rename battle_2.c to battle_main.c

This commit is contained in:
camthesaxman 2018-01-16 16:15:02 -06:00
parent c3c13d0acf
commit b4bb562363
4 changed files with 6 additions and 6 deletions

View File

@ -4,7 +4,7 @@
// should they be included here or included individually by every file?
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_2.h"
#include "battle_main.h"
#include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h"
#include "battle_util2.h"

View File

@ -1,5 +1,5 @@
#ifndef GUARD_BATTLE_2_H
#define GUARD_BATTLE_2_H
#ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H
void CB2_InitBattle(void);
void BattleMainCB2(void);
@ -52,4 +52,4 @@ extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 * const gStatusConditionStringsTable[7][2];
#endif // GUARD_BATTLE_2_H
#endif // GUARD_BATTLE_MAIN_H

View File

@ -59,7 +59,7 @@ SECTIONS {
src/decompress.o(.text);
asm/rom_8034C54.o(.text);
src/battle_bg.o(.text);
src/battle_2.o(.text);
src/battle_main.o(.text);
src/battle_util.o(.text);
src/battle_script_commands.o(.text);
src/battle_util2.o(.text);
@ -379,7 +379,7 @@ SECTIONS {
data/main_menu.o(.rodata);
data/battle_1.o(.rodata);
data/data2b.o(.rodata);
src/battle_2.o(.rodata);
src/battle_main.o(.rodata);
src/battle_util.o(.rodata);
src/battle_script_commands.o(.rodata);
src/battle_controller_player.o(.rodata);