The memes keep coming

This commit is contained in:
scnorton 2017-09-17 14:59:52 -04:00
parent 0689afbd86
commit 7bf307e7ae
2 changed files with 22 additions and 129 deletions

View File

@ -5,118 +5,6 @@
.text
thumb_func_start sub_8095FE8
sub_8095FE8: @ 8095FE8
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
adds r5, r1, 0
movs r0, 0x1
bl sub_80929FC
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
movs r0, 0x8
str r0, [sp]
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x1
bl sub_8094554
adds r0, r4, 0
adds r1, r5, 0
bl sub_809459C
lsls r0, 24
lsrs r0, 24
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_8095FE8
thumb_func_start sub_8096020
sub_8096020: @ 8096020
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
adds r5, r1, 0
movs r0, 0x2
bl sub_80929FC
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
movs r0, 0x8
str r0, [sp]
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x2
bl sub_8094554
adds r0, r4, 0
adds r1, r5, 0
bl sub_809459C
lsls r0, 24
lsrs r0, 24
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_8096020
thumb_func_start sub_8096058
sub_8096058: @ 8096058
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
adds r5, r1, 0
movs r0, 0x3
bl sub_80929FC
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
movs r0, 0x8
str r0, [sp]
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x3
bl sub_8094554
adds r0, r4, 0
adds r1, r5, 0
bl sub_809459C
lsls r0, 24
lsrs r0, 24
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_8096058
thumb_func_start sub_8096090
sub_8096090: @ 8096090
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
adds r5, r1, 0
movs r0, 0x4
bl sub_80929FC
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
movs r0, 0x8
str r0, [sp]
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x4
bl sub_8094554
adds r0, r4, 0
adds r1, r5, 0
bl sub_809459C
lsls r0, 24
lsrs r0, 24
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_8096090
thumb_func_start sub_80960C8
sub_80960C8: @ 80960C8
push {r4,r5,lr}

View File

@ -4453,27 +4453,27 @@ bool8 sub_80945C4(struct MapObject *mapObject, struct Sprite *sprite)
bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
u8 animId;\
animId = get_##images##_image_anim_num(DIR_##direction);\
animId = images(DIR_##direction);\
sub_8094554(mapObject, sprite, DIR_##direction, animId, duration);\
return timer(mapObject, sprite);\
}
special_anim_with_timer_2(sub_8094600, SOUTH, go, 32, sub_80945C4)
special_anim_with_timer_2(sub_8094638, NORTH, go, 32, sub_80945C4)
special_anim_with_timer_2(sub_8094670, WEST, go, 32, sub_80945C4)
special_anim_with_timer_2(sub_80946A8, EAST, go, 32, sub_80945C4)
special_anim_with_timer_2(sub_80946E0, SOUTH, go, 16, sub_809459C)
special_anim_with_timer_2(sub_8094718, NORTH, go, 16, sub_809459C)
special_anim_with_timer_2(sub_8094750, WEST, go, 16, sub_809459C)
special_anim_with_timer_2(sub_8094788, EAST, go, 16, sub_809459C)
special_anim_with_timer_2(sub_80947C0, SOUTH, go_fast, 8, sub_809459C)
special_anim_with_timer_2(sub_80947F8, NORTH, go_fast, 8, sub_809459C)
special_anim_with_timer_2(sub_8094830, WEST, go_fast, 8, sub_809459C)
special_anim_with_timer_2(sub_8094868, EAST, go_fast, 8, sub_809459C)
special_anim_with_timer_2(sub_80948A0, SOUTH, go_faster, 4, sub_809459C)
special_anim_with_timer_2(sub_80948D8, NORTH, go_faster, 4, sub_809459C)
special_anim_with_timer_2(sub_8094910, WEST, go_faster, 4, sub_809459C)
special_anim_with_timer_2(sub_8094948, EAST, go_faster, 4, sub_809459C)
special_anim_with_timer_2(sub_8094600, SOUTH, get_go_image_anim_num, 32, sub_80945C4)
special_anim_with_timer_2(sub_8094638, NORTH, get_go_image_anim_num, 32, sub_80945C4)
special_anim_with_timer_2(sub_8094670, WEST, get_go_image_anim_num, 32, sub_80945C4)
special_anim_with_timer_2(sub_80946A8, EAST, get_go_image_anim_num, 32, sub_80945C4)
special_anim_with_timer_2(sub_80946E0, SOUTH, get_go_image_anim_num, 16, sub_809459C)
special_anim_with_timer_2(sub_8094718, NORTH, get_go_image_anim_num, 16, sub_809459C)
special_anim_with_timer_2(sub_8094750, WEST, get_go_image_anim_num, 16, sub_809459C)
special_anim_with_timer_2(sub_8094788, EAST, get_go_image_anim_num, 16, sub_809459C)
special_anim_with_timer_2(sub_80947C0, SOUTH, get_go_fast_image_anim_num, 8, sub_809459C)
special_anim_with_timer_2(sub_80947F8, NORTH, get_go_fast_image_anim_num, 8, sub_809459C)
special_anim_with_timer_2(sub_8094830, WEST, get_go_fast_image_anim_num, 8, sub_809459C)
special_anim_with_timer_2(sub_8094868, EAST, get_go_fast_image_anim_num, 8, sub_809459C)
special_anim_with_timer_2(sub_80948A0, SOUTH, get_go_faster_image_anim_num, 4, sub_809459C)
special_anim_with_timer_2(sub_80948D8, NORTH, get_go_faster_image_anim_num, 4, sub_809459C)
special_anim_with_timer_2(sub_8094910, WEST, get_go_faster_image_anim_num, 4, sub_809459C)
special_anim_with_timer_2(sub_8094948, EAST, get_go_faster_image_anim_num, 4, sub_809459C)
an_walk_any_2_macro(sub_8094980, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 2)
an_walk_any_2_macro(sub_80949C0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 2)
@ -4933,3 +4933,8 @@ maybe_shadow_1_macro(sub_8095E88, sub_8095B84, sub_80941B0, DIR_SOUTH, 2, 0)
maybe_shadow_1_macro(sub_8095EE0, sub_8095B84, sub_80941B0, DIR_NORTH, 2, 0)
maybe_shadow_1_macro(sub_8095F38, sub_8095B84, sub_80941B0, DIR_WEST, 2, 0)
maybe_shadow_1_macro(sub_8095F90, sub_8095B84, sub_80941B0, DIR_EAST, 2, 0)
special_anim_with_timer_2(sub_8095FE8, SOUTH, sub_80929FC, 8, sub_809459C)
special_anim_with_timer_2(sub_8096020, NORTH, sub_80929FC, 8, sub_809459C)
special_anim_with_timer_2(sub_8096058, WEST, sub_80929FC, 8, sub_809459C)
special_anim_with_timer_2(sub_8096090, EAST, sub_80929FC, 8, sub_809459C)