mirror of https://github.com/pret/pokeemerald.git
Small correction to map script comments
This commit is contained in:
parent
b9f6dd128d
commit
9ab03f454d
|
@ -13,14 +13,14 @@
|
|||
Almost exclusively used to set metatiles on the map before it's first drawn
|
||||
|
||||
6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.
|
||||
This is a table of scripts that each run if their condition is satisfied.
|
||||
This is a table of scripts; only the first script whose condition is satisfied is run.
|
||||
Used to trigger an event, such as the player exiting the cable car or the SS Tidal sailor announcing progress
|
||||
|
||||
2. ON_TRANSITION: Run during the transition to the map
|
||||
Used to set map-specific flags/vars, update object positions/movement types, set weather, etc
|
||||
|
||||
5. ON_WARP_INTO_MAP_TABLE: Run after the map's objects are loaded.
|
||||
This is a table of scripts that each run if their condition is satisfied.
|
||||
This is a table of scripts; only the first script whose condition is satisfied is run.
|
||||
Used to add objects to the scene or update something about the player as they warp in (e.g. their facing dir or visibility)
|
||||
Note that ON_TRANSITION may also handle object visibility, but would do so by modifying a flag or var
|
||||
|
||||
|
|
Loading…
Reference in New Issue