diff --git a/data/strings.s b/data/strings.s deleted file mode 100644 index ead89776e9..0000000000 --- a/data/strings.s +++ /dev/null @@ -1,5387 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - -gExpandedPlaceholder_Empty:: @ 85E8218 - .string "$" - -gExpandedPlaceholder_Kun:: @ 85E8219 - .string "$" - -gExpandedPlaceholder_Chan:: @ 85E821A - .string "$" - -gExpandedPlaceholder_Sapphire:: @ 85E821B - .string "SAPPHIRE$" - -gExpandedPlaceholder_Ruby:: @ 85E8224 - .string "RUBY$" - -gExpandedPlaceholder_Emerald:: @ 85E8229 - .string "EMERALD$" - -gExpandedPlaceholder_Aqua:: @ 85E8231 - .string "AQUA$" - -gExpandedPlaceholder_Magma:: @ 85E8236 - .string "MAGMA$" - -gExpandedPlaceholder_Archie:: @ 85E823C - .string "ARCHIE$" - -gExpandedPlaceholder_Maxie:: @ 85E8243 - .string "MAXIE$" - -gExpandedPlaceholder_Kyogre:: @ 85E8249 - .string "KYOGRE$" - -gExpandedPlaceholder_Groudon:: @ 85E8250 - .string "GROUDON$" - -gExpandedPlaceholder_Brendan:: @ 85E8258 - .string "BRENDAN$" - -gExpandedPlaceholder_May:: @ 85E8260 - .string "MAY$" - -gText_EggNickname:: @ 85E8264 - .string "EGG$" - -gText_Pokemon:: @ 85E8268 - .string "POKéMON$" - -gProfBirchMatchCallName:: @ 85E8270 - .string "PROF. BIRCH$" - -gText_MainMenuNewGame:: @ 85E827C - .string "NEW GAME$" - -gText_MainMenuContinue:: @ 85E8285 - .string "CONTINUE$" - -gText_MainMenuOption:: @ 85E828E - .string "OPTION$" - -gText_MainMenuMysteryGift:: @ 85E8295 - .string "MYSTERY GIFT$" - -gText_MainMenuMysteryGift2:: @ 85E82A2 - .string "MYSTERY GIFT$" - -gText_MainMenuMysteryEvents:: @ 85E82AF - .string "MYSTERY EVENTS$" - -gText_WirelessNotConnected:: @ 85E82BE - .string "The Wireless Adapter is not\nconnected.$" - -gText_MysteryGiftCantUse:: @ 85E82E5 - .string "MYSTERY GIFT can’t be used while\nthe Wireless Adapter is attached.$" - -gText_MysteryEventsCantUse:: @ 85E8328 - .string "MYSTERY EVENTS can’t be used while\nthe Wireless Adapter is attached.$" - -gUnknown_085E836D:: @ 85E836D - .string "Updating save file using external\ndata. Please wait.$" - -gUnknown_085E83A2:: @ 85E83A2 - .string "The save file has been updated.$" - -gText_SaveFileCorrupted:: @ 85E83C2 - .string "The save file is corrupted. The\nprevious save file will be loaded.$" - -gText_SaveFileErased:: @ 85E8405 - .string "The save file has been erased\ndue to corruption or damage.$" - -gJPText_No1MSubCircuit:: @ 85E8440 - .string "1Mサブきばんが ささっていません!$" @ "1Msabukibanga sasatteimasen!" ("The 1M sub-circuit board is not installed!" in Japanese) - -gText_BatteryRunDry:: @ 85E8453 - .string "The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur.$" - -gUnknown_085E84BF:: @ 85E84BF - .string "PLAYER$" - -gUnknown_085E84C6:: @ 85E84C6 - .string "POKéDEX$" - -gText_MainMenuTime:: @ 85E84CE - .string "TIME$" - -gUnknown_085E84D3:: @ 85E84D3 - .string "BADGES$" - -gUnknown_085E84DA:: @ 85E84DA - .string "A Button$" - -gUnknown_085E84E3:: @ 85E84E3 - .string "B Button$" - -gUnknown_085E84EC:: @ 85E84EC - .string "R Button$" - -gUnknown_085E84F5:: @ 85E84F5 - .string "L Button$" - -gUnknown_085E84FE:: @ 85E84FE - .string "START$" - -gUnknown_085E8504:: @ 85E8504 - .string "SELECT$" - -gUnknown_085E850B:: @ 85E850B - .string "+ Control Pad$" - -gUnknown_085E8519:: @ 85E8519 - .string "L Button R Button$" - -gUnknown_085E852C:: @ 85E852C - .string "CONTROLS$" - - .align 2 -gUnknown_085E8538:: @ 85E8538 - .string "{DPAD_UPDOWN}PICK {A_BUTTON}OK$" - - .align 2 -gUnknown_085E8544:: @ 85E8544 - .string "{A_BUTTON}NEXT$" - - .align 2 -gUnknown_085E854C:: @ 85E854C - .string "{A_BUTTON}NEXT {B_BUTTON}BACK$" - - .align 2 -gText_PickNextCancel:: @ 85E855C - .string "{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL$" - - .align 2 -gText_PickCancel:: @ 85E8574 - .string "{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL$" - - .align 2 -gText_UnkCtrlF800Exit:: @ 85E8588 - .string "{A_BUTTON}EXIT$" - -gText_BirchBoy:: @ 85E858F - .string "BOY$" - -gText_BirchGirl:: @ 85E8593 - .string "GIRL$" - -gText_DefaultNameStu:: @ 85E8598 - .string "STU$" - -gText_DefaultNameMilton:: @ 85E859C - .string "MILTON$" - -gText_DefaultNameTom:: @ 85E85A3 - .string "TOM$" - -gText_DefaultNameKenny:: @ 85E85A7 - .string "KENNY$" - -gText_DefaultNameReid:: @ 85E85AD - .string "REID$" - -gText_DefaultNameJude:: @ 85E85B2 - .string "JUDE$" - -gText_DefaultNameJaxson:: @ 85E85B7 - .string "JAXSON$" - -gText_DefaultNameEaston:: @ 85E85BE - .string "EASTON$" - -gText_DefaultNameWalker:: @ 85E85C5 - .string "WALKER$" - -gText_DefaultNameTeru:: @ 85E85CC - .string "TERU$" - -gText_DefaultNameJohnny:: @ 85E85D1 - .string "JOHNNY$" - -gText_DefaultNameBrett:: @ 85E85D8 - .string "BRETT$" - -gText_DefaultNameSeth:: @ 85E85DE - .string "SETH$" - -gText_DefaultNameTerry:: @ 85E85E3 - .string "TERRY$" - -gText_DefaultNameCasey:: @ 85E85E9 - .string "CASEY$" - -gText_DefaultNameDarren:: @ 85E85EF - .string "DARREN$" - -gText_DefaultNameLandon:: @ 85E85F6 - .string "LANDON$" - -gText_DefaultNameCollin:: @ 85E85FD - .string "COLLIN$" - -gText_DefaultNameStanley:: @ 85E8604 - .string "STANLEY$" - -gText_DefaultNameQuincy:: @ 85E860C - .string "QUINCY$" - -gText_DefaultNameKimmy:: @ 85E8613 - .string "KIMMY$" - -gText_DefaultNameTiara:: @ 85E8619 - .string "TIARA$" - -gText_DefaultNameBella:: @ 85E861F - .string "BELLA$" - -gText_DefaultNameJayla:: @ 85E8625 - .string "JAYLA$" - -gText_DefaultNameAllie:: @ 85E862B - .string "ALLIE$" - -gText_DefaultNameLianna:: @ 85E8631 - .string "LIANNA$" - -gText_DefaultNameSara:: @ 85E8638 - .string "SARA$" - -gText_DefaultNameMonica:: @ 85E863D - .string "MONICA$" - -gText_DefaultNameCamila:: @ 85E8644 - .string "CAMILA$" - -gText_DefaultNameAubree:: @ 85E864B - .string "AUBREE$" - -gText_DefaultNameRuthie:: @ 85E8652 - .string "RUTHIE$" - -gText_DefaultNameHazel:: @ 85E8659 - .string "HAZEL$" - -gText_DefaultNameNadine:: @ 85E865F - .string "NADINE$" - -gText_DefaultNameTanja:: @ 85E8666 - .string "TANJA$" - -gText_DefaultNameYasmin:: @ 85E866C - .string "YASMIN$" - -gText_DefaultNameNicola:: @ 85E8673 - .string "NICOLA$" - -gText_DefaultNameLillie:: @ 85E867A - .string "LILLIE$" - -gText_DefaultNameTerra:: @ 85E8681 - .string "TERRA$" - -gText_DefaultNameLucy:: @ 85E8687 - .string "LUCY$" - -gText_DefaultNameHalie:: @ 85E868C - .string "HALIE$" - -gText_ThisIsAPokemon:: @ 85E8692 - .string "This is what we call a “POKéMON.”{PAUSE 96}\p$" - -gText_5MarksPokemon:: @ 85E86B8 - .string "????? POKéMON$" - -gText_UnkHeight:: @ 85E86C6 - .string "{CLEAR_TO 0x0C}??’??”$" - -gText_UnkWeight:: @ 85E86D0 - .string "????.? lbs.$" - -gUnknown_085E86DC:: @ 85E86DC - .string " POKéMON$" - -gUnknown_085E86FB:: @ 85E86FB - .string "{CLEAR_TO 0x0C} ’ ”$" - -gUnknown_085E8709:: @ 85E8709 - .string " . lbs.$" - -gUnknown_085E871A:: @ 85E871A - .string "$" - -gText_CryOf:: @ 85E871B - .string "CRY OF$" - -gUnknown_085E8722:: @ 85E8722 - .string "$" - -gText_SizeComparedTo:: @ 85E8723 - .string "SIZE COMPARED TO $" - -gText_PokedexRegistration:: @ 85E8735 - .string "POKéDEX registration completed.$" - -gText_HTHeight:: @ 85E8755 - .string "HT$" - -gText_WTWeight:: @ 85E8758 - .string "WT$" - -gText_SearchingPleaseWait:: @ 85E875B - .string "Searching…\nPlease wait.$" - -gText_SearchCompleted:: @ 85E8773 - .string "Search completed.$" - -gUnknown_085E8785:: @ 85E8785 - .string "No matching POKéMON were found.$" - -gUnknown_085E87A5:: @ 85E87A5 - .string "Search for POKéMON based on\nselected parameters.$" - -gUnknown_085E87D6:: @ 85E87D6 - .string "Switch POKéDEX listings.$" - -gUnknown_085E87EF:: @ 85E87EF - .string "Return to the POKéDEX.$" - -gUnknown_085E8806:: @ 85E8806 - .string "Select the POKéDEX mode.$" - -gUnknown_085E881F:: @ 85E881F - .string "Select the POKéDEX listing mode.$" - -gUnknown_085E8840:: @ 85E8840 - .string "List by the first letter in the name.\nSpotted POKéMON only.$" - -gUnknown_085E887C:: @ 85E887C - .string "List by body color.\nSpotted POKéMON only.$" - -gUnknown_085E88A6:: @ 85E88A6 - .string "List by type.\nOwned POKéMON only.$" - -gUnknown_085E88C8:: @ 85E88C8 - .string "Execute search/switch.$" - -gUnknown_085E88DF:: @ 85E88DF - .string "HOENN DEX$" - -gUnknown_085E88E9:: @ 85E88E9 - .string "NATIONAL DEX$" - -gUnknown_085E88F6:: @ 85E88F6 - .string "NUMERICAL MODE$" - -gUnknown_085E8905:: @ 85E8905 - .string "A TO Z MODE$" - -gUnknown_085E8911:: @ 85E8911 - .string "HEAVIEST MODE$" - -gUnknown_085E891F:: @ 85E891F - .string "LIGHTEST MODE$" - -gUnknown_085E892D:: @ 85E892D - .string "TALLEST MODE$" - -gUnknown_085E893A:: @ 85E893A - .string "SMALLEST MODE$" - -gUnknown_085E8948:: @ 85E8948 - .string "ABC$" - -gUnknown_085E894C:: @ 85E894C - .string "DEF$" - -gUnknown_085E8950:: @ 85E8950 - .string "GHI$" - -gUnknown_085E8954:: @ 85E8954 - .string "JKL$" - -gUnknown_085E8958:: @ 85E8958 - .string "MNO$" - -gUnknown_085E895C:: @ 85E895C - .string "PQR$" - -gUnknown_085E8960:: @ 85E8960 - .string "STU$" - -gUnknown_085E8964:: @ 85E8964 - .string "VWX$" - -gUnknown_085E8968:: @ 85E8968 - .string "YZ$" - -gUnknown_085E896B:: @ 85E896B - .string "RED$" - -gUnknown_085E896F:: @ 85E896F - .string "BLUE$" - -gUnknown_085E8974:: @ 85E8974 - .string "YELLOW$" - -gUnknown_085E897B:: @ 85E897B - .string "GREEN$" - -gUnknown_085E8981:: @ 85E8981 - .string "BLACK$" - -gUnknown_085E8987:: @ 85E8987 - .string "BROWN$" - -gUnknown_085E898D:: @ 85E898D - .string "PURPLE$" - -gUnknown_085E8994:: @ 85E8994 - .string "GRAY$" - -gUnknown_085E8999:: @ 85E8999 - .string "WHITE$" - -gUnknown_085E899F:: @ 85E899F - .string "PINK$" - -gUnknown_085E89A4:: @ 85E89A4 - .string "HOENN region’s POKéDEX$" - -gUnknown_085E89BB:: @ 85E89BB - .string "National edition POKéDEX$" - -gUnknown_085E89D4:: @ 85E89D4 - .string "POKéMON are listed according to their\nnumber.$" - -gUnknown_085E8A02:: @ 85E8A02 - .string "Spotted and owned POKéMON are listed\nalphabetically.$" - -gUnknown_085E8A37:: @ 85E8A37 - .string "Owned POKéMON are listed from the\nheaviest to the lightest.$" - -gUnknown_085E8A73:: @ 85E8A73 - .string "Owned POKéMON are listed from the\nlightest to the heaviest.$" - -gUnknown_085E8AAF:: @ 85E8AAF - .string "Owned POKéMON are listed from the\ntallest to the smallest.$" - -gUnknown_085E8AEA:: @ 85E8AEA - .string "Owned POKéMON are listed from the\nsmallest to the tallest.$" - -gUnknown_085E8B25:: @ 85E8B25 - .string "$" - -gUnknown_085E8B26:: @ 85E8B26 - .string "DON’T SPECIFY.$" - -gUnknown_085E8B35:: @ 85E8B35 - .string "NONE$" - -gText_SelectorArrow:: @ 85E8B3A - .string "▶$" - -gUnknown_085E8B3C:: @ 85E8B3C - .string " $" - -gText_WelcomeToHOF:: @ 85E8B3E - .string "Welcome to the HALL OF FAME!$" - -gUnknown_085E8B5B:: @ 85E8B5B - .string "Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p$" - -gUnknown_085E8BBA:: @ 85E8BBA - .string "SAVING…\nDON’T TURN OFF THE POWER.$" - -gText_HOFCorrupted:: @ 85E8BDC - .string "The HALL OF FAME data is corrupted.$" - -gText_HOFNumber:: @ 85E8C00 - .string "HALL OF FAME No. {STR_VAR_1}$" - -gText_LeagueChamp:: @ 85E8C14 - .string "LEAGUE CHAMPION!\nCONGRATULATIONS!$" - -gText_Number:: @ 85E8C36 - .string "No. $" - -gText_Level:: @ 85E8C3B - .string "Lv. $" - -gUnknown_085E8C40:: @ 85E8C40 - .string "IDNo. /$" - -gText_Name:: @ 85E8C48 - .string "NAME$" - -gText_IDNumber:: @ 85E8C4D - .string "IDNo.$" - -gText_BirchInTrouble:: @ 85E8C53 - .string "PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!$" - -gText_ConfirmStarterChoice:: @ 85E8C90 - .string "Do you choose this POKéMON?$" - -gUnknown_085E8CAC:: @ 85E8CAC - .string "POKéMON$" - -gText_FlyToWhere:: @ 85E8CB4 - .string "FLY to where?$" - -gMenuText_Use:: @ 85E8CC2 - .string "USE$" - -gMenuText_Toss:: @ 85E8CC6 - .string "TOSS$" - -gMenuText_Register:: @ 85E8CCB - .string "REGISTER$" - -gMenuText_Give:: @ 85E8CD4 - .string "GIVE$" - -gMenuText_CheckTag:: @ 85E8CD9 - .string "CHECK TAG$" - -gMenuText_Confirm:: @ 85E8CE3 - .string "CONFIRM$" - -gMenuText_Walk:: @ 85E8CEB - .string "WALK$" - -gText_Cancel:: @ 85E8CF0 - .string "CANCEL$" - -gText_Cancel2:: @ 85E8CF7 - .string "CANCEL$" - -gMenuText_Show:: @ 85E8CFE - .string "SHOW$" - -gText_EmptyString2:: @ 85E8D03 - .string "$" - -gUnknown_085E8D04:: @ 85E8D04 - .string "CANCEL$" - -gText_Item:: @ 85E8D0B - .string "ITEM$" - -gText_Mail:: @ 85E8D10 - .string "MAIL$" - -gText_Take:: @ 85E8D15 - .string "TAKE$" - -gText_Store:: @ 85E8D1A - .string "STORE$" - -gMenuText_Check:: @ 85E8D20 - .string "CHECK$" - -gText_None:: @ 85E8D26 - .string "NONE$" - -gMenuText_Deselect:: @ 85E8D2B - .string "DESELECT$" - -gText_ThreeMarks:: @ 85E8D34 - .string "???$" - -gText_FiveMarks:: @ 85E8D38 - .string "?????$" - -gText_Slash:: @ 85E8D3E - .string "/$" - -gText_OneDash:: @ 85E8D40 - .string "-$" - -gText_TwoDashes:: @ 85E8D42 - .string "--$" - -gText_ThreeDashes:: @ 85E8D45 - .string "---$" - -gText_MaleSymbol:: @ 85E8D49 - .string "♂$" - -gText_FemaleSymbol:: @ 85E8D4B - .string "♀$" - -gText_LevelSymbol:: @ 85E8D4D - .string "{LV}$" - -gText_UnkCtrlF908Clear01:: @ 85E8D4F - .string "{NO}{CLEAR 0x01}$" - -gUnknown_085E8D55:: @ 85E8D55 - .string "+$" - -gUnknown_085E8D57:: @ 85E8D57 - .string "{RIGHT_ARROW}$" - -gText_UnkCtrlF907F908:: @ 85E8D59 - .string "{ID}{NO}$" - -gText_Space:: @ 85E8D5E - .string " $" - -gText_SelectorArrow2:: @ 85E8D60 - .string "▶$" - -gText_GoBackPrevMenu:: @ 85E8D62 - .string "Go back to the\nprevious menu.$" - -gText_WhatWouldYouLike:: @ 85E8D80 - .string "What would you like to do?$" - -gMenuText_Give2:: @ 85E8D9B - .string "GIVE$" - -gText_xVar1:: @ 85E8DA0 - .string "×{STR_VAR_1}$" - -gUnknown_085E8DA4:: @ 85E8DA4 - .string " BERRY$" - -gText_Coins:: @ 85E8DAB - .string "{STR_VAR_1} COINS$" - -gText_CloseBag:: @ 85E8DB4 - .string "CLOSE BAG$" - -gText_Var1IsSelected:: @ 85E8DBE - .string "{STR_VAR_1} is\nselected.$" - -gText_CantWriteMail:: @ 85E8DCE - .string "You can’t write\nMAIL here.$" - -gText_NoPokemon:: @ 85E8DE9 - .string "There is no\nPOKéMON.$" - -gText_MoveVar1Where:: @ 85E8DFE - .string "Move the\n{STR_VAR_1}\nwhere?$" - -gText_Var1CantBeHeld:: @ 85E8E11 - .string "The {STR_VAR_1} can’t be held.$" - -gText_Var1CantBeHeldHere:: @ 85E8E27 - .string "The {STR_VAR_1} can’t be held\nhere.$" - -gText_DepositHowManyVar1:: @ 85E8E42 - .string "Deposit how many\n{STR_VAR_1}(s)?$" - -gText_DepositedVar2Var1s:: @ 85E8E5A - .string "Deposited {STR_VAR_2}\n{STR_VAR_1}(s).$" - -gText_NoRoomForItems:: @ 85E8E6E - .string "There’s no room to\nstore items.$" - -gText_CantStoreImportantItems:: @ 85E8E8E - .string "Important items\ncan’t be stored in\nthe PC!$" - -gText_TooImportantToToss:: @ 85E8EB9 - .string "That’s much too\nimportant to toss\nout!$" - -gText_TossHowManyVar1s:: @ 85E8EE0 - .string "Toss out how many\n{STR_VAR_1}(s)?$" - -gText_ThrewAwayVar2Var1s:: @ 85E8EF9 - .string "Threw away {STR_VAR_2}\n{STR_VAR_1}(s).$" - -gText_ConfirmTossItems:: @ 85E8F0E - .string "Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?$" - -gText_DadsAdvice:: @ 85E8F31 - .string "DAD’s advice…\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}$" - -gText_CantDismountBike:: @ 85E8F6E - .string "You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}$" - -gText_ItemFinderNearby:: @ 85E8F93 - .string "Huh?\nThe ITEMFINDER’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}$" - -gText_ItemFinderOnTop:: @ 85E8FDB - .string "Oh!\nThe ITEMFINDER’s shaking wildly!{PAUSE_UNTIL_PRESS}$" - -gText_ItemFinderNothing:: @ 85E9002 - .string "… … … …Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}$" - -gText_CoinCase:: @ 85E9026 - .string "Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}$" - -gText_BootedUpTM:: @ 85E9037 - .string "Booted up a TM.$" - -gText_BootedUpHM:: @ 85E9047 - .string "Booted up an HM.$" - -gText_TMHMContainedVar1:: @ 85E9058 - .string "It contained\n{STR_VAR_1}.\pTeach {STR_VAR_1}\nto a POKéMON?$" - -gText_PlayerUsedVar2:: @ 85E9080 - .string "{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" - -gText_RepelEffectsLingered:: @ 85E9092 - .string "But the effects of a REPEL\nlingered from earlier.{PAUSE_UNTIL_PRESS}$" - -gText_UsedVar2WildLured:: @ 85E90C6 - .string "{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}$" - -gText_UsedVar2WildRepelled:: @ 85E90F4 - .string "{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}$" - -gText_BoxFull:: @ 85E9125 - .string "The BOX is full.{PAUSE_UNTIL_PRESS}$" - -gText_PowderQty:: @ 85E9138 - .string "POWDER QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" - -gText_TheField:: @ 85E9149 - .string "the field$" - -gText_TheBattle:: @ 85E9153 - .string "the battle$" - -gText_ThePokemonList:: @ 85E915E - .string "the POKéMON LIST$" - -gText_TheShop:: @ 85E916F - .string "the shop$" - -gText_ThePC:: @ 85E9178 - .string "the PC$" - - .align 2 -gReturnToXStringsTable:: @ 85E9180 - .4byte gText_TheField - .4byte gText_TheBattle - .4byte gText_ThePokemonList - .4byte gText_TheShop - .4byte gText_TheField - .4byte gText_TheField - .4byte gText_ThePC - .4byte gText_TheField - .4byte gText_TheField - .4byte gText_TheField - .4byte gText_TheBattle - .4byte gText_ThePC - - .align 2 -gReturnToXStringsTable2:: @ 85E91B0 - .4byte gText_TheField - .4byte gText_TheBattle - .4byte gText_ThePokemonList - .4byte gText_TheField - - .align 2 -gText_ReturnToVar1:: @ 85E91C0 - .string "Return to\n{STR_VAR_1}.$" - -gText_ItemsPocket:: @ 85E91CE - .string "ITEMS$" - -gText_PokeBallsPocket:: @ 85E91D4 - .string "POKé BALLS$" - -gText_TMHMPocket:: @ 85E91DF - .string "TMs & HMs$" - -gText_BerriesPocket:: @ 85E91E9 - .string "BERRIES$" - -gText_KeyItemsPocket:: @ 85E91F1 - .string "KEY ITEMS$" - - .align 2 -gPocketNamesStringsTable:: @ 85E91FC - .4byte gText_ItemsPocket - .4byte gText_PokeBallsPocket - .4byte gText_TMHMPocket - .4byte gText_BerriesPocket - .4byte gText_KeyItemsPocket - - .align 2 -gText_UnkF908Var1Clear7Var2:: @ 85E9210 - .string "{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}$" - -gText_ClearTo11Var1Clear5Var2:: @ 85E921A - .string "{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}$" - -gText_SizeSlash:: @ 85E9225 - .string "SIZE /$" - -gText_FirmSlash:: @ 85E922C - .string "FIRM /$" - -gText_Var1DotVar2:: @ 85E9233 - .string "{STR_VAR_1}.{STR_VAR_2}”$" - - .include "data/text/berry_firmness_strings.inc" - -gText_UnkF908Var1Var2:: @ 85E9263 - .string "{NO}{STR_VAR_1} {STR_VAR_2}$" - -gText_BerryTag:: @ 85E926B - .string "BERRY TAG$" - -gText_RedPokeblock:: @ 85E9275 - .string "RED {POKEBLOCK}$" - -gText_BluePokeblock:: @ 85E927F - .string "BLUE {POKEBLOCK}$" - -gText_PinkPokeblock:: @ 85E928A - .string "PINK {POKEBLOCK}$" - -gText_GreenPokeblock:: @ 85E9295 - .string "GREEN {POKEBLOCK}$" - -gText_YellowPokeblock:: @ 85E92A1 - .string "YELLOW {POKEBLOCK}$" - -gText_PurplePokeblock:: @ 85E92AE - .string "PURPLE {POKEBLOCK}$" - -gText_IndigoPokeblock:: @ 85E92BB - .string "INDIGO {POKEBLOCK}$" - -gText_BrownPokeblock:: @ 85E92C8 - .string "BROWN {POKEBLOCK}$" - -gText_LiteBluePokeblock:: @ 85E92D4 - .string "LITEBLUE {POKEBLOCK}$" - -gText_OlivePokeblock:: @ 85E92E3 - .string "OLIVE {POKEBLOCK}$" - -gText_GrayPokeblock:: @ 85E92EF - .string "GRAY {POKEBLOCK}$" - -gText_BlackPokeblock:: @ 85E92FA - .string "BLACK {POKEBLOCK}$" - -gText_WhitePokeblock:: @ 85E9306 - .string "WHITE {POKEBLOCK}$" - -gText_GoldPokeblock:: @ 85E9312 - .string "GOLD {POKEBLOCK}$" - -gText_Spicy:: @ 85E931D - .string "SPICY$" - -gText_Dry:: @ 85E9323 - .string "DRY$" - -gText_Sweet:: @ 85E9327 - .string "SWEET$" - -gText_Bitter:: @ 85E932D - .string "BITTER$" - -gText_Sour:: @ 85E9334 - .string "SOUR$" - -gUnknown_085E9339:: @ 85E9339 - .string "TASTY$" - -gUnknown_085E933F:: @ 85E933F - .string "FEEL$" - -gText_StowCase:: @ 85E9344 - .string "Stow CASE.$" - -gText_LvVar1:: @ 85E934F - .string "{LV}{STR_VAR_1}$" - -gText_ThrowAwayVar1:: @ 85E9353 - .string "Throw away this\n{STR_VAR_1}?$" - -gText_Var1ThrownAway:: @ 85E9367 - .string "The {STR_VAR_1}\nwas thrown away.$" - -gText_Var1AteTheVar2:: @ 85E937F - .string "{STR_VAR_1} ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" - -gText_Var1HappilyAteVar2:: @ 85E9390 - .string "{STR_VAR_1} happily ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" - -gText_Var1DisdainfullyAteVar2:: @ 85E93A9 - .string "{STR_VAR_1} disdainfully ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" - -gUnknown_085E93C7:: @ 85E93C7 - .string "BUY$" - -gUnknown_085E93CB:: @ 85E93CB - .string "SELL$" - -gUnknown_085E93D0:: @ 85E93D0 - .string "QUIT$" - -gText_InBagVar1:: @ 85E93D5 - .string "IN BAG: {STR_VAR_1}$" - -gText_QuitShopping:: @ 85E93E0 - .string "Quit shopping.$" - -gText_Var1CertainlyHowMany:: @ 85E93EF - .string "{STR_VAR_1}? Certainly.\nHow many would you like?$" - -gText_Var1CertainlyHowMany2:: @ 85E9417 - .string "{STR_VAR_1}? Certainly.\nHow many would you like?$" - -gText_Var1AndYouWantedVar2:: @ 85E943F - .string "{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}.$" - -gText_Var1IsItThatllBeVar2:: @ 85E9468 - .string "{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?$" - -gText_YouWantedVar1ThatllBeVar2:: @ 85E9493 - .string "You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?$" - -gText_HereYouGoThankYou:: @ 85E94C5 - .string "Here you go!\nThank you very much.$" - -gText_ThankYouIllSendItHome:: @ 85E94E7 - .string "Thank you!\nI’ll send it to your home PC.$" - -gText_ThanksIllSendItHome:: @ 85E9510 - .string "Thanks!\nI’ll send it to your PC at home.$" - -gText_YouDontHaveMoney:: @ 85E9539 - .string "You don’t have enough money.{PAUSE_UNTIL_PRESS}$" - -gText_NoMoreRoomForThis:: @ 85E9558 - .string "You have no more room for this\nitem.{PAUSE_UNTIL_PRESS}$" - -gText_SpaceForVar1Full:: @ 85E957F - .string "The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}$" - -gText_AnythingElseICanHelp:: @ 85E959B - .string "Is there anything else I can help\nyou with?$" - -gText_CanIHelpWithAnythingElse:: @ 85E95C7 - .string "Can I help you with anything else?$" - -gText_ThrowInPremierBall:: @ 85E95EA - .string "I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}$" - -gText_CantBuyKeyItem:: @ 85E960F - .string "{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}$" - -gText_HowManyToSell:: @ 85E962F - .string "{STR_VAR_2}?\nHow many would you like to sell?$" - -gText_ICanPayVar1:: @ 85E9654 - .string "I can pay ¥{STR_VAR_1}.\nWould that be okay?$" - -gText_TurnedOverVar1ForVar2:: @ 85E9677 - .string "Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}.$" - -gText_PokedollarVar1:: @ 85E969C - .string "¥{STR_VAR_1}$" - -gText_Shift:: @ 85E96A0 - .string "SHIFT$" - -gText_SendOut:: @ 85E96A6 - .string "SEND OUT$" - -gText_Switch2:: @ 85E96AF - .string "SWITCH$" - -gText_Summary5:: @ 85E96B6 - .string "SUMMARY$" - -gUnknown_085E96BE:: @ 85E96BE - .string "MOVES$" - -gText_Enter:: @ 85E96C4 - .string "ENTER$" - -gText_NoEntry:: @ 85E96CA - .string "NO ENTRY$" - -gText_Take2:: @ 85E96D3 - .string "TAKE$" - -gText_Read2:: @ 85E96D8 - .string "READ$" - -gText_Trade4:: @ 85E96DD - .string "TRADE$" - -gText_HP3:: @ 85E96E3 - .string "HP$" - -gText_SpAtk3:: @ 85E96E6 - .string "SP. ATK$" - -gText_SpDef3:: @ 85E96EE - .string "SP. DEF$" - -gText_WontHaveEffect:: @ 85E96F6 - .string "It won’t have any effect.{PAUSE_UNTIL_PRESS}$" - -gText_CantBeUsedOnPkmn:: @ 85E9712 - .string "This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnCantSwitchOut:: @ 85E9738 - .string "{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}$" - -gText_PkmnAlreadyInBattle:: @ 85E9754 - .string "{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}$" - -gText_PkmnAlreadySelected:: @ 85E976F - .string "{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnHasNoEnergy:: @ 85E978F - .string "{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}$" - -gText_CantSwitchWithAlly:: @ 85E97B2 - .string "You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}$" - -gText_EggCantBattle:: @ 85E97E5 - .string "An EGG can’t battle!{PAUSE_UNTIL_PRESS}$" - -gText_CantUseUntilNewBadge:: @ 85E97FC - .string "This can’t be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}$" - -gText_NoMoreThanVar1Pkmn:: @ 85E9830 - .string "No more than {STR_VAR_1} POKéMON\nmay enter.{PAUSE_UNTIL_PRESS}$" - -gText_SendMailToPC:: @ 85E9855 - .string "Send the removed MAIL to\nyour PC?$" - -gText_MailSentToPC:: @ 85E9877 - .string "The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}$" - -gText_PCMailboxFull:: @ 85E9897 - .string "Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}$" - -gText_MailMessageWillBeLost:: @ 85E98B4 - .string "If the MAIL is removed, the\nmessage will be lost. Okay?$" - -gText_RemoveMailBeforeItem:: @ 85E98EC - .string "MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnWasGivenItem:: @ 85E991B - .string "{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}$" - -gText_SwitchPkmnItem:: @ 85E993A - .string "{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?$" - -gText_PkmnNotHolding:: @ 85E9980 - .string "{STR_VAR_1} isn’t holding\nanything.{PAUSE_UNTIL_PRESS}$" - -gText_RecievedItemFromPkmn:: @ 85E999D - .string "Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}$" - -gText_MailTakenFromPkmn:: @ 85E99B8 - .string "MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}$" - -gText_SwitchedPkmnItem:: @ 85E99DB - .string "The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnHoldingItemCantHoldMail:: @ 85E9A08 - .string "This POKéMON is holding an\nitem. It cannot hold MAIL.{PAUSE_UNTIL_PRESS}$" - -gText_MailTransferredFromMailbox:: @ 85E9A40 - .string "MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}$" - -gText_BagFullCouldNotRemoveItem:: @ 85E9A69 - .string "The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnLearnedMove3:: @ 85E9AA5 - .string "{STR_VAR_1} learned\n{STR_VAR_2}!$" - -gText_PkmnCantLearnMove:: @ 85E9AB4 - .string "{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be\nlearned.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnNeedsToReplaceMove:: @ 85E9AE9 - .string "{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?$" - -gText_StopLearningMove2:: @ 85E9B5D - .string "Stop trying to teach\n{STR_VAR_2}?$" - -gText_MoveNotLearned:: @ 85E9B76 - .string "{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" - -gText_WhichMoveToForget:: @ 85E9B96 - .string "Which move should be forgotten?{PAUSE_UNTIL_PRESS}$" - -gText_12PoofForgotMove:: @ 85E9BB8 - .string "1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd…{PAUSE_UNTIL_PRESS}$" - -gText_PkmnAlreadyKnows:: @ 85E9C00 - .string "{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnHPRestoredByVar2:: @ 85E9C17 - .string "{STR_VAR_1}’s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}$" - -gText_PkmnCuredOfPoison:: @ 85E9C3E - .string "{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnCuredOfParalysis:: @ 85E9C5F - .string "{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnWokeUp2:: @ 85E9C7C - .string "{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnBurnHealed:: @ 85E9C8A - .string "{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnThawedOut:: @ 85E9CA2 - .string "{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}$" - -gText_PPWasRestored:: @ 85E9CB7 - .string "PP was restored.{PAUSE_UNTIL_PRESS}$" - -gUnknown_085E9CCA:: @ 85E9CCA - .string "{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnBecameHealthy:: @ 85E9CE0 - .string "{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}$" - -gText_MovesPPIncreased:: @ 85E9CF5 - .string "{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnElevatedToLvVar2:: @ 85E9D0A - .string "{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.$" - -gText_PkmnBaseVar2StatIncreased:: @ 85E9D25 - .string "{STR_VAR_1}’s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnFriendlyBaseVar2Fell:: @ 85E9D45 - .string "{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}$" - -gText_PkmnAdoresBaseVar2Fell:: @ 85E9D6D - .string "{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}$" - -gText_PkmnFriendlyBaseVar2CantFall:: @ 85E9D90 - .string "{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can’t fall!{PAUSE_UNTIL_PRESS}$" - -gText_PkmnSnappedOutOfConfusion:: @ 85E9DBE - .string "{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}$" - -gText_PkmnGotOverInfatuation:: @ 85E9DE1 - .string "{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}$" - -gText_ThrowAwayItem:: @ 85E9E00 - .string "Throw away this\n{STR_VAR_1}?$" - -gText_ItemThrownAway:: @ 85E9E14 - .string "The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}$" - -gUnknown_085E9E2E:: @ 85E9E2E - .string "Teach which POKéMON?$" - -gUnknown_085E9E43:: @ 85E9E43 - .string "Choose a POKéMON.$" - -gUnknown_085E9E55:: @ 85E9E55 - .string "Move to where?$" - -gUnknown_085E9E64:: @ 85E9E64 - .string "Teach which POKéMON?$" - -gUnknown_085E9E79:: @ 85E9E79 - .string "Use on which POKéMON?$" - -gUnknown_085E9E8F:: @ 85E9E8F - .string "Give to which POKéMON?$" - -gUnknown_085E9EA6:: @ 85E9EA6 - .string "Do what with this {PKMN}?$" - -gUnknown_085E9EBC:: @ 85E9EBC - .string "There’s nothing to CUT.$" - -gUnknown_085E9ED4:: @ 85E9ED4 - .string "You can’t SURF here.$" - -gUnknown_085E9EE9:: @ 85E9EE9 - .string "You’re already SURFING.$" - -gUnknown_085E9F01:: @ 85E9F01 - .string "Can’t use that here.$" - -gUnknown_085E9F16:: @ 85E9F16 - .string "Restore which move?$" - -gUnknown_085E9F2A:: @ 85E9F2A - .string "Boost PP of which move?$" - -gUnknown_085E9F42:: @ 85E9F42 - .string "Do what with an item?$" - -gUnknown_085E9F58:: @ 85E9F58 - .string "No POKéMON for battle!$" - -gUnknown_085E9F6F:: @ 85E9F6F - .string "Choose a POKéMON.$" - -gUnknown_085E9F81:: @ 85E9F81 - .string "Not enough HP…$" - -gUnknown_085E9F90:: @ 85E9F90 - .string "{STR_VAR_1} POKéMON are needed.$" - -gUnknown_085E9FA7:: @ 85E9FA7 - .string "POKéMON can’t be the same.$" - -gUnknown_085E9FC2:: @ 85E9FC2 - .string "No identical hold items.$" - -gUnknown_085E9FDB:: @ 85E9FDB - .string "The current is much too fast!$" - -gUnknown_085E9FF9:: @ 85E9FF9 - .string "Do what with the MAIL?$" - -gUnknown_085EA010:: @ 85EA010 - .string "Choose POKéMON or CANCEL.$" - -gUnknown_085EA02A:: @ 85EA02A - .string "Choose POKéMON and confirm.$" - -gUnknown_085EA046:: @ 85EA046 - .string "Let’s enjoy cycling!$" - -gUnknown_085EA05B:: @ 85EA05B - .string "This is in use already.$" - -gUnknown_085EA073:: @ 85EA073 - .string "{STR_VAR_1} is already holding\none {STR_VAR_2}.$" - -gUnknown_085EA091:: @ 85EA091 - .string "No use.$" - -gUnknown_085EA099:: @ 85EA099 - .string "ABLE$" - -gUnknown_085EA09E:: @ 85EA09E - .string "FIRST$" - -gUnknown_085EA0A4:: @ 85EA0A4 - .string "SECOND$" - -gUnknown_085EA0AB:: @ 85EA0AB - .string "THIRD$" - -gUnknown_085EA0B1:: @ 85EA0B1 - .string "ABLE$" - -gUnknown_085EA0B6:: @ 85EA0B6 - .string "NOT ABLE$" - -gUnknown_085EA0BF:: @ 85EA0BF - .string "ABLE!$" - -gUnknown_085EA0C5:: @ 85EA0C5 - .string "NOT ABLE!$" - -gUnknown_085EA0CF:: @ 85EA0CF - .string "LEARNED$" - -gUnknown_085EA0D7:: @ 85EA0D7 - .string "HAVE$" - -gUnknown_085EA0DC:: @ 85EA0DC - .string "DON’T HAVE$" - -gUnknown_085EA0E7:: @ 85EA0E7 - .string "FOURTH$" - -gText_PkmnCantParticipate:: @ 85EA0EE - .string "That POKéMON can’t participate.{PAUSE_UNTIL_PRESS}$" - -gText_CancelParticipation:: @ 85EA110 - .string "Cancel participation?$" - -gText_CancelBattle:: @ 85EA126 - .string "Cancel the battle?$" - -gText_ReturnToWaitingRoom:: @ 85EA139 - .string "Return to the WAITING ROOM?$" - -gText_CancelChallenge:: @ 85EA155 - .string "Cancel the challenge?$" - -gText_EscapeFromHere:: @ 85EA16B - .string "Want to escape from here and return\nto {STR_VAR_1}?$" - -gText_ReturnToHealingSpot:: @ 85EA196 - .string "Want to return to the healing spot\nused last in {STR_VAR_1}?$" - -gText_PauseUntilPress:: @ 85EA1CA - .string "{PAUSE_UNTIL_PRESS}$" - -gJPText_PutVar1IntoSpinner:: @ 85EA1CD - .string "{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?$" @ "{STR_VAR_1}wo gurugurukoukanni\ndashite yoroshiidesuka?" ("do you want to put {STR_VAR_1} into the spinner?" in Japanese) - - .align 2 -gText_OnlyPkmnForBattle:: @ 85EA1E8 - .string "That’s your only\nPOKéMON for battle.$" - - .align 2 -gText_PkmnCantBeTradedNow:: @ 85EA210 - .string "That POKéMON can’t be traded\nnow.$" - - .align 2 -gText_EggCantBeTradedNow:: @ 85EA234 - .string "An EGG can’t be traded now.$" - - .align 2 -gText_OtherTrainersPkmnCantBeTraded:: @ 85EA250 - .string "The other TRAINER’s POKéMON\ncan’t be traded now.$" - - .align 2 -gText_OtherTrainerCantAcceptPkmn:: @ 85EA284 - .string "The other TRAINER can’t accept\nthat POKéMON now.$" - - .align 2 -gText_CantTradeWithTrainer:: @ 85EA2B8 - .string "You can’t trade with that\nTRAINER now.$" - - .align 2 -gText_NotPkmnOtherTrainerWants:: @ 85EA2E0 - .string "That isn’t the type of POKéMON\nthat the other TRAINER wants.$" - - .align 2 -gText_ThatIsntAnEgg:: @ 85EA320 - .string "That isn’t an EGG.$" - -gText_Register:: @ 85EA333 - .string "REGISTER$" - -gText_Attack3:: @ 85EA33C - .string "ATTACK$" - -gText_Defense3:: @ 85EA343 - .string "DEFENSE$" - -gText_SpAtk4:: @ 85EA34B - .string "SP. ATK$" - -gText_SpDef4:: @ 85EA353 - .string "SP. DEF$" - -gText_Speed2:: @ 85EA35B - .string "SPEED$" - -gText_HP4:: @ 85EA361 - .string "HP$" - -gUnknown_085EA364:: @ 85EA364 - .string "$" - -gText_OTSlash:: @ 85EA365 - .string "OT/$" - -gText_RentalPkmn:: @ 85EA369 - .string "RENTAL POKéMON$" - -gText_TypeSlash:: @ 85EA378 - .string "TYPE/$" - -gText_Power:: @ 85EA37E - .string "POWER$" - -gText_Accuracy2:: @ 85EA384 - .string "ACCURACY$" - -gText_Appeal:: @ 85EA38D - .string "APPEAL$" - -gText_Jam:: @ 85EA394 - .string "JAM$" - -gText_Status:: @ 85EA398 - .string "STATUS$" - -gText_ExpPoints:: @ 85EA39F - .string "EXP. POINTS$" - -gText_NextLv:: @ 85EA3AB - .string "NEXT LV.$" - -gText_RibbonsVar1:: @ 85EA3B4 - .string "RIBBONS: {STR_VAR_1}$" - -gText_EmptyString5:: @ 85EA3C0 - .string "$" - -gUnknown_085EA3C1:: @ 85EA3C1 - .string "EVENTS$" - -gText_Switch:: @ 85EA3C8 - .string "SWITCH$" - -gText_PkmnInfo:: @ 85EA3CF - .string "POKéMON INFO$" - -gText_PkmnSkills:: @ 85EA3DC - .string "POKéMON SKILLS$" - -gText_BattleMoves:: @ 85EA3EB - .string "BATTLE MOVES$" - -gText_ContestMoves:: @ 85EA3F8 - .string "C0NTEST MOVES$" - -gText_Info:: @ 85EA406 - .string "INFO$" - -gText_EggWillTakeALongTime:: @ 85EA40B - .string "It looks like this EGG will\ntake a long time to hatch.$" - -gText_EggWillTakeSomeTime:: @ 85EA442 - .string "What will hatch from this?\nIt will take some time.$" - -gText_EggWillHatchSoon:: @ 85EA475 - .string "It moves occasionally.\nIt should hatch soon.$" - -gText_EggAboutToHatch:: @ 85EA4A2 - .string "It’s making sounds.\nIt’s about to hatch!$" - -gText_HMMovesCantBeForgotten2:: @ 85EA4CB - .string "HM moves can’t be\nforgotten now.$" - -gText_XNatureMetAtYZ:: @ 85EA4EC - .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.$" - -gText_XNatureHatchedAtYZ:: @ 85EA516 - .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.$" - -gText_XNatureObtainedInTrade:: @ 85EA544 - .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a trade.$" - -gText_XNatureFatefulEncounter:: @ 85EA56A - .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a fateful\nencounter at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.$" - -gText_XNatureProbablyMetAt:: @ 85EA5A8 - .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nprobably met at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.$" - -gText_XNature:: @ 85EA5DB - .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature$" - -gText_XNatureMetSomewhereAt:: @ 85EA5EB - .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.$" - -gText_XNatureHatchedSomewhereAt:: @ 85EA617 - .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.$" - -gText_OddEggFoundByCouple:: @ 85EA647 - .string "An odd POKéMON EGG found\nby the DAY CARE couple.$" - -gText_PeculiarEggNicePlace:: @ 85EA678 - .string "A peculiar POKéMON EGG\nobtained at the nice place.$" - -gText_PeculiarEggTrade:: @ 85EA6AB - .string "A peculiar POKéMON EGG\nobtained in a trade.$" - -gText_EggFromHotSprings:: @ 85EA6D7 - .string "A POKéMON EGG obtained\nat the hot springs.$" - -gText_EggFromTraveler:: @ 85EA702 - .string "An odd POKéMON EGG\nobtained from a traveler.$" - -gText_ApostropheSBase:: @ 85EA72F - .string "’s BASE$" - -gText_OkayToDeleteFromRegistry:: @ 85EA737 - .string "Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?$" - -gText_RegisteredDataDeleted:: @ 85EA762 - .string "The registered data was deleted.{PAUSE_UNTIL_PRESS}$" - -gText_NoRegistry:: @ 85EA785 - .string "There is no REGISTRY.{PAUSE_UNTIL_PRESS}$" - -gUnknown_085EA79D:: @ 85EA79D - .string "DEL REGIST.$" - -gUnknown_085EA7A9:: @ 85EA7A9 - .string "{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}$" - -gText_Decorate:: @ 85EA7B1 - .string "DECORATE$" - -gText_PutAway:: @ 85EA7BA - .string "PUT AWAY$" - -gText_Toss2:: @ 85EA7C3 - .string "TOSS$" - -gText_Color161Shadow161:: @ 85EA7C8 - .string "{COLOR 161}{SHADOW 161}$" - -gText_PutOutSelectedDecorItem:: @ 85EA7CF - .string "Put out the selected decoration item.$" - -gText_StoreChosenDecorInPC:: @ 85EA7F5 - .string "Store the chosen decoration in the PC.$" - -gText_ThrowAwayUnwantedDecors:: @ 85EA81C - .string "Throw away unwanted decorations.$" - -gText_NoDecorations:: @ 85EA83D - .string "There are no decorations.{PAUSE_UNTIL_PRESS}$" - -gText_Desk:: @ 85EA859 - .string "DESK$" - -gText_Chair:: @ 85EA85E - .string "CHAIR$" - -gText_Plant:: @ 85EA864 - .string "PLANT$" - -gText_Ornament:: @ 85EA86A - .string "ORNAMENT$" - -gText_Mat:: @ 85EA873 - .string "MAT$" - -gText_Poster:: @ 85EA877 - .string "POSTER$" - -gText_Doll:: @ 85EA87E - .string "DOLL$" - -gText_Cushion:: @ 85EA883 - .string "CUSHION$" - -gText_Gold:: @ 85EA88B - .string "GOLD$" - -gText_Silver:: @ 85EA890 - .string "SILVER$" - -gText_PlaceItHere:: @ 85EA897 - .string "Place it here?$" - -gText_CantBePlacedHere:: @ 85EA8A6 - .string "It can’t be placed here.$" - -gText_CancelDecorating:: @ 85EA8BF - .string "Cancel decorating?$" - -gText_InUseAlready:: @ 85EA8D2 - .string "This is in use already.$" - -gText_NoMoreDecorations:: @ 85EA8EA - .string "No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.$" - -gText_NoMoreDecorations2:: @ 85EA931 - .string "No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.$" - -gUnknown_085EA978:: @ 85EA978 - .string "This can’t be placed here.\nIt must be on a DESK, etc.$" - -gText_CantPlaceInRoom:: @ 85EA9AE - .string "This decoration can’t be placed in\nyour own room.$" - -gText_CantThrowAwayInUse:: @ 85EA9E0 - .string "This decoration is in use.\nIt can’t be thrown away.$" - -gText_DecorationWillBeDiscarded:: @ 85EAA14 - .string "This {STR_VAR_1} will be discarded.\nIs that okay?$" - -gText_DecorationThrownAway:: @ 85EAA3D - .string "The decoration item was thrown away.$" - -gText_StopPuttingAwayDecorations:: @ 85EAA62 - .string "Stop putting away decorations?$" - -gText_NoDecorationHere:: @ 85EAA81 - .string "There is no decoration item here.$" - -gText_ReturnDecorationToPC:: @ 85EAAA3 - .string "Return this decoration to the PC?$" - -gText_DecorationReturnedToPC:: @ 85EAAC5 - .string "The decoration was returned to the PC.$" - -gText_NoDecorationsInUse:: @ 85EAAEC - .string "There are no decorations in use.{PAUSE_UNTIL_PRESS}$" - -gText_Tristan:: @ 85EAB0F - .string "TRISTAN$" - -gText_Philip:: @ 85EAB17 - .string "PHILIP$" - -gText_Dennis:: @ 85EAB1E - .string "DENNIS$" - -gText_Roberto:: @ 85EAB25 - .string "ROBERTO$" - -gText_TurnOff:: @ 85EAB2D - .string "TURN OFF$" - -gText_Decoration:: @ 85EAB36 - .string "DECORATION$" - -gText_ItemStorage:: @ 85EAB41 - .string "ITEM STORAGE$" - -gText_Mailbox:: @ 85EAB4E - .string "MAILBOX$" - -gText_DepositItem:: @ 85EAB56 - .string "DEPOSIT ITEM$" - -gText_WithdrawItem:: @ 85EAB63 - .string "WITHDRAW ITEM$" - -gText_TossItem:: @ 85EAB71 - .string "TOSS ITEM$" - -gText_StoreItemsInPC:: @ 85EAB7B - .string "Store items in the PC.$" - -gText_TakeOutItemsFromPC:: @ 85EAB92 - .string "Take out items from the PC.$" - -gText_ThrowAwayItemsInPC:: @ 85EABAE - .string "Throw away items stored in the PC.$" - -gText_NoItems:: @ 85EABD1 - .string "There are no items.{PAUSE_UNTIL_PRESS}$" - -gText_NoRoomInBag:: @ 85EABE7 - .string "There is no more\nroom in the BAG.$" - -gText_WithdrawHowManyItems:: @ 85EAC09 - .string "Withdraw how many\n{STR_VAR_1}(s)?$" - -gText_WithdrawXItems:: @ 85EAC22 - .string "Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).$" - -gText_Read:: @ 85EAC35 - .string "READ$" - -gText_MoveToBag:: @ 85EAC3A - .string "MOVE TO BAG$" - -gText_Give2:: @ 85EAC46 - .string "GIVE$" - -gText_NoMailHere:: @ 85EAC4B - .string "There’s no MAIL here.{PAUSE_UNTIL_PRESS}$" - -gText_WhatToDoWithVar1sMail:: @ 85EAC63 - .string "What would you like to do with\n{STR_VAR_1}’s MAIL?$" - -gText_MessageWillBeLost:: @ 85EAC8D - .string "The message will be lost.\nIs that okay?$" - -gText_BagIsFull:: @ 85EACB5 - .string "The BAG is full.{PAUSE_UNTIL_PRESS}$" - -gText_MailToBagMessageErased:: @ 85EACC8 - .string "The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}$" - -gText_Dad:: @ 85EAD04 - .string "DAD$" - -gText_Mom:: @ 85EAD08 - .string "MOM$" - -gText_Wallace:: @ 85EAD0C - .string "WALLACE$" - -gText_Steven:: @ 85EAD14 - .string "STEVEN$" - -gText_Brawly:: @ 85EAD1B - .string "BRAWLY$" - -gText_Winona:: @ 85EAD22 - .string "WINONA$" - -gText_Phoebe:: @ 85EAD29 - .string "PHOEBE$" - -gText_Glacia:: @ 85EAD30 - .string "GLACIA$" - -gUnknown_085EAD37:: @ 85EAD37 - .string "PETALBURG$" - -gUnknown_085EAD41:: @ 85EAD41 - .string "SLATEPORT$" - -gUnknown_085EAD4B:: @ 85EAD4B - .string "LITTLEROOT$" - -gUnknown_085EAD56:: @ 85EAD56 - .string "LILYCOVE$" - -gUnknown_085EAD5F:: @ 85EAD5F - .string "DEWFORD$" - -gUnknown_085EAD67:: @ 85EAD67 - .string "ENTER$" - -gUnknown_085EAD6D:: @ 85EAD6D - .string "INFO$" - -gUnknown_085EAD72:: @ 85EAD72 - .string "What’s a CONTEST?$" - -gUnknown_085EAD84:: @ 85EAD84 - .string "Types of CONTESTS$" - -gUnknown_085EAD96:: @ 85EAD96 - .string "Ranks$" - -gUnknown_085EAD9C:: @ 85EAD9C - .string "Judging$" - -gUnknown_085EADA4:: - .string "COOLNESS CONTEST$" - -gUnknown_085EADB5:: - .string "BEAUTY CONTEST$" - -gUnknown_085EADC4:: - .string "CUTENESS CONTEST$" - -gUnknown_085EADD5:: - .string "SMARTNESS CONTEST$" - -gUnknown_085EADE7:: - .string "TOUGHNESS CONTEST$" - -gUnknown_085EADF9:: @ 85EADF9 - .string "DECORATION$" - -gUnknown_085EAE04:: @ 85EAE04 - .string "PACK UP$" - -gUnknown_085EAE0C:: @ 85EAE0C - .string "COUNT$" - -gUnknown_085EAE12:: @ 85EAE12 - .string "REGISTRY$" - -gUnknown_085EAE1B:: @ 85EAE1B - .string "INFORMATION$" - -gUnknown_085EAE27:: @ 85EAE27 - .string "MACH$" - -gUnknown_085EAE2C:: @ 85EAE2C - .string "ACRO$" - -gUnknown_085EAE31:: @ 85EAE31 - .string "PSN$" - -gUnknown_085EAE35:: @ 85EAE35 - .string "PAR$" - -gUnknown_085EAE39:: @ 85EAE39 - .string "SLP$" - -gUnknown_085EAE3D:: @ 85EAE3D - .string "BRN$" - -gUnknown_085EAE41:: @ 85EAE41 - .string "FRZ$" - -gUnknown_085EAE45:: @ 85EAE45 - .string "TOXIC$" - -gUnknown_085EAE4B:: @ 85EAE4B - .string "OK$" - -gUnknown_085EAE4E:: @ 85EAE4E - .string "QUIT$" - -gUnknown_085EAE53:: @ 85EAE53 - .string "Saw it$" - -gUnknown_085EAE5A:: @ 85EAE5A - .string "Not yet$" - -gText_Yes:: @ 85EAE62 - .string "YES$" - -gText_No:: @ 85EAE66 - .string "NO$" - -gUnknown_085EAE69:: @ 85EAE69 - .string "INFO$" - -gUnknown_085EAE6E:: @ 85EAE6E - .string "SINGLE BATTLE$" - -gUnknown_085EAE7C:: @ 85EAE7C - .string "DOUBLE BATTLE$" - -gUnknown_085EAE8A:: @ 85EAE8A - .string "MULTI BATTLE$" - -gUnknown_085EAE97:: @ 85EAE97 - .string "MR. BRINEY$" - -gUnknown_085EAEA2:: @ 85EAEA2 - .string "CHALLENGE$" - -gUnknown_085EAEAC:: @ 85EAEAC - .string "INFO$" - -gText_Lv50:: @ 85EAEB1 - .string "LV. 50$" - -gText_OpenLevel:: @ 85EAEB8 - .string "OPEN LEVEL$" - -gUnknown_085EAEC3:: @ 85EAEC3 - .string "FRESH WATER{CLEAR_TO 0x48}¥200$" - -gUnknown_085EAED6:: @ 85EAED6 - .string "SODA POP{CLEAR_TO 0x48}¥300$" - -gUnknown_085EAEE6:: @ 85EAEE6 - .string "LEMONADE{CLEAR_TO 0x48}¥350$" - -gUnknown_085EAEF6:: @ 85EAEF6 - .string "HOW TO RIDE$" - -gUnknown_085EAF02:: @ 85EAF02 - .string "HOW TO TURN$" - -gUnknown_085EAF0E:: @ 85EAF0E - .string "SANDY SLOPES$" - -gUnknown_085EAF1B:: @ 85EAF1B - .string "WHEELIES$" - -gUnknown_085EAF24:: @ 85EAF24 - .string "BUNNY-HOPS$" - -gUnknown_085EAF2F:: @ 85EAF2F - .string "JUMP$" - -gUnknown_085EAF34:: @ 85EAF34 - .string "Satisfied$" - -gUnknown_085EAF3E:: @ 85EAF3E - .string "Dissatisfied$" - -gUnknown_085EAF4B:: @ 85EAF4B - .string "DEEPSEATOOTH$" - -gUnknown_085EAF58:: @ 85EAF58 - .string "DEEPSEASCALE$" - -gUnknown_085EAF65:: @ 85EAF65 - .string "BLUE FLUTE$" - -gUnknown_085EAF70:: @ 85EAF70 - .string "YELLOW FLUTE$" - -gUnknown_085EAF7D:: @ 85EAF7D - .string "RED FLUTE$" - -gUnknown_085EAF87:: @ 85EAF87 - .string "WHITE FLUTE$" - -gUnknown_085EAF93:: @ 85EAF93 - .string "BLACK FLUTE$" - -gUnknown_085EAF9F:: @ 85EAF9F - .string "GLASS CHAIR$" - -gUnknown_085EAFAB:: @ 85EAFAB - .string "GLASS DESK$" - -gUnknown_085EAFB6:: @ 85EAFB6 - .string "TREECKO DOLL 1,000 COINS$" - -gUnknown_085EAFCF:: @ 85EAFCF - .string "TORCHIC DOLL 1,000 COINS$" - -gUnknown_085EAFE8:: @ 85EAFE8 - .string "MUDKIP DOLL 1,000 COINS$" - -gUnknown_085EB002:: @ 85EB002 - .string " 50 COINS ¥1,000$" - -gUnknown_085EB017:: @ 85EB017 - .string "500 COINS ¥10,000$" - -gUnknown_085EB02A:: @ 85EB02A - .string "Excellent$" - -gUnknown_085EB034:: @ 85EB034 - .string "Not so good$" - -gUnknown_085EB040:: @ 85EB040 - .string "RED SHARD$" - -gUnknown_085EB04A:: @ 85EB04A - .string "YELLOW SHARD$" - -gUnknown_085EB057:: @ 85EB057 - .string "BLUE SHARD$" - -gUnknown_085EB062:: @ 85EB062 - .string "GREEN SHARD$" - -gText_BattleFrontier:: @ 85EB06E - .string "BATTLE FRONTIER$" - -gUnknown_085EB07E:: @ 85EB07E - .string "Right$" - -gUnknown_085EB084:: @ 85EB084 - .string "Left$" - -gUnknown_085EB089:: @ 85EB089 - .string "TM32{CLEAR_TO 0x48}1,500 COINS$" - -gUnknown_085EB09C:: @ 85EB09C - .string "TM29{CLEAR_TO 0x48}3,500 COINS$" - -gUnknown_085EB0AF:: @ 85EB0AF - .string "TM35{CLEAR_TO 0x48}4,000 COINS$" - -gUnknown_085EB0C2:: @ 85EB0C2 - .string "TM24{CLEAR_TO 0x48}4,000 COINS$" - -gUnknown_085EB0D5:: @ 85EB0D5 - .string "TM13{CLEAR_TO 0x48}4,000 COINS$" - -gText_Cool:: @ 85EB0E8 - .string "COOL$" - -gText_Beauty:: @ 85EB0ED - .string "BEAUTY$" - -gText_Cute:: @ 85EB0F4 - .string "CUTE$" - -gText_Smart:: @ 85EB0F9 - .string "SMART$" - -gText_Tough:: @ 85EB0FF - .string "TOUGH$" - -gText_Normal:: @ 85EB105 - .string "NORMAL$" - -gText_Super:: @ 85EB10C - .string "SUPER$" - -gText_Hyper:: @ 85EB112 - .string "HYPER$" - -gText_Master:: @ 85EB118 - .string "MASTER$" - -gText_Cool2:: @ 85EB11F - .string "COOL$" - -gText_Beauty2:: @ 85EB124 - .string "BEAUTY$" - -gText_Cute2:: @ 85EB12B - .string "CUTE$" - -gText_Smart2:: @ 85EB130 - .string "SMART$" - -gText_Tough2:: @ 85EB136 - .string "TOUGH$" - -gText_Items:: @ 85EB13C - .string "ITEMS$" - -gText_Key_Items:: @ 85EB142 - .string "KEY ITEMS$" - -gText_Poke_Balls:: @ 85EB14C - .string "POKé BALLS$" - -gText_TMs_Hms:: @ 85EB157 - .string "TMs & HMs$" - -gText_Berries2:: @ 85EB161 - .string "BERRIES$" - -gText_SomeonesPC:: @ 85EB169 - .string "SOMEONE’S PC$" - -gText_LanettesPC:: @ 85EB176 - .string "LANETTE’S PC$" - -gText_PlayersPC:: @ 85EB183 - .string "{PLAYER}’s PC$" - -gText_HallOfFame:: @ 85EB18B - .string "HALL OF FAME$" - -gText_LogOff:: @ 85EB198 - .string "LOG OFF$" - -gText_Opponent:: @ 85EB1A0 - .string "OPPONENT$" - -gText_Tourney_Tree:: @ 85EB1A9 - .string "TOURNEY TREE$" - -gText_ReadyToStart:: @ 85EB1B6 - .string "READY TO START$" - -gText_NormalRank:: @ 85EB1C5 - .string "NORMAL RANK$" - -gText_SuperRank:: @ 85EB1D1 - .string "SUPER RANK$" - -gText_HyperRank:: @ 85EB1DC - .string "HYPER RANK$" - -gText_MasterRank:: @ 85EB1E7 - .string "MASTER RANK$" - -gText_Single2:: @ 85EB1F3 - .string "SINGLE$" - -gText_Double2:: @ 85EB1FA - .string "DOUBLE$" - -gText_Multi:: @ 85EB201 - .string "MULTI$" - -gText_MultiLink:: @ 85EB207 - .string "MULTI-LINK$" - -gText_BattleBag:: @ 85EB212 - .string "BATTLE BAG$" - -gText_HeldItem:: @ 85EB21D - .string "HELD ITEM$" - -gText_LinkContest:: @ 85EB227 - .string "LINK CONTEST$" - -gText_AboutE_Mode:: @ 85EB234 - .string "ABOUT E-MODE$" - -gText_AboutG_Mode:: @ 85EB241 - .string "ABOUT G-MODE$" - -gText_E_Mode:: @ 85EB24E - .string "E-MODE$" - -gText_G_Mode:: @ 85EB255 - .string "G-MODE$" - -gText_MenuOptionPokedex:: @ 85EB25C - .string "POKéDEX$" - -gText_MenuOptionPokemon:: @ 85EB264 - .string "POKéMON$" - -gText_MenuOptionBag:: @ 85EB26C - .string "BAG$" - -gText_MenuOptionPokenav:: @ 85EB270 - .string "POKéNAV$" - -gUnknown_085EB278:: @ 85EB278 - .string "$" - -gText_MenuOptionSave:: @ 85EB279 - .string "SAVE$" - -gText_MenuOptionOption:: @ 85EB27E - .string "OPTION$" - -gText_MenuOptionExit:: @ 85EB285 - .string "EXIT$" - -gUnknown_085EB28A:: @ 85EB28A - .string " " - -gUnknown_085EB28C:: @ 85EB28C - .string "5BP$" - -gUnknown_085EB290:: @ 85EB290 - .string "10BP$" - -gUnknown_085EB295:: @ 85EB295 - .string "15BP$" - -gUnknown_085EB29A:: @ 85EB29A - .string "RED TENT$" - -gUnknown_085EB2A3:: @ 85EB2A3 - .string "BLUE TENT$" - -gText_SouthernIsland:: @ 85EB2AD - .string "SOUTHERN ISLAND$" - -gText_BirthIsland:: @ 85EB2BD - .string "BIRTH ISLAND$" - -gText_FarawayIsland:: @ 85EB2CA - .string "FARAWAY ISLAND$" - -gText_NavelRock:: @ 85EB2D9 - .string "NAVEL ROCK$" - -gUnknown_085EB2E4:: @ 85EB2E4 - .string "CLAW FOSSIL$" - -gUnknown_085EB2F0:: @ 85EB2F0 - .string "ROOT FOSSIL$" - -gUnknown_085EB2FC:: @ 85EB2FC - .string "NO$" - -gUnknown_085EB2FF:: @ 85EB2FF - .string "I’ll battle now!$" - -gUnknown_085EB310:: @ 85EB310 - .string "I won!$" - -gUnknown_085EB317:: @ 85EB317 - .string "I lost!$" - -gUnknown_085EB31F:: @ 85EB31F - .string "I won’t tell.$" - -gUnknown_085EB32D:: @ 85EB32D - .string "NORMAL TAG MATCH$" - -gUnknown_085EB33E:: @ 85EB33E - .string "VARIETY TAG MATCH$" - -gUnknown_085EB350:: @ 85EB350 - .string "UNIQUE TAG MATCH$" - -gUnknown_085EB361:: @ 85EB361 - .string "EXPERT TAG MATCH$" - -gUnknown_085EB372:: @ 85EB372 - .string "TRADE CENTER$" - -gUnknown_085EB37F:: @ 85EB37F - .string "COLOSSEUM$" - -gUnknown_085EB389:: @ 85EB389 - .string "RECORD CORNER$" - -gUnknown_085EB397:: @ 85EB397 - .string "BERRY CRUSH$" - -gUnknown_085EB3A3:: @ 85EB3A3 - .string "$" - -gUnknown_085EB3A4:: @ 85EB3A4 - .string "POKéMON JUMP$" - -gUnknown_085EB3B1:: @ 85EB3B1 - .string "DODRIO BERRY-PICKING$" - -gUnknown_085EB3C6:: @ 85EB3C6 - .string "BECOME LEADER$" - -gUnknown_085EB3D4:: @ 85EB3D4 - .string "JOIN GROUP$" - -gUnknown_085EB3DF:: @ 85EB3DF - .string "TWO STYLES$" - -gUnknown_085EB3EA:: @ 85EB3EA - .string "LV. 50$" - -gUnknown_085EB3F1:: @ 85EB3F1 - .string "OPEN LEVEL$" - -gUnknown_085EB3FC:: @ 85EB3FC - .string "{PKMN} TYPE & NO.$" - -gUnknown_085EB40A:: @ 85EB40A - .string "HOLD ITEMS$" - -gUnknown_085EB415:: @ 85EB415 - .string "SYMBOLS$" - -gUnknown_085EB41D:: @ 85EB41D - .string "RECORD$" - -gUnknown_085EB424:: @ 85EB424 - .string "BATTLE PTS$" - -gUnknown_085EB42F:: @ 85EB42F - .string "TOWER INFO$" - -gUnknown_085EB43A:: @ 85EB43A - .string "BATTLE {PKMN}$" - -gUnknown_085EB444:: @ 85EB444 - .string "BATTLE SALON$" - -gUnknown_085EB451:: @ 85EB451 - .string "MULTI-LINK$" - -gUnknown_085EB45C:: @ 85EB45C - .string "BATTLE RULES$" - -gUnknown_085EB469:: @ 85EB469 - .string "JUDGE: MIND$" - -gUnknown_085EB475:: @ 85EB475 - .string "JUDGE: SKILL$" - -gUnknown_085EB482:: @ 85EB482 - .string "JUDGE: BODY$" - -gUnknown_085EB48E:: @ 85EB48E - .string "MATCHUP$" - -gUnknown_085EB496:: @ 85EB496 - .string "TOURNEY TREE$" - -gUnknown_085EB4A3:: @ 85EB4A3 - .string "DOUBLE KO$" - -gUnknown_085EB4AD:: @ 85EB4AD - .string "BASIC RULES$" - -gUnknown_085EB4B9:: @ 85EB4B9 - .string "SWAP: PARTNER$" - -gUnknown_085EB4C7:: @ 85EB4C7 - .string "SWAP: NUMBER$" - -gUnknown_085EB4D4:: @ 85EB4D4 - .string "SWAP: NOTES$" - -gUnknown_085EB4E0:: @ 85EB4E0 - .string "OPEN LEVEL$" - -gText_BattleBasics:: @ 85EB4EB - .string "BATTLE BASICS$" - -gText_PokemonNature:: @ 85EB4F9 - .string "POKéMON NATURE$" - -gText_PokemonMoves:: @ 85EB508 - .string "POKéMON MOVES$" - -gText_Underpowered:: @ 85EB516 - .string "UNDERPOWERED$" - -gText_WhenInDanger:: @ 85EB523 - .string "WHEN IN DANGER$" - -gUnknown_085EB532:: @ 85EB532 - .string "PYRAMID: POKéMON$" - -gUnknown_085EB543:: @ 85EB543 - .string "PYRAMID: TRAINERS$" - -gUnknown_085EB555:: @ 85EB555 - .string "PYRAMID: MAZE$" - -gUnknown_085EB563:: @ 85EB563 - .string "BATTLE BAG$" - -gUnknown_085EB56E:: @ 85EB56E - .string "POKéNAV AND BAG$" - -gUnknown_085EB57E:: @ 85EB57E - .string "HELD ITEMS$" - -gUnknown_085EB589:: @ 85EB589 - .string "POKéMON ORDER$" - -gUnknown_085EB597:: @ 85EB597 - .string "BATTLE POKéMON$" - -gText_BattleTrainers:: @ 85EB5A6 - .string "BATTLE TRAINERS$" - -gUnknown_085EB5B6:: @ 85EB5B6 - .string "GO ON$" - -gUnknown_085EB5BC:: @ 85EB5BC - .string "RECORD$" - -gUnknown_085EB5C3:: @ 85EB5C3 - .string "REST$" - -gUnknown_085EB5C8:: @ 85EB5C8 - .string "RETIRE$" - -gText_99TimesPlus:: @ 85EB5CF - .string "99 times +$" - -gText_1MinutePlus:: @ 85EB5DA - .string "1 minute +$" - -gText_SpaceSeconds:: @ 85EB5E5 - .string " seconds$" - -gText_SpaceTimes:: @ 85EB5EE - .string " time(s)$" - -gUnknown_085EB5F7:: @ 85EB5F7 - .string ".$" - -gText_BigGuy:: @ 85EB5F9 - .string "Big guy$" - -gText_BigGirl:: @ 85EB601 - .string "Big girl$" - -gText_Son:: @ 85EB60A - .string "son$" - -gText_Daughter:: @ 85EB60E - .string "daughter$" - -gText_BlueFlute:: @ 85EB617 - .string "BLUE FLUTE$" - -gText_YellowFlute:: @ 85EB622 - .string "YELLOW FLUTE$" - -gText_RedFlute:: @ 85EB62F - .string "RED FLUTE$" - -gText_WhiteFlute:: @ 85EB639 - .string "WHITE FLUTE$" - -gText_BlackFlute:: @ 85EB645 - .string "BLACK FLUTE$" - -gText_PrettyChair:: @ 85EB651 - .string "PRETTY CHAIR$" - -gText_PrettyDesk:: @ 85EB65E - .string "PRETTY DESK$" - -gText_1F:: @ 85EB66A - .string "1F$" - -gText_2F:: @ 85EB66D - .string "2F$" - -gText_3F:: @ 85EB670 - .string "3F$" - -gText_4F:: @ 85EB673 - .string "4F$" - -gText_5F:: @ 85EB676 - .string "5F$" - -gText_6F:: @ 85EB679 - .string "6F$" - -gText_7F:: @ 85EB67C - .string "7F$" - -gText_8F:: @ 85EB67F - .string "8F$" - -gText_9F:: @ 85EB682 - .string "9F$" - -gText_10F:: @ 85EB685 - .string "10F$" - -gText_11F:: @ 85EB689 - .string "11F$" - -gText_B1F:: @ 85EB68D - .string "B1F$" - -gText_B2F:: @ 85EB691 - .string "B2F$" - -gText_B3F:: @ 85EB695 - .string "B3F$" - -gText_B4F:: @ 85EB699 - .string "B4F$" - -gText_Rooftop:: @ 85EB69D - .string "ROOFTOP$" - -gText_ElevatorNowOn:: @ 85EB6A5 - .string "Now on:$" - -gText_BP:: @ 85EB6AD - .string "BP$" - -gText_EnergyPowder50:: @ 85EB6B0 - .string "ENERGYPOWDER{CLEAR_TO 0x72}{SIZE 0}50$" - -gText_EnergyRoot80:: @ 85EB6C5 - .string "ENERGY ROOT{CLEAR_TO 0x72}{SIZE 0}80$" - -gText_HealPowder50:: @ 85EB6D9 - .string "HEAL POWDER{CLEAR_TO 0x72}{SIZE 0}50$" - -gText_RevivalHerb300:: @ 85EB6ED - .string "REVIVAL HERB{CLEAR_TO 0x6C}{SIZE 0}300$" - -gText_Protein1000:: @ 85EB703 - .string "PROTEIN{CLEAR_TO 0x63}{SIZE 0}1,000$" - -gText_Iron1000:: @ 85EB716 - .string "IRON{CLEAR_TO 0x63}{SIZE 0}1,000$" - -gText_Carbos1000:: @ 85EB726 - .string "CARBOS{CLEAR_TO 0x63}{SIZE 0}1,000$" - -gText_Calcium1000:: @ 85EB738 - .string "CALCIUM{CLEAR_TO 0x63}{SIZE 0}1,000$" - -gText_Zinc1000:: @ 85EB74B - .string "ZINC{CLEAR_TO 0x63}{SIZE 0}1,000$" - -gText_HPUp1000:: @ 85EB75B - .string "HP UP{CLEAR_TO 0x63}{SIZE 0}1,000$" - -gText_PPUp3000:: @ 85EB76C - .string "PP UP{CLEAR_TO 0x63}{SIZE 0}3,000$" - -gText_RankingHall:: @ 85EB77D - .string "RANKING HALL$" - -gText_ExchangeService:: @ 85EB78A - .string "EXCHANGE SERVICE$" - -gText_LilycoveCity:: @ 85EB79B - .string "LILYCOVE CITY$" - -gText_SlateportCity:: @ 85EB7A9 - .string "SLATEPORT CITY$" - -gText_CaveOfOrigin:: @ 85EB7B8 - .string "CAVE OF ORIGIN$" - -gText_MtPyre:: @ 85EB7C7 - .string "MT. PYRE$" - -gText_SkyPillar:: @ 85EB7D0 - .string "SKY PILLAR$" - -gText_DontRemember:: @ 85EB7DB - .string "Don’t remember$" - -gText_Exit:: @ 85EB7EA - .string "EXIT$" - -gText_ExitFromBox:: @ 85EB7EF - .string "Exit from the BOX?$" - -gText_WhatDoYouWantToDo:: @ 85EB802 - .string "What do you want to do?$" - -gText_PleasePickATheme:: @ 85EB81A - .string "Please pick a theme.$" - -gText_PickTheWallpaper:: @ 85EB82F - .string "Pick the wallpaper.$" - -gText_PkmnIsSelected:: @ 85EB843 - .string "{SPECIAL_F7 0x00} is selected.$" - -gText_JumpToWhichBox:: @ 85EB853 - .string "Jump to which BOX?$" - -gText_DepositInWhichBox:: @ 85EB866 - .string "Deposit in which BOX?$" - -gText_PkmnWasDeposited:: @ 85EB87C - .string "{SPECIAL_F7 0x00} was deposited.$" - -gText_BoxIsFull2:: @ 85EB88E - .string "The BOX is full.$" - -gText_ReleaseThisPokemon:: @ 85EB89F - .string "Release this POKéMON?$" - -gText_PkmnWasReleased:: @ 85EB8B5 - .string "{SPECIAL_F7 0x00} was released.$" - -gText_ByeByePkmn:: @ 85EB8C6 - .string "Bye-bye, {SPECIAL_F7 0x00}!$" - -gText_MarkYourPkmn:: @ 85EB8D3 - .string "Mark your POKéMON.$" - -gText_ThatsYourLastPkmn:: @ 85EB8E6 - .string "That’s your last POKéMON!$" - -gText_YourPartysFull:: @ 85EB900 - .string "Your party’s full!$" - -gText_YoureHoldingAPkmn:: @ 85EB913 - .string "You’re holding a POKéMON!$" - -gText_WhichOneWillYouTake:: @ 85EB92D - .string "Which one will you take?$" - -gText_YouCantReleaseAnEgg:: @ 85EB946 - .string "You can’t release an EGG.$" - -gText_ContinueBoxOperations:: @ 85EB960 - .string "Continue BOX operations?$" - -gText_PkmnCameBack:: @ 85EB979 - .string "{SPECIAL_F7 0x00} came back!$" - -gText_WasItWorriedAboutYou:: @ 85EB987 - .string "Was it worried about you?$" - -gText_FourEllipsesExclamation:: @ 85EB9A1 - .string "… … … … !$" - -gText_PleaseRemoveTheMail:: @ 85EB9AB - .string "Please remove the MAIL.$" - -gText_GiveToAPkmn:: @ 85EB9C3 - .string "GIVE to a POKéMON?$" - -gText_PlacedItemInBag:: @ 85EB9D6 - .string "Placed item in the BAG.$" - -gText_BagIsFull2:: @ 85EB9EE - .string "The BAG is full.$" - -gText_PutItemInBag:: @ 85EB9FF - .string "Put this item in the BAG?$" - -gText_ItemIsNowHeld:: @ 85EBA19 - .string "{SPECIAL_F7 0x00} is now held.$" - -gText_ChangedToNewItem:: @ 85EBA29 - .string "Changed to {SPECIAL_F7 0x00}.$" - -gText_MailCantBeStored:: @ 85EBA38 - .string "MAIL can’t be stored!$" - -gPCText_Cancel:: @ 85EBA4E - .string "CANCEL$" - -gPCText_Store:: @ 85EBA55 - .string "STORE$" - -gPCText_Withdraw:: @ 85EBA5B - .string "WITHDRAW$" - -gPCText_Shift:: @ 85EBA64 - .string "SHIFT$" - -gPCText_Move:: @ 85EBA6A - .string "MOVE$" - -gPCText_Place:: @ 85EBA6F - .string "PLACE$" - -gPCText_Summary:: @ 85EBA75 - .string "SUMMARY$" - -gPCText_Release:: @ 85EBA7D - .string "RELEASE$" - -gPCText_Mark:: @ 85EBA85 - .string "MARK$" - -gPCText_Name:: @ 85EBA8A - .string "NAME$" - -gPCText_Jump:: @ 85EBA8F - .string "JUMP$" - -gPCText_Wallpaper:: @ 85EBA94 - .string "WALLPAPER$" - -gPCText_Take:: @ 85EBA9E - .string "TAKE$" - -gPCText_Give:: @ 85EBAA3 - .string "GIVE$" - -gPCText_Switch:: @ 85EBAA8 - .string "SWITCH$" - -gPCText_Bag:: @ 85EBAAF - .string "BAG$" - -gPCText_Info:: @ 85EBAB3 - .string "INFO$" - -gPCText_Scenery1:: @ 85EBAB8 - .string "SCENERY 1$" - -gPCText_Scenery2:: @ 85EBAC2 - .string "SCENERY 2$" - -gPCText_Scenery3:: @ 85EBACC - .string "SCENERY 3$" - -gPCText_Etcetera:: @ 85EBAD6 - .string "ETCETERA$" - -gPCText_Friends:: @ 85EBADF - .string "FRIENDS$" - -gPCText_Forest:: @ 85EBAE7 - .string "FOREST$" - -gPCText_City:: @ 85EBAEE - .string "CITY$" - -gPCText_Desert:: @ 85EBAF3 - .string "DESERT$" - -gPCText_Savanna:: @ 85EBAFA - .string "SAVANNA$" - -gPCText_Crag:: @ 85EBB02 - .string "CRAG$" - -gPCText_Volcano:: @ 85EBB07 - .string "VOLCANO$" - -gPCText_Snow:: @ 85EBB0F - .string "SNOW$" - -gPCText_Cave:: @ 85EBB14 - .string "CAVE$" - -gPCText_Beach:: @ 85EBB19 - .string "BEACH$" - -gPCText_Seafloor:: @ 85EBB1F - .string "SEAFLOOR$" - -gPCText_River:: @ 85EBB28 - .string "RIVER$" - -gPCText_Sky:: @ 85EBB2E - .string "SKY$" - -gPCText_PolkaDot:: @ 85EBB32 - .string "POLKA-DOT$" - -gPCText_Pokecenter:: @ 85EBB3C - .string "POKéCENTER$" - -gPCText_Machine:: @ 85EBB47 - .string "MACHINE$" - -gPCText_Simple:: @ 85EBB4F - .string "SIMPLE$" - -gUnknown_085EBB56:: @ 85EBB56 - .string "What would you like to do?$" - -gText_WithdrawPokemon:: @ 85EBB71 - .string "WITHDRAW POKéMON$" - -gText_DepositPokemon:: @ 85EBB82 - .string "DEPOSIT POKéMON$" - -gText_MovePokemon:: @ 85EBB92 - .string "MOVE POKéMON$" - -gText_MoveItems:: @ 85EBB9F - .string "MOVE ITEMS$" - -gText_SeeYa:: @ 85EBBAA - .string "SEE YA!$" - -gText_WithdrawMonDescription:: @ 85EBBB2 - .string "Move POKéMON stored in BOXES to\nyour party.$" - -gText_DepositMonDescription:: @ 85EBBDE - .string "Store POKéMON in your party in BOXES.$" - -gText_MoveMonDescription:: @ 85EBC04 - .string "Organize the POKéMON in BOXES and\nin your party.$" - -gText_MoveItemsDescription:: @ 85EBC35 - .string "Move items held by any POKéMON\nin a BOX or your party.$" - -gText_SeeYaDescription:: @ 85EBC6C - .string "Return to the previous menu.$" - -gText_JustOnePkmn:: @ 85EBC89 - .string "There is just one POKéMON with you.$" - -gText_PartyFull:: @ 85EBCAD - .string "Your party is full!$" - -gText_Box:: @ 85EBCC1 - .string "BOX$" - -gUnknown_085EBCC5:: @ 85EBCC5 - .string "Check the map of the HOENN region.$" - -gUnknown_085EBCE8:: @ 85EBCE8 - .string "Check POKéMON in detail.$" - -gUnknown_085EBD01:: @ 85EBD01 - .string "Call a registered TRAINER.$" - -gUnknown_085EBD1C:: @ 85EBD1C - .string "Check obtained RIBBONS.$" - -gUnknown_085EBD34:: @ 85EBD34 - .string "Put away the POKéNAV.$" - -gText_NoRibbonWinners:: @ 85EBD4A - .string "There are no RIBBON winners.$" - -gUnknown_085EBD67:: @ 85EBD67 - .string "No TRAINERS are registered.$" - -gUnknown_085EBD83:: @ 85EBD83 - .string "Check party POKéMON in detail.$" - -gUnknown_085EBDA2:: @ 85EBDA2 - .string "Check all POKéMON in detail.$" - -gUnknown_085EBDBF:: @ 85EBDBF - .string "Return to the POKéNAV menu.$" - -gUnknown_085EBDDB:: @ 85EBDDB - .string "Find cool POKéMON.$" - -gUnknown_085EBDEE:: @ 85EBDEE - .string "Find beautiful POKéMON.$" - -gUnknown_085EBE06:: @ 85EBE06 - .string "Find cute POKéMON.$" - -gUnknown_085EBE19:: @ 85EBE19 - .string "Find smart POKéMON.$" - -gUnknown_085EBE2D:: @ 85EBE2D - .string "Find tough POKéMON.$" - -gUnknown_085EBE41:: @ 85EBE41 - .string "Return to the CONDITION menu.$" - -gText_NumberRegistered:: @ 85EBE5F - .string "No. registered$" - -gText_NumberOfBattles:: @ 85EBE6E - .string "No. of battles$" - -gUnknown_085EBE7D:: @ 85EBE7D - .string "DETAIL$" - -gUnknown_085EBE84:: @ 85EBE84 - .string "CALL$" - -gUnknown_085EBE89:: @ 85EBE89 - .string "EXIT$" - -gUnknown_085EBE8E:: @ 85EBE8E - .string "Can’t call opponent here.$" - -gUnknown_085EBEA8:: @ 85EBEA8 - .string "STRATEGY$" - -gUnknown_085EBEB1:: @ 85EBEB1 - .string "TRAINER’S POKéMON$" - -gUnknown_085EBEC3:: @ 85EBEC3 - .string "SELF-INTRODUCTION$" - -gUnknown_085EBED5:: @ 85EBED5 - .string "{CLEAR 0x80}$" - -gUnknown_085EBED9:: @ 85EBED9 - .string "{A_BUTTON}ZOOM {B_BUTTON}CANCEL$" - -gUnknown_085EBEE9:: @ 85EBEE9 - .string "{A_BUTTON}FULL {B_BUTTON}CANCEL$" - -gUnknown_085EBEF9:: @ 85EBEF9 - .string "{A_BUTTON}CONDITION {B_BUTTON}CANCEL$" - -gUnknown_085EBF0E:: @ 85EBF0E - .string "{A_BUTTON}MARKINGS {B_BUTTON}CANCEL$" - -gUnknown_085EBF22:: @ 85EBF22 - .string "{A_BUTTON}SELECT MARK {B_BUTTON}CANCEL$" - -gUnknown_085EBF39:: @ 85EBF39 - .string "{A_BUTTON}MENU {B_BUTTON}CANCEL$" - -gUnknown_085EBF49:: @ 85EBF49 - .string "{A_BUTTON}OK {B_BUTTON}CANCEL$" - -gUnknown_085EBF57:: @ 85EBF57 - .string "{B_BUTTON}CANCEL$" - -gUnknown_085EBF60:: @ 85EBF60 - .string "{A_BUTTON}RIBBONS {B_BUTTON}CANCEL$" - -gUnknown_085EBF73:: @ 85EBF73 - .string "{A_BUTTON}CHECK {B_BUTTON}CANCEL$" - -gUnknown_085EBF84:: @ 85EBF84 - .string "{B_BUTTON}CANCEL$" - -gText_NatureSlash:: @ 85EBF8D - .string "NATURE/$" - -gText_TrainerCloseBy:: @ 85EBF95 - .string "That TRAINER is close by.\nTalk to the TRAINER in person!$" - -gText_InParty:: @ 85EBFCE - .string "IN PARTY$" - -gText_Number2:: @ 85EBFD7 - .string "No. $" - -gUnknown_085EBFDC:: @ 85EBFDC - .string "RIBBONS$" - -gUnknown_085EBFE4:: @ 85EBFE4 - .string "{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}$" - -gUnknown_085EBFF6:: @ 85EBFF6 - .string "{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}$" - -gUnknown_085EC008:: @ 85EC008 - .string "{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}$" - -gText_Unknown:: @ 85EC00F - .string "UNKNOWN$" - -gUnknown_085EC017:: @ 85EC017 - .string "CALL$" - -gUnknown_085EC01C:: @ 85EC01C - .string "CHECK$" - -gUnknown_085EC022:: @ 85EC022 - .string "CANCEL$" - -gText_NumberF700:: @ 85EC029 - .string "No. {SPECIAL_F7 0x00}$" - -gText_RibbonsF700:: @ 85EC030 - .string "RIBBONS {SPECIAL_F7 0x00}$" - -gUnknown_085EC03B:: @ 85EC03B - .string "{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}$" - -gUnknown_085EC04F:: @ 85EC04F - .string "{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}$" - -gUnknown_085EC063:: @ 85EC063 - .string "{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}$" - -gText_CombineFourWordsOrPhrases:: @ 85EC06C - .string "Combine four words or phrases$" - -gText_AndMakeYourProfile:: @ 85EC08A - .string "and make your profile.$" - -gText_CombineSixWordsOrPhrases:: @ 85EC0A1 - .string "Combine six words or phrases$" - -gText_AndMakeAMessage:: @ 85EC0BE - .string "and make a message.$" - -gText_FindWordsThatDescribeYour:: @ 85EC0D2 - .string "Find words that describe your$" - -gText_FeelingsRightNow:: @ 85EC0F0 - .string "feelings right now.$" - -gUnknown_085EC104:: @ 85EC104 - .string "With four phrases,$" - -gText_CombineNineWordsOrPhrases:: @ 85EC117 - .string "Combine nine words or phrases$" - -gText_AndMakeAMessage2:: @ 85EC135 - .string "and make a message.$" - -gText_ChangeJustOneWordOrPhrase:: @ 85EC149 - .string "Change just one word or phrase$" - -gText_AndImproveTheBardsSong:: @ 85EC168 - .string "and improve the BARD’s song.$" - -gText_YourProfile:: @ 85EC185 - .string "Your profile$" - -gText_YourFeelingAtTheBattlesStart:: @ 85EC192 - .string "Your feeling at the battle’s start$" - -gText_WhatYouSayIfYouWin:: @ 85EC1B5 - .string "What you say if you win a battle$" - -gText_WhatYouSayIfYouLose:: @ 85EC1D6 - .string "What you say if you lose a battle$" - -gText_TheAnswer:: @ 85EC1F8 - .string "The answer$" - -gText_TheMailMessage:: @ 85EC203 - .string "The MAIL message$" - -gUnknown_085EC214:: @ 85EC214 - .string "The MAIL salutation$" - -gText_TheBardsSong2:: @ 85EC228 - .string "The new song$" - -gText_CombineTwoWordsOrPhrases:: @ 85EC235 - .string "Combine two words or phrases$" - -gText_AndMakeATrendySaying:: @ 85EC252 - .string "and make a trendy saying.$" - -gText_TheTrendySaying:: @ 85EC26C - .string "The trendy saying$" - -gText_IsAsShownOkay:: @ 85EC27E - .string "is as shown. Okay?$" - -gText_CombineTwoWordsOrPhrases2:: @ 85EC291 - .string "Combine two words or phrases$" - -gText_ToTeachHerAGoodSaying:: @ 85EC2AE - .string "to teach her a good saying.$" - -gText_FindWordsWhichFit:: @ 85EC2CA - .string "Find words which fit$" - -gText_TheTrainersImage:: @ 85EC2DF - .string "the TRAINER’s image.$" - -gText_TheImage:: @ 85EC2F4 - .string "The image:$" - -gText_OutOfTheListedChoices:: @ 85EC2FF - .string "Out of the listed choices,$" - -gText_SelectTheAnswerToTheQuiz:: @ 85EC31A - .string "select the answer to the quiz!$" - -gText_AndCreateAQuiz:: @ 85EC339 - .string "and create a quiz!$" - -gText_PickAWordOrPhraseAnd:: @ 85EC34C - .string "Pick a word or phrase and$" - -gText_SetTheQuizAnswer:: @ 85EC366 - .string "set the quiz answer.$" - -gText_TheAnswerColon:: @ 85EC37B - .string "The answer:$" - -gUnknown_085EC387:: @ 85EC387 - .string "The quiz:$" - -gText_ApprenticePhrase:: @ 85EC391 - .string "Apprentice’s phrase:$" - -gText_QuitEditing:: @ 85EC3A6 - .string "Quit editing?$" - -gText_StopGivingPkmnMail:: @ 85EC3B4 - .string "Stop giving the POKéMON MAIL?$" - -gText_AndFillOutTheQuestionnaire:: @ 85EC3D2 - .string "and fill out the questionnaire.$" - -gText_LetsReplyToTheInterview:: @ 85EC3F2 - .string "Let’s reply to the interview!$" - -gText_AllTextBeingEditedWill:: @ 85EC410 - .string "All the text being edited will$" - -gText_BeDeletedThatOkay:: @ 85EC42F - .string "be deleted. Is that okay?$" - -gUnknown_085EC449:: @ 85EC449 - .string "Quit editing?$" - -gUnknown_085EC457:: @ 85EC457 - .string "The edited text will not be saved.$" - -gUnknown_085EC47A:: @ 85EC47A - .string "Is that okay?$" - -gUnknown_085EC488:: @ 85EC488 - .string "Please enter a phrase or word.$" - -gUnknown_085EC4A7:: @ 85EC4A7 - .string "The entire text can’t be deleted.$" - -gText_OnlyOnePhrase:: @ 85EC4C9 - .string "Only one phrase may be changed.$" - -gText_OriginalSongWillBeUsed:: @ 85EC4E9 - .string "The original song will be used.$" - -gUnknown_085EC509:: @ 85EC509 - .string "That’s trendy already!$" - -gText_CombineTwoWordsOrPhrases3:: @ 85EC520 - .string "Combine two words or phrases.$" - -gUnknown_085EC53E:: @ 85EC53E - .string "Quit giving information?$" - -gUnknown_085EC557:: @ 85EC557 - .string "Stop giving the POKéMON MAIL?$" - -gUnknown_085EC575:: @ 85EC575 - .string "Create a quiz!$" - -gUnknown_085EC584:: @ 85EC584 - .string "Set the answer!$" - -gUnknown_085EC594:: @ 85EC594 - .string "Cancel the selection?$" - -gText_Profile:: @ 85EC5AA - .string "PROFILE$" - -gText_AtTheBattlesStart:: @ 85EC5B2 - .string "At the battle’s start:$" - -gText_UponWinningABattle:: @ 85EC5C9 - .string "Upon winning a battle:$" - -gText_UponLosingABattle:: @ 85EC5E0 - .string "Upon losing a battle:$" - -gText_TheBardsSong:: @ 85EC5F6 - .string "The BARD’s Song$" - -gText_WhatsHipAndHappening:: @ 85EC606 - .string "What’s hip and happening?$" - -gText_Interview:: @ 85EC620 - .string "Interview$" - -gText_GoodSaying:: @ 85EC62A - .string "Good saying$" - -gText_FansQuestion:: @ 85EC636 - .string "Fan’s question$" - -gUnknown_085EC645:: @ 85EC645 - .string "クイズの こたえは?$" @ "kuizuno kotaeha?" ("The quiz's answer is?" in Japanese) - -gText_ApprenticesPhrase:: @ 85EC650 - .string "Apprentice’s phrase$" - -gText_Questionnaire:: @ 85EC664 - .string "QUESTIONNAIRE$" - -gText_YouCannotQuitHere:: @ 85EC672 - .string "You cannot quit here.$" - -gText_SectionMustBeCompleted:: @ 85EC688 - .string "This section must be completed.$" - -gText_F700sQuiz:: @ 85EC6A8 - .string "{SPECIAL_F7 0x00}’s quiz$" - -gText_Lady:: @ 85EC6B2 - .string "Lady$" - -gText_AfterYouHaveReadTheQuiz:: @ 85EC6B7 - .string "After you have read the quiz$" - -gText_QuestionPressTheAButton:: @ 85EC6D4 - .string "question, press the A Button.$" - -gText_TheQuizAnswerIs:: @ 85EC6F2 - .string "The quiz answer is?$" - -gText_LikeToQuitQuiz:: @ 85EC706 - .string "Would you like to quit this quiz$" - -gText_ChallengeQuestionMark:: @ 85EC727 - .string "challenge?$" - -gText_IsThisQuizOK:: @ 85EC732 - .string "Is this quiz OK?$" - -gText_CreateAQuiz:: @ 85EC743 - .string "Create a quiz!$" - -gText_SelectTheAnswer:: @ 85EC752 - .string "Select the answer!$" - -gText_LyricsCantBeDeleted:: @ 85EC765 - .string "The lyrics can’t be deleted.$" - -gText_PokemonLeague:: @ 85EC782 - .string "POKéMON LEAGUE$" - -gText_PokemonCenter:: @ 85EC791 - .string "POKéMON CENTER$" - -gText_GetsAPokeBlockQuestion:: @ 85EC7A0 - .string " gets a {POKEBLOCK}?$" - -gText_Coolness:: @ 85EC7AF - .string "Coolness $" - -gText_Beauty3:: @ 85EC7B9 - .string "Beauty $" - -gText_Cuteness:: @ 85EC7C1 - .string "Cuteness $" - -gText_Smartness:: @ 85EC7CB - .string "Smartness $" - -gText_Toughness:: @ 85EC7D6 - .string "Toughness $" - -gText_WasEnhanced:: @ 85EC7E1 - .string "was enhanced!$" - -gText_NothingChanged:: @ 85EC7EF - .string "Nothing changed!$" - -gText_WontEatAnymore:: @ 85EC800 - .string "It won’t eat anymore…$" - -gText_SaveFailedCheckingBackup:: @ 85EC816 - .string "Save failed. Checking the backup\nmemory… Please wait.\n{COLOR RED}“Time required: about 1 minute”$" - -gText_BackupMemoryDamaged:: @ 85EC86F - .string "The backup memory is damaged, or\nthe internal battery has run dry.\nYou can still play, but not save.$" - -gText_GamePlayCannotBeContinued:: @ 85EC8D4 - .string "{COLOR RED}“Game play cannot be continued.\nReturning to the title screen…”$" - -gText_CheckCompleted:: @ 85EC917 - .string "Check completed.\nAttempting to save again.\nPlease wait.$" - -gText_SaveCompleteGameCannotContinue:: @ 85EC94F - .string "Save completed.\n{COLOR RED}“Game play cannot be continued.\nReturning to the title screen.”$" - -gText_SaveCompletePressA:: @ 85EC9A2 - .string "Save completed.\n{COLOR RED}“Please press the A Button.”$" - -gText_Ferry:: @ 85EC9D2 - .string "FERRY$" - -gText_SecretBase:: @ 85EC9D8 - .string "SECRET BASE$" - -gText_Hideout:: @ 85EC9E4 - .string "HIDEOUT$" - -gText_ResetRTCConfirmCancel:: @ 85EC9EC - .string "Reset RTC?\nA: Confirm, B: Cancel$" - -gText_PresentTime:: @ 85ECA0D - .string "Present time in game$" - -gText_PreviousTime:: @ 85ECA22 - .string "Previous time in game$" - -gText_PleaseResetTime:: @ 85ECA38 - .string "Please reset the time.$" - -gText_ClockHasBeenReset:: @ 85ECA4F - .string "The clock has been reset.\nData will be saved. Please wait.$" - -gText_SaveCompleted:: @ 85ECA8A - .string "Save completed.$" - -gText_SaveFailed:: @ 85ECA9A - .string "Save failed…$" - -gText_NoSaveFileCantSetTime:: @ 85ECAA7 - .string "There is no save file, so the time\ncan’t be set.$" - -gText_InGameClockUsable:: @ 85ECAD8 - .string "The in-game clock adjustment system\nis now useable.$" - -gText_Slots:: @ 85ECB0C - .string "SLOTS$" - -gText_Roulette:: @ 85ECB12 - .string "ROULETTE$" - -gText_Good:: @ 85ECB1B - .string "Good$" - -gText_VeryGood:: @ 85ECB20 - .string "Very good$" - -gText_Excellent:: @ 85ECB2A - .string "Excellent$" - -gText_SoSo:: @ 85ECB34 - .string "So-so$" - -gText_Bad:: @ 85ECB3A - .string "Bad$" - -gText_TheWorst:: @ 85ECB3E - .string "The worst$" - -gText_Spicy2:: @ 85ECB48 - .string "spicy$" - -gText_Dry2:: @ 85ECB4E - .string "dry$" - -gText_Sweet2:: @ 85ECB52 - .string "sweet$" - -gText_Bitter2:: @ 85ECB58 - .string "bitter$" - -gText_Sour2:: @ 85ECB5F - .string "sour$" - -gText_Single:: @ 85ECB64 - .string "SINGLE$" - -gText_Double:: @ 85ECB6B - .string "DOUBLE$" - -gText_Jackpot:: @ 85ECB72 - .string "jackpot$" - -gText_First:: @ 85ECB7A - .string "first$" - -gText_Second:: @ 85ECB80 - .string "second$" - -gText_Third:: @ 85ECB87 - .string "third$" - -gText_0Pts:: @ 85ECB8D - .string "0 pts$" - -gText_10Pts:: @ 85ECB93 - .string "10 pts$" - -gText_20Pts:: @ 85ECB9A - .string "20 pts$" - -gText_30Pts:: @ 85ECBA1 - .string "30 pts$" - -gText_40Pts:: @ 85ECBA8 - .string "40 pts$" - -gText_50Pts:: @ 85ECBAF - .string "50 pts$" - -gText_60Pts:: @ 85ECBB6 - .string "60 pts$" - -gText_70Pts:: @ 85ECBBD - .string "70 pts$" - -gText_80Pts:: @ 85ECBC4 - .string "80 pts$" - -gText_90Pts:: @ 85ECBCB - .string "90 pts$" - -gText_100Pts:: @ 85ECBD2 - .string "100 pts$" - -gText_QuestionMark:: @ 85ECBDA - .string "?$" - -gText_KissPoster16BP:: @ 85ECBDC - .string "KISS POSTER{CLEAR_TO 0x5E}16BP$" - -gText_KissCushion32BP:: @ 85ECBEF - .string "KISS CUSHION{CLEAR_TO 0x5E}32BP$" - -gText_SmoochumDoll32BP:: @ 85ECC03 - .string "SMOOCHUM DOLL{CLEAR_TO 0x5E}32BP$" - -gText_TogepiDoll48BP:: @ 85ECC18 - .string "TOGEPI DOLL{CLEAR_TO 0x5E}48BP$" - -gText_MeowthDoll48BP:: @ 85ECC2B - .string "MEOWTH DOLL{CLEAR_TO 0x5E}48BP$" - -gText_ClefairyDoll48BP:: @ 85ECC3E - .string "CLEFAIRY DOLL{CLEAR_TO 0x5E}48BP$" - -gText_DittoDoll48BP:: @ 85ECC53 - .string "DITTO DOLL{CLEAR_TO 0x5E}48BP$" - -gText_CyndaquilDoll80BP:: @ 85ECC65 - .string "CYNDAQUIL DOLL{CLEAR_TO 0x5E}80BP$" - -gText_ChikoritaDoll80BP:: @ 85ECC7B - .string "CHIKORITA DOLL{CLEAR_TO 0x5E}80BP$" - -gText_TotodileDoll80BP:: @ 85ECC91 - .string "TOTODILE DOLL{CLEAR_TO 0x5E}80BP$" - -gText_LaprasDoll128BP:: @ 85ECCA6 - .string "LAPRAS DOLL{CLEAR_TO 0x58}128BP$" - -gText_SnorlaxDoll128BP:: @ 85ECCBA - .string "SNORLAX DOLL{CLEAR_TO 0x58}128BP$" - -gText_VenusaurDoll256BP:: @ 85ECCCF - .string "VENUSAUR DOLL{CLEAR_TO 0x58}256BP$" - -gText_CharizardDoll256BP:: @ 85ECCE5 - .string "CHARIZARD DOLL{CLEAR_TO 0x58}256BP$" - -gText_BlastoiseDoll256BP:: @ 85ECCFC - .string "BLASTOISE DOLL{CLEAR_TO 0x58}256BP$" - -gText_Protein1BP:: @ 85ECD13 - .string "PROTEIN{CLEAR_TO 0x64}1BP$" - -gText_Calcium1BP:: @ 85ECD21 - .string "CALCIUM{CLEAR_TO 0x64}1BP$" - -gText_Iron1BP:: @ 85ECD2F - .string "IRON{CLEAR_TO 0x64}1BP$" - -gText_Zinc1BP:: @ 85ECD3A - .string "ZINC{CLEAR_TO 0x64}1BP$" - -gText_Carbos1BP:: @ 85ECD45 - .string "CARBOS{CLEAR_TO 0x64}1BP$" - -gText_HpUp1BP:: @ 85ECD52 - .string "HP UP{CLEAR_TO 0x64}1BP$" - -gText_Leftovers48BP:: @ 85ECD5E - .string "LEFTOVERS{CLEAR_TO 0x5E}48BP$" - -gText_WhiteHerb48BP:: @ 85ECD6F - .string "WHITE HERB{CLEAR_TO 0x5E}48BP$" - -gText_QuickClaw48BP:: @ 85ECD81 - .string "QUICK CLAW{CLEAR_TO 0x5E}48BP$" - -gText_MentalHerb48BP:: @ 85ECD93 - .string "MENTAL HERB{CLEAR_TO 0x5E}48BP$" - -gText_BrightPowder64BP:: @ 85ECDA6 - .string "BRIGHTPOWDER{CLEAR_TO 0x5E}64BP$" - -gText_ChoiceBand64BP:: @ 85ECDBA - .string "CHOICE BAND{CLEAR_TO 0x5E}64BP$" - -gText_KingsRock64BP:: @ 85ECDCD - .string "KING’S ROCK{CLEAR_TO 0x5E}64BP$" - -gText_FocusBand64BP:: @ 85ECDE0 - .string "FOCUS BAND{CLEAR_TO 0x5E}64BP$" - -gText_ScopeLens64BP:: @ 85ECDF2 - .string "SCOPE LENS{CLEAR_TO 0x5E}64BP$" - -gText_Softboiled16BP:: @ 85ECE04 - .string "SOFTBOILED{CLEAR_TO 0x4E}16BP$" - -gText_SeismicToss24BP:: @ 85ECE16 - .string "SEISMIC TOSS{CLEAR_TO 0x4E}24BP$" - -gText_DreamEater24BP:: @ 85ECE2A - .string "DREAM EATER{CLEAR_TO 0x4E}24BP$" - -gText_MegaPunch24BP:: @ 85ECE3D - .string "MEGA PUNCH{CLEAR_TO 0x4E}24BP$" - -gText_MegaKick48BP:: @ 85ECE4F - .string "MEGA KICK{CLEAR_TO 0x4E}48BP$" - -gText_BodySlam48BP:: @ 85ECE60 - .string "BODY SLAM{CLEAR_TO 0x4E}48BP$" - -gText_RockSlide48BP:: @ 85ECE71 - .string "ROCK SLIDE{CLEAR_TO 0x4E}48BP$" - -gText_Counter48BP:: @ 85ECE83 - .string "COUNTER{CLEAR_TO 0x4E}48BP$" - -gText_ThunderWave48BP:: @ 85ECE92 - .string "THUNDER WAVE{CLEAR_TO 0x4E}48BP$" - -gText_SwordsDance48BP:: @ 85ECEA6 - .string "SWORDS DANCE{CLEAR_TO 0x4E}48BP$" - -gText_DefenseCurl16BP:: @ 85ECEBA - .string "DEFENSE CURL{CLEAR_TO 0x4E}16BP$" - -gText_Snore24BP:: @ 85ECECE - .string "SNORE{CLEAR_TO 0x4E}24BP$" - -gText_MudSlap24BP:: @ 85ECEDB - .string "MUD-SLAP{CLEAR_TO 0x4E}24BP$" - -gText_Swift24BP:: @ 85ECEEB - .string "SWIFT{CLEAR_TO 0x4E}24BP$" - -gText_IcyWind24BP:: @ 85ECEF8 - .string "ICY WIND{CLEAR_TO 0x4E}24BP$" - -gText_Endure48BP:: @ 85ECF08 - .string "ENDURE{CLEAR_TO 0x4E}48BP$" - -gText_PsychUp48BP:: @ 85ECF16 - .string "PSYCH UP{CLEAR_TO 0x4E}48BP$" - -gText_IcePunch48BP:: @ 85ECF26 - .string "ICE PUNCH{CLEAR_TO 0x4E}48BP$" - -gText_ThunderPunch48BP:: @ 85ECF37 - .string "THUNDERPUNCH{CLEAR_TO 0x4E}48BP$" - -gText_FirePunch48BP:: @ 85ECF4B - .string "FIRE PUNCH{CLEAR_TO 0x4E}48BP$" - -gText_PkmnFainted3:: @ 85ECF5D - .string "{STR_VAR_1} fainted…\p\n$" - -gText_Marco:: @ 85ECF6B - .string "MARCO$" - -gText_TrainerCardName:: @ 85ECF71 - .string "NAME: $" - -gText_TrainerCardIDNo:: @ 85ECF78 - .string "IDNo.$" - -gText_TrainerCardMoney:: @ 85ECF7E - .string "MONEY$" - -gUnknown_085ECF84:: @ 85ECF84 - .string "¥$" - -gText_TrainerCardPokedex:: @ 85ECF86 - .string "POKéDEX$" - -gText_EmptyString6:: @ 85ECF8E - .string "$" - -gText_Colon2:: @ 85ECF8F - .string ":$" - -gUnknown_085ECF91:: @ 85ECF91 - .string " points$" - -gText_TrainerCardTime:: @ 85ECF99 - .string "TIME$" - -gUnknown_085ECF9E:: @ 85ECF9E - .string "ゲ-ムポイント$" @ "geemupointo" ("game point" in Japanese) - -gText_Var1sTrainerCard:: @ 85ECFA6 - .string "{STR_VAR_1}’s TRAINER CARD$" - -gText_HallOfFameDebut:: @ 85ECFB8 - .string "HALL OF FAME DEBUT $" - -gText_LinkBattles:: @ 85ECFCD - .string "LINK BATTLES$" - -gText_LinkCableBattles:: @ 85ECFDA - .string "LINK CABLE BATTLES$" - -gText_WinsLosses:: @ 85ECFED - .string "W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}$" - -gText_PokemonTrades:: @ 85ED010 - .string "POKéMON TRADES$" - -gText_UnionTradesAndBattles:: @ 85ED01F - .string "UNION TRADES & BATTLES$" - -gText_BerryCrush:: @ 85ED036 - .string "BERRY CRUSH$" - -gText_WaitingTrainerFinishReading:: @ 85ED042 - .string "Waiting for the other TRAINER to\nfinish reading your TRAINER CARD.$" - -gText_PokeblocksWithFriends:: @ 85ED085 - .string "{POKEBLOCK}S W/FRIENDS$" - -gText_Var1DarkGreyShadowLightGrey:: @ 85ED096 - .string "{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}$" - -gText_WonContestsWFriends:: @ 85ED09F - .string "WON CONTESTS W/FRIENDS$" - -gText_BattlePtsWon:: @ 85ED0B6 - .string "BATTLE POINTS WON$" - -gText_Var1DarkLightGreyBP:: @ 85ED0C8 - .string "{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}BP$" - -gText_BattleTower:: @ 85ED0D3 - .string "BATTLE TOWER$" - -gText_WSlashStraightSlash:: @ 85ED0E0 - .string "W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}$" - -gText_BattleTower2:: @ 85ED104 - .string "BATTLE TOWER$" - -gText_BattleDome:: @ 85ED111 - .string "BATTLE DOME$" - -gText_BattlePalace:: @ 85ED11D - .string "BATTLE PALACE$" - -gText_BattleFactory:: @ 85ED12B - .string "BATTLE FACTORY$" - -gText_BattleArena:: @ 85ED13A - .string "BATTLE ARENA$" - -gText_BattlePike:: @ 85ED147 - .string "BATTLE PIKE$" - -gText_BattlePyramid:: @ 85ED153 - .string "BATTLE PYRAMID$" - - .align 2 -gUnknown_085ED164:: @ 85ED164 - .string "{STR_VAR_1} SINGLE$" - - .align 2 -gUnknown_085ED170:: @ 85ED170 - .string "{STR_VAR_1} DOUBLE$" - - .align 2 -gUnknown_085ED17C:: @ 85ED17C - .string "{STR_VAR_1} MULTI$" - - .align 2 -gUnknown_085ED188:: @ 85ED188 - .string "{STR_VAR_1} LINK$" - - .align 2 -gUnknown_085ED190:: @ 85ED190 - .string "{STR_VAR_1}$" - -gText_Give:: @ 85ED193 - .string "Give$" - -gText_NoNeed:: @ 85ED198 - .string "No need$" - -gText_ColorLightShadowDarkGrey:: @ 85ED1A0 - .string "{COLOR LIGHT_GREY}{SHADOW DARK_GREY}$" - -gText_ColorBlue:: @ 85ED1A7 - .string "{COLOR BLUE}$" - -gText_ColorTransparent:: @ 85ED1AB - .string "{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}$" - -gText_CDot:: @ 85ED1B2 - .string "C.$" - -gText_BDot:: @ 85ED1B5 - .string "B.$" - -gText_AnnouncingResults:: @ 85ED1B8 - .string "Announcing the results!$" - -gText_PreliminaryResults:: @ 85ED1D0 - .string "The preliminary results!$" - -gText_Round2Results:: @ 85ED1E9 - .string "Round 2 results!$" - -gText_Var1sVar2Won:: @ 85ED1FA - .string "{STR_VAR_1}’s {STR_VAR_2} won!$" - -gText_CommunicationStandby:: @ 85ED207 - .string "Communication standby…$" - -gText_ColorDarkGrey:: @ 85ED21E - .string "{COLOR DARK_GREY}$" - -gUnknown_085ED222:: @ 85ED222 - .string "{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}$" - -gText_HighlightDarkGrey:: @ 85ED228 - .string "{HIGHLIGHT DARK_GREY}$" - -gUnknown_085ED22C:: @ 85ED22C - .string " $" - -gText_DynColor2Male:: @ 85ED22E - .string "{COLOR DYNAMIC_COLOR2}♂$" - -gText_DynColor1Female:: @ 85ED233 - .string "{COLOR DYNAMIC_COLOR1}♀$" - -gText_DynColor2:: @ 85ED238 - .string "{COLOR DYNAMIC_COLOR2}$" - -gText_Upper:: @ 85ED23C - .string "UPPER$" - -gText_Lower:: @ 85ED242 - .string "lower$" - -gText_Others:: @ 85ED248 - .string "OTHERS$" - -gText_Symbols:: @ 85ED24F - .string "SYMBOLS$" - -gText_Register2:: @ 85ED257 - .string "REGISTER$" - -gText_Exit2:: @ 85ED260 - .string "EXIT$" - -gText_QuitChatting:: @ 85ED265 - .string "Quit chatting?$" - -gText_RegisterTextWhere:: @ 85ED274 - .string "Register text where?$" - -gText_RegisterTextHere:: @ 85ED289 - .string "Register text here?$" - -gText_InputText:: @ 85ED29D - .string "Input text.$" - -gText_F700JoinedChat:: @ 85ED2A9 - .string "{SPECIAL_F7 0x00} joined the chat!$" - -gText_F700LeftChat:: @ 85ED2BD - .string "{SPECIAL_F7 0x00} left the chat.$" - -gUnknown_085ED2CF:: @ 85ED2CF - .string "{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:$" @ "{SPECIAL_F7 0x00}'s {SPECIAL_F7 0x01}hikime" - -gUnknown_085ED2D9:: @ 85ED2D9 - .string "{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません$" @ "{SPECIAL_F7 0x00}'s {SPECIAL_F7 0x01}hikimeha imasen" - -gText_ExitingChat:: @ 85ED2E8 - .string "Exiting the chat…$" - -gText_LeaderLeftEndingChat:: @ 85ED2FA - .string "The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat.$" - -gText_RegisteredTextChanged:: @ 85ED325 - .string "The registered text has been changed.\nIs it okay to save the game?$" - -gText_AlreadySavedFile_Unused:: @ 85ED368 - .string "There is already a saved file.\nIs it okay to overwrite it?$" - -gText_SavingDontTurnOff_Unused:: @ 85ED3A3 - .string "SAVING…\nDON’T TURN OFF THE POWER.$" - -gText_PlayerSavedGame_Unused:: @ 85ED3C5 - .string "{SPECIAL_F7 0x00} saved the game.$" - -gText_IfLeaderLeavesChatEnds:: @ 85ED3D8 - .string "If the LEADER leaves, the chat\nwill end. Is that okay?$" - -gText_Hello:: @ 85ED40F - .string "HELLO$" - -gText_Pokemon2:: @ 85ED415 - .string "POKéMON$" - -gText_Trade:: @ 85ED41D - .string "TRADE$" - -gText_Battle:: @ 85ED423 - .string "BATTLE$" - -gText_Lets:: @ 85ED42A - .string "LET’S$" - -gText_Ok:: @ 85ED430 - .string "OK!$" - -gText_Sorry:: @ 85ED434 - .string "SORRY$" - -gText_YayUnkF9F9:: @ 85ED43A - .string "YAY{EMOJI_BIGSMILE}$" - -gText_ThankYou:: @ 85ED440 - .string "THANK YOU$" - -gText_ByeBye:: @ 85ED44A - .string "BYE-BYE!$" - -gMatchCallStevenStrategyText:: @ 85ED453 - .string "Attack the weak points!$" - -gMatchCall_StevenTrainersPokemonText:: @ 85ED46B - .string "Ultimate STEEL POKéMON.$" - -gMatchCall_StevenSelfIntroductionText_Line1_BeforeMeteorFallsBattle:: @ 85ED483 - .string "I’d climb even waterfalls$" - -gMatchCall_StevenSelfIntroductionText_Line2_BeforeMeteorFallsBattle:: @ 85ED49D - .string "to find a rare stone!$" - -gMatchCall_StevenSelfIntroductionText_Line1_AfterMeteorFallsBattle:: @ 85ED4B3 - .string "I’m the strongest and most$" - -gMatchCall_StevenSelfIntroductionText_Line2_AfterMeteorFallsBattle:: @ 85ED4CE - .string "energetic after all!$" - -gMatchCall_BrendanStrategyText:: @ 85ED4E3 - .string "Battle with knowledge!$" - -gMatchCall_BrendanTrainersPokemonText:: @ 85ED4FA - .string "I will use various POKéMON.$" - -gMatchCall_BrendanSelfIntroductionText_Line1:: @ 85ED516 - .string "I’ll be a better POKéMON$" - -gMatchCall_BrendanSelfIntroductionText_Line2:: @ 85ED52F - .string "prof than my father is!$" - -gMatchCall_MayStrategyText:: @ 85ED547 - .string "I’m not so good at battles.$" - -gMatchCall_MayTrainersPokemonText:: @ 85ED563 - .string "I’ll use any POKéMON!$" - -gMatchCall_MaySelfIntroductionText_Line1:: @ 85ED579 - .string "My POKéMON and I help$" - -gMatchCall_MaySelfIntroductionText_Line2:: @ 85ED58F - .string "my father’s research.$" - -gText_HatchedFromEgg:: @ 85ED5A5 - .string "{STR_VAR_1} hatched from the EGG!$" - -gText_NickHatchPrompt:: @ 85ED5BE - .string "Would you like to nickname the newly\nhatched {STR_VAR_1}?$" - - .align 2 -gText_ReadyToBerryCrush:: @ 85ED5F0 - .string "Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p$" - - .align 2 -gText_WaitForAllChooseBerry:: @ 85ED62C - .string "Please wait while each member\nchooses a BERRY.$" - - .align 2 -gText_EndedWithXUnitsPowder:: @ 85ED65C - .string "{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p$" - - .align 2 -gText_RecordingGameResults:: @ 85ED6C8 - .string "Recording your game results in the\nsave file.\lPlease wait.$" - - .align 2 -gText_PlayBerryCrushAgain:: @ 85ED704 - .string "Want to play BERRY CRUSH again?$" - - .align 2 -gText_YouHaveNoBerries:: @ 85ED724 - .string "You have no BERRIES.\nThe game will be canceled.$" - - .align 2 -gText_MemberDroppedOut:: @ 85ED754 - .string "A member dropped out.\nThe game will be canceled.$" - - .align 2 -gText_TimesUpNoGoodPowder:: @ 85ED788 - .string "Time’s up.\pGood BERRY POWDER could not be\nmade…\p$" - - .align 2 -gText_CommunicationStandby2:: @ 85ED7BC - .string "Communication standby…$" - - .align 2 -gText_1DotBlueF700:: @ 85ED7D4 - .string "1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{SPECIAL_F7 0x00}$" - - .align 2 -gText_1DotF700:: @ 85ED7E0 - .string "1. {SPECIAL_F7 0x00}$" - - .align 2 -gText_SpaceTimes2:: @ 85ED7E8 - .string " time(s)$" - - .align 2 -gText_XDotY:: @ 85ED7F4 - .string "{STR_VAR_1}.{STR_VAR_2}$" - - .align 2 -gText_Var1Berry:: @ 85ED7FC - .string "{STR_VAR_1} BERRY$" - - .align 2 -gText_TimeColon:: @ 85ED808 - .string "Time:$" - - .align 2 -gText_PressingSpeed:: @ 85ED810 - .string "Pressing Speed:$" - - .align 2 -gText_Silkiness:: @ 85ED820 - .string "Silkiness:$" - - .align 2 -gText_StrVar1:: @ 85ED82C - .string "{STR_VAR_1}$" - - .align 2 -gText_SpaceMin:: @ 85ED830 - .string " min. $" - - .align 2 -gText_XDotY2:: @ 85ED838 - .string "{STR_VAR_1}.{STR_VAR_2}$" - - .align 2 -gText_SpaceSec:: @ 85ED840 - .string " sec.$" - - .align 2 -gText_XDotY3:: @ 85ED848 - .string "{STR_VAR_1}.{STR_VAR_2}$" - - .align 2 -gText_TimesPerSec:: @ 85ED850 - .string " Times/sec.$" - - .align 2 -gText_Var1Percent:: @ 85ED85C - .string "{STR_VAR_1}%$" - - .align 2 -gText_PressesRankings:: @ 85ED860 - .string "No. of Presses Rankings$" - - .align 2 -gText_CrushingResults:: @ 85ED878 - .string "Crushing Results$" - - .align 2 -gText_NeatnessRankings:: @ 85ED88C - .string "Neatness Rankings$" - - .align 2 -gText_CoopRankings:: @ 85ED8A0 - .string "Cooperative Rankings$" - - .align 2 -gText_PressingPowerRankings:: @ 85ED8B8 - .string "Pressing-Power Rankings$" - -gText_BerryCrush2:: @ 85ED8D0 - .string "BERRY CRUSH$" - -gText_PressingSpeedRankings:: @ 85ED8DC - .string "Pressing-Speed Rankings$" - -gText_Var1Players:: @ 85ED8F4 - .string "{STR_VAR_1} PLAYERS$" - -gText_SymbolsEarned:: @ 85ED8FF - .string "Symbols Earned$" - -gText_BattleRecord:: @ 85ED90E - .string "Battle Record$" - -gText_BattlePoints:: @ 85ED91C - .string "Battle Points$" - -gUnknown_085ED92A:: @ 85ED92A - .string "CANCEL$" - -gUnknown_085ED931:: @ 85ED931 - .string "$" - -gUnknown_085ED932:: @ 85ED932 - .string "Check BATTLE FRONTIER MAP.$" - -gUnknown_085ED94D:: @ 85ED94D - .string "Check TRAINER CARD.$" - -gUnknown_085ED961:: @ 85ED961 - .string "View recorded battle.$" - -gUnknown_085ED977:: @ 85ED977 - .string "Put away the FRONTIER PASS.$" - -gUnknown_085ED993:: @ 85ED993 - .string "Your current Battle Points.$" - -gUnknown_085ED9AF:: @ 85ED9AF - .string "Your collected Symbols.$" - -gUnknown_085ED9C7:: @ 85ED9C7 - .string "Battle Tower - Ability Symbol$" - -gUnknown_085ED9E5:: @ 85ED9E5 - .string "Battle Dome - Tactics Symbol$" - -gUnknown_085EDA02:: @ 85EDA02 - .string "Battle Palace - Spirits Symbol$" - -gUnknown_085EDA21:: @ 85EDA21 - .string "Battle Arena - Guts Symbol$" - -gUnknown_085EDA3C:: @ 85EDA3C - .string "Battle Factory - Knowledge Symbol$" - -gUnknown_085EDA5E:: @ 85EDA5E - .string "Battle Pike - Luck Symbol$" - -gUnknown_085EDA78:: @ 85EDA78 - .string "Battle Pyramid - Brave Symbol$" - -gUnknown_085EDA96:: @ 85EDA96 - .string "There is no Battle Record.$" - -gUnknown_085EDAB1:: @ 85EDAB1 - .string "BATTLE TOWER$" - -gUnknown_085EDABE:: @ 85EDABE - .string "BATTLE DOME$" - -gUnknown_085EDACA:: @ 85EDACA - .string "BATTLE PALACE$" - -gUnknown_085EDAD8:: @ 85EDAD8 - .string "BATTLE ARENA$" - -gUnknown_085EDAE5:: @ 85EDAE5 - .string "BATTLE FACTORY$" - -gUnknown_085EDAF4:: @ 85EDAF4 - .string "BATTLE PIKE$" - -gUnknown_085EDB00:: @ 85EDB00 - .string "BATTLE PYRAMID$" - -gUnknown_085EDB0F:: @ 85EDB0F - .string "KO opponents and aim for the top!\nYour ability will be tested.$" - -gUnknown_085EDB4E:: @ 85EDB4E - .string "Keep winning at the tournament!\nYour tactics will be tested.$" - -gUnknown_085EDB8B:: @ 85EDB8B - .string "Watch your POKéMON battle!\nYour spirit will be tested.$" - -gUnknown_085EDBC2:: @ 85EDBC2 - .string "Win battles with teamed-up POKéMON!\nYour guts will be tested.$" - -gUnknown_085EDC00:: @ 85EDC00 - .string "Aim for victory using rental POKéMON!\nYour knowledge will be tested.$" - -gUnknown_085EDC45:: @ 85EDC45 - .string "Select one of three paths to battle!\nYour luck will be tested.$" - -gUnknown_085EDC84:: @ 85EDC84 - .string "Aim for the top with exploration!\nYour bravery will be tested.$" - -gText_ContinueMenuPlayer:: @ 85EDCC3 - .string "PLAYER$" - -gText_ContinueMenuTime:: @ 85EDCCA - .string "TIME$" - -gText_ContinueMenuPokedex:: @ 85EDCCF - .string "POKéDEX$" - -gText_ContinueMenuBadges:: @ 85EDCD7 - .string "BADGES$" - -gText_Powder:: @ 85EDCDE - .string "POWDER$" - -gText_BerryPickingRecords:: @ 85EDCE5 - .string "DODRIO BERRY-PICKING RECORDS$" - -gText_BerriesPicked:: @ 85EDD02 - .string "BERRIES picked:$" - -gText_BestScore:: @ 85EDD12 - .string "Best score:$" - -gText_BerriesInRowFivePlayers:: @ 85EDD1E - .string "BERRIES picked in a row with\nfive players:$" - -gText_BerryPickingResults:: @ 85EDD49 - .string "Announcing BERRY-PICKING results!$" - -gText_10P30P50P50P:: @ 85EDD6B - .string "{CLEAR_TO 0x03}10P{CLEAR_TO 0x2B}30P{CLEAR_TO 0x53}50P{CLEAR_TO 0x77}{EMOJI_MINUS}50P$" - -gText_AnnouncingRankings:: @ 85EDD86 - .string "Announcing rankings!$" - -gText_AnnouncingPrizes:: @ 85EDD9B - .string "Announcing prizes!$" - -gText_1Colon:: @ 85EDDAE - .string "1:$" - -gText_2Colon:: @ 85EDDB1 - .string "2:$" - -gText_3Colon:: @ 85EDDB4 - .string "3:$" - -gText_4Colon:: @ 85EDDB7 - .string "4:$" - -gText_5Colon:: @ 85EDDBA - .string "5:$" - -gText_FirstPlacePrize:: @ 85EDDBD - .string "The first-place winner gets\nthis {SPECIAL_F7 0x00}!$" - -gText_CantHoldAnyMore:: @ 85EDDE2 - .string "You can’t hold any more!$" - -gText_FilledStorageSpace:: @ 85EDDFB - .string "It filled its storage space.$" - -gText_WantToPlayAgain:: @ 85EDE18 - .string "Want to play again?$" - -gText_SomeoneDroppedOut:: @ 85EDE2C - .string "Somebody dropped out.\nThe link will be canceled.$" - -gText_SpacePoints:: @ 85EDE5D - .string " points$" - -gText_CommunicationStandby3:: @ 85EDE65 - .string "Communication standby…$" - -gText_SpacePoints2:: @ 85EDE7C - .string " points$" - -gText_SpaceTimes3:: @ 85EDE84 - .string " time(s)$" - -gText_PkmnJumpRecords:: @ 85EDE8D - .string "POKéMON JUMP RECORDS$" - -gText_JumpsInARow:: @ 85EDEA2 - .string "Jumps in a row:$" - -gText_BestScore2:: @ 85EDEB2 - .string "Best score:$" - -gText_ExcellentsInARow:: @ 85EDEBE - .string "EXCELLENTS in a row:$" - -gText_AwesomeWonF701F700:: @ 85EDED3 - .string "Awesome score! You’ve\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!$" - -gText_FilledStorageSpace2:: @ 85EDEF4 - .string "It filled its storage space.$" - -gText_CantHoldMore:: @ 85EDF11 - .string "You can’t hold any more!$" - -gText_WantToPlayAgain2:: @ 85EDF2A - .string "Want to play again?$" - -gText_SomeoneDroppedOut2:: @ 85EDF3E - .string "Somebody dropped out.\nThe link will be canceled.$" - -gText_CommunicationStandby4:: @ 85EDF6F - .string "Communication standby…$" - -gText_LinkContestResults:: @ 85EDF86 - .string "{PLAYER}’s Link Contest Results$" - -gText_1st:: @ 85EDFA0 - .string "1st$" - -gText_2nd:: @ 85EDFA4 - .string "2nd$" - -gText_3rd:: @ 85EDFA8 - .string "3rd$" - -gText_4th:: @ 85EDFAC - .string "4th$" - -gText_Friend:: @ 85EDFB0 - .string "Friend$" - -gUnknown_085EDFB7:: @ 85EDFB7 - .string "POKeMON$" - -gJPText_MysteryGift:: @ 85EDFBF - .string "ふしぎなもらいもの$" @ "fushiginamoraimono" ("Mystery Gift" in Japanese) - -gJPText_DecideStop:: @ 85EDFC9 - .string "{A_BUTTON}けってい {B_BUTTON}やめる$" @ "{A_BUTTON}kettei {B_BUTTON}yameru" ("{A_BUTTON}decide {B_BUTTON}stop" in Japanese) - -gUnknown_085EDFD6:: @ 85EDFD6 - .string "カードeリーダー{PLUS} で\n" - .string "ふしぎなもらいものを よみこみます$" - -gUnknown_085EDFF5:: @ 85EDFF5 - .string "カードeリーダー{PLUS}の メニューから\n" - .string "‘つうしん’を えらび$" - -gUnknown_085EE014:: @ 85EE014 - .string "‘ゲームボーイアドバンスとつうしん’\n" - .string "を せんたく してください$" - -gUnknown_085EE035:: @ 85EE035 - .string "カードeリーダー{PLUS}の ‘つうしん’を\n" - .string "えらんで Aボタンを おしてください$" - -gUnknown_085EE05C:: @ 85EE05C - .string "せつぞくが まちがっています$" - -gUnknown_085EE06B:: @ 85EE06B - .string "カードの よみこみを\n" - .string "ちゅうし しました$" - -gUnknown_085EE080:: @ 85EE080 - .string "カードeリーダー{PLUS}と\n" - .string "つうしん できません$" - -gUnknown_085EE097:: @ 85EE097 - .string "つうしん ちゅう です$" - -gUnknown_085EE0A3:: @ 85EE0A3 - .string "つうしん エラーです\n" - .string "せつぞくを たしかめて ください$" - -gUnknown_085EE0BF:: @ 85EE0BF - .string "つうしん エラーです\n" - .string "はじめから やりなおして ください$" - -gUnknown_085EE0DC:: @ 85EE0DC - .string "カードeリーダー{PLUS} に\n" - .string "カードを よみこませて ください$" - -gUnknown_085EE0FA:: @ 85EE0FA - .string "つうしん しゅうりょう!$" - -gUnknown_085EE107:: @ 85EE107 - .string "あらたな トレーナーが\n" - .string "ホウエンに やってきた!$" - -gUnknown_085EE120:: @ 85EE120 - .string "しばらく おまちください$" - -gUnknown_085EE12D:: @ 85EE12D - .string "かきこみ エラー です\n" - .string "データが ほぞん できませんでした$" - -gUnknown_085EE14B:: @ 85EE14B - .string "RED$" - -gUnknown_085EE14F:: @ 85EE14F - .string "BLUE$" - -gUnknown_085EE154:: @ 85EE154 - .string "---$" - -gText_SingleBattleRoomResults:: @ 85EE158 - .string "{PLAYER}’s Single Battle Room Results$" - -gText_DoubleBattleRoomResults:: @ 85EE178 - .string "{PLAYER}’s Double Battle Room Results$" - -gText_MultiBattleRoomResults:: @ 85EE198 - .string "{PLAYER}’s Multi Battle Room Results$" - -gText_LinkMultiBattleRoomResults:: @ 85EE1B7 - .string "{PLAYER}’s Link Multi Battle Room Results$" - -gText_SingleBattleTourneyResults:: @ 85EE1DB - .string "{PLAYER}’s Single Battle Tourney Results$" - -gText_DoubleBattleTourneyResults:: @ 85EE1FE - .string "{PLAYER}’s Double Battle Tourney Results$" - -gText_SingleBattleHallResults:: @ 85EE221 - .string "{PLAYER}’s Single Battle Hall Results$" - -gText_DoubleBattleHallResults:: @ 85EE241 - .string "{PLAYER}’s Double Battle Hall Results$" - -gText_BattleChoiceResults:: @ 85EE261 - .string "{PLAYER}’s Battle Choice Results$" - -gText_SetKOTourneyResults:: @ 85EE27C - .string "{PLAYER}’s Set KO Tourney Results$" - -gText_BattleSwapSingleResults:: @ 85EE298 - .string "{PLAYER}’s Battle Swap Single Results$" - -gText_BattleSwapDoubleResults:: @ 85EE2B8 - .string "{PLAYER}’s Battle Swap Double Results$" - -gText_BattleQuestResults:: @ 85EE2D8 - .string "{PLAYER}’s Battle Quest Results$" - -gText_Lv502:: @ 85EE2F2 - .string "LV. 50$" - -gText_OpenLv:: @ 85EE2F9 - .string "OPEN LV.$" - -gText_WinStreak:: @ 85EE302 - .string "Win streak: {STR_VAR_1}$" - -gText_Current:: @ 85EE311 - .string "CURRENT$" - -gText_Record:: @ 85EE319 - .string "RECORD$" - -gText_Prev:: @ 85EE320 - .string "PREV.$" - -gText_RentalSwap:: @ 85EE326 - .string "Rental/Swap$" - -gText_Total:: @ 85EE332 - .string "Total$" - -gText_ClearStreak:: @ 85EE338 - .string "Clear streak: {STR_VAR_1}$" - -gText_Championships:: @ 85EE349 - .string "Championships: {STR_VAR_1}$" - -gText_RoomsCleared:: @ 85EE35B - .string "Rooms cleared: {STR_VAR_1}$" - -gText_TimesCleared:: @ 85EE36D - .string "Times cleared:{CLEAR 0x05}{STR_VAR_1}$" - -gText_KOsInARow:: @ 85EE381 - .string "KOs in a row: {STR_VAR_1}$" - -gText_TimesVar1:: @ 85EE392 - .string "Times: {STR_VAR_1}$" - -gText_FloorsCleared:: @ 85EE39C - .string "Floors cleared: {STR_VAR_1}$" - - .align 2 -gUnknown_085EE3B0:: @ 85EE3B0 - .string "LV. 50$" - - .align 2 -gUnknown_085EE3B8:: @ 85EE3B8 - .string "OPEN LEVEL$" - - .align 2 -gUnknown_085EE3C4:: @ 85EE3C4 - .string "Win streak: {STR_VAR_2}$" - - .align 2 -gUnknown_085EE3D4:: @ 85EE3D4 - .string "Clear streak: {STR_VAR_2}$" - - .align 2 -gUnknown_085EE3E8:: @ 85EE3E8 - .string "Rooms cleared: {STR_VAR_2}$" - - .align 2 -gUnknown_085EE3FC:: @ 85EE3FC - .string "KOs in a row: {STR_VAR_2}$" - - .align 2 -gUnknown_085EE410:: @ 85EE410 - .string "Floors cleared: {STR_VAR_2}$" - - .align 2 -gText_1Dot:: @ 85EE424 - .string "1.$" - -gUnknown_085EE427:: @ 85EE427 - .string "2.$" - -gUnknown_085EE42A:: @ 85EE42A - .string "3.$" - -gText_SavingDontTurnOff2:: @ 85EE42D - .string "SAVING…\nDON’T TURN OFF THE POWER.$" - -gText_BlenderMaxSpeedRecord:: @ 85EE44F - .string "BERRY BLENDER\nMAXIMUM SPEED RECORD!$" - -gText_234Players:: @ 85EE473 - .string "2 PLAYERS\n3 PLAYERS\n4 PLAYERS$" - -gText_YesNo:: @ 85EE491 - .string "YES\nNO$" - -gText_SelectorArrow3:: @ 85EE498 - .string "▶$" - -gText_Peekaboo:: @ 85EE49A - .string "PEEKABOO!$" - -gText_CommErrorCheckConnections:: @ 85EE4A4 - .string "Communication error…\nPlease check all connections,\nthen turn the power OFF and ON.$" - -gText_CommErrorEllipsis:: @ 85EE4F7 - .string "Communication error…$" - -gText_MoveCloserToLinkPartner:: @ 85EE50C - .string "Move closer to your link partner(s).\nAvoid obstacles between partners.$" - -gText_ABtnRegistrationCounter:: @ 85EE553 - .string "A Button: Registration Counter$" - -gText_ABtnTitleScreen:: @ 85EE572 - .string "A Button: Title Screen$" - -gText_Option:: @ 85EE589 - .string "OPTION$" - -gText_TextSpeed:: @ 85EE590 - .string "TEXT SPEED$" - -gText_BattleScene:: @ 85EE59B - .string "BATTLE SCENE$" - -gText_BattleStyle:: @ 85EE5A8 - .string "BATTLE STYLE$" - -gText_Sound:: @ 85EE5B5 - .string "SOUND$" - -gText_Frame:: @ 85EE5BB - .string "FRAME$" - -gText_OptionMenuCancel:: @ 85EE5C1 - .string "CANCEL$" - -gText_ButtonMode:: @ 85EE5C8 - .string "BUTTON MODE$" - -gText_TextSpeedSlow:: @ 85EE5D4 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}SLOW$" - -gText_TextSpeedMid:: @ 85EE5DF - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}MID$" - -gText_TextSpeedFast:: @ 85EE5E9 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}FAST$" - -gText_BattleSceneOn:: @ 85EE5F4 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}ON$" - -gText_BattleSceneOff:: @ 85EE5FD - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}OFF$" - -gText_BattleStyleShift:: @ 85EE607 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}SHIFT$" - -gText_BattleStyleSet:: @ 85EE613 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}SET$" - -gText_SoundMono:: @ 85EE61D - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}MONO$" - -gText_SoundStereo:: @ 85EE628 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}STEREO$" - -gText_FrameType:: @ 85EE635 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}TYPE$" - -gText_FrameTypeNumber:: @ 85EE640 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}$" - -gText_ButtonTypeNormal:: @ 85EE647 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL$" - -gText_ButtonTypeLR:: @ 85EE654 - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}LR$" - -gText_ButtonTypeLEqualsA:: @ 85EE65D - .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A$" - -gText_XPLink:: @ 85EE667 - .string "{STR_VAR_1}P LINK$" - -gText_BronzeCard:: @ 85EE670 - .string "BRONZE$" - -gText_CopperCard:: @ 85EE677 - .string "COPPER$" - -gText_SilverCard:: @ 85EE67E - .string "SILVER$" - -gText_GoldCard:: @ 85EE685 - .string "GOLD$" - -gText_Day:: @ 85EE68A - .string "DAY$" - -gText_Colon3:: @ 85EE68E - .string ":$" - -gText_Confirm2:: @ 85EE690 - .string "CONFIRM$" - -gUnknown_085EE698:: @ 85EE698 - .string "Days$" - -gUnknown_085EE69D:: @ 85EE69D - .string "Time:$" - -gUnknown_085EE6A3:: @ 85EE6A3 - .string "Game time$" - -gUnknown_085EE6AD:: @ 85EE6AD - .string "RTC time$" - -gUnknown_085EE6B6:: @ 85EE6B6 - .string "Updated time$" - -gText_MenuPokedex:: @ 85EE6C3 - .string "POKéDEX$" - -gText_MenuPokemon:: @ 85EE6CB - .string "POKéMON$" - -gText_MenuBag:: @ 85EE6D3 - .string "BAG$" - -gText_MenuPokenav:: @ 85EE6D7 - .string "POKéNAV$" - -gText_MenuPlayer:: @ 85EE6DF - .string "{PLAYER}$" - -gText_MenuSave:: @ 85EE6E2 - .string "SAVE$" - -gText_MenuOption:: @ 85EE6E7 - .string "OPTION$" - -gText_MenuExit:: @ 85EE6EE - .string "EXIT$" - -gText_MenuRetire:: @ 85EE6F3 - .string "RETIRE$" - -gText_MenuRest:: @ 85EE6FA - .string "REST$" - -gText_SafariBallStock:: @ 85EE6FF - .string "SAFARI BALLS\nStock: {STR_VAR_1}$" - -gText_BattlePyramidFloor:: @ 85EE716 - .string "Battle Pyramid\n{STR_VAR_1}$" - -gText_Floor1:: @ 85EE728 - .string "Floor 1$" - -gText_Floor2:: @ 85EE730 - .string "Floor 2$" - -gText_Floor3:: @ 85EE738 - .string "Floor 3$" - -gText_Floor4:: @ 85EE740 - .string "Floor 4$" - -gText_Floor5:: @ 85EE748 - .string "Floor 5$" - -gText_Floor6:: @ 85EE750 - .string "Floor 6$" - -gText_Floor7:: @ 85EE758 - .string "Floor 7$" - -gText_Peak:: @ 85EE760 - .string "Peak$" - -gText_LinkStandby2:: @ 85EE765 - .string "Link standby…\n… … B Button: Cancel$" - -gText_PressAToLoadEvent:: @ 85EE788 - .string "Press the A Button to load event.\n… … B Button: Cancel$" - -gText_LoadingEvent:: @ 85EE7BF - .string "Loading event…$" - -gText_DontRemoveCableTurnOff:: @ 85EE7CE - .string "Don’t remove the Game Link cable.\nDon’t turn off the power.$" - -gText_EventSafelyLoaded:: @ 85EE80A - .string "The event was safely loaded.$" - -gText_LoadErrorEndingSession:: @ 85EE827 - .string "Loading error.\nEnding session.$" - -gUnknown_085EE846:: @ 85EE846 - .string "プレイヤー$" @ "pureiyaa" ("player" in Japanese) - -gUnknown_085EE84C:: @ 85EE84C - .string "さま$" @ "sama" (a very high honorific) - -gText_DexHoenn:: @ 85EE84F - .string "HOENN$" - -gText_DexNational:: @ 85EE855 - .string "NATIONAL$" - -gText_PokedexDiploma:: @ 85EE85E - .string "PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK$" - -gUnknown_085EE8DC:: @ 85EE8DC - .string "{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク$" @ geemufuriku ("Game Freak" in Japanese) - -gUnknown_085EE8EA:: @ 85EE8EA - .string "{COLOR RED}{SHADOW LIGHT_RED}$" - -gText_Hoenn:: @ 85EE8F1 - .string "HOENN$" - -gText_OhABite:: @ 85EE8F7 - .string "Oh! A bite!$" - -gText_PokemonOnHook:: @ 85EE903 - .string "A POKéMON’s on the hook!{PAUSE_UNTIL_PRESS}$" - -gText_NotEvenANibble:: @ 85EE91E - .string "Not even a nibble…{PAUSE_UNTIL_PRESS}$" - -gText_ItGotAway:: @ 85EE933 - .string "It got away…{PAUSE_UNTIL_PRESS}$" - -gText_XWillBeSentToY:: @ 85EE942 - .string "{STR_VAR_2} will be\nsent to {STR_VAR_1}.$" - -gText_ByeByeVar1:: @ 85EE959 - .string "Bye-bye, {STR_VAR_2}!$" - -gText_XSentOverY:: @ 85EE966 - .string "{STR_VAR_1} sent over {STR_VAR_3}.$" - -gText_TakeGoodCareOfX:: @ 85EE977 - .string "Take good care of {STR_VAR_3}!$" - - .include "data/text/easy_chat/easy_chat_group_names.inc" - -gText_ThreeQuestionMarks:: @ 85EEA42 - .string "???$" - -gUnknown_085EEA46:: @ 85EEA46 - .string "MAX. HP$" - -gUnknown_085EEA4E:: @ 85EEA4E - .string "ATTACK$" - -gUnknown_085EEA55:: @ 85EEA55 - .string "DEFENSE$" - -gUnknown_085EEA5D:: @ 85EEA5D - .string "SPEED$" - -gUnknown_085EEA63:: @ 85EEA63 - .string "SP. ATK$" - -gUnknown_085EEA6B:: @ 85EEA6B - .string "SP. DEF$" - -gText_UnkCtrlF904:: @ 85EEA73 - .string "{PLUS}$" - -gText_Dash:: @ 85EEA76 - .string "-$" - -gText_FromSpace:: @ 85EEA78 - .string "From $" - -gText_MixingRecords:: @ 85EEA7E - .string "Mixing records…$" - -gText_RecordMixingComplete:: @ 85EEA8E - .string "Record mixing completed.\nThank you for waiting.$" - -gText_YourName:: @ 85EEABE - .string "YOUR NAME?$" - -gText_BoxName:: @ 85EEAC9 - .string "BOX NAME?$" - -gText_PkmnsNickname:: @ 85EEAD3 - .string "{STR_VAR_1}’s nickname?$" - -gText_TellHimTheWords:: @ 85EEAE2 - .string "Tell him the words.$" - -gText_MoveOkBack:: @ 85EEAF6 - .string "{DPAD_NONE}MOVE {A_BUTTON}OK {B_BUTTON}BACK$" - -gText_CallCantBeMadeHere:: @ 85EEB0B - .string "A call can’t be made from here.$" - -gUnknown_085EEB2B:: - .string "HANDSOME$" - -gUnknown_085EEB34:: - .string "VINNY$" - -gUnknown_085EEB3A:: - .string "MOREME$" - -gUnknown_085EEB41:: - .string "IRONHARD$" - -gUnknown_085EEB4A:: - .string "MUSCLE$" - -gUnknown_085EEB51:: - .string "coolness$" - -gUnknown_085EEB5A:: - .string "beauty$" - -gUnknown_085EEB61:: - .string "cuteness$" - -gUnknown_085EEB6A:: - .string "smartness$" - -gUnknown_085EEB74:: - .string "toughness$" - -gText_Lady2:: @ 85EEB7E - .string "Lady$" - -gUnknown_085EEB83:: - .string "slippery$" - -gUnknown_085EEB8C:: - .string "roundish$" - -gUnknown_085EEB95:: - .string "wham-ish$" - -gUnknown_085EEB9E:: - .string "shiny$" - -gUnknown_085EEBA4:: - .string "sticky$" - -gUnknown_085EEBAB:: - .string "pointy$" - -gText_RentalPkmn2:: @ 85EEBB2 - .string "RENTAL POKéMON$" - -gText_SelectFirstPkmn:: @ 85EEBC1 - .string "Select the first POKéMON.$" - -gText_SelectSecondPkmn:: @ 85EEBDB - .string "Select the second POKéMON.$" - -gText_SelectThirdPkmn:: @ 85EEBF6 - .string "Select the third POKéMON.$" - -gText_Rent:: @ 85EEC10 - .string "RENT$" - -gText_Summary:: @ 85EEC15 - .string "SUMMARY$" - -gText_Others2:: @ 85EEC1D - .string "OTHERS$" - -gText_Deselect:: @ 85EEC24 - .string "DESELECT$" - -gText_TheseThreePkmnOkay:: @ 85EEC2D - .string "Are these three POKéMON OK?$" - -gText_Yes2:: @ 85EEC49 - .string "YES$" - -gText_No2:: @ 85EEC4D - .string "NO$" - -gText_CantSelectSamePkmn:: @ 85EEC50 - .string "Can’t select same {PKMN}.$" - -gText_PkmnSwap:: @ 85EEC66 - .string "POKéMON SWAP$" - -gText_SelectPkmnToSwap:: @ 85EEC73 - .string "Select POKéMON to swap.$" - -gText_SelectPkmnToAccept:: @ 85EEC8B - .string "Select POKéMON to accept.$" - -gText_Swap:: @ 85EECA5 - .string "SWAP$" - -gText_Summary2:: @ 85EECAA - .string "SUMMARY$" - -gText_Rechoose:: @ 85EECB2 - .string "RECHOOSE$" - -gText_QuitSwapping:: @ 85EECBB - .string "Quit swapping?$" - -gText_Yes3:: @ 85EECCA - .string "YES$" - -gText_No3:: @ 85EECCE - .string "NO$" - -gText_PkmnForSwap:: @ 85EECD1 - .string "{PKMN} FOR SWAP$" - -gText_Cancel3:: @ 85EECDD - .string "CANCEL$" - -gUnknown_085EECE4:: @ 85EECE4 - .string "SWAP$" - -gUnknown_085EECE9:: @ 85EECE9 - .string "ACCEPT$" - -gText_AcceptThisPkmn:: @ 85EECF0 - .string "Accept this POKéMON?$" - -gUnknown_085EED05:: @ 85EED05 - .string " $" - -gText_SamePkmnInPartyAlready:: @ 85EED0A - .string "Same {PKMN} in party already.$" - -gText_DecimalPoint:: @ 85EED24 - .string ".$" - -gText_SavingPlayer:: @ 85EED26 - .string "PLAYER$" - -gText_SavingBadges:: @ 85EED2D - .string "BADGES$" - -gText_SavingPokedex:: @ 85EED34 - .string "POKéDEX$" - -gText_SavingTime:: @ 85EED3C - .string "TIME$" - -gText_WirelessCommStatus:: @ 85EED41 - .string "Wireless Communication Status$" - -gText_PeopleTrading:: @ 85EED5F - .string "People trading:$" - -gText_PeopleBattling:: @ 85EED6F - .string "People battling:$" - -gText_PeopleInUnionRoom:: @ 85EED80 - .string "People in the UNION ROOM:$" - -gText_PeopleCommunicating:: @ 85EED9A - .string "People communicating:$" - -gText_F700Players:: @ 85EEDB0 - .string "{SPECIAL_F7 0} players$" - -gText_F701Players:: @ 85EEDBB - .string "{SPECIAL_F7 1} players$" - -gText_F702Players:: @ 85EEDC6 - .string "{SPECIAL_F7 2} players$" - -gText_F703Players:: @ 85EEDD1 - .string "{SPECIAL_F7 3} players$" - - .align 2 - .4byte gText_F700Players - .4byte gText_F701Players - .4byte gText_F702Players - .4byte gText_F703Players - - .align 2 -gText_WonderCards:: @ 85EEDEC - .string "WONDER CARDS$" - - .align 2 -gText_WonderNews:: @ 85EEDFC - .string "WONDER NEWS$" - - .align 2 -gText_WirelessCommunication:: @ 85EEE08 - .string "WIRELESS COMMUNICATION$" - - .align 2 -gText_Friend2:: @ 85EEE20 - .string "FRIEND$" - - .align 2 -gText_Exit3:: @ 85EEE28 - .string "EXIT$" - - .align 2 -gText_Receive:: @ 85EEE30 - .string "RECEIVE$" - - .align 2 -gText_Send:: @ 85EEE38 - .string "SEND$" - - .align 2 -gText_Toss:: @ 85EEE40 - .string "TOSS$" - - .align 2 -gText_VarietyOfEventsImportedWireless:: @ 85EEE48 - .string "A variety of events will be imported\nover Wireless Communication.$" - - .align 2 -gText_WonderCardsInPossession:: @ 85EEE8C - .string "Read the WONDER CARDS in your\npossession.$" - - .align 2 -gText_ReadNewsThatArrived:: @ 85EEEB8 - .string "Read the NEWS that arrived.$" - - .align 2 -gText_ReturnToTitle:: @ 85EEED4 - .string "Return to the title screen.$" - - .align 2 -gText_DontHaveCardNewOneInput:: @ 85EEEF0 - .string "You don’t have a WONDER CARD,\nso a new CARD will be input.$" - - .align 2 -gText_DontHaveNewsNewOneInput:: @ 85EEF2C - .string "You don’t have any WONDER NEWS,\nso new NEWS will be input.$" - - .align 2 -gText_WhereShouldCardBeAccessed:: @ 85EEF68 - .string "Where should the WONDER CARD\nbe accessed?$" - - .align 2 -gText_WhereShouldNewsBeAccessed:: @ 85EEF94 - .string "Where should the WONDER NEWS\nbe accessed?$" - - .align 2 -gUnknown_085EEFC0:: @ 85EEFC0 - .string "Communication standby…\nB Button: Cancel$" - - .align 2 -gText_Communicating:: @ 85EEFE8 - .string "Communicating…$" - - .align 2 -gText_CommunicationCompleted:: @ 85EEFF8 - .string "Communication completed.$" - - .align 2 -gText_CommunicationError:: @ 85EF014 - .string "Communication error.$" - - .align 2 -gText_CommunicationCanceled:: @ 85EF02C - .string "Communication has been canceled.$" - - .align 2 -gText_ThrowAwayWonderCard:: @ 85EF050 - .string "Throw away the WONDER CARD\nand input a new CARD?$" - - .align 2 -gText_HaventReceivedCardsGift:: @ 85EF084 - .string "You haven’t received the CARD’s gift\nyet. Input a new CARD anyway?$" - - .align 2 -gText_WonderCardReceivedFrom:: @ 85EF0C8 - .string "A WONDER CARD has been received\nfrom {STR_VAR_1}.$" - - .align 2 -gText_WonderNewsReceivedFrom:: @ 85EF0F4 - .string "A WONDER NEWS item has been\nreceived from {STR_VAR_1}.$" - - .align 2 -gText_WonderCardReceived:: @ 85EF124 - .string "A new WONDER CARD has been\nreceived.$" - - .align 2 -gText_WonderNewsReceived:: @ 85EF14C - .string "A new WONDER NEWS item has been\nreceived.$" - - .align 2 -gText_NewStampReceived:: @ 85EF178 - .string "A new STAMP has been received.$" - - .align 2 -gText_NewTrainerReceived:: @ 85EF198 - .string "A new TRAINER has arrived.$" - - .align 2 -gText_AlreadyHadCard:: @ 85EF1B4 - .string "You already had that\nWONDER CARD.$" - - .align 2 -gText_AlreadyHadNews:: @ 85EF1D8 - .string "You already had that\nWONDER NEWS item.$" - - .align 2 -gText_AlreadyHadStamp:: @ 85EF200 - .string "You already had that\nSTAMP.$" - - .align 2 -gText_NoMoreRoomForStamps:: @ 85EF21C - .string "There’s no more room for adding\nSTAMPS.$" - - .align 2 -gText_RecordUploadedViaWireless:: @ 85EF244 - .string "Your record has been uploaded via\nWIRELESS COMMUNICATION.$" - - .align 2 -gText_CantAcceptCardFromTrainer:: @ 85EF280 - .string "You can’t accept a WONDER CARD\nfrom this TRAINER.$" - - .align 2 -gText_CantAcceptNewsFromTrainer:: @ 85EF2B4 - .string "You can’t accept WONDER NEWS\nfrom this TRAINER.$" - - .align 2 -gText_NothingSentOver:: @ 85EF2E4 - .string "Nothing was sent over…$" - - .align 2 -gText_WhatToDoWithCards:: @ 85EF2FC - .string "What would you like to do\nwith the WONDER CARDS?$" - - .align 2 -gText_WhatToDoWithNews:: @ 85EF330 - .string "What would you like to do\nwith the WONDER NEWS?$" - - .align 2 -gText_SendingWonderCard:: @ 85EF360 - .string "Sending your WONDER CARD…$" - - .align 2 -gText_SendingWonderNews:: @ 85EF37C - .string "Sending your WONDER NEWS item…$" - - .align 2 -gText_WonderCardSentTo:: @ 85EF39C - .string "Your WONDER CARD has been sent\nto {STR_VAR_1}.$" - - .align 2 -gText_WonderNewsSentTo:: @ 85EF3C4 - .string "Your WONDER NEWS item has been\nsent to {STR_VAR_1}.$" - - .align 2 -gText_StampSentTo:: @ 85EF3F0 - .string "A STAMP has been sent to {STR_VAR_1}.$" - - .align 2 -gText_GiftSentTo:: @ 85EF410 - .string "A GIFT has been sent to {STR_VAR_1}.$" - - .align 2 -gText_OtherTrainerHasCard:: @ 85EF42C - .string "The other TRAINER has the same\nWONDER CARD already.$" - - .align 2 -gText_OtherTrainerHasNews:: @ 85EF460 - .string "The other TRAINER has the same\nWONDER NEWS already.$" - - .align 2 -gText_OtherTrainerHasStamp:: @ 85EF494 - .string "The other TRAINER has the same\nSTAMP already.$" - - .align 2 -gText_OtherTrainerCanceled:: @ 85EF4C4 - .string "The other TRAINER canceled\ncommunication.$" - - .align 2 -gText_CantSendGiftToTrainer:: @ 85EF4F0 - .string "You can’t send a MYSTERY GIFT to\nthis TRAINER.$" - - .align 2 -gText_IfThrowAwayCardEventWontHappen:: @ 85EF520 - .string "If you throw away the CARD,\nits event won’t happen. Okay?$" - - .align 2 -gText_OkayToDiscardNews:: @ 85EF55C - .string "Is it okay to discard this\nNEWS item?$" - - .align 2 -gText_HaventReceivedGiftOkayToDiscard:: @ 85EF584 - .string "You haven’t received the\nGIFT. Is it okay to discard?$" - - .align 2 -gText_DataWillBeSaved:: @ 85EF5BC - .string "Data will be saved.\nPlease wait.$" - - .align 2 -gText_SaveCompletedPressA:: @ 85EF5E0 - .string "Save completed.\nPlease press the A Button.$" - - .align 2 -gText_WonderCardThrownAway:: @ 85EF60C - .string "The WONDER CARD was thrown away.$" - - .align 2 -gText_WonderNewsThrownAway:: @ 85EF630 - .string "The WONDER NEWS was thrown away.$" - - .align 2 -gText_MysteryGift:: @ 85EF654 - .string "MYSTERY GIFT$" - - .align 2 -gText_PickOKExit:: @ 85EF664 - .string "{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}EXIT$" - - .align 2 -gText_PickOKCancel:: @ 85EF678 - .string "{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL$" - -gText_PlayersBattleResults:: @ 85EF68D - .string "{PLAYER}’s BATTLE RESULTS$" - -gText_TotalRecordWLD:: @ 85EF6A1 - .string "TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}$" - -gText_WinLoseDraw:: @ 85EF6BD - .string "{CLEAR_TO 0x53}WIN{CLEAR_TO 0x80}LOSE{CLEAR_TO 0xB0}DRAW$" - -gText_CommunicationStandby5:: @ 85EF6D2 - .string "Communication standby…$" - -gText_QuitTheGame:: @ 85EF6E9 - .string "Quit the game?$" - -gText_YouveGot9999Coins:: @ 85EF6F8 - .string "You’ve got 9,999 COINS.$" - -gText_YouveRunOutOfCoins:: @ 85EF710 - .string "You’ve run out of COINS.\nGame over!$" - -gText_YouDontHaveThreeCoins:: @ 85EF734 - .string "You don’t have three COINS.$" - -gText_ReelTimeHelp:: @ 85EF750 - .string "REEL TIME\nHere’s your chance to take\naim and nail marks!\nReel Time continues for the\nawarded number of spins.\nIt all ends on a Big Bonus.$" - -gDaycareText_GetAlongVeryWell:: @ 85EF7DA - .string "The two seem to get along\nvery well.$" - -gDaycareText_GetAlong:: @ 85EF7FF - .string "The two seem to get along.$" - -gDaycareText_DontLikeOther:: @ 85EF81A - .string "The two don’t seem to like\neach other much.$" - -gDaycareText_PlayOther:: @ 85EF846 - .string "The two prefer to play with other\nPOKéMON than each other.$" - -gText_NewLine2:: @ 85EF881 - .string "\n$" - -gText_Exit4:: @ 85EF883 - .string "EXIT$" - -gText_Lv:: @ 85EF888 - .string "{LV}$" - -gText_TimeBoard:: @ 85EF88A - .string "TIME BOARD$" - -gText_TimeCleared:: @ 85EF895 - .string "TIME CLEARED $" - -gText_XMinYDotZSec:: @ 85EF8A3 - .string "{STR_VAR_1} min. {STR_VAR_2}.{STR_VAR_3} sec.$" - -gUnknown_085EF8B6:: @ 85EF8B6 - .string "1F$" - -gUnknown_085EF8B9:: @ 85EF8B9 - .string "2F$" - -gUnknown_085EF8BC:: @ 85EF8BC - .string "3F$" - -gUnknown_085EF8BF:: @ 85EF8BF - .string "4F$" - -gText_TeachWhichMoveToPkmn:: @ 85EF8C2 - .string "Teach which move to {STR_VAR_1}?$" - -gText_TeachX:: @ 85EF8DA - .string "Teach {STR_VAR_2}?$" - -gText_PkmnLearnedMove4:: @ 85EF8E4 - .string "{STR_VAR_1} learned\n{STR_VAR_2}!$" - -gText_PkmnTryingToLearnMove:: @ 85EF8F3 - .string "{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can’t learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?$" - -gText_StopTryingToTeachMove:: @ 85EF960 - .string "Stop trying to teach\n{STR_VAR_2}?$" - -gText_12AndPoof:: @ 85EF979 - .string "{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p$" - -gText_PkmnForgotMoveAndLearnedNew:: @ 85EF9A6 - .string "{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}.$" - -gUnknown_085EF9C8:: @ 85EF9C8 - .string "{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.$" - -gText_GiveUpTeachingNewMove:: @ 85EF9E6 - .string "Give up trying to teach a new\nmove to {STR_VAR_1}?$" - -gText_WhichMoveToForget2:: @ 85EFA10 - .string "Which move should be\nforgotten?\p$" - -gText_BattleMoves2:: @ 85EFA31 - .string "BATTLE MOVES$" - -gText_ContestMoves2:: @ 85EFA3E - .string "CONTEST MOVES$" - -gUnknown_085EFA4C:: @ 85EFA4C - .string "TYPE/$" - -gText_PPSlash:: @ 85EFA52 - .string "PP/$" - -gText_PowerSlash:: @ 85EFA56 - .string "POWER/$" - -gText_AccuracySlash:: @ 85EFA5D - .string "ACCURACY/$" - -gText_Appeal2:: @ 85EFA67 - .string "APPEAL$" - -gText_Jam2:: @ 85EFA6E - .string "JAM$" - -gText_Kira:: @ 85EFA72 - .string "KIRA$" - -gText_Amy:: @ 85EFA77 - .string "AMY$" - -gText_John:: @ 85EFA7B - .string "JOHN$" - -gText_Roy:: @ 85EFA80 - .string "ROY$" - -gText_Gabby:: @ 85EFA84 - .string "GABBY$" - -gText_Anna:: @ 85EFA8A - .string "ANNA$" - -gText_ClearAllSaveData:: @ 85EFA8F - .string "Clear all save data areas?$" - -gText_ClearingData:: @ 85EFAAA - .string "Clearing data…\nPlease wait.$" - -gText_IsThisTheCorrectTime:: @ 85EFAC6 - .string "Is this the correct time?$" - -gText_Confirm3:: @ 85EFAE0 - .string "CONFIRM$" - -gText_Cancel4:: @ 85EFAE8 - .string "CANCEL$" - -gMrStoneMatchCallDesc:: @ 85EFAEF - .string "DEVON PRES$" - -gMrStoneMatchCallName:: @ 85EFAFA - .string "MR. STONE$" - -gStevenMatchCallDesc:: @ 85EFB04 - .string "HARD AS ROCK$" - -gStevenMatchCallName:: @ 85EFB11 - .string "STEVEN$" - -gMayBrendanMatchCallDesc:: @ 85EFB18 - .string "RAD NEIGHBOR$" - -gNormanMatchCallDesc:: @ 85EFB25 - .string "RELIABLE ONE$" - -gMomMatchCallDesc:: @ 85EFB32 - .string "CALM & KIND$" - -gWallyMatchCallDesc:: @ 85EFB3E - .string "{PKMN} LOVER$" - -gNormanMatchCallName:: @ 85EFB47 - .string "DAD$" - -gMomMatchCallName:: @ 85EFB4B - .string "MOM$" - -gScottMatchCallDesc:: @ 85EFB4F - .string "ELUSIVE EYES$" - -gScottMatchCallName:: @ 85EFB5C - .string "SCOTT$" - -gRoxanneMatchCallDesc:: @ 85EFB62 - .string "ROCKIN’ WHIZ$" - -gBrawlyMatchCallDesc:: @ 85EFB6F - .string "THE BIG HIT$" - -gWattsonMatchCallDesc:: @ 85EFB7B - .string "SWELL SHOCK$" - -gFlanneryMatchCallDesc:: @ 85EFB87 - .string "PASSION BURN$" - -gWinonaMatchCallDesc:: @ 85EFB94 - .string "SKY TAMER$" - -gTateLizaMatchCallDesc:: @ 85EFB9E - .string "MYSTIC DUO$" - -gJuanMatchCallDesc:: @ 85EFBA9 - .string "DANDY CHARM$" - -gEliteFourMatchCallDesc:: @ 85EFBB5 - .string "ELITE FOUR$" - -gChampionMatchCallDesc:: @ 85EFBC0 - .string "CHAMPION$" - -gProfBirchMatchCallDesc:: @ 85EFBC9 - .string "{PKMN} PROF.$" - -gText_CommStandbyAwaitingOtherPlayer:: @ 85EFBD2 - .string "Communication standby…\nAwaiting another player to choose.$" - -gText_BattleWasRefused:: @ 85EFC0C - .string "The battle was refused.{PAUSE 60}$" - -gText_RefusedBattle:: @ 85EFC27 - .string "Refused the battle.{PAUSE 60}$" - -gUnknown_085EFC3E:: @ 85EFC3E - .string "NO WEATHER$" - -gUnknown_085EFC49:: @ 85EFC49 - .string "SUNNY$" - -gUnknown_085EFC4F:: @ 85EFC4F - .string "SUNNY2$" - -gUnknown_085EFC56:: @ 85EFC56 - .string "RAIN$" - -gUnknown_085EFC5B:: @ 85EFC5B - .string "SNOW$" - -gUnknown_085EFC60:: @ 85EFC60 - .string "LIGHTNING$" - -gUnknown_085EFC6A:: @ 85EFC6A - .string "FOG$" - -gUnknown_085EFC6E:: @ 85EFC6E - .string "VOLCANO ASH$" - -gUnknown_085EFC7A:: @ 85EFC7A - .string "SANDSTORM$" - -gUnknown_085EFC84:: @ 85EFC84 - .string "FOG2$" - -gUnknown_085EFC89:: @ 85EFC89 - .string "SEAFLOOR$" - -gUnknown_085EFC92:: @ 85EFC92 - .string "CLOUDY$" - -gUnknown_085EFC99:: @ 85EFC99 - .string "SUNNY3$" - -gUnknown_085EFCA0:: @ 85EFCA0 - .string "HEAVY RAIN$" - -gUnknown_085EFCAB:: @ 85EFCAB - .string "SEAFLOOR2$" - -gText_DelAll:: @ 85EFCB5 - .string "DEL. ALL$" - -gText_Cancel5:: @ 85EFCBE - .string "CANCEL$" - -gText_Ok2:: @ 85EFCC5 - .string "OK$" - -gText_Quiz:: @ 85EFCC8 - .string "QUIZ$" - -gText_Answer:: @ 85EFCCD - .string "ANSWER$" - -gText_PokeBalls:: @ 85EFCD4 - .string "POKé BALLS$" - -gText_Berry:: @ 85EFCDF - .string "BERRY$" - -gText_Berries:: @ 85EFCE5 - .string "BERRIES$" diff --git a/data/text/berry_firmness_strings.inc b/data/text/berry_firmness_strings.inc deleted file mode 100644 index 656aa82deb..0000000000 --- a/data/text/berry_firmness_strings.inc +++ /dev/null @@ -1,14 +0,0 @@ -gBerryFirmnessString_VerySoft:: @ 85E923A - .string "Very soft$" - -gBerryFirmnessString_Soft:: @ 85E9244 - .string "Soft$" - -gBerryFirmnessString_Hard:: @ 85E9249 - .string "Hard$" - -gBerryFirmnessString_VeryHard:: @ 85E924E - .string "Very hard$" - -gBerryFirmnessString_SuperHard:: @ 85E9258 - .string "Super hard$" diff --git a/data/text/easy_chat/easy_chat_group_names.inc b/data/text/easy_chat/easy_chat_group_names.inc deleted file mode 100644 index ebe3dff1b7..0000000000 --- a/data/text/easy_chat/easy_chat_group_names.inc +++ /dev/null @@ -1,65 +0,0 @@ -gEasyChatGroupName_Pokemon:: @ 85EE98D - .string "POKéMON$" - -gEasyChatGroupName_Trainer:: @ 85EE995 - .string "TRAINER$" - -gEasyChatGroupName_Status:: @ 85EE99D - .string "STATUS$" - -gEasyChatGroupName_Battle:: @ 85EE9A4 - .string "BATTLE$" - -gEasyChatGroupName_Greetings:: @ 85EE9AB - .string "GREETINGS$" - -gEasyChatGroupName_People:: @ 85EE9B5 - .string "PEOPLE$" - -gEasyChatGroupName_Voices:: @ 85EE9BC - .string "VOICES$" - -gEasyChatGroupName_Speech:: @ 85EE9C3 - .string "SPEECH$" - -gEasyChatGroupName_Endings:: @ 85EE9CA - .string "ENDINGS$" - -gEasyChatGroupName_Feelings:: @ 85EE9D2 - .string "FEELINGS$" - -gEasyChatGroupName_Conditions:: @ 85EE9DB - .string "CONDITIONS$" - -gEasyChatGroupName_Actions:: @ 85EE9E6 - .string "ACTIONS$" - -gEasyChatGroupName_Lifestyle:: @ 85EE9EE - .string "LIFESTYLE$" - -gEasyChatGroupName_Hobbies:: @ 85EE9F8 - .string "HOBBIES$" - -gEasyChatGroupName_Time:: @ 85EEA00 - .string "TIME$" - -gEasyChatGroupName_Misc:: @ 85EEA05 - .string "MISC.$" - -gEasyChatGroupName_Adjectives:: @ 85EEA0B - .string "ADJECTIVES$" - -gEasyChatGroupName_Events:: @ 85EEA16 - .string "EVENTS$" - -gEasyChatGroupName_Move1:: @ 85EEA1D - .string "MOVE 1$" - -gEasyChatGroupName_Move2:: @ 85EEA24 - .string "MOVE 2$" - -gEasyChatGroupName_TrendySaying:: @ 85EEA2B - .string "TRENDY SAYING$" - -gEasyChatGroupName_Pokemon2:: @ 85EEA39 - .string "POKéMON2$" diff --git a/ld_script.txt b/ld_script.txt index caa7429776..f5bfdd598a 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -499,7 +499,7 @@ SECTIONS { src/credits.o(.rodata); src/lottery_corner.o(.rodata); src/diploma.o(.rodata); - data/strings.o(.rodata); + src/strings.o(.rodata); src/berry_tag_screen.o(.rodata); src/mystery_event_menu.o(.rodata); src/save_failed_screen.o(.rodata); diff --git a/src/strings.c b/src/strings.c new file mode 100644 index 0000000000..cdbbb4468f --- /dev/null +++ b/src/strings.c @@ -0,0 +1,2051 @@ +#include "global.h" +#include "strings.h" + +// Yes, all the aligns are absolutely necessary. +// Until someone can come up with a better way to align byte arrays in C, this is what we're doing. +asm(".align 2"); +const u8 gExpandedPlaceholder_Empty[] = _(""); +const u8 gExpandedPlaceholder_Kun[] = _(""); +const u8 gExpandedPlaceholder_Chan[] = _(""); +const u8 gExpandedPlaceholder_Sapphire[] = _("SAPPHIRE"); +const u8 gExpandedPlaceholder_Ruby[] = _("RUBY"); +const u8 gExpandedPlaceholder_Emerald[] = _("EMERALD"); +const u8 gExpandedPlaceholder_Aqua[] = _("AQUA"); +const u8 gExpandedPlaceholder_Magma[] = _("MAGMA"); +const u8 gExpandedPlaceholder_Archie[] = _("ARCHIE"); +const u8 gExpandedPlaceholder_Maxie[] = _("MAXIE"); +const u8 gExpandedPlaceholder_Kyogre[] = _("KYOGRE"); +const u8 gExpandedPlaceholder_Groudon[] = _("GROUDON"); +const u8 gExpandedPlaceholder_Brendan[] = _("BRENDAN"); +const u8 gExpandedPlaceholder_May[] = _("MAY"); +const u8 gText_EggNickname[] = _("EGG"); +const u8 gText_Pokemon[] = _("POKéMON"); +const u8 gProfBirchMatchCallName[] = _("PROF. BIRCH"); +const u8 gText_MainMenuNewGame[] = _("NEW GAME"); +const u8 gText_MainMenuContinue[] = _("CONTINUE"); +const u8 gText_MainMenuOption[] = _("OPTION"); +const u8 gText_MainMenuMysteryGift[] = _("MYSTERY GIFT"); +const u8 gText_MainMenuMysteryGift2[] = _("MYSTERY GIFT"); +const u8 gText_MainMenuMysteryEvents[] = _("MYSTERY EVENTS"); +const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected."); +const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can’t be used while\nthe Wireless Adapter is attached."); +const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can’t be used while\nthe Wireless Adapter is attached."); +const u8 gUnknown_085E836D[] = _("Updating save file using external\ndata. Please wait."); +const u8 gUnknown_085E83A2[] = _("The save file has been updated."); +const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted. The\nprevious save file will be loaded."); +const u8 gText_SaveFileErased[] = _("The save file has been erased\ndue to corruption or damage."); +const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!"); +const u8 gText_BatteryRunDry[] = _("The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur."); +const u8 gUnknown_085E84BF[] = _("PLAYER"); +const u8 gUnknown_085E84C6[] = _("POKéDEX"); +const u8 gText_MainMenuTime[] = _("TIME"); +const u8 gUnknown_085E84D3[] = _("BADGES"); +const u8 gUnknown_085E84DA[] = _("A Button"); +const u8 gUnknown_085E84E3[] = _("B Button"); +const u8 gUnknown_085E84EC[] = _("R Button"); +const u8 gUnknown_085E84F5[] = _("L Button"); +const u8 gUnknown_085E84FE[] = _("START"); +const u8 gUnknown_085E8504[] = _("SELECT"); +const u8 gUnknown_085E850B[] = _("+ Control Pad"); +const u8 gUnknown_085E8519[] = _("L Button R Button"); +const u8 gUnknown_085E852C[] = _("CONTROLS"); + +asm(".align 2"); +const u8 gUnknown_085E8538[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); + +asm(".align 2"); +const u8 gUnknown_085E8544[] = _("{A_BUTTON}NEXT"); + +asm(".align 2"); +const u8 gUnknown_085E854C[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK"); + +asm(".align 2"); +const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL"); + +asm(".align 2"); +const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL"); + +asm(".align 2"); +const u8 gText_UnkCtrlF800Exit[] = _("{A_BUTTON}EXIT"); +const u8 gText_BirchBoy[] = _("BOY"); +const u8 gText_BirchGirl[] = _("GIRL"); +const u8 gText_DefaultNameStu[] = _("STU"); +const u8 gText_DefaultNameMilton[] = _("MILTON"); +const u8 gText_DefaultNameTom[] = _("TOM"); +const u8 gText_DefaultNameKenny[] = _("KENNY"); +const u8 gText_DefaultNameReid[] = _("REID"); +const u8 gText_DefaultNameJude[] = _("JUDE"); +const u8 gText_DefaultNameJaxson[] = _("JAXSON"); +const u8 gText_DefaultNameEaston[] = _("EASTON"); +const u8 gText_DefaultNameWalker[] = _("WALKER"); +const u8 gText_DefaultNameTeru[] = _("TERU"); +const u8 gText_DefaultNameJohnny[] = _("JOHNNY"); +const u8 gText_DefaultNameBrett[] = _("BRETT"); +const u8 gText_DefaultNameSeth[] = _("SETH"); +const u8 gText_DefaultNameTerry[] = _("TERRY"); +const u8 gText_DefaultNameCasey[] = _("CASEY"); +const u8 gText_DefaultNameDarren[] = _("DARREN"); +const u8 gText_DefaultNameLandon[] = _("LANDON"); +const u8 gText_DefaultNameCollin[] = _("COLLIN"); +const u8 gText_DefaultNameStanley[] = _("STANLEY"); +const u8 gText_DefaultNameQuincy[] = _("QUINCY"); +const u8 gText_DefaultNameKimmy[] = _("KIMMY"); +const u8 gText_DefaultNameTiara[] = _("TIARA"); +const u8 gText_DefaultNameBella[] = _("BELLA"); +const u8 gText_DefaultNameJayla[] = _("JAYLA"); +const u8 gText_DefaultNameAllie[] = _("ALLIE"); +const u8 gText_DefaultNameLianna[] = _("LIANNA"); +const u8 gText_DefaultNameSara[] = _("SARA"); +const u8 gText_DefaultNameMonica[] = _("MONICA"); +const u8 gText_DefaultNameCamila[] = _("CAMILA"); +const u8 gText_DefaultNameAubree[] = _("AUBREE"); +const u8 gText_DefaultNameRuthie[] = _("RUTHIE"); +const u8 gText_DefaultNameHazel[] = _("HAZEL"); +const u8 gText_DefaultNameNadine[] = _("NADINE"); +const u8 gText_DefaultNameTanja[] = _("TANJA"); +const u8 gText_DefaultNameYasmin[] = _("YASMIN"); +const u8 gText_DefaultNameNicola[] = _("NICOLA"); +const u8 gText_DefaultNameLillie[] = _("LILLIE"); +const u8 gText_DefaultNameTerra[] = _("TERRA"); +const u8 gText_DefaultNameLucy[] = _("LUCY"); +const u8 gText_DefaultNameHalie[] = _("HALIE"); +const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUSE 96}\p"); +const u8 gText_5MarksPokemon[] = _("????? POKéMON"); +const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??’??”"); +const u8 gText_UnkWeight[] = _("????.? lbs."); +const u8 gUnknown_085E86DC[] = _(" POKéMON"); +const u8 gUnknown_085E86FB[] = _("{CLEAR_TO 0x0C} ’ ”"); +const u8 gUnknown_085E8709[] = _(" . lbs."); +const u8 gUnknown_085E871A[] = _(""); +const u8 gText_CryOf[] = _("CRY OF"); +const u8 gUnknown_085E8722[] = _(""); +const u8 gText_SizeComparedTo[] = _("SIZE COMPARED TO "); +const u8 gText_PokedexRegistration[] = _("POKéDEX registration completed."); +const u8 gText_HTHeight[] = _("HT"); +const u8 gText_WTWeight[] = _("WT"); +const u8 gText_SearchingPleaseWait[] = _("Searching…\nPlease wait."); +const u8 gText_SearchCompleted[] = _("Search completed."); +const u8 gUnknown_085E8785[] = _("No matching POKéMON were found."); +const u8 gUnknown_085E87A5[] = _("Search for POKéMON based on\nselected parameters."); +const u8 gUnknown_085E87D6[] = _("Switch POKéDEX listings."); +const u8 gUnknown_085E87EF[] = _("Return to the POKéDEX."); +const u8 gUnknown_085E8806[] = _("Select the POKéDEX mode."); +const u8 gUnknown_085E881F[] = _("Select the POKéDEX listing mode."); +const u8 gUnknown_085E8840[] = _("List by the first letter in the name.\nSpotted POKéMON only."); +const u8 gUnknown_085E887C[] = _("List by body color.\nSpotted POKéMON only."); +const u8 gUnknown_085E88A6[] = _("List by type.\nOwned POKéMON only."); +const u8 gUnknown_085E88C8[] = _("Execute search/switch."); +const u8 gUnknown_085E88DF[] = _("HOENN DEX"); +const u8 gUnknown_085E88E9[] = _("NATIONAL DEX"); +const u8 gUnknown_085E88F6[] = _("NUMERICAL MODE"); +const u8 gUnknown_085E8905[] = _("A TO Z MODE"); +const u8 gUnknown_085E8911[] = _("HEAVIEST MODE"); +const u8 gUnknown_085E891F[] = _("LIGHTEST MODE"); +const u8 gUnknown_085E892D[] = _("TALLEST MODE"); +const u8 gUnknown_085E893A[] = _("SMALLEST MODE"); +const u8 gUnknown_085E8948[] = _("ABC"); +const u8 gUnknown_085E894C[] = _("DEF"); +const u8 gUnknown_085E8950[] = _("GHI"); +const u8 gUnknown_085E8954[] = _("JKL"); +const u8 gUnknown_085E8958[] = _("MNO"); +const u8 gUnknown_085E895C[] = _("PQR"); +const u8 gUnknown_085E8960[] = _("STU"); +const u8 gUnknown_085E8964[] = _("VWX"); +const u8 gUnknown_085E8968[] = _("YZ"); +const u8 gUnknown_085E896B[] = _("RED"); +const u8 gUnknown_085E896F[] = _("BLUE"); +const u8 gUnknown_085E8974[] = _("YELLOW"); +const u8 gUnknown_085E897B[] = _("GREEN"); +const u8 gUnknown_085E8981[] = _("BLACK"); +const u8 gUnknown_085E8987[] = _("BROWN"); +const u8 gUnknown_085E898D[] = _("PURPLE"); +const u8 gUnknown_085E8994[] = _("GRAY"); +const u8 gUnknown_085E8999[] = _("WHITE"); +const u8 gUnknown_085E899F[] = _("PINK"); +const u8 gUnknown_085E89A4[] = _("HOENN region’s POKéDEX"); +const u8 gUnknown_085E89BB[] = _("National edition POKéDEX"); +const u8 gUnknown_085E89D4[] = _("POKéMON are listed according to their\nnumber."); +const u8 gUnknown_085E8A02[] = _("Spotted and owned POKéMON are listed\nalphabetically."); +const u8 gUnknown_085E8A37[] = _("Owned POKéMON are listed from the\nheaviest to the lightest."); +const u8 gUnknown_085E8A73[] = _("Owned POKéMON are listed from the\nlightest to the heaviest."); +const u8 gUnknown_085E8AAF[] = _("Owned POKéMON are listed from the\ntallest to the smallest."); +const u8 gUnknown_085E8AEA[] = _("Owned POKéMON are listed from the\nsmallest to the tallest."); +const u8 gUnknown_085E8B25[] = _(""); +const u8 gUnknown_085E8B26[] = _("DON’T SPECIFY."); +const u8 gUnknown_085E8B35[] = _("NONE"); +const u8 gText_SelectorArrow[] = _("▶"); +const u8 gUnknown_085E8B3C[] = _(" "); +const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!"); +const u8 gUnknown_085E8B5B[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p"); +const u8 gUnknown_085E8BBA[] = _("SAVING…\nDON’T TURN OFF THE POWER."); +const u8 gText_HOFCorrupted[] = _("The HALL OF FAME data is corrupted."); +const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}"); +const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!"); +const u8 gText_Number[] = _("No. "); +const u8 gText_Level[] = _("Lv. "); +const u8 gUnknown_085E8C40[] = _("IDNo. /"); +const u8 gText_Name[] = _("NAME"); +const u8 gText_IDNumber[] = _("IDNo."); +const u8 gText_BirchInTrouble[] = _("PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!"); +const u8 gText_ConfirmStarterChoice[] = _("Do you choose this POKéMON?"); +const u8 gUnknown_085E8CAC[] = _("POKéMON"); +const u8 gText_FlyToWhere[] = _("FLY to where?"); +const u8 gMenuText_Use[] = _("USE"); +const u8 gMenuText_Toss[] = _("TOSS"); +const u8 gMenuText_Register[] = _("REGISTER"); +const u8 gMenuText_Give[] = _("GIVE"); +const u8 gMenuText_CheckTag[] = _("CHECK TAG"); +const u8 gMenuText_Confirm[] = _("CONFIRM"); +const u8 gMenuText_Walk[] = _("WALK"); +const u8 gText_Cancel[] = _("CANCEL"); +const u8 gText_Cancel2[] = _("CANCEL"); +const u8 gMenuText_Show[] = _("SHOW"); +const u8 gText_EmptyString2[] = _(""); +const u8 gUnknown_085E8D04[] = _("CANCEL"); +const u8 gText_Item[] = _("ITEM"); +const u8 gText_Mail[] = _("MAIL"); +const u8 gText_Take[] = _("TAKE"); +const u8 gText_Store[] = _("STORE"); +const u8 gMenuText_Check[] = _("CHECK"); +const u8 gText_None[] = _("NONE"); +const u8 gMenuText_Deselect[] = _("DESELECT"); +const u8 gText_ThreeMarks[] = _("???"); +const u8 gText_FiveMarks[] = _("?????"); +const u8 gText_Slash[] = _("/"); +const u8 gText_OneDash[] = _("-"); +const u8 gText_TwoDashes[] = _("--"); +const u8 gText_ThreeDashes[] = _("---"); +const u8 gText_MaleSymbol[] = _("♂"); +const u8 gText_FemaleSymbol[] = _("♀"); +const u8 gText_LevelSymbol[] = _("{LV}"); +const u8 gText_UnkCtrlF908Clear01[] = _("{NO}{CLEAR 0x01}"); +const u8 gUnknown_085E8D55[] = _("+"); +const u8 gUnknown_085E8D57[] = _("{RIGHT_ARROW}"); +const u8 gText_UnkCtrlF907F908[] = _("{ID}{NO}"); +const u8 gText_Space[] = _(" "); +const u8 gText_SelectorArrow2[] = _("▶"); +const u8 gText_GoBackPrevMenu[] = _("Go back to the\nprevious menu."); +const u8 gText_WhatWouldYouLike[] = _("What would you like to do?"); +const u8 gMenuText_Give2[] = _("GIVE"); +const u8 gText_xVar1[] = _("×{STR_VAR_1}"); +const u8 gUnknown_085E8DA4[] = _(" BERRY"); +const u8 gText_Coins[] = _("{STR_VAR_1} COINS"); +const u8 gText_CloseBag[] = _("CLOSE BAG"); +const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected."); +const u8 gText_CantWriteMail[] = _("You can’t write\nMAIL here."); +const u8 gText_NoPokemon[] = _("There is no\nPOKéMON."); +const u8 gText_MoveVar1Where[] = _("Move the\n{STR_VAR_1}\nwhere?"); +const u8 gText_Var1CantBeHeld[] = _("The {STR_VAR_1} can’t be held."); +const u8 gText_Var1CantBeHeldHere[] = _("The {STR_VAR_1} can’t be held\nhere."); +const u8 gText_DepositHowManyVar1[] = _("Deposit how many\n{STR_VAR_1}(s)?"); +const u8 gText_DepositedVar2Var1s[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s)."); +const u8 gText_NoRoomForItems[] = _("There’s no room to\nstore items."); +const u8 gText_CantStoreImportantItems[] = _("Important items\ncan’t be stored in\nthe PC!"); +const u8 gText_TooImportantToToss[] = _("That’s much too\nimportant to toss\nout!"); +const u8 gText_TossHowManyVar1s[] = _("Toss out how many\n{STR_VAR_1}(s)?"); +const u8 gText_ThrewAwayVar2Var1s[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s)."); +const u8 gText_ConfirmTossItems[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?"); +const u8 gText_DadsAdvice[] = _("DAD’s advice…\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantDismountBike[] = _("You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemFinderNearby[] = _("Huh?\nThe ITEMFINDER’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemFinderOnTop[] = _("Oh!\nThe ITEMFINDER’s shaking wildly!{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemFinderNothing[] = _("… … … …Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CoinCase[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); +const u8 gText_BootedUpTM[] = _("Booted up a TM."); +const u8 gText_BootedUpHM[] = _("Booted up an HM."); +const u8 gText_TMHMContainedVar1[] = _("It contained\n{STR_VAR_1}.\pTeach {STR_VAR_1}\nto a POKéMON?"); +const u8 gText_PlayerUsedVar2[] = _("{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_RepelEffectsLingered[] = _("But the effects of a REPEL\nlingered from earlier.{PAUSE_UNTIL_PRESS}"); +const u8 gText_UsedVar2WildLured[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}"); +const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}"); +const u8 gText_BoxFull[] = _("The BOX is full.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PowderQty[] = _("POWDER QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS}"); +const u8 gText_TheField[] = _("the field"); +const u8 gText_TheBattle[] = _("the battle"); +const u8 gText_ThePokemonList[] = _("the POKéMON LIST"); +const u8 gText_TheShop[] = _("the shop"); +const u8 gText_ThePC[] = _("the PC"); + +const u8 *const gReturnToXStringsTable[] = +{ + gText_TheField, + gText_TheBattle, + gText_ThePokemonList, + gText_TheShop, + gText_TheField, + gText_TheField, + gText_ThePC, + gText_TheField, + gText_TheField, + gText_TheField, + gText_TheBattle, + gText_ThePC +}; + +const u8 *const gReturnToXStringsTable2[] = +{ + gText_TheField, + gText_TheBattle, + gText_ThePokemonList, + gText_TheField +}; + +const u8 gText_ReturnToVar1[] = _("Return to\n{STR_VAR_1}."); +const u8 gText_ItemsPocket[] = _("ITEMS"); +const u8 gText_PokeBallsPocket[] = _("POKé BALLS"); +const u8 gText_TMHMPocket[] = _("TMs & HMs"); +const u8 gText_BerriesPocket[] = _("BERRIES"); +const u8 gText_KeyItemsPocket[] = _("KEY ITEMS"); + +const u8 *const gPocketNamesStringsTable[] = +{ + gText_ItemsPocket, + gText_PokeBallsPocket, + gText_TMHMPocket, + gText_BerriesPocket, + gText_KeyItemsPocket +}; + +const u8 gText_UnkF908Var1Clear7Var2[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}"); +const u8 gText_ClearTo11Var1Clear5Var2[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}"); +const u8 gText_SizeSlash[] = _("SIZE /"); +const u8 gText_FirmSlash[] = _("FIRM /"); +const u8 gText_Var1DotVar2[] = _("{STR_VAR_1}.{STR_VAR_2}”"); + +// Berry firmness strings +const u8 gBerryFirmnessString_VerySoft[] = _("Very soft"); +const u8 gBerryFirmnessString_Soft[] = _("Soft"); +const u8 gBerryFirmnessString_Hard[] = _("Hard"); +const u8 gBerryFirmnessString_VeryHard[] = _("Very hard"); +const u8 gBerryFirmnessString_SuperHard[] = _("Super hard"); + +const u8 gText_UnkF908Var1Var2[] = _("{NO}{STR_VAR_1} {STR_VAR_2}"); +const u8 gText_BerryTag[] = _("BERRY TAG"); +const u8 gText_RedPokeblock[] = _("RED {POKEBLOCK}"); +const u8 gText_BluePokeblock[] = _("BLUE {POKEBLOCK}"); +const u8 gText_PinkPokeblock[] = _("PINK {POKEBLOCK}"); +const u8 gText_GreenPokeblock[] = _("GREEN {POKEBLOCK}"); +const u8 gText_YellowPokeblock[] = _("YELLOW {POKEBLOCK}"); +const u8 gText_PurplePokeblock[] = _("PURPLE {POKEBLOCK}"); +const u8 gText_IndigoPokeblock[] = _("INDIGO {POKEBLOCK}"); +const u8 gText_BrownPokeblock[] = _("BROWN {POKEBLOCK}"); +const u8 gText_LiteBluePokeblock[] = _("LITEBLUE {POKEBLOCK}"); +const u8 gText_OlivePokeblock[] = _("OLIVE {POKEBLOCK}"); +const u8 gText_GrayPokeblock[] = _("GRAY {POKEBLOCK}"); +const u8 gText_BlackPokeblock[] = _("BLACK {POKEBLOCK}"); +const u8 gText_WhitePokeblock[] = _("WHITE {POKEBLOCK}"); +const u8 gText_GoldPokeblock[] = _("GOLD {POKEBLOCK}"); +const u8 gText_Spicy[] = _("SPICY"); +const u8 gText_Dry[] = _("DRY"); +const u8 gText_Sweet[] = _("SWEET"); +const u8 gText_Bitter[] = _("BITTER"); +const u8 gText_Sour[] = _("SOUR"); +const u8 gUnknown_085E9339[] = _("TASTY"); +const u8 gUnknown_085E933F[] = _("FEEL"); +const u8 gText_StowCase[] = _("Stow CASE."); +const u8 gText_LvVar1[] = _("{LV}{STR_VAR_1}"); +const u8 gText_ThrowAwayVar1[] = _("Throw away this\n{STR_VAR_1}?"); +const u8 gText_Var1ThrownAway[] = _("The {STR_VAR_1}\nwas thrown away."); +const u8 gText_Var1AteTheVar2[] = _("{STR_VAR_1} ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Var1HappilyAteVar2[] = _("{STR_VAR_1} happily ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Var1DisdainfullyAteVar2[] = _("{STR_VAR_1} disdainfully ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gUnknown_085E93C7[] = _("BUY"); +const u8 gUnknown_085E93CB[] = _("SELL"); +const u8 gUnknown_085E93D0[] = _("QUIT"); +const u8 gText_InBagVar1[] = _("IN BAG: {STR_VAR_1}"); +const u8 gText_QuitShopping[] = _("Quit shopping."); +const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?"); +const u8 gText_Var1CertainlyHowMany2[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?"); +const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}."); +const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?"); +const u8 gText_YouWantedVar1ThatllBeVar2[] = _("You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?"); +const u8 gText_HereYouGoThankYou[] = _("Here you go!\nThank you very much."); +const u8 gText_ThankYouIllSendItHome[] = _("Thank you!\nI’ll send it to your home PC."); +const u8 gText_ThanksIllSendItHome[] = _("Thanks!\nI’ll send it to your PC at home."); +const u8 gText_YouDontHaveMoney[] = _("You don’t have enough money.{PAUSE_UNTIL_PRESS}"); +const u8 gText_NoMoreRoomForThis[] = _("You have no more room for this\nitem.{PAUSE_UNTIL_PRESS}"); +const u8 gText_SpaceForVar1Full[] = _("The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}"); +const u8 gText_AnythingElseICanHelp[] = _("Is there anything else I can help\nyou with?"); +const u8 gText_CanIHelpWithAnythingElse[] = _("Can I help you with anything else?"); +const u8 gText_ThrowInPremierBall[] = _("I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantBuyKeyItem[] = _("{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}"); +const u8 gText_HowManyToSell[] = _("{STR_VAR_2}?\nHow many would you like to sell?"); +const u8 gText_ICanPayVar1[] = _("I can pay ¥{STR_VAR_1}.\nWould that be okay?"); +const u8 gText_TurnedOverVar1ForVar2[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}."); +const u8 gText_PokedollarVar1[] = _("¥{STR_VAR_1}"); +const u8 gText_Shift[] = _("SHIFT"); +const u8 gText_SendOut[] = _("SEND OUT"); +const u8 gText_Switch2[] = _("SWITCH"); +const u8 gText_Summary5[] = _("SUMMARY"); +const u8 gUnknown_085E96BE[] = _("MOVES"); +const u8 gText_Enter[] = _("ENTER"); +const u8 gText_NoEntry[] = _("NO ENTRY"); +const u8 gText_Take2[] = _("TAKE"); +const u8 gText_Read2[] = _("READ"); +const u8 gText_Trade4[] = _("TRADE"); +const u8 gText_HP3[] = _("HP"); +const u8 gText_SpAtk3[] = _("SP. ATK"); +const u8 gText_SpDef3[] = _("SP. DEF"); +const u8 gText_WontHaveEffect[] = _("It won’t have any effect.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantBeUsedOnPkmn[] = _("This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnAlreadyInBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnAlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnHasNoEnergy[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantSwitchWithAlly[] = _("You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}"); +const u8 gText_EggCantBattle[] = _("An EGG can’t battle!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantUseUntilNewBadge[] = _("This can’t be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}"); +const u8 gText_NoMoreThanVar1Pkmn[] = _("No more than {STR_VAR_1} POKéMON\nmay enter.{PAUSE_UNTIL_PRESS}"); +const u8 gText_SendMailToPC[] = _("Send the removed MAIL to\nyour PC?"); +const u8 gText_MailSentToPC[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PCMailboxFull[] = _("Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MailMessageWillBeLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?"); +const u8 gText_RemoveMailBeforeItem[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnWasGivenItem[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}"); +const u8 gText_SwitchPkmnItem[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?"); +const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} isn’t holding\nanything.{PAUSE_UNTIL_PRESS}"); +const u8 gText_RecievedItemFromPkmn[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MailTakenFromPkmn[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}"); +const u8 gText_SwitchedPkmnItem[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnHoldingItemCantHoldMail[] = _("This POKéMON is holding an\nitem. It cannot hold MAIL.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MailTransferredFromMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}"); +const u8 gText_BagFullCouldNotRemoveItem[] = _("The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnLearnedMove3[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!"); +const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be\nlearned.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?"); +const u8 gText_StopLearningMove2[] = _("Stop trying to teach\n{STR_VAR_2}?"); +const u8 gText_MoveNotLearned[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_WhichMoveToForget[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}"); +const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd…{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}’s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnCuredOfParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PPWasRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}"); +const u8 gUnknown_085E9CCA[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}."); +const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}’s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can’t fall!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?"); +const u8 gText_ItemThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}"); +const u8 gUnknown_085E9E2E[] = _("Teach which POKéMON?"); +const u8 gUnknown_085E9E43[] = _("Choose a POKéMON."); +const u8 gUnknown_085E9E55[] = _("Move to where?"); +const u8 gUnknown_085E9E64[] = _("Teach which POKéMON?"); +const u8 gUnknown_085E9E79[] = _("Use on which POKéMON?"); +const u8 gUnknown_085E9E8F[] = _("Give to which POKéMON?"); +const u8 gUnknown_085E9EA6[] = _("Do what with this {PKMN}?"); +const u8 gUnknown_085E9EBC[] = _("There’s nothing to CUT."); +const u8 gUnknown_085E9ED4[] = _("You can’t SURF here."); +const u8 gUnknown_085E9EE9[] = _("You’re already SURFING."); +const u8 gUnknown_085E9F01[] = _("Can’t use that here."); +const u8 gUnknown_085E9F16[] = _("Restore which move?"); +const u8 gUnknown_085E9F2A[] = _("Boost PP of which move?"); +const u8 gUnknown_085E9F42[] = _("Do what with an item?"); +const u8 gUnknown_085E9F58[] = _("No POKéMON for battle!"); +const u8 gUnknown_085E9F6F[] = _("Choose a POKéMON."); +const u8 gUnknown_085E9F81[] = _("Not enough HP…"); +const u8 gUnknown_085E9F90[] = _("{STR_VAR_1} POKéMON are needed."); +const u8 gUnknown_085E9FA7[] = _("POKéMON can’t be the same."); +const u8 gUnknown_085E9FC2[] = _("No identical hold items."); +const u8 gUnknown_085E9FDB[] = _("The current is much too fast!"); +const u8 gUnknown_085E9FF9[] = _("Do what with the MAIL?"); +const u8 gUnknown_085EA010[] = _("Choose POKéMON or CANCEL."); +const u8 gUnknown_085EA02A[] = _("Choose POKéMON and confirm."); +const u8 gUnknown_085EA046[] = _("Let’s enjoy cycling!"); +const u8 gUnknown_085EA05B[] = _("This is in use already."); +const u8 gUnknown_085EA073[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}."); +const u8 gUnknown_085EA091[] = _("No use."); +const u8 gUnknown_085EA099[] = _("ABLE"); +const u8 gUnknown_085EA09E[] = _("FIRST"); +const u8 gUnknown_085EA0A4[] = _("SECOND"); +const u8 gUnknown_085EA0AB[] = _("THIRD"); +const u8 gUnknown_085EA0B1[] = _("ABLE"); +const u8 gUnknown_085EA0B6[] = _("NOT ABLE"); +const u8 gUnknown_085EA0BF[] = _("ABLE!"); +const u8 gUnknown_085EA0C5[] = _("NOT ABLE!"); +const u8 gUnknown_085EA0CF[] = _("LEARNED"); +const u8 gUnknown_085EA0D7[] = _("HAVE"); +const u8 gUnknown_085EA0DC[] = _("DON’T HAVE"); +const u8 gUnknown_085EA0E7[] = _("FOURTH"); +const u8 gText_PkmnCantParticipate[] = _("That POKéMON can’t participate.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CancelParticipation[] = _("Cancel participation?"); +const u8 gText_CancelBattle[] = _("Cancel the battle?"); +const u8 gText_ReturnToWaitingRoom[] = _("Return to the WAITING ROOM?"); +const u8 gText_CancelChallenge[] = _("Cancel the challenge?"); +const u8 gText_EscapeFromHere[] = _("Want to escape from here and return\nto {STR_VAR_1}?"); +const u8 gText_ReturnToHealingSpot[] = _("Want to return to the healing spot\nused last in {STR_VAR_1}?"); +const u8 gText_PauseUntilPress[] = _("{PAUSE_UNTIL_PRESS}"); +const u8 gJPText_PutVar1IntoSpinner[] = _("{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?"); + +asm(".align 2"); +const u8 gText_OnlyPkmnForBattle[] = _("That’s your only\nPOKéMON for battle."); + +asm(".align 2"); +const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can’t be traded\nnow."); + +asm(".align 2"); +const u8 gText_EggCantBeTradedNow[] = _("An EGG can’t be traded now."); + +asm(".align 2"); +const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("The other TRAINER’s POKéMON\ncan’t be traded now."); + +asm(".align 2"); +const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER can’t accept\nthat POKéMON now."); + +asm(".align 2"); +const u8 gText_CantTradeWithTrainer[] = _("You can’t trade with that\nTRAINER now."); + +asm(".align 2"); +const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn’t the type of POKéMON\nthat the other TRAINER wants."); + +asm(".align 2"); +const u8 gText_ThatIsntAnEgg[] = _("That isn’t an EGG."); +const u8 gText_Register[] = _("REGISTER"); +const u8 gText_Attack3[] = _("ATTACK"); +const u8 gText_Defense3[] = _("DEFENSE"); +const u8 gText_SpAtk4[] = _("SP. ATK"); +const u8 gText_SpDef4[] = _("SP. DEF"); +const u8 gText_Speed2[] = _("SPEED"); +const u8 gText_HP4[] = _("HP"); +const u8 gUnknown_085EA364[] = _(""); +const u8 gText_OTSlash[] = _("OT/"); +const u8 gText_RentalPkmn[] = _("RENTAL POKéMON"); +const u8 gText_TypeSlash[] = _("TYPE/"); +const u8 gText_Power[] = _("POWER"); +const u8 gText_Accuracy2[] = _("ACCURACY"); +const u8 gText_Appeal[] = _("APPEAL"); +const u8 gText_Jam[] = _("JAM"); +const u8 gText_Status[] = _("STATUS"); +const u8 gText_ExpPoints[] = _("EXP. POINTS"); +const u8 gText_NextLv[] = _("NEXT LV."); +const u8 gText_RibbonsVar1[] = _("RIBBONS: {STR_VAR_1}"); +const u8 gText_EmptyString5[] = _(""); +const u8 gUnknown_085EA3C1[] = _("EVENTS"); +const u8 gText_Switch[] = _("SWITCH"); +const u8 gText_PkmnInfo[] = _("POKéMON INFO"); +const u8 gText_PkmnSkills[] = _("POKéMON SKILLS"); +const u8 gText_BattleMoves[] = _("BATTLE MOVES"); +const u8 gText_ContestMoves[] = _("C0NTEST MOVES"); +const u8 gText_Info[] = _("INFO"); +const u8 gText_EggWillTakeALongTime[] = _("It looks like this EGG will\ntake a long time to hatch."); +const u8 gText_EggWillTakeSomeTime[] = _("What will hatch from this?\nIt will take some time."); +const u8 gText_EggWillHatchSoon[] = _("It moves occasionally.\nIt should hatch soon."); +const u8 gText_EggAboutToHatch[] = _("It’s making sounds.\nIt’s about to hatch!"); +const u8 gText_HMMovesCantBeForgotten2[] = _("HM moves can’t be\nforgotten now."); +const u8 gText_XNatureMetAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}."); +const u8 gText_XNatureHatchedAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}."); +const u8 gText_XNatureObtainedInTrade[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a trade."); +const u8 gText_XNatureFatefulEncounter[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a fateful\nencounter at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}."); +const u8 gText_XNatureProbablyMetAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nprobably met at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}."); +const u8 gText_XNature[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature"); +const u8 gText_XNatureMetSomewhereAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}."); +const u8 gText_XNatureHatchedSomewhereAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}."); +const u8 gText_OddEggFoundByCouple[] = _("An odd POKéMON EGG found\nby the DAY CARE couple."); +const u8 gText_PeculiarEggNicePlace[] = _("A peculiar POKéMON EGG\nobtained at the nice place."); +const u8 gText_PeculiarEggTrade[] = _("A peculiar POKéMON EGG\nobtained in a trade."); +const u8 gText_EggFromHotSprings[] = _("A POKéMON EGG obtained\nat the hot springs."); +const u8 gText_EggFromTraveler[] = _("An odd POKéMON EGG\nobtained from a traveler."); +const u8 gText_ApostropheSBase[] = _("’s BASE"); +const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?"); +const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}"); +const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}"); +const u8 gUnknown_085EA79D[] = _("DEL REGIST."); +const u8 gUnknown_085EA7A9[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}"); +const u8 gText_Decorate[] = _("DECORATE"); +const u8 gText_PutAway[] = _("PUT AWAY"); +const u8 gText_Toss2[] = _("TOSS"); +const u8 gText_Color161Shadow161[] = _("{COLOR 161}{SHADOW 161}"); +const u8 gText_PutOutSelectedDecorItem[] = _("Put out the selected decoration item."); +const u8 gText_StoreChosenDecorInPC[] = _("Store the chosen decoration in the PC."); +const u8 gText_ThrowAwayUnwantedDecors[] = _("Throw away unwanted decorations."); +const u8 gText_NoDecorations[] = _("There are no decorations.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Desk[] = _("DESK"); +const u8 gText_Chair[] = _("CHAIR"); +const u8 gText_Plant[] = _("PLANT"); +const u8 gText_Ornament[] = _("ORNAMENT"); +const u8 gText_Mat[] = _("MAT"); +const u8 gText_Poster[] = _("POSTER"); +const u8 gText_Doll[] = _("DOLL"); +const u8 gText_Cushion[] = _("CUSHION"); +const u8 gText_Gold[] = _("GOLD"); +const u8 gText_Silver[] = _("SILVER"); +const u8 gText_PlaceItHere[] = _("Place it here?"); +const u8 gText_CantBePlacedHere[] = _("It can’t be placed here."); +const u8 gText_CancelDecorating[] = _("Cancel decorating?"); +const u8 gText_InUseAlready[] = _("This is in use already."); +const u8 gText_NoMoreDecorations[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}."); +const u8 gText_NoMoreDecorations2[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}."); +const u8 gUnknown_085EA978[] = _("This can’t be placed here.\nIt must be on a DESK, etc."); +const u8 gText_CantPlaceInRoom[] = _("This decoration can’t be placed in\nyour own room."); +const u8 gText_CantThrowAwayInUse[] = _("This decoration is in use.\nIt can’t be thrown away."); +const u8 gText_DecorationWillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?"); +const u8 gText_DecorationThrownAway[] = _("The decoration item was thrown away."); +const u8 gText_StopPuttingAwayDecorations[] = _("Stop putting away decorations?"); +const u8 gText_NoDecorationHere[] = _("There is no decoration item here."); +const u8 gText_ReturnDecorationToPC[] = _("Return this decoration to the PC?"); +const u8 gText_DecorationReturnedToPC[] = _("The decoration was returned to the PC."); +const u8 gText_NoDecorationsInUse[] = _("There are no decorations in use.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Tristan[] = _("TRISTAN"); +const u8 gText_Philip[] = _("PHILIP"); +const u8 gText_Dennis[] = _("DENNIS"); +const u8 gText_Roberto[] = _("ROBERTO"); +const u8 gText_TurnOff[] = _("TURN OFF"); +const u8 gText_Decoration[] = _("DECORATION"); +const u8 gText_ItemStorage[] = _("ITEM STORAGE"); +const u8 gText_Mailbox[] = _("MAILBOX"); +const u8 gText_DepositItem[] = _("DEPOSIT ITEM"); +const u8 gText_WithdrawItem[] = _("WITHDRAW ITEM"); +const u8 gText_TossItem[] = _("TOSS ITEM"); +const u8 gText_StoreItemsInPC[] = _("Store items in the PC."); +const u8 gText_TakeOutItemsFromPC[] = _("Take out items from the PC."); +const u8 gText_ThrowAwayItemsInPC[] = _("Throw away items stored in the PC."); +const u8 gText_NoItems[] = _("There are no items.{PAUSE_UNTIL_PRESS}"); +const u8 gText_NoRoomInBag[] = _("There is no more\nroom in the BAG."); +const u8 gText_WithdrawHowManyItems[] = _("Withdraw how many\n{STR_VAR_1}(s)?"); +const u8 gText_WithdrawXItems[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s)."); +const u8 gText_Read[] = _("READ"); +const u8 gText_MoveToBag[] = _("MOVE TO BAG"); +const u8 gText_Give2[] = _("GIVE"); +const u8 gText_NoMailHere[] = _("There’s no MAIL here.{PAUSE_UNTIL_PRESS}"); +const u8 gText_WhatToDoWithVar1sMail[] = _("What would you like to do with\n{STR_VAR_1}’s MAIL?"); +const u8 gText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?"); +const u8 gText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MailToBagMessageErased[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Dad[] = _("DAD"); +const u8 gText_Mom[] = _("MOM"); +const u8 gText_Wallace[] = _("WALLACE"); +const u8 gText_Steven[] = _("STEVEN"); +const u8 gText_Brawly[] = _("BRAWLY"); +const u8 gText_Winona[] = _("WINONA"); +const u8 gText_Phoebe[] = _("PHOEBE"); +const u8 gText_Glacia[] = _("GLACIA"); +const u8 gUnknown_085EAD37[] = _("PETALBURG"); +const u8 gUnknown_085EAD41[] = _("SLATEPORT"); +const u8 gUnknown_085EAD4B[] = _("LITTLEROOT"); +const u8 gUnknown_085EAD56[] = _("LILYCOVE"); +const u8 gUnknown_085EAD5F[] = _("DEWFORD"); +const u8 gUnknown_085EAD67[] = _("ENTER"); +const u8 gUnknown_085EAD6D[] = _("INFO"); +const u8 gUnknown_085EAD72[] = _("What’s a CONTEST?"); +const u8 gUnknown_085EAD84[] = _("Types of CONTESTS"); +const u8 gUnknown_085EAD96[] = _("Ranks"); +const u8 gUnknown_085EAD9C[] = _("Judging"); +const u8 gUnknown_085EADA4[] = _("COOLNESS CONTEST"); +const u8 gUnknown_085EADB5[] = _("BEAUTY CONTEST"); +const u8 gUnknown_085EADC4[] = _("CUTENESS CONTEST"); +const u8 gUnknown_085EADD5[] = _("SMARTNESS CONTEST"); +const u8 gUnknown_085EADE7[] = _("TOUGHNESS CONTEST"); +const u8 gUnknown_085EADF9[] = _("DECORATION"); +const u8 gUnknown_085EAE04[] = _("PACK UP"); +const u8 gUnknown_085EAE0C[] = _("COUNT"); +const u8 gUnknown_085EAE12[] = _("REGISTRY"); +const u8 gUnknown_085EAE1B[] = _("INFORMATION"); +const u8 gUnknown_085EAE27[] = _("MACH"); +const u8 gUnknown_085EAE2C[] = _("ACRO"); +const u8 gUnknown_085EAE31[] = _("PSN"); +const u8 gUnknown_085EAE35[] = _("PAR"); +const u8 gUnknown_085EAE39[] = _("SLP"); +const u8 gUnknown_085EAE3D[] = _("BRN"); +const u8 gUnknown_085EAE41[] = _("FRZ"); +const u8 gUnknown_085EAE45[] = _("TOXIC"); +const u8 gUnknown_085EAE4B[] = _("OK"); +const u8 gUnknown_085EAE4E[] = _("QUIT"); +const u8 gUnknown_085EAE53[] = _("Saw it"); +const u8 gUnknown_085EAE5A[] = _("Not yet"); +const u8 gText_Yes[] = _("YES"); +const u8 gText_No[] = _("NO"); +const u8 gUnknown_085EAE69[] = _("INFO"); +const u8 gUnknown_085EAE6E[] = _("SINGLE BATTLE"); +const u8 gUnknown_085EAE7C[] = _("DOUBLE BATTLE"); +const u8 gUnknown_085EAE8A[] = _("MULTI BATTLE"); +const u8 gUnknown_085EAE97[] = _("MR. BRINEY"); +const u8 gUnknown_085EAEA2[] = _("CHALLENGE"); +const u8 gUnknown_085EAEAC[] = _("INFO"); +const u8 gText_Lv50[] = _("LV. 50"); +const u8 gText_OpenLevel[] = _("OPEN LEVEL"); +const u8 gUnknown_085EAEC3[] = _("FRESH WATER{CLEAR_TO 0x48}¥200"); +const u8 gUnknown_085EAED6[] = _("SODA POP{CLEAR_TO 0x48}¥300"); +const u8 gUnknown_085EAEE6[] = _("LEMONADE{CLEAR_TO 0x48}¥350"); +const u8 gUnknown_085EAEF6[] = _("HOW TO RIDE"); +const u8 gUnknown_085EAF02[] = _("HOW TO TURN"); +const u8 gUnknown_085EAF0E[] = _("SANDY SLOPES"); +const u8 gUnknown_085EAF1B[] = _("WHEELIES"); +const u8 gUnknown_085EAF24[] = _("BUNNY-HOPS"); +const u8 gUnknown_085EAF2F[] = _("JUMP"); +const u8 gUnknown_085EAF34[] = _("Satisfied"); +const u8 gUnknown_085EAF3E[] = _("Dissatisfied"); +const u8 gUnknown_085EAF4B[] = _("DEEPSEATOOTH"); +const u8 gUnknown_085EAF58[] = _("DEEPSEASCALE"); +const u8 gUnknown_085EAF65[] = _("BLUE FLUTE"); +const u8 gUnknown_085EAF70[] = _("YELLOW FLUTE"); +const u8 gUnknown_085EAF7D[] = _("RED FLUTE"); +const u8 gUnknown_085EAF87[] = _("WHITE FLUTE"); +const u8 gUnknown_085EAF93[] = _("BLACK FLUTE"); +const u8 gUnknown_085EAF9F[] = _("GLASS CHAIR"); +const u8 gUnknown_085EAFAB[] = _("GLASS DESK"); +const u8 gUnknown_085EAFB6[] = _("TREECKO DOLL 1,000 COINS"); +const u8 gUnknown_085EAFCF[] = _("TORCHIC DOLL 1,000 COINS"); +const u8 gUnknown_085EAFE8[] = _("MUDKIP DOLL 1,000 COINS"); +const u8 gUnknown_085EB002[] = _(" 50 COINS ¥1,000"); +const u8 gUnknown_085EB017[] = _("500 COINS ¥10,000"); +const u8 gUnknown_085EB02A[] = _("Excellent"); +const u8 gUnknown_085EB034[] = _("Not so good"); +const u8 gUnknown_085EB040[] = _("RED SHARD"); +const u8 gUnknown_085EB04A[] = _("YELLOW SHARD"); +const u8 gUnknown_085EB057[] = _("BLUE SHARD"); +const u8 gUnknown_085EB062[] = _("GREEN SHARD"); +const u8 gText_BattleFrontier[] = _("BATTLE FRONTIER"); +const u8 gUnknown_085EB07E[] = _("Right"); +const u8 gUnknown_085EB084[] = _("Left"); +const u8 gUnknown_085EB089[] = _("TM32{CLEAR_TO 0x48}1,500 COINS"); +const u8 gUnknown_085EB09C[] = _("TM29{CLEAR_TO 0x48}3,500 COINS"); +const u8 gUnknown_085EB0AF[] = _("TM35{CLEAR_TO 0x48}4,000 COINS"); +const u8 gUnknown_085EB0C2[] = _("TM24{CLEAR_TO 0x48}4,000 COINS"); +const u8 gUnknown_085EB0D5[] = _("TM13{CLEAR_TO 0x48}4,000 COINS"); +const u8 gText_Cool[] = _("COOL"); +const u8 gText_Beauty[] = _("BEAUTY"); +const u8 gText_Cute[] = _("CUTE"); +const u8 gText_Smart[] = _("SMART"); +const u8 gText_Tough[] = _("TOUGH"); +const u8 gText_Normal[] = _("NORMAL"); +const u8 gText_Super[] = _("SUPER"); +const u8 gText_Hyper[] = _("HYPER"); +const u8 gText_Master[] = _("MASTER"); +const u8 gText_Cool2[] = _("COOL"); +const u8 gText_Beauty2[] = _("BEAUTY"); +const u8 gText_Cute2[] = _("CUTE"); +const u8 gText_Smart2[] = _("SMART"); +const u8 gText_Tough2[] = _("TOUGH"); +const u8 gText_Items[] = _("ITEMS"); +const u8 gText_Key_Items[] = _("KEY ITEMS"); +const u8 gText_Poke_Balls[] = _("POKé BALLS"); +const u8 gText_TMs_Hms[] = _("TMs & HMs"); +const u8 gText_Berries2[] = _("BERRIES"); +const u8 gText_SomeonesPC[] = _("SOMEONE’S PC"); +const u8 gText_LanettesPC[] = _("LANETTE’S PC"); +const u8 gText_PlayersPC[] = _("{PLAYER}’s PC"); +const u8 gText_HallOfFame[] = _("HALL OF FAME"); +const u8 gText_LogOff[] = _("LOG OFF"); +const u8 gText_Opponent[] = _("OPPONENT"); +const u8 gText_Tourney_Tree[] = _("TOURNEY TREE"); +const u8 gText_ReadyToStart[] = _("READY TO START"); +const u8 gText_NormalRank[] = _("NORMAL RANK"); +const u8 gText_SuperRank[] = _("SUPER RANK"); +const u8 gText_HyperRank[] = _("HYPER RANK"); +const u8 gText_MasterRank[] = _("MASTER RANK"); +const u8 gText_Single2[] = _("SINGLE"); +const u8 gText_Double2[] = _("DOUBLE"); +const u8 gText_Multi[] = _("MULTI"); +const u8 gText_MultiLink[] = _("MULTI-LINK"); +const u8 gText_BattleBag[] = _("BATTLE BAG"); +const u8 gText_HeldItem[] = _("HELD ITEM"); +const u8 gText_LinkContest[] = _("LINK CONTEST"); +const u8 gText_AboutE_Mode[] = _("ABOUT E-MODE"); +const u8 gText_AboutG_Mode[] = _("ABOUT G-MODE"); +const u8 gText_E_Mode[] = _("E-MODE"); +const u8 gText_G_Mode[] = _("G-MODE"); +const u8 gText_MenuOptionPokedex[] = _("POKéDEX"); +const u8 gText_MenuOptionPokemon[] = _("POKéMON"); +const u8 gText_MenuOptionBag[] = _("BAG"); +const u8 gText_MenuOptionPokenav[] = _("POKéNAV"); +const u8 gUnknown_085EB278[] = _(""); +const u8 gText_MenuOptionSave[] = _("SAVE"); +const u8 gText_MenuOptionOption[] = _("OPTION"); +const u8 gText_MenuOptionExit[] = _("EXIT"); +const u8 gUnknown_085EB28A[] = __(" "); +const u8 gUnknown_085EB28C[] = _("5BP"); +const u8 gUnknown_085EB290[] = _("10BP"); +const u8 gUnknown_085EB295[] = _("15BP"); +const u8 gUnknown_085EB29A[] = _("RED TENT"); +const u8 gUnknown_085EB2A3[] = _("BLUE TENT"); +const u8 gText_SouthernIsland[] = _("SOUTHERN ISLAND"); +const u8 gText_BirthIsland[] = _("BIRTH ISLAND"); +const u8 gText_FarawayIsland[] = _("FARAWAY ISLAND"); +const u8 gText_NavelRock[] = _("NAVEL ROCK"); +const u8 gUnknown_085EB2E4[] = _("CLAW FOSSIL"); +const u8 gUnknown_085EB2F0[] = _("ROOT FOSSIL"); +const u8 gUnknown_085EB2FC[] = _("NO"); +const u8 gUnknown_085EB2FF[] = _("I’ll battle now!"); +const u8 gUnknown_085EB310[] = _("I won!"); +const u8 gUnknown_085EB317[] = _("I lost!"); +const u8 gUnknown_085EB31F[] = _("I won’t tell."); +const u8 gUnknown_085EB32D[] = _("NORMAL TAG MATCH"); +const u8 gUnknown_085EB33E[] = _("VARIETY TAG MATCH"); +const u8 gUnknown_085EB350[] = _("UNIQUE TAG MATCH"); +const u8 gUnknown_085EB361[] = _("EXPERT TAG MATCH"); +const u8 gUnknown_085EB372[] = _("TRADE CENTER"); +const u8 gUnknown_085EB37F[] = _("COLOSSEUM"); +const u8 gUnknown_085EB389[] = _("RECORD CORNER"); +const u8 gUnknown_085EB397[] = _("BERRY CRUSH"); +const u8 gUnknown_085EB3A3[] = _(""); +const u8 gUnknown_085EB3A4[] = _("POKéMON JUMP"); +const u8 gUnknown_085EB3B1[] = _("DODRIO BERRY-PICKING"); +const u8 gUnknown_085EB3C6[] = _("BECOME LEADER"); +const u8 gUnknown_085EB3D4[] = _("JOIN GROUP"); +const u8 gUnknown_085EB3DF[] = _("TWO STYLES"); +const u8 gUnknown_085EB3EA[] = _("LV. 50"); +const u8 gUnknown_085EB3F1[] = _("OPEN LEVEL"); +const u8 gUnknown_085EB3FC[] = _("{PKMN} TYPE & NO."); +const u8 gUnknown_085EB40A[] = _("HOLD ITEMS"); +const u8 gUnknown_085EB415[] = _("SYMBOLS"); +const u8 gUnknown_085EB41D[] = _("RECORD"); +const u8 gUnknown_085EB424[] = _("BATTLE PTS"); +const u8 gUnknown_085EB42F[] = _("TOWER INFO"); +const u8 gUnknown_085EB43A[] = _("BATTLE {PKMN}"); +const u8 gUnknown_085EB444[] = _("BATTLE SALON"); +const u8 gUnknown_085EB451[] = _("MULTI-LINK"); +const u8 gUnknown_085EB45C[] = _("BATTLE RULES"); +const u8 gUnknown_085EB469[] = _("JUDGE: MIND"); +const u8 gUnknown_085EB475[] = _("JUDGE: SKILL"); +const u8 gUnknown_085EB482[] = _("JUDGE: BODY"); +const u8 gUnknown_085EB48E[] = _("MATCHUP"); +const u8 gUnknown_085EB496[] = _("TOURNEY TREE"); +const u8 gUnknown_085EB4A3[] = _("DOUBLE KO"); +const u8 gUnknown_085EB4AD[] = _("BASIC RULES"); +const u8 gUnknown_085EB4B9[] = _("SWAP: PARTNER"); +const u8 gUnknown_085EB4C7[] = _("SWAP: NUMBER"); +const u8 gUnknown_085EB4D4[] = _("SWAP: NOTES"); +const u8 gUnknown_085EB4E0[] = _("OPEN LEVEL"); +const u8 gText_BattleBasics[] = _("BATTLE BASICS"); +const u8 gText_PokemonNature[] = _("POKéMON NATURE"); +const u8 gText_PokemonMoves[] = _("POKéMON MOVES"); +const u8 gText_Underpowered[] = _("UNDERPOWERED"); +const u8 gText_WhenInDanger[] = _("WHEN IN DANGER"); +const u8 gUnknown_085EB532[] = _("PYRAMID: POKéMON"); +const u8 gUnknown_085EB543[] = _("PYRAMID: TRAINERS"); +const u8 gUnknown_085EB555[] = _("PYRAMID: MAZE"); +const u8 gUnknown_085EB563[] = _("BATTLE BAG"); +const u8 gUnknown_085EB56E[] = _("POKéNAV AND BAG"); +const u8 gUnknown_085EB57E[] = _("HELD ITEMS"); +const u8 gUnknown_085EB589[] = _("POKéMON ORDER"); +const u8 gUnknown_085EB597[] = _("BATTLE POKéMON"); +const u8 gText_BattleTrainers[] = _("BATTLE TRAINERS"); +const u8 gUnknown_085EB5B6[] = _("GO ON"); +const u8 gUnknown_085EB5BC[] = _("RECORD"); +const u8 gUnknown_085EB5C3[] = _("REST"); +const u8 gUnknown_085EB5C8[] = _("RETIRE"); +const u8 gText_99TimesPlus[] = _("99 times +"); +const u8 gText_1MinutePlus[] = _("1 minute +"); +const u8 gText_SpaceSeconds[] = _(" seconds"); +const u8 gText_SpaceTimes[] = _(" time(s)"); +const u8 gUnknown_085EB5F7[] = _("."); +const u8 gText_BigGuy[] = _("Big guy"); +const u8 gText_BigGirl[] = _("Big girl"); +const u8 gText_Son[] = _("son"); +const u8 gText_Daughter[] = _("daughter"); +const u8 gText_BlueFlute[] = _("BLUE FLUTE"); +const u8 gText_YellowFlute[] = _("YELLOW FLUTE"); +const u8 gText_RedFlute[] = _("RED FLUTE"); +const u8 gText_WhiteFlute[] = _("WHITE FLUTE"); +const u8 gText_BlackFlute[] = _("BLACK FLUTE"); +const u8 gText_PrettyChair[] = _("PRETTY CHAIR"); +const u8 gText_PrettyDesk[] = _("PRETTY DESK"); +const u8 gText_1F[] = _("1F"); +const u8 gText_2F[] = _("2F"); +const u8 gText_3F[] = _("3F"); +const u8 gText_4F[] = _("4F"); +const u8 gText_5F[] = _("5F"); +const u8 gText_6F[] = _("6F"); +const u8 gText_7F[] = _("7F"); +const u8 gText_8F[] = _("8F"); +const u8 gText_9F[] = _("9F"); +const u8 gText_10F[] = _("10F"); +const u8 gText_11F[] = _("11F"); +const u8 gText_B1F[] = _("B1F"); +const u8 gText_B2F[] = _("B2F"); +const u8 gText_B3F[] = _("B3F"); +const u8 gText_B4F[] = _("B4F"); +const u8 gText_Rooftop[] = _("ROOFTOP"); +const u8 gText_ElevatorNowOn[] = _("Now on:"); +const u8 gText_BP[] = _("BP"); +const u8 gText_EnergyPowder50[] = _("ENERGYPOWDER{CLEAR_TO 0x72}{SIZE 0}50"); +const u8 gText_EnergyRoot80[] = _("ENERGY ROOT{CLEAR_TO 0x72}{SIZE 0}80"); +const u8 gText_HealPowder50[] = _("HEAL POWDER{CLEAR_TO 0x72}{SIZE 0}50"); +const u8 gText_RevivalHerb300[] = _("REVIVAL HERB{CLEAR_TO 0x6C}{SIZE 0}300"); +const u8 gText_Protein1000[] = _("PROTEIN{CLEAR_TO 0x63}{SIZE 0}1,000"); +const u8 gText_Iron1000[] = _("IRON{CLEAR_TO 0x63}{SIZE 0}1,000"); +const u8 gText_Carbos1000[] = _("CARBOS{CLEAR_TO 0x63}{SIZE 0}1,000"); +const u8 gText_Calcium1000[] = _("CALCIUM{CLEAR_TO 0x63}{SIZE 0}1,000"); +const u8 gText_Zinc1000[] = _("ZINC{CLEAR_TO 0x63}{SIZE 0}1,000"); +const u8 gText_HPUp1000[] = _("HP UP{CLEAR_TO 0x63}{SIZE 0}1,000"); +const u8 gText_PPUp3000[] = _("PP UP{CLEAR_TO 0x63}{SIZE 0}3,000"); +const u8 gText_RankingHall[] = _("RANKING HALL"); +const u8 gText_ExchangeService[] = _("EXCHANGE SERVICE"); +const u8 gText_LilycoveCity[] = _("LILYCOVE CITY"); +const u8 gText_SlateportCity[] = _("SLATEPORT CITY"); +const u8 gText_CaveOfOrigin[] = _("CAVE OF ORIGIN"); +const u8 gText_MtPyre[] = _("MT. PYRE"); +const u8 gText_SkyPillar[] = _("SKY PILLAR"); +const u8 gText_DontRemember[] = _("Don’t remember"); +const u8 gText_Exit[] = _("EXIT"); +const u8 gText_ExitFromBox[] = _("Exit from the BOX?"); +const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?"); +const u8 gText_PleasePickATheme[] = _("Please pick a theme."); +const u8 gText_PickTheWallpaper[] = _("Pick the wallpaper."); +const u8 gText_PkmnIsSelected[] = _("{SPECIAL_F7 0x00} is selected."); +const u8 gText_JumpToWhichBox[] = _("Jump to which BOX?"); +const u8 gText_DepositInWhichBox[] = _("Deposit in which BOX?"); +const u8 gText_PkmnWasDeposited[] = _("{SPECIAL_F7 0x00} was deposited."); +const u8 gText_BoxIsFull2[] = _("The BOX is full."); +const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?"); +const u8 gText_PkmnWasReleased[] = _("{SPECIAL_F7 0x00} was released."); +const u8 gText_ByeByePkmn[] = _("Bye-bye, {SPECIAL_F7 0x00}!"); +const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON."); +const u8 gText_ThatsYourLastPkmn[] = _("That’s your last POKéMON!"); +const u8 gText_YourPartysFull[] = _("Your party’s full!"); +const u8 gText_YoureHoldingAPkmn[] = _("You’re holding a POKéMON!"); +const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?"); +const u8 gText_YouCantReleaseAnEgg[] = _("You can’t release an EGG."); +const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?"); +const u8 gText_PkmnCameBack[] = _("{SPECIAL_F7 0x00} came back!"); +const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?"); +const u8 gText_FourEllipsesExclamation[] = _("… … … … !"); +const u8 gText_PleaseRemoveTheMail[] = _("Please remove the MAIL."); +const u8 gText_GiveToAPkmn[] = _("GIVE to a POKéMON?"); +const u8 gText_PlacedItemInBag[] = _("Placed item in the BAG."); +const u8 gText_BagIsFull2[] = _("The BAG is full."); +const u8 gText_PutItemInBag[] = _("Put this item in the BAG?"); +const u8 gText_ItemIsNowHeld[] = _("{SPECIAL_F7 0x00} is now held."); +const u8 gText_ChangedToNewItem[] = _("Changed to {SPECIAL_F7 0x00}."); +const u8 gText_MailCantBeStored[] = _("MAIL can’t be stored!"); +const u8 gPCText_Cancel[] = _("CANCEL"); +const u8 gPCText_Store[] = _("STORE"); +const u8 gPCText_Withdraw[] = _("WITHDRAW"); +const u8 gPCText_Shift[] = _("SHIFT"); +const u8 gPCText_Move[] = _("MOVE"); +const u8 gPCText_Place[] = _("PLACE"); +const u8 gPCText_Summary[] = _("SUMMARY"); +const u8 gPCText_Release[] = _("RELEASE"); +const u8 gPCText_Mark[] = _("MARK"); +const u8 gPCText_Name[] = _("NAME"); +const u8 gPCText_Jump[] = _("JUMP"); +const u8 gPCText_Wallpaper[] = _("WALLPAPER"); +const u8 gPCText_Take[] = _("TAKE"); +const u8 gPCText_Give[] = _("GIVE"); +const u8 gPCText_Switch[] = _("SWITCH"); +const u8 gPCText_Bag[] = _("BAG"); +const u8 gPCText_Info[] = _("INFO"); +const u8 gPCText_Scenery1[] = _("SCENERY 1"); +const u8 gPCText_Scenery2[] = _("SCENERY 2"); +const u8 gPCText_Scenery3[] = _("SCENERY 3"); +const u8 gPCText_Etcetera[] = _("ETCETERA"); +const u8 gPCText_Friends[] = _("FRIENDS"); +const u8 gPCText_Forest[] = _("FOREST"); +const u8 gPCText_City[] = _("CITY"); +const u8 gPCText_Desert[] = _("DESERT"); +const u8 gPCText_Savanna[] = _("SAVANNA"); +const u8 gPCText_Crag[] = _("CRAG"); +const u8 gPCText_Volcano[] = _("VOLCANO"); +const u8 gPCText_Snow[] = _("SNOW"); +const u8 gPCText_Cave[] = _("CAVE"); +const u8 gPCText_Beach[] = _("BEACH"); +const u8 gPCText_Seafloor[] = _("SEAFLOOR"); +const u8 gPCText_River[] = _("RIVER"); +const u8 gPCText_Sky[] = _("SKY"); +const u8 gPCText_PolkaDot[] = _("POLKA-DOT"); +const u8 gPCText_Pokecenter[] = _("POKéCENTER"); +const u8 gPCText_Machine[] = _("MACHINE"); +const u8 gPCText_Simple[] = _("SIMPLE"); +const u8 gUnknown_085EBB56[] = _("What would you like to do?"); +const u8 gText_WithdrawPokemon[] = _("WITHDRAW POKéMON"); +const u8 gText_DepositPokemon[] = _("DEPOSIT POKéMON"); +const u8 gText_MovePokemon[] = _("MOVE POKéMON"); +const u8 gText_MoveItems[] = _("MOVE ITEMS"); +const u8 gText_SeeYa[] = _("SEE YA!"); +const u8 gText_WithdrawMonDescription[] = _("Move POKéMON stored in BOXES to\nyour party."); +const u8 gText_DepositMonDescription[] = _("Store POKéMON in your party in BOXES."); +const u8 gText_MoveMonDescription[] = _("Organize the POKéMON in BOXES and\nin your party."); +const u8 gText_MoveItemsDescription[] = _("Move items held by any POKéMON\nin a BOX or your party."); +const u8 gText_SeeYaDescription[] = _("Return to the previous menu."); +const u8 gText_JustOnePkmn[] = _("There is just one POKéMON with you."); +const u8 gText_PartyFull[] = _("Your party is full!"); +const u8 gText_Box[] = _("BOX"); +const u8 gUnknown_085EBCC5[] = _("Check the map of the HOENN region."); +const u8 gUnknown_085EBCE8[] = _("Check POKéMON in detail."); +const u8 gUnknown_085EBD01[] = _("Call a registered TRAINER."); +const u8 gUnknown_085EBD1C[] = _("Check obtained RIBBONS."); +const u8 gUnknown_085EBD34[] = _("Put away the POKéNAV."); +const u8 gText_NoRibbonWinners[] = _("There are no RIBBON winners."); +const u8 gUnknown_085EBD67[] = _("No TRAINERS are registered."); +const u8 gUnknown_085EBD83[] = _("Check party POKéMON in detail."); +const u8 gUnknown_085EBDA2[] = _("Check all POKéMON in detail."); +const u8 gUnknown_085EBDBF[] = _("Return to the POKéNAV menu."); +const u8 gUnknown_085EBDDB[] = _("Find cool POKéMON."); +const u8 gUnknown_085EBDEE[] = _("Find beautiful POKéMON."); +const u8 gUnknown_085EBE06[] = _("Find cute POKéMON."); +const u8 gUnknown_085EBE19[] = _("Find smart POKéMON."); +const u8 gUnknown_085EBE2D[] = _("Find tough POKéMON."); +const u8 gUnknown_085EBE41[] = _("Return to the CONDITION menu."); +const u8 gText_NumberRegistered[] = _("No. registered"); +const u8 gText_NumberOfBattles[] = _("No. of battles"); +const u8 gUnknown_085EBE7D[] = _("DETAIL"); +const u8 gUnknown_085EBE84[] = _("CALL"); +const u8 gUnknown_085EBE89[] = _("EXIT"); +const u8 gUnknown_085EBE8E[] = _("Can’t call opponent here."); +const u8 gUnknown_085EBEA8[] = _("STRATEGY"); +const u8 gUnknown_085EBEB1[] = _("TRAINER’S POKéMON"); +const u8 gUnknown_085EBEC3[] = _("SELF-INTRODUCTION"); +const u8 gUnknown_085EBED5[] = _("{CLEAR 0x80}"); +const u8 gUnknown_085EBED9[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL"); +const u8 gUnknown_085EBEE9[] = _("{A_BUTTON}FULL {B_BUTTON}CANCEL"); +const u8 gUnknown_085EBEF9[] = _("{A_BUTTON}CONDITION {B_BUTTON}CANCEL"); +const u8 gUnknown_085EBF0E[] = _("{A_BUTTON}MARKINGS {B_BUTTON}CANCEL"); +const u8 gUnknown_085EBF22[] = _("{A_BUTTON}SELECT MARK {B_BUTTON}CANCEL"); +const u8 gUnknown_085EBF39[] = _("{A_BUTTON}MENU {B_BUTTON}CANCEL"); +const u8 gUnknown_085EBF49[] = _("{A_BUTTON}OK {B_BUTTON}CANCEL"); +const u8 gUnknown_085EBF57[] = _("{B_BUTTON}CANCEL"); +const u8 gUnknown_085EBF60[] = _("{A_BUTTON}RIBBONS {B_BUTTON}CANCEL"); +const u8 gUnknown_085EBF73[] = _("{A_BUTTON}CHECK {B_BUTTON}CANCEL"); +const u8 gUnknown_085EBF84[] = _("{B_BUTTON}CANCEL"); +const u8 gText_NatureSlash[] = _("NATURE/"); +const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAINER in person!"); +const u8 gText_InParty[] = _("IN PARTY"); +const u8 gText_Number2[] = _("No. "); +const u8 gUnknown_085EBFDC[] = _("RIBBONS"); +const u8 gUnknown_085EBFE4[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); +const u8 gUnknown_085EBFF6[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); +const u8 gUnknown_085EC008[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}"); +const u8 gText_Unknown[] = _("UNKNOWN"); +const u8 gUnknown_085EC017[] = _("CALL"); +const u8 gUnknown_085EC01C[] = _("CHECK"); +const u8 gUnknown_085EC022[] = _("CANCEL"); +const u8 gText_NumberF700[] = _("No. {SPECIAL_F7 0x00}"); +const u8 gText_RibbonsF700[] = _("RIBBONS {SPECIAL_F7 0x00}"); +const u8 gUnknown_085EC03B[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); +const u8 gUnknown_085EC04F[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); +const u8 gUnknown_085EC063[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); +const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases"); +const u8 gText_AndMakeYourProfile[] = _("and make your profile."); +const u8 gText_CombineSixWordsOrPhrases[] = _("Combine six words or phrases"); +const u8 gText_AndMakeAMessage[] = _("and make a message."); +const u8 gText_FindWordsThatDescribeYour[] = _("Find words that describe your"); +const u8 gText_FeelingsRightNow[] = _("feelings right now."); +const u8 gUnknown_085EC104[] = _("With four phrases,"); +const u8 gText_CombineNineWordsOrPhrases[] = _("Combine nine words or phrases"); +const u8 gText_AndMakeAMessage2[] = _("and make a message."); +const u8 gText_ChangeJustOneWordOrPhrase[] = _("Change just one word or phrase"); +const u8 gText_AndImproveTheBardsSong[] = _("and improve the BARD’s song."); +const u8 gText_YourProfile[] = _("Your profile"); +const u8 gText_YourFeelingAtTheBattlesStart[] = _("Your feeling at the battle’s start"); +const u8 gText_WhatYouSayIfYouWin[] = _("What you say if you win a battle"); +const u8 gText_WhatYouSayIfYouLose[] = _("What you say if you lose a battle"); +const u8 gText_TheAnswer[] = _("The answer"); +const u8 gText_TheMailMessage[] = _("The MAIL message"); +const u8 gUnknown_085EC214[] = _("The MAIL salutation"); +const u8 gText_TheBardsSong2[] = _("The new song"); +const u8 gText_CombineTwoWordsOrPhrases[] = _("Combine two words or phrases"); +const u8 gText_AndMakeATrendySaying[] = _("and make a trendy saying."); +const u8 gText_TheTrendySaying[] = _("The trendy saying"); +const u8 gText_IsAsShownOkay[] = _("is as shown. Okay?"); +const u8 gText_CombineTwoWordsOrPhrases2[] = _("Combine two words or phrases"); +const u8 gText_ToTeachHerAGoodSaying[] = _("to teach her a good saying."); +const u8 gText_FindWordsWhichFit[] = _("Find words which fit"); +const u8 gText_TheTrainersImage[] = _("the TRAINER’s image."); +const u8 gText_TheImage[] = _("The image:"); +const u8 gText_OutOfTheListedChoices[] = _("Out of the listed choices,"); +const u8 gText_SelectTheAnswerToTheQuiz[] = _("select the answer to the quiz!"); +const u8 gText_AndCreateAQuiz[] = _("and create a quiz!"); +const u8 gText_PickAWordOrPhraseAnd[] = _("Pick a word or phrase and"); +const u8 gText_SetTheQuizAnswer[] = _("set the quiz answer."); +const u8 gText_TheAnswerColon[] = _("The answer:"); +const u8 gUnknown_085EC387[] = _("The quiz:"); +const u8 gText_ApprenticePhrase[] = _("Apprentice’s phrase:"); +const u8 gText_QuitEditing[] = _("Quit editing?"); +const u8 gText_StopGivingPkmnMail[] = _("Stop giving the POKéMON MAIL?"); +const u8 gText_AndFillOutTheQuestionnaire[] = _("and fill out the questionnaire."); +const u8 gText_LetsReplyToTheInterview[] = _("Let’s reply to the interview!"); +const u8 gText_AllTextBeingEditedWill[] = _("All the text being edited will"); +const u8 gText_BeDeletedThatOkay[] = _("be deleted. Is that okay?"); +const u8 gUnknown_085EC449[] = _("Quit editing?"); +const u8 gUnknown_085EC457[] = _("The edited text will not be saved."); +const u8 gUnknown_085EC47A[] = _("Is that okay?"); +const u8 gUnknown_085EC488[] = _("Please enter a phrase or word."); +const u8 gUnknown_085EC4A7[] = _("The entire text can’t be deleted."); +const u8 gText_OnlyOnePhrase[] = _("Only one phrase may be changed."); +const u8 gText_OriginalSongWillBeUsed[] = _("The original song will be used."); +const u8 gUnknown_085EC509[] = _("That’s trendy already!"); +const u8 gText_CombineTwoWordsOrPhrases3[] = _("Combine two words or phrases."); +const u8 gUnknown_085EC53E[] = _("Quit giving information?"); +const u8 gUnknown_085EC557[] = _("Stop giving the POKéMON MAIL?"); +const u8 gUnknown_085EC575[] = _("Create a quiz!"); +const u8 gUnknown_085EC584[] = _("Set the answer!"); +const u8 gUnknown_085EC594[] = _("Cancel the selection?"); +const u8 gText_Profile[] = _("PROFILE"); +const u8 gText_AtTheBattlesStart[] = _("At the battle’s start:"); +const u8 gText_UponWinningABattle[] = _("Upon winning a battle:"); +const u8 gText_UponLosingABattle[] = _("Upon losing a battle:"); +const u8 gText_TheBardsSong[] = _("The BARD’s Song"); +const u8 gText_WhatsHipAndHappening[] = _("What’s hip and happening?"); +const u8 gText_Interview[] = _("Interview"); +const u8 gText_GoodSaying[] = _("Good saying"); +const u8 gText_FansQuestion[] = _("Fan’s question"); +const u8 gUnknown_085EC645[] = _("クイズの こたえは?"); +const u8 gText_ApprenticesPhrase[] = _("Apprentice’s phrase"); +const u8 gText_Questionnaire[] = _("QUESTIONNAIRE"); +const u8 gText_YouCannotQuitHere[] = _("You cannot quit here."); +const u8 gText_SectionMustBeCompleted[] = _("This section must be completed."); +const u8 gText_F700sQuiz[] = _("{SPECIAL_F7 0x00}’s quiz"); +const u8 gText_Lady[] = _("Lady"); +const u8 gText_AfterYouHaveReadTheQuiz[] = _("After you have read the quiz"); +const u8 gText_QuestionPressTheAButton[] = _("question, press the A Button."); +const u8 gText_TheQuizAnswerIs[] = _("The quiz answer is?"); +const u8 gText_LikeToQuitQuiz[] = _("Would you like to quit this quiz"); +const u8 gText_ChallengeQuestionMark[] = _("challenge?"); +const u8 gText_IsThisQuizOK[] = _("Is this quiz OK?"); +const u8 gText_CreateAQuiz[] = _("Create a quiz!"); +const u8 gText_SelectTheAnswer[] = _("Select the answer!"); +const u8 gText_LyricsCantBeDeleted[] = _("The lyrics can’t be deleted."); +const u8 gText_PokemonLeague[] = _("POKéMON LEAGUE"); +const u8 gText_PokemonCenter[] = _("POKéMON CENTER"); +const u8 gText_GetsAPokeBlockQuestion[] = _(" gets a {POKEBLOCK}?"); +const u8 gText_Coolness[] = _("Coolness "); +const u8 gText_Beauty3[] = _("Beauty "); +const u8 gText_Cuteness[] = _("Cuteness "); +const u8 gText_Smartness[] = _("Smartness "); +const u8 gText_Toughness[] = _("Toughness "); +const u8 gText_WasEnhanced[] = _("was enhanced!"); +const u8 gText_NothingChanged[] = _("Nothing changed!"); +const u8 gText_WontEatAnymore[] = _("It won’t eat anymore…"); +const u8 gText_SaveFailedCheckingBackup[] = _("Save failed. Checking the backup\nmemory… Please wait.\n{COLOR RED}“Time required: about 1 minute”"); +const u8 gText_BackupMemoryDamaged[] = _("The backup memory is damaged, or\nthe internal battery has run dry.\nYou can still play, but not save."); +const u8 gText_GamePlayCannotBeContinued[] = _("{COLOR RED}“Game play cannot be continued.\nReturning to the title screen…”"); +const u8 gText_CheckCompleted[] = _("Check completed.\nAttempting to save again.\nPlease wait."); +const u8 gText_SaveCompleteGameCannotContinue[] = _("Save completed.\n{COLOR RED}“Game play cannot be continued.\nReturning to the title screen.”"); +const u8 gText_SaveCompletePressA[] = _("Save completed.\n{COLOR RED}“Please press the A Button.”"); +const u8 gText_Ferry[] = _("FERRY"); +const u8 gText_SecretBase[] = _("SECRET BASE"); +const u8 gText_Hideout[] = _("HIDEOUT"); +const u8 gText_ResetRTCConfirmCancel[] = _("Reset RTC?\nA: Confirm, B: Cancel"); +const u8 gText_PresentTime[] = _("Present time in game"); +const u8 gText_PreviousTime[] = _("Previous time in game"); +const u8 gText_PleaseResetTime[] = _("Please reset the time."); +const u8 gText_ClockHasBeenReset[] = _("The clock has been reset.\nData will be saved. Please wait."); +const u8 gText_SaveCompleted[] = _("Save completed."); +const u8 gText_SaveFailed[] = _("Save failed…"); +const u8 gText_NoSaveFileCantSetTime[] = _("There is no save file, so the time\ncan’t be set."); +const u8 gText_InGameClockUsable[] = _("The in-game clock adjustment system\nis now useable."); +const u8 gText_Slots[] = _("SLOTS"); +const u8 gText_Roulette[] = _("ROULETTE"); +const u8 gText_Good[] = _("Good"); +const u8 gText_VeryGood[] = _("Very good"); +const u8 gText_Excellent[] = _("Excellent"); +const u8 gText_SoSo[] = _("So-so"); +const u8 gText_Bad[] = _("Bad"); +const u8 gText_TheWorst[] = _("The worst"); +const u8 gText_Spicy2[] = _("spicy"); +const u8 gText_Dry2[] = _("dry"); +const u8 gText_Sweet2[] = _("sweet"); +const u8 gText_Bitter2[] = _("bitter"); +const u8 gText_Sour2[] = _("sour"); +const u8 gText_Single[] = _("SINGLE"); +const u8 gText_Double[] = _("DOUBLE"); +const u8 gText_Jackpot[] = _("jackpot"); +const u8 gText_First[] = _("first"); +const u8 gText_Second[] = _("second"); +const u8 gText_Third[] = _("third"); +const u8 gText_0Pts[] = _("0 pts"); +const u8 gText_10Pts[] = _("10 pts"); +const u8 gText_20Pts[] = _("20 pts"); +const u8 gText_30Pts[] = _("30 pts"); +const u8 gText_40Pts[] = _("40 pts"); +const u8 gText_50Pts[] = _("50 pts"); +const u8 gText_60Pts[] = _("60 pts"); +const u8 gText_70Pts[] = _("70 pts"); +const u8 gText_80Pts[] = _("80 pts"); +const u8 gText_90Pts[] = _("90 pts"); +const u8 gText_100Pts[] = _("100 pts"); +const u8 gText_QuestionMark[] = _("?"); +const u8 gText_KissPoster16BP[] = _("KISS POSTER{CLEAR_TO 0x5E}16BP"); +const u8 gText_KissCushion32BP[] = _("KISS CUSHION{CLEAR_TO 0x5E}32BP"); +const u8 gText_SmoochumDoll32BP[] = _("SMOOCHUM DOLL{CLEAR_TO 0x5E}32BP"); +const u8 gText_TogepiDoll48BP[] = _("TOGEPI DOLL{CLEAR_TO 0x5E}48BP"); +const u8 gText_MeowthDoll48BP[] = _("MEOWTH DOLL{CLEAR_TO 0x5E}48BP"); +const u8 gText_ClefairyDoll48BP[] = _("CLEFAIRY DOLL{CLEAR_TO 0x5E}48BP"); +const u8 gText_DittoDoll48BP[] = _("DITTO DOLL{CLEAR_TO 0x5E}48BP"); +const u8 gText_CyndaquilDoll80BP[] = _("CYNDAQUIL DOLL{CLEAR_TO 0x5E}80BP"); +const u8 gText_ChikoritaDoll80BP[] = _("CHIKORITA DOLL{CLEAR_TO 0x5E}80BP"); +const u8 gText_TotodileDoll80BP[] = _("TOTODILE DOLL{CLEAR_TO 0x5E}80BP"); +const u8 gText_LaprasDoll128BP[] = _("LAPRAS DOLL{CLEAR_TO 0x58}128BP"); +const u8 gText_SnorlaxDoll128BP[] = _("SNORLAX DOLL{CLEAR_TO 0x58}128BP"); +const u8 gText_VenusaurDoll256BP[] = _("VENUSAUR DOLL{CLEAR_TO 0x58}256BP"); +const u8 gText_CharizardDoll256BP[] = _("CHARIZARD DOLL{CLEAR_TO 0x58}256BP"); +const u8 gText_BlastoiseDoll256BP[] = _("BLASTOISE DOLL{CLEAR_TO 0x58}256BP"); +const u8 gText_Protein1BP[] = _("PROTEIN{CLEAR_TO 0x64}1BP"); +const u8 gText_Calcium1BP[] = _("CALCIUM{CLEAR_TO 0x64}1BP"); +const u8 gText_Iron1BP[] = _("IRON{CLEAR_TO 0x64}1BP"); +const u8 gText_Zinc1BP[] = _("ZINC{CLEAR_TO 0x64}1BP"); +const u8 gText_Carbos1BP[] = _("CARBOS{CLEAR_TO 0x64}1BP"); +const u8 gText_HpUp1BP[] = _("HP UP{CLEAR_TO 0x64}1BP"); +const u8 gText_Leftovers48BP[] = _("LEFTOVERS{CLEAR_TO 0x5E}48BP"); +const u8 gText_WhiteHerb48BP[] = _("WHITE HERB{CLEAR_TO 0x5E}48BP"); +const u8 gText_QuickClaw48BP[] = _("QUICK CLAW{CLEAR_TO 0x5E}48BP"); +const u8 gText_MentalHerb48BP[] = _("MENTAL HERB{CLEAR_TO 0x5E}48BP"); +const u8 gText_BrightPowder64BP[] = _("BRIGHTPOWDER{CLEAR_TO 0x5E}64BP"); +const u8 gText_ChoiceBand64BP[] = _("CHOICE BAND{CLEAR_TO 0x5E}64BP"); +const u8 gText_KingsRock64BP[] = _("KING’S ROCK{CLEAR_TO 0x5E}64BP"); +const u8 gText_FocusBand64BP[] = _("FOCUS BAND{CLEAR_TO 0x5E}64BP"); +const u8 gText_ScopeLens64BP[] = _("SCOPE LENS{CLEAR_TO 0x5E}64BP"); +const u8 gText_Softboiled16BP[] = _("SOFTBOILED{CLEAR_TO 0x4E}16BP"); +const u8 gText_SeismicToss24BP[] = _("SEISMIC TOSS{CLEAR_TO 0x4E}24BP"); +const u8 gText_DreamEater24BP[] = _("DREAM EATER{CLEAR_TO 0x4E}24BP"); +const u8 gText_MegaPunch24BP[] = _("MEGA PUNCH{CLEAR_TO 0x4E}24BP"); +const u8 gText_MegaKick48BP[] = _("MEGA KICK{CLEAR_TO 0x4E}48BP"); +const u8 gText_BodySlam48BP[] = _("BODY SLAM{CLEAR_TO 0x4E}48BP"); +const u8 gText_RockSlide48BP[] = _("ROCK SLIDE{CLEAR_TO 0x4E}48BP"); +const u8 gText_Counter48BP[] = _("COUNTER{CLEAR_TO 0x4E}48BP"); +const u8 gText_ThunderWave48BP[] = _("THUNDER WAVE{CLEAR_TO 0x4E}48BP"); +const u8 gText_SwordsDance48BP[] = _("SWORDS DANCE{CLEAR_TO 0x4E}48BP"); +const u8 gText_DefenseCurl16BP[] = _("DEFENSE CURL{CLEAR_TO 0x4E}16BP"); +const u8 gText_Snore24BP[] = _("SNORE{CLEAR_TO 0x4E}24BP"); +const u8 gText_MudSlap24BP[] = _("MUD-SLAP{CLEAR_TO 0x4E}24BP"); +const u8 gText_Swift24BP[] = _("SWIFT{CLEAR_TO 0x4E}24BP"); +const u8 gText_IcyWind24BP[] = _("ICY WIND{CLEAR_TO 0x4E}24BP"); +const u8 gText_Endure48BP[] = _("ENDURE{CLEAR_TO 0x4E}48BP"); +const u8 gText_PsychUp48BP[] = _("PSYCH UP{CLEAR_TO 0x4E}48BP"); +const u8 gText_IcePunch48BP[] = _("ICE PUNCH{CLEAR_TO 0x4E}48BP"); +const u8 gText_ThunderPunch48BP[] = _("THUNDERPUNCH{CLEAR_TO 0x4E}48BP"); +const u8 gText_FirePunch48BP[] = _("FIRE PUNCH{CLEAR_TO 0x4E}48BP"); +const u8 gText_PkmnFainted3[] = _("{STR_VAR_1} fainted…\p\n"); +const u8 gText_Marco[] = _("MARCO"); +const u8 gText_TrainerCardName[] = _("NAME: "); +const u8 gText_TrainerCardIDNo[] = _("IDNo."); +const u8 gText_TrainerCardMoney[] = _("MONEY"); +const u8 gUnknown_085ECF84[] = _("¥"); +const u8 gText_TrainerCardPokedex[] = _("POKéDEX"); +const u8 gText_EmptyString6[] = _(""); +const u8 gText_Colon2[] = _(":"); +const u8 gUnknown_085ECF91[] = _(" points"); +const u8 gText_TrainerCardTime[] = _("TIME"); +const u8 gUnknown_085ECF9E[] = _("ゲ-ムポイント"); +const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}’s TRAINER CARD"); +const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT "); +const u8 gText_LinkBattles[] = _("LINK BATTLES"); +const u8 gText_LinkCableBattles[] = _("LINK CABLE BATTLES"); +const u8 gText_WinsLosses[] = _("W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}"); +const u8 gText_PokemonTrades[] = _("POKéMON TRADES"); +const u8 gText_UnionTradesAndBattles[] = _("UNION TRADES & BATTLES"); +const u8 gText_BerryCrush[] = _("BERRY CRUSH"); +const u8 gText_WaitingTrainerFinishReading[] = _("Waiting for the other TRAINER to\nfinish reading your TRAINER CARD."); +const u8 gText_PokeblocksWithFriends[] = _("{POKEBLOCK}S W/FRIENDS"); +const u8 gText_Var1DarkGreyShadowLightGrey[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}"); +const u8 gText_WonContestsWFriends[] = _("WON CONTESTS W/FRIENDS"); +const u8 gText_BattlePtsWon[] = _("BATTLE POINTS WON"); +const u8 gText_Var1DarkLightGreyBP[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}BP"); +const u8 gText_BattleTower[] = _("BATTLE TOWER"); +const u8 gText_WSlashStraightSlash[] = _("W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}"); +const u8 gText_BattleTower2[] = _("BATTLE TOWER"); +const u8 gText_BattleDome[] = _("BATTLE DOME"); +const u8 gText_BattlePalace[] = _("BATTLE PALACE"); +const u8 gText_BattleFactory[] = _("BATTLE FACTORY"); +const u8 gText_BattleArena[] = _("BATTLE ARENA"); +const u8 gText_BattlePike[] = _("BATTLE PIKE"); +const u8 gText_BattlePyramid[] = _("BATTLE PYRAMID"); + +asm(".align 2"); +const u8 gUnknown_085ED164[] = _("{STR_VAR_1} SINGLE"); + +asm(".align 2"); +const u8 gUnknown_085ED170[] = _("{STR_VAR_1} DOUBLE"); + +asm(".align 2"); +const u8 gUnknown_085ED17C[] = _("{STR_VAR_1} MULTI"); + +asm(".align 2"); +const u8 gUnknown_085ED188[] = _("{STR_VAR_1} LINK"); + +asm(".align 2"); +const u8 gUnknown_085ED190[] = _("{STR_VAR_1}"); +const u8 gText_Give[] = _("Give"); +const u8 gText_NoNeed[] = _("No need"); +const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GREY}{SHADOW DARK_GREY}"); +const u8 gText_ColorBlue[] = _("{COLOR BLUE}"); +const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}"); +const u8 gText_CDot[] = _("C."); +const u8 gText_BDot[] = _("B."); +const u8 gText_AnnouncingResults[] = _("Announcing the results!"); +const u8 gText_PreliminaryResults[] = _("The preliminary results!"); +const u8 gText_Round2Results[] = _("Round 2 results!"); +const u8 gText_Var1sVar2Won[] = _("{STR_VAR_1}’s {STR_VAR_2} won!"); +const u8 gText_CommunicationStandby[] = _("Communication standby…"); +const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GREY}"); +const u8 gUnknown_085ED222[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); +const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GREY}"); +const u8 gUnknown_085ED22C[] = _(" "); +const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂"); +const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀"); +const u8 gText_DynColor2[] = _("{COLOR DYNAMIC_COLOR2}"); +const u8 gText_Upper[] = _("UPPER"); +const u8 gText_Lower[] = _("lower"); +const u8 gText_Others[] = _("OTHERS"); +const u8 gText_Symbols[] = _("SYMBOLS"); +const u8 gText_Register2[] = _("REGISTER"); +const u8 gText_Exit2[] = _("EXIT"); +const u8 gText_QuitChatting[] = _("Quit chatting?"); +const u8 gText_RegisterTextWhere[] = _("Register text where?"); +const u8 gText_RegisterTextHere[] = _("Register text here?"); +const u8 gText_InputText[] = _("Input text."); +const u8 gText_F700JoinedChat[] = _("{SPECIAL_F7 0x00} joined the chat!"); +const u8 gText_F700LeftChat[] = _("{SPECIAL_F7 0x00} left the chat."); +const u8 gUnknown_085ED2CF[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:"); +const u8 gUnknown_085ED2D9[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません"); +const u8 gText_ExitingChat[] = _("Exiting the chat…"); +const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat."); +const u8 gText_RegisteredTextChanged[] = _("The registered text has been changed.\nIs it okay to save the game?"); +const u8 gText_AlreadySavedFile_Unused[] = _("There is already a saved file.\nIs it okay to overwrite it?"); +const u8 gText_SavingDontTurnOff_Unused[] = _("SAVING…\nDON’T TURN OFF THE POWER."); +const u8 gText_PlayerSavedGame_Unused[] = _("{SPECIAL_F7 0x00} saved the game."); +const u8 gText_IfLeaderLeavesChatEnds[] = _("If the LEADER leaves, the chat\nwill end. Is that okay?"); +const u8 gText_Hello[] = _("HELLO"); +const u8 gText_Pokemon2[] = _("POKéMON"); +const u8 gText_Trade[] = _("TRADE"); +const u8 gText_Battle[] = _("BATTLE"); +const u8 gText_Lets[] = _("LET’S"); +const u8 gText_Ok[] = _("OK!"); +const u8 gText_Sorry[] = _("SORRY"); +const u8 gText_YayUnkF9F9[] = _("YAY{EMOJI_BIGSMILE}"); +const u8 gText_ThankYou[] = _("THANK YOU"); +const u8 gText_ByeBye[] = _("BYE-BYE!"); +const u8 gMatchCallStevenStrategyText[] = _("Attack the weak points!"); +const u8 gMatchCall_StevenTrainersPokemonText[] = _("Ultimate STEEL POKéMON."); +const u8 gMatchCall_StevenSelfIntroductionText_Line1_BeforeMeteorFallsBattle[] = _("I’d climb even waterfalls"); +const u8 gMatchCall_StevenSelfIntroductionText_Line2_BeforeMeteorFallsBattle[] = _("to find a rare stone!"); +const u8 gMatchCall_StevenSelfIntroductionText_Line1_AfterMeteorFallsBattle[] = _("I’m the strongest and most"); +const u8 gMatchCall_StevenSelfIntroductionText_Line2_AfterMeteorFallsBattle[] = _("energetic after all!"); +const u8 gMatchCall_BrendanStrategyText[] = _("Battle with knowledge!"); +const u8 gMatchCall_BrendanTrainersPokemonText[] = _("I will use various POKéMON."); +const u8 gMatchCall_BrendanSelfIntroductionText_Line1[] = _("I’ll be a better POKéMON"); +const u8 gMatchCall_BrendanSelfIntroductionText_Line2[] = _("prof than my father is!"); +const u8 gMatchCall_MayStrategyText[] = _("I’m not so good at battles."); +const u8 gMatchCall_MayTrainersPokemonText[] = _("I’ll use any POKéMON!"); +const u8 gMatchCall_MaySelfIntroductionText_Line1[] = _("My POKéMON and I help"); +const u8 gMatchCall_MaySelfIntroductionText_Line2[] = _("my father’s research."); +const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} hatched from the EGG!"); +const u8 gText_NickHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?"); + +asm(".align 2"); +const u8 gText_ReadyToBerryCrush[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p"); + +asm(".align 2"); +const u8 gText_WaitForAllChooseBerry[] = _("Please wait while each member\nchooses a BERRY."); + +asm(".align 2"); +const u8 gText_EndedWithXUnitsPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p"); + +asm(".align 2"); +const u8 gText_RecordingGameResults[] = _("Recording your game results in the\nsave file.\lPlease wait."); + +asm(".align 2"); +const u8 gText_PlayBerryCrushAgain[] = _("Want to play BERRY CRUSH again?"); + +asm(".align 2"); +const u8 gText_YouHaveNoBerries[] = _("You have no BERRIES.\nThe game will be canceled."); + +asm(".align 2"); +const u8 gText_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled."); + +asm(".align 2"); +const u8 gText_TimesUpNoGoodPowder[] = _("Time’s up.\pGood BERRY POWDER could not be\nmade…\p"); + +asm(".align 2"); +const u8 gText_CommunicationStandby2[] = _("Communication standby…"); + +asm(".align 2"); +const u8 gText_1DotBlueF700[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{SPECIAL_F7 0x00}"); + +asm(".align 2"); +const u8 gText_1DotF700[] = _("1. {SPECIAL_F7 0x00}"); + +asm(".align 2"); +const u8 gText_SpaceTimes2[] = _(" time(s)"); + +asm(".align 2"); +const u8 gText_XDotY[] = _("{STR_VAR_1}.{STR_VAR_2}"); + +asm(".align 2"); +const u8 gText_Var1Berry[] = _("{STR_VAR_1} BERRY"); + +asm(".align 2"); +const u8 gText_TimeColon[] = _("Time:"); + +asm(".align 2"); +const u8 gText_PressingSpeed[] = _("Pressing Speed:"); + +asm(".align 2"); +const u8 gText_Silkiness[] = _("Silkiness:"); + +asm(".align 2"); +const u8 gText_StrVar1[] = _("{STR_VAR_1}"); + +asm(".align 2"); +const u8 gText_SpaceMin[] = _(" min. "); + +asm(".align 2"); +const u8 gText_XDotY2[] = _("{STR_VAR_1}.{STR_VAR_2}"); + +asm(".align 2"); +const u8 gText_SpaceSec[] = _(" sec."); + +asm(".align 2"); +const u8 gText_XDotY3[] = _("{STR_VAR_1}.{STR_VAR_2}"); + +asm(".align 2"); +const u8 gText_TimesPerSec[] = _(" Times/sec."); + +asm(".align 2"); +const u8 gText_Var1Percent[] = _("{STR_VAR_1}%"); + +asm(".align 2"); +const u8 gText_PressesRankings[] = _("No. of Presses Rankings"); + +asm(".align 2"); +const u8 gText_CrushingResults[] = _("Crushing Results"); + +asm(".align 2"); +const u8 gText_NeatnessRankings[] = _("Neatness Rankings"); + +asm(".align 2"); +const u8 gText_CoopRankings[] = _("Cooperative Rankings"); + +asm(".align 2"); +const u8 gText_PressingPowerRankings[] = _("Pressing-Power Rankings"); +const u8 gText_BerryCrush2[] = _("BERRY CRUSH"); +const u8 gText_PressingSpeedRankings[] = _("Pressing-Speed Rankings"); +const u8 gText_Var1Players[] = _("{STR_VAR_1} PLAYERS"); +const u8 gText_SymbolsEarned[] = _("Symbols Earned"); +const u8 gText_BattleRecord[] = _("Battle Record"); +const u8 gText_BattlePoints[] = _("Battle Points"); +const u8 gUnknown_085ED92A[] = _("CANCEL"); +const u8 gUnknown_085ED931[] = _(""); +const u8 gUnknown_085ED932[] = _("Check BATTLE FRONTIER MAP."); +const u8 gUnknown_085ED94D[] = _("Check TRAINER CARD."); +const u8 gUnknown_085ED961[] = _("View recorded battle."); +const u8 gUnknown_085ED977[] = _("Put away the FRONTIER PASS."); +const u8 gUnknown_085ED993[] = _("Your current Battle Points."); +const u8 gUnknown_085ED9AF[] = _("Your collected Symbols."); +const u8 gUnknown_085ED9C7[] = _("Battle Tower - Ability Symbol"); +const u8 gUnknown_085ED9E5[] = _("Battle Dome - Tactics Symbol"); +const u8 gUnknown_085EDA02[] = _("Battle Palace - Spirits Symbol"); +const u8 gUnknown_085EDA21[] = _("Battle Arena - Guts Symbol"); +const u8 gUnknown_085EDA3C[] = _("Battle Factory - Knowledge Symbol"); +const u8 gUnknown_085EDA5E[] = _("Battle Pike - Luck Symbol"); +const u8 gUnknown_085EDA78[] = _("Battle Pyramid - Brave Symbol"); +const u8 gUnknown_085EDA96[] = _("There is no Battle Record."); +const u8 gUnknown_085EDAB1[] = _("BATTLE TOWER"); +const u8 gUnknown_085EDABE[] = _("BATTLE DOME"); +const u8 gUnknown_085EDACA[] = _("BATTLE PALACE"); +const u8 gUnknown_085EDAD8[] = _("BATTLE ARENA"); +const u8 gUnknown_085EDAE5[] = _("BATTLE FACTORY"); +const u8 gUnknown_085EDAF4[] = _("BATTLE PIKE"); +const u8 gUnknown_085EDB00[] = _("BATTLE PYRAMID"); +const u8 gUnknown_085EDB0F[] = _("KO opponents and aim for the top!\nYour ability will be tested."); +const u8 gUnknown_085EDB4E[] = _("Keep winning at the tournament!\nYour tactics will be tested."); +const u8 gUnknown_085EDB8B[] = _("Watch your POKéMON battle!\nYour spirit will be tested."); +const u8 gUnknown_085EDBC2[] = _("Win battles with teamed-up POKéMON!\nYour guts will be tested."); +const u8 gUnknown_085EDC00[] = _("Aim for victory using rental POKéMON!\nYour knowledge will be tested."); +const u8 gUnknown_085EDC45[] = _("Select one of three paths to battle!\nYour luck will be tested."); +const u8 gUnknown_085EDC84[] = _("Aim for the top with exploration!\nYour bravery will be tested."); +const u8 gText_ContinueMenuPlayer[] = _("PLAYER"); +const u8 gText_ContinueMenuTime[] = _("TIME"); +const u8 gText_ContinueMenuPokedex[] = _("POKéDEX"); +const u8 gText_ContinueMenuBadges[] = _("BADGES"); +const u8 gText_Powder[] = _("POWDER"); +const u8 gText_BerryPickingRecords[] = _("DODRIO BERRY-PICKING RECORDS"); +const u8 gText_BerriesPicked[] = _("BERRIES picked:"); +const u8 gText_BestScore[] = _("Best score:"); +const u8 gText_BerriesInRowFivePlayers[] = _("BERRIES picked in a row with\nfive players:"); +const u8 gText_BerryPickingResults[] = _("Announcing BERRY-PICKING results!"); +const u8 gText_10P30P50P50P[] = _("{CLEAR_TO 0x03}10P{CLEAR_TO 0x2B}30P{CLEAR_TO 0x53}50P{CLEAR_TO 0x77}{EMOJI_MINUS}50P"); +const u8 gText_AnnouncingRankings[] = _("Announcing rankings!"); +const u8 gText_AnnouncingPrizes[] = _("Announcing prizes!"); +const u8 gText_1Colon[] = _("1:"); +const u8 gText_2Colon[] = _("2:"); +const u8 gText_3Colon[] = _("3:"); +const u8 gText_4Colon[] = _("4:"); +const u8 gText_5Colon[] = _("5:"); +const u8 gText_FirstPlacePrize[] = _("The first-place winner gets\nthis {SPECIAL_F7 0x00}!"); +const u8 gText_CantHoldAnyMore[] = _("You can’t hold any more!"); +const u8 gText_FilledStorageSpace[] = _("It filled its storage space."); +const u8 gText_WantToPlayAgain[] = _("Want to play again?"); +const u8 gText_SomeoneDroppedOut[] = _("Somebody dropped out.\nThe link will be canceled."); +const u8 gText_SpacePoints[] = _(" points"); +const u8 gText_CommunicationStandby3[] = _("Communication standby…"); +const u8 gText_SpacePoints2[] = _(" points"); +const u8 gText_SpaceTimes3[] = _(" time(s)"); +const u8 gText_PkmnJumpRecords[] = _("POKéMON JUMP RECORDS"); +const u8 gText_JumpsInARow[] = _("Jumps in a row:"); +const u8 gText_BestScore2[] = _("Best score:"); +const u8 gText_ExcellentsInARow[] = _("EXCELLENTS in a row:"); +const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You’ve\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!"); +const u8 gText_FilledStorageSpace2[] = _("It filled its storage space."); +const u8 gText_CantHoldMore[] = _("You can’t hold any more!"); +const u8 gText_WantToPlayAgain2[] = _("Want to play again?"); +const u8 gText_SomeoneDroppedOut2[] = _("Somebody dropped out.\nThe link will be canceled."); +const u8 gText_CommunicationStandby4[] = _("Communication standby…"); +const u8 gText_LinkContestResults[] = _("{PLAYER}’s Link Contest Results"); +const u8 gText_1st[] = _("1st"); +const u8 gText_2nd[] = _("2nd"); +const u8 gText_3rd[] = _("3rd"); +const u8 gText_4th[] = _("4th"); +const u8 gText_Friend[] = _("Friend"); +const u8 gUnknown_085EDFB7[] = _("POKeMON"); +const u8 gJPText_MysteryGift[] = _("ふしぎなもらいもの"); +const u8 gJPText_DecideStop[] = _("{A_BUTTON}けってい {B_BUTTON}やめる"); +const u8 gUnknown_085EDFD6[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます"); +const u8 gUnknown_085EDFF5[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん’を えらび"); +const u8 gUnknown_085EE014[] = _("‘ゲームボーイアドバンスとつうしん’\nを せんたく してください"); +const u8 gUnknown_085EE035[] = _("カードeリーダー{PLUS}の ‘つうしん’を\nえらんで Aボタンを おしてください"); +const u8 gUnknown_085EE05C[] = _("せつぞくが まちがっています"); +const u8 gUnknown_085EE06B[] = _("カードの よみこみを\nちゅうし しました"); +const u8 gUnknown_085EE080[] = _("カードeリーダー{PLUS}と\nつうしん できません"); +const u8 gUnknown_085EE097[] = _("つうしん ちゅう です"); +const u8 gUnknown_085EE0A3[] = _("つうしん エラーです\nせつぞくを たしかめて ください"); +const u8 gUnknown_085EE0BF[] = _("つうしん エラーです\nはじめから やりなおして ください"); +const u8 gUnknown_085EE0DC[] = _("カードeリーダー{PLUS} に\nカードを よみこませて ください"); +const u8 gUnknown_085EE0FA[] = _("つうしん しゅうりょう!"); +const u8 gUnknown_085EE107[] = _("あらたな トレーナーが\nホウエンに やってきた!"); +const u8 gUnknown_085EE120[] = _("しばらく おまちください"); +const u8 gUnknown_085EE12D[] = _("かきこみ エラー です\nデータが ほぞん できませんでした"); +const u8 gUnknown_085EE14B[] = _("RED"); +const u8 gUnknown_085EE14F[] = _("BLUE"); +const u8 gUnknown_085EE154[] = _("---"); +const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}’s Single Battle Room Results"); +const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}’s Double Battle Room Results"); +const u8 gText_MultiBattleRoomResults[] = _("{PLAYER}’s Multi Battle Room Results"); +const u8 gText_LinkMultiBattleRoomResults[] = _("{PLAYER}’s Link Multi Battle Room Results"); +const u8 gText_SingleBattleTourneyResults[] = _("{PLAYER}’s Single Battle Tourney Results"); +const u8 gText_DoubleBattleTourneyResults[] = _("{PLAYER}’s Double Battle Tourney Results"); +const u8 gText_SingleBattleHallResults[] = _("{PLAYER}’s Single Battle Hall Results"); +const u8 gText_DoubleBattleHallResults[] = _("{PLAYER}’s Double Battle Hall Results"); +const u8 gText_BattleChoiceResults[] = _("{PLAYER}’s Battle Choice Results"); +const u8 gText_SetKOTourneyResults[] = _("{PLAYER}’s Set KO Tourney Results"); +const u8 gText_BattleSwapSingleResults[] = _("{PLAYER}’s Battle Swap Single Results"); +const u8 gText_BattleSwapDoubleResults[] = _("{PLAYER}’s Battle Swap Double Results"); +const u8 gText_BattleQuestResults[] = _("{PLAYER}’s Battle Quest Results"); +const u8 gText_Lv502[] = _("LV. 50"); +const u8 gText_OpenLv[] = _("OPEN LV."); +const u8 gText_WinStreak[] = _("Win streak: {STR_VAR_1}"); +const u8 gText_Current[] = _("CURRENT"); +const u8 gText_Record[] = _("RECORD"); +const u8 gText_Prev[] = _("PREV."); +const u8 gText_RentalSwap[] = _("Rental/Swap"); +const u8 gText_Total[] = _("Total"); +const u8 gText_ClearStreak[] = _("Clear streak: {STR_VAR_1}"); +const u8 gText_Championships[] = _("Championships: {STR_VAR_1}"); +const u8 gText_RoomsCleared[] = _("Rooms cleared: {STR_VAR_1}"); +const u8 gText_TimesCleared[] = _("Times cleared:{CLEAR 0x05}{STR_VAR_1}"); +const u8 gText_KOsInARow[] = _("KOs in a row: {STR_VAR_1}"); +const u8 gText_TimesVar1[] = _("Times: {STR_VAR_1}"); +const u8 gText_FloorsCleared[] = _("Floors cleared: {STR_VAR_1}"); + +asm(".align 2"); +const u8 gUnknown_085EE3B0[] = _("LV. 50"); + +asm(".align 2"); +const u8 gUnknown_085EE3B8[] = _("OPEN LEVEL"); + +asm(".align 2"); +const u8 gUnknown_085EE3C4[] = _("Win streak: {STR_VAR_2}"); + +asm(".align 2"); +const u8 gUnknown_085EE3D4[] = _("Clear streak: {STR_VAR_2}"); + +asm(".align 2"); +const u8 gUnknown_085EE3E8[] = _("Rooms cleared: {STR_VAR_2}"); + +asm(".align 2"); +const u8 gUnknown_085EE3FC[] = _("KOs in a row: {STR_VAR_2}"); + +asm(".align 2"); +const u8 gUnknown_085EE410[] = _("Floors cleared: {STR_VAR_2}"); + +asm(".align 2"); +const u8 gText_1Dot[] = _("1."); +const u8 gUnknown_085EE427[] = _("2."); +const u8 gUnknown_085EE42A[] = _("3."); +const u8 gText_SavingDontTurnOff2[] = _("SAVING…\nDON’T TURN OFF THE POWER."); +const u8 gText_BlenderMaxSpeedRecord[] = _("BERRY BLENDER\nMAXIMUM SPEED RECORD!"); +const u8 gText_234Players[] = _("2 PLAYERS\n3 PLAYERS\n4 PLAYERS"); +const u8 gText_YesNo[] = _("YES\nNO"); +const u8 gText_SelectorArrow3[] = _("▶"); +const u8 gText_Peekaboo[] = _("PEEKABOO!"); +const u8 gText_CommErrorCheckConnections[] = _("Communication error…\nPlease check all connections,\nthen turn the power OFF and ON."); +const u8 gText_CommErrorEllipsis[] = _("Communication error…"); +const u8 gText_MoveCloserToLinkPartner[] = _("Move closer to your link partner(s).\nAvoid obstacles between partners."); +const u8 gText_ABtnRegistrationCounter[] = _("A Button: Registration Counter"); +const u8 gText_ABtnTitleScreen[] = _("A Button: Title Screen"); +const u8 gText_Option[] = _("OPTION"); +const u8 gText_TextSpeed[] = _("TEXT SPEED"); +const u8 gText_BattleScene[] = _("BATTLE SCENE"); +const u8 gText_BattleStyle[] = _("BATTLE STYLE"); +const u8 gText_Sound[] = _("SOUND"); +const u8 gText_Frame[] = _("FRAME"); +const u8 gText_OptionMenuCancel[] = _("CANCEL"); +const u8 gText_ButtonMode[] = _("BUTTON MODE"); +const u8 gText_TextSpeedSlow[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SLOW"); +const u8 gText_TextSpeedMid[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MID"); +const u8 gText_TextSpeedFast[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}FAST"); +const u8 gText_BattleSceneOn[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}ON"); +const u8 gText_BattleSceneOff[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}OFF"); +const u8 gText_BattleStyleShift[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SHIFT"); +const u8 gText_BattleStyleSet[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SET"); +const u8 gText_SoundMono[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MONO"); +const u8 gText_SoundStereo[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}STEREO"); +const u8 gText_FrameType[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}TYPE"); +const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}"); +const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL"); +const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}LR"); +const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A"); +const u8 gText_XPLink[] = _("{STR_VAR_1}P LINK"); +const u8 gText_BronzeCard[] = _("BRONZE"); +const u8 gText_CopperCard[] = _("COPPER"); +const u8 gText_SilverCard[] = _("SILVER"); +const u8 gText_GoldCard[] = _("GOLD"); +const u8 gText_Day[] = _("DAY"); +const u8 gText_Colon3[] = _(":"); +const u8 gText_Confirm2[] = _("CONFIRM"); +const u8 gUnknown_085EE698[] = _("Days"); +const u8 gUnknown_085EE69D[] = _("Time:"); +const u8 gUnknown_085EE6A3[] = _("Game time"); +const u8 gUnknown_085EE6AD[] = _("RTC time"); +const u8 gUnknown_085EE6B6[] = _("Updated time"); +const u8 gText_MenuPokedex[] = _("POKéDEX"); +const u8 gText_MenuPokemon[] = _("POKéMON"); +const u8 gText_MenuBag[] = _("BAG"); +const u8 gText_MenuPokenav[] = _("POKéNAV"); +const u8 gText_MenuPlayer[] = _("{PLAYER}"); +const u8 gText_MenuSave[] = _("SAVE"); +const u8 gText_MenuOption[] = _("OPTION"); +const u8 gText_MenuExit[] = _("EXIT"); +const u8 gText_MenuRetire[] = _("RETIRE"); +const u8 gText_MenuRest[] = _("REST"); +const u8 gText_SafariBallStock[] = _("SAFARI BALLS\nStock: {STR_VAR_1}"); +const u8 gText_BattlePyramidFloor[] = _("Battle Pyramid\n{STR_VAR_1}"); +const u8 gText_Floor1[] = _("Floor 1"); +const u8 gText_Floor2[] = _("Floor 2"); +const u8 gText_Floor3[] = _("Floor 3"); +const u8 gText_Floor4[] = _("Floor 4"); +const u8 gText_Floor5[] = _("Floor 5"); +const u8 gText_Floor6[] = _("Floor 6"); +const u8 gText_Floor7[] = _("Floor 7"); +const u8 gText_Peak[] = _("Peak"); +const u8 gText_LinkStandby2[] = _("Link standby…\n… … B Button: Cancel"); +const u8 gText_PressAToLoadEvent[] = _("Press the A Button to load event.\n… … B Button: Cancel"); +const u8 gText_LoadingEvent[] = _("Loading event…"); +const u8 gText_DontRemoveCableTurnOff[] = _("Don’t remove the Game Link cable.\nDon’t turn off the power."); +const u8 gText_EventSafelyLoaded[] = _("The event was safely loaded."); +const u8 gText_LoadErrorEndingSession[] = _("Loading error.\nEnding session."); +const u8 gUnknown_085EE846[] = _("プレイヤー"); +const u8 gUnknown_085EE84C[] = _("さま"); +const u8 gText_DexHoenn[] = _("HOENN"); +const u8 gText_DexNational[] = _("NATIONAL"); +const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK"); +const u8 gUnknown_085EE8DC[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); +const u8 gUnknown_085EE8EA[] = _("{COLOR RED}{SHADOW LIGHT_RED}"); +const u8 gText_Hoenn[] = _("HOENN"); +const u8 gText_OhABite[] = _("Oh! A bite!"); +const u8 gText_PokemonOnHook[] = _("A POKéMON’s on the hook!{PAUSE_UNTIL_PRESS}"); +const u8 gText_NotEvenANibble[] = _("Not even a nibble…{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItGotAway[] = _("It got away…{PAUSE_UNTIL_PRESS}"); +const u8 gText_XWillBeSentToY[] = _("{STR_VAR_2} will be\nsent to {STR_VAR_1}."); +const u8 gText_ByeByeVar1[] = _("Bye-bye, {STR_VAR_2}!"); +const u8 gText_XSentOverY[] = _("{STR_VAR_1} sent over {STR_VAR_3}."); +const u8 gText_TakeGoodCareOfX[] = _("Take good care of {STR_VAR_3}!"); + +// Easy chat group names +const u8 gEasyChatGroupName_Pokemon[] = _("POKéMON"); +const u8 gEasyChatGroupName_Trainer[] = _("TRAINER"); +const u8 gEasyChatGroupName_Status[] = _("STATUS"); +const u8 gEasyChatGroupName_Battle[] = _("BATTLE"); +const u8 gEasyChatGroupName_Greetings[] = _("GREETINGS"); +const u8 gEasyChatGroupName_People[] = _("PEOPLE"); +const u8 gEasyChatGroupName_Voices[] = _("VOICES"); +const u8 gEasyChatGroupName_Speech[] = _("SPEECH"); +const u8 gEasyChatGroupName_Endings[] = _("ENDINGS"); +const u8 gEasyChatGroupName_Feelings[] = _("FEELINGS"); +const u8 gEasyChatGroupName_Conditions[] = _("CONDITIONS"); +const u8 gEasyChatGroupName_Actions[] = _("ACTIONS"); +const u8 gEasyChatGroupName_Lifestyle[] = _("LIFESTYLE"); +const u8 gEasyChatGroupName_Hobbies[] = _("HOBBIES"); +const u8 gEasyChatGroupName_Time[] = _("TIME"); +const u8 gEasyChatGroupName_Misc[] = _("MISC."); +const u8 gEasyChatGroupName_Adjectives[] = _("ADJECTIVES"); +const u8 gEasyChatGroupName_Events[] = _("EVENTS"); +const u8 gEasyChatGroupName_Move1[] = _("MOVE 1"); +const u8 gEasyChatGroupName_Move2[] = _("MOVE 2"); +const u8 gEasyChatGroupName_TrendySaying[] = _("TRENDY SAYING"); +const u8 gEasyChatGroupName_Pokemon2[] = _("POKéMON2"); + +const u8 gText_ThreeQuestionMarks[] = _("???"); +const u8 gUnknown_085EEA46[] = _("MAX. HP"); +const u8 gUnknown_085EEA4E[] = _("ATTACK"); +const u8 gUnknown_085EEA55[] = _("DEFENSE"); +const u8 gUnknown_085EEA5D[] = _("SPEED"); +const u8 gUnknown_085EEA63[] = _("SP. ATK"); +const u8 gUnknown_085EEA6B[] = _("SP. DEF"); +const u8 gText_UnkCtrlF904[] = _("{PLUS}"); +const u8 gText_Dash[] = _("-"); +const u8 gText_FromSpace[] = _("From "); +const u8 gText_MixingRecords[] = _("Mixing records…"); +const u8 gText_RecordMixingComplete[] = _("Record mixing completed.\nThank you for waiting."); +const u8 gText_YourName[] = _("YOUR NAME?"); +const u8 gText_BoxName[] = _("BOX NAME?"); +const u8 gText_PkmnsNickname[] = _("{STR_VAR_1}’s nickname?"); +const u8 gText_TellHimTheWords[] = _("Tell him the words."); +const u8 gText_MoveOkBack[] = _("{DPAD_NONE}MOVE {A_BUTTON}OK {B_BUTTON}BACK"); +const u8 gText_CallCantBeMadeHere[] = _("A call can’t be made from here."); +const u8 gUnknown_085EEB2B[] = _("HANDSOME"); +const u8 gUnknown_085EEB34[] = _("VINNY"); +const u8 gUnknown_085EEB3A[] = _("MOREME"); +const u8 gUnknown_085EEB41[] = _("IRONHARD"); +const u8 gUnknown_085EEB4A[] = _("MUSCLE"); +const u8 gUnknown_085EEB51[] = _("coolness"); +const u8 gUnknown_085EEB5A[] = _("beauty"); +const u8 gUnknown_085EEB61[] = _("cuteness"); +const u8 gUnknown_085EEB6A[] = _("smartness"); +const u8 gUnknown_085EEB74[] = _("toughness"); +const u8 gText_Lady2[] = _("Lady"); +const u8 gUnknown_085EEB83[] = _("slippery"); +const u8 gUnknown_085EEB8C[] = _("roundish"); +const u8 gUnknown_085EEB95[] = _("wham-ish"); +const u8 gUnknown_085EEB9E[] = _("shiny"); +const u8 gUnknown_085EEBA4[] = _("sticky"); +const u8 gUnknown_085EEBAB[] = _("pointy"); +const u8 gText_RentalPkmn2[] = _("RENTAL POKéMON"); +const u8 gText_SelectFirstPkmn[] = _("Select the first POKéMON."); +const u8 gText_SelectSecondPkmn[] = _("Select the second POKéMON."); +const u8 gText_SelectThirdPkmn[] = _("Select the third POKéMON."); +const u8 gText_Rent[] = _("RENT"); +const u8 gText_Summary[] = _("SUMMARY"); +const u8 gText_Others2[] = _("OTHERS"); +const u8 gText_Deselect[] = _("DESELECT"); +const u8 gText_TheseThreePkmnOkay[] = _("Are these three POKéMON OK?"); +const u8 gText_Yes2[] = _("YES"); +const u8 gText_No2[] = _("NO"); +const u8 gText_CantSelectSamePkmn[] = _("Can’t select same {PKMN}."); +const u8 gText_PkmnSwap[] = _("POKéMON SWAP"); +const u8 gText_SelectPkmnToSwap[] = _("Select POKéMON to swap."); +const u8 gText_SelectPkmnToAccept[] = _("Select POKéMON to accept."); +const u8 gText_Swap[] = _("SWAP"); +const u8 gText_Summary2[] = _("SUMMARY"); +const u8 gText_Rechoose[] = _("RECHOOSE"); +const u8 gText_QuitSwapping[] = _("Quit swapping?"); +const u8 gText_Yes3[] = _("YES"); +const u8 gText_No3[] = _("NO"); +const u8 gText_PkmnForSwap[] = _("{PKMN} FOR SWAP"); +const u8 gText_Cancel3[] = _("CANCEL"); +const u8 gUnknown_085EECE4[] = _("SWAP"); +const u8 gUnknown_085EECE9[] = _("ACCEPT"); +const u8 gText_AcceptThisPkmn[] = _("Accept this POKéMON?"); +const u8 gUnknown_085EED05[] = _(" "); +const u8 gText_SamePkmnInPartyAlready[] = _("Same {PKMN} in party already."); +const u8 gText_DecimalPoint[] = _("."); +const u8 gText_SavingPlayer[] = _("PLAYER"); +const u8 gText_SavingBadges[] = _("BADGES"); +const u8 gText_SavingPokedex[] = _("POKéDEX"); +const u8 gText_SavingTime[] = _("TIME"); +const u8 gText_WirelessCommStatus[] = _("Wireless Communication Status"); +const u8 gText_PeopleTrading[] = _("People trading:"); +const u8 gText_PeopleBattling[] = _("People battling:"); +const u8 gText_PeopleInUnionRoom[] = _("People in the UNION ROOM:"); +const u8 gText_PeopleCommunicating[] = _("People communicating:"); +const u8 gText_F700Players[] = _("{SPECIAL_F7 0} players"); +const u8 gText_F701Players[] = _("{SPECIAL_F7 1} players"); +const u8 gText_F702Players[] = _("{SPECIAL_F7 2} players"); +const u8 gText_F703Players[] = _("{SPECIAL_F7 3} players"); + +const u8 *const gTextTable_Players[] = { + gText_F700Players, + gText_F701Players, + gText_F702Players, + gText_F703Players +}; + +asm(".align 2"); +const u8 gText_WonderCards[] = _("WONDER CARDS"); + +asm(".align 2"); +const u8 gText_WonderNews[] = _("WONDER NEWS"); + +asm(".align 2"); +const u8 gText_WirelessCommunication[] = _("WIRELESS COMMUNICATION"); + +asm(".align 2"); +const u8 gText_Friend2[] = _("FRIEND"); + +asm(".align 2"); +const u8 gText_Exit3[] = _("EXIT"); + +asm(".align 2"); +const u8 gText_Receive[] = _("RECEIVE"); + +asm(".align 2"); +const u8 gText_Send[] = _("SEND"); + +asm(".align 2"); +const u8 gText_Toss[] = _("TOSS"); + +asm(".align 2"); +const u8 gText_VarietyOfEventsImportedWireless[] = _("A variety of events will be imported\nover Wireless Communication."); + +asm(".align 2"); +const u8 gText_WonderCardsInPossession[] = _("Read the WONDER CARDS in your\npossession."); + +asm(".align 2"); +const u8 gText_ReadNewsThatArrived[] = _("Read the NEWS that arrived."); + +asm(".align 2"); +const u8 gText_ReturnToTitle[] = _("Return to the title screen."); + +asm(".align 2"); +const u8 gText_DontHaveCardNewOneInput[] = _("You don’t have a WONDER CARD,\nso a new CARD will be input."); + +asm(".align 2"); +const u8 gText_DontHaveNewsNewOneInput[] = _("You don’t have any WONDER NEWS,\nso new NEWS will be input."); + +asm(".align 2"); +const u8 gText_WhereShouldCardBeAccessed[] = _("Where should the WONDER CARD\nbe accessed?"); + +asm(".align 2"); +const u8 gText_WhereShouldNewsBeAccessed[] = _("Where should the WONDER NEWS\nbe accessed?"); + +asm(".align 2"); +const u8 gUnknown_085EEFC0[] = _("Communication standby…\nB Button: Cancel"); + +asm(".align 2"); +const u8 gText_Communicating[] = _("Communicating…"); + +asm(".align 2"); +const u8 gText_CommunicationCompleted[] = _("Communication completed."); + +asm(".align 2"); +const u8 gText_CommunicationError[] = _("Communication error."); + +asm(".align 2"); +const u8 gText_CommunicationCanceled[] = _("Communication has been canceled."); + +asm(".align 2"); +const u8 gText_ThrowAwayWonderCard[] = _("Throw away the WONDER CARD\nand input a new CARD?"); + +asm(".align 2"); +const u8 gText_HaventReceivedCardsGift[] = _("You haven’t received the CARD’s gift\nyet. Input a new CARD anyway?"); + +asm(".align 2"); +const u8 gText_WonderCardReceivedFrom[] = _("A WONDER CARD has been received\nfrom {STR_VAR_1}."); + +asm(".align 2"); +const u8 gText_WonderNewsReceivedFrom[] = _("A WONDER NEWS item has been\nreceived from {STR_VAR_1}."); + +asm(".align 2"); +const u8 gText_WonderCardReceived[] = _("A new WONDER CARD has been\nreceived."); + +asm(".align 2"); +const u8 gText_WonderNewsReceived[] = _("A new WONDER NEWS item has been\nreceived."); + +asm(".align 2"); +const u8 gText_NewStampReceived[] = _("A new STAMP has been received."); + +asm(".align 2"); +const u8 gText_NewTrainerReceived[] = _("A new TRAINER has arrived."); + +asm(".align 2"); +const u8 gText_AlreadyHadCard[] = _("You already had that\nWONDER CARD."); + +asm(".align 2"); +const u8 gText_AlreadyHadNews[] = _("You already had that\nWONDER NEWS item."); + +asm(".align 2"); +const u8 gText_AlreadyHadStamp[] = _("You already had that\nSTAMP."); + +asm(".align 2"); +const u8 gText_NoMoreRoomForStamps[] = _("There’s no more room for adding\nSTAMPS."); + +asm(".align 2"); +const u8 gText_RecordUploadedViaWireless[] = _("Your record has been uploaded via\nWIRELESS COMMUNICATION."); + +asm(".align 2"); +const u8 gText_CantAcceptCardFromTrainer[] = _("You can’t accept a WONDER CARD\nfrom this TRAINER."); + +asm(".align 2"); +const u8 gText_CantAcceptNewsFromTrainer[] = _("You can’t accept WONDER NEWS\nfrom this TRAINER."); + +asm(".align 2"); +const u8 gText_NothingSentOver[] = _("Nothing was sent over…"); + +asm(".align 2"); +const u8 gText_WhatToDoWithCards[] = _("What would you like to do\nwith the WONDER CARDS?"); + +asm(".align 2"); +const u8 gText_WhatToDoWithNews[] = _("What would you like to do\nwith the WONDER NEWS?"); + +asm(".align 2"); +const u8 gText_SendingWonderCard[] = _("Sending your WONDER CARD…"); + +asm(".align 2"); +const u8 gText_SendingWonderNews[] = _("Sending your WONDER NEWS item…"); + +asm(".align 2"); +const u8 gText_WonderCardSentTo[] = _("Your WONDER CARD has been sent\nto {STR_VAR_1}."); + +asm(".align 2"); +const u8 gText_WonderNewsSentTo[] = _("Your WONDER NEWS item has been\nsent to {STR_VAR_1}."); + +asm(".align 2"); +const u8 gText_StampSentTo[] = _("A STAMP has been sent to {STR_VAR_1}."); + +asm(".align 2"); +const u8 gText_GiftSentTo[] = _("A GIFT has been sent to {STR_VAR_1}."); + +asm(".align 2"); +const u8 gText_OtherTrainerHasCard[] = _("The other TRAINER has the same\nWONDER CARD already."); + +asm(".align 2"); +const u8 gText_OtherTrainerHasNews[] = _("The other TRAINER has the same\nWONDER NEWS already."); + +asm(".align 2"); +const u8 gText_OtherTrainerHasStamp[] = _("The other TRAINER has the same\nSTAMP already."); + +asm(".align 2"); +const u8 gText_OtherTrainerCanceled[] = _("The other TRAINER canceled\ncommunication."); + +asm(".align 2"); +const u8 gText_CantSendGiftToTrainer[] = _("You can’t send a MYSTERY GIFT to\nthis TRAINER."); + +asm(".align 2"); +const u8 gText_IfThrowAwayCardEventWontHappen[] = _("If you throw away the CARD,\nits event won’t happen. Okay?"); + +asm(".align 2"); +const u8 gText_OkayToDiscardNews[] = _("Is it okay to discard this\nNEWS item?"); + +asm(".align 2"); +const u8 gText_HaventReceivedGiftOkayToDiscard[] = _("You haven’t received the\nGIFT. Is it okay to discard?"); + +asm(".align 2"); +const u8 gText_DataWillBeSaved[] = _("Data will be saved.\nPlease wait."); + +asm(".align 2"); +const u8 gText_SaveCompletedPressA[] = _("Save completed.\nPlease press the A Button."); + +asm(".align 2"); +const u8 gText_WonderCardThrownAway[] = _("The WONDER CARD was thrown away."); + +asm(".align 2"); +const u8 gText_WonderNewsThrownAway[] = _("The WONDER NEWS was thrown away."); + +asm(".align 2"); +const u8 gText_MysteryGift[] = _("MYSTERY GIFT"); + +asm(".align 2"); +const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}EXIT"); + +asm(".align 2"); +const u8 gText_PickOKCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL"); +const u8 gText_PlayersBattleResults[] = _("{PLAYER}’s BATTLE RESULTS"); +const u8 gText_TotalRecordWLD[] = _("TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}"); +const u8 gText_WinLoseDraw[] = _("{CLEAR_TO 0x53}WIN{CLEAR_TO 0x80}LOSE{CLEAR_TO 0xB0}DRAW"); +const u8 gText_CommunicationStandby5[] = _("Communication standby…"); +const u8 gText_QuitTheGame[] = _("Quit the game?"); +const u8 gText_YouveGot9999Coins[] = _("You’ve got 9,999 COINS."); +const u8 gText_YouveRunOutOfCoins[] = _("You’ve run out of COINS.\nGame over!"); +const u8 gText_YouDontHaveThreeCoins[] = _("You don’t have three COINS."); +const u8 gText_ReelTimeHelp[] = _("REEL TIME\nHere’s your chance to take\naim and nail marks!\nReel Time continues for the\nawarded number of spins.\nIt all ends on a Big Bonus."); +const u8 gDaycareText_GetAlongVeryWell[] = _("The two seem to get along\nvery well."); +const u8 gDaycareText_GetAlong[] = _("The two seem to get along."); +const u8 gDaycareText_DontLikeOther[] = _("The two don’t seem to like\neach other much."); +const u8 gDaycareText_PlayOther[] = _("The two prefer to play with other\nPOKéMON than each other."); +const u8 gText_NewLine2[] = _("\n"); +const u8 gText_Exit4[] = _("EXIT"); +const u8 gText_Lv[] = _("{LV}"); +const u8 gText_TimeBoard[] = _("TIME BOARD"); +const u8 gText_TimeCleared[] = _("TIME CLEARED "); +const u8 gText_XMinYDotZSec[] = _("{STR_VAR_1} min. {STR_VAR_2}.{STR_VAR_3} sec."); +const u8 gUnknown_085EF8B6[] = _("1F"); +const u8 gUnknown_085EF8B9[] = _("2F"); +const u8 gUnknown_085EF8BC[] = _("3F"); +const u8 gUnknown_085EF8BF[] = _("4F"); +const u8 gText_TeachWhichMoveToPkmn[] = _("Teach which move to {STR_VAR_1}?"); +const u8 gText_TeachX[] = _("Teach {STR_VAR_2}?"); +const u8 gText_PkmnLearnedMove4[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!"); +const u8 gText_PkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can’t learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?"); +const u8 gText_StopTryingToTeachMove[] = _("Stop trying to teach\n{STR_VAR_2}?"); +const u8 gText_12AndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p"); +const u8 gText_PkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}."); +const u8 gUnknown_085EF9C8[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}."); +const u8 gText_GiveUpTeachingNewMove[] = _("Give up trying to teach a new\nmove to {STR_VAR_1}?"); +const u8 gText_WhichMoveToForget2[] = _("Which move should be\nforgotten?\p"); +const u8 gText_BattleMoves2[] = _("BATTLE MOVES"); +const u8 gText_ContestMoves2[] = _("CONTEST MOVES"); +const u8 gUnknown_085EFA4C[] = _("TYPE/"); +const u8 gText_PPSlash[] = _("PP/"); +const u8 gText_PowerSlash[] = _("POWER/"); +const u8 gText_AccuracySlash[] = _("ACCURACY/"); +const u8 gText_Appeal2[] = _("APPEAL"); +const u8 gText_Jam2[] = _("JAM"); +const u8 gText_Kira[] = _("KIRA"); +const u8 gText_Amy[] = _("AMY"); +const u8 gText_John[] = _("JOHN"); +const u8 gText_Roy[] = _("ROY"); +const u8 gText_Gabby[] = _("GABBY"); +const u8 gText_Anna[] = _("ANNA"); +const u8 gText_ClearAllSaveData[] = _("Clear all save data areas?"); +const u8 gText_ClearingData[] = _("Clearing data…\nPlease wait."); +const u8 gText_IsThisTheCorrectTime[] = _("Is this the correct time?"); +const u8 gText_Confirm3[] = _("CONFIRM"); +const u8 gText_Cancel4[] = _("CANCEL"); +const u8 gMrStoneMatchCallDesc[] = _("DEVON PRES"); +const u8 gMrStoneMatchCallName[] = _("MR. STONE"); +const u8 gStevenMatchCallDesc[] = _("HARD AS ROCK"); +const u8 gStevenMatchCallName[] = _("STEVEN"); +const u8 gMayBrendanMatchCallDesc[] = _("RAD NEIGHBOR"); +const u8 gNormanMatchCallDesc[] = _("RELIABLE ONE"); +const u8 gMomMatchCallDesc[] = _("CALM & KIND"); +const u8 gWallyMatchCallDesc[] = _("{PKMN} LOVER"); +const u8 gNormanMatchCallName[] = _("DAD"); +const u8 gMomMatchCallName[] = _("MOM"); +const u8 gScottMatchCallDesc[] = _("ELUSIVE EYES"); +const u8 gScottMatchCallName[] = _("SCOTT"); +const u8 gRoxanneMatchCallDesc[] = _("ROCKIN’ WHIZ"); +const u8 gBrawlyMatchCallDesc[] = _("THE BIG HIT"); +const u8 gWattsonMatchCallDesc[] = _("SWELL SHOCK"); +const u8 gFlanneryMatchCallDesc[] = _("PASSION BURN"); +const u8 gWinonaMatchCallDesc[] = _("SKY TAMER"); +const u8 gTateLizaMatchCallDesc[] = _("MYSTIC DUO"); +const u8 gJuanMatchCallDesc[] = _("DANDY CHARM"); +const u8 gEliteFourMatchCallDesc[] = _("ELITE FOUR"); +const u8 gChampionMatchCallDesc[] = _("CHAMPION"); +const u8 gProfBirchMatchCallDesc[] = _("{PKMN} PROF."); +const u8 gText_CommStandbyAwaitingOtherPlayer[] = _("Communication standby…\nAwaiting another player to choose."); +const u8 gText_BattleWasRefused[] = _("The battle was refused.{PAUSE 60}"); +const u8 gText_RefusedBattle[] = _("Refused the battle.{PAUSE 60}"); +const u8 gUnknown_085EFC3E[] = _("NO WEATHER"); +const u8 gUnknown_085EFC49[] = _("SUNNY"); +const u8 gUnknown_085EFC4F[] = _("SUNNY2"); +const u8 gUnknown_085EFC56[] = _("RAIN"); +const u8 gUnknown_085EFC5B[] = _("SNOW"); +const u8 gUnknown_085EFC60[] = _("LIGHTNING"); +const u8 gUnknown_085EFC6A[] = _("FOG"); +const u8 gUnknown_085EFC6E[] = _("VOLCANO ASH"); +const u8 gUnknown_085EFC7A[] = _("SANDSTORM"); +const u8 gUnknown_085EFC84[] = _("FOG2"); +const u8 gUnknown_085EFC89[] = _("SEAFLOOR"); +const u8 gUnknown_085EFC92[] = _("CLOUDY"); +const u8 gUnknown_085EFC99[] = _("SUNNY3"); +const u8 gUnknown_085EFCA0[] = _("HEAVY RAIN"); +const u8 gUnknown_085EFCAB[] = _("SEAFLOOR2"); +const u8 gText_DelAll[] = _("DEL. ALL"); +const u8 gText_Cancel5[] = _("CANCEL"); +const u8 gText_Ok2[] = _("OK"); +const u8 gText_Quiz[] = _("QUIZ"); +const u8 gText_Answer[] = _("ANSWER"); +const u8 gText_PokeBalls[] = _("POKé BALLS"); +const u8 gText_Berry[] = _("BERRY"); +const u8 gText_Berries[] = _("BERRIES");