mirror of https://github.com/pret/pokeemerald.git
Update battle_controller_wally.c
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@ -932,7 +932,7 @@ static void SetWallyMonData(u8 monId)
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SetMonData32(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
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break;
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case REQUEST_CHECKSUM_BATTLE:
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SetMonData32(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
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SetMonData16(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
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break;
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case REQUEST_STATUS_BATTLE:
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SetMonData32(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
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