mirror of https://github.com/pret/pokeemerald.git
Merge branch 'master' of https://github.com/pret/pokeemerald into porymap-6
This commit is contained in:
commit
382ee9e276
3
Makefile
3
Makefile
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@ -266,6 +266,8 @@ include audio_rules.mk
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# NOTE: Tools must have been built prior (FIXME)
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# so you can't really call this rule directly
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generated: $(AUTO_GEN_TARGETS)
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@: # Silence the "Nothing to be done for `generated'" message, which some people were confusing for an error.
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%.s: ;
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%.png: ;
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@ -377,6 +379,7 @@ libagbsyscall:
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@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN)
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# Elf from object files
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LDFLAGS = -Map ../../$(MAP)
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$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS) libagbsyscall
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@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
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@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ <objs> <libs> | cat"
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@ -1613,6 +1613,8 @@ AI_CV_Disable2:
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AI_CV_Disable_End:
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end
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@ BUG: The original script would score up Counter when the target's types were not physical
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@ This is incorrect since Counter only deals double the damage received if hit by a physical attack
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AI_CV_Counter:
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if_status AI_TARGET, STATUS1_SLEEP, AI_CV_Counter_ScoreDown1
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if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Counter_ScoreDown1
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@ -1625,7 +1627,7 @@ AI_CV_Counter2:
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if_random_less_than 100, AI_CV_Counter3
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score -1
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AI_CV_Counter3:
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if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7
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if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter8
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get_last_used_bank_move AI_TARGET
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get_move_power_from_result
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if_equal 0, AI_CV_Counter5
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@ -1645,15 +1647,24 @@ AI_CV_Counter5:
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if_random_less_than 100, AI_CV_Counter6
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score +1
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AI_CV_Counter6:
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#ifdef BUGFIX
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get_target_type1
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if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter7
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get_target_type2
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if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter7
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goto AI_CV_Counter_End
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#else
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get_target_type1
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if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
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get_target_type2
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if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
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if_random_less_than 50, AI_CV_Counter_End
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#endif
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AI_CV_Counter7:
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if_random_less_than 100, AI_CV_Counter8
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score +4
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if_random_less_than 50, AI_CV_Counter_End
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AI_CV_Counter8:
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if_random_less_than 100, AI_CV_Counter9
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score +4
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AI_CV_Counter9:
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end
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AI_CV_Counter_ScoreDown1:
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@ -2100,6 +2111,8 @@ AI_CV_PsychUp_ScoreDown2:
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AI_CV_PsychUp_End:
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end
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@ BUG: The original script would score up Mirror Coat when the target's types were not special
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@ This is incorrect since Mirror Coat only deals double the damage received if hit by a special attack
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AI_CV_MirrorCoat:
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if_status AI_TARGET, STATUS1_SLEEP, AI_CV_MirrorCoat_ScoreDown1
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if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_MirrorCoat_ScoreDown1
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@ -2132,10 +2145,19 @@ AI_CV_MirrorCoat5:
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if_random_less_than 100, AI_CV_MirrorCoat6
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score +1
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AI_CV_MirrorCoat6:
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#ifdef BUGFIX
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get_target_type1
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if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat7
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get_target_type2
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if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat7
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goto AI_CV_MirrorCoat_End
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#else
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get_target_type1
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if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
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get_target_type2
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if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
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#endif
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AI_CV_MirrorCoat7:
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if_random_less_than 50, AI_CV_MirrorCoat_End
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AI_CV_MirrorCoat_ScoreUp4:
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if_random_less_than 100, AI_CV_MirrorCoat_ScoreUp4_End
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Binary file not shown.
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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@ -22,6 +22,7 @@ POKEDEXGFXDIR := graphics/pokedex
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STARTERGFXDIR := graphics/starter_choose
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NAMINGGFXDIR := graphics/naming_screen
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SPINDAGFXDIR := graphics/pokemon/spinda/spots
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TITLESCREENGFXDIR := graphics/title_screen
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types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark
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contest_types := cool beauty cute smart tough
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@ -298,9 +299,13 @@ $(FONTGFXDIR)/frlg_female.fwjpnfont: $(FONTGFXDIR)/japanese_frlg_female.png
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### Miscellaneous ###
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graphics/title_screen/pokemon_logo.gbapal: %.gbapal: %.pal
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$(TITLESCREENGFXDIR)/pokemon_logo.gbapal: %.gbapal: %.pal
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$(GFX) $< $@ -num_colors 224
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$(TITLESCREENGFXDIR)/emerald_version.8bpp: %.8bpp: %.png
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$(GFX) $< $@ -mwidth 8 -mheight 4
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graphics/pokemon_jump/bg.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 63 -Wnum_tiles
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@ -1,6 +1,8 @@
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#ifndef GUARD_BARD_MUSIC_H
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#define GUARD_BARD_MUSIC_H
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#define BARD_SOUND_MAX_LENGTH 6
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struct BardSound
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{
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/*0x00*/ u8 songLengthId;
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@ -26,8 +28,8 @@ struct BardSong
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/*0x06*/ u16 volume;
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/*0x08*/ s16 pitch;
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/*0x0A*/ s16 voiceInflection;
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/*0x0C*/ u16 lyrics[6];
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/*0x18*/ struct BardPhoneme phonemes[6];
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/*0x0C*/ u16 lyrics[BARD_SOUND_MAX_LENGTH];
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/*0x18*/ struct BardPhoneme phonemes[BARD_SOUND_MAX_LENGTH];
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/*0x30*/ const struct BardSound *sound;
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};
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@ -48,7 +48,7 @@ void GetWordPhonemes(struct BardSong *song, u16 word)
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const struct BardSound *sound;
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song->length = 0;
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for (i = 0; i < 6; i ++)
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for (i = 0; i < BARD_SOUND_MAX_LENGTH; i ++)
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{
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sound = &song->sound[i];
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if (sound->songLengthId != 0xFF)
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@ -858,23 +858,22 @@ static const struct CompressedSpriteSheet sSpriteSheets_ContestantsTurnBlinkEffe
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}
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};
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// Yup this is super dangerous but that's how it is here
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static const struct SpritePalette sSpritePalettes_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
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{
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{
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.data = (u16 *)(gHeap + 0x1A0A4),
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.data = eContestTempSave.cachedWindowPalettes[5],
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.tag = TAG_BLINK_EFFECT_CONTESTANT0
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},
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{
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.data = (u16 *)(gHeap + 0x1A0C4),
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.data = eContestTempSave.cachedWindowPalettes[6],
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.tag = TAG_BLINK_EFFECT_CONTESTANT1
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},
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{
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.data = (u16 *)(gHeap + 0x1A0E4),
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.data = eContestTempSave.cachedWindowPalettes[7],
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.tag = TAG_BLINK_EFFECT_CONTESTANT2
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},
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{
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.data = (u16 *)(gHeap + 0x1A104),
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.data = eContestTempSave.cachedWindowPalettes[8],
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.tag = TAG_BLINK_EFFECT_CONTESTANT3
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}
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};
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@ -5,7 +5,7 @@
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const u16 gNumBardWords_Moves = MOVES_COUNT;
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const struct BardSound gBardSounds_Moves[MOVES_COUNT][6] = {
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const struct BardSound gBardSounds_Moves[MOVES_COUNT][BARD_SOUND_MAX_LENGTH] = {
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[MOVE_NONE] = {
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NULL_BARD_SOUND,
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NULL_BARD_SOUND,
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@ -3,7 +3,7 @@
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const u16 gNumBardWords_Species = NUM_SPECIES;
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const struct BardSound gBardSounds_Pokemon[NUM_SPECIES][6] = {
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const struct BardSound gBardSounds_Pokemon[NUM_SPECIES][BARD_SOUND_MAX_LENGTH] = {
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[SPECIES_NONE] = {
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NULL_BARD_SOUND,
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NULL_BARD_SOUND,
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@ -5684,7 +5684,7 @@ u16 SpeciesToCryId(u16 species)
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// To draw a spot pixel, add 4 to the color index
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#define SPOT_COLOR_ADJUSTMENT 4
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/*
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The macro below handles drawing the randomly-placed spots on Spinda's front sprite.
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The macros below handle drawing the randomly-placed spots on Spinda's front sprite.
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Spinda has 4 spots, each with an entry in gSpindaSpotGraphics. Each entry contains
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a base x and y coordinate for the spot and a 16x16 binary image. Each bit in the image
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determines whether that pixel should be considered part of the spot.
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@ -5696,18 +5696,26 @@ u16 SpeciesToCryId(u16 species)
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coordinate is calculated as (baseCoord + (given 4 bits of personality) - 8). In effect this
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means each spot can start at any position -8 to +7 off of its base coordinates (256 possibilities).
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The macro then loops over the 16x16 spot image. For each bit in the spot's binary image, if
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DRAW_SPINDA_SPOTS loops over the 16x16 spot image. For each bit in the spot's binary image, if
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the bit is set then it's part of the spot; try to draw it. A pixel is drawn on Spinda if the
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pixel on Spinda satisfies the following formula: ((u8)(colorIndex - 1) <= 2). The -1 excludes
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transparent pixels, as these are index 0. Therefore only colors 1, 2, or 3 on Spinda will
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allow a spot to be drawn. These color indexes are Spinda's light brown body colors. To create
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pixel is between FIRST_SPOT_COLOR and LAST_SPOT_COLOR (so only colors 1, 2, or 3 on Spinda will
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allow a spot to be drawn). These color indexes are Spinda's light brown body colors. To create
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the spot it adds 4 to the color index, so Spinda's spots will be colors 5, 6, and 7.
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The above is done two different ways in the macro: one with << 4, and one without. This
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is because Spinda's sprite is a 4 bits per pixel image, but the pointer to Spinda's pixels
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The above is done in TRY_DRAW_SPOT_PIXEL two different ways: one with << 4, and one without.
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This is because Spinda's sprite is a 4 bits per pixel image, but the pointer to Spinda's pixels
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(destPixels) is an 8 bit pointer, so it addresses two pixels. Shifting by 4 accesses the 2nd
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of these pixels, so this is done every other time.
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*/
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// Draw spot pixel if this is Spinda's body color
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#define TRY_DRAW_SPOT_PIXEL(pixels, shift) \
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if (((*(pixels) & (0xF << (shift))) >= (FIRST_SPOT_COLOR << (shift))) \
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&& ((*(pixels) & (0xF << (shift))) <= (LAST_SPOT_COLOR << (shift)))) \
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{ \
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*(pixels) += (SPOT_COLOR_ADJUSTMENT << (shift)); \
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}
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#define DRAW_SPINDA_SPOTS(personality, dest) \
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{ \
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s32 i; \
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@ -5737,17 +5745,11 @@ u16 SpeciesToCryId(u16 species)
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/* of the two pixels is being considered for drawing */ \
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if (column & 1) \
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{ \
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/* Draw spot pixel if this is Spinda's body color */ \
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if ((u8)((*destPixels & 0xF0) - (FIRST_SPOT_COLOR << 4))\
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<= ((LAST_SPOT_COLOR - FIRST_SPOT_COLOR) << 4))\
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*destPixels += (SPOT_COLOR_ADJUSTMENT << 4); \
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TRY_DRAW_SPOT_PIXEL(destPixels, 4); \
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} \
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else \
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{ \
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/* Draw spot pixel if this is Spinda's body color */ \
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if ((u8)((*destPixels & 0xF) - FIRST_SPOT_COLOR) \
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<= (LAST_SPOT_COLOR - FIRST_SPOT_COLOR)) \
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*destPixels += SPOT_COLOR_ADJUSTMENT; \
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TRY_DRAW_SPOT_PIXEL(destPixels, 0); \
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} \
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} \
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\
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