sub_808D450

This commit is contained in:
scnorton 2017-09-06 09:38:38 -04:00
parent a08f11cab3
commit 368b0f9ee8
3 changed files with 22 additions and 78 deletions

View File

@ -5,83 +5,6 @@
.text
thumb_func_start sub_808D450
sub_808D450: @ 808D450
push {r4-r6,lr}
mov r6, r10
mov r5, r9
mov r4, r8
push {r4-r6}
ldr r0, =gFieldEffectObjectTemplatePointers
ldr r0, [r0, 0x54]
mov r9, r0
movs r1, 0
movs r2, 0
movs r3, 0x1F
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r0, 24
ldr r1, =gSprites
mov r10, r1
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
add r4, r10
ldrb r1, [r4, 0x1]
movs r5, 0x4
negs r5, r5
adds r0, r5, 0
ands r0, r1
movs r1, 0x1
mov r8, r1
mov r1, r8
orrs r0, r1
strb r0, [r4, 0x1]
adds r0, r4, 0
bl InitSpriteAffineAnim
adds r0, r4, 0
movs r1, 0
bl StartSpriteAffineAnim
adds r4, 0x3E
ldrb r0, [r4]
movs r6, 0x4
orrs r0, r6
strb r0, [r4]
mov r0, r9
movs r1, 0
movs r2, 0
movs r3, 0x1F
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
add r4, r10
ldrb r0, [r4, 0x1]
ands r5, r0
mov r0, r8
orrs r5, r0
strb r5, [r4, 0x1]
adds r0, r4, 0
bl InitSpriteAffineAnim
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAffineAnim
adds r4, 0x3E
ldrb r0, [r4]
orrs r0, r6
strb r0, [r4]
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_808D450
thumb_func_start sub_808D4F4
sub_808D4F4: @ 808D4F4
push {lr}

View File

@ -11,4 +11,8 @@ extern struct MapObject gUnknown_02037350[16];
void sub_808D438(void);
// Exported data declarations
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
#endif //POKEEMERALD_FIELD_MAP_OBJ_H

View File

@ -12,7 +12,7 @@
// Static ROM declarations
void sub_808D450(void);
/*static*/ void sub_808D450(void);
// ROM data
@ -43,3 +43,20 @@ void sub_808D438(void)
ClearPlayerAvatarInfo();
sub_808D450();
}
/*static*/ void sub_808D450(void)
{
u8 spriteIdx;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
gSprites[spriteIdx].invisible = TRUE;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
gSprites[spriteIdx].invisible = TRUE;
}