Combine/colorize status graphics

This commit is contained in:
GriffinR 2023-01-13 12:51:34 -05:00
parent 0064db7a6d
commit 1707f82992
11 changed files with 4 additions and 8 deletions

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@ -356,19 +356,15 @@ const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interf
const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp", const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp",
"graphics/battle_interface/expbar.4bpp", "graphics/battle_interface/expbar.4bpp",
"graphics/battle_interface/status_psn.4bpp", "graphics/battle_interface/status.4bpp",
"graphics/battle_interface/status_par.4bpp",
"graphics/battle_interface/status_slp.4bpp",
"graphics/battle_interface/status_frz.4bpp",
"graphics/battle_interface/status_brn.4bpp",
"graphics/battle_interface/misc.4bpp", "graphics/battle_interface/misc.4bpp",
"graphics/battle_interface/hpbar_anim.4bpp", "graphics/battle_interface/hpbar_anim.4bpp",
"graphics/battle_interface/misc_frameend.4bpp", "graphics/battle_interface/misc_frameend.4bpp",
"graphics/battle_interface/ball_display.4bpp", "graphics/battle_interface/ball_display.4bpp",
"graphics/battle_interface/ball_caught_indicator.4bpp", "graphics/battle_interface/ball_caught_indicator.4bpp",
"graphics/battle_interface/status2.4bpp", // these three duplicate sets of graphics are for the opponent pokemon "graphics/battle_interface/status2.4bpp", // these three duplicate sets of graphics are for the opponent/partner pokemon
"graphics/battle_interface/status3.4bpp", // and are also for use in double battles. they use dynamic palettes so "graphics/battle_interface/status3.4bpp",
"graphics/battle_interface/status4.4bpp", // coloring them is an extreme headache and wont be done for now "graphics/battle_interface/status4.4bpp",
"graphics/battle_interface/healthbox_doubles_frameend.4bpp", "graphics/battle_interface/healthbox_doubles_frameend.4bpp",
"graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp"); "graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz"); const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");