mirror of https://github.com/pret/pokeemerald.git
Finish documenting naming screen
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Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
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@ -4069,10 +4069,10 @@ extern const u8 gHealthboxElementsGfxTable[][32];
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extern const u16 gNamingScreenMenu_Pal[];
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extern const u32 gNamingScreenMenu_Gfx[];
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extern const u32 gUnknown_08DD4544[];
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extern const u8 gUnknown_08DD4620[];
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extern const u8 gUnknown_08DD46E0[];
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extern const u8 gUnknown_08DD47A0[];
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extern const u32 gNamingScreenBackground_Tilemap[];
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extern const u8 gNamingScreenKeyboardUpper_Tilemap[];
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extern const u8 gNamingScreenKeyboardLower_Tilemap[];
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extern const u8 gNamingScreenKeyboardSymbols_Tilemap[];
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extern const u8 gNamingScreenRWindow_Gfx[];
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extern const u8 gNamingScreenPageButton_Gfx[];
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extern const u8 gNamingScreenROptions_Gfx[];
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@ -1436,13 +1436,12 @@ const u8 gNamingScreenRWindow_Gfx[] = INCBIN_U8("graphics/naming_screen/rwindow.
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const u8 gNamingScreenROptions_Gfx[] = INCBIN_U8("graphics/naming_screen/roptions.4bpp");
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const u8 gNamingScreenCursor_Gfx[] = INCBIN_U8("graphics/naming_screen/cursor.4bpp");
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const u8 gNamingScreenPageButton_Gfx[] = INCBIN_U8("graphics/naming_screen/page_button.4bpp");
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const u8 gNamingScreenInputArrow_Gfx[] = INCBIN_U8("graphics/naming_screen/right_pointing_triangle.4bpp");
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const u8 gNamingScreenInputArrow_Gfx[] = INCBIN_U8("graphics/naming_screen/input_arrow.4bpp");
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const u8 gNamingScreenUnderscore_Gfx[] = INCBIN_U8("graphics/naming_screen/underscore.4bpp");
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const u32 gUnknown_08DD4544[] = INCBIN_U32("graphics/unknown/unknown_DD4544.bin.lz");
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const u32 gUnknown_08DD4620[] = INCBIN_U32("graphics/unknown/unknown_DD4620.bin.lz");
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const u32 gUnknown_08DD46E0[] = INCBIN_U32("graphics/unknown/unknown_DD46E0.bin.lz");
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const u32 gUnknown_08DD47A0[] = INCBIN_U32("graphics/unknown/unknown_DD47A0.bin.lz");
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const u32 gNamingScreenBackground_Tilemap[] = INCBIN_U32("graphics/naming_screen/background.bin.lz");
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const u32 gNamingScreenKeyboardUpper_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_upper.bin.lz");
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const u32 gNamingScreenKeyboardLower_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_lower.bin.lz");
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const u32 gNamingScreenKeyboardSymbols_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_symbols.bin.lz");
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// union room chat
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const u16 gUnionRoomChat_Background_Pal[] = INCBIN_U16("graphics/union_room_chat/background.gbapal");
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