mirror of https://github.com/pret/pokeemerald.git
Clean up roamer.c
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parent
001a25e49c
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394c52a7be
165
src/roamer.c
165
src/roamer.c
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@ -5,51 +5,74 @@
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#include "roamer.h"
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#include "constants/maps.h"
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// Despite having a variable to track it, the roamer is
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// hard-coded to only ever be in map group 0
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#define ROAMER_MAP_GROUP 0
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enum
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{
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MAP_GRP = 0, // map group
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MAP_NUM = 1, // map number
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MAP_GRP, // map group
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MAP_NUM, // map number
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};
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#define ROAMER (&gSaveBlock1Ptr->roamer)
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EWRAM_DATA static u8 sLocationHistory[3][2] = {0};
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EWRAM_DATA static u8 sRoamerLocation[2] = {0};
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#define __ MAP_NUM(UNDEFINED) // For empty spots in the location table
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// Note: There are two potential softlocks that can occur with this table if its maps are
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// changed in particular ways. They can be avoided by ensuring the following:
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// - There must be at least 2 location sets that start with a different map,
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// i.e. every location set cannot start with the same map. This is because of
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// the while loop in RoamerMoveToOtherLocationSet.
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// - Each location set must have at least 3 unique maps. This is because of
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// the while loop in RoamerMove. In this loop the first map in the set is
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// ignored, and an additional map is ignored if the roamer was there recently.
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// - Additionally, while not a softlock, it's worth noting that if for any
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// map in the location table there is not a location set that starts with
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// that map then the roamer will be significantly less likely to move away
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// from that map when it lands there.
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static const u8 sRoamerLocations[][6] =
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{
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{ MAP_NUM(ROUTE110), MAP_NUM(ROUTE111), MAP_NUM(ROUTE117), MAP_NUM(ROUTE118), MAP_NUM(ROUTE134), 0xFF },
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{ MAP_NUM(ROUTE111), MAP_NUM(ROUTE110), MAP_NUM(ROUTE117), MAP_NUM(ROUTE118), 0xFF, 0xFF },
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{ MAP_NUM(ROUTE117), MAP_NUM(ROUTE111), MAP_NUM(ROUTE110), MAP_NUM(ROUTE118), 0xFF, 0xFF },
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{ MAP_NUM(ROUTE110), MAP_NUM(ROUTE111), MAP_NUM(ROUTE117), MAP_NUM(ROUTE118), MAP_NUM(ROUTE134), __ },
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{ MAP_NUM(ROUTE111), MAP_NUM(ROUTE110), MAP_NUM(ROUTE117), MAP_NUM(ROUTE118), __, __ },
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{ MAP_NUM(ROUTE117), MAP_NUM(ROUTE111), MAP_NUM(ROUTE110), MAP_NUM(ROUTE118), __, __ },
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{ MAP_NUM(ROUTE118), MAP_NUM(ROUTE117), MAP_NUM(ROUTE110), MAP_NUM(ROUTE111), MAP_NUM(ROUTE119), MAP_NUM(ROUTE123) },
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{ MAP_NUM(ROUTE119), MAP_NUM(ROUTE118), MAP_NUM(ROUTE120), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE120), MAP_NUM(ROUTE119), MAP_NUM(ROUTE121), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE121), MAP_NUM(ROUTE120), MAP_NUM(ROUTE122), MAP_NUM(ROUTE123), 0xFF, 0xFF },
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{ MAP_NUM(ROUTE122), MAP_NUM(ROUTE121), MAP_NUM(ROUTE123), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE123), MAP_NUM(ROUTE122), MAP_NUM(ROUTE118), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE124), MAP_NUM(ROUTE121), MAP_NUM(ROUTE125), MAP_NUM(ROUTE126), 0xFF, 0xFF },
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{ MAP_NUM(ROUTE125), MAP_NUM(ROUTE124), MAP_NUM(ROUTE127), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE126), MAP_NUM(ROUTE124), MAP_NUM(ROUTE127), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE127), MAP_NUM(ROUTE125), MAP_NUM(ROUTE126), MAP_NUM(ROUTE128), 0xFF, 0xFF },
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{ MAP_NUM(ROUTE128), MAP_NUM(ROUTE127), MAP_NUM(ROUTE129), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE129), MAP_NUM(ROUTE128), MAP_NUM(ROUTE130), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE130), MAP_NUM(ROUTE129), MAP_NUM(ROUTE131), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE131), MAP_NUM(ROUTE130), MAP_NUM(ROUTE132), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE132), MAP_NUM(ROUTE131), MAP_NUM(ROUTE133), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE133), MAP_NUM(ROUTE132), MAP_NUM(ROUTE134), 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE134), MAP_NUM(ROUTE133), MAP_NUM(ROUTE110), 0xFF, 0xFF, 0xFF },
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{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF },
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{ MAP_NUM(ROUTE119), MAP_NUM(ROUTE118), MAP_NUM(ROUTE120), __, __, __ },
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{ MAP_NUM(ROUTE120), MAP_NUM(ROUTE119), MAP_NUM(ROUTE121), __, __, __ },
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{ MAP_NUM(ROUTE121), MAP_NUM(ROUTE120), MAP_NUM(ROUTE122), MAP_NUM(ROUTE123), __, __ },
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{ MAP_NUM(ROUTE122), MAP_NUM(ROUTE121), MAP_NUM(ROUTE123), __, __, __ },
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{ MAP_NUM(ROUTE123), MAP_NUM(ROUTE122), MAP_NUM(ROUTE118), __, __, __ },
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{ MAP_NUM(ROUTE124), MAP_NUM(ROUTE121), MAP_NUM(ROUTE125), MAP_NUM(ROUTE126), __, __ },
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{ MAP_NUM(ROUTE125), MAP_NUM(ROUTE124), MAP_NUM(ROUTE127), __, __, __ },
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{ MAP_NUM(ROUTE126), MAP_NUM(ROUTE124), MAP_NUM(ROUTE127), __, __, __ },
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{ MAP_NUM(ROUTE127), MAP_NUM(ROUTE125), MAP_NUM(ROUTE126), MAP_NUM(ROUTE128), __, __ },
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{ MAP_NUM(ROUTE128), MAP_NUM(ROUTE127), MAP_NUM(ROUTE129), __, __, __ },
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{ MAP_NUM(ROUTE129), MAP_NUM(ROUTE128), MAP_NUM(ROUTE130), __, __, __ },
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{ MAP_NUM(ROUTE130), MAP_NUM(ROUTE129), MAP_NUM(ROUTE131), __, __, __ },
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{ MAP_NUM(ROUTE131), MAP_NUM(ROUTE130), MAP_NUM(ROUTE132), __, __, __ },
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{ MAP_NUM(ROUTE132), MAP_NUM(ROUTE131), MAP_NUM(ROUTE133), __, __, __ },
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{ MAP_NUM(ROUTE133), MAP_NUM(ROUTE132), MAP_NUM(ROUTE134), __, __, __ },
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{ MAP_NUM(ROUTE134), MAP_NUM(ROUTE133), MAP_NUM(ROUTE110), __, __, __ },
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{ __, __, __, __, __, __ },
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};
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#undef __
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#define NUM_LOCATION_SETS (ARRAY_COUNT(sRoamerLocations) - 1)
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#define NUM_LOCATIONS_PER_SET (ARRAY_COUNT(sRoamerLocations[0]))
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void ClearRoamerData(void)
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{
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memset(&gSaveBlock1Ptr->roamer, 0, sizeof(struct Roamer));
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(&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIAS;
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memset(ROAMER, 0, sizeof(*ROAMER));
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ROAMER->species = SPECIES_LATIAS;
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}
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void ClearRoamerLocationData(void)
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{
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u8 i;
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for (i = 0; i < 3; i++)
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for (i = 0; i < ARRAY_COUNT(sLocationHistory); i++)
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{
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sLocationHistory[i][MAP_GRP] = 0;
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sLocationHistory[i][MAP_NUM] = 0;
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@ -62,26 +85,27 @@ void ClearRoamerLocationData(void)
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static void CreateInitialRoamerMon(bool16 createLatios)
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{
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if (!createLatios)
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(&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIAS;
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ROAMER->species = SPECIES_LATIAS;
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else
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(&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIOS;
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ROAMER->species = SPECIES_LATIOS;
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CreateMon(&gEnemyParty[0], (&gSaveBlock1Ptr->roamer)->species, 40, 0x20, 0, 0, OT_ID_PLAYER_ID, 0);
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(&gSaveBlock1Ptr->roamer)->level = 40;
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(&gSaveBlock1Ptr->roamer)->status = 0;
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(&gSaveBlock1Ptr->roamer)->active = TRUE;
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(&gSaveBlock1Ptr->roamer)->ivs = GetMonData(&gEnemyParty[0], MON_DATA_IVS);
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(&gSaveBlock1Ptr->roamer)->personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY);
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(&gSaveBlock1Ptr->roamer)->hp = GetMonData(&gEnemyParty[0], MON_DATA_MAX_HP);
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(&gSaveBlock1Ptr->roamer)->cool = GetMonData(&gEnemyParty[0], MON_DATA_COOL);
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(&gSaveBlock1Ptr->roamer)->beauty = GetMonData(&gEnemyParty[0], MON_DATA_BEAUTY);
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(&gSaveBlock1Ptr->roamer)->cute = GetMonData(&gEnemyParty[0], MON_DATA_CUTE);
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(&gSaveBlock1Ptr->roamer)->smart = GetMonData(&gEnemyParty[0], MON_DATA_SMART);
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(&gSaveBlock1Ptr->roamer)->tough = GetMonData(&gEnemyParty[0], MON_DATA_TOUGH);
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sRoamerLocation[MAP_GRP] = 0;
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sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % (ARRAY_COUNT(sRoamerLocations) - 1)][0];
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CreateMon(&gEnemyParty[0], ROAMER->species, 40, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0);
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ROAMER->level = 40;
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ROAMER->status = 0;
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ROAMER->active = TRUE;
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ROAMER->ivs = GetMonData(&gEnemyParty[0], MON_DATA_IVS);
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ROAMER->personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY);
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ROAMER->hp = GetMonData(&gEnemyParty[0], MON_DATA_MAX_HP);
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ROAMER->cool = GetMonData(&gEnemyParty[0], MON_DATA_COOL);
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ROAMER->beauty = GetMonData(&gEnemyParty[0], MON_DATA_BEAUTY);
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ROAMER->cute = GetMonData(&gEnemyParty[0], MON_DATA_CUTE);
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ROAMER->smart = GetMonData(&gEnemyParty[0], MON_DATA_SMART);
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ROAMER->tough = GetMonData(&gEnemyParty[0], MON_DATA_TOUGH);
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sRoamerLocation[MAP_GRP] = ROAMER_MAP_GROUP;
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sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % NUM_LOCATION_SETS][0];
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}
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// gSpecialVar_0x8004 here corresponds to the options in the multichoice MULTI_TV_LATI (0 for 'Red', 1 for 'Blue')
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void InitRoamer(void)
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{
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ClearRoamerData();
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@ -104,16 +128,17 @@ void UpdateLocationHistoryForRoamer(void)
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void RoamerMoveToOtherLocationSet(void)
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{
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u8 mapNum = 0;
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struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
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if (!roamer->active)
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if (!ROAMER->active)
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return;
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sRoamerLocation[MAP_GRP] = 0;
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sRoamerLocation[MAP_GRP] = ROAMER_MAP_GROUP;
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// Choose a location set that starts with a map
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// different from the roamer's current map
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while (1)
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{
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mapNum = sRoamerLocations[Random() % (ARRAY_COUNT(sRoamerLocations) - 1)][0];
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mapNum = sRoamerLocations[Random() % NUM_LOCATION_SETS][0];
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if (sRoamerLocation[MAP_NUM] != mapNum)
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{
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sRoamerLocation[MAP_NUM] = mapNum;
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@ -132,20 +157,23 @@ void RoamerMove(void)
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}
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else
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{
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struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
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if (!roamer->active)
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if (!ROAMER->active)
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return;
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while (locSet < (ARRAY_COUNT(sRoamerLocations) - 1))
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while (locSet < NUM_LOCATION_SETS)
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{
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// Find the location set that starts with the roamer's current map
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if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0])
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{
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u8 mapNum;
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while (1)
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{
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mapNum = sRoamerLocations[locSet][(Random() % 5) + 1];
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if (!(sLocationHistory[2][MAP_GRP] == 0 && sLocationHistory[2][MAP_NUM] == mapNum) && mapNum != 0xFF)
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// Choose a new map (excluding the first) within this set
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// Also exclude a map if the roamer was there 2 moves ago
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mapNum = sRoamerLocations[locSet][(Random() % (NUM_LOCATIONS_PER_SET - 1)) + 1];
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if (!(sLocationHistory[2][MAP_GRP] == ROAMER_MAP_GROUP
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&& sLocationHistory[2][MAP_NUM] == mapNum)
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&& mapNum != MAP_NUM(UNDEFINED))
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break;
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}
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sRoamerLocation[MAP_NUM] = mapNum;
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@ -158,9 +186,7 @@ void RoamerMove(void)
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bool8 IsRoamerAt(u8 mapGroup, u8 mapNum)
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{
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struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
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if (roamer->active && mapGroup == sRoamerLocation[MAP_GRP] && mapNum == sRoamerLocation[MAP_NUM])
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if (ROAMER->active && mapGroup == sRoamerLocation[MAP_GRP] && mapNum == sRoamerLocation[MAP_NUM])
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return TRUE;
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else
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return FALSE;
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@ -168,20 +194,16 @@ bool8 IsRoamerAt(u8 mapGroup, u8 mapNum)
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void CreateRoamerMonInstance(void)
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{
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struct Pokemon *mon;
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struct Roamer *roamer;
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mon = &gEnemyParty[0];
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struct Pokemon *mon = &gEnemyParty[0];
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ZeroEnemyPartyMons();
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roamer = &gSaveBlock1Ptr->roamer;
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CreateMonWithIVsPersonality(mon, roamer->species, roamer->level, roamer->ivs, roamer->personality);
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SetMonData(mon, MON_DATA_STATUS, &gSaveBlock1Ptr->roamer.status);
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SetMonData(mon, MON_DATA_HP, &gSaveBlock1Ptr->roamer.hp);
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SetMonData(mon, MON_DATA_COOL, &gSaveBlock1Ptr->roamer.cool);
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SetMonData(mon, MON_DATA_BEAUTY, &gSaveBlock1Ptr->roamer.beauty);
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SetMonData(mon, MON_DATA_CUTE, &gSaveBlock1Ptr->roamer.cute);
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SetMonData(mon, MON_DATA_SMART, &gSaveBlock1Ptr->roamer.smart);
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SetMonData(mon, MON_DATA_TOUGH, &gSaveBlock1Ptr->roamer.tough);
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CreateMonWithIVsPersonality(mon, ROAMER->species, ROAMER->level, ROAMER->ivs, ROAMER->personality);
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SetMonData(mon, MON_DATA_STATUS, &ROAMER->status);
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SetMonData(mon, MON_DATA_HP, &ROAMER->hp);
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SetMonData(mon, MON_DATA_COOL, &ROAMER->cool);
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SetMonData(mon, MON_DATA_BEAUTY, &ROAMER->beauty);
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SetMonData(mon, MON_DATA_CUTE, &ROAMER->cute);
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SetMonData(mon, MON_DATA_SMART, &ROAMER->smart);
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SetMonData(mon, MON_DATA_TOUGH, &ROAMER->tough);
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}
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bool8 TryStartRoamerEncounter(void)
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@ -199,16 +221,15 @@ bool8 TryStartRoamerEncounter(void)
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void UpdateRoamerHPStatus(struct Pokemon *mon)
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{
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(&gSaveBlock1Ptr->roamer)->hp = GetMonData(mon, MON_DATA_HP);
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(&gSaveBlock1Ptr->roamer)->status = GetMonData(mon, MON_DATA_STATUS);
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ROAMER->hp = GetMonData(mon, MON_DATA_HP);
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ROAMER->status = GetMonData(mon, MON_DATA_STATUS);
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RoamerMoveToOtherLocationSet();
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}
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void SetRoamerInactive(void)
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{
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struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
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roamer->active = FALSE;
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ROAMER->active = FALSE;
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}
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void GetRoamerLocation(u8 *mapGroup, u8 *mapNum)
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