mirror of https://github.com/pret/pokeemerald.git
more function names in ray scene
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@ -39,19 +39,19 @@ static void Task_RayTakesFlightAnim(u8 taskId);
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static void Task_RayDescendsAnim(u8 taskId);
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static void Task_RayChargesAnim(u8 taskId);
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static void Task_RayChasesAwayAnim(u8 taskId);
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static void sub_81D857C(u8 taskId);
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static void Task_HandleRayDescends(u8 taskId);
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static void Task_RayDescendsEnd(u8 taskId);
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static void sub_81D89E0(u8 taskId);
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static void Task_HandleRayCharges(u8 taskId);
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static void sub_81D8AD8(u8 taskId);
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static void sub_81D8B2C(u8 taskId);
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static void Task_RayChargesEnd(u8 taskId);
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static void sub_81D8E80(u8 taskId);
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static void Task_HandleRayChasesAway(u8 taskId);
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static void sub_81D8FB0(u8 taskId);
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static void sub_81D7228(u8 taskId);
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static void sub_81D736C(u8 taskId);
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static void Task_HandleDuoFight(u8 taskId);
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static void sub_81D752C(u8 taskId);
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static void Task_DuoFightEnd(u8 taskId);
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static void sub_81D7FC0(u8 taskId);
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static void Task_HandleRayTakesFlight(u8 taskId);
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static void sub_81D81A4(u8 taskId);
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static void Task_RayTakesFlightEnd(u8 taskId);
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static void sub_81D94D4(u8 taskId);
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@ -1316,7 +1316,7 @@ static void sub_81D6904(void)
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SetGpuReg(REG_OFFSET_WINOUT, 0x3F);
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}
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static void sub_81D691C(u8 taskId)
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static void Task_HandleDuoFightPre(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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sub_81D750C();
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@ -1493,7 +1493,7 @@ static void sub_81D6D20(struct Sprite *sprite)
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}
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}
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static void sub_81D6FD0(void)
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static void VblankCB_DuoFight(void)
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{
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VblankCB_RayquazaScene();
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ScanlineEffect_InitHBlankDmaTransfer();
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@ -1552,19 +1552,19 @@ static void Task_DuoFightAnim(u8 taskId)
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{
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data[2] = sub_81D6984();
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data[3] = sub_81D6B7C();
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gTasks[taskId].func = sub_81D691C;
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gTasks[taskId].func = Task_HandleDuoFightPre;
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}
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else
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{
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data[2] = sub_81D7664();
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data[3] = sub_81D78BC();
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gTasks[taskId].func = sub_81D736C;
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gTasks[taskId].func = Task_HandleDuoFight;
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StopMapMusic();
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}
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BlendPalettes(-1, 0x10, 0);
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BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
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SetVBlankCallback(sub_81D6FD0);
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SetVBlankCallback(VblankCB_DuoFight);
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PlaySE(SE_T_OOAME);
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}
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@ -1627,7 +1627,7 @@ static void sub_81D7228(u8 taskId)
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}
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}
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static void sub_81D736C(u8 taskId)
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static void Task_HandleDuoFight(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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sub_81D750C();
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@ -1960,10 +1960,10 @@ static void Task_RayTakesFlightAnim(u8 taskId)
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CreateTask(sub_81D81A4, 0);
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data[0] = 0;
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data[1] = 0;
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gTasks[taskId].func = sub_81D7FC0;
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gTasks[taskId].func = Task_HandleRayTakesFlight;
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}
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static void sub_81D7FC0(u8 taskId)
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static void Task_HandleRayTakesFlight(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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switch (data[0])
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@ -2163,10 +2163,10 @@ static void Task_RayDescendsAnim(u8 taskId)
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data[2] = 0;
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data[3] = 0;
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data[4] = 0x1000;
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gTasks[taskId].func = sub_81D857C;
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gTasks[taskId].func = Task_HandleRayDescends;
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}
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static void sub_81D857C(u8 taskId)
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static void Task_HandleRayDescends(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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switch (data[0])
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@ -2350,10 +2350,10 @@ static void Task_RayChargesAnim(u8 taskId)
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data[0] = 0;
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data[1] = 0;
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data[2] = CreateTask(sub_81D8AD8, 0);
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gTasks[taskId].func = sub_81D89E0;
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gTasks[taskId].func = Task_HandleRayCharges;
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}
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static void sub_81D89E0(u8 taskId)
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static void Task_HandleRayCharges(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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sub_81D8BB4();
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@ -2514,7 +2514,7 @@ static void Task_RayChasesAwayAnim(u8 taskId)
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SetVBlankCallback(VblankCB_RayquazaScene);
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data[0] = 0;
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data[1] = 0;
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gTasks[taskId].func = sub_81D8E80;
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gTasks[taskId].func = Task_HandleRayChasesAway;
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data[2] = CreateTask(sub_81D8FB0, 0);
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gTasks[data[2]].data[0] = 0;
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gTasks[data[2]].data[1] = 0;
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@ -2523,7 +2523,7 @@ static void Task_RayChasesAwayAnim(u8 taskId)
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gTasks[data[2]].data[4] = 1;
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}
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static void sub_81D8E80(u8 taskId)
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static void Task_HandleRayChasesAway(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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switch (data[0])
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@ -2837,7 +2837,7 @@ static void sub_81D961C(struct Sprite *sprite)
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sprite->callback = sub_81D97E0;
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return;
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case 352:
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sub_81D9274(FindTaskIdByFunc(sub_81D8E80));
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sub_81D9274(FindTaskIdByFunc(Task_HandleRayChasesAway));
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break;
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}
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}
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