Merge pull request #330 from DizzyEggg/patch-2

Make it easier to edit ability text
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Diegoisawesome 2018-09-17 10:10:33 -05:00 committed by GitHub
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#ifndef POKEEMERALD_DATA_TEXT_ABILITIES_H static const u8 sNoneDescription[] = _("No special ability.");
#define POKEEMERALD_DATA_TEXT_ABILITIES_H static const u8 sStenchDescription[] = _("Helps repel wild POKéMON.");
static const u8 sDrizzleDescription[] = _("Summons rain in battle.");
static const u8 gNoneAbilityDescription[] = _("No special ability."); static const u8 sSpeedBoostDescription[] = _("Gradually boosts SPEED.");
static const u8 gStenchAbilityDescription[] = _("Helps repel wild POKéMON."); static const u8 sBattleArmorDescription[] = _("Blocks critical hits.");
static const u8 gDrizzleAbilityDescription[] = _("Summons rain in battle."); static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks.");
static const u8 gSpeedBoostAbilityDescription[] = _("Gradually boosts SPEED."); static const u8 sDampDescription[] = _("Prevents self-destruction.");
static const u8 gBattleArmorAbilityDescription[] = _("Blocks critical hits."); static const u8 sLimberDescription[] = _("Prevents paralysis.");
static const u8 gSturdyAbilityDescription[] = _("Negates 1-hit KO attacks."); static const u8 sSandVeilDescription[] = _("Ups evasion in a sandstorm.");
static const u8 gDampAbilityDescription[] = _("Prevents self-destruction."); static const u8 sStaticDescription[] = _("Paralyzes on contact.");
static const u8 gLimberAbilityDescription[] = _("Prevents paralysis."); static const u8 sVoltAbsorbDescription[] = _("Turns electricity into HP.");
static const u8 gSandVeilAbilityDescription[] = _("Ups evasion in a sandstorm."); static const u8 sWaterAbsorbDescription[] = _("Changes water into HP.");
static const u8 gStaticAbilityDescription[] = _("Paralyzes on contact."); static const u8 sObliviousDescription[] = _("Prevents attraction.");
static const u8 gVoltAbsorbAbilityDescription[] = _("Turns electricity into HP."); static const u8 sCloudNineDescription[] = _("Negates weather effects.");
static const u8 gWaterAbsorbAbilityDescription[] = _("Changes water into HP."); static const u8 sCompoundEyesDescription[] = _("Raises accuracy.");
static const u8 gObliviousAbilityDescription[] = _("Prevents attraction."); static const u8 sInsomniaDescription[] = _("Prevents sleep.");
static const u8 gCloudNineAbilityDescription[] = _("Negates weather effects."); static const u8 sColorChangeDescription[] = _("Changes type to foes move.");
static const u8 gCompoundEyesAbilityDescription[] = _("Raises accuracy."); static const u8 sImmunityDescription[] = _("Prevents poisoning.");
static const u8 gInsomniaAbilityDescription[] = _("Prevents sleep."); static const u8 sFlashFireDescription[] = _("Powers up if hit by fire.");
static const u8 gColorChangeAbilityDescription[] = _("Changes type to foes move."); static const u8 sShieldDustDescription[] = _("Prevents added effects.");
static const u8 gImmunityAbilityDescription[] = _("Prevents poisoning."); static const u8 sOwnTempoDescription[] = _("Prevents confusion.");
static const u8 gFlashFireAbilityDescription[] = _("Powers up if hit by fire."); static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body.");
static const u8 gShieldDustAbilityDescription[] = _("Prevents added effects."); static const u8 sIntimidateDescription[] = _("Lowers the foes ATTACK.");
static const u8 gOwnTempoAbilityDescription[] = _("Prevents confusion."); static const u8 sShadowTagDescription[] = _("Prevents the foes escape.");
static const u8 gSuctionCupsAbilityDescription[] = _("Firmly anchors the body."); static const u8 sRoughSkinDescription[] = _("Hurts to touch.");
static const u8 gIntimidateAbilityDescription[] = _("Lowers the foes ATTACK."); static const u8 sWonderGuardDescription[] = _("“Super effective” hits.");
static const u8 gShadowTagAbilityDescription[] = _("Prevents the foes escape."); static const u8 sLevitateDescription[] = _("Not hit by GROUND attacks.");
static const u8 gRoughSkinAbilityDescription[] = _("Hurts to touch."); static const u8 sEffectSporeDescription[] = _("Leaves spores on contact.");
static const u8 gWonderGuardAbilityDescription[] = _("“Super effective” hits."); static const u8 sSynchronizeDescription[] = _("Passes on status problems.");
static const u8 gLevitateAbilityDescription[] = _("Not hit by GROUND attacks."); static const u8 sClearBodyDescription[] = _("Prevents ability reduction.");
static const u8 gEffectSporeAbilityDescription[] = _("Leaves spores on contact."); static const u8 sNaturalCureDescription[] = _("Heals upon switching out.");
static const u8 gSynchronizeAbilityDescription[] = _("Passes on status problems."); static const u8 sLightningRodDescription[] = _("Draws electrical moves.");
static const u8 gClearBodyAbilityDescription[] = _("Prevents ability reduction."); static const u8 sSereneGraceDescription[] = _("Promotes added effects.");
static const u8 gNaturalCureAbilityDescription[] = _("Heals upon switching out."); static const u8 sSwiftSwimDescription[] = _("Raises SPEED in rain.");
static const u8 gLightningRodAbilityDescription[] = _("Draws electrical moves."); static const u8 sChlorophyllDescription[] = _("Raises SPEED in sunshine.");
static const u8 gSereneGraceAbilityDescription[] = _("Promotes added effects."); static const u8 sIlluminateDescription[] = _("Encounter rate increases.");
static const u8 gSwiftSwimAbilityDescription[] = _("Raises SPEED in rain."); static const u8 sTraceDescription[] = _("Copies special ability.");
static const u8 gChlorophyllAbilityDescription[] = _("Raises SPEED in sunshine."); static const u8 sHugePowerDescription[] = _("Raises ATTACK.");
static const u8 gIlluminateAbilityDescription[] = _("Encounter rate increases."); static const u8 sPoisonPointDescription[] = _("Poisons foe on contact.");
static const u8 gTraceAbilityDescription[] = _("Copies special ability."); static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
static const u8 gHugePowerAbilityDescription[] = _("Raises ATTACK."); static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
static const u8 gPoisonPointAbilityDescription[] = _("Poisons foe on contact."); static const u8 sWaterVeilDescription[] = _("Prevents burns.");
static const u8 gInnerFocusAbilityDescription[] = _("Prevents flinching."); static const u8 sMagnetPullDescription[] = _("Traps STEEL-type POKéMON.");
static const u8 gMagmaArmorAbilityDescription[] = _("Prevents freezing."); static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
static const u8 gWaterVeilAbilityDescription[] = _("Prevents burns."); static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
static const u8 gMagnetPullAbilityDescription[] = _("Traps STEEL-type POKéMON."); static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
static const u8 gSoundproofAbilityDescription[] = _("Avoids sound-based moves."); static const u8 sPressureDescription[] = _("Raises foes PP usage.");
static const u8 gRainDishAbilityDescription[] = _("Slight HP recovery in rain."); static const u8 sThickFatDescription[] = _("Heat-and-cold protection.");
static const u8 gSandStreamAbilityDescription[] = _("Summons a sandstorm."); static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep.");
static const u8 gPressureAbilityDescription[] = _("Raises foes PP usage."); static const u8 sFlameBodyDescription[] = _("Burns the foe on contact.");
static const u8 gThickFatAbilityDescription[] = _("Heat-and-cold protection."); static const u8 sRunAwayDescription[] = _("Makes escaping easier.");
static const u8 gEarlyBirdAbilityDescription[] = _("Awakens quickly from sleep."); static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy.");
static const u8 gFlameBodyAbilityDescription[] = _("Burns the foe on contact."); static const u8 sHyperCutterDescription[] = _("Prevents ATTACK reduction.");
static const u8 gRunAwayAbilityDescription[] = _("Makes escaping easier."); static const u8 sPickupDescription[] = _("May pick up items.");
static const u8 gKeenEyeAbilityDescription[] = _("Prevents loss of accuracy."); static const u8 sTruantDescription[] = _("Moves only every two turns.");
static const u8 gHyperCutterAbilityDescription[] = _("Prevents ATTACK reduction."); static const u8 sHustleDescription[] = _("Trades accuracy for power.");
static const u8 gPickupAbilityDescription[] = _("May pick up items."); static const u8 sCuteCharmDescription[] = _("Infatuates on contact.");
static const u8 gTruantAbilityDescription[] = _("Moves only every two turns."); static const u8 sPlusDescription[] = _("Powers up with MINUS.");
static const u8 gHustleAbilityDescription[] = _("Trades accuracy for power."); static const u8 sMinusDescription[] = _("Powers up with PLUS.");
static const u8 gCuteCharmAbilityDescription[] = _("Infatuates on contact."); static const u8 sForecastDescription[] = _("Changes with the weather.");
static const u8 gPlusAbilityDescription[] = _("Powers up with MINUS."); static const u8 sStickyHoldDescription[] = _("Prevents item theft.");
static const u8 gMinusAbilityDescription[] = _("Powers up with PLUS."); static const u8 sShedSkinDescription[] = _("Heals the body by shedding.");
static const u8 gForecastAbilityDescription[] = _("Changes with the weather."); static const u8 sGutsDescription[] = _("Ups ATTACK if suffering.");
static const u8 gStickyHoldAbilityDescription[] = _("Prevents item theft."); static const u8 sMarvelScaleDescription[] = _("Ups DEFENSE if suffering.");
static const u8 gShedSkinAbilityDescription[] = _("Heals the body by shedding."); static const u8 sLiquidOozeDescription[] = _("Draining causes injury.");
static const u8 gGutsAbilityDescription[] = _("Ups ATTACK if suffering."); static const u8 sOvergrowDescription[] = _("Ups GRASS moves in a pinch.");
static const u8 gMarvelScaleAbilityDescription[] = _("Ups DEFENSE if suffering."); static const u8 sBlazeDescription[] = _("Ups FIRE moves in a pinch.");
static const u8 gLiquidOozeAbilityDescription[] = _("Draining causes injury."); static const u8 sTorrentDescription[] = _("Ups WATER moves in a pinch.");
static const u8 gOvergrowAbilityDescription[] = _("Ups GRASS moves in a pinch."); static const u8 sSwarmDescription[] = _("Ups BUG moves in a pinch.");
static const u8 gBlazeAbilityDescription[] = _("Ups FIRE moves in a pinch."); static const u8 sRockHeadDescription[] = _("Prevents recoil damage.");
static const u8 gTorrentAbilityDescription[] = _("Ups WATER moves in a pinch."); static const u8 sDroughtDescription[] = _("Summons sunlight in battle.");
static const u8 gSwarmAbilityDescription[] = _("Ups BUG moves in a pinch."); static const u8 sArenaTrapDescription[] = _("Prevents fleeing.");
static const u8 gRockHeadAbilityDescription[] = _("Prevents recoil damage."); static const u8 sVitalSpiritDescription[] = _("Prevents sleep.");
static const u8 gDroughtAbilityDescription[] = _("Summons sunlight in battle."); static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction.");
static const u8 gArenaTrapAbilityDescription[] = _("Prevents fleeing."); static const u8 sPurePowerDescription[] = _("Raises ATTACK.");
static const u8 gVitalSpiritAbilityDescription[] = _("Prevents sleep."); static const u8 sShellArmorDescription[] = _("Blocks critical hits.");
static const u8 gWhiteSmokeAbilityDescription[] = _("Prevents ability reduction."); static const u8 sCacophonyDescription[] = _("Avoids sound-based moves.");
static const u8 gPurePowerAbilityDescription[] = _("Raises ATTACK."); static const u8 sAirLockDescription[] = _("Negates weather effects.");
static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] = const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
{ {
_("-------"), [ABILITY_NONE] = _("-------"),
_("STENCH"), [ABILITY_STENCH] = _("STENCH"),
_("DRIZZLE"), [ABILITY_DRIZZLE] = _("DRIZZLE"),
_("SPEED BOOST"), [ABILITY_SPEED_BOOST] = _("SPEED BOOST"),
_("BATTLE ARMOR"), [ABILITY_BATTLE_ARMOR] = _("BATTLE ARMOR"),
_("STURDY"), [ABILITY_STURDY] = _("STURDY"),
_("DAMP"), [ABILITY_DAMP] = _("DAMP"),
_("LIMBER"), [ABILITY_LIMBER] = _("LIMBER"),
_("SAND VEIL"), [ABILITY_SAND_VEIL] = _("SAND VEIL"),
_("STATIC"), [ABILITY_STATIC] = _("STATIC"),
_("VOLT ABSORB"), [ABILITY_VOLT_ABSORB] = _("VOLT ABSORB"),
_("WATER ABSORB"), [ABILITY_WATER_ABSORB] = _("WATER ABSORB"),
_("OBLIVIOUS"), [ABILITY_OBLIVIOUS] = _("OBLIVIOUS"),
_("CLOUD NINE"), [ABILITY_CLOUD_NINE] = _("CLOUD NINE"),
_("COMPOUNDEYES"), [ABILITY_COMPOUND_EYES] = _("COMPOUNDEYES"),
_("INSOMNIA"), [ABILITY_INSOMNIA] = _("INSOMNIA"),
_("COLOR CHANGE"), [ABILITY_COLOR_CHANGE] = _("COLOR CHANGE"),
_("IMMUNITY"), [ABILITY_IMMUNITY] = _("IMMUNITY"),
_("FLASH FIRE"), [ABILITY_FLASH_FIRE] = _("FLASH FIRE"),
_("SHIELD DUST"), [ABILITY_SHIELD_DUST] = _("SHIELD DUST"),
_("OWN TEMPO"), [ABILITY_OWN_TEMPO] = _("OWN TEMPO"),
_("SUCTION CUPS"), [ABILITY_SUCTION_CUPS] = _("SUCTION CUPS"),
_("INTIMIDATE"), [ABILITY_INTIMIDATE] = _("INTIMIDATE"),
_("SHADOW TAG"), [ABILITY_SHADOW_TAG] = _("SHADOW TAG"),
_("ROUGH SKIN"), [ABILITY_ROUGH_SKIN] = _("ROUGH SKIN"),
_("WONDER GUARD"), [ABILITY_WONDER_GUARD] = _("WONDER GUARD"),
_("LEVITATE"), [ABILITY_LEVITATE] = _("LEVITATE"),
_("EFFECT SPORE"), [ABILITY_EFFECT_SPORE] = _("EFFECT SPORE"),
_("SYNCHRONIZE"), [ABILITY_SYNCHRONIZE] = _("SYNCHRONIZE"),
_("CLEAR BODY"), [ABILITY_CLEAR_BODY] = _("CLEAR BODY"),
_("NATURAL CURE"), [ABILITY_NATURAL_CURE] = _("NATURAL CURE"),
_("LIGHTNINGROD"), [ABILITY_LIGHTNING_ROD] = _("LIGHTNINGROD"),
_("SERENE GRACE"), [ABILITY_SERENE_GRACE] = _("SERENE GRACE"),
_("SWIFT SWIM"), [ABILITY_SWIFT_SWIM] = _("SWIFT SWIM"),
_("CHLOROPHYLL"), [ABILITY_CHLOROPHYLL] = _("CHLOROPHYLL"),
_("ILLUMINATE"), [ABILITY_ILLUMINATE] = _("ILLUMINATE"),
_("TRACE"), [ABILITY_TRACE] = _("TRACE"),
_("HUGE POWER"), [ABILITY_HUGE_POWER] = _("HUGE POWER"),
_("POISON POINT"), [ABILITY_POISON_POINT] = _("POISON POINT"),
_("INNER FOCUS"), [ABILITY_INNER_FOCUS] = _("INNER FOCUS"),
_("MAGMA ARMOR"), [ABILITY_MAGMA_ARMOR] = _("MAGMA ARMOR"),
_("WATER VEIL"), [ABILITY_WATER_VEIL] = _("WATER VEIL"),
_("MAGNET PULL"), [ABILITY_MAGNET_PULL] = _("MAGNET PULL"),
_("SOUNDPROOF"), [ABILITY_SOUNDPROOF] = _("SOUNDPROOF"),
_("RAIN DISH"), [ABILITY_RAIN_DISH] = _("RAIN DISH"),
_("SAND STREAM"), [ABILITY_SAND_STREAM] = _("SAND STREAM"),
_("PRESSURE"), [ABILITY_PRESSURE] = _("PRESSURE"),
_("THICK FAT"), [ABILITY_THICK_FAT] = _("THICK FAT"),
_("EARLY BIRD"), [ABILITY_EARLY_BIRD] = _("EARLY BIRD"),
_("FLAME BODY"), [ABILITY_FLAME_BODY] = _("FLAME BODY"),
_("RUN AWAY"), [ABILITY_RUN_AWAY] = _("RUN AWAY"),
_("KEEN EYE"), [ABILITY_KEEN_EYE] = _("KEEN EYE"),
_("HYPER CUTTER"), [ABILITY_HYPER_CUTTER] = _("HYPER CUTTER"),
_("PICKUP"), [ABILITY_PICKUP] = _("PICKUP"),
_("TRUANT"), [ABILITY_TRUANT] = _("TRUANT"),
_("HUSTLE"), [ABILITY_HUSTLE] = _("HUSTLE"),
_("CUTE CHARM"), [ABILITY_CUTE_CHARM] = _("CUTE CHARM"),
_("PLUS"), [ABILITY_PLUS] = _("PLUS"),
_("MINUS"), [ABILITY_MINUS] = _("MINUS"),
_("FORECAST"), [ABILITY_FORECAST] = _("FORECAST"),
_("STICKY HOLD"), [ABILITY_STICKY_HOLD] = _("STICKY HOLD"),
_("SHED SKIN"), [ABILITY_SHED_SKIN] = _("SHED SKIN"),
_("GUTS"), [ABILITY_GUTS] = _("GUTS"),
_("MARVEL SCALE"), [ABILITY_MARVEL_SCALE] = _("MARVEL SCALE"),
_("LIQUID OOZE"), [ABILITY_LIQUID_OOZE] = _("LIQUID OOZE"),
_("OVERGROW"), [ABILITY_OVERGROW] = _("OVERGROW"),
_("BLAZE"), [ABILITY_BLAZE] = _("BLAZE"),
_("TORRENT"), [ABILITY_TORRENT] = _("TORRENT"),
_("SWARM"), [ABILITY_SWARM] = _("SWARM"),
_("ROCK HEAD"), [ABILITY_ROCK_HEAD] = _("ROCK HEAD"),
_("DROUGHT"), [ABILITY_DROUGHT] = _("DROUGHT"),
_("ARENA TRAP"), [ABILITY_ARENA_TRAP] = _("ARENA TRAP"),
_("VITAL SPIRIT"), [ABILITY_VITAL_SPIRIT] = _("VITAL SPIRIT"),
_("WHITE SMOKE"), [ABILITY_WHITE_SMOKE] = _("WHITE SMOKE"),
_("PURE POWER"), [ABILITY_PURE_POWER] = _("PURE POWER"),
_("SHELL ARMOR"), [ABILITY_SHELL_ARMOR] = _("SHELL ARMOR"),
_("CACOPHONY"), [ABILITY_CACOPHONY] = _("CACOPHONY"),
_("AIR LOCK"), [ABILITY_AIR_LOCK] = _("AIR LOCK"),
}; };
const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] = const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
{ {
gNoneAbilityDescription, [ABILITY_NONE] = sNoneDescription,
gStenchAbilityDescription, [ABILITY_STENCH] = sStenchDescription,
gDrizzleAbilityDescription, [ABILITY_DRIZZLE] = sDrizzleDescription,
gSpeedBoostAbilityDescription, [ABILITY_SPEED_BOOST] = sSpeedBoostDescription,
gBattleArmorAbilityDescription, [ABILITY_BATTLE_ARMOR] = sBattleArmorDescription,
gSturdyAbilityDescription, [ABILITY_STURDY] = sSturdyDescription,
gDampAbilityDescription, [ABILITY_DAMP] = sDampDescription,
gLimberAbilityDescription, [ABILITY_LIMBER] = sLimberDescription,
gSandVeilAbilityDescription, [ABILITY_SAND_VEIL] = sSandVeilDescription,
gStaticAbilityDescription, [ABILITY_STATIC] = sStaticDescription,
gVoltAbsorbAbilityDescription, [ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription,
gWaterAbsorbAbilityDescription, [ABILITY_WATER_ABSORB] = sWaterAbsorbDescription,
gObliviousAbilityDescription, [ABILITY_OBLIVIOUS] = sObliviousDescription,
gCloudNineAbilityDescription, [ABILITY_CLOUD_NINE] = sCloudNineDescription,
gCompoundEyesAbilityDescription, [ABILITY_COMPOUND_EYES] = sCompoundEyesDescription,
gInsomniaAbilityDescription, [ABILITY_INSOMNIA] = sInsomniaDescription,
gColorChangeAbilityDescription, [ABILITY_COLOR_CHANGE] = sColorChangeDescription,
gImmunityAbilityDescription, [ABILITY_IMMUNITY] = sImmunityDescription,
gFlashFireAbilityDescription, [ABILITY_FLASH_FIRE] = sFlashFireDescription,
gShieldDustAbilityDescription, [ABILITY_SHIELD_DUST] = sShieldDustDescription,
gOwnTempoAbilityDescription, [ABILITY_OWN_TEMPO] = sOwnTempoDescription,
gSuctionCupsAbilityDescription, [ABILITY_SUCTION_CUPS] = sSuctionCupsDescription,
gIntimidateAbilityDescription, [ABILITY_INTIMIDATE] = sIntimidateDescription,
gShadowTagAbilityDescription, [ABILITY_SHADOW_TAG] = sShadowTagDescription,
gRoughSkinAbilityDescription, [ABILITY_ROUGH_SKIN] = sRoughSkinDescription,
gWonderGuardAbilityDescription, [ABILITY_WONDER_GUARD] = sWonderGuardDescription,
gLevitateAbilityDescription, [ABILITY_LEVITATE] = sLevitateDescription,
gEffectSporeAbilityDescription, [ABILITY_EFFECT_SPORE] = sEffectSporeDescription,
gSynchronizeAbilityDescription, [ABILITY_SYNCHRONIZE] = sSynchronizeDescription,
gClearBodyAbilityDescription, [ABILITY_CLEAR_BODY] = sClearBodyDescription,
gNaturalCureAbilityDescription, [ABILITY_NATURAL_CURE] = sNaturalCureDescription,
gLightningRodAbilityDescription, [ABILITY_LIGHTNING_ROD] = sLightningRodDescription,
gSereneGraceAbilityDescription, [ABILITY_SERENE_GRACE] = sSereneGraceDescription,
gSwiftSwimAbilityDescription, [ABILITY_SWIFT_SWIM] = sSwiftSwimDescription,
gChlorophyllAbilityDescription, [ABILITY_CHLOROPHYLL] = sChlorophyllDescription,
gIlluminateAbilityDescription, [ABILITY_ILLUMINATE] = sIlluminateDescription,
gTraceAbilityDescription, [ABILITY_TRACE] = sTraceDescription,
gHugePowerAbilityDescription, [ABILITY_HUGE_POWER] = sHugePowerDescription,
gPoisonPointAbilityDescription, [ABILITY_POISON_POINT] = sPoisonPointDescription,
gInnerFocusAbilityDescription, [ABILITY_INNER_FOCUS] = sInnerFocusDescription,
gMagmaArmorAbilityDescription, [ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription,
gWaterVeilAbilityDescription, [ABILITY_WATER_VEIL] = sWaterVeilDescription,
gMagnetPullAbilityDescription, [ABILITY_MAGNET_PULL] = sMagnetPullDescription,
gSoundproofAbilityDescription, [ABILITY_SOUNDPROOF] = sSoundproofDescription,
gRainDishAbilityDescription, [ABILITY_RAIN_DISH] = sRainDishDescription,
gSandStreamAbilityDescription, [ABILITY_SAND_STREAM] = sSandStreamDescription,
gPressureAbilityDescription, [ABILITY_PRESSURE] = sPressureDescription,
gThickFatAbilityDescription, [ABILITY_THICK_FAT] = sThickFatDescription,
gEarlyBirdAbilityDescription, [ABILITY_EARLY_BIRD] = sEarlyBirdDescription,
gFlameBodyAbilityDescription, [ABILITY_FLAME_BODY] = sFlameBodyDescription,
gRunAwayAbilityDescription, [ABILITY_RUN_AWAY] = sRunAwayDescription,
gKeenEyeAbilityDescription, [ABILITY_KEEN_EYE] = sKeenEyeDescription,
gHyperCutterAbilityDescription, [ABILITY_HYPER_CUTTER] = sHyperCutterDescription,
gPickupAbilityDescription, [ABILITY_PICKUP] = sPickupDescription,
gTruantAbilityDescription, [ABILITY_TRUANT] = sTruantDescription,
gHustleAbilityDescription, [ABILITY_HUSTLE] = sHustleDescription,
gCuteCharmAbilityDescription, [ABILITY_CUTE_CHARM] = sCuteCharmDescription,
gPlusAbilityDescription, [ABILITY_PLUS] = sPlusDescription,
gMinusAbilityDescription, [ABILITY_MINUS] = sMinusDescription,
gForecastAbilityDescription, [ABILITY_FORECAST] = sForecastDescription,
gStickyHoldAbilityDescription, [ABILITY_STICKY_HOLD] = sStickyHoldDescription,
gShedSkinAbilityDescription, [ABILITY_SHED_SKIN] = sShedSkinDescription,
gGutsAbilityDescription, [ABILITY_GUTS] = sGutsDescription,
gMarvelScaleAbilityDescription, [ABILITY_MARVEL_SCALE] = sMarvelScaleDescription,
gLiquidOozeAbilityDescription, [ABILITY_LIQUID_OOZE] = sLiquidOozeDescription,
gOvergrowAbilityDescription, [ABILITY_OVERGROW] = sOvergrowDescription,
gBlazeAbilityDescription, [ABILITY_BLAZE] = sBlazeDescription,
gTorrentAbilityDescription, [ABILITY_TORRENT] = sTorrentDescription,
gSwarmAbilityDescription, [ABILITY_SWARM] = sSwarmDescription,
gRockHeadAbilityDescription, [ABILITY_ROCK_HEAD] = sRockHeadDescription,
gDroughtAbilityDescription, [ABILITY_DROUGHT] = sDroughtDescription,
gArenaTrapAbilityDescription, [ABILITY_ARENA_TRAP] = sArenaTrapDescription,
gVitalSpiritAbilityDescription, [ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription,
gWhiteSmokeAbilityDescription, [ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
gPurePowerAbilityDescription, [ABILITY_PURE_POWER] = sPurePowerDescription,
gShellArmorAbilityDescription, [ABILITY_SHELL_ARMOR] = sShellArmorDescription,
gCacophonyAbilityDescription, [ABILITY_CACOPHONY] = sCacophonyDescription,
gAirLockAbilityDescription, [ABILITY_AIR_LOCK] = sAirLockDescription,
}; };
#endif // POKEEMERALD_DATA_TEXT_ABILITIES_H