mirror of https://github.com/pret/pokeemerald.git
UBFIX: sprite.c (#1442)
Fix out-of-bounds array access in `SortSprites()`. Co-authored-by: Marcus Huderle <huderlem@gmail.com>
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@ -452,6 +452,10 @@ void SortSprites(void)
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// Although this doesn't result in a bug in the ROM,
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// the behavior is undefined.
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j--;
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#ifdef UBFIX
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if (j == 0)
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break;
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#endif
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sprite1 = &gSprites[sSpriteOrder[j - 1]];
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sprite2 = &gSprites[sSpriteOrder[j]];
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@ -661,8 +665,7 @@ void ResetOamRange(u8 a, u8 b)
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for (i = a; i < b; i++)
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{
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struct OamData *oamBuffer = gMain.oamBuffer;
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oamBuffer[i] = *(struct OamData *)&gDummyOamData;
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gMain.oamBuffer[i] = *(struct OamData *)&gDummyOamData;
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}
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}
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