diff --git a/src/international_string_util.c b/src/international_string_util.c index e4b793b66c..6a1423e5e5 100644 --- a/src/international_string_util.c +++ b/src/international_string_util.c @@ -206,12 +206,13 @@ void TVShowConvertInternationalString(u8 *dest, const u8 *src, int language) ConvertInternationalString(dest, language); } +// It's impossible to distinguish between Latin languages just from a string alone, so the function defaults to LANGUAGE_ENGLISH. This is the case in all of the versions of the game. int GetNicknameLanguage(u8 *str) { if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN) return LANGUAGE_JAPANESE; else - return GAME_LANGUAGE; + return LANGUAGE_ENGLISH; } // Used by Pokénav's Match Call to erase the previous trainer's flavor text when switching between their info pages.