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@ -1,7 +1,7 @@
# Bugs and Glitches # Bugs and Glitches
These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` preprocessor variable will fix some of these automatically.
Fixes are written in the `diff` format. If you've used Git before, this should look familiar: Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
@ -60,7 +60,7 @@ void CB2_InitTitleScreen(void)
SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_BLDY, 0);
... ...
``` ```
This matches with the code of FR/LG and does what GF originally wanted to do. This matches what FRLG does and obtains the seed differently than RS, independently of the RTC.
## Scrolling through items in the bag causes the image to flicker ## Scrolling through items in the bag causes the image to flicker
@ -95,3 +95,21 @@ Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c](https://github.com/p
if (a != -2) if (a != -2)
... ...
``` ```
## Pokémon that have an affine transform as part of their entry animation glitch when going in and out of Poké Balls without a screen transition in between
**Fix:** Edit sub_817F77C in [src/pokemon_animation.c](https://github.com/pret/pokeemerald/blob/master/src/pokemon_animation.c#L1028) and remove the ifdef/endif lines:
```diff
...
-#ifdef BUGFIX
else
{
// FIX: Reset these back to normal after they were changed so Poké Ball catch/release
// animations without a screen transition in between don't break
sprite->affineAnimPaused = FALSE;
sprite->affineAnims = gUnknown_082FF694;
}
-#endif // BUGFIX
}
```