mirror of https://github.com/pret/pokeemerald.git
Merge pull request #330 from DizzyEggg/patch-2
Make it easier to edit ability text
This commit is contained in:
commit
28f410737e
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@ -1,247 +1,242 @@
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#ifndef POKEEMERALD_DATA_TEXT_ABILITIES_H
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static const u8 sNoneDescription[] = _("No special ability.");
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#define POKEEMERALD_DATA_TEXT_ABILITIES_H
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static const u8 sStenchDescription[] = _("Helps repel wild POKéMON.");
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static const u8 sDrizzleDescription[] = _("Summons rain in battle.");
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static const u8 gNoneAbilityDescription[] = _("No special ability.");
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static const u8 sSpeedBoostDescription[] = _("Gradually boosts SPEED.");
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static const u8 gStenchAbilityDescription[] = _("Helps repel wild POKéMON.");
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static const u8 sBattleArmorDescription[] = _("Blocks critical hits.");
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static const u8 gDrizzleAbilityDescription[] = _("Summons rain in battle.");
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static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks.");
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static const u8 gSpeedBoostAbilityDescription[] = _("Gradually boosts SPEED.");
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static const u8 sDampDescription[] = _("Prevents self-destruction.");
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static const u8 gBattleArmorAbilityDescription[] = _("Blocks critical hits.");
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static const u8 sLimberDescription[] = _("Prevents paralysis.");
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static const u8 gSturdyAbilityDescription[] = _("Negates 1-hit KO attacks.");
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static const u8 sSandVeilDescription[] = _("Ups evasion in a sandstorm.");
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static const u8 gDampAbilityDescription[] = _("Prevents self-destruction.");
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static const u8 sStaticDescription[] = _("Paralyzes on contact.");
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static const u8 gLimberAbilityDescription[] = _("Prevents paralysis.");
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static const u8 sVoltAbsorbDescription[] = _("Turns electricity into HP.");
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static const u8 gSandVeilAbilityDescription[] = _("Ups evasion in a sandstorm.");
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static const u8 sWaterAbsorbDescription[] = _("Changes water into HP.");
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static const u8 gStaticAbilityDescription[] = _("Paralyzes on contact.");
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static const u8 sObliviousDescription[] = _("Prevents attraction.");
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static const u8 gVoltAbsorbAbilityDescription[] = _("Turns electricity into HP.");
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static const u8 sCloudNineDescription[] = _("Negates weather effects.");
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static const u8 gWaterAbsorbAbilityDescription[] = _("Changes water into HP.");
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static const u8 sCompoundEyesDescription[] = _("Raises accuracy.");
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static const u8 gObliviousAbilityDescription[] = _("Prevents attraction.");
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static const u8 sInsomniaDescription[] = _("Prevents sleep.");
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static const u8 gCloudNineAbilityDescription[] = _("Negates weather effects.");
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static const u8 sColorChangeDescription[] = _("Changes type to foe’s move.");
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static const u8 gCompoundEyesAbilityDescription[] = _("Raises accuracy.");
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static const u8 sImmunityDescription[] = _("Prevents poisoning.");
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static const u8 gInsomniaAbilityDescription[] = _("Prevents sleep.");
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static const u8 sFlashFireDescription[] = _("Powers up if hit by fire.");
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static const u8 gColorChangeAbilityDescription[] = _("Changes type to foe’s move.");
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static const u8 sShieldDustDescription[] = _("Prevents added effects.");
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static const u8 gImmunityAbilityDescription[] = _("Prevents poisoning.");
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static const u8 sOwnTempoDescription[] = _("Prevents confusion.");
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static const u8 gFlashFireAbilityDescription[] = _("Powers up if hit by fire.");
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static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body.");
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static const u8 gShieldDustAbilityDescription[] = _("Prevents added effects.");
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static const u8 sIntimidateDescription[] = _("Lowers the foe’s ATTACK.");
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static const u8 gOwnTempoAbilityDescription[] = _("Prevents confusion.");
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static const u8 sShadowTagDescription[] = _("Prevents the foe’s escape.");
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static const u8 gSuctionCupsAbilityDescription[] = _("Firmly anchors the body.");
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static const u8 sRoughSkinDescription[] = _("Hurts to touch.");
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static const u8 gIntimidateAbilityDescription[] = _("Lowers the foe’s ATTACK.");
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static const u8 sWonderGuardDescription[] = _("“Super effective” hits.");
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static const u8 gShadowTagAbilityDescription[] = _("Prevents the foe’s escape.");
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static const u8 sLevitateDescription[] = _("Not hit by GROUND attacks.");
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static const u8 gRoughSkinAbilityDescription[] = _("Hurts to touch.");
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static const u8 sEffectSporeDescription[] = _("Leaves spores on contact.");
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static const u8 gWonderGuardAbilityDescription[] = _("“Super effective” hits.");
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static const u8 sSynchronizeDescription[] = _("Passes on status problems.");
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static const u8 gLevitateAbilityDescription[] = _("Not hit by GROUND attacks.");
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static const u8 sClearBodyDescription[] = _("Prevents ability reduction.");
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static const u8 gEffectSporeAbilityDescription[] = _("Leaves spores on contact.");
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static const u8 sNaturalCureDescription[] = _("Heals upon switching out.");
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static const u8 gSynchronizeAbilityDescription[] = _("Passes on status problems.");
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static const u8 sLightningRodDescription[] = _("Draws electrical moves.");
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static const u8 gClearBodyAbilityDescription[] = _("Prevents ability reduction.");
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static const u8 sSereneGraceDescription[] = _("Promotes added effects.");
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static const u8 gNaturalCureAbilityDescription[] = _("Heals upon switching out.");
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static const u8 sSwiftSwimDescription[] = _("Raises SPEED in rain.");
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static const u8 gLightningRodAbilityDescription[] = _("Draws electrical moves.");
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static const u8 sChlorophyllDescription[] = _("Raises SPEED in sunshine.");
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static const u8 gSereneGraceAbilityDescription[] = _("Promotes added effects.");
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static const u8 sIlluminateDescription[] = _("Encounter rate increases.");
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static const u8 gSwiftSwimAbilityDescription[] = _("Raises SPEED in rain.");
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static const u8 sTraceDescription[] = _("Copies special ability.");
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static const u8 gChlorophyllAbilityDescription[] = _("Raises SPEED in sunshine.");
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static const u8 sHugePowerDescription[] = _("Raises ATTACK.");
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static const u8 gIlluminateAbilityDescription[] = _("Encounter rate increases.");
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static const u8 sPoisonPointDescription[] = _("Poisons foe on contact.");
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static const u8 gTraceAbilityDescription[] = _("Copies special ability.");
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static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
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static const u8 gHugePowerAbilityDescription[] = _("Raises ATTACK.");
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static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
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static const u8 gPoisonPointAbilityDescription[] = _("Poisons foe on contact.");
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static const u8 sWaterVeilDescription[] = _("Prevents burns.");
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static const u8 gInnerFocusAbilityDescription[] = _("Prevents flinching.");
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static const u8 sMagnetPullDescription[] = _("Traps STEEL-type POKéMON.");
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static const u8 gMagmaArmorAbilityDescription[] = _("Prevents freezing.");
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static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
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static const u8 gWaterVeilAbilityDescription[] = _("Prevents burns.");
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static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
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static const u8 gMagnetPullAbilityDescription[] = _("Traps STEEL-type POKéMON.");
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static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
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static const u8 gSoundproofAbilityDescription[] = _("Avoids sound-based moves.");
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static const u8 sPressureDescription[] = _("Raises foe’s PP usage.");
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static const u8 gRainDishAbilityDescription[] = _("Slight HP recovery in rain.");
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static const u8 sThickFatDescription[] = _("Heat-and-cold protection.");
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static const u8 gSandStreamAbilityDescription[] = _("Summons a sandstorm.");
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static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep.");
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static const u8 gPressureAbilityDescription[] = _("Raises foe’s PP usage.");
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static const u8 sFlameBodyDescription[] = _("Burns the foe on contact.");
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static const u8 gThickFatAbilityDescription[] = _("Heat-and-cold protection.");
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static const u8 sRunAwayDescription[] = _("Makes escaping easier.");
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static const u8 gEarlyBirdAbilityDescription[] = _("Awakens quickly from sleep.");
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static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy.");
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static const u8 gFlameBodyAbilityDescription[] = _("Burns the foe on contact.");
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static const u8 sHyperCutterDescription[] = _("Prevents ATTACK reduction.");
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static const u8 gRunAwayAbilityDescription[] = _("Makes escaping easier.");
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static const u8 sPickupDescription[] = _("May pick up items.");
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static const u8 gKeenEyeAbilityDescription[] = _("Prevents loss of accuracy.");
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static const u8 sTruantDescription[] = _("Moves only every two turns.");
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static const u8 gHyperCutterAbilityDescription[] = _("Prevents ATTACK reduction.");
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static const u8 sHustleDescription[] = _("Trades accuracy for power.");
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static const u8 gPickupAbilityDescription[] = _("May pick up items.");
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static const u8 sCuteCharmDescription[] = _("Infatuates on contact.");
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static const u8 gTruantAbilityDescription[] = _("Moves only every two turns.");
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static const u8 sPlusDescription[] = _("Powers up with MINUS.");
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static const u8 gHustleAbilityDescription[] = _("Trades accuracy for power.");
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static const u8 sMinusDescription[] = _("Powers up with PLUS.");
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static const u8 gCuteCharmAbilityDescription[] = _("Infatuates on contact.");
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static const u8 sForecastDescription[] = _("Changes with the weather.");
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static const u8 gPlusAbilityDescription[] = _("Powers up with MINUS.");
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static const u8 sStickyHoldDescription[] = _("Prevents item theft.");
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static const u8 gMinusAbilityDescription[] = _("Powers up with PLUS.");
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static const u8 sShedSkinDescription[] = _("Heals the body by shedding.");
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static const u8 gForecastAbilityDescription[] = _("Changes with the weather.");
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static const u8 sGutsDescription[] = _("Ups ATTACK if suffering.");
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static const u8 gStickyHoldAbilityDescription[] = _("Prevents item theft.");
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static const u8 sMarvelScaleDescription[] = _("Ups DEFENSE if suffering.");
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static const u8 gShedSkinAbilityDescription[] = _("Heals the body by shedding.");
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static const u8 sLiquidOozeDescription[] = _("Draining causes injury.");
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static const u8 gGutsAbilityDescription[] = _("Ups ATTACK if suffering.");
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static const u8 sOvergrowDescription[] = _("Ups GRASS moves in a pinch.");
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static const u8 gMarvelScaleAbilityDescription[] = _("Ups DEFENSE if suffering.");
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static const u8 sBlazeDescription[] = _("Ups FIRE moves in a pinch.");
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static const u8 gLiquidOozeAbilityDescription[] = _("Draining causes injury.");
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static const u8 sTorrentDescription[] = _("Ups WATER moves in a pinch.");
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static const u8 gOvergrowAbilityDescription[] = _("Ups GRASS moves in a pinch.");
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static const u8 sSwarmDescription[] = _("Ups BUG moves in a pinch.");
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static const u8 gBlazeAbilityDescription[] = _("Ups FIRE moves in a pinch.");
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static const u8 sRockHeadDescription[] = _("Prevents recoil damage.");
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static const u8 gTorrentAbilityDescription[] = _("Ups WATER moves in a pinch.");
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static const u8 sDroughtDescription[] = _("Summons sunlight in battle.");
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static const u8 gSwarmAbilityDescription[] = _("Ups BUG moves in a pinch.");
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static const u8 sArenaTrapDescription[] = _("Prevents fleeing.");
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static const u8 gRockHeadAbilityDescription[] = _("Prevents recoil damage.");
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static const u8 sVitalSpiritDescription[] = _("Prevents sleep.");
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static const u8 gDroughtAbilityDescription[] = _("Summons sunlight in battle.");
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static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction.");
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static const u8 gArenaTrapAbilityDescription[] = _("Prevents fleeing.");
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static const u8 sPurePowerDescription[] = _("Raises ATTACK.");
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static const u8 gVitalSpiritAbilityDescription[] = _("Prevents sleep.");
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static const u8 sShellArmorDescription[] = _("Blocks critical hits.");
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static const u8 gWhiteSmokeAbilityDescription[] = _("Prevents ability reduction.");
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static const u8 sCacophonyDescription[] = _("Avoids sound-based moves.");
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static const u8 gPurePowerAbilityDescription[] = _("Raises ATTACK.");
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static const u8 sAirLockDescription[] = _("Negates weather effects.");
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static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
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static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
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static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
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const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
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const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
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{
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{
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_("-------"),
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[ABILITY_NONE] = _("-------"),
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_("STENCH"),
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[ABILITY_STENCH] = _("STENCH"),
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_("DRIZZLE"),
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[ABILITY_DRIZZLE] = _("DRIZZLE"),
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_("SPEED BOOST"),
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[ABILITY_SPEED_BOOST] = _("SPEED BOOST"),
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_("BATTLE ARMOR"),
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[ABILITY_BATTLE_ARMOR] = _("BATTLE ARMOR"),
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_("STURDY"),
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[ABILITY_STURDY] = _("STURDY"),
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_("DAMP"),
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[ABILITY_DAMP] = _("DAMP"),
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_("LIMBER"),
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[ABILITY_LIMBER] = _("LIMBER"),
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_("SAND VEIL"),
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[ABILITY_SAND_VEIL] = _("SAND VEIL"),
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_("STATIC"),
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[ABILITY_STATIC] = _("STATIC"),
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_("VOLT ABSORB"),
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[ABILITY_VOLT_ABSORB] = _("VOLT ABSORB"),
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_("WATER ABSORB"),
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[ABILITY_WATER_ABSORB] = _("WATER ABSORB"),
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_("OBLIVIOUS"),
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[ABILITY_OBLIVIOUS] = _("OBLIVIOUS"),
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_("CLOUD NINE"),
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[ABILITY_CLOUD_NINE] = _("CLOUD NINE"),
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_("COMPOUNDEYES"),
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[ABILITY_COMPOUND_EYES] = _("COMPOUNDEYES"),
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_("INSOMNIA"),
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[ABILITY_INSOMNIA] = _("INSOMNIA"),
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_("COLOR CHANGE"),
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[ABILITY_COLOR_CHANGE] = _("COLOR CHANGE"),
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_("IMMUNITY"),
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[ABILITY_IMMUNITY] = _("IMMUNITY"),
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_("FLASH FIRE"),
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[ABILITY_FLASH_FIRE] = _("FLASH FIRE"),
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_("SHIELD DUST"),
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[ABILITY_SHIELD_DUST] = _("SHIELD DUST"),
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_("OWN TEMPO"),
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[ABILITY_OWN_TEMPO] = _("OWN TEMPO"),
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_("SUCTION CUPS"),
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[ABILITY_SUCTION_CUPS] = _("SUCTION CUPS"),
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_("INTIMIDATE"),
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[ABILITY_INTIMIDATE] = _("INTIMIDATE"),
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_("SHADOW TAG"),
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[ABILITY_SHADOW_TAG] = _("SHADOW TAG"),
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_("ROUGH SKIN"),
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[ABILITY_ROUGH_SKIN] = _("ROUGH SKIN"),
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_("WONDER GUARD"),
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[ABILITY_WONDER_GUARD] = _("WONDER GUARD"),
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_("LEVITATE"),
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[ABILITY_LEVITATE] = _("LEVITATE"),
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_("EFFECT SPORE"),
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[ABILITY_EFFECT_SPORE] = _("EFFECT SPORE"),
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_("SYNCHRONIZE"),
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[ABILITY_SYNCHRONIZE] = _("SYNCHRONIZE"),
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_("CLEAR BODY"),
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[ABILITY_CLEAR_BODY] = _("CLEAR BODY"),
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_("NATURAL CURE"),
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[ABILITY_NATURAL_CURE] = _("NATURAL CURE"),
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_("LIGHTNINGROD"),
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[ABILITY_LIGHTNING_ROD] = _("LIGHTNINGROD"),
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_("SERENE GRACE"),
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[ABILITY_SERENE_GRACE] = _("SERENE GRACE"),
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_("SWIFT SWIM"),
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[ABILITY_SWIFT_SWIM] = _("SWIFT SWIM"),
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_("CHLOROPHYLL"),
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[ABILITY_CHLOROPHYLL] = _("CHLOROPHYLL"),
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_("ILLUMINATE"),
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[ABILITY_ILLUMINATE] = _("ILLUMINATE"),
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_("TRACE"),
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[ABILITY_TRACE] = _("TRACE"),
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_("HUGE POWER"),
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[ABILITY_HUGE_POWER] = _("HUGE POWER"),
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_("POISON POINT"),
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[ABILITY_POISON_POINT] = _("POISON POINT"),
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_("INNER FOCUS"),
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[ABILITY_INNER_FOCUS] = _("INNER FOCUS"),
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_("MAGMA ARMOR"),
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[ABILITY_MAGMA_ARMOR] = _("MAGMA ARMOR"),
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_("WATER VEIL"),
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[ABILITY_WATER_VEIL] = _("WATER VEIL"),
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_("MAGNET PULL"),
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[ABILITY_MAGNET_PULL] = _("MAGNET PULL"),
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_("SOUNDPROOF"),
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[ABILITY_SOUNDPROOF] = _("SOUNDPROOF"),
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_("RAIN DISH"),
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[ABILITY_RAIN_DISH] = _("RAIN DISH"),
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_("SAND STREAM"),
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[ABILITY_SAND_STREAM] = _("SAND STREAM"),
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_("PRESSURE"),
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[ABILITY_PRESSURE] = _("PRESSURE"),
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_("THICK FAT"),
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[ABILITY_THICK_FAT] = _("THICK FAT"),
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_("EARLY BIRD"),
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[ABILITY_EARLY_BIRD] = _("EARLY BIRD"),
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_("FLAME BODY"),
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[ABILITY_FLAME_BODY] = _("FLAME BODY"),
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_("RUN AWAY"),
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[ABILITY_RUN_AWAY] = _("RUN AWAY"),
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_("KEEN EYE"),
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[ABILITY_KEEN_EYE] = _("KEEN EYE"),
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_("HYPER CUTTER"),
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[ABILITY_HYPER_CUTTER] = _("HYPER CUTTER"),
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_("PICKUP"),
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[ABILITY_PICKUP] = _("PICKUP"),
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_("TRUANT"),
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[ABILITY_TRUANT] = _("TRUANT"),
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_("HUSTLE"),
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[ABILITY_HUSTLE] = _("HUSTLE"),
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_("CUTE CHARM"),
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[ABILITY_CUTE_CHARM] = _("CUTE CHARM"),
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_("PLUS"),
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[ABILITY_PLUS] = _("PLUS"),
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_("MINUS"),
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[ABILITY_MINUS] = _("MINUS"),
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_("FORECAST"),
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[ABILITY_FORECAST] = _("FORECAST"),
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_("STICKY HOLD"),
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[ABILITY_STICKY_HOLD] = _("STICKY HOLD"),
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_("SHED SKIN"),
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[ABILITY_SHED_SKIN] = _("SHED SKIN"),
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_("GUTS"),
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[ABILITY_GUTS] = _("GUTS"),
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_("MARVEL SCALE"),
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[ABILITY_MARVEL_SCALE] = _("MARVEL SCALE"),
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_("LIQUID OOZE"),
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[ABILITY_LIQUID_OOZE] = _("LIQUID OOZE"),
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_("OVERGROW"),
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[ABILITY_OVERGROW] = _("OVERGROW"),
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_("BLAZE"),
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[ABILITY_BLAZE] = _("BLAZE"),
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_("TORRENT"),
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[ABILITY_TORRENT] = _("TORRENT"),
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_("SWARM"),
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[ABILITY_SWARM] = _("SWARM"),
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_("ROCK HEAD"),
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[ABILITY_ROCK_HEAD] = _("ROCK HEAD"),
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_("DROUGHT"),
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[ABILITY_DROUGHT] = _("DROUGHT"),
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_("ARENA TRAP"),
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[ABILITY_ARENA_TRAP] = _("ARENA TRAP"),
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_("VITAL SPIRIT"),
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[ABILITY_VITAL_SPIRIT] = _("VITAL SPIRIT"),
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_("WHITE SMOKE"),
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[ABILITY_WHITE_SMOKE] = _("WHITE SMOKE"),
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_("PURE POWER"),
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[ABILITY_PURE_POWER] = _("PURE POWER"),
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_("SHELL ARMOR"),
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[ABILITY_SHELL_ARMOR] = _("SHELL ARMOR"),
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_("CACOPHONY"),
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[ABILITY_CACOPHONY] = _("CACOPHONY"),
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_("AIR LOCK"),
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[ABILITY_AIR_LOCK] = _("AIR LOCK"),
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};
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};
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const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
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const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
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{
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{
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gNoneAbilityDescription,
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[ABILITY_NONE] = sNoneDescription,
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gStenchAbilityDescription,
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[ABILITY_STENCH] = sStenchDescription,
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gDrizzleAbilityDescription,
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[ABILITY_DRIZZLE] = sDrizzleDescription,
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gSpeedBoostAbilityDescription,
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[ABILITY_SPEED_BOOST] = sSpeedBoostDescription,
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gBattleArmorAbilityDescription,
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[ABILITY_BATTLE_ARMOR] = sBattleArmorDescription,
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gSturdyAbilityDescription,
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[ABILITY_STURDY] = sSturdyDescription,
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gDampAbilityDescription,
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[ABILITY_DAMP] = sDampDescription,
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gLimberAbilityDescription,
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[ABILITY_LIMBER] = sLimberDescription,
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gSandVeilAbilityDescription,
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[ABILITY_SAND_VEIL] = sSandVeilDescription,
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gStaticAbilityDescription,
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[ABILITY_STATIC] = sStaticDescription,
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gVoltAbsorbAbilityDescription,
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[ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription,
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gWaterAbsorbAbilityDescription,
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[ABILITY_WATER_ABSORB] = sWaterAbsorbDescription,
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gObliviousAbilityDescription,
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[ABILITY_OBLIVIOUS] = sObliviousDescription,
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gCloudNineAbilityDescription,
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[ABILITY_CLOUD_NINE] = sCloudNineDescription,
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gCompoundEyesAbilityDescription,
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[ABILITY_COMPOUND_EYES] = sCompoundEyesDescription,
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gInsomniaAbilityDescription,
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[ABILITY_INSOMNIA] = sInsomniaDescription,
|
||||||
gColorChangeAbilityDescription,
|
[ABILITY_COLOR_CHANGE] = sColorChangeDescription,
|
||||||
gImmunityAbilityDescription,
|
[ABILITY_IMMUNITY] = sImmunityDescription,
|
||||||
gFlashFireAbilityDescription,
|
[ABILITY_FLASH_FIRE] = sFlashFireDescription,
|
||||||
gShieldDustAbilityDescription,
|
[ABILITY_SHIELD_DUST] = sShieldDustDescription,
|
||||||
gOwnTempoAbilityDescription,
|
[ABILITY_OWN_TEMPO] = sOwnTempoDescription,
|
||||||
gSuctionCupsAbilityDescription,
|
[ABILITY_SUCTION_CUPS] = sSuctionCupsDescription,
|
||||||
gIntimidateAbilityDescription,
|
[ABILITY_INTIMIDATE] = sIntimidateDescription,
|
||||||
gShadowTagAbilityDescription,
|
[ABILITY_SHADOW_TAG] = sShadowTagDescription,
|
||||||
gRoughSkinAbilityDescription,
|
[ABILITY_ROUGH_SKIN] = sRoughSkinDescription,
|
||||||
gWonderGuardAbilityDescription,
|
[ABILITY_WONDER_GUARD] = sWonderGuardDescription,
|
||||||
gLevitateAbilityDescription,
|
[ABILITY_LEVITATE] = sLevitateDescription,
|
||||||
gEffectSporeAbilityDescription,
|
[ABILITY_EFFECT_SPORE] = sEffectSporeDescription,
|
||||||
gSynchronizeAbilityDescription,
|
[ABILITY_SYNCHRONIZE] = sSynchronizeDescription,
|
||||||
gClearBodyAbilityDescription,
|
[ABILITY_CLEAR_BODY] = sClearBodyDescription,
|
||||||
gNaturalCureAbilityDescription,
|
[ABILITY_NATURAL_CURE] = sNaturalCureDescription,
|
||||||
gLightningRodAbilityDescription,
|
[ABILITY_LIGHTNING_ROD] = sLightningRodDescription,
|
||||||
gSereneGraceAbilityDescription,
|
[ABILITY_SERENE_GRACE] = sSereneGraceDescription,
|
||||||
gSwiftSwimAbilityDescription,
|
[ABILITY_SWIFT_SWIM] = sSwiftSwimDescription,
|
||||||
gChlorophyllAbilityDescription,
|
[ABILITY_CHLOROPHYLL] = sChlorophyllDescription,
|
||||||
gIlluminateAbilityDescription,
|
[ABILITY_ILLUMINATE] = sIlluminateDescription,
|
||||||
gTraceAbilityDescription,
|
[ABILITY_TRACE] = sTraceDescription,
|
||||||
gHugePowerAbilityDescription,
|
[ABILITY_HUGE_POWER] = sHugePowerDescription,
|
||||||
gPoisonPointAbilityDescription,
|
[ABILITY_POISON_POINT] = sPoisonPointDescription,
|
||||||
gInnerFocusAbilityDescription,
|
[ABILITY_INNER_FOCUS] = sInnerFocusDescription,
|
||||||
gMagmaArmorAbilityDescription,
|
[ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription,
|
||||||
gWaterVeilAbilityDescription,
|
[ABILITY_WATER_VEIL] = sWaterVeilDescription,
|
||||||
gMagnetPullAbilityDescription,
|
[ABILITY_MAGNET_PULL] = sMagnetPullDescription,
|
||||||
gSoundproofAbilityDescription,
|
[ABILITY_SOUNDPROOF] = sSoundproofDescription,
|
||||||
gRainDishAbilityDescription,
|
[ABILITY_RAIN_DISH] = sRainDishDescription,
|
||||||
gSandStreamAbilityDescription,
|
[ABILITY_SAND_STREAM] = sSandStreamDescription,
|
||||||
gPressureAbilityDescription,
|
[ABILITY_PRESSURE] = sPressureDescription,
|
||||||
gThickFatAbilityDescription,
|
[ABILITY_THICK_FAT] = sThickFatDescription,
|
||||||
gEarlyBirdAbilityDescription,
|
[ABILITY_EARLY_BIRD] = sEarlyBirdDescription,
|
||||||
gFlameBodyAbilityDescription,
|
[ABILITY_FLAME_BODY] = sFlameBodyDescription,
|
||||||
gRunAwayAbilityDescription,
|
[ABILITY_RUN_AWAY] = sRunAwayDescription,
|
||||||
gKeenEyeAbilityDescription,
|
[ABILITY_KEEN_EYE] = sKeenEyeDescription,
|
||||||
gHyperCutterAbilityDescription,
|
[ABILITY_HYPER_CUTTER] = sHyperCutterDescription,
|
||||||
gPickupAbilityDescription,
|
[ABILITY_PICKUP] = sPickupDescription,
|
||||||
gTruantAbilityDescription,
|
[ABILITY_TRUANT] = sTruantDescription,
|
||||||
gHustleAbilityDescription,
|
[ABILITY_HUSTLE] = sHustleDescription,
|
||||||
gCuteCharmAbilityDescription,
|
[ABILITY_CUTE_CHARM] = sCuteCharmDescription,
|
||||||
gPlusAbilityDescription,
|
[ABILITY_PLUS] = sPlusDescription,
|
||||||
gMinusAbilityDescription,
|
[ABILITY_MINUS] = sMinusDescription,
|
||||||
gForecastAbilityDescription,
|
[ABILITY_FORECAST] = sForecastDescription,
|
||||||
gStickyHoldAbilityDescription,
|
[ABILITY_STICKY_HOLD] = sStickyHoldDescription,
|
||||||
gShedSkinAbilityDescription,
|
[ABILITY_SHED_SKIN] = sShedSkinDescription,
|
||||||
gGutsAbilityDescription,
|
[ABILITY_GUTS] = sGutsDescription,
|
||||||
gMarvelScaleAbilityDescription,
|
[ABILITY_MARVEL_SCALE] = sMarvelScaleDescription,
|
||||||
gLiquidOozeAbilityDescription,
|
[ABILITY_LIQUID_OOZE] = sLiquidOozeDescription,
|
||||||
gOvergrowAbilityDescription,
|
[ABILITY_OVERGROW] = sOvergrowDescription,
|
||||||
gBlazeAbilityDescription,
|
[ABILITY_BLAZE] = sBlazeDescription,
|
||||||
gTorrentAbilityDescription,
|
[ABILITY_TORRENT] = sTorrentDescription,
|
||||||
gSwarmAbilityDescription,
|
[ABILITY_SWARM] = sSwarmDescription,
|
||||||
gRockHeadAbilityDescription,
|
[ABILITY_ROCK_HEAD] = sRockHeadDescription,
|
||||||
gDroughtAbilityDescription,
|
[ABILITY_DROUGHT] = sDroughtDescription,
|
||||||
gArenaTrapAbilityDescription,
|
[ABILITY_ARENA_TRAP] = sArenaTrapDescription,
|
||||||
gVitalSpiritAbilityDescription,
|
[ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription,
|
||||||
gWhiteSmokeAbilityDescription,
|
[ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
|
||||||
gPurePowerAbilityDescription,
|
[ABILITY_PURE_POWER] = sPurePowerDescription,
|
||||||
gShellArmorAbilityDescription,
|
[ABILITY_SHELL_ARMOR] = sShellArmorDescription,
|
||||||
gCacophonyAbilityDescription,
|
[ABILITY_CACOPHONY] = sCacophonyDescription,
|
||||||
gAirLockAbilityDescription,
|
[ABILITY_AIR_LOCK] = sAirLockDescription,
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // POKEEMERALD_DATA_TEXT_ABILITIES_H
|
|
||||||
|
|
Loading…
Reference in New Issue