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ability random define for battle pyramind
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@ -129,6 +129,8 @@ static bool8 TrySetPyramidEventObjectPositionInSquare(u8 arg0, u8 *floorLayoutOf
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static bool8 TrySetPyramidEventObjectPositionAtCoords(bool8 objType, u8 x, u8 y, u8 *floorLayoutOffsets, u8 squareId, u8 eventObjectId);
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static bool8 TrySetPyramidEventObjectPositionAtCoords(bool8 objType, u8 x, u8 y, u8 *floorLayoutOffsets, u8 squareId, u8 eventObjectId);
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// Const rom data.
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// Const rom data.
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#define ABILITY_RANDOM 2 // For wild mons data.
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#include "data/battle_frontier/battle_pyramid_level_50_wild_mons.h"
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#include "data/battle_frontier/battle_pyramid_level_50_wild_mons.h"
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#include "data/battle_frontier/battle_pyramid_open_level_wild_mons.h"
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#include "data/battle_frontier/battle_pyramid_open_level_wild_mons.h"
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@ -1407,7 +1409,7 @@ void GenerateBattlePyramidWildMon(void)
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case 1:
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case 1:
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SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &wildMons[id].abilityNum);
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SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &wildMons[id].abilityNum);
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break;
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break;
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case 2:
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case ABILITY_RANDOM:
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default:
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default:
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if (gBaseStats[wildMons[id].species].abilities[1])
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if (gBaseStats[wildMons[id].species].abilities[1])
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{
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{
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