diff --git a/data/maps/SkyPillar_Top/map.json b/data/maps/SkyPillar_Top/map.json index a980c6b07b..2fee121065 100644 --- a/data/maps/SkyPillar_Top/map.json +++ b/data/maps/SkyPillar_Top/map.json @@ -56,7 +56,7 @@ "x": 14, "y": 9, "elevation": 3, - "var": "VAR_SKY_PILLAR_RAQUAZA_CRY_DONE", + "var": "VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE", "var_value": "0", "script": "SkyPillar_Top_EventScript_AwakenRayquaza" } diff --git a/data/maps/SkyPillar_Top/scripts.inc b/data/maps/SkyPillar_Top/scripts.inc index 7b65d9e257..19cd7e4f42 100644 --- a/data/maps/SkyPillar_Top/scripts.inc +++ b/data/maps/SkyPillar_Top/scripts.inc @@ -128,7 +128,7 @@ SkyPillar_Top_EventScript_AwakenRayquaza:: special RemoveCameraObject setvar VAR_SOOTOPOLIS_CITY_STATE, 5 setvar VAR_SKY_PILLAR_STATE, 1 - setvar VAR_SKY_PILLAR_RAQUAZA_CRY_DONE, 1 + setvar VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE, 1 releaseall end diff --git a/include/constants/vars.h b/include/constants/vars.h index 8128b6f321..bd988c789b 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -46,235 +46,235 @@ #define VAR_OBJ_GFX_ID_F 0x401F // general purpose vars -#define VAR_RECYCLE_GOODS 0x4020 -#define VAR_REPEL_STEP_COUNT 0x4021 -#define VAR_ICE_STEP_COUNT 0x4022 -#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip -#define VAR_MIRAGE_RND_H 0x4024 -#define VAR_MIRAGE_RND_L 0x4025 -#define VAR_SECRET_BASE_MAP 0x4026 -#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027 -#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028 -#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029 -#define VAR_FRIENDSHIP_STEP_COUNTER 0x402A -#define VAR_POISON_STEP_COUNTER 0x402B -#define VAR_RESET_RTC_ENABLE 0x402C -#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D -#define VAR_WONDER_NEWS_COUNTER 0x402E +#define VAR_RECYCLE_GOODS 0x4020 +#define VAR_REPEL_STEP_COUNT 0x4021 +#define VAR_ICE_STEP_COUNT 0x4022 +#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip +#define VAR_MIRAGE_RND_H 0x4024 +#define VAR_MIRAGE_RND_L 0x4025 +#define VAR_SECRET_BASE_MAP 0x4026 +#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027 +#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028 +#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029 +#define VAR_FRIENDSHIP_STEP_COUNTER 0x402A +#define VAR_POISON_STEP_COUNTER 0x402B +#define VAR_RESET_RTC_ENABLE 0x402C +#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D +#define VAR_WONDER_NEWS_COUNTER 0x402E -#define VAR_FRONTIER_MANIAC_FACILITY 0x402F -#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030 -#define VAR_FRONTIER_GAMBLER_SET_CHALLENGE 0x4031 -#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032 -#define VAR_FRONTIER_GAMBLER_STATE 0x4033 +#define VAR_FRONTIER_MANIAC_FACILITY 0x402F +#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030 +#define VAR_FRONTIER_GAMBLER_SET_CHALLENGE 0x4031 +#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032 +#define VAR_FRONTIER_GAMBLER_STATE 0x4033 -#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034 -#define VAR_DEOXYS_ROCK_LEVEL 0x4035 -#define VAR_PC_BOX_TO_SEND_MON 0x4036 -#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037 -#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038 -#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039 -#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A -#define VAR_REGICE_STEPS_1 0x403B -#define VAR_REGICE_STEPS_2 0x403C -#define VAR_REGICE_STEPS_3 0x403D -#define VAR_ALTERING_CAVE_WILD_SET 0x403E -#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing -#define VAR_DAYS 0x4040 -#define VAR_FANCLUB_FAN_COUNTER 0x4041 -#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042 -#define VAR_DEPT_STORE_FLOOR 0x4043 -#define VAR_TRICK_HOUSE_LEVEL 0x4044 -#define VAR_POKELOT_PRIZE_ITEM 0x4045 -#define VAR_NATIONAL_DEX 0x4046 -#define VAR_SEEDOT_SIZE_RECORD 0x4047 -#define VAR_ASH_GATHER_COUNT 0x4048 -#define VAR_BIRCH_STATE 0x4049 -#define VAR_CRUISE_STEP_COUNT 0x404A -#define VAR_POKELOT_RND1 0x404B -#define VAR_POKELOT_RND2 0x404C -#define VAR_POKELOT_PRIZE_PLACE 0x404D -#define VAR_UNUSED_0x404E 0x404E // Unused Var -#define VAR_LOTAD_SIZE_RECORD 0x404F -#define VAR_LITTLEROOT_TOWN_STATE 0x4050 -#define VAR_OLDALE_TOWN_STATE 0x4051 -#define VAR_DEWFORD_TOWN_STATE 0x4052 // Unused Var -#define VAR_LAVARIDGE_TOWN_STATE 0x4053 -#define VAR_CURRENT_SECRET_BASE 0x4054 // was probably allocated for VAR_FALLARBOR_TOWN_STATE at one point -#define VAR_VERDANTURF_TOWN_STATE 0x4055 // Unused Var -#define VAR_PACIFIDLOG_TOWN_STATE 0x4056 // Unused Var -#define VAR_PETALBURG_CITY_STATE 0x4057 -#define VAR_SLATEPORT_CITY_STATE 0x4058 -#define VAR_MAUVILLE_CITY_STATE 0x4059 // Unused Var -#define VAR_RUSTBORO_CITY_STATE 0x405A -#define VAR_FORTREE_CITY_STATE 0x405B // Unused Var -#define VAR_LILYCOVE_CITY_STATE 0x405C // Unused Var -#define VAR_MOSSDEEP_CITY_STATE 0x405D -#define VAR_SOOTOPOLIS_CITY_STATE 0x405E -#define VAR_EVER_GRANDE_CITY_STATE 0x405F // Unused Var -#define VAR_ROUTE101_STATE 0x4060 -#define VAR_ROUTE102_STATE 0x4061 // Unused Var -#define VAR_ROUTE103_STATE 0x4062 // Unused Var -#define VAR_ROUTE104_STATE 0x4063 -#define VAR_ROUTE105_STATE 0x4064 // Unused Var -#define VAR_ROUTE106_STATE 0x4065 // Unused Var -#define VAR_ROUTE107_STATE 0x4066 // Unused Var -#define VAR_ROUTE108_STATE 0x4067 // Unused Var -#define VAR_ROUTE109_STATE 0x4068 // Unused Var -#define VAR_ROUTE110_STATE 0x4069 -#define VAR_ROUTE111_STATE 0x406A // Unused Var -#define VAR_ROUTE112_STATE 0x406B // Unused Var -#define VAR_ROUTE113_STATE 0x406C // Unused Var -#define VAR_ROUTE114_STATE 0x406D // Unused Var -#define VAR_ROUTE115_STATE 0x406E // Unused Var -#define VAR_ROUTE116_STATE 0x406F -#define VAR_ROUTE117_STATE 0x4070 // Unused Var -#define VAR_ROUTE118_STATE 0x4071 -#define VAR_ROUTE119_STATE 0x4072 -#define VAR_ROUTE120_STATE 0x4073 // Unused Var -#define VAR_ROUTE121_STATE 0x4074 -#define VAR_ROUTE122_STATE 0x4075 // Unused Var -#define VAR_ROUTE123_STATE 0x4076 // Unused Var -#define VAR_ROUTE124_STATE 0x4077 // Unused Var -#define VAR_ROUTE125_STATE 0x4078 // Unused Var -#define VAR_ROUTE126_STATE 0x4079 // Unused Var -#define VAR_ROUTE127_STATE 0x407A // Unused Var -#define VAR_ROUTE128_STATE 0x407B -#define VAR_ROUTE129_STATE 0x407C // Unused Var -#define VAR_ROUTE130_STATE 0x407D // Unused Var -#define VAR_ROUTE131_STATE 0x407E // Unused Var -#define VAR_ROUTE132_STATE 0x407F // Unused Var -#define VAR_ROUTE133_STATE 0x4080 // Unused Var -#define VAR_ROUTE134_STATE 0x4081 // Unused Var -#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082 -#define VAR_UNUSED_0x4083 0x4083 // Unused Var -#define VAR_BIRCH_LAB_STATE 0x4084 -#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman -#define VAR_CONTEST_HALL_STATE 0x4086 -#define VAR_CABLE_CLUB_STATE 0x4087 -#define VAR_CONTEST_TYPE 0x4088 -#define VAR_SECRET_BASE_INITIALIZED 0x4089 -#define VAR_CONTEST_PRIZE_PICKUP 0x408A -#define VAR_UNUSED_0x408B 0x408B // Unused Var -#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C -#define VAR_LITTLEROOT_RIVAL_STATE 0x408D -#define VAR_BOARD_BRINEY_BOAT_STATE 0x408E -#define VAR_DEVON_CORP_3F_STATE 0x408F -#define VAR_BRINEY_HOUSE_STATE 0x4090 -#define VAR_UNUSED_0x4091 0x4091 // Unused Var -#define VAR_LITTLEROOT_INTRO_STATE 0x4092 -#define VAR_MAUVILLE_GYM_STATE 0x4093 -#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094 -#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095 -#define VAR_BRINEY_LOCATION 0x4096 -#define VAR_INIT_SECRET_BASE 0x4097 -#define VAR_PETALBURG_WOODS_STATE 0x4098 -#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099 -#define VAR_RUSTURF_TUNNEL_STATE 0x409A -#define VAR_UNUSED_0x409B 0x409B // Unused Var -#define VAR_ELITE_4_STATE 0x409C -#define VAR_UNUSED_0x409D 0x409D // Unused Var -#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E -#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F -#define VAR_SLATEPORT_HARBOR_STATE 0x40A0 -#define VAR_UNUSED_0x40A1 0x40A1 // Unused var -#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2 -#define VAR_CABLE_CAR_STATION_STATE 0x40A3 -#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ -#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5 -#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6 -#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7 -#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var -#define VAR_CYCLING_CHALLENGE_STATE 0x40A9 -#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA -#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB -#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC -#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD -#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE -#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF -#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0 -#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1 -#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2 -#define VAR_WEATHER_INSTITUTE_STATE 0x40B3 -#define VAR_SS_TIDAL_STATE 0x40B4 -#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5 -#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set -#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7 -#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var -#define VAR_MT_PYRE_STATE 0x40B9 -#define VAR_NEW_MAUVILLE_STATE 0x40BA -#define VAR_UNUSED_0x40BB 0x40BB // Unused Var -#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC -#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD -#define VAR_GLASS_WORKSHOP_STATE 0x40BE -#define VAR_METEOR_FALLS_STATE 0x40BF -#define VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE 0x40C0 -#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1 -#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2 -#define VAR_VICTORY_ROAD_1F_STATE 0x40C3 -#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4 -#define VAR_WHICH_FOSSIL_REVIVED 0x40C5 -#define VAR_STEVENS_HOUSE_STATE 0x40C6 -#define VAR_OLDALE_RIVAL_STATE 0x40C7 -#define VAR_JAGGED_PASS_STATE 0x40C8 -#define VAR_SCOTT_PETALBURG_ENCOUNTER 0x40C9 -#define VAR_SKY_PILLAR_STATE 0x40CA -#define VAR_MIRAGE_TOWER_STATE 0x40CB -#define VAR_FOSSIL_MANIAC_STATE 0x40CC -#define VAR_CABLE_CLUB_TUTORIAL_STATE 0x40CD -#define VAR_FRONTIER_BATTLE_MODE 0x40CE -#define VAR_FRONTIER_FACILITY 0x40CF -#define VAR_HAS_ENTERED_BATTLE_FRONTIER 0x40D0 // Var is used like a flag. -#define VAR_SCOTT_STATE 0x40D1 -#define VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE 0x40D2 -#define VAR_DEX_UPGRADE_JOHTO_STARTER_STATE 0x40D3 -#define VAR_SS_TIDAL_SCOTT_STATE 0x40D4 // Always equal to FLAG_MET_SCOTT_ON_SS_TIDAL -#define VAR_ROAMER_POKEMON 0x40D5 // 0 = Latias, 1 = Latios -#define VAR_TRAINER_HILL_IS_ACTIVE 0x40D6 -#define VAR_SKY_PILLAR_RAQUAZA_CRY_DONE 0x40D7 -#define VAR_SOOTOPOLIS_WALLACE_STATE 0x40D8 +#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034 +#define VAR_DEOXYS_ROCK_LEVEL 0x4035 +#define VAR_PC_BOX_TO_SEND_MON 0x4036 +#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037 +#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038 +#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039 +#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A +#define VAR_REGICE_STEPS_1 0x403B +#define VAR_REGICE_STEPS_2 0x403C +#define VAR_REGICE_STEPS_3 0x403D +#define VAR_ALTERING_CAVE_WILD_SET 0x403E +#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing +#define VAR_DAYS 0x4040 +#define VAR_FANCLUB_FAN_COUNTER 0x4041 +#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042 +#define VAR_DEPT_STORE_FLOOR 0x4043 +#define VAR_TRICK_HOUSE_LEVEL 0x4044 +#define VAR_POKELOT_PRIZE_ITEM 0x4045 +#define VAR_NATIONAL_DEX 0x4046 +#define VAR_SEEDOT_SIZE_RECORD 0x4047 +#define VAR_ASH_GATHER_COUNT 0x4048 +#define VAR_BIRCH_STATE 0x4049 +#define VAR_CRUISE_STEP_COUNT 0x404A +#define VAR_POKELOT_RND1 0x404B +#define VAR_POKELOT_RND2 0x404C +#define VAR_POKELOT_PRIZE_PLACE 0x404D +#define VAR_UNUSED_0x404E 0x404E // Unused Var +#define VAR_LOTAD_SIZE_RECORD 0x404F +#define VAR_LITTLEROOT_TOWN_STATE 0x4050 +#define VAR_OLDALE_TOWN_STATE 0x4051 +#define VAR_DEWFORD_TOWN_STATE 0x4052 // Unused Var +#define VAR_LAVARIDGE_TOWN_STATE 0x4053 +#define VAR_CURRENT_SECRET_BASE 0x4054 // was probably allocated for VAR_FALLARBOR_TOWN_STATE at one point +#define VAR_VERDANTURF_TOWN_STATE 0x4055 // Unused Var +#define VAR_PACIFIDLOG_TOWN_STATE 0x4056 // Unused Var +#define VAR_PETALBURG_CITY_STATE 0x4057 +#define VAR_SLATEPORT_CITY_STATE 0x4058 +#define VAR_MAUVILLE_CITY_STATE 0x4059 // Unused Var +#define VAR_RUSTBORO_CITY_STATE 0x405A +#define VAR_FORTREE_CITY_STATE 0x405B // Unused Var +#define VAR_LILYCOVE_CITY_STATE 0x405C // Unused Var +#define VAR_MOSSDEEP_CITY_STATE 0x405D +#define VAR_SOOTOPOLIS_CITY_STATE 0x405E +#define VAR_EVER_GRANDE_CITY_STATE 0x405F // Unused Var +#define VAR_ROUTE101_STATE 0x4060 +#define VAR_ROUTE102_STATE 0x4061 // Unused Var +#define VAR_ROUTE103_STATE 0x4062 // Unused Var +#define VAR_ROUTE104_STATE 0x4063 +#define VAR_ROUTE105_STATE 0x4064 // Unused Var +#define VAR_ROUTE106_STATE 0x4065 // Unused Var +#define VAR_ROUTE107_STATE 0x4066 // Unused Var +#define VAR_ROUTE108_STATE 0x4067 // Unused Var +#define VAR_ROUTE109_STATE 0x4068 // Unused Var +#define VAR_ROUTE110_STATE 0x4069 +#define VAR_ROUTE111_STATE 0x406A // Unused Var +#define VAR_ROUTE112_STATE 0x406B // Unused Var +#define VAR_ROUTE113_STATE 0x406C // Unused Var +#define VAR_ROUTE114_STATE 0x406D // Unused Var +#define VAR_ROUTE115_STATE 0x406E // Unused Var +#define VAR_ROUTE116_STATE 0x406F +#define VAR_ROUTE117_STATE 0x4070 // Unused Var +#define VAR_ROUTE118_STATE 0x4071 +#define VAR_ROUTE119_STATE 0x4072 +#define VAR_ROUTE120_STATE 0x4073 // Unused Var +#define VAR_ROUTE121_STATE 0x4074 +#define VAR_ROUTE122_STATE 0x4075 // Unused Var +#define VAR_ROUTE123_STATE 0x4076 // Unused Var +#define VAR_ROUTE124_STATE 0x4077 // Unused Var +#define VAR_ROUTE125_STATE 0x4078 // Unused Var +#define VAR_ROUTE126_STATE 0x4079 // Unused Var +#define VAR_ROUTE127_STATE 0x407A // Unused Var +#define VAR_ROUTE128_STATE 0x407B +#define VAR_ROUTE129_STATE 0x407C // Unused Var +#define VAR_ROUTE130_STATE 0x407D // Unused Var +#define VAR_ROUTE131_STATE 0x407E // Unused Var +#define VAR_ROUTE132_STATE 0x407F // Unused Var +#define VAR_ROUTE133_STATE 0x4080 // Unused Var +#define VAR_ROUTE134_STATE 0x4081 // Unused Var +#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082 +#define VAR_UNUSED_0x4083 0x4083 // Unused Var +#define VAR_BIRCH_LAB_STATE 0x4084 +#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman +#define VAR_CONTEST_HALL_STATE 0x4086 +#define VAR_CABLE_CLUB_STATE 0x4087 +#define VAR_CONTEST_TYPE 0x4088 +#define VAR_SECRET_BASE_INITIALIZED 0x4089 +#define VAR_CONTEST_PRIZE_PICKUP 0x408A +#define VAR_UNUSED_0x408B 0x408B // Unused Var +#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C +#define VAR_LITTLEROOT_RIVAL_STATE 0x408D +#define VAR_BOARD_BRINEY_BOAT_STATE 0x408E +#define VAR_DEVON_CORP_3F_STATE 0x408F +#define VAR_BRINEY_HOUSE_STATE 0x4090 +#define VAR_UNUSED_0x4091 0x4091 // Unused Var +#define VAR_LITTLEROOT_INTRO_STATE 0x4092 +#define VAR_MAUVILLE_GYM_STATE 0x4093 +#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094 +#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095 +#define VAR_BRINEY_LOCATION 0x4096 +#define VAR_INIT_SECRET_BASE 0x4097 +#define VAR_PETALBURG_WOODS_STATE 0x4098 +#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099 +#define VAR_RUSTURF_TUNNEL_STATE 0x409A +#define VAR_UNUSED_0x409B 0x409B // Unused Var +#define VAR_ELITE_4_STATE 0x409C +#define VAR_UNUSED_0x409D 0x409D // Unused Var +#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E +#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F +#define VAR_SLATEPORT_HARBOR_STATE 0x40A0 +#define VAR_UNUSED_0x40A1 0x40A1 // Unused var +#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2 +#define VAR_CABLE_CAR_STATION_STATE 0x40A3 +#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ +#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5 +#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6 +#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7 +#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var +#define VAR_CYCLING_CHALLENGE_STATE 0x40A9 +#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA +#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB +#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC +#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD +#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE +#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF +#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0 +#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1 +#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2 +#define VAR_WEATHER_INSTITUTE_STATE 0x40B3 +#define VAR_SS_TIDAL_STATE 0x40B4 +#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5 +#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set +#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7 +#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var +#define VAR_MT_PYRE_STATE 0x40B9 +#define VAR_NEW_MAUVILLE_STATE 0x40BA +#define VAR_UNUSED_0x40BB 0x40BB // Unused Var +#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC +#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD +#define VAR_GLASS_WORKSHOP_STATE 0x40BE +#define VAR_METEOR_FALLS_STATE 0x40BF +#define VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE 0x40C0 +#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1 +#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2 +#define VAR_VICTORY_ROAD_1F_STATE 0x40C3 +#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4 +#define VAR_WHICH_FOSSIL_REVIVED 0x40C5 +#define VAR_STEVENS_HOUSE_STATE 0x40C6 +#define VAR_OLDALE_RIVAL_STATE 0x40C7 +#define VAR_JAGGED_PASS_STATE 0x40C8 +#define VAR_SCOTT_PETALBURG_ENCOUNTER 0x40C9 +#define VAR_SKY_PILLAR_STATE 0x40CA +#define VAR_MIRAGE_TOWER_STATE 0x40CB +#define VAR_FOSSIL_MANIAC_STATE 0x40CC +#define VAR_CABLE_CLUB_TUTORIAL_STATE 0x40CD +#define VAR_FRONTIER_BATTLE_MODE 0x40CE +#define VAR_FRONTIER_FACILITY 0x40CF +#define VAR_HAS_ENTERED_BATTLE_FRONTIER 0x40D0 // Var is used like a flag. +#define VAR_SCOTT_STATE 0x40D1 +#define VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE 0x40D2 +#define VAR_DEX_UPGRADE_JOHTO_STARTER_STATE 0x40D3 +#define VAR_SS_TIDAL_SCOTT_STATE 0x40D4 // Always equal to FLAG_MET_SCOTT_ON_SS_TIDAL +#define VAR_ROAMER_POKEMON 0x40D5 // 0 = Latias, 1 = Latios +#define VAR_TRAINER_HILL_IS_ACTIVE 0x40D6 +#define VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE 0x40D7 +#define VAR_SOOTOPOLIS_WALLACE_STATE 0x40D8 #define VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT 0x40D9 -#define VAR_REGISTER_BIRCH_STATE 0x40DA -#define VAR_UNUSED_0x40DB 0x40DB // Unused Var -#define VAR_UNUSED_0x40DC 0x40DC // Unused Var -#define VAR_GIFT_PICHU_SLOT 0x40DD -#define VAR_GIFT_UNUSED_1 0x40DE // Var is written to, but never read -#define VAR_GIFT_UNUSED_2 0x40DF // Var is written to, but never read -#define VAR_GIFT_UNUSED_3 0x40E0 // Var is written to, but never read -#define VAR_GIFT_UNUSED_4 0x40E1 // Var is written to, but never read -#define VAR_GIFT_UNUSED_5 0x40E2 // Var is written to, but never read -#define VAR_GIFT_UNUSED_6 0x40E3 // Var is written to, but never read -#define VAR_GIFT_UNUSED_7 0x40E4 // var is written to, but never read -#define VAR_UNUSED_0x40E5 0x40E5 // Unused Var -#define VAR_DAILY_SLOTS 0x40E6 -#define VAR_DAILY_WILDS 0x40E7 -#define VAR_DAILY_BLENDER 0x40E8 -#define VAR_DAILY_PLANTED_BERRIES 0x40E9 -#define VAR_DAILY_PICKED_BERRIES 0x40EA -#define VAR_DAILY_ROULETTE 0x40EB -#define VAR_SECRET_BASE_STEP_COUNTER 0x40EC // Used by Secret Base TV programs -#define VAR_SECRET_BASE_LAST_ITEM_USED 0x40ED // Used by Secret Base TV programs -#define VAR_SECRET_BASE_LOW_TV_FLAGS 0x40EE // Used by Secret Base TV programs -#define VAR_SECRET_BASE_HIGH_TV_FLAGS 0x40EF // Used by Secret Base TV programs -#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base. -#define VAR_DAILY_BP 0x40F1 -#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2 -#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3 -#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4 -#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5 -#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6 -#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var -#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var -#define VAR_UNUSED_0x40F9 0x40F9 // Unused Var -#define VAR_UNUSED_0x40FA 0x40FA // Unused Var -#define VAR_UNUSED_0x40FB 0x40FB // Unused Var -#define VAR_UNUSED_0x40FC 0x40FC // Unused Var -#define VAR_UNUSED_0x40FD 0x40FD // Unused Var -#define VAR_UNUSED_0x40FE 0x40FE // Unused Var -#define VAR_UNUSED_0x40FF 0x40FF // Unused Var +#define VAR_REGISTER_BIRCH_STATE 0x40DA +#define VAR_UNUSED_0x40DB 0x40DB // Unused Var +#define VAR_UNUSED_0x40DC 0x40DC // Unused Var +#define VAR_GIFT_PICHU_SLOT 0x40DD +#define VAR_GIFT_UNUSED_1 0x40DE // Var is written to, but never read +#define VAR_GIFT_UNUSED_2 0x40DF // Var is written to, but never read +#define VAR_GIFT_UNUSED_3 0x40E0 // Var is written to, but never read +#define VAR_GIFT_UNUSED_4 0x40E1 // Var is written to, but never read +#define VAR_GIFT_UNUSED_5 0x40E2 // Var is written to, but never read +#define VAR_GIFT_UNUSED_6 0x40E3 // Var is written to, but never read +#define VAR_GIFT_UNUSED_7 0x40E4 // var is written to, but never read +#define VAR_UNUSED_0x40E5 0x40E5 // Unused Var +#define VAR_DAILY_SLOTS 0x40E6 +#define VAR_DAILY_WILDS 0x40E7 +#define VAR_DAILY_BLENDER 0x40E8 +#define VAR_DAILY_PLANTED_BERRIES 0x40E9 +#define VAR_DAILY_PICKED_BERRIES 0x40EA +#define VAR_DAILY_ROULETTE 0x40EB +#define VAR_SECRET_BASE_STEP_COUNTER 0x40EC // Used by Secret Base TV programs +#define VAR_SECRET_BASE_LAST_ITEM_USED 0x40ED // Used by Secret Base TV programs +#define VAR_SECRET_BASE_LOW_TV_FLAGS 0x40EE // Used by Secret Base TV programs +#define VAR_SECRET_BASE_HIGH_TV_FLAGS 0x40EF // Used by Secret Base TV programs +#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base. +#define VAR_DAILY_BP 0x40F1 +#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2 +#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3 +#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4 +#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5 +#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6 +#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var +#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var +#define VAR_UNUSED_0x40F9 0x40F9 // Unused Var +#define VAR_UNUSED_0x40FA 0x40FA // Unused Var +#define VAR_UNUSED_0x40FB 0x40FB // Unused Var +#define VAR_UNUSED_0x40FC 0x40FC // Unused Var +#define VAR_UNUSED_0x40FD 0x40FD // Unused Var +#define VAR_UNUSED_0x40FE 0x40FE // Unused Var +#define VAR_UNUSED_0x40FF 0x40FF // Unused Var -#define VARS_END 0x40FF -#define VARS_COUNT (VARS_END - VARS_START + 1) +#define VARS_END 0x40FF +#define VARS_COUNT (VARS_END - VARS_START + 1) #define SPECIAL_VARS_START 0x8000 // special vars