mirror of https://github.com/pret/pokeemerald.git
Remove usage of gHeap in sSpritePalettes_ContestantsTurnBlinkEffect
Those offsets into gHeap are actually just inside of eContestTempSave.
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@ -858,23 +858,22 @@ static const struct CompressedSpriteSheet sSpriteSheets_ContestantsTurnBlinkEffe
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}
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};
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// Yup this is super dangerous but that's how it is here
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static const struct SpritePalette sSpritePalettes_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
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{
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{
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.data = (u16 *)(gHeap + 0x1A0A4),
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.data = eContestTempSave.cachedWindowPalettes[5],
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.tag = TAG_BLINK_EFFECT_CONTESTANT0
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},
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{
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.data = (u16 *)(gHeap + 0x1A0C4),
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.data = eContestTempSave.cachedWindowPalettes[6],
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.tag = TAG_BLINK_EFFECT_CONTESTANT1
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},
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{
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.data = (u16 *)(gHeap + 0x1A0E4),
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.data = eContestTempSave.cachedWindowPalettes[7],
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.tag = TAG_BLINK_EFFECT_CONTESTANT2
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},
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{
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.data = (u16 *)(gHeap + 0x1A104),
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.data = eContestTempSave.cachedWindowPalettes[8],
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.tag = TAG_BLINK_EFFECT_CONTESTANT3
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}
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};
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