mirror of https://github.com/pret/pokeemerald.git
Merge pull request #282 from DizzyEggg/stats_bits
Add some more stat defines for battle scripts
This commit is contained in:
commit
722b07707c
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@ -623,8 +623,8 @@ _080AA186:
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bx r0
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thumb_func_end sub_80AA124
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thumb_func_start sub_80AA18C
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sub_80AA18C: @ 80AA18C
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thumb_func_start AnimTask_StatsChange
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AnimTask_StatsChange: @ 80AA18C
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push {r4,r5,lr}
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lsls r0, 24
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lsrs r4, r0, 24
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@ -853,7 +853,7 @@ _080AA352:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_80AA18C
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thumb_func_end AnimTask_StatsChange
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thumb_func_start LaunchStatusAnimation
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LaunchStatusAnimation: @ 80AA364
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@ -10484,7 +10484,7 @@ AnimScript_82D7ECA:
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end
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Anim_StatChange:
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createvisualtask sub_80AA18C, 0x5
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createvisualtask AnimTask_StatsChange, 0x5
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waitforvisualfinish
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end
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@ -2240,34 +2240,34 @@ BattleScript_EffectMemento::
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setatkhptozero
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attackanimation
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waitanimation
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_82DA148
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation BS_TARGET, 0x12, 0x7
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playstatchangeanimation BS_TARGET, 0x2, 0x3
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
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setstatchanger STAT_ATK, 2, TRUE
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statbuffchange 0x1, BattleScript_82DA119
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA119
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statbuffchange 0x1, BattleScript_EffectMementoTrySpAtk
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTrySpAtk
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_82DA119::
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playstatchangeanimation BS_TARGET, 0x10, 0x3
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BattleScript_EffectMementoTrySpAtk:
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playstatchangeanimation BS_TARGET, BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange 0x1, BattleScript_82DA13C
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA13C
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statbuffchange 0x1, BattleScript_EffectMementoTryFaint
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTryFaint
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_82DA13C::
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BattleScript_EffectMementoTryFaint:
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tryfaintmon BS_ATTACKER, FALSE, NULL
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goto BattleScript_MoveEnd
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BattleScript_82DA148::
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BattleScript_EffectMementoPrintNoEffect:
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printstring STRINGID_BUTNOEFFECT
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waitmessage 0x40
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goto BattleScript_82DA13C
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BattleScript_82DA153::
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goto BattleScript_EffectMementoTryFaint
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BattleScript_82DA153:
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attackstring
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ppreduce
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jumpifattackandspecialattackcannotfall BattleScript_82DA15A
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BattleScript_82DA15A::
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BattleScript_82DA15A:
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setatkhptozero
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pause 0x40
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effectivenesssound
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@ -2688,16 +2688,16 @@ BattleScript_TickleDoMoveAnim::
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accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
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attackanimation
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waitanimation
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation BS_TARGET, 0x6, 0x5
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playstatchangeanimation BS_TARGET, 0x2, 0x1
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange 0x1, BattleScript_TickleTryLowerDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_TickleTryLowerDef::
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playstatchangeanimation BS_TARGET, 0x4, 0x1
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playstatchangeanimation BS_TARGET, BIT_DEF, ATK48_STAT_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange 0x1, BattleScript_TickleEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd
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@ -2722,8 +2722,8 @@ BattleScript_EffectCosmicPower::
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BattleScript_CosmicPowerDoMoveAnim::
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attackanimation
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waitanimation
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation BS_ATTACKER, 0x24, 0x0
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0x0
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CosmicPowerTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef
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@ -2751,8 +2751,8 @@ BattleScript_EffectBulkUp::
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BattleScript_BulkUpDoMoveAnim::
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attackanimation
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waitanimation
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation BS_ATTACKER, 0x6, 0x0
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0x0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_BulkUpTryDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef
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@ -2776,8 +2776,8 @@ BattleScript_EffectCalmMind::
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BattleScript_CalmMindDoMoveAnim::
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attackanimation
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waitanimation
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation BS_ATTACKER, 0x30, 0x0
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CalmMindTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef
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@ -2808,8 +2808,8 @@ BattleScript_EffectDragonDance::
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BattleScript_DragonDanceDoMoveAnim::
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attackanimation
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waitanimation
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation BS_ATTACKER, 0xA, 0x0
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0x0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_DragonDanceTrySpeed
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed
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@ -3487,8 +3487,8 @@ BattleScript_AllStatsUp::
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet
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BattleScript_AllStatsUpAtk::
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation BS_ATTACKER, 0x3E, 0x0
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AllStatsUpDef
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printfromtable gStatUpStringIds
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@ -3655,16 +3655,16 @@ BattleScript_PrintMonIsRooted::
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goto BattleScript_MoveEnd
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BattleScript_AtkDefDown::
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation BS_ATTACKER, 0x6, 0xD
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playstatchangeanimation BS_ATTACKER, 0x2, 0x9
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
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playstatchangeanimation BS_ATTACKER, BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB144
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_82DB144::
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playstatchangeanimation BS_ATTACKER, 0x4, 0x9
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playstatchangeanimation BS_ATTACKER, BIT_DEF, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB167
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
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@ -3729,14 +3729,14 @@ BattleScript_OneHitKOMsg::
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return
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BattleScript_SAtkDown2::
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation BS_ATTACKER, 0x10, 0xB
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB1FE
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB1FE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_SAtkDown2End
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_82DB1FE::
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BattleScript_SAtkDown2End::
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return
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BattleScript_FocusPunchSetUp::
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@ -568,10 +568,11 @@ struct BattleStruct
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}
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#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
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#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
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#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
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#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
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#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
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#define SET_STAT_BUFF_VALUE(n)((((n) << 4) & 0xF0))
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#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
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@ -592,7 +593,7 @@ struct BattleScripting
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u8 animTurn;
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u8 animTargetsHit;
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u8 statChanger;
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u8 field_1B;
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bool8 statAnimPlayed;
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u8 atk23_state;
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u8 battleStyle;
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u8 atk6C_state;
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@ -17,7 +17,7 @@
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#define sB_ANIM_TURN gBattleScripting + 0x18
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#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
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#define sSTATCHANGER gBattleScripting + 0x1A
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#define sFIELD_1B gBattleScripting + 0x1B
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#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
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#define sGIVEEXP_STATE gBattleScripting + 0x1C
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#define sBATTLE_STYLE gBattleScripting + 0x1D
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#define sLVLBOX_STATE gBattleScripting + 0x1E
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@ -91,7 +91,16 @@
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// atk48
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#define ATK48_STAT_NEGATIVE 0x1
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#define ATK48_STAT_BY_TWO 0x2
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#define ATK48_BIT_x4 0x4
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#define ATK48_ONLY_MULTIPLE 0x4
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#define ATK48_DONT_CHECK_LOWER 0x8
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#define BIT_HP 0x1
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#define BIT_ATK 0x2
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#define BIT_DEF 0x4
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#define BIT_SPEED 0x8
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#define BIT_SPATK 0x10
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#define BIT_SPDEF 0x20
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#define BIT_ACC 0x40
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#define BIT_EVASION 0x80
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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@ -4378,22 +4378,22 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
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static void atk47_setgraphicalstatchangevalues(void)
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{
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u8 value = 0;
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switch (gBattleScripting.statChanger & 0xF0)
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switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
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{
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case 0x10: // +1
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case SET_STAT_BUFF_VALUE(1): // +1
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value = 0xF;
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break;
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case 0x20: // +2
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case SET_STAT_BUFF_VALUE(2): // +2
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value = 0x27;
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break;
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case 0x90: // -1
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case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
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value = 0x16;
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break;
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case 0xA0: // -2
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case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
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value = 0x2E;
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break;
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}
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gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1;
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gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
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gBattleScripting.animArg2 = 0;
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gBattlescriptCurrInstr++;
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}
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@ -4479,16 +4479,16 @@ static void atk48_playstatchangeanimation(void)
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}
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}
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if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount < 2)
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if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
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{
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gBattlescriptCurrInstr += 4;
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}
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else if (changeableStatsCount != 0 && gBattleScripting.field_1B == 0)
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else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed)
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{
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BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
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MarkBattlerForControllerExec(gActiveBattler);
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if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount > 1)
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gBattleScripting.field_1B = 1;
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if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
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gBattleScripting.statAnimPlayed = TRUE;
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gBattlescriptCurrInstr += 4;
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}
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else
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