mirror of https://github.com/pret/pokeemerald.git
Begin synchronising with pokeruby
This commit is contained in:
parent
a9abb930aa
commit
3aff112127
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@ -954,7 +954,7 @@ PlayCollisionSoundIfNotFacingWarp: @ 808B9EC
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lsls r0, 2
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adds r0, r2
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ldrb r0, [r0, 0x1E]
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ldr r2, =gUnknown_084974D8
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ldr r2, =sArrowWarpMetatileBehaviorChecks
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subs r1, r4, 0x1
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lsls r1, 2
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adds r1, r2
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@ -1334,7 +1334,7 @@ GetRivalAvatarGraphicsIdByStateIdAndGender: @ 808BD3C
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lsls r0, 24
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lsls r1, 24
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lsrs r1, 24
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ldr r2, =gUnknown_084974E8
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ldr r2, =sRivalAvatarGfxIds
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lsrs r0, 23
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adds r1, r0
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adds r1, r2
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@ -1349,7 +1349,7 @@ GetPlayerAvatarGraphicsIdByStateIdAndGender: @ 808BD54
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lsls r0, 24
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lsls r1, 24
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lsrs r1, 24
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ldr r2, =gUnknown_084974F8
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ldr r2, =sPlayerAvatarGfxIds
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lsrs r0, 23
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adds r1, r0
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adds r1, r2
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@ -2046,7 +2046,7 @@ sub_808C280: @ 808C280
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mov r0, sp
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strh r1, [r0]
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movs r6, 0x1
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ldr r1, =gUnknown_08497520
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ldr r1, =sArrowWarpMetatileBehaviorChecks2
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mov r9, r1
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mov r4, sp
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mov r7, sp
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@ -2783,7 +2783,7 @@ Task_Fish: @ 808C8C0
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push {r4,r5,lr}
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lsls r0, 24
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lsrs r0, 24
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ldr r5, =gUnknown_0849755C
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ldr r5, =sFishingStateFuncs
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ldr r2, =gTasks
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lsls r1, r0, 2
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adds r1, r0
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@ -2958,7 +2958,7 @@ fish4: @ 808CA20
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push {r4,r5,lr}
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sub sp, 0x10
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adds r4, r0, 0
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ldr r1, =gUnknown_084975A8
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ldr r1, =gText_Dot
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add r0, sp, 0xC
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movs r2, 0x2
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bl memcpy
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@ -3151,7 +3151,7 @@ fish7: @ 808CBA4
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push {r4,lr}
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sub sp, 0x8
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adds r4, r0, 0
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ldr r1, =gUnknown_084975AA
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ldr r1, =sReelTimeouts
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mov r0, sp
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movs r2, 0x6
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bl memcpy
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@ -3851,7 +3851,7 @@ _0808D14A:
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strh r0, [r7, 0x22]
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movs r2, 0x22
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ldrsh r1, [r7, r2]
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ldr r0, =gUnknown_03005DE8
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ldr r0, =gTotalCameraPixelOffsetY
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movs r2, 0
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ldrsh r0, [r0, r2]
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adds r1, r0
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@ -1,3 +1,3 @@
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gUnknown_03005DD0
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gUnknown_03005DE8
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gUnknown_03005DEC
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gFieldCamera
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gTotalCameraPixelOffsetY
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gTotalCameraPixelOffsetX
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@ -7,16 +7,16 @@ struct CameraObject
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{
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void (*callback)(struct CameraObject *);
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u32 spriteId;
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s32 unk8;
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s32 unkC;
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s32 movementSpeedX;
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s32 movementSpeedY;
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s32 x;
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s32 y;
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};
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// Exported RAM declarations
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extern struct CameraObject gUnknown_03005DD0;
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extern u16 gUnknown_03005DEC;
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extern u16 gUnknown_03005DE8;
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extern struct CameraObject gFieldCamera;
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extern u16 gTotalCameraPixelOffsetX;
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extern u16 gTotalCameraPixelOffsetY;
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// Exported ROM declarations
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void DrawWholeMapView(void);
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@ -17,7 +17,7 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s
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void sub_8155F80(struct Sprite*);
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void UpdateShadowFieldEffect(struct Sprite*);
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void UpdateTallGrassFieldEffect(struct Sprite*);
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void sub_81561D0(struct Sprite*);
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void WaitFieldEffectSpriteAnim(struct Sprite*);
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void UpdateAshFieldEffect(struct Sprite*);
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void UpdateSurfBlobFieldEffect(struct Sprite*);
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void sub_8156194(struct Sprite*);
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@ -77,7 +77,7 @@ bool8 MetatileBehavior_IsBerryTreeSoil(u8);
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bool8 MetatileBehavior_IsAshGrass(u8);
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bool8 MetatileBehavior_IsFootprints(u8);
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bool8 MetatileBehavior_IsBridge(u8);
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u8 MetatileBehavior_GetBridgeSth(u8);
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u8 MetatileBehavior_GetBridgeType(u8);
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u8 MetatileBehavior_8089510(u8);
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bool8 MetatileBehavior_IsLandWildEncounter(u8);
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bool8 MetatileBehavior_IsWaterWildEncounter(u8);
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@ -665,7 +665,7 @@ u8 BattleSetup_GetTerrainId(void)
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return BATTLE_TERRAIN_MOUNTAIN;
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
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{
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if (MetatileBehavior_GetBridgeSth(tileBehavior))
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if (MetatileBehavior_GetBridgeType(tileBehavior))
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return BATTLE_TERRAIN_POND;
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if (MetatileBehavior_IsBridge(tileBehavior) == TRUE)
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return BATTLE_TERRAIN_WATER;
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@ -91,7 +91,7 @@ const union AnimCmd *const gFieldEffectObjectImageAnimTable_Ripple[] =
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gFieldEffectObjectImageAnim_850CAE0,
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};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple = {0xFFFF, 0x1005, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Ripple, gFieldEffectObjectPicTable_Ripple, gDummySpriteAffineAnimTable, sub_81561D0};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple = {0xFFFF, 0x1005, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Ripple, gFieldEffectObjectPicTable_Ripple, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
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const struct SpriteFrameImage gFieldEffectObjectPicTable_Ash[] = {
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overworld_frame(gFieldEffectObjectPic_Ash, 2, 2, 0),
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@ -562,7 +562,7 @@ const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown17[] =
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gFieldEffectObjectImageAnim_850D05C,
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};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown17 = {0xFFFF, 0x1005, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown17, gFieldEffectObjectPicTable_Unknown17, gDummySpriteAffineAnimTable, sub_81561D0};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown17 = {0xFFFF, 0x1005, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown17, gFieldEffectObjectPicTable_Unknown17, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
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const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown18[] = {
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overworld_frame(gFieldEffectObjectPic_Unknown18, 2, 2, 0),
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@ -587,7 +587,7 @@ const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown18[] =
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gFieldEffectObjectImageAnim_850D0C0,
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};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown18 = {0xFFFF, 0x1005, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown18, gFieldEffectObjectPicTable_Unknown18, gDummySpriteAffineAnimTable, sub_81561D0};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown18 = {0xFFFF, 0x1005, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown18, gFieldEffectObjectPicTable_Unknown18, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
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const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown19[] = {
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overworld_frame(gFieldEffectObjectPic_Unknown19, 2, 2, 0),
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@ -610,7 +610,7 @@ const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown19[] =
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gFieldEffectObjectImageAnim_850D118,
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};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown19 = {0xFFFF, 0x1004, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown19, gFieldEffectObjectPicTable_Unknown19, gDummySpriteAffineAnimTable, sub_81561D0};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown19 = {0xFFFF, 0x1004, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown19, gFieldEffectObjectPicTable_Unknown19, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
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const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown29[] = {
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overworld_frame(gFieldEffectObjectPic_Unknown29, 2, 1, 0),
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@ -656,7 +656,7 @@ const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown20[] =
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gFieldEffectObjectImageAnim_850D1AC,
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};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown20 = {0xFFFF, 0x1004, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown20, gFieldEffectObjectPicTable_Unknown20, gDummySpriteAffineAnimTable, sub_81561D0};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown20 = {0xFFFF, 0x1004, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown20, gFieldEffectObjectPicTable_Unknown20, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
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const union AffineAnimCmd gFieldEffectObjectRotScalAnim_850D1E4[] =
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{
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@ -733,7 +733,7 @@ const union AnimCmd *const gFieldEffectObjectImageAnimTable_BerryTreeGrowthSpark
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gFieldEffectObjectImageAnim_850D2D4,
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};
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const struct SpriteTemplate gFieldEffectObjectTemplate_BerryTreeGrowthSparkle = {0xFFFF, 0xFFFF, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_BerryTreeGrowthSparkle, gFieldEffectObjectPicTable_BerryTreeGrowthSparkle, gDummySpriteAffineAnimTable, sub_81561D0};
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const struct SpriteTemplate gFieldEffectObjectTemplate_BerryTreeGrowthSparkle = {0xFFFF, 0xFFFF, &gEventObjectBaseOam_16x16, gFieldEffectObjectImageAnimTable_BerryTreeGrowthSparkle, gFieldEffectObjectPicTable_BerryTreeGrowthSparkle, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
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const struct SpriteFrameImage gFieldEffectObjectPicTable_TreeDisguise[] = {
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overworld_frame(gFieldEffectObjectPic_TreeDisguise, 2, 4, 0),
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@ -1347,12 +1347,12 @@ void sub_8128060(u8 taskId)
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void ConfigureCameraObjectForPlacingDecoration(struct PlaceDecorationGraphicsDataBuffer *data, u8 decor)
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{
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sDecor_CameraSpriteObjectIdx1 = gSprites[gUnknown_03005DD0.spriteId].data[0];
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gUnknown_03005DD0.spriteId = gpu_pal_decompress_alloc_tag_and_upload(data, decor);
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gSprites[gUnknown_03005DD0.spriteId].oam.priority = 1;
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gSprites[gUnknown_03005DD0.spriteId].callback = sub_81292D0;
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gSprites[gUnknown_03005DD0.spriteId].pos1.x = gUnknown_085A7250[data->decoration->shape].x;
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gSprites[gUnknown_03005DD0.spriteId].pos1.y = gUnknown_085A7250[data->decoration->shape].y;
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sDecor_CameraSpriteObjectIdx1 = gSprites[gFieldCamera.spriteId].data[0];
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gFieldCamera.spriteId = gpu_pal_decompress_alloc_tag_and_upload(data, decor);
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gSprites[gFieldCamera.spriteId].oam.priority = 1;
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gSprites[gFieldCamera.spriteId].callback = sub_81292D0;
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gSprites[gFieldCamera.spriteId].pos1.x = gUnknown_085A7250[data->decoration->shape].x;
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gSprites[gFieldCamera.spriteId].pos1.y = gUnknown_085A7250[data->decoration->shape].y;
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}
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void SetUpPlacingDecorationPlayerAvatar(u8 taskId, struct PlaceDecorationGraphicsDataBuffer *data)
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@ -1374,7 +1374,7 @@ void SetUpPlacingDecorationPlayerAvatar(u8 taskId, struct PlaceDecorationGraphic
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}
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gSprites[sDecor_CameraSpriteObjectIdx2].oam.priority = 1;
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DestroySprite(&gSprites[sDecor_CameraSpriteObjectIdx1]);
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sDecor_CameraSpriteObjectIdx1 = gUnknown_03005DD0.spriteId;
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sDecor_CameraSpriteObjectIdx1 = gFieldCamera.spriteId;
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}
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void sub_812826C(u8 taskId)
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@ -2293,9 +2293,9 @@ bool8 sub_81299AC(u8 taskId)
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void SetUpPuttingAwayDecorationPlayerAvatar(void)
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{
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GetPlayerFacingDirection();
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sDecor_CameraSpriteObjectIdx1 = gSprites[gUnknown_03005DD0.spriteId].data[0];
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sDecor_CameraSpriteObjectIdx1 = gSprites[gFieldCamera.spriteId].data[0];
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sub_812A39C();
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gUnknown_03005DD0.spriteId = CreateSprite(&gUnknown_085A7404, 0x78, 0x50, 0);
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gFieldCamera.spriteId = CreateSprite(&gUnknown_085A7404, 0x78, 0x50, 0);
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if (gSaveBlock2Ptr->playerGender == MALE)
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{
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sDecor_CameraSpriteObjectIdx2 = AddPseudoEventObject(0xC1, SpriteCallbackDummy, 0x88, 0x48, 0);
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@ -2306,7 +2306,7 @@ void SetUpPuttingAwayDecorationPlayerAvatar(void)
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}
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gSprites[sDecor_CameraSpriteObjectIdx2].oam.priority = 1;
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DestroySprite(&gSprites[sDecor_CameraSpriteObjectIdx1]);
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sDecor_CameraSpriteObjectIdx1 = gUnknown_03005DD0.spriteId;
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sDecor_CameraSpriteObjectIdx1 = gFieldCamera.spriteId;
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gSprites[sDecor_CameraSpriteObjectIdx1].oam.priority = 1;
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}
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@ -5023,8 +5023,8 @@ void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
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{
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*dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
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*dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
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*dest_x -= gUnknown_03005DEC;
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*dest_y -= gUnknown_03005DE8;
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*dest_x -= gTotalCameraPixelOffsetX;
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*dest_y -= gTotalCameraPixelOffsetY;
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}
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void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
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@ -5032,21 +5032,21 @@ void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
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s16 dx;
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s16 dy;
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dx = -gUnknown_03005DEC - gUnknown_03005DD0.x;
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dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y;
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if (gUnknown_03005DD0.x > 0)
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dx = -gTotalCameraPixelOffsetX - gFieldCamera.x;
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dy = -gTotalCameraPixelOffsetY - gFieldCamera.y;
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if (gFieldCamera.x > 0)
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{
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dx += 0x10;
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}
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if (gUnknown_03005DD0.x < 0)
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if (gFieldCamera.x < 0)
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{
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dx -= 0x10;
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}
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if (gUnknown_03005DD0.y > 0)
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if (gFieldCamera.y > 0)
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{
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dy += 0x10;
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}
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if (gUnknown_03005DD0.y < 0)
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if (gFieldCamera.y < 0)
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{
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dy -= 0x10;
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}
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@ -5065,19 +5065,19 @@ static void GetEventObjectMovingCameraOffset(s16 *x, s16 *y)
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{
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*x = 0;
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*y = 0;
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if (gUnknown_03005DD0.x > 0)
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if (gFieldCamera.x > 0)
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{
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(*x)++;
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}
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if (gUnknown_03005DD0.x < 0)
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if (gFieldCamera.x < 0)
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{
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(*x) --;
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}
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if (gUnknown_03005DD0.y > 0)
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if (gFieldCamera.y > 0)
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{
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(*y)++;
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}
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if (gUnknown_03005DD0.y < 0)
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if (gFieldCamera.y < 0)
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{
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(*y) --;
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}
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|
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@ -15,71 +15,71 @@
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EWRAM_DATA bool8 gUnusedBikeCameraAheadPanback = FALSE;
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// Static type declarations
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struct FieldCameraUnknownStruct
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struct FieldCameraOffset
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{
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u8 unk0;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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bool8 unk4;
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u8 xPixelOffset;
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u8 yPixelOffset;
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u8 xTileOffset;
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u8 yTileOffset;
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bool8 copyBGToVRAM;
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};
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// static functions
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static void RedrawMapSliceNorth(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout);
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static void RedrawMapSliceSouth(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout);
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static void RedrawMapSliceEast(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout);
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static void RedrawMapSliceWest(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout);
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static s32 MapPosToBgTilemapOffset(struct FieldCameraUnknownStruct *a, s32 x, s32 y);
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static void RedrawMapSliceNorth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static void RedrawMapSliceSouth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static void RedrawMapSliceEast(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static void RedrawMapSliceWest(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static s32 MapPosToBgTilemapOffset(struct FieldCameraOffset *a, s32 x, s32 y);
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static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLayout);
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static void DrawMetatileAt(const struct MapLayout *mapLayout, u16, int, int);
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static void DrawMetatile(s32 a, u16 *b, u16 c);
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static void CameraPanningCB_PanAhead(void);
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// IWRAM bss vars
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static IWRAM_DATA struct FieldCameraUnknownStruct gUnknown_03000E20;
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static IWRAM_DATA s16 gUnknown_03000E28;
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static IWRAM_DATA s16 gUnknown_03000E2A;
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static IWRAM_DATA struct FieldCameraOffset sFieldCameraOffset;
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static IWRAM_DATA s16 sHorizontalCameraPan;
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static IWRAM_DATA s16 sVerticalCameraPan;
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static IWRAM_DATA u8 gUnknown_03000E2C;
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static IWRAM_DATA void (*gUnknown_03000E30)(void);
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static IWRAM_DATA void (*sFieldCameraPanningCallback)(void);
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struct CameraObject gUnknown_03005DD0;
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u16 gUnknown_03005DE8;
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u16 gUnknown_03005DEC;
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struct CameraObject gFieldCamera;
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u16 gTotalCameraPixelOffsetY;
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u16 gTotalCameraPixelOffsetX;
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// text
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static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraUnknownStruct *a)
|
||||
static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraOffset *cameraOffset)
|
||||
{
|
||||
a->unk2 = 0;
|
||||
a->unk3 = 0;
|
||||
a->unk0 = 0;
|
||||
a->unk1 = 0;
|
||||
a->unk4 = TRUE;
|
||||
cameraOffset->xTileOffset = 0;
|
||||
cameraOffset->yTileOffset = 0;
|
||||
cameraOffset->xPixelOffset = 0;
|
||||
cameraOffset->yPixelOffset = 0;
|
||||
cameraOffset->copyBGToVRAM = TRUE;
|
||||
}
|
||||
|
||||
static void tilemap_move_something(struct FieldCameraUnknownStruct *a, u32 b, u32 c)
|
||||
static void tilemap_move_something(struct FieldCameraOffset *cameraOffset, u32 b, u32 c)
|
||||
{
|
||||
a->unk2 += b;
|
||||
a->unk2 %= 32;
|
||||
a->unk3 += c;
|
||||
a->unk3 %= 32;
|
||||
cameraOffset->xTileOffset += b;
|
||||
cameraOffset->xTileOffset %= 32;
|
||||
cameraOffset->yTileOffset += c;
|
||||
cameraOffset->yTileOffset %= 32;
|
||||
}
|
||||
|
||||
static void coords8_add(struct FieldCameraUnknownStruct *a, u32 b, u32 c)
|
||||
static void coords8_add(struct FieldCameraOffset *cameraOffset, u32 b, u32 c)
|
||||
{
|
||||
a->unk0 += b;
|
||||
a->unk1 += c;
|
||||
cameraOffset->xPixelOffset += b;
|
||||
cameraOffset->yPixelOffset += c;
|
||||
}
|
||||
|
||||
void move_tilemap_camera_to_upper_left_corner(void)
|
||||
{
|
||||
move_tilemap_camera_to_upper_left_corner_(&gUnknown_03000E20);
|
||||
move_tilemap_camera_to_upper_left_corner_(&sFieldCameraOffset);
|
||||
}
|
||||
|
||||
void FieldUpdateBgTilemapScroll(void)
|
||||
{
|
||||
u32 r4, r5;
|
||||
r5 = gUnknown_03000E20.unk0 + gUnknown_03000E28;
|
||||
r4 = gUnknown_03000E2A + gUnknown_03000E20.unk1 + 8;
|
||||
r5 = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
|
||||
r4 = sVerticalCameraPan + sFieldCameraOffset.yPixelOffset + 8;
|
||||
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, r5);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, r4);
|
||||
|
@ -91,14 +91,14 @@ void FieldUpdateBgTilemapScroll(void)
|
|||
|
||||
void sub_8089C08(s16 *a, s16 *b)
|
||||
{
|
||||
*a = gUnknown_03000E20.unk0 + gUnknown_03000E28;
|
||||
*b = gUnknown_03000E20.unk1 + gUnknown_03000E2A + 8;
|
||||
*a = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
|
||||
*b = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
|
||||
}
|
||||
|
||||
void DrawWholeMapView(void)
|
||||
{
|
||||
DrawWholeMapViewInternal(gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y, gMapHeader.mapLayout);
|
||||
gUnknown_03000E20.unk4 = TRUE;
|
||||
sFieldCameraOffset.copyBGToVRAM = TRUE;
|
||||
}
|
||||
|
||||
static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLayout)
|
||||
|
@ -110,13 +110,13 @@ static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLa
|
|||
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = gUnknown_03000E20.unk3 + i;
|
||||
temp = sFieldCameraOffset.yTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
r6 = temp * 32;
|
||||
for (j = 0; j < 32; j += 2)
|
||||
{
|
||||
temp = gUnknown_03000E20.unk2 + j;
|
||||
temp = sFieldCameraOffset.xTileOffset + j;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, r6 + temp, x + j / 2, y + i / 2);
|
||||
|
@ -124,112 +124,112 @@ static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLa
|
|||
}
|
||||
}
|
||||
|
||||
static void RedrawMapSlicesForCameraUpdate(struct FieldCameraUnknownStruct *a, int x, int y)
|
||||
static void RedrawMapSlicesForCameraUpdate(struct FieldCameraOffset *cameraOffset, int x, int y)
|
||||
{
|
||||
const struct MapLayout *mapLayout = gMapHeader.mapLayout;
|
||||
|
||||
if (x > 0)
|
||||
RedrawMapSliceWest(a, mapLayout);
|
||||
RedrawMapSliceWest(cameraOffset, mapLayout);
|
||||
if (x < 0)
|
||||
RedrawMapSliceEast(a, mapLayout);
|
||||
RedrawMapSliceEast(cameraOffset, mapLayout);
|
||||
if (y > 0)
|
||||
RedrawMapSliceNorth(a, mapLayout);
|
||||
RedrawMapSliceNorth(cameraOffset, mapLayout);
|
||||
if (y < 0)
|
||||
RedrawMapSliceSouth(a, mapLayout);
|
||||
a->unk4 = TRUE;
|
||||
RedrawMapSliceSouth(cameraOffset, mapLayout);
|
||||
cameraOffset->copyBGToVRAM = TRUE;
|
||||
}
|
||||
|
||||
static void RedrawMapSliceNorth(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout)
|
||||
static void RedrawMapSliceNorth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
|
||||
{
|
||||
u8 i;
|
||||
u8 temp;
|
||||
u32 r7;
|
||||
|
||||
temp = a->unk3 + 28;
|
||||
temp = cameraOffset->yTileOffset + 28;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
r7 = temp * 32;
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = a->unk2 + i;
|
||||
temp = cameraOffset->xTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y + 14);
|
||||
}
|
||||
}
|
||||
|
||||
static void RedrawMapSliceSouth(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout)
|
||||
static void RedrawMapSliceSouth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
|
||||
{
|
||||
u8 i;
|
||||
u8 temp;
|
||||
u32 r7 = a->unk3 * 32;
|
||||
u32 r7 = cameraOffset->yTileOffset * 32;
|
||||
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = a->unk2 + i;
|
||||
temp = cameraOffset->xTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y);
|
||||
}
|
||||
}
|
||||
|
||||
static void RedrawMapSliceEast(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout)
|
||||
static void RedrawMapSliceEast(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
|
||||
{
|
||||
u8 i;
|
||||
u8 temp;
|
||||
u32 r6 = a->unk2;
|
||||
u32 r6 = cameraOffset->xTileOffset;
|
||||
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = a->unk3 + i;
|
||||
temp = cameraOffset->yTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, temp * 32 + r6, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y + i / 2);
|
||||
}
|
||||
}
|
||||
|
||||
static void RedrawMapSliceWest(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout)
|
||||
static void RedrawMapSliceWest(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
|
||||
{
|
||||
u8 i;
|
||||
u8 temp;
|
||||
u8 r5 = a->unk2 + 28;
|
||||
u8 r5 = cameraOffset->xTileOffset + 28;
|
||||
|
||||
if (r5 >= 32)
|
||||
r5 -= 32;
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = a->unk3 + i;
|
||||
temp = cameraOffset->yTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, temp * 32 + r5, gSaveBlock1Ptr->pos.x + 14, gSaveBlock1Ptr->pos.y + i / 2);
|
||||
}
|
||||
}
|
||||
|
||||
void CurrentMapDrawMetatileAt(int a, int b)
|
||||
void CurrentMapDrawMetatileAt(int x, int y)
|
||||
{
|
||||
int offset = MapPosToBgTilemapOffset(&gUnknown_03000E20, a, b);
|
||||
int offset = MapPosToBgTilemapOffset(&sFieldCameraOffset, x, y);
|
||||
|
||||
if (offset >= 0)
|
||||
{
|
||||
DrawMetatileAt(gMapHeader.mapLayout, offset, a, b);
|
||||
gUnknown_03000E20.unk4 = TRUE;
|
||||
DrawMetatileAt(gMapHeader.mapLayout, offset, x, y);
|
||||
sFieldCameraOffset.copyBGToVRAM = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawDoorMetatileAt(int x, int y, u16 *arr)
|
||||
{
|
||||
int offset = MapPosToBgTilemapOffset(&gUnknown_03000E20, x, y);
|
||||
int offset = MapPosToBgTilemapOffset(&sFieldCameraOffset, x, y);
|
||||
|
||||
if (offset >= 0)
|
||||
{
|
||||
DrawMetatile(1, arr, offset);
|
||||
gUnknown_03000E20.unk4 = TRUE;
|
||||
sFieldCameraOffset.copyBGToVRAM = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 b, int c, int d)
|
||||
static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 offset, int x, int y)
|
||||
{
|
||||
u16 metatileId = MapGridGetMetatileIdAt(c, d);
|
||||
u16 metatileId = MapGridGetMetatileIdAt(x, y);
|
||||
u16 *metatiles;
|
||||
|
||||
if (metatileId > NUM_METATILES_TOTAL)
|
||||
|
@ -241,60 +241,69 @@ static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 b, int c, int
|
|||
metatiles = mapLayout->secondaryTileset->metatiles;
|
||||
metatileId -= NUM_METATILES_IN_PRIMARY;
|
||||
}
|
||||
DrawMetatile(MapGridGetMetatileLayerTypeAt(c, d), metatiles + metatileId * 8, b);
|
||||
DrawMetatile(MapGridGetMetatileLayerTypeAt(x, y), metatiles + metatileId * 8, offset);
|
||||
}
|
||||
|
||||
static void DrawMetatile(s32 a, u16 *b, u16 c)
|
||||
static void DrawMetatile(s32 metatileLayerType, u16 *metatiles, u16 offset)
|
||||
{
|
||||
switch (a)
|
||||
switch (metatileLayerType)
|
||||
{
|
||||
case 2:
|
||||
gBGTilemapBuffers3[c] = b[0];
|
||||
gBGTilemapBuffers3[c + 1] = b[1];
|
||||
gBGTilemapBuffers3[c + 0x20] = b[2];
|
||||
gBGTilemapBuffers3[c + 0x21] = b[3];
|
||||
case 2: // LAYER_TYPE_
|
||||
// Draw metatile's bottom layer to the bottom background layer.
|
||||
gBGTilemapBuffers3[offset] = metatiles[0];
|
||||
gBGTilemapBuffers3[offset + 1] = metatiles[1];
|
||||
gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
|
||||
gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
|
||||
|
||||
gBGTilemapBuffers1[c] = 0;
|
||||
gBGTilemapBuffers1[c + 1] = 0;
|
||||
gBGTilemapBuffers1[c + 0x20] = 0;
|
||||
gBGTilemapBuffers1[c + 0x21] = 0;
|
||||
// Draw transparent tiles to the middle background layer.
|
||||
gBGTilemapBuffers1[offset] = 0;
|
||||
gBGTilemapBuffers1[offset + 1] = 0;
|
||||
gBGTilemapBuffers1[offset + 0x20] = 0;
|
||||
gBGTilemapBuffers1[offset + 0x21] = 0;
|
||||
|
||||
gBGTilemapBuffers2[c] = b[4];
|
||||
gBGTilemapBuffers2[c + 1] = b[5];
|
||||
gBGTilemapBuffers2[c + 0x20] = b[6];
|
||||
gBGTilemapBuffers2[c + 0x21] = b[7];
|
||||
// Draw metatile's top layer to the top background layer.
|
||||
gBGTilemapBuffers2[offset] = metatiles[4];
|
||||
gBGTilemapBuffers2[offset + 1] = metatiles[5];
|
||||
gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
|
||||
gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
|
||||
break;
|
||||
case 1:
|
||||
gBGTilemapBuffers3[c] = b[0];
|
||||
gBGTilemapBuffers3[c + 1] = b[1];
|
||||
gBGTilemapBuffers3[c + 0x20] = b[2];
|
||||
gBGTilemapBuffers3[c + 0x21] = b[3];
|
||||
case 1: // LAYER_TYPE_COVERED_BY_OBJECTS
|
||||
// Draw metatile's bottom layer to the bottom background layer.
|
||||
gBGTilemapBuffers3[offset] = metatiles[0];
|
||||
gBGTilemapBuffers3[offset + 1] = metatiles[1];
|
||||
gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
|
||||
gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
|
||||
|
||||
gBGTilemapBuffers1[c] = b[4];
|
||||
gBGTilemapBuffers1[c + 1] = b[5];
|
||||
gBGTilemapBuffers1[c + 0x20] = b[6];
|
||||
gBGTilemapBuffers1[c + 0x21] = b[7];
|
||||
// Draw metatile's top layer to the middle background layer.
|
||||
gBGTilemapBuffers1[offset] = metatiles[4];
|
||||
gBGTilemapBuffers1[offset + 1] = metatiles[5];
|
||||
gBGTilemapBuffers1[offset + 0x20] = metatiles[6];
|
||||
gBGTilemapBuffers1[offset + 0x21] = metatiles[7];
|
||||
|
||||
gBGTilemapBuffers2[c] = 0;
|
||||
gBGTilemapBuffers2[c + 1] = 0;
|
||||
gBGTilemapBuffers2[c + 0x20] = 0;
|
||||
gBGTilemapBuffers2[c + 0x21] = 0;
|
||||
// Draw transparent tiles to the top background layer.
|
||||
gBGTilemapBuffers2[offset] = 0;
|
||||
gBGTilemapBuffers2[offset + 1] = 0;
|
||||
gBGTilemapBuffers2[offset + 0x20] = 0;
|
||||
gBGTilemapBuffers2[offset + 0x21] = 0;
|
||||
break;
|
||||
case 0:
|
||||
gBGTilemapBuffers3[c] = 0x3014;
|
||||
gBGTilemapBuffers3[c + 1] = 0x3014;
|
||||
gBGTilemapBuffers3[c + 0x20] = 0x3014;
|
||||
gBGTilemapBuffers3[c + 0x21] = 0x3014;
|
||||
case 0: // LAYER_TYPE_NORMAL
|
||||
// Draw garbage to the bottom background layer.
|
||||
gBGTilemapBuffers3[offset] = 0x3014;
|
||||
gBGTilemapBuffers3[offset + 1] = 0x3014;
|
||||
gBGTilemapBuffers3[offset + 0x20] = 0x3014;
|
||||
gBGTilemapBuffers3[offset + 0x21] = 0x3014;
|
||||
|
||||
gBGTilemapBuffers1[c] = b[0];
|
||||
gBGTilemapBuffers1[c + 1] = b[1];
|
||||
gBGTilemapBuffers1[c + 0x20] = b[2];
|
||||
gBGTilemapBuffers1[c + 0x21] = b[3];
|
||||
// Draw metatile's bottom layer to the middle background layer.
|
||||
gBGTilemapBuffers1[offset] = metatiles[0];
|
||||
gBGTilemapBuffers1[offset + 1] = metatiles[1];
|
||||
gBGTilemapBuffers1[offset + 0x20] = metatiles[2];
|
||||
gBGTilemapBuffers1[offset + 0x21] = metatiles[3];
|
||||
|
||||
gBGTilemapBuffers2[c] = b[4];
|
||||
gBGTilemapBuffers2[c + 1] = b[5];
|
||||
gBGTilemapBuffers2[c + 0x20] = b[6];
|
||||
gBGTilemapBuffers2[c + 0x21] = b[7];
|
||||
// Draw metatile's top layer to the top background layer, which covers event object sprites.
|
||||
gBGTilemapBuffers2[offset] = metatiles[4];
|
||||
gBGTilemapBuffers2[offset + 1] = metatiles[5];
|
||||
gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
|
||||
gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
|
||||
break;
|
||||
}
|
||||
schedule_bg_copy_tilemap_to_vram(1);
|
||||
|
@ -302,51 +311,51 @@ static void DrawMetatile(s32 a, u16 *b, u16 c)
|
|||
schedule_bg_copy_tilemap_to_vram(3);
|
||||
}
|
||||
|
||||
static s32 MapPosToBgTilemapOffset(struct FieldCameraUnknownStruct *a, s32 x, s32 y)
|
||||
static s32 MapPosToBgTilemapOffset(struct FieldCameraOffset *cameraOffset, s32 x, s32 y)
|
||||
{
|
||||
x -= gSaveBlock1Ptr->pos.x;
|
||||
x *= 2;
|
||||
if (x >= 32 || x < 0)
|
||||
return -1;
|
||||
x = x + a->unk2;
|
||||
x = x + cameraOffset->xTileOffset;
|
||||
if (x >= 32)
|
||||
x -= 32;
|
||||
|
||||
y = (y - gSaveBlock1Ptr->pos.y) * 2;
|
||||
if (y >= 32 || y < 0)
|
||||
return -1;
|
||||
y = y + a->unk3;
|
||||
y = y + cameraOffset->yTileOffset;
|
||||
if (y >= 32)
|
||||
y -= 32;
|
||||
|
||||
return y * 32 + x;
|
||||
}
|
||||
|
||||
static void CameraUpdateCallback(struct CameraObject *a)
|
||||
static void CameraUpdateCallback(struct CameraObject *fieldCamera)
|
||||
{
|
||||
if (a->spriteId != 0)
|
||||
if (fieldCamera->spriteId != 0)
|
||||
{
|
||||
a->unk8 = gSprites[a->spriteId].data[2];
|
||||
a->unkC = gSprites[a->spriteId].data[3];
|
||||
fieldCamera->movementSpeedX = gSprites[fieldCamera->spriteId].data[2];
|
||||
fieldCamera->movementSpeedY = gSprites[fieldCamera->spriteId].data[3];
|
||||
}
|
||||
}
|
||||
|
||||
void ResetCameraUpdateInfo(void)
|
||||
{
|
||||
gUnknown_03005DD0.unk8 = 0;
|
||||
gUnknown_03005DD0.unkC = 0;
|
||||
gUnknown_03005DD0.x = 0;
|
||||
gUnknown_03005DD0.y = 0;
|
||||
gUnknown_03005DD0.spriteId = 0;
|
||||
gUnknown_03005DD0.callback = NULL;
|
||||
gFieldCamera.movementSpeedX = 0;
|
||||
gFieldCamera.movementSpeedY = 0;
|
||||
gFieldCamera.x = 0;
|
||||
gFieldCamera.y = 0;
|
||||
gFieldCamera.spriteId = 0;
|
||||
gFieldCamera.callback = NULL;
|
||||
}
|
||||
|
||||
u32 InitCameraUpdateCallback(u8 a)
|
||||
u32 InitCameraUpdateCallback(u8 trackedSpriteId)
|
||||
{
|
||||
if (gUnknown_03005DD0.spriteId != 0)
|
||||
DestroySprite(&gSprites[gUnknown_03005DD0.spriteId]);
|
||||
gUnknown_03005DD0.spriteId = AddCameraObject(a);
|
||||
gUnknown_03005DD0.callback = CameraUpdateCallback;
|
||||
if (gFieldCamera.spriteId != 0)
|
||||
DestroySprite(&gSprites[gFieldCamera.spriteId]);
|
||||
gFieldCamera.spriteId = AddCameraObject(trackedSpriteId);
|
||||
gFieldCamera.callback = CameraUpdateCallback;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -354,54 +363,54 @@ void CameraUpdate(void)
|
|||
{
|
||||
int deltaX;
|
||||
int deltaY;
|
||||
int r0;
|
||||
int r1;
|
||||
int r7;
|
||||
int r8;
|
||||
int curMovementOffsetY;
|
||||
int curMovementOffsetX;
|
||||
int movementSpeedX;
|
||||
int movementSpeedY;
|
||||
|
||||
if (gUnknown_03005DD0.callback != NULL)
|
||||
gUnknown_03005DD0.callback(&gUnknown_03005DD0);
|
||||
r7 = gUnknown_03005DD0.unk8;
|
||||
r8 = gUnknown_03005DD0.unkC;
|
||||
if (gFieldCamera.callback != NULL)
|
||||
gFieldCamera.callback(&gFieldCamera);
|
||||
movementSpeedX = gFieldCamera.movementSpeedX;
|
||||
movementSpeedY = gFieldCamera.movementSpeedY;
|
||||
deltaX = 0;
|
||||
deltaY = 0;
|
||||
r1 = gUnknown_03005DD0.x;
|
||||
r0 = gUnknown_03005DD0.y;
|
||||
curMovementOffsetX = gFieldCamera.x;
|
||||
curMovementOffsetY = gFieldCamera.y;
|
||||
|
||||
|
||||
if (r1 == 0 && r7 != 0)
|
||||
if (curMovementOffsetX == 0 && movementSpeedX != 0)
|
||||
{
|
||||
if (r7 > 0)
|
||||
if (movementSpeedX > 0)
|
||||
deltaX = 1;
|
||||
else
|
||||
deltaX = -1;
|
||||
}
|
||||
if (r0 == 0 && r8 != 0)
|
||||
if (curMovementOffsetY == 0 && movementSpeedY != 0)
|
||||
{
|
||||
if (r8 > 0)
|
||||
if (movementSpeedY > 0)
|
||||
deltaY = 1;
|
||||
else
|
||||
deltaY = -1;
|
||||
}
|
||||
if (r1 != 0 && r1 == -r7)
|
||||
if (curMovementOffsetX != 0 && curMovementOffsetX == -movementSpeedX)
|
||||
{
|
||||
if (r7 > 0)
|
||||
if (movementSpeedX > 0)
|
||||
deltaX = 1;
|
||||
else
|
||||
deltaX = -1;
|
||||
}
|
||||
if (r0 != 0 && r0 == -r8)
|
||||
if (curMovementOffsetY != 0 && curMovementOffsetY == -movementSpeedY)
|
||||
{
|
||||
if (r8 > 0)
|
||||
if (movementSpeedY > 0)
|
||||
deltaX = 1;
|
||||
else
|
||||
deltaX = -1;
|
||||
}
|
||||
|
||||
gUnknown_03005DD0.x += r7;
|
||||
gUnknown_03005DD0.x = gUnknown_03005DD0.x - 16 * (gUnknown_03005DD0.x / 16);
|
||||
gUnknown_03005DD0.y += r8;
|
||||
gUnknown_03005DD0.y = gUnknown_03005DD0.y - 16 * (gUnknown_03005DD0.y / 16);
|
||||
gFieldCamera.x += movementSpeedX;
|
||||
gFieldCamera.x = gFieldCamera.x - 16 * (gFieldCamera.x / 16);
|
||||
gFieldCamera.y += movementSpeedY;
|
||||
gFieldCamera.y = gFieldCamera.y - 16 * (gFieldCamera.y / 16);
|
||||
|
||||
if (deltaX != 0 || deltaY != 0)
|
||||
{
|
||||
|
@ -409,50 +418,50 @@ void CameraUpdate(void)
|
|||
UpdateEventObjectsForCameraUpdate(deltaX, deltaY);
|
||||
RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
|
||||
ResetBerryTreeSparkleFlags();
|
||||
tilemap_move_something(&gUnknown_03000E20, deltaX * 2, deltaY * 2);
|
||||
RedrawMapSlicesForCameraUpdate(&gUnknown_03000E20, deltaX * 2, deltaY * 2);
|
||||
tilemap_move_something(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
|
||||
RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
|
||||
}
|
||||
|
||||
coords8_add(&gUnknown_03000E20, r7, r8);
|
||||
gUnknown_03005DEC -= r7;
|
||||
gUnknown_03005DE8 -= r8;
|
||||
coords8_add(&sFieldCameraOffset, movementSpeedX, movementSpeedY);
|
||||
gTotalCameraPixelOffsetX -= movementSpeedX;
|
||||
gTotalCameraPixelOffsetY -= movementSpeedY;
|
||||
}
|
||||
|
||||
void camera_move_and_redraw(int a, int b) //unused
|
||||
void MoveCameraAndRedrawMap(int deltaX, int deltaY) //unused
|
||||
{
|
||||
CameraMove(a, b);
|
||||
UpdateEventObjectsForCameraUpdate(a, b);
|
||||
CameraMove(deltaX, deltaY);
|
||||
UpdateEventObjectsForCameraUpdate(deltaX, deltaY);
|
||||
DrawWholeMapView();
|
||||
gUnknown_03005DEC -= a * 16;
|
||||
gUnknown_03005DE8 -= b * 16;
|
||||
gTotalCameraPixelOffsetX -= deltaX * 16;
|
||||
gTotalCameraPixelOffsetY -= deltaY * 16;
|
||||
}
|
||||
|
||||
void SetCameraPanningCallback(void (*a)(void))
|
||||
{
|
||||
gUnknown_03000E30 = a;
|
||||
sFieldCameraPanningCallback = a;
|
||||
}
|
||||
|
||||
void SetCameraPanning(s16 a, s16 b)
|
||||
{
|
||||
gUnknown_03000E28 = a;
|
||||
gUnknown_03000E2A = b + 32;
|
||||
sHorizontalCameraPan = a;
|
||||
sVerticalCameraPan = b + 32;
|
||||
}
|
||||
|
||||
void InstallCameraPanAheadCallback(void)
|
||||
{
|
||||
gUnknown_03000E30 = CameraPanningCB_PanAhead;
|
||||
sFieldCameraPanningCallback = CameraPanningCB_PanAhead;
|
||||
gUnknown_03000E2C = 0;
|
||||
gUnknown_03000E28 = 0;
|
||||
gUnknown_03000E2A = 32;
|
||||
sHorizontalCameraPan = 0;
|
||||
sVerticalCameraPan = 32;
|
||||
}
|
||||
|
||||
void UpdateCameraPanning(void)
|
||||
{
|
||||
if (gUnknown_03000E30 != NULL)
|
||||
gUnknown_03000E30();
|
||||
if (sFieldCameraPanningCallback != NULL)
|
||||
sFieldCameraPanningCallback();
|
||||
//Update sprite offset of overworld objects
|
||||
gSpriteCoordOffsetX = gUnknown_03005DEC - gUnknown_03000E28;
|
||||
gSpriteCoordOffsetY = gUnknown_03005DE8 - gUnknown_03000E2A - 8;
|
||||
gSpriteCoordOffsetX = gTotalCameraPixelOffsetX - sHorizontalCameraPan;
|
||||
gSpriteCoordOffsetY = gTotalCameraPixelOffsetY - sVerticalCameraPan - 8;
|
||||
}
|
||||
|
||||
static void CameraPanningCB_PanAhead(void)
|
||||
|
@ -480,22 +489,21 @@ static void CameraPanningCB_PanAhead(void)
|
|||
var = GetPlayerMovementDirection();
|
||||
if (var == 2)
|
||||
{
|
||||
if (gUnknown_03000E2A > -8)
|
||||
gUnknown_03000E2A -= 2;
|
||||
if (sVerticalCameraPan > -8)
|
||||
sVerticalCameraPan -= 2;
|
||||
}
|
||||
else if (var == 1)
|
||||
{
|
||||
if (gUnknown_03000E2A < 72)
|
||||
gUnknown_03000E2A += 2;
|
||||
if (sVerticalCameraPan < 72)
|
||||
sVerticalCameraPan += 2;
|
||||
}
|
||||
else if (gUnknown_03000E2A < 32)
|
||||
else if (sVerticalCameraPan < 32)
|
||||
{
|
||||
gUnknown_03000E2A += 2;
|
||||
sVerticalCameraPan += 2;
|
||||
}
|
||||
else if (gUnknown_03000E2A > 32)
|
||||
else if (sVerticalCameraPan > 32)
|
||||
{
|
||||
gUnknown_03000E2A -= 2;
|
||||
sVerticalCameraPan -= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3791,8 +3791,8 @@ const struct SpriteTemplate gUnknown_0855C5EC = {
|
|||
void sub_80B9D24(struct Sprite* sprite)
|
||||
{
|
||||
int i;
|
||||
int xPos = (s16)gUnknown_03005DEC + sprite->pos1.x + sprite->pos2.x;
|
||||
int yPos = (s16)gUnknown_03005DE8 + sprite->pos1.y + sprite->pos2.y - 4;
|
||||
int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x;
|
||||
int yPos = (s16)gTotalCameraPixelOffsetY + sprite->pos1.y + sprite->pos2.y - 4;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
|
|
|
@ -14,22 +14,22 @@
|
|||
|
||||
#define EVENT_OBJ_PAL_TAG_NONE 0x11FF // duplicate of define in event_object_movement.c
|
||||
|
||||
void UpdateObjectReflectionSprite(struct Sprite *);
|
||||
void LoadObjectReflectionPalette(struct EventObject *eventObject, struct Sprite *sprite);
|
||||
void LoadObjectHighBridgeReflectionPalette(struct EventObject *, u8);
|
||||
void LoadObjectRegularReflectionPalette(struct EventObject *, u8);
|
||||
void sub_81561FC(struct Sprite *, u8, u8);
|
||||
void FadeFootprintsTireTracks_Step0(struct Sprite *);
|
||||
void FadeFootprintsTireTracks_Step1(struct Sprite *);
|
||||
void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
|
||||
void UpdateAshFieldEffect_Step0(struct Sprite *);
|
||||
void UpdateAshFieldEffect_Step1(struct Sprite *);
|
||||
void UpdateAshFieldEffect_Step2(struct Sprite *);
|
||||
void sub_81556B0(struct EventObject *, struct Sprite *);
|
||||
void sub_81556E8(struct EventObject *, struct Sprite *);
|
||||
void sub_815577C(struct EventObject *, struct Sprite *, struct Sprite *);
|
||||
void sub_8155850(struct Sprite *);
|
||||
u32 ShowDisguiseFieldEffect(u8, u8, u8);
|
||||
static void UpdateObjectReflectionSprite(struct Sprite *);
|
||||
static void LoadObjectReflectionPalette(struct EventObject *eventObject, struct Sprite *sprite);
|
||||
static void LoadObjectHighBridgeReflectionPalette(struct EventObject *, u8);
|
||||
static void LoadObjectRegularReflectionPalette(struct EventObject *, u8);
|
||||
static void sub_81561FC(struct Sprite *, u8, u8);
|
||||
static void FadeFootprintsTireTracks_Step0(struct Sprite *);
|
||||
static void FadeFootprintsTireTracks_Step1(struct Sprite *);
|
||||
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
|
||||
static void UpdateAshFieldEffect_Step0(struct Sprite *);
|
||||
static void UpdateAshFieldEffect_Step1(struct Sprite *);
|
||||
static void UpdateAshFieldEffect_Step2(struct Sprite *);
|
||||
static void sub_81556B0(struct EventObject *, struct Sprite *);
|
||||
static void sub_81556E8(struct EventObject *, struct Sprite *);
|
||||
static void sub_815577C(struct EventObject *, struct Sprite *, struct Sprite *);
|
||||
static void sub_8155850(struct Sprite *);
|
||||
static u32 ShowDisguiseFieldEffect(u8, u8, u8);
|
||||
|
||||
void SetUpReflection(struct EventObject *eventObject, struct Sprite *sprite, bool8 stillReflection)
|
||||
{
|
||||
|
@ -59,12 +59,12 @@ static s16 GetReflectionVerticalOffset(struct EventObject *eventObject)
|
|||
return GetEventObjectGraphicsInfo(eventObject->graphicsId)->height - 2;
|
||||
}
|
||||
|
||||
void LoadObjectReflectionPalette(struct EventObject *eventObject, struct Sprite *sprite)
|
||||
static void LoadObjectReflectionPalette(struct EventObject *eventObject, struct Sprite *sprite)
|
||||
{
|
||||
u8 bridgeType;
|
||||
u16 bridgeReflectionVerticalOffsets[] = { 12, 28, 44 };
|
||||
sprite->data[2] = 0;
|
||||
if (!GetEventObjectGraphicsInfo(eventObject->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeSth(eventObject->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeSth(eventObject->currentMetatileBehavior))))
|
||||
if (!GetEventObjectGraphicsInfo(eventObject->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeType(eventObject->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeType(eventObject->currentMetatileBehavior))))
|
||||
{
|
||||
sprite->data[2] = bridgeReflectionVerticalOffsets[bridgeType - 1];
|
||||
LoadObjectHighBridgeReflectionPalette(eventObject, sprite->oam.paletteNum);
|
||||
|
@ -75,7 +75,7 @@ void LoadObjectReflectionPalette(struct EventObject *eventObject, struct Sprite
|
|||
}
|
||||
}
|
||||
|
||||
void LoadObjectRegularReflectionPalette(struct EventObject *eventObject, u8 paletteIndex)
|
||||
static void LoadObjectRegularReflectionPalette(struct EventObject *eventObject, u8 paletteIndex)
|
||||
{
|
||||
const struct EventObjectGraphicsInfo *graphicsInfo;
|
||||
|
||||
|
@ -100,7 +100,7 @@ void LoadObjectRegularReflectionPalette(struct EventObject *eventObject, u8 pale
|
|||
|
||||
// When walking on a bridge high above water (Route 120), the reflection is a solid dark blue color.
|
||||
// This is so the sprite blends in with the dark water metatile underneath the bridge.
|
||||
void LoadObjectHighBridgeReflectionPalette(struct EventObject *eventObject, u8 paletteNum)
|
||||
static void LoadObjectHighBridgeReflectionPalette(struct EventObject *eventObject, u8 paletteNum)
|
||||
{
|
||||
const struct EventObjectGraphicsInfo *graphicsInfo;
|
||||
|
||||
|
@ -112,7 +112,7 @@ void LoadObjectHighBridgeReflectionPalette(struct EventObject *eventObject, u8 p
|
|||
}
|
||||
}
|
||||
|
||||
void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite)
|
||||
static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite)
|
||||
{
|
||||
struct EventObject *eventObject;
|
||||
struct Sprite *mainSprite;
|
||||
|
@ -579,7 +579,7 @@ void UpdateFootprintsTireTracksFieldEffect(struct Sprite *sprite)
|
|||
gFadeFootprintsTireTracksFuncs[sprite->data[0]](sprite);
|
||||
}
|
||||
|
||||
void FadeFootprintsTireTracks_Step0(struct Sprite *sprite)
|
||||
static void FadeFootprintsTireTracks_Step0(struct Sprite *sprite)
|
||||
{
|
||||
// Wait 40 frames before the flickering starts.
|
||||
if (++sprite->data[1] > 40)
|
||||
|
@ -588,7 +588,7 @@ void FadeFootprintsTireTracks_Step0(struct Sprite *sprite)
|
|||
UpdateEventObjectSpriteVisibility(sprite, FALSE);
|
||||
}
|
||||
|
||||
void FadeFootprintsTireTracks_Step1(struct Sprite *sprite)
|
||||
static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible ^= 1;
|
||||
sprite->data[1]++;
|
||||
|
@ -708,7 +708,7 @@ u32 FldEff_FeetInFlowingWater(void)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite)
|
||||
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite)
|
||||
{
|
||||
u8 eventObjectId;
|
||||
struct Sprite *linkedSprite;
|
||||
|
@ -913,7 +913,7 @@ void UpdateAshFieldEffect(struct Sprite *sprite)
|
|||
gAshFieldEffectFuncs[sprite->data[0]](sprite);
|
||||
}
|
||||
|
||||
void UpdateAshFieldEffect_Step0(struct Sprite *sprite)
|
||||
static void UpdateAshFieldEffect_Step0(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = TRUE;
|
||||
sprite->animPaused = TRUE;
|
||||
|
@ -921,7 +921,7 @@ void UpdateAshFieldEffect_Step0(struct Sprite *sprite)
|
|||
sprite->data[0] = 1;
|
||||
}
|
||||
|
||||
void UpdateAshFieldEffect_Step1(struct Sprite *sprite)
|
||||
static void UpdateAshFieldEffect_Step1(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = FALSE;
|
||||
sprite->animPaused = FALSE;
|
||||
|
@ -931,7 +931,7 @@ void UpdateAshFieldEffect_Step1(struct Sprite *sprite)
|
|||
sprite->data[0] = 2;
|
||||
}
|
||||
|
||||
void UpdateAshFieldEffect_Step2(struct Sprite *sprite)
|
||||
static void UpdateAshFieldEffect_Step2(struct Sprite *sprite)
|
||||
{
|
||||
UpdateEventObjectSpriteVisibility(sprite, FALSE);
|
||||
if (sprite->animEnded)
|
||||
|
@ -975,17 +975,17 @@ void sub_8155604(u8 spriteId, u8 value, s16 data1)
|
|||
gSprites[spriteId].data[1] = data1;
|
||||
}
|
||||
|
||||
u8 sub_8155638(struct Sprite *sprite)
|
||||
static u8 sub_8155638(struct Sprite *sprite)
|
||||
{
|
||||
return sprite->data[0] & 0xF;
|
||||
}
|
||||
|
||||
u8 sub_8155640(struct Sprite *sprite)
|
||||
static u8 sub_8155640(struct Sprite *sprite)
|
||||
{
|
||||
return (sprite->data[0] & 0xF0) >> 4;
|
||||
}
|
||||
|
||||
u8 sub_815564C(struct Sprite *sprite)
|
||||
static u8 sub_815564C(struct Sprite *sprite)
|
||||
{
|
||||
return (sprite->data[0] & 0xF00) >> 8;
|
||||
}
|
||||
|
@ -1003,7 +1003,7 @@ void UpdateSurfBlobFieldEffect(struct Sprite *sprite)
|
|||
sprite->oam.priority = linkedSprite->oam.priority;
|
||||
}
|
||||
|
||||
void sub_81556B0(struct EventObject *eventObject, struct Sprite *sprite)
|
||||
static void sub_81556B0(struct EventObject *eventObject, struct Sprite *sprite)
|
||||
{
|
||||
u8 surfBlobDirectionAnims[] = {
|
||||
0, // DIR_NONE
|
||||
|
@ -1126,7 +1126,7 @@ _08155770:\n\
|
|||
}
|
||||
#endif
|
||||
|
||||
void sub_815577C(struct EventObject *eventObject, struct Sprite *linkedSprite, struct Sprite *sprite)
|
||||
static void sub_815577C(struct EventObject *eventObject, struct Sprite *linkedSprite, struct Sprite *sprite)
|
||||
{
|
||||
u16 unk_085CDC6A[] = {3, 7};
|
||||
u8 v0 = sub_8155638(sprite);
|
||||
|
@ -1166,7 +1166,7 @@ u8 sub_8155800(u8 oldSpriteId)
|
|||
return spriteId;
|
||||
}
|
||||
|
||||
void sub_8155850(struct Sprite *sprite)
|
||||
static void sub_8155850(struct Sprite *sprite)
|
||||
{
|
||||
struct Sprite *oldSprite;
|
||||
|
||||
|
@ -1320,7 +1320,7 @@ u32 ShowSandDisguiseFieldEffect(void)
|
|||
return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, 28, 2);
|
||||
}
|
||||
|
||||
u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum)
|
||||
static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
|
@ -1619,7 +1619,7 @@ void sub_8156194(struct Sprite *sprite)
|
|||
}
|
||||
}
|
||||
|
||||
void sub_81561D0(struct Sprite *sprite)
|
||||
void WaitFieldEffectSpriteAnim(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
FieldEffectStop(sprite, sprite->data[0]);
|
||||
|
@ -1628,7 +1628,7 @@ void sub_81561D0(struct Sprite *sprite)
|
|||
}
|
||||
|
||||
#ifdef NONMATCHING
|
||||
void sub_81561FC(struct Sprite *sprite /*r6*/, u8 z, u8 offset)
|
||||
static void sub_81561FC(struct Sprite *sprite /*r6*/, u8 z, u8 offset)
|
||||
{
|
||||
u8 i;
|
||||
s16 xlo;
|
||||
|
|
|
@ -79,7 +79,7 @@ extern u8 fishD(struct Task *task);
|
|||
extern u8 fishE(struct Task *task);
|
||||
extern u8 fishF(struct Task *task);
|
||||
|
||||
static bool8 (*const gUnknown_084973FC[])(u8) =
|
||||
static bool8 (*const sForcedMovementTestFuncs[])(u8) =
|
||||
{
|
||||
MetatileBehavior_IsTrickHouseSlipperyFloor,
|
||||
MetatileBehavior_IsIce_2,
|
||||
|
@ -101,7 +101,7 @@ static bool8 (*const gUnknown_084973FC[])(u8) =
|
|||
MetatileBehavior_IsMuddySlope,
|
||||
};
|
||||
|
||||
static bool8 (*const gUnknown_08497444[])(void) =
|
||||
static bool8 (*const sForcedMovementFuncs[])(void) =
|
||||
{
|
||||
ForcedMovement_None,
|
||||
ForcedMovement_Slip,
|
||||
|
@ -154,7 +154,7 @@ void (*const gUnknown_084974B8[])(struct EventObject *) =
|
|||
PlayerAvatarTransition_Dummy,
|
||||
};
|
||||
|
||||
bool8 (*const gUnknown_084974D8[])(u8) =
|
||||
bool8 (*const sArrowWarpMetatileBehaviorChecks[])(u8) =
|
||||
{
|
||||
MetatileBehavior_IsSouthArrowWarp,
|
||||
MetatileBehavior_IsNorthArrowWarp,
|
||||
|
@ -162,7 +162,7 @@ bool8 (*const gUnknown_084974D8[])(u8) =
|
|||
MetatileBehavior_IsEastArrowWarp,
|
||||
};
|
||||
|
||||
const u8 gUnknown_084974E8[][2] =
|
||||
const u8 sRivalAvatarGfxIds[][2] =
|
||||
{
|
||||
{EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL},
|
||||
{EVENT_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE, EVENT_OBJ_GFX_RIVAL_MAY_MACH_BIKE},
|
||||
|
@ -174,7 +174,7 @@ const u8 gUnknown_084974E8[][2] =
|
|||
{EVENT_OBJ_GFX_BRENDAN_WATERING, EVENT_OBJ_GFX_MAY_WATERING}
|
||||
};
|
||||
|
||||
const u8 gUnknown_084974F8[][2] =
|
||||
const u8 sPlayerAvatarGfxIds[][2] =
|
||||
{
|
||||
{EVENT_OBJ_GFX_BRENDAN_NORMAL, EVENT_OBJ_GFX_MAY_NORMAL},
|
||||
{EVENT_OBJ_GFX_BRENDAN_MACH_BIKE, EVENT_OBJ_GFX_MAY_MACH_BIKE},
|
||||
|
@ -210,7 +210,7 @@ const u8 gUnknown_0849750C[2][5][2] =
|
|||
}
|
||||
};
|
||||
|
||||
bool8 (*const gUnknown_08497520[])(u8) = //Duplicate of sArrowWarpMetatileBehaviorChecks
|
||||
bool8 (*const sArrowWarpMetatileBehaviorChecks2[])(u8) = //Duplicate of sArrowWarpMetatileBehaviorChecks
|
||||
{
|
||||
MetatileBehavior_IsSouthArrowWarp,
|
||||
MetatileBehavior_IsNorthArrowWarp,
|
||||
|
@ -242,7 +242,7 @@ const u8 gUnknown_08497550[] = {3, 4, 2, 1};
|
|||
|
||||
const u8 gUnknown_08497554[] = {16, 16, 17, 18, 19};
|
||||
|
||||
u8 (*const gUnknown_0849755C[])(struct Task *) =
|
||||
u8 (*const sFishingStateFuncs[])(struct Task *) =
|
||||
{
|
||||
fish0,
|
||||
fish1,
|
||||
|
@ -266,9 +266,9 @@ const u16 gUnknown_0849759C[] = {1, 1, 1};
|
|||
|
||||
const u16 gUnknown_084975A2[] = {1, 3, 6};
|
||||
|
||||
const u8 gUnknown_084975A8[] = _("·");
|
||||
const u8 gText_Dot[] = _("·");
|
||||
|
||||
const u16 gUnknown_084975AA[] = {36, 33, 30};
|
||||
const u16 sReelTimeouts[] = {36, 33, 30};
|
||||
|
||||
const u16 gUnknown_084975B0[] =
|
||||
{
|
||||
|
@ -377,7 +377,7 @@ static void PlayerAllowForcedMovementIfMovingSameDirection(void)
|
|||
|
||||
static bool8 TryDoMetatileBehaviorForcedMovement(void)
|
||||
{
|
||||
return gUnknown_08497444[GetForcedMovementByMetatileBehavior()]();
|
||||
return sForcedMovementFuncs[GetForcedMovementByMetatileBehavior()]();
|
||||
}
|
||||
|
||||
static u8 GetForcedMovementByMetatileBehavior(void)
|
||||
|
@ -390,7 +390,7 @@ static u8 GetForcedMovementByMetatileBehavior(void)
|
|||
|
||||
for (i = 0; i < 18; i++)
|
||||
{
|
||||
if (gUnknown_084973FC[i](metatileBehavior))
|
||||
if (sForcedMovementTestFuncs[i](metatileBehavior))
|
||||
return i + 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -897,7 +897,7 @@ bool8 MetatileBehavior_IsBridge(u8 metatileBehavior)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
u8 MetatileBehavior_GetBridgeSth(u8 metatileBehavior)
|
||||
u8 MetatileBehavior_GetBridgeType(u8 metatileBehavior)
|
||||
{
|
||||
u8 result = metatileBehavior - MB_WARP_OR_BRIDGE;
|
||||
if (result < 4)
|
||||
|
|
|
@ -2166,8 +2166,8 @@ static void sub_8086988(u32 a1)
|
|||
|
||||
static void sub_80869DC(void)
|
||||
{
|
||||
gUnknown_03005DEC = 0;
|
||||
gUnknown_03005DE8 = 0;
|
||||
gTotalCameraPixelOffsetX = 0;
|
||||
gTotalCameraPixelOffsetY = 0;
|
||||
sub_808D438();
|
||||
TrySpawnEventObjects(0, 0);
|
||||
mapheader_run_first_tag4_script_list_match();
|
||||
|
@ -2178,8 +2178,8 @@ static void mli4_mapscripts_and_other(void)
|
|||
s16 x, y;
|
||||
struct InitialPlayerAvatarState *player;
|
||||
|
||||
gUnknown_03005DEC = 0;
|
||||
gUnknown_03005DE8 = 0;
|
||||
gTotalCameraPixelOffsetX = 0;
|
||||
gTotalCameraPixelOffsetY = 0;
|
||||
sub_808D438();
|
||||
sav1_camera_get_focus_coords(&x, &y);
|
||||
player = GetInitialPlayerAvatarState();
|
||||
|
|
Loading…
Reference in New Issue