mirror of https://github.com/pret/pokeemerald.git
apply some changes
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@ -11,67 +11,36 @@
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#include "overworld.h"
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#include "rotating_gate.h"
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#include "constants/event_object_movement_constants.h"
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#include "field_player_avatar.h"
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bool8 ForcedMovement_None(void);
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bool8 ForcedMovement_Slip(void);
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bool8 ForcedMovement_WalkSouth(void);
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bool8 ForcedMovement_WalkNorth(void);
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bool8 ForcedMovement_WalkWest(void);
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bool8 ForcedMovement_WalkEast(void);
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bool8 ForcedMovement_PushedSouthByCurrent(void);
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bool8 ForcedMovement_PushedNorthByCurrent(void);
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bool8 ForcedMovement_PushedWestByCurrent(void);
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bool8 ForcedMovement_PushedEastByCurrent(void);
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bool8 ForcedMovement_SlideSouth(void);
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bool8 ForcedMovement_SlideNorth(void);
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bool8 ForcedMovement_SlideWest(void);
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bool8 ForcedMovement_SlideEast(void);
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bool8 ForcedMovement_0xBB(void);
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bool8 ForcedMovement_0xBC(void);
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bool8 ForcedMovement_MuddySlope(void);
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void task_add_bump_boulder(u8, u8);
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u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z);
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bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16); // from rotating_gate.c
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bool8 ShouldJumpLedge(s16, s16, u8);
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bool8 sub_808B1BC(s16, s16, u8);
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u8 sub_808B164(struct EventObject *, s16, s16, u8, u8);
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u8 CheckForEventObjectCollision(struct EventObject *, s16, s16, u8, u8);
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u8 sub_808B238(s16, s16, u8);
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void check_acro_bike_metatile(s16, s16, u8, u8 *);
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void PlayerNotOnBikeCollide(u8);
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void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8);
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void PlayerRun(u8);
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void PlayerTurnInPlace(u8);
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void PlayerFaceDirection(u8);
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u8 GetPlayerFacingDirection(void);
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void MovePlayerNotOnBike(u8, u16);
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u8 CheckMovementInputNotOnBike(u8);
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u8 GetPlayerMovementDirection(void);
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void sub_808C5B0(void);
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void sub_808C4D8(void);
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void PlayerJumpLedge(u8);
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u8 CheckForPlayerAvatarCollision(u8);
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void PlayerGoSpeed1(u8);
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void PlayerGoSpeed2(u8);
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void PlayerGoSpeed3(u8);
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extern void task_add_bump_boulder(u8, u8);
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static bool8 ShouldJumpLedge(s16, s16, u8);
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static bool8 sub_808B1BC(s16, s16, u8);
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static u8 sub_808B164(struct EventObject *, s16, s16, u8, u8);
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static u8 sub_808B238(s16, s16, u8);
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static void check_acro_bike_metatile(s16, s16, u8, u8 *);
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extern void PlayerNotOnBikeCollide(u8);
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extern void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
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extern void PlayerRun(u8);
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static void MovePlayerNotOnBike(u8, u16);
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static u8 CheckMovementInputNotOnBike(u8);
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extern void sub_808C5B0(void);
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extern void sub_808C4D8(void);
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static u8 CheckForPlayerAvatarCollision(u8);
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static u8 EventObjectCB2_NoMovement2();
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void sub_808C280(struct EventObject *); //struct EventObject *playerEventObj
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *, u8);
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extern void sub_808C280(struct EventObject *);
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static bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *, u8);
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void npc_clear_strange_bits(struct EventObject *);
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u8 EventObjectGetHeldMovementActionId(struct EventObject *);
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void DoPlayerAvatarTransition(void);
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bool8 TryDoMetatileBehaviorForcedMovement();
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void MovePlayerAvatarUsingKeypadInput(u8, u16, u16);
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void PlayerAllowForcedMovementIfMovingSameDirection();
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void MovePlayerNotOnBike(u8 a, u16 b);
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u8 sub_808B028(u8);
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u8 GetForcedMovementByMetatileBehavior();
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void PlayerNotOnBikeNotMoving(u8, u16);
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void PlayerNotOnBikeTurningInPlace(u8, u16);
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void PlayerNotOnBikeMoving(u8, u16);
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void sub_808C750(u8);
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extern void DoPlayerAvatarTransition(void);
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static bool8 TryDoMetatileBehaviorForcedMovement();
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static void MovePlayerAvatarUsingKeypadInput(u8, u16, u16);
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static void PlayerAllowForcedMovementIfMovingSameDirection();
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static u8 sub_808B028(u8);
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static u8 GetForcedMovementByMetatileBehavior();
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static void PlayerNotOnBikeNotMoving(u8, u16);
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static void PlayerNotOnBikeTurningInPlace(u8, u16);
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static void PlayerNotOnBikeMoving(u8, u16);
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extern void sub_808C750(u8);
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static bool8 (*const gUnknown_084973FC[])(u8) =
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{
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@ -94,6 +63,7 @@ static bool8 (*const gUnknown_084973FC[])(u8) =
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MetatileBehavior_IsSecretBaseSpinMat,
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MetatileBehavior_IsMuddySlope,
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};
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static bool8 (*const gUnknown_08497444[])(void) =
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{
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ForcedMovement_None,
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@ -116,6 +86,7 @@ static bool8 (*const gUnknown_08497444[])(void) =
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ForcedMovement_0xBC,
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ForcedMovement_MuddySlope,
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};
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static void (*const gUnknown_08497490[])(u8, u16) =
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{
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PlayerNotOnBikeNotMoving,
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@ -131,6 +102,7 @@ static bool8 (*const gUnknown_0849749C[])(u8) =
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MetatileBehavior_IsVerticalRail,
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MetatileBehavior_IsHorizontalRail,
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};
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static const u8 gUnknown_084974B0[] = {9, 10, 11, 12, 13, 0, 0, 0};
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void MovementType_Player(struct Sprite *sprite)
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@ -164,7 +136,7 @@ void player_step(u8 direction, u16 newKeys, u16 heldKeys)
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}
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}
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *playerEventObj, u8 direction)
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static bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *playerEventObj, u8 direction)
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{
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#ifdef NONMATCHING
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u8 r5 = direction;
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@ -213,7 +185,7 @@ void npc_clear_strange_bits(struct EventObject *eventObj)
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gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH;
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}
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void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 heldKeys)
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static void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 heldKeys)
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{
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if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE)
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|| (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE))
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MovePlayerNotOnBike(direction, heldKeys);
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}
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void PlayerAllowForcedMovementIfMovingSameDirection(void)
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static void PlayerAllowForcedMovementIfMovingSameDirection(void)
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{
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if (gPlayerAvatar.runningState == MOVING)
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gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5;
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}
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bool8 TryDoMetatileBehaviorForcedMovement()
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static bool8 TryDoMetatileBehaviorForcedMovement()
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{
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return gUnknown_08497444[GetForcedMovementByMetatileBehavior()]();
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}
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u8 GetForcedMovementByMetatileBehavior(void)
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static u8 GetForcedMovementByMetatileBehavior(void)
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{
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u8 i;
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}
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}
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void MovePlayerNotOnBike(u8 direction, u16 heldKeys)
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static void MovePlayerNotOnBike(u8 direction, u16 heldKeys)
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{
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gUnknown_08497490[CheckMovementInputNotOnBike(direction)](direction, heldKeys);
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}
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u8 CheckMovementInputNotOnBike(u8 direction)
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static u8 CheckMovementInputNotOnBike(u8 direction)
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{
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if (direction == DIR_NONE)
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{
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}
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}
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void PlayerNotOnBikeNotMoving(u8 direction, u16 heldKeys)
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static void PlayerNotOnBikeNotMoving(u8 direction, u16 heldKeys)
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{
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PlayerFaceDirection(GetPlayerFacingDirection());
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}
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void PlayerNotOnBikeTurningInPlace(u8 direction, u16 heldKeys)
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static void PlayerNotOnBikeTurningInPlace(u8 direction, u16 heldKeys)
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{
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PlayerTurnInPlace(direction);
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}
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void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
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static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
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{
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u8 r0 = CheckForPlayerAvatarCollision(direction);
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}
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}
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u8 CheckForPlayerAvatarCollision(u8 direction)
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static u8 CheckForPlayerAvatarCollision(u8 direction)
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{
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s16 x, y;
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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return CheckForEventObjectCollision(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
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}
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u8 sub_808B028(u8 direction)
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static u8 sub_808B028(u8 direction)
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{
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s16 x, y;
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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return collision;
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}
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u8 sub_808B164(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e)
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static u8 sub_808B164(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e)
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{
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u8 collision = GetCollisionAtCoords(a, x, y, direction);
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return collision;
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}
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bool8 sub_808B1BC(s16 x, s16 y, u8 direction)
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static bool8 sub_808B1BC(s16 x, s16 y, u8 direction)
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{
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if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
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&& MapGridGetZCoordAt(x, y) == 3
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}
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}
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bool8 ShouldJumpLedge(s16 x, s16 y, u8 z)
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static bool8 ShouldJumpLedge(s16 x, s16 y, u8 z)
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{
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if (GetLedgeJumpDirection(x, y, z) != 0)
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return TRUE;
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return FALSE;
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}
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u8 sub_808B238(s16 x, s16 y, u8 direction)
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static u8 sub_808B238(s16 x, s16 y, u8 direction)
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{
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if (FlagGet(FLAG_SYS_USE_STRENGTH))
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{
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return 0;
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}
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void check_acro_bike_metatile(s16 unused1, s16 unused2, u8 c, u8 *d)
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static void check_acro_bike_metatile(s16 unused1, s16 unused2, u8 c, u8 *d)
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{
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u8 i;
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