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contest effect review changes
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@ -440,10 +440,17 @@ static void ContestEffect_MakeFollowingMonsNervous(void)
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MakeContestantNervous(contestantIds[i]);
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SetContestantEffectStringID(contestantIds[i], CONTEST_STRING_NERVOUS);
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numUnnerved++;
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} else
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}
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else
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{
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contestantUnnerved = TRUE;
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} else
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}
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}
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else
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{
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contestantUnnerved = TRUE;
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}
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if (contestantUnnerved)
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{
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contestantUnnerved = FALSE;
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@ -542,8 +549,11 @@ static void ContestEffect_AppealAsGoodAsPrevOnes(void)
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}
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if (appealSum < 0)
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appealSum = 0;
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if (shared192D0.turnOrder[shared192D0.contestant] == 0 || appealSum == 0)
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{
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SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_NOT_WELL);
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}
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else
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{
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sContestantStatus[shared192D0.contestant].appeal2 += appealSum / 2;
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@ -567,7 +577,9 @@ static void ContestEffect_AppealAsGoodAsPrevOne(void)
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}
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}
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if (shared192D0.turnOrder[shared192D0.contestant] == 0 || appeal <= 0)
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{
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SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_NOT_WELL2);
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}
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else
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{
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sContestantStatus[shared192D0.contestant].appeal2 += appeal;
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@ -716,7 +728,9 @@ static void ContestEffect_ImproveConditionPreventNervousness(void)
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SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_CONDITION_ROSE);
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}
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else
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{
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SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_NO_CONDITION_IMPROVE);
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}
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}
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// The appeal works well if the user’s condition is good.
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@ -988,8 +1002,10 @@ static bool8 CanUnnerveContestant(u8 i)
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{
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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static bool8 WasAtLeastOneOpponentJammed(void)
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@ -1,6 +1,3 @@
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#ifndef POKEEMERALD_CONTEST_MOVES_H
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#define POKEEMERALD_CONTEST_MOVES_H
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const struct ContestMove gContestMoves[MOVES_COUNT] =
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{
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[MOVE_NONE] = {0},
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@ -3009,5 +3006,3 @@ void (*const gContestEffectFuncs[])(void) =
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ContestEffect_BetterWhenAudienceExcited,
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ContestEffect_DontExciteAudience,
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};
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#endif // POKEEMERALD_CONTEST_MOVES_H
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