Merge pull request #282 from DizzyEggg/stats_bits

Add some more stat defines for battle scripts
This commit is contained in:
Diegoisawesome 2018-08-02 08:11:44 -07:00 committed by GitHub
commit 722b07707c
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 66 additions and 56 deletions

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@ -623,8 +623,8 @@ _080AA186:
bx r0
thumb_func_end sub_80AA124
thumb_func_start sub_80AA18C
sub_80AA18C: @ 80AA18C
thumb_func_start AnimTask_StatsChange
AnimTask_StatsChange: @ 80AA18C
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
@ -853,7 +853,7 @@ _080AA352:
pop {r0}
bx r0
.pool
thumb_func_end sub_80AA18C
thumb_func_end AnimTask_StatsChange
thumb_func_start LaunchStatusAnimation
LaunchStatusAnimation: @ 80AA364

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@ -10484,7 +10484,7 @@ AnimScript_82D7ECA:
end
Anim_StatChange:
createvisualtask sub_80AA18C, 0x5
createvisualtask AnimTask_StatsChange, 0x5
waitforvisualfinish
end

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@ -2240,34 +2240,34 @@ BattleScript_EffectMemento::
setatkhptozero
attackanimation
waitanimation
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_82DA148
setbyte sFIELD_1B, 0x0
playstatchangeanimation BS_TARGET, 0x12, 0x7
playstatchangeanimation BS_TARGET, 0x2, 0x3
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_ONLY_MULTIPLE
playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
setstatchanger STAT_ATK, 2, TRUE
statbuffchange 0x1, BattleScript_82DA119
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA119
statbuffchange 0x1, BattleScript_EffectMementoTrySpAtk
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTrySpAtk
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DA119::
playstatchangeanimation BS_TARGET, 0x10, 0x3
BattleScript_EffectMementoTrySpAtk:
playstatchangeanimation BS_TARGET, BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange 0x1, BattleScript_82DA13C
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA13C
statbuffchange 0x1, BattleScript_EffectMementoTryFaint
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTryFaint
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DA13C::
BattleScript_EffectMementoTryFaint:
tryfaintmon BS_ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_82DA148::
BattleScript_EffectMementoPrintNoEffect:
printstring STRINGID_BUTNOEFFECT
waitmessage 0x40
goto BattleScript_82DA13C
BattleScript_82DA153::
goto BattleScript_EffectMementoTryFaint
BattleScript_82DA153:
attackstring
ppreduce
jumpifattackandspecialattackcannotfall BattleScript_82DA15A
BattleScript_82DA15A::
BattleScript_82DA15A:
setatkhptozero
pause 0x40
effectivenesssound
@ -2688,16 +2688,16 @@ BattleScript_TickleDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation BS_TARGET, 0x6, 0x5
playstatchangeanimation BS_TARGET, 0x2, 0x1
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange 0x1, BattleScript_TickleTryLowerDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_TickleTryLowerDef::
playstatchangeanimation BS_TARGET, 0x4, 0x1
playstatchangeanimation BS_TARGET, BIT_DEF, ATK48_STAT_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange 0x1, BattleScript_TickleEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd
@ -2722,8 +2722,8 @@ BattleScript_EffectCosmicPower::
BattleScript_CosmicPowerDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation BS_ATTACKER, 0x24, 0x0
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0x0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CosmicPowerTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef
@ -2751,8 +2751,8 @@ BattleScript_EffectBulkUp::
BattleScript_BulkUpDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation BS_ATTACKER, 0x6, 0x0
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_BulkUpTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef
@ -2776,8 +2776,8 @@ BattleScript_EffectCalmMind::
BattleScript_CalmMindDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation BS_ATTACKER, 0x30, 0x0
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CalmMindTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef
@ -2808,8 +2808,8 @@ BattleScript_EffectDragonDance::
BattleScript_DragonDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation BS_ATTACKER, 0xA, 0x0
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_DragonDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed
@ -3487,8 +3487,8 @@ BattleScript_AllStatsUp::
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet
BattleScript_AllStatsUpAtk::
setbyte sFIELD_1B, 0x0
playstatchangeanimation BS_ATTACKER, 0x3E, 0x0
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds
@ -3655,16 +3655,16 @@ BattleScript_PrintMonIsRooted::
goto BattleScript_MoveEnd
BattleScript_AtkDefDown::
setbyte sFIELD_1B, 0x0
playstatchangeanimation BS_ATTACKER, 0x6, 0xD
playstatchangeanimation BS_ATTACKER, 0x2, 0x9
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
playstatchangeanimation BS_ATTACKER, BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB144
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DB144::
playstatchangeanimation BS_ATTACKER, 0x4, 0x9
playstatchangeanimation BS_ATTACKER, BIT_DEF, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB167
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
@ -3729,14 +3729,14 @@ BattleScript_OneHitKOMsg::
return
BattleScript_SAtkDown2::
setbyte sFIELD_1B, 0x0
playstatchangeanimation BS_ATTACKER, 0x10, 0xB
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB1FE
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB1FE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_SAtkDown2End
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DB1FE::
BattleScript_SAtkDown2End::
return
BattleScript_FocusPunchSetUp::

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@ -568,10 +568,11 @@ struct BattleStruct
}
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
#define SET_STAT_BUFF_VALUE(n)((((n) << 4) & 0xF0))
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
@ -592,7 +593,7 @@ struct BattleScripting
u8 animTurn;
u8 animTargetsHit;
u8 statChanger;
u8 field_1B;
bool8 statAnimPlayed;
u8 atk23_state;
u8 battleStyle;
u8 atk6C_state;

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@ -17,7 +17,7 @@
#define sB_ANIM_TURN gBattleScripting + 0x18
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
#define sSTATCHANGER gBattleScripting + 0x1A
#define sFIELD_1B gBattleScripting + 0x1B
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
#define sGIVEEXP_STATE gBattleScripting + 0x1C
#define sBATTLE_STYLE gBattleScripting + 0x1D
#define sLVLBOX_STATE gBattleScripting + 0x1E
@ -91,7 +91,16 @@
// atk48
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
#define ATK48_ONLY_MULTIPLE 0x4
#define ATK48_DONT_CHECK_LOWER 0x8
#define BIT_HP 0x1
#define BIT_ATK 0x2
#define BIT_DEF 0x4
#define BIT_SPEED 0x8
#define BIT_SPATK 0x10
#define BIT_SPDEF 0x20
#define BIT_ACC 0x40
#define BIT_EVASION 0x80
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H

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@ -4378,22 +4378,22 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
static void atk47_setgraphicalstatchangevalues(void)
{
u8 value = 0;
switch (gBattleScripting.statChanger & 0xF0)
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
{
case 0x10: // +1
case SET_STAT_BUFF_VALUE(1): // +1
value = 0xF;
break;
case 0x20: // +2
case SET_STAT_BUFF_VALUE(2): // +2
value = 0x27;
break;
case 0x90: // -1
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
value = 0x16;
break;
case 0xA0: // -2
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
value = 0x2E;
break;
}
gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1;
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
gBattleScripting.animArg2 = 0;
gBattlescriptCurrInstr++;
}
@ -4479,16 +4479,16 @@ static void atk48_playstatchangeanimation(void)
}
}
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount < 2)
if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
{
gBattlescriptCurrInstr += 4;
}
else if (changeableStatsCount != 0 && gBattleScripting.field_1B == 0)
else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed)
{
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount > 1)
gBattleScripting.field_1B = 1;
if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
gBattleScripting.statAnimPlayed = TRUE;
gBattlescriptCurrInstr += 4;
}
else