lz"); -const u32 gBattleAnimSpriteSheet_248[] = INCBIN_U32("graphics/battle_anims/sprites/248.4bpp.lz"); -const u32 gBattleAnimSpritePalette_248[] = INCBIN_U32("graphics/battle_anims/sprites/248.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_249[] = INCBIN_U32("graphics/battle_anims/sprites/249.4bpp.lz"); -const u32 gBattleAnimSpritePalette_249[] = INCBIN_U32("graphics/battle_anims/sprites/249.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.4bpp.lz"); +const u32 gBattleAnimSpritePalette_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_250[] = INCBIN_U32("graphics/battle_anims/sprites/250.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_XSign[] = INCBIN_U32("graphics/battle_anims/sprites/x_sign.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_251[] = INCBIN_U32("graphics/battle_anims/sprites/251.4bpp.lz"); -const u32 gBattleAnimSpritePalette_251[] = INCBIN_U32("graphics/battle_anims/sprites/251.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.4bpp.lz"); +const u32 gBattleAnimSpritePalette_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_252[] = INCBIN_U32("graphics/battle_anims/sprites/252.4bpp.lz"); -const u32 gBattleAnimSpritePalette_252[] = INCBIN_U32("graphics/battle_anims/sprites/252.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_253[] = INCBIN_U32("graphics/battle_anims/sprites/253.4bpp.lz"); -const u32 gBattleAnimSpritePalette_253[] = INCBIN_U32("graphics/battle_anims/sprites/253.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.4bpp.lz"); +const u32 gBattleAnimSpritePalette_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_254[] = INCBIN_U32("graphics/battle_anims/sprites/254.4bpp.lz"); -const u32 gBattleAnimSpritePalette_254[] = INCBIN_U32("graphics/battle_anims/sprites/254.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_255[] = INCBIN_U32("graphics/battle_anims/sprites/255.4bpp.lz"); -const u32 gBattleAnimSpritePalette_255[] = INCBIN_U32("graphics/battle_anims/sprites/255.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_258[] = INCBIN_U32("graphics/battle_anims/sprites/258.4bpp.lz"); -const u32 gBattleAnimSpritePalette_258[] = INCBIN_U32("graphics/battle_anims/sprites/258.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_256[] = INCBIN_U32("graphics/battle_anims/sprites/256.4bpp.lz"); -const u32 gBattleAnimSpritePalette_256[] = INCBIN_U32("graphics/battle_anims/sprites/256.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_257[] = INCBIN_U32("graphics/battle_anims/sprites/257.4bpp.lz"); -const u32 gBattleAnimSpritePalette_257[] = INCBIN_U32("graphics/battle_anims/sprites/257.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.4bpp.lz"); +const u32 gBattleAnimSpritePalette_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.gbapal.lz"); const u32 gUnknownPal_C2F9E0[] = INCBIN_U32("graphics/unknown/unknown_C2F9E0.gbapal.lz"); @@ -1005,58 +1005,58 @@ const u32 gUnknown_08D85A1C[] = INCBIN_U32("graphics/battle_frontier/battle_tile #include "data/graphics/intro_scene.h" -const u32 gBattleAnimSpriteSheet_261[] = INCBIN_U32("graphics/battle_anims/sprites/261.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz"); const u32 gUnknown_08D8D410[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz"); const u32 gUnknown_08D8D58C[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz"); -const u32 gBattleAnimSpritePalette_261[] = INCBIN_U32("graphics/battle_anims/sprites/261.gbapal.lz"); +const u32 gBattleAnimSpritePalette_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_260[] = INCBIN_U32("graphics/battle_anims/sprites/260.4bpp.lz"); -const u32 gBattleAnimSpritePalette_260[] = INCBIN_U32("graphics/battle_anims/sprites/260.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz"); +const u32 gBattleAnimSpritePalette_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.gbapal.lz"); const u32 gBattleAnimBackgroundImage_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.bin.lz"); -const u32 gBattleAnimSpriteSheet_262[] = INCBIN_U32("graphics/battle_anims/sprites/262.4bpp.lz"); -const u32 gBattleAnimSpritePalette_262[] = INCBIN_U32("graphics/battle_anims/sprites/262.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.4bpp.lz"); +const u32 gBattleAnimSpritePalette_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.gbapal.lz"); const u32 gContestNextTurnGfx[] = INCBIN_U32("graphics/contest/nextturn.4bpp.lz"); const u8 gContestNextTurnNumbersGfx[] = INCBIN_U8("graphics/contest/nextturn_numbers.4bpp"); const u8 gContestNextTurnRandomGfx[] = INCBIN_U8("graphics/contest/nextturn_random.4bpp"); -const u32 gBattleAnimSpriteSheet_264[] = INCBIN_U32("graphics/battle_anims/sprites/264.4bpp.lz"); -const u32 gBattleAnimSpritePalette_264[] = INCBIN_U32("graphics/battle_anims/sprites/264.gbapal.lz"); -const u32 gBattleAnimSpritePalette_265[] = INCBIN_U32("graphics/battle_anims/sprites/265.gbapal.lz"); -const u32 gBattleAnimSpritePalette_067[] = INCBIN_U32("graphics/battle_anims/sprites/067.gbapal.lz"); -const u32 gBattleAnimSpritePalette_068[] = INCBIN_U32("graphics/battle_anims/sprites/068.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz"); +const u32 gBattleAnimSpritePalette_GlowyGreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_green_orb.gbapal.lz"); +const u32 gBattleAnimSpritePalette_SleepPowder[] = INCBIN_U32("graphics/battle_anims/sprites/sleep_powder.gbapal.lz"); +const u32 gBattleAnimSpritePalette_StunSpore[] = INCBIN_U32("graphics/battle_anims/sprites/stun_spore.gbapal.lz"); const u32 gContestApplauseGfx[] = INCBIN_U32("graphics/contest/applause.4bpp.lz"); const u8 gContestApplauseMeterGfx[] = INCBIN_U8("graphics/contest/applause_meter.4bpp"); const u16 gContestPal[] = INCBIN_U16("graphics/contest/nextturn.gbapal"); -const u32 gBattleAnimSpriteSheet_272[] = INCBIN_U32("graphics/battle_anims/sprites/272.4bpp.lz"); -const u32 gBattleAnimSpritePalette_272[] = INCBIN_U32("graphics/battle_anims/sprites/272.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_273[] = INCBIN_U32("graphics/battle_anims/sprites/273.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_SweatBead[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_bead.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_269[] = INCBIN_U32("graphics/battle_anims/sprites/269.4bpp.lz"); -const u32 gBattleAnimSpritePalette_269[] = INCBIN_U32("graphics/battle_anims/sprites/269.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_274[] = INCBIN_U32("graphics/battle_anims/sprites/274.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_275[] = INCBIN_U32("graphics/battle_anims/sprites/275.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_276[] = INCBIN_U32("graphics/battle_anims/sprites/276.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Gem2[] = INCBIN_U32("graphics/battle_anims/sprites/gem_2.4bpp.lz"); +const u32 gBattleAnimSpriteSheet_Gem3[] = INCBIN_U32("graphics/battle_anims/sprites/gem_3.4bpp.lz"); -const u32 gBattleAnimSpritePalette_274[] = INCBIN_U32("graphics/battle_anims/sprites/274.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.gbapal.lz"); const u32 gBattleAnimBackgroundImage_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.bin.lz"); -const u32 gBattleAnimSpriteSheet_280[] = INCBIN_U32("graphics/battle_anims/sprites/280.4bpp.lz"); -const u32 gBattleAnimSpritePalette_280[] = INCBIN_U32("graphics/battle_anims/sprites/280.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.gbapal.lz"); const u32 gBattleAnimBackgroundImageMuddyWater_Pal[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz"); @@ -1070,7 +1070,7 @@ const u32 gBattleAnimBackgroundImage_02[] = INCBIN_U32("graphics/battle_anims/ba const u32 gBattleAnimBackgroundPalette_02[] = INCBIN_U32("graphics/battle_anims/backgrounds/02.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_02[] = INCBIN_U32("graphics/battle_anims/backgrounds/02.bin.lz"); -const u32 gBattleAnimSpritePalette_287[] = INCBIN_U32("graphics/battle_anims/sprites/287.gbapal.lz"); +const u32 gBattleAnimSpritePalette_WhipHit[] = INCBIN_U32("graphics/battle_anims/sprites/whip_hit.gbapal.lz"); const u32 gBattleAnimBackgroundPalette_24[] = INCBIN_U32("graphics/battle_anims/backgrounds/24.gbapal.lz"); @@ -1085,44 +1085,44 @@ const u32 gBattleAnimBackgroundPalette_16[] = INCBIN_U32("graphics/battle_anims/ const u32 gBattleAnimBackgroundImage_16[] = INCBIN_U32("graphics/battle_anims/backgrounds/16.4bpp.lz"); const u32 gBattleAnimBackgroundTilemap_16[] = INCBIN_U32("graphics/battle_anims/backgrounds/16.bin.lz"); -const u32 gBattleAnimSpritePalette_277[] = INCBIN_U32("graphics/battle_anims/sprites/277.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_277[] = INCBIN_U32("graphics/battle_anims/sprites/277.4bpp.lz"); +const u32 gBattleAnimSpritePalette_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.4bpp.lz"); const u32 gBattleAnimFogTilemap[] = INCBIN_U32("graphics/battle_anims/backgrounds/fog.bin.lz"); -const u32 gBattleAnimSpritePalette_283[] = INCBIN_U32("graphics/battle_anims/sprites/283.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_283[] = INCBIN_U32("graphics/battle_anims/sprites/283.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.4bpp.lz"); const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_player.bin.lz"); const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz"); const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_contest.bin.lz"); -const u32 gBattleAnimSpriteSheet_263[] = INCBIN_U32("graphics/battle_anims/sprites/263.4bpp.lz"); -const u32 gBattleAnimSpritePalette_263[] = INCBIN_U32("graphics/battle_anims/sprites/263.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_266[] = INCBIN_U32("graphics/battle_anims/sprites/266.4bpp.lz"); -const u32 gBattleAnimSpritePalette_266[] = INCBIN_U32("graphics/battle_anims/sprites/266.gbapal.lz"); -const u32 gBattleAnimSpritePalette_267[] = INCBIN_U32("graphics/battle_anims/sprites/267.gbapal.lz"); -const u32 gBattleAnimSpritePalette_268[] = INCBIN_U32("graphics/battle_anims/sprites/268.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.4bpp.lz"); +const u32 gBattleAnimSpritePalette_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.gbapal.lz"); +const u32 gBattleAnimSpritePalette_WhiteCircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/white_circle_of_light.gbapal.lz"); +const u32 gBattleAnimSpritePalette_GlowyBlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_blue_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_278[] = INCBIN_U32("graphics/battle_anims/sprites/278.4bpp.lz"); -const u32 gBattleAnimSpritePalette_278[] = INCBIN_U32("graphics/battle_anims/sprites/278.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_279[] = INCBIN_U32("graphics/battle_anims/sprites/279.4bpp.lz"); -const u32 gBattleAnimSpritePalette_279[] = INCBIN_U32("graphics/battle_anims/sprites/279.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.4bpp.lz"); +const u32 gBattleAnimSpritePalette_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_281[] = INCBIN_U32("graphics/battle_anims/sprites/281.4bpp.lz"); -const u32 gBattleAnimSpritePalette_281[] = INCBIN_U32("graphics/battle_anims/sprites/281.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.4bpp.lz"); +const u32 gBattleAnimSpritePalette_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.gbapal.lz"); const u32 gBattleAnimBackgroundImage_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.bin.lz"); -const u32 gBattleAnimSpriteSheet_284[] = INCBIN_U32("graphics/battle_anims/sprites/284.4bpp.lz"); -const u32 gBattleAnimSpritePalette_284[] = INCBIN_U32("graphics/battle_anims/sprites/284.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_285[] = INCBIN_U32("graphics/battle_anims/sprites/285.4bpp.lz"); -const u32 gBattleAnimSpritePalette_285[] = INCBIN_U32("graphics/battle_anims/sprites/285.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.4bpp.lz"); +const u32 gBattleAnimSpritePalette_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.gbapal.lz"); const u32 gBattleAnimBackgroundImage_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz"); @@ -1133,10 +1133,10 @@ const u32 gUnknown_08D960D0[] = INCBIN_U32("graphics/unknown/unknown_D960D0.bin. const u32 gUnknown_08D963A4[] = INCBIN_U32("graphics/unknown/unknown_D963A4.bin.lz"); -const u32 gBattleAnimSpritePalette_286[] = INCBIN_U32("graphics/battle_anims/sprites/286.gbapal.lz"); +const u32 gBattleAnimSpritePalette_Slash2[] = INCBIN_U32("graphics/battle_anims/sprites/slash_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_188[] = INCBIN_U32("graphics/battle_anims/sprites/188.4bpp.lz"); -const u32 gBattleAnimSpritePalette_188[] = INCBIN_U32("graphics/battle_anims/sprites/188.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.gbapal.lz"); const u32 gPartyMenuMisc_Gfx[] = INCBIN_U32("graphics/interface/party_menu_misc.4bpp.lz"); const u32 gPartyMenuMisc_Pal[] = INCBIN_U32("graphics/interface/party_menu_misc.gbapal.lz"); @@ -1223,14 +1223,14 @@ const u32 gUnknown_08D9BA44[] = INCBIN_U32("graphics/interface/pokeblock_feeding #include "data/graphics/items.h" #include "data/graphics/decorations.h" -const u32 gBattleAnimSpritePalette_282[] = INCBIN_U32("graphics/battle_anims/sprites/282.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_282[] = INCBIN_U32("graphics/battle_anims/sprites/282.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.4bpp.lz"); -const u32 gBattleAnimSpritePalette_270[] = INCBIN_U32("graphics/battle_anims/sprites/270.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_270[] = INCBIN_U32("graphics/battle_anims/sprites/270.4bpp.lz"); +const u32 gBattleAnimSpritePalette_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.4bpp.lz"); -const u32 gBattleAnimSpritePalette_271[] = INCBIN_U32("graphics/battle_anims/sprites/271.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_271[] = INCBIN_U32("graphics/battle_anims/sprites/271.4bpp.lz"); +const u32 gBattleAnimSpritePalette_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.gbapal.lz"); +const u32 gBattleAnimSpriteSheet_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.4bpp.lz"); const u16 gUnknown_08DBA518[] = INCBIN_U16("graphics/misc/cable_car_bg.gbapal"); const u16 gCableCar_Pal[] = INCBIN_U16("graphics/misc/cable_car.gbapal"); diff --git a/src/rock.c b/src/rock.c index 814b1d88bf..489ef9f7d3 100644 --- a/src/rock.c +++ b/src/rock.c @@ -419,7 +419,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId) sub_80A6B30(&animBg); AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08D8D58C, animBg.tilesOffset); sub_80A6D60(&animBg, gUnknown_08D8D410, 0); - LoadCompressedPalette(gBattleAnimSpritePalette_261, animBg.paletteId * 16, 32); + LoadCompressedPalette(gBattleAnimSpritePalette_FlyingDirt, animBg.paletteId * 16, 32); if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) var0 = 1;