mirror of https://github.com/pret/pokeemerald.git
More camelCase
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@ -496,57 +496,57 @@ void sub_80E9238(u8 flagIn)
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void sub_80E933C(void)
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{
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u8 *roomdecor;
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u8 *roomdecorpos;
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u8 decidx;
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u8 objid;
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u8 *roomDecor;
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u8 *roomDecorPos;
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u8 decorIdx;
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u8 objIdx;
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u8 metatile;
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u8 category;
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u8 permission;
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u8 nDecor;
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u16 curBase;
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objid = 0;
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objIdx = 0;
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if (!CurrentMapIsSecretBase())
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{
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roomdecor = gSaveBlock1Ptr->playerRoomDecor;
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roomdecorpos = gSaveBlock1Ptr->playerRoomDecorPos;
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roomDecor = gSaveBlock1Ptr->playerRoomDecor;
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roomDecorPos = gSaveBlock1Ptr->playerRoomDecorPos;
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nDecor = 12;
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}
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else
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{
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curBase = VarGet(VAR_0x4054);
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roomdecor = gSaveBlock1Ptr->secretBases[curBase].decorations;
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roomdecorpos = gSaveBlock1Ptr->secretBases[curBase].decorationPos;
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roomDecor = gSaveBlock1Ptr->secretBases[curBase].decorations;
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roomDecorPos = gSaveBlock1Ptr->secretBases[curBase].decorationPos;
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nDecor = 16;
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}
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for (decidx = 0; decidx < nDecor; decidx ++)
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for (decorIdx = 0; decorIdx < nDecor; decorIdx ++)
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{
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if (roomdecor[decidx] != DECOR_NONE)
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if (roomDecor[decorIdx] != DECOR_NONE)
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{
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permission = gDecorations[roomdecor[decidx]].permission;
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category = gDecorations[roomdecor[decidx]].category;
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permission = gDecorations[roomDecor[decorIdx]].permission;
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category = gDecorations[roomDecor[decorIdx]].category;
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if (permission == DECORPERM_SOLID_MAT)
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{
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for (objid = 0; objid < gMapHeader.events->mapObjectCount; objid ++)
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for (objIdx = 0; objIdx < gMapHeader.events->mapObjectCount; objIdx ++)
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{
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if (gMapHeader.events->mapObjects[objid].flagId == gSpecialVar_0x8004 + 0xAE)
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if (gMapHeader.events->mapObjects[objIdx].flagId == gSpecialVar_0x8004 + 0xAE)
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{
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break;
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}
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}
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if (objid == gMapHeader.events->mapObjectCount)
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if (objIdx == gMapHeader.events->mapObjectCount)
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{
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continue;
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}
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gSpecialVar_0x8006 = roomdecorpos[decidx] >> 4;
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gSpecialVar_0x8007 = roomdecorpos[decidx] & 0xF;
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gSpecialVar_0x8006 = roomDecorPos[decorIdx] >> 4;
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gSpecialVar_0x8007 = roomDecorPos[decorIdx] & 0xF;
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metatile = MapGridGetMetatileBehaviorAt(gSpecialVar_0x8006 + 7, gSpecialVar_0x8007 + 7);
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if (MetatileBehavior_IsMB_B5(metatile) == TRUE || MetatileBehavior_IsMB_C3(metatile) == TRUE)
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{
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gScriptResult = gMapHeader.events->mapObjects[objid].graphicsId + VAR_0x3F20;
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VarSet(gScriptResult, gDecorations[roomdecor[decidx]].tiles[0]);
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gScriptResult = gMapHeader.events->mapObjects[objid].localId;
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gScriptResult = gMapHeader.events->mapObjects[objIdx].graphicsId + VAR_0x3F20;
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VarSet(gScriptResult, gDecorations[roomDecor[decorIdx]].tiles[0]);
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gScriptResult = gMapHeader.events->mapObjects[objIdx].localId;
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FlagClear(gSpecialVar_0x8004 + 0xAE);
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show_sprite(gScriptResult, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
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sub_808EBA8(gScriptResult, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gSpecialVar_0x8006, gSpecialVar_0x8007);
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