mirror of https://github.com/pret/pokeemerald.git
unsigned -> unsigned int; create header
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10068b0345
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921011592c
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@ -88,6 +88,7 @@
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#define BATTLE_OUTCOME_BIT_x80 0x80
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#define BATTLE_OUTCOME_BIT_x80 0x80
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#define STATUS_NONE 0x0
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#define STATUS_SLEEP 0x7
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#define STATUS_SLEEP 0x7
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#define STATUS_POISON 0x8
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#define STATUS_POISON 0x8
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#define STATUS_BURN 0x10
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#define STATUS_BURN 0x10
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@ -0,0 +1,19 @@
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#ifndef GUARD_FIELD_POISON_H
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#define GUARD_FIELD_POISON_H
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// Exported type declarations
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// Exported RAM declarations
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// Exported ROM declarations
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enum {
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FLDPSN_NONE,
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FLDPSN_PSN,
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FLDPSN_FNT
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};
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void sub_80F972C(void);
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unsigned int overworld_poison(void);
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#endif //GUARD_FIELD_POISON_H
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@ -1,6 +1,15 @@
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#ifndef GUARD_PARTY_MENU_H
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#ifndef GUARD_PARTY_MENU_H
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#define GUARD_PARTY_MENU_H
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#define GUARD_PARTY_MENU_H
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enum {
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AILMENT_NONE,
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AILMENT_PSN,
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AILMENT_PRZ,
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AILMENT_SLP,
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AILMENT_FRZ,
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AILMENT_BRN
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};
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bool8 pokemon_has_move(struct Pokemon *, u16);
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bool8 pokemon_has_move(struct Pokemon *, u16);
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void sub_81B58A8(void);
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void sub_81B58A8(void);
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void DoWallyTutorialBagMenu(void);
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void DoWallyTutorialBagMenu(void);
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@ -10,7 +10,9 @@
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#include "pokenav.h"
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#include "pokenav.h"
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#include "event_data.h"
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#include "event_data.h"
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#include "script.h"
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#include "script.h"
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#include "battle.h"
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#include "fldeff_80F9BCC.h"
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#include "fldeff_80F9BCC.h"
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#include "field_poison.h"
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static bool32 sub_80F9568(struct Pokemon *pokemon)
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static bool32 sub_80F9568(struct Pokemon *pokemon)
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{
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{
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@ -39,11 +41,8 @@ static bool32 sub_80F958C(void)
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static void sub_80F95C0(u8 partyIdx)
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static void sub_80F95C0(u8 partyIdx)
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{
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{
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struct Pokemon *pokemon;
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struct Pokemon *pokemon = gPlayerParty + partyIdx;
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unsigned status;
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unsigned int status = STATUS_NONE;
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pokemon = &gPlayerParty[partyIdx];
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status = 0;
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AdjustFriendship(pokemon, 0x07);
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AdjustFriendship(pokemon, 0x07);
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SetMonData(pokemon, MON_DATA_STATUS, &status);
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SetMonData(pokemon, MON_DATA_STATUS, &status);
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GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
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GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
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@ -52,10 +51,8 @@ static void sub_80F95C0(u8 partyIdx)
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static bool32 sub_80F960C(u8 partyIdx)
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static bool32 sub_80F960C(u8 partyIdx)
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{
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{
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struct Pokemon *pokemon;
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struct Pokemon *pokemon = gPlayerParty + partyIdx;
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if (sub_80F9568(pokemon) && GetMonData(pokemon, MON_DATA_HP) == 0 && pokemon_ailments_get_primary(GetMonData(pokemon, MON_DATA_STATUS)) == AILMENT_PSN)
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pokemon = &gPlayerParty[partyIdx];
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if (sub_80F9568(pokemon) && GetMonData(pokemon, MON_DATA_HP) == 0 && pokemon_ailments_get_primary(GetMonData(pokemon, MON_DATA_STATUS)) == 1)
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{
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{
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return TRUE;
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return TRUE;
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}
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}
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@ -64,9 +61,7 @@ static bool32 sub_80F960C(u8 partyIdx)
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static void sub_80F9654(u8 taskId)
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static void sub_80F9654(u8 taskId)
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{
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{
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s16 *data;
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s16 *data = gTasks[taskId].data;
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data = gTasks[taskId].data;
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switch (data[0])
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switch (data[0])
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{
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{
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case 0:
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case 0:
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@ -116,42 +111,38 @@ void sub_80F972C(void)
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ScriptContext1_Stop();
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ScriptContext1_Stop();
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}
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}
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unsigned overworld_poison(void)
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unsigned int overworld_poison(void)
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{
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{
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int i;
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int i;
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unsigned cnt1;
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unsigned int hp;
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unsigned cnt2;
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struct Pokemon *pokemon = gPlayerParty;
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unsigned hp;
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unsigned int numPoisoned = 0;
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struct Pokemon *pokemon;
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unsigned int numFainted = 0;
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pokemon = gPlayerParty;
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cnt2 = 0;
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cnt1 = 0;
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for (i = 0; i < PARTY_SIZE; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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{
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if (GetMonData(pokemon, MON_DATA_SANITY_BIT2) && pokemon_ailments_get_primary(GetMonData(pokemon, MON_DATA_STATUS)) == 1)
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if (GetMonData(pokemon, MON_DATA_SANITY_BIT2) && pokemon_ailments_get_primary(GetMonData(pokemon, MON_DATA_STATUS)) == AILMENT_PSN)
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{
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{
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hp = GetMonData(pokemon, MON_DATA_HP);
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hp = GetMonData(pokemon, MON_DATA_HP);
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if (hp == 0 || --hp == 0)
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if (hp == 0 || --hp == 0)
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{
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{
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cnt1++;
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numFainted++;
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}
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}
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SetMonData(pokemon, MON_DATA_HP, &hp);
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SetMonData(pokemon, MON_DATA_HP, &hp);
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cnt2++;
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numPoisoned++;
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}
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}
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pokemon++;
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pokemon++;
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}
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}
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if (cnt1 != 0 || cnt2 != 0)
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if (numFainted != 0 || numPoisoned != 0)
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{
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{
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overworld_poison_effect();
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overworld_poison_effect();
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}
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}
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if (cnt1 != 0)
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if (numFainted != 0)
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{
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{
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return 2;
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return FLDPSN_FNT;
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}
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}
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if (cnt2 != 0)
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if (numPoisoned != 0)
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{
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{
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return 1;
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return FLDPSN_PSN;
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}
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}
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return 0;
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return FLDPSN_NONE;
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}
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}
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