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this function is driving me insane
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@ -1466,10 +1466,9 @@ s32 sub_818FEB4(s32 *arr, bool8 arg1)
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return bits;
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}
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/*
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s32 sub_818FFC0(s32 move, s32 species, s32 arg2)
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{
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u8 type1, type2, ability, moveType;
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s32 type1, type2, ability, moveType;
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s32 i = 0;
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s32 typePower = 20;
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@ -1488,22 +1487,25 @@ s32 sub_818FFC0(s32 move, s32 species, s32 arg2)
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}
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else
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{
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while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
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while (gTypeEffectiveness[i + 0] != TYPE_ENDTABLE)
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{
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if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
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if (gTypeEffectiveness[i + 0] == TYPE_FORESIGHT)
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{
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i += 3;
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continue;
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}
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else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
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else
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{
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// BUG: * 2 is not necessary and makes the condition always false if the ability is wonder guard.
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if (TYPE_EFFECT_DEF_TYPE(i) == type1 && (ability != ABILITY_WONDER_GUARD || TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE * 2))
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typePower = (TYPE_EFFECT_MULTIPLIER(i) * typePower) / 10;
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if (TYPE_EFFECT_DEF_TYPE(i) == type2 && type1 != type2 && (ability != ABILITY_WONDER_GUARD || TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE * 2))
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typePower = (TYPE_EFFECT_MULTIPLIER(i) * typePower) / 10;
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u8 val = gTypeEffectiveness[i + 0];
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if (val == moveType)
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{
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// BUG: * 2 is not necessary and makes the condition always false if the ability is wonder guard.
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if (gTypeEffectiveness[i + 1] == type1 && (ability != ABILITY_WONDER_GUARD || gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE * 2))
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typePower = (gTypeEffectiveness[i + 2] * typePower) / 10;
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if (gTypeEffectiveness[i + 1] == type2 && type1 != type2 && (ability != ABILITY_WONDER_GUARD || gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE * 2))
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typePower = (gTypeEffectiveness[i + 2] * typePower) / 10;
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}
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i += 3;
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}
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i += 3;
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}
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}
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@ -1580,4 +1582,4 @@ s32 sub_818FFC0(s32 move, s32 species, s32 arg2)
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}
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return typePower;
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}*/
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}
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