Remove usage of gHeap in sSpritePalettes_ContestantsTurnBlinkEffect

Those offsets into gHeap are actually just inside of eContestTempSave.
This commit is contained in:
Lactozilla 2024-11-12 14:28:33 -03:00
parent f8119bedd4
commit b60da57d8a
1 changed files with 4 additions and 5 deletions

View File

@ -858,23 +858,22 @@ static const struct CompressedSpriteSheet sSpriteSheets_ContestantsTurnBlinkEffe
}
};
// Yup this is super dangerous but that's how it is here
static const struct SpritePalette sSpritePalettes_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
{
{
.data = (u16 *)(gHeap + 0x1A0A4),
.data = eContestTempSave.cachedWindowPalettes[5],
.tag = TAG_BLINK_EFFECT_CONTESTANT0
},
{
.data = (u16 *)(gHeap + 0x1A0C4),
.data = eContestTempSave.cachedWindowPalettes[6],
.tag = TAG_BLINK_EFFECT_CONTESTANT1
},
{
.data = (u16 *)(gHeap + 0x1A0E4),
.data = eContestTempSave.cachedWindowPalettes[7],
.tag = TAG_BLINK_EFFECT_CONTESTANT2
},
{
.data = (u16 *)(gHeap + 0x1A104),
.data = eContestTempSave.cachedWindowPalettes[8],
.tag = TAG_BLINK_EFFECT_CONTESTANT3
}
};